Flavor Text |
| Scarlet | This Pokémon creates an impressive flower garden in its territory. It draws forth the power of the red flowers around its neck. |
Violet | They say that flower gardens created by Florges are constantly showered with a power that can heal both body and spirit. | | Scarlet | It is said that there was once a Florges that protected the garden of a castle for over 300 years. |
Violet | This Pokémon battles by drawing forth the power of yellow flowers. It ruthlessly punishes anyone who tramples on flowering plants. | | Scarlet | Its orange flowers fire off powerful beams, attacking as if they were a battery of artillery. |
Violet | In times long past, castle governors would lovingly raise Florges to care for their castles' exquisite gardens. | | Scarlet | Though usually compassionate, Florges will hunt down anyone who vandalizes its flower garden, showing no mercy even if they beg for their lives. |
Violet | Blue pigments were tremendously expensive in the past, so paintings of blue Florges are highly valuable. | | Scarlet | A flower garden made by a white-flowered Florges will be beautifully decorated with flowering plants of many different colors. |
Violet | A Florges adorned with white flowers can sync with the wavelengths of various colors to draw forth their power. |
Standard Level Up |
|
— |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
— |
Petal Dance |
|
|
120 |
100 |
10 |
-- |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
— |
Safeguard |
|
|
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
— |
Synthesis |
|
|
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
— |
Wish |
|
|
-- |
101 |
10 |
-- |
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
— |
Magical Leaf |
|
|
60 |
101 |
20 |
-- |
The user scatters curious leaves that chase the target. This attack never misses. |
— |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
— |
Petal Blizzard |
|
|
90 |
100 |
15 |
-- |
The user stirs up a violent petal blizzard and damages everything around it. |
— |
Disarming Voice |
|
|
40 |
101 |
15 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
— |
Grassy Terrain |
|
|
-- |
101 |
10 |
-- |
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
— |
Misty Terrain |
|
|
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
5 |
Moonblast |
|
|
95 |
100 |
15 |
30 |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
Technical Machine Attacks |
|
TM002 |
Charm |
|
|
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM007 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM019 |
Disarming Voice |
|
|
40 |
101 |
15 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
TM020 |
Trailblaze |
|
|
50 |
100 |
20 |
-- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM022 |
Chilling Water |
|
|
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 |
Facade |
|
|
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM032 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM033 |
Magical Leaf |
|
|
60 |
101 |
20 |
-- |
The user scatters curious leaves that chase the target. This attack never misses. |
TM037 |
Draining Kiss |
|
|
50 |
100 |
10 |
-- |
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
TM041 |
Stored Power |
|
|
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
TM047 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM070 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM071 |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
TM075 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM079 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM080 |
Metronome |
|
|
-- |
101 |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TM081 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM085 |
Rest |
|
|
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM098 |
Skill Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
TM103 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM109 |
Trick |
|
|
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps the target's held item with its own. |
TM111 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
TM119 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM120 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM129 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM131 |
Pollen Puff |
|
|
90 |
100 |
15 |
-- |
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
TM132 |
Baton Pass |
|
|
-- |
101 |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TM137 |
Grassy Terrain |
|
|
-- |
101 |
10 |
-- |
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
TM139 |
Misty Terrain |
|
|
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
TM152 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM163 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM168 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
TM171 |
Tera Blast |
|
|
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM201 |
Misty Explosion |
|
|
100 |
100 |
5 |
-- |
The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
TM205 |
Endeavor |
|
|
?? |
100 |
5 |
-- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM206 |
Petal Blizzard |
|
|
90 |
100 |
15 |
-- |
The user stirs up a violent petal blizzard and damages everything around it. |
TM227 |
Alluring Voice |
|
|
80 |
100 |
10 |
-- |
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
TM228 |
Psychic Noise |
|
|
75 |
100 |
10 |
100 |
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |