IDEO Product
IDEO Product
IDEO Product
Management Presentation
IDEO PRODUCT DEVELOPMENT
Shruti Sarkar (15810052)
Shubham Shukla (15810053)
Sumitava Roy (15810054)
Suresh Chandran V (15810055)
Sushumna (15810056)
Trishik Das (15810057)
Varun Kaniyamattam (15810058)
Vinay Singh (15810059)
CONTENTS
Introduction
History of IDEO
After earning a master's degree, Kelley formed his own design firm in 1978, partnering
with fellow student Dean Hovey. Their first four employees were all friends from
Stanford.
Kelley had met Apple Computer Inc. founder Steve Jobs at Stanford, and by 1983, the
group had designed the first commercially available computer mouse for Apple's Lisa
computer, later used on the first Macintosh.
In 1990, offices opened in Boston and Chicago. Within a few years, the headquarters
was spread across several buildings in Palo Alto, and IDEO had offices in San Francisco,
Chicago, Boston, Tokyo, and London, as well as an affiliate in Tel Aviv.
General Manager Tom Kelley, brother of the company's founder,
described Innovation as the next big wave for corporations to embrace
after Quality control and Cost cutting.
Principal Divisions:
Principal Competitors:
Design Continuum Inc.; frog design inc.; Lunar Design Incorporated; Ziba Design,
Inc., McKinsey & Co.
Design, Philosophy & Culture
If a picture is worth a thousand words, a prototype is worth ten thousand.
—IDEO innovation principle
• Discarded ideas were archived and sometimes kept for possible future products.
• At the beginning of a new project, IDEO would submit cost and time estimates to potential clients. As
a project unfolded and designers came up with innovative ideas and concepts, project managers had
to ensure that those concepts were within agreed upon budgets and timelines. However, designers
often aimed for perfection which could
• In keeping with its playroom atmosphere,
on Mondays all company branches held
“show-and-tells” where designers and
engineers could showcase their latest
insights and products.
Principles of BRAINSTORMING
Phase 0 Understand/Observe
Phase I Visualize/Realize
Phase II Evaluating/Refining
• Visualize/Realize
Phase 1 • 2 months
• Evaluate/Refine
Phase 2 • 5 months
• Implement
Phase 3/4 • 12 months
THE HANDSPRING
PROJECT
The new product was introduced as a
successor of PALM V . . .
With a greater efficiency,
ease of usage and
much less price. . .
PROJECT OUTLINES
• The idea for the project started in July, 1998.
• Hawkins, along with his business partner Donna Dubinsky, set up a
shop in Palo Alto.
• The goal of the new company was to create a fully-compatible,
slightly smaller and less-expensive clone of the PALM computers.
• The company wanted to recover the PALM’s inability to easily add
functionality.
PROJECT OUTLINES (contd.)
• The team wanted the modules to be simple to use.
• The compatibility idea was generated from Hawkins’ daughter’s
Nintendo Game Boy, which uses interchangeable cartridges for new
games.
• The name was proposed by Hawkins’ 10 year old daughter –
‘VISOR’, short for ‘Advisor’.
• Along with the original engineering team of PALM V, about two
dozens of third party developers had shown interest to provide
software in the project.
SALIENT FEATURES OF THE PRODUCT
• VISOR’s cost was $150, where the PALM V was far more expensive
@$450.
• ‘SPRING-BOARD’ facility was used to insert new modules for
performing various multimedia tasks.
• Rechargeable Lithium-ion batteries replaced AAA batteries used in
the PALM V computer.
• The development of the product included a PRODUCT
DEVELOPMENT CYCLE of 10 months before handing off the product
to production.
PRODUCT DEVELOPMENT PHASES
PHASE 0: Understand/Observe
• The team sought to understand the client’s business and immersed itself in
finding out about the feasibility of a product.
• This involved inhaling everything ever written about the planned product and
potential users.
• By the end of this process, team members tacked to the project center walls
pictures and diagrams summarizing major discoveries about the marketplace
and users.
• Product developers at most companies spent little time here for fear of
duplicating efforts of marketing or R&D.
• By the end of Phase 0, the team create a feasibility record along with
discoveries about the marketplace and users.
• Least expensive part of the entire project.
PHASE I: Visualize/Realize
• The team complete the product design and verifies the final product
works and could be manufactured.
• Although engineering efforts predominate, continuous low-level
involvement with design team members occur.
• For designers, frequent visits to the machine shops during this phase
provided a reality check.
• By the end of this phase, the team delivers a fully functional design
model, tooling databases, and technical documentation.
• Testing might also be undertaken in this phase to meet government
regulations.
• The team also starts selecting vendors.
PHASE IV: Implement (manufacturing liaison)
• In this phase, the team resolved issues involving the final design to
ensure smooth product release to manufacturing as the product
moved from the shop floor to the client’s factory lines.
• The team still supervises production of tooling, regulatory approvals,
and construction of pilot runs of the manufacturing line.
• Testing of manufacturing feasibility is crucial: each day’s loss of a
production line’s output might cost the client company a substantial
amount in lost revenues.
• By the end of this phase, the product would be formally handed over
to the client.
2015: 10 Most innovative companies
2015 2014 R&D
Rank Rank Company Geography Industry Spend ($Bn)*
–Iconic branding
Innovation strategy models
• Need seekers These companies actively engage current and potential customers to
shape new products, services, and processes; they strive to be first to market with
those products.
• Market readers These companies watch their markets carefully, but they maintain
a more cautious approach, focusing largely on creating value through incremental
change.
U.S. remains largest country location for the conduct of corporate R&D,
representing the net of domestic, imported and exported R&D.
China and India lead dynamic R&D growth in Asia region, driven by imported
R&D from the U.S.
The three largest industries for R&D Spend in 2015 are computing and
electronics (C&E), healthcare and auto.