Street Fighter (universe)/Elements appearing in the Super Smash Bros. series
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The following content are media from the Street Fighter universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Ultra Street Fighter II: The Final Challengers, released on May 26, 2017.
Street Fighter[edit]
- Playable characters:
- Ryu debuts in this game as a playable character for player 1.
- Ken Masters debuts in this game as a playable character for player 2.
- The Hadoken, Shoryuken, and Tatsumaki Senpukyaku debut in this game as special moves.
- Negative edge originates from this game.
- The "raised fist" victory pose debuts in this game after defeating an opponent.
- Ryu's mechanic of holding the A button down to produce stronger attacks is a direct callback to the pressure-sensitive buttons of the original Street Fighter arcade machine, which had the same functionality.
- Ryu on-screen appearance is also similar to his intro in Street Fighter, where he simply walks onto the stage.
- Trophy:
- Spirits:
Final Fight[edit]
- Spirits:
- Cody Travers, who debuts in this game as a playable character, appears as a spirit.
Street Fighter II: The World Warrior[edit]
- Playable characters:
- Stage:
- Suzaku Castle debuts as a stage in this game.
- Assist Trophy:
- Guile appears as an Assist Trophy.
- Spirits:
- Music:
- "Player Select Type A": The character select theme, sourced from the game.
- "Ryu Stage": A string-heavy remix of Ryu's stage theme from the game, arranged by the song's original composer, Yoko Shimomura.
- "Ryu Stage Type A": the original version of Ryu's stage theme from the game.
- "Victory! Street Fighter Series": A remix of the victory theme from the game
- "Ken Stage": A rock remix of Ken's stage theme from the game, arranged by Rio Hamamoto.
- "Ken Stage Type A": the original version of Ken's stage theme from the game.
- "E. Honda Stage Type A": E. Honda's stage theme, sourced from the game.
- "Chun-Li Stage Type A": Chun-Li's stage theme, sourced from the game.
- "Blanka Stage Type A": Blanka's stage theme, sourced from the game.
- "Zangief Stage Type A": Zangief's stage theme, sourced from the game.
- "Guile Stage": A remix of Guile's stage music from the game, composed by Yuzo Koshiro.
- "Guile Stage Type A": Guile's stage theme, sourced from the game.
- "Dhalsim Stage Type A": Dhalsim's stage theme, sourced from the game.
- "Balrog Stage Type A": Balrog's stage theme, sourced from the game.
- "Vega Stage/Balrog Stage" (JP): A remix of Vega's (Balrog in Japan) stage theme from the game, composed by Yoko Shimomura.
- "Vega Stage Type A": Vega's stage theme, sourced from the game.
- "Sagat Stage Type A": Sagat's stage theme, sourced from the game.
- "M. Bison Stage Type A": M. Bison's stage theme, sourced from the game.
- Misc:
Street Fighter II: Champion Edition[edit]
- Playable characters:
Street Fighter II Turbo: Hyper Fighting[edit]
- Playable characters:
Super Street Fighter II: The New Challengers[edit]
- Playable characters:
- The Shakunetsu Hadoken debuts in this game.
- The flame of effect of Ken's heavy Shoryuken originates from this game.
- Ken's hairstyle in Ultimate is based on his character select portrait from Super Street Fighter II: The New Challengers.
- Spirits:
- Cammy White, Dee Jay, Thunder Hawk and Fei Long appear as spirits.
- E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Vega, Sagat, and M. Bison use artwork from this game.
- Ryu and Ken's fighter spirits use artwork from this game.
- Music:
- "Player Select Type B": The character select theme, sourced from the game.
- "Ryu Stage Type B": Ryu's stage theme, sourced from the game.
- "Ken Stage Type B": Ken's stage theme, sourced from the game.
- "E. Honda Stage Type B": E. Honda's stage theme, sourced from the game.
- "Chun-Li Stage Type B": Chun-Li's stage theme, sourced from the game.
- "Ken Stage Type B": Ken's stage theme, sourced from the game.
- "Blanka Stage Type B": Blanka's stage theme, sourced from the game.
- "Zangief Stage Type B": Zangief's stage theme, sourced from the game.
- "Guile Stage Type B": Guile's stage theme, sourced from the game.
- "Dhalsim Stage Type B": Dhalsim's stage theme, sourced from the game.
- "Balrog Stage Type B": Balrog's stage theme, sourced from the game.
- "Vega Stage Type B": Vega's stage theme, sourced from the game.
- "Sagat Stage Type B": Sagat's stage theme, sourced from the game.
- "M. Bison Stage Type B": M. Bison's stage theme, sourced from the game.
- "T. Hawk Stage Type B": T. Hawk's stage theme, sourced from the game.
- "Fei Long Stage Type B": Fei Long's stage theme, sourced from the game.
- "Dee Jay Stage Type B": Dee Jay's stage theme, sourced from the game.
- "Cammy Stage Type B": Cammy's stage theme, sourced from the game.
- Misc:
Super Street Fighter II Turbo[edit]
- Playable characters:
- Shinku Hadoken debuts in this game.
- The stance of Ryu's down taunt debuted in this game as a pose struck by Akuma after the game's credits.
- Oosoto Mawashi Geri and Nata Otoshi Geri debut in this game.
- Spirits:
Street Fighter II: The Animated Movie[edit]
- Playable characters:
Street Fighter Alpha: Warriors' Dreams[edit]
- Playable characters:
- Ryu's up taunt of tightening his headband, and the portion of his idle pose where he adjusts his gloves, debuted both as taunts and in his "fight start" animation in this game. The stomping animation of Ryu's down taunt originated in this game as Akuma's taunt.
- Ryu now rears his body back at the startup of the Tatsumaki Senpukyaku in the same way he does before doing the Shinku Tatsumaki Senpukyaku, a move that debuted in this game.
- Ken's down taunt animation debuted in this game.
- Shinryuken debuted in this game.
- Spirits:
- Chun-Li (Street Fighter Alpha), Charlie Nash, and Dan Hibiki appear as spirits.
Street Fighter Alpha (manga)[edit]
- Playable characters:
- The Shin Shoryuken debuted in this manga.
- Spirits:
- Evil Ryu appears as a spirit.
Street Fighter Alpha 2[edit]
- Spirits:
- Sakura Kasugano appears as a spirit.
Street Fighter: Sakura Ganbaru![edit]
- Spirits:
- Karin Kanzuki, who first appears in this manga, appears as a spirit.
X-Men vs. Street Fighter[edit]
- Playable characters:
- The animation for Shinryuken is largely based on the version of the move found in this game.
- This game is the first to allow use of the regular, horizontal Hadoken in midair, though only by Ryu. Both he and Ken can do so in Smash.
- This game is the first to allow use of the Shoryuken in midair, albeit only by Ken. Both he and Ryu can do so in Smash.
- This game is the first to allow use of the Shinku Hadoken in midair.
Street Fighter III: New Generation[edit]
- Playable characters:
- The animation of Tatsumaki Senpukyaku is largely based on the version of the move found in this game and being applied to most Street Fighter-related games during late-2000 until 2010s after the Street Fighter Alpha and SNK vs. Capcom series, from Street Fighter IV until Street Fighter V (mostly for Ryu and Ken), and overall last appeared in Marvel vs. Capcom: Infinite.
- The Joudan Sokutogeri (appearing as his side Smash attack in SSB4) debuted in this game.
- The Shin Shoryuken is largely based on the version that first appeared in this game.
- Ryu and Ken's back roll and initial dash animation are taken from his back and front dashes, respectively, from this game.
- Shippu Jinraikyaku debuts in this game.
- Ryu and Ken's perfect shield animation is a direct reference to the parry mechanic in this game.
- Ken's gloves in Ultimate is based on his appearance from Street Fighter III.
- The term "Charge partitioning" originated from this game as a bug.
- Spirits:
Marvel Super Heroes vs. Street Fighter[edit]
- Playable characters:
Super Gem Fighter Mini Mix[edit]
- Playable characters:
Street Fighter III: 2nd Impact[edit]
- Playable characters:
Street Fighter III: Ryu Final[edit]
- Playable characters:
- The animation of Ryu's Focus Attack is based on the Kaze no Kobushi technique from this manga.
Street Fighter Alpha 3[edit]
- Spirits:
Street Fighter III: 3rd Strike[edit]
- Playable characters:
- The lightning bolt effect present at the start of Shin Shoryuken and Shippu Jinraikyaku is taken from this game.
- Yuji Kishi, the Japanese voice actor for Ken in Ultimate, voiced Ken in Japanese for the first time in this game.
- The sound effect used for Ryu and Ken's perfect shield in Ultimate is taken directly from this game.
- Spirits:
Hyper Street Fighter II: The Anniversary Edition[edit]
- Music:
- "T. Hawk Stage Type A": T. Hawk's stage theme, sourced from the game's home console ports.
- "Fei Long Stage Type A": Fei Long's stage theme, sourced from the game's home console ports.
- "Dee Jay Stage Type A": Dee Jay's stage theme, sourced from the game's home console ports.
- "Cammy Stage Type A": Cammy's stage theme, sourced from the game's home console ports.
Street Fighter IV[edit]
- Playable characters:
- Focus Attack debuts in this game.
- Ryu's up and side taunts are also taken from this game.
- The orange KO background that appears after delivering the final hit of the match when using the Shin Shoryuken or Shippu Jinraikyaku debuts in this game.
- One of Ryu's victory poses, involving a punch toward the camera, is a reference to his victory animation in this game.
- Kyle Hebert (English) and Hiroki Takahashi (Japanese) have voiced Ryu, and Reuben Langdon (English) has voiced Ken, starting in this game. All three actors reprise their roles in Smash.
- Ken's gi in Ultimate is based on his appearance from Street Fighter IV.
- Assist Trophy:
- Guile's voice clips, provided by Hiroki Yasumoto (Japanese) and Travis Willingham (English), are ripped straight from this game.
- Trophy:
Super Street Fighter IV[edit]
- Playable characters:
- The way Ryu rears his arms back at the start of the Shin Shoryuken is based on the start-up animation of the Metsu Shoryuken from this game.
- The lightning effects of the Shinku Hadoken resemble the lightning effects from Gouken's version of the Denjin Hadoken in this game.
- the aerial version of the Tatsumaki Senpukyaku works like Gouken's version of the move from this game.
- Spirits:
- Juri Han appears as a spirit.
Street Fighter V[edit]
- Playable characters:
- The rising portion of Shippu Jinraikyaku moves at a diagonal angle rather than straight up, similarly to that of Guren Enjinkyaku.
- Ryu's design in Ultimate has been modified to resemble his appearance in Street Fighter V more closely.
- One of Ken's victory quotes is originally from this game.
- Ryu's purple palette swap in Ultimate is based off of his tenth color from this game.
Ultra Street Fighter II: The Final Challengers[edit]
Street Fighter universe | |
---|---|
Fighters | Ryu (SSB4 · SSBU) · Ken (SSBU) |
Assist Trophy | Guile |
Stage | Suzaku Castle |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Other | World Tour |