Identifying Technical Drawings

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Identifying Technical Drawings

Basic Symbols
• Technical drawing, also known as drafting, is a drawing
or a plan that is used to communicate directions and
specifics to a group of people. Making short animations
serves a as tool and a medium for explaining an idea
and creating engaging explanations. By understanding
the when, why and how of making a short animation,
different symbols and diagrams are used. Symbols used
in technical drawings are essential in animation because
they help convey an idea and communicate each and
every piece of animation necessary in the creation of a
design and in the whole process of the production.
Basic Symbols Used in Technical Drawings

1. Geometric dimensioning and tolerancing


(GD&T) symbols are used to define
relationships between part features and
measurement references.
2. Architectural Symbols
are used to indicate
commonly used
materials features that
have been developed
over the years.
3. Piping symbols are
used to represent
devices equipment
installed in the piping
system
4. Electronic symbols are used to represent various
electrical and electronic devices in a schematic
diagram of an electrical or electronic circuit.
Basic Elements
• Symbols provide a visual representation of a diagram.
They are used in communication the structure of the
work, while elements are the structure of the work.
Elements are instructions and decisions that carry a
wide form of messages. In creating a short animation
movie, animator’s mapping of his or her project is a
great way to showcase how he or she thinks, organizes
thoughts, and plans. The elements of technical drawing
will help each animator to define the scope of the
project and the specifics of the production.
Basic Element of Technical Drawing
1. Schematic diagram – is a drawing that shows
all significant components of a circuit, flow,
process or device.
2. Chart – is a sheet of information in the form
of a table, graph, or diagram.
3. Block diagram – is a chart or diagram that
uses labeled blocks connected by straight lines
to represent the relationship of parts or phases,
as the steps in a data-processing application.
4. Layout plan – is
a construction plan
prepared by the
contractor as part
of their
mobilization
activities before
work on site
commences.
5. Loop diagram – represents detailed drawing
showing a connection from one point to control
system.
Flow charts
• A flowchart is used as a graphic representation
for any process. Each shape in a flowchart has
a corresponding meaning. These are
standardized symbols such as rectangles, and
diamond shapes. Flowcharts are often used
for documentation purposes because they are
easier to follow. A flowchart shows the steps
involved in carrying out a task. In animation,
flowchart is often used in the organization of
the whole production. It is also used on
storyboarding and scriptwriting.
Understanding Flowchart
• A flowchart is a diagram that uses graphic
symbols to depict the nature and flow of the
steps in a process. A diagram is a drawing that
illustrates or visually explains a this or idea by
outlining its component parts and the
relationships among them.
Uses of Flowchart
1. To understand how a process is done
2. To study a process for improvement
3. To communicate to other how a process is
done
4. To establish better communication between
people involved in the same process
5. To document process
6. To visualize when planning a project.
Basic flowchart symbols
• The symbols that are commonly used in
flowcharts have specific meanings and are
connected by arrows indicating the flow from
one step to another.
Procedures in Interpreting and
Creating Flowcharts
Interpreting Flowcharts
A flowchart will help an animator understand the process
and uncover ways to improve it by analyzing what is
happening. Interpreting flowchart will help:
- determine who is involved in the process
- form theories about root causes
- identify ways to streamline the process
-determine how to implement changes to the process
- locate cost-added-only steps
- provide training on how the process works or should
work.
Sequence of steps by Antonette Quiles in
analyzing flowcharts
1. Examine each process for the following conditions that indicate
a need for improvement:
a. Bottlenecks – these are points in the process where slowing
down may be caused by redundant or unnecessary steps,
repetition of work, lack of capacity, or other factors.
b. Weak links – there are steps where problems occur because
of inadequate training of process workers, equipment that need to
be repaired or replaced, or insufficient technical documentation.
“Inform the drill leader and improvise” is one of the weak link
c. Poorly defined steps – these are steps that are not well-
defined and may be interpreted and performed in a different way
by each person involved, leading to process variation. “Improvise”
is a poorly defined step in the weak link.
2. Examine each decision symbol. Collect data on how
often there is a ”yes” or a “no” answer at decision
points marked by a diamond-shaped symbol. If most
decisions go one way rather than the other, this
decision point may be removed.
3. Examine each rework loop. Process with numerous
checks generate repetition of work and waste.
Examine the activities preceding the rework loop, and
identify those that need to be improved. Look for
ways to shorten or eliminate loop.
4. Examine each activity symbol. Does the step help
build a key quality characteristics into the end
product? If not, consider eliminating it.
Flowchart Basic Procedures
1. Identify the purpose of drawing a flowchart.
Define the process to be diagrammed.
2. Organize and document tasks. Decide on the
start and end points of the flowchart.
3. Check the flowchart to make sure that there will
be no corrections such as misspelled words,
alignments of shapes or text, etc.
4. Identify and check the steps whether any f them
are unnecessary or duplicated.
Creating a Flowchart that Depicts a Simple
Scenario
• A flowchart is a way of showing how a task
should be carried out. It helps the animator
develop logical thinking skills. The animator
will learn to apply the concept of sequencing
for practical and everyday tasks. To construct a
flowchart, think about the order in which the
operation needs to occur, the draw the chart.

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