#116 Horsea
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Horsea
Japan: Tattsu
タッツー
French: Hypotrempe
German: Seeper
Korean: 쏘드라
National: #116
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Swift Swim - Sniper - Damp (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Sniper: Power of critical-hit moves is tripled instead of doubled.
Hidden Ability (Available):
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pok�mon 1�04�
0.4m
17.6lbs
8kg
225 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
6 Level 10
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Dragon Scale
- 5%
Water 1
Dragon
Evolutionary Chain
Locations - In-Depth Details
Black Route 17, 18, P2 Laboratory(Fish)Details
White Route 17, 18, P2 Laboratory(Fish)Details
Black 2 Route 17, 18, P2 LabDetails
White 2 Route 17, 18, P2 LabDetails
Dream World Sparkling Sea - Beginning Details
Trainer Locations  Details

Flavor Text
Black It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
4 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
8 Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
11 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
14 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
18 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
23 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
26 Twister 40 100 20 --
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
30 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
35 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
38 Dragon Dance -- -- 20 --
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
42 Dragon Pulse 90 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pok�mon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pok�mon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Aurora Beam 65 100 20 -- Details
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Octazooka 65 85 10 -- Details
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Splash -- -- 40 -- Details
The user just flops and splashes around to no effect at all...
Dragon Rage ?? 100 10 -- Details
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragonbreath 60 100 20 30 Details
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.
Razor Wind 80 100 10 -- Details
A two-turn attack. Blades of wind hit opposing Pok�mon on the second turn. Critical hits land more easily.
Muddy Water 95 85 10 -- Details
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Clear Smog 50 -- 15 -- Details
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Outrage 120 100 10 -- Details
The user rampages and attacks for two to three turns. It then becomes confused, however.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Dragon Pulse9010010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pok�mon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 30 40 70 70 25 60
Max Stats
Hindering Nature
Lv. 50 90 - 137 40 - 82 67 - 109 67 - 109 27 - 69 58 - 100
Lv. 100 170 - 264 76 - 161 130 - 215 130 - 215 49 - 134 112 - 197
Max Stats
Neutral Nature
Lv. 50 90 - 137 45 - 92 75 - 122 75 - 122 30 - 77 65 - 112
Lv. 100 170 - 264 85 - 179 145 - 239 145 - 239 55 - 149 125 - 219
Max Stats
Beneficial Nature
Lv. 50 90 - 137 49 - 101 82 - 134 82 - 134 33 - 84 71 - 123
Lv. 100 170 - 264 93 - 196 159 - 262 159 - 262 60 - 163 137 - 240

<--- #115
Kangaskhan
#117
Seadra
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