Linear Programming Graphical Method
Linear Programming Graphical Method
PROGRAMMIN
G
Laureta, Ricart Von
Sol, Janesene
Introduction
LINEAR
– it implies direct proportionality of
relationship of variables
Linear – it implies direct proportionality of relationship of variables
PROGRAMMING
Programming – making schedules or plans of activities to undertake in
the–future
making schedules or plans of activities to
undertake
Linear Programming in– the future
planning by the use of linear relationship of
variables involved
LINEAR PROGRAMMING
– planning by the use of linear relationship of
variables involved
A minimization or maximization
problem can be classified as linear
programming if it has the following
properties:
1. The objective of 2. The actions of the 3. All variable 4. The relationship of
the decision-maker decision-maker must be have a value variables could be
must be either to constrained and the expressed in terms
greater than or
maximize or to decision variables must of equations or
minimize. not violate the equal to 0. inequalities.
limitations or
constraints.
2 ways of solving a linear
programming problem:
GRAPHICAL
SIMPLEX
METHOD
METHOD
used when the problem has 2 or 3
variables, since there are only 2 can handle a problem having
coordinate axes in a plane and 3 any number of variables
coordinates in space
GRAPHICAL METHOD
-makes use of graphs to arrive at the optimum solution
Feasible Solution – set of all points in the graph satisfying the constraints;
located in the feasible region
2 MAIN PARTS OF A
LINEAR PROGRAM
OBJECTIVE CONSTRAINTS OR
FUNCTION LIMITATIONS
an algebraic expression introduced by – introduced by “subject to”
the word “maximize” or “minimize”.
TWO PARTS:
1. Explicit – conditions to be
expressed in mathematical sentence
2. Implicit – already implied
Steps in using
the graphical
method
1.Represent the unknown in the problem.
2.Tabulate the data about the unknown (if necessary).
3.Formulate the objective function and constraints.
4.Graph the constraints, and always solve for the coordinates
at the point of intersection of lines.
5.Substitute the coordinates at the vertices of the feasible
region in the objective function.
6.Formulate your decision by selecting the highest value of
the objective if it is maximization and the lowest value if it is
minimization.
Sample problem:
The Margan Furniture makes two products: tables & chairs, which must
be processed through assembly and finishing departments. Assembly
department is available for 60 hrs in every production period, while the
finishing department is available for 48 hrs of work. Manufacturing 1
table requires 4 hrs in the assembly and 2 hrs in the finishing. Each
chair requires 2 hrs in the assembly and 4 hrs in the finishing. 1 table
contributes 180 to profit, while a chair contributes 100.