Chapter 21: Windows 10: Silberschatz, Galvin and Gagne ©2018 Operating System Concepts - 10 Edition
Chapter 21: Windows 10: Silberschatz, Galvin and Gagne ©2018 Operating System Concepts - 10 Edition
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Chapter 21: Windows
History
Design Principles
System Components
Terminal Services and Fast User Switching
File System
Networking
Programmer Interface
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Objectives
Explore the principles upon which Windows 10 is designed and the
specific components involved in the system
Provide a detailed explanation of the Windows 10 file system
Illustrate the networking protocols supported in Windows 10
Describe the interface available in Windows 10 to system and
application programmers
Describe the important algorithms implemented in Windows 10
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History
In 1988, Microsoft decided to develop a “new technology” (NT)
portable operating system that supported both the OS/2 and POSIX
APIs
Originally, NT was supposed to use the OS/2 API as its native
environment but during development NT was changed to use the
Win32 API, reflecting the popularity of Windows 3.0.
Many versions of Windows along the way, XP, Vista, 7, 8, and now 10
Many older versions still in use, less secure, some unpatched
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Windows 10
32- and 64-bit preemptive multitasking operating system for Intel
microprocessors
Key goals for the system:
• portability
• security
• POSIX compliance
• multiprocessor support
• extensibility
• international support
• compatibility with MS-DOS and MS-Windows applications
Uses a micro-kernel architecture
Several versions with different prices, for devices/laptops/desktops and
servers
Win 10 has an app store, Windows Desktop Bridge to run older binaries,
Pico Providers replacing the old multiple subsystem concept, Hyper-V
virtualization, multiuser, distributed services, remote GUI, and other
advanced features
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Design Principles
Security -
• Access control lists (ACLs) – both attribute-based and claim-
based
• Rudimentary capabilities functionally called integrity levels
• File system and communication encryption
• Exploit mitigations – address-space layout randomization
(ASLR), Data Execution Prevention (DEP), Control-Flow
Guard (CFG), and Arbitrary Code Guard (ACG)
• Several digital signature facilities
• Device Guard option for fine grain control over what signers
code is allowed on the system
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Design Principles (Cont.)
Extensibility — layered architecture
• Remote procedure calls (RPCs)
• Advanced local procedure calls (ALPCs)
Portability — Windows 10 can be moved from one hardware
architecture to another with relatively few changes
• Written in C and C++
• Processor-specific portions are written in assembly language
for a given processor architecture (small amount of such code).
• Platform-dependent code is isolated in a dynamic link library
(DLL) called the “hardware abstraction layer” (HAL)
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Design Principles (Cont.)
Reliability — Windows 10 uses hardware protection for virtual
memory, and software protection mechanisms for operating system
resources
Compatibility — applications that follow the IEEE 1003.1 (POSIX)
standard can be complied to run on 10 without changing the source
code
Performance — Windows 10 subsystems can communicate with one
another via high-performance message passing
• Preemption of low priority threads enables the system to respond
quickly to external events
• Designed for symmetrical multiprocessing
International support — supports different locales via the national
language support (NLS) API
Energy efficiency – for portable devices, etc, includes dynamic tick
feature, process lifetime management, desktop activity monitor,
connected standby
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Windows 10 Architecture
Layered system of module
Protected mode — hardware abstraction layer (HAL), kernel,
executive
User mode — collection of subsystems
• Environmental subsystems emulate different operating systems
• Protection subsystems provide security functions
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Depiction of 10 Architecture
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System Components
Layered system of modules operating at specific privilege layers
Kernel and user mode of course
Virtual Trust Levels (VTLs) option implemented by Hyper-V
virtualization
• Enables virtual secure mode
• Normal World (VTL 0) and Secure World (VTL 1)
• Within each world are user and kernel modes
• Secure world has a secure kernel and executive and a collection of
trustlets
• Bottommost layer runs in special processor mode (VMX Root
Mode on Intel) including Hyper-V hypervisor, creating hardware-
based normal-to-secure-world boundary
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System Components — Kernel
Foundation for the executive and the subsystems
Never paged out of memory; execution is never preempted
Four main responsibilities:
• thread scheduling
• interrupt and exception handling
• low-level processor synchronization
• recovery after a power failure
Kernel is object-oriented, uses two sets of objects
• dispatcher objects control dispatching and synchronization
(events, mutants, mutexes, semaphores, threads and timers)
• control objects (asynchronous procedure calls, interrupts, power
notify, power status, process and profile objects)
VSM Enclaves allow valid signed third-party code to perform crypto
calculations
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Kernel — Process and Threads
The process has a virtual memory address space, information (such
as a base priority), and an affinity for one or more processors
Threads are the unit of execution scheduled by the kernel’s dispatcher
Each thread has its own state, including a priority, processor affinity,
and accounting information
A thread can be one of eight states: initializing, ready, deferred-ready,
standby, running, waiting, transition, and terminated
Each thread has two modes of execution: user-mode thread (UT) and
kernel-mode thread (KT)
• Each has two stacks, one for each mode
• Kernel layer runs trap handler to switch stacks and change CPU
mode
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Kernel — Scheduling
The dispatcher uses a 32-level priority scheme to determine the order
of thread execution.
• Priorities are divided into two classes
The real-time class contains threads with priorities ranging from
16 to 31
The variable class contains threads having priorities from 0 to
15
Characteristics of Windows 10’s priority strategy
• Trends to give very good response times to interactive threads that
are using the mouse and windows
• Enables I/O-bound threads to keep the I/O devices busy
• Complete-bound threads soak up the spare CPU cycles in the
background
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Kernel — Scheduling (Cont.)
Scheduling can occur when a thread enters the ready or wait state,
when a thread terminates, or when an application changes a thread’s
priority or processor affinity
Real-time threads are given preferential access to the CPU; but 10
does not guarantee that a real-time thread will start to execute within
any particular time limit
• This is known as soft realtime
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Windows x86 Interrupt Request Levels
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Kernel — Trap Handling
The kernel provides trap handling when exceptions and interrupts are
generated by hardware of software
Exceptions that cannot be handled by the trap handler are handled by
the kernel's exception dispatcher
The interrupt dispatcher in the kernel handles interrupts by calling
either an interrupt service routine (such as in a device driver) or an
internal kernel routine
The kernel uses spin locks that reside in global memory to achieve
multiprocessor mutual exclusion
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Executive — Object Manager
Windows 7 uses objects for all its services and entities; the object
manger supervises the use of all the objects
• Generates an object handle
• Checks security
• Keeps track of which processes are using each object
Objects are manipulated by a standard set of methods, namely create,
open, close, delete, query name, parse and security.
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Executive — Naming Objects
The Windows 7 executive allows almost any object to be given a
name, which may be either permanent or temporary
• Exceptions are process, thread and some others object types
Object names are structured like file path names in MS-DOS and
UNIX
Windows 7 implements a symbolic link object, which is similar to
symbolic links in UNIX that allow multiple nicknames or aliases to refer
to the same file
A process gets an object handle by creating an object by opening an
existing one, by receiving a duplicated handle from another process, or
by inheriting a handle from a parent process
Each object is protected by an access control list
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Executive — Virtual Memory Manager
The design of the VM manager assumes that the underlying hardware
supports virtual to physical mapping a paging mechanism, transparent
cache coherence on multiprocessor systems, and virtual addressing
aliasing.
The VM manager in Windows 10 uses a page-based management
scheme with a whatever page sizes are supported by hardware (4 KB,
2MB, 1GB)
The Windows 10 VM manager uses a two step process to allocate
memory
• The first step reserves a portion of the process’s address space
• The second step commits the allocation by assigning space in the
system’s paging file(s)
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Virtual-Memory Layout
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Virtual Memory Manager (Cont.)
The virtual address translation in Windows 10 uses several data
structures
• Each process has a page directory that contains 1024 page
directory entries of size 4 bytes
• Each page directory entry points to a page table which contains
1024 page table entries (PTEs) of size 4 bytes
• Each PTE points to a 4 KB page frame in physical memory
A 10-bit integer can represent all the values form 0 to 1023, therefore,
can select any entry in the page directory, or in a page table
This property is used when translating a virtual address pointer to a
bye address in physical memory
A page can be in one of six states: valid, zeroed, free standby,
modified and bad
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Virtual-to-Physical Address
Translation on IA-32
2 bits index into four PDEs, 9 bits for page directory entry, 9 bits
for page table entry, and 12 bits for byte offset in page
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Page File Page-Table Entry
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Executive — Process Manager
Provides services for creating, deleting, and using threads and
processes
Issues such as parent/child relationships or process hierarchies are
left to the particular environmental subsystem that owns the process
Processes represented by job object
Docker container support via job objects called silos
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Executive —
Local Procedure Call Facility
The LPC passes requests and results between client and server
processes within a single machine
When a LPC channel is created, one of three types of message
passing techniques must be specified
• First type is suitable for small messages, up to 256 bytes; port's
message queue is used as intermediate storage, and the
messages are copied from one process to the other
• Second type avoids copying large messages by pointing to a
shared memory section object created for the channel
• Third method, called quick LPC was used by graphical display
portions of the Win32 subsystem
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Executive — I/O Manager
The I/O manager is responsible for
• file systems
• cache management
• device drivers
• network drivers
Keeps track of which installable file systems are loaded, and manages
buffers for I/O requests
Works with VM Manager to provide memory-mapped file I/O
Controls the Windows 10 cache manager, which handles caching for
the entire I/O system
Supports both synchronous and asynchronous operations, provides
time outs for drivers, and has mechanisms for one driver to call another
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File I/O
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Executive — Security Reference Monitor
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Executive – Plug-and-Play Manager
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Executive – Power Manager
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Executive – Registry
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Executive – Booting
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File System
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File System — Internal Layout
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File System — Recovery
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File System — Recovery (Cont.)
This scheme does not guarantee that all the user file data can be
recovered after a crash, just that the file system data structures (the
metadata files) are undamaged and reflect some consistent state prior
to the crash.
The log is stored in the third metadata file at the beginning of the
volume.
The logging functionality is provided by the Windows 7 log file service.
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File System — Security
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Volume Management
and Fault Tolerance
FtDisk, the fault tolerant disk driver for Windows 7, provides several
ways to combine multiple SCSI disk drives into one logical volume
Logically concatenate multiple disks to form a large logical volume, a
volume set
Interleave multiple physical partitions in round-robin fashion to form a
stripe set (also called RAID level 0, or “disk striping”)
• Variation: stripe set with parity, or RAID level 5
Disk mirroring, or RAID level 1, is a robust scheme that uses a mirror
set — two equally sized partitions on tow disks with identical data
contents
To deal with disk sectors that go bad, FtDisk, uses a hardware
technique called sector sparing and NTFS uses a software technique
called cluster remapping
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File System — Compression
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File System — Reparse Points
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Networking
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Networking — Protocols
The server message block (SMB) protocol is used to send I/O requests
over the network. It has four message types:
1. Session control
2. File
3. Printer
4. Message
The network basic Input/Output system (NetBIOS) is a hardware
abstraction interface for networks
• Used to:
Establish logical names on the network
Establish logical connections of sessions between two logical
names on the network
Support reliable data transfer for a session via NetBIOS
requests or SMBs
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Networking — Protocols (Cont.)
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Access to a Remote File
The application calls the I/O manager to request that a file be opened
(we assume that the file name is in the standard UNC format)
The I/O manager builds an I/O request packet
The I/O manager recognizes that the access is for a remote file, and
calls a driver called a Multiple Universal Naming Convention Provider
(MUP)
The MUP sends the I/O request packet asynchronously to all
registered redirectors
A redirector that can satisfy the request responds to the MUP
• To avoid asking all the redirectors the same question in the future,
the MUP uses a cache to remember with redirector can handle this
file
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Access to a Remote File (Cont.)
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Networking — Domains
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Name Resolution in TCP/IP Networks
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Programmer Interface —
Access to Kernel Object
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Programmer Interface —
Process Management
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Process Management (Cont.)
Scheduling in Win32 utilizes four priority classes:
1. IDLE_PRIORITY_CLASS (priority level 4)
2. BELOW_NORMAL_PRIORITY CLASS (NT priority level 6)
3. NORMAL_PRIORITY_CLASS (level 8 — typical for most processes
4. ABOVE_NORMAL_PRIORITY_CLASS (level 10)
5. HIGH_PRIORITY_CLASS (level 13)
6. REALTIME_PRIORITY_CLASS (level 24)
To provide performance levels needed for interactive programs,
Windows has a special scheduling rule for processes in the
NORMAL_PRIORITY_CLASS
• Distinguishes between the foreground process that is currently
selected on the screen, and the background processes that are not
currently selected
• When a process moves into the foreground, increases the
scheduling quantum by some factor, typically 3
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Process Management (Cont.)
The kernel dynamically adjusts the priority of a thread depending on
whether it is I/O-bound or CPU-bound
To synchronize the concurrent access to shared objects by threads,
the kernel provides synchronization objects, such as semaphores and
mutexes
• In addition, threads can synchronize by using the
WaitForSingleObject or WaitForMultipleObjects functions
• Another method of synchronization in the Win32 API is the critical
section
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Process Management (Cont.)
A fiber is user-mode code that gets scheduled according to a user-
defined scheduling algorithm
• Only one fiber at a time is permitted to execute, even on
multiprocessor hardware
• Windows includes fibers to facilitate the porting of legacy UNIX
applications that are written for a fiber execution model
Windows also introduced user-mode scheduling for 64-bit systems
which allows finer grained control of scheduling work without requiring
kernel transitions
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User-mode Scheduling
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Programmer Interface —
Interprocess Communication
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Programmer Interface —
Memory Management
Virtual memory:
• VirtualAlloc reserves or commits virtual memory
• VirtualFree decommits or releases the memory
• These functions enable the application to determine the virtual
address at which the memory is allocated
An application can use memory by memory mapping a file into its
address space
• Multistage process
• Two processes share memory by mapping the same file into their
virtual memory
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Memory Management (Cont.)
A heap in the Win32 environment is a region of reserved address
space
• A Win 32 process is created with a 1 MB default heap
• Access is synchronized to protect the heap’s space allocation data
structures from damage by concurrent updates by multiple threads
Because functions that rely on global or static data typically fail to work
properly in a multithreaded environment, the thread-local storage
mechanism allocates global storage on a per-thread basis
• The mechanism provides both dynamic and static methods of
creating thread-local storage
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End of Chapter 21
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018