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Python Challenges Workbook
A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes.
All are chosen as being applicable to beginner Python classes.

KS3 Full stops and Capital letters in English writing
KS3 Full stops and Capital letters in English writing .
This complete differentiated teaching resource helps pupils develop their knowledge and understanding of capital letters and full stops. Includes full answers.
Students are taught how to effectively identify capital letters and full stops in writing, and how to implement them in their own work.
Contains
- Full teaching slide deck
- Starter activitiy
- Workbook (four page) with teacher answer book
- Ten sentence adding capital letters resource

80 Quick Computing Starters for KS3
An incredible amount of generic starter ideas for KS3 computing lessons.
They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons.
Generic starters are offered, as well as specialist starters covering the following topics:
Computational abstractions
Key algorithms
Programming
Boolean logic
Hardware and software
Instructions within a computer system
Data storage
Creative projects
Digital artefacts
E-Safety
All designed to help you improve your practice, and are formatted for you and ready to go!
This is also offered as part of the great value bundle KS3 Computing without the planning

GCSE Business Revision and Challenge cards for OCR GCSE (9-1) J204
More than 150 business challenge cards that can be used to extend students, used as revision activities or given to students to answer at home.
Mini tasks, questions, and statements to think about that can be used as starters, plenaries, flipped learning tasks or homework.
Multiple questions one each of the following topics and sub-topics:
Business activity
1.1 The role of business enterprise and entrepreneurship
1.2 Business planning
1.3 Business ownership
1.4 Business aims and objectives
1.5 Stakeholders in business
1.6 business growth
Marketing
2.1 The role of marketing
2.2 Market research
2.3 Market segmentation
2.4 The marketing mix
People
3.1 The role of human resources
3.2 Organisational structures and different ways of working
3.3 Communication in business
3.4 Recruitment and selection
3.5 Motivation and retention
3.6 Training and development
3.7 Employment law
Operations
4.1 Production processes
4.2 Quality of goods and services
4.3 The sales process and customer service
4.4 Consumer law
4.5 Business location
4.6 Working with suppliers
Finance
5.1 The role of the finance function
5.2 Sources of finance
5.3 Revenue, costs, profit and loss
5.4 Break-even
5.5 Cash and cash flow
Influences on business
6.1 Ethical and environmental considerations
6.2 The economic climate
6.3 Globalisation

20 Computing and ICT Christmas lesson ideas (KS3)
20 ideas that encompass the Computing Programmes of study for KS3. Some of these ideas are really great, and a full lesson can be built from them, some are suitable as starters or fun mini-sessions within your lesson.
Headings:
Decorate a Christmas Tree
Christmas Myths
Create a spreadsheet model
A Christmas story in 2016
PowerPoint
12 days of Christmas Cost
Create a poster
Programming – 12 days of Christmas song
12 days of Christmas – presents programming
Celebrations around the world
Sorting
Bitmaps
Photoshop
Programming
Create
Solving problems
Naughty or nice
Abstraction
Reindeer
Puzzle
Just for fun…

Respect KS3 Resource Pack
A complete resource pack for respect and diversity in the KS3 classroom
Created to teach the following objectives:
Investigate respect and what it means, and why it is important
Be able to distinguish between respectful and disrespectful behaviour
Learn to respect the differences between people
Know that a great way to deliver self-respect is to behave in a way that makes them feel good about themselves
They are responsible for their own behaviour, and that respect begins with ones self and students need guidance in order to achieve this!

Dijkstra's Algorithm for Computer Science
Dijkstra’s Algorithm
The way I would run this is to talk through the motivation for the algorithm from the presentation, and give the terminology worksheet to be filled in (answer in the presentation). We’d then work through the brute force worksheet. I might then run through the example, then give them the simple graph to fill in. Than we would work through TaskGraph1 for the graphs. Then I might get them to either code, or come up with graphs for them to solve in small groups or in pairs.
Included:
TPT presentation
Labels to fill in worksheets to give structure for the students to fill in answers
TaskGraph1 3 graphs to run Dijkstras on.
AnswerGraph1 and 2 -answers for the graphs
Brute force worksheet and brute force worksheet answers

Computer science and computing web quest (webquest) pack
Students can discover more about famous computer scientists in a fun and interactive way.
Zero preparation for the teacher!
From Steve Jobs to Tim Berners-Lee there are many famous computer scientists. But how many do your students know?
Students respond to open-ended questions in this nicely presented resource.
Two suggestions for delivery:
1. Give all of the students the same computer scientist. Maximum 10 minutes for each. Who can go through the set fastest?
2. Give different groups different computer scientists. Then present.

Factors in Real life, and calculating factor trees
Students often ask: what is the point?
Factors and factor trees are in fact both interesting and important. Use this resource to help explain why and to spark interest in those who previously have expressed no interest in maths!
The first part of this lesson answer that question through a presentation (and gives them a worksheet to complete).
They then calculate those factors with a step by step presentation (with a worksheet to complete).

Business Studies GCSE (EDEXCEL) Multiple choice questions and definitions
Over 100 multiple choice questions for EDEXCEL GCSE Business Studies (unit 1)
Suitable for tests, games and lessons etc. Hours of preparation goes into these, and they are presented to save you that time.
Also definitions for both unit 1 and unit 3 for EDEXCEL GCSE Business Studies.

Respect Assembly
Designed for KS3 but easily modified to deliver to KS2 or KS4.
After recent events, it is more important than ever for our students to respect both themselves and each other.
This is more than just discipline and liking other people. This is about respecting difference and diversity in every context that we encounter.
This assembly helps you to deliver just that.

HTML Poster and Tips / Cheat sheet collection
A collection of HTML and CSS posters. Suitable for both KS3 and GCSE levels of ICT / Computing / Computer Science. Useful not only to have on classroom walls but also can be reproduced and handed to your students.
Recommended to laminate and to reuse (to help save the environment).
Includes poster covering the following topics:
Basic html tags
HTML colours (infographic)
HTML and CSS
Anatomy of an HTML page
Bundle

KS3 Computing - without the planning
Some of our best-selling resources on tes, brought together in a fantastic value bundle:
15 complete KS3 computing lessons
35 lesson ideas for computing and ICT KS3
80 computing starters for KS3
20 computing plenaries for KS3
These resources will save you hours of planning. Better still - they are aligned to the KS3 Computing curriculum.
Fantastic value bundle price.

The perfect tense in German
Full lesson about the perfect tense in German. Resources include a starter, presentation and exercises for students. In short everything you need for a great lesson!

20 computing plenaries for KS3
20 computing plenaries for KS3.
Wonderful resource that can save a great deal of time!

GCSE Computer Science 9-1 – Character sets and ASCII Revision
For the AQA GCSE 9-1 Specification, and also suitable for OCR J276.
Contains a series of tasks for revision around ASCII and character sets for students to use in preparation for their exams.

Computing Tablet Design Cover Lesson
Tablet Design cover lesson - suitable for computing courses from KS3 to KS4

A teacher's guide to fidget spinners
A teacher guide for fidget spinners. Gives reasons why they may be banned in some schools, and the counter arguments for doing so.

App Inventor Guide to Screens
Simple guide for the blocks screen and the designer screen.
Designed for App Inventor 2