Research - Group 2 - Effects of Online Games
Research - Group 2 - Effects of Online Games
Research - Group 2 - Effects of Online Games
to the
Academic Performance
of Grade 10 Class C Learners
of Balucuc High School
Table of Contents
Review of Related
01 Introduction 02 Methodology 03 Literature
Summary,
04 Results &
Discussion 05 Conclusion, &
Recommendation
01
INTRODUCTION
Introduction
Online gaming is one of the widely used
leisure activities by many people
(Robinson, 2016).
02
REVIEW OF RELATED
LITERATURE
Review of Related Literature
Foreign Studies
As years goes by technology are used in
more creative ways than ever before and
online games becomes more realistic.
NO
6/13=46.2%
Results & Discussion
NO
11/13=84.6%
Results & Discussion
NO
11/13=84.6%
05SUMMARY,
CONCLUSION, &
RECOMMENDATIONS
Summary, Conclusion & Recommendations
This part of the study provides an
overview of the study, its findings, and
recommendations.