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Bone Club ホネこんぼう Bone Club
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Range
Opponent
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Opponent
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Opponent
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Self
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Ally
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Ally
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Normal: May affect anyone adjacent to the user
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Availability
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Bone Club (Japanese: ホネこんぼう Bone Club) is a damage-dealing Ground-type move introduced in Generation I. It is one of the signature moves of Cubone and Marowak.
Effect
Generations I to VII
Bone Club inflicts damage and has a 10% chance of causing the target to flinch. Bone Club cannot cause a target with a substitute to flinch.
Bone Club can be used as the first move of a Pokémon Contest combination, causing Bone Rush and Bonemerang to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if Bone Rush or Bonemerang was used in the previous turn.
Generation VIII onwards
Bone Club cannot be selected in a battle.
Description
Games
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Description
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StadStad2
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A physical attack using a bone as a club. If it connects, it may cause the target to flinch.
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GSC
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An attack that may cause flinching.
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RSE
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Clubs the foe with a bone. May cause flinching.
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FRLG
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The foe is clubbed with a bone held in hand. It may make the foe flinch.
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ColoXD
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Clubs target with a bone. May cause flinching.
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DPPtHGSSPBR
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The user clubs the foe with a bone. It may also make the target flinch.
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BWB2W2
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The user clubs the target with a bone. It may also make the target flinch.
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XYORAS SMUSUMPE
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The user clubs the target with a bone. This may also make the target flinch.
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SwShBDSPLA SV
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This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
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Learnset
#
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Pokémon
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Types
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Egg Groups
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Level
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I |
II |
III |
IV |
V |
VI |
VII
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0104
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Monster
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Monster
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1RGB 10Y
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9
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9
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7
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7
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7
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7
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12
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0105
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Monster
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Monster
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1RGB 1, 10Y
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1, 9
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1, 9
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1, 7
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1, 7
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1, 7
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1, 7
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1, 12
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0105
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Monster
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Monster
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1, 7
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1, 12
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation.
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In other games
Bone Club deals damage, and may cause the target to flinch.
Game
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Base Power
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Max Power
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Base PP
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Max PP
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Base Accuracy
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Max Accuracy
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Range
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Target
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Cuts corners
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MDRB
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12
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-
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15
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-
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88%
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-
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Front
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Enemy
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No
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MDTDS
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12
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-
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15
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-
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88%
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-
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Front
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Enemy
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No
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BSL
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12
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-
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15
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-
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88%
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-
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Front
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Enemy
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No
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SMD
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9
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99
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17
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40
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80%
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98%
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Front
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Enemy
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No
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With some exceptions, Pokémon learnsets match those from the core series games:
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Updates
- Gyms & Raids
- July 30, 2016
- February 16, 2017
- Power: 25 → 40
- Energy cost: 25 → 33
- Damage window: 1.25 - 1.5 → 1 - 1.4 seconds
- Trainer Battles
Bone Club
★★★
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Attack power
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30.59765
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Charge time
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0.5 seconds
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Range type
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Arc (melee)
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Number of hits
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1
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Number of projectiles
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1
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Critical hit rate
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1.5%
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Additional effect
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May flinch the foe
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Description
Games
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Description
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MDRB
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Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.
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MDTDS
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Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.
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BSL
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てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする
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MDGtI
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UNUSED
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SMD MDRTDX
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It damages an enemy. It could also make the enemy flinch.
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In animation
Pokémon animated series
In the manga
Pokémon Adventures
In other generations
Core series games
Side series games
Spin-off series games
Trivia
In other languages