Range
The range or effective range[1] (Japanese: 範囲 range, also referred to as 効果の範囲 range of effect[1][2], 有効範囲 effective range[3][1], 効果範囲 effect range[4], or 効果対象 effect target[5]) of a move is the number and types of targets a given move can affect at on. The mechanic was introduced in Generation III along with Double Battles.
Mechanics
In a Single Battle, most moves, such as Tackle and Growl, affect the opponent. Several moves, primarily status moves like Defense Curl, affect the user. A few moves affect all Pokémon in battle, including Haze and Perish Song. Some moves do not affect the Pokémon on the field directly, but instead affect the field itself, meaning that the effects of the move will still continue even if the user is switched out of battle. These moves can affect the entire field (e.g. Rain Dance), the opponent's side of the field (e.g. Stealth Rock), or the user's side of the field (e.g. Light Screen). A few moves like Curse have ranges that vary due to their particular effect.
In a Double Battle and other battle formats featuring additional Pokémon, there can be one or more allies and/or one or more opponents. As such, the player will be asked to select which Pokémon to target after selecting a move. Most moves can target either a single opponent or ally, and the player can choose which of them to target. Some moves do not target a single Pokémon, but instead affect multiple Pokémon at the same time. These moves can target opponents and allies (e.g. Earthquake) or opponents only (e.g. Swift). A few moves such as Thrash do not allow the player to choose which opponent to target, and will instead target a random opponent if multiple opponents are present. A few moves like Helping Hand target an ally, and will fail if used in a Single Battle or when no ally is present.
In a Triple Battle, most moves can only hit Pokémon that are adjacent to the user. All five of the other Pokémon are adjacent if the user is in the middle position, and only the three surrounding Pokémon are adjacent if the user is in the left or right position. Long-range moves can affect faraway Pokémon on the opposite side of the field, even if they are not adjacent to the user.
In other battle formats:
- In a Horde Encounter, the other five Pokémon are treated as adjacent opponents to the player's Pokémon. Moves that target a single ally will fail, even if used by one of the five opponents.
- In a Battle Royal, moves that target multiple opponents or the opponent's side of the field will target all three opponents, but the damage of these moves is reduced by 50%. Moves that target the user's side of the field will only affect the user's Pokémon, and moves that target an ally instead target a selected opponent.
- In Support Play, moves that target a single ally or opponent cannot be used against the other ally Pokémon. Moves that target allies and multiple opponents will still affect the other ally Pokémon, however.
- In a Max Raid Battle or Tera Raid Battle, the other Trainers' Pokémon are treated as adjacent allies and the Dynamax/Terastallized Pokémon is treated as the opponent.
Long-range moves
A long-range move (Japanese: 遠隔 long-range) is a move that can hit any Pokémon on the battlefield, including the opponent or ally on the opposite side of the field in a Triple Battle. Internally, this is determined by a separate bit flag in the move data structure. In addition to moves that affect the field and moves that target all Pokémon in battle, all single-target damage-dealing Flying-type moves, Flying Press, and all single-target aura and pulse moves are considered long-range moves as of Generation VI.
List of ranges
In the charts below, an orange cell indicates that the move can target any one of the highlighted cells, while a red cell indicates that the move targets all of the highlighted cells.
Name | Range | Description | Examples | ||||||
---|---|---|---|---|---|---|---|---|---|
Normal |
|
The move affects a selected adjacent target. | Tackle, Growl | ||||||
|
Gust, Heal Pulse | ||||||||
1 Other |
|
The move affects an adjacent opposing Pokémon. | Me First, Max Strike, Doodle | ||||||
Self |
|
The move targets the user. | Recover, Defense Curl | ||||||
1 Ally |
|
The move affects an adjacent ally Pokémon. It has no effect in a Single Battle. | Helping Hand | ||||||
Self/Ally |
|
The move can target the user or an adjacent ally. | Acupressure | ||||||
Your Party |
|
The move affects the user's entire party, including Pokémon that aren't currently on the battlefield, as well as any allies. | Heal Bell, Aromatherapy | ||||||
All Allies (Except Self) |
|
The move affects all allies simultaneously, except for the user. It has no effect in a Single Battle. | Coaching | ||||||
1 Random |
|
The move affects one of the adjacent opposing Pokémon at random. It affects the opposing Pokémon in a Single Battle. | Thrash, Petal Dance | ||||||
Many Others |
|
The move affects multiple adjacent opposing Pokémon simultaneously. | Growl, Blizzard, Swift | ||||||
All Others |
|
The move affects all surrounding Pokémon simultaneously. | Earthquake, Explosion | ||||||
All |
|
The move affects all Pokémon on the battlefield at the time the move is used. | Perish Song, Rototiller | ||||||
Both Sides |
|
The move affects the entire battlefield and all Pokémon on it. | Haze, Rain Dance | ||||||
Other Side |
|
The move affects the opponent's side of the battlefield. | Spikes, Stealth Rock | ||||||
Your Side |
|
The move affects the user's side of the battlefield. | Mist, Light Screen | ||||||
Varies |
|
The move is influenced by things such as the opposing Pokémon using a move or the user's type, so the effect and range are not fixed. | Counter, Curse |
List of moves by range
Generation V onwards
In the internal data of the Generation V games onwards, moves can have one of 14 ranges depending on a byte value in the move data structure. In Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for these games, these are combined into a total of 12 categories. In the official guidebook for Sword and Shield published by The Pokémon Company International, the "Adjacent" category is split into "All Others" and "All", for a total of 13 categories. In the official guidebook for Scarlet and Violet The Hidden Treasure of Area Zero published by OVERLAP, a parenthetical note distinguishes moves that affect all allies and those that affect all allies except the user.
Pokémon Legends: Arceus
Moves that appear in Pokémon Legends: Arceus can have one of three ranges; unusable moves retain the same values as previous games in the internal data and are not included below.
Value | Name[16] | Range | Moves | ||
---|---|---|---|---|---|
0 | Normal 通常 |
|
(All moves not listed below) | ||
7 | Self Only 自分のみ |
|
|||
9 | Random 相手ランダム |
|
Struggle |
Generation IV
In the internal data of the Generation IV games, moves can have one of 12 ranges depending on a two-byte value in the move data structure. In the Prima Games and Media Factory guidebooks for these games, these are combined into a total of ten categories. In the Shogakukan, Mainichi Communications, and Enterbrain guidebooks for these games, the "All allies" category is split into "All allies" and "2 allies", for a total of 11 categories.
Value | Name | Range | Moves | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Media Factory[17] | Shogakukan[18] | Mainichi[19] | Enterbrain[20] | ||||||||||
0x0000 | NormalDPPt RegularHGSS 通常 |
Normal 通常 |
Normal 通常 |
SingleDPPBR OneHGSS 単体DPPBR 1ぴきHGSS |
|
(All moves not listed below) | |||||||
Norm/SelfDP Normal •SelfPt Regular / SelfHGSS 通常/自分 |
Normal/Self 通常/自分 |
Normal/Self 通常/自分 |
Self/SingleDPPBR Self/OneHGSS 自分、単体DPPBR 自分、1ぴきHGSS |
|
Curse | ||||||||
0x0001 | DoMDP DependsPtHGSS 出すわざ次第 |
Self 自分 |
Self 自分 |
Self 自分 |
|
||||||||
Not fixed 不定 |
Depends わざ次第 |
Depends わざで変化 |
|||||||||||
0x0002 | Random 1DP 1 RandomPtHGSS ランダム1匹 |
Random ランダム |
Random ランダム |
Single randomDPPBR 1 RandomHGSS ランダム単体DPPBR ランダム1ぴきHGSS |
|
||||||||
0x0004 | Enemy 2DP 2 foesPtHGSS 相手2匹 |
2 foes 相手2体DP 相手2匹HGSS |
2 foes 相手2匹 |
2 foes 相手2体DPPBR 相手2ひきHGSS |
|
||||||||
0x0008 | Enemy 2 / Ally 1DP 2 foes - 1 allyPt 2 foes–1 allyHGSS 相手2匹・味方1匹 |
Others 自分以外 |
Others 自分以外 |
Others 自分以外 |
|
||||||||
0x0010 | Self 自分 |
Self 自分 |
Self 自分 |
Self 自分 |
|
Swords Dance
Growth Meditate Agility Teleport Double Team Recover Harden Minimize Withdraw Defense Curl Barrier Focus Energy Bide Amnesia Softboiled Splash Acid Armor Rest Sharpen Conversion Substitute Conversion 2 Protect Belly Drum Destiny Bond Detect Endure Milk Drink Baton Pass Morning Sun Synthesis Moonlight Stockpile Swallow Follow Me Charge Wish Ingrain Recycle Imprison Refresh Grudge Camouflage Tail Glow Slack Off Cosmic Power Iron Defense Howl Bulk Up Calm Mind Dragon Dance Roost Healing Wish Power Trick Aqua Ring Magnet Rise Rock Polish Nasty Plot Defend Order Heal Order Lunar Dance | |||||||
0x0020 | All AlliesDP All alliesPtHGSS 味方全体 |
All allies 味方全体 |
All allies 味方全体 |
All allies 味方全体 |
|
||||||||
2 allies 味方2体DP 味方2匹HGSS |
2 allies 味方2匹 |
2 allies 味方2体DPPBR 味方2ひきHGSS |
|||||||||||
0x0040 | All 全体 |
All 全体 |
All 全体 |
All 全体 |
|
||||||||
0x0080 | Enemy 2DP 2 foesPtHGSS 相手2匹 |
2 foes 相手2体DP 相手2匹HGSS |
2 foes 相手2匹 |
2 foes 相手2体DPPBR 相手2ひきHGSS |
|
||||||||
0x0100 | Ally 1DP 1 allyPtHGSS 味方1匹 |
1 ally 味方1体DP 味方1匹HGSS |
1 ally 味方1匹 |
Single allyDPPBR 1 allyHGSS 味方単体DPPBR 味方1ぴきHGSS |
|
Helping Hand | |||||||
0x0200 | Ally 1DP 1 allyPtHGSS 味方1匹 |
1 ally 味方1体DP 味方1匹HGSS |
1 ally 味方1匹 |
Single allyDPPBR 1 allyHGSS 味方単体DPPBR 味方1ぴきHGSS |
|
Acupressure | |||||||
0x0400 | DoMDP SelfPt DependsHGSS 出すわざ次第 |
Not fixed 不定 |
Depends わざ次第 |
Depends わざで変化 |
|
Me First |
The Pokémon Diamond and Pearl: Official Nintendo Player's Guide by Nintendo Power instead divides moves into six categories:
- 1: Move is effective on one foe or partner.
- 2: Move is effective against both foes at once.
- 3: Move is effective on both foes and partner at once.
- 4: Move is effective on all Pokémon at once.
- S: Move is effective on only the Pokémon that executes the move.
- R: Move affects random Pokémon chosen from both foes and partner.
Generation III
In the internal data of the Generation III games, moves can have one of eight ranges depending on a byte value in the move data structure. In the Game Boy Advance games, value 0x02 would allow for moves that can target either the user, an ally, or an opponent, but the value is not used by any move; in Pokémon XD, it is instead used for Shadow Half, which targets all Pokémon in battle. In the Media Factory guidebooks for these games, these are further divided into a total of 10RSColo or 11FRLGEXD categories. In the Shogakukan guidebooks for these games, the "Depends" category is further split into "Self" and "Not fixed", for a total of 11 categories. In the Enterbrain guidebooks for these games, moves are further distinguished by whether they affect the field or whether they have recoil, for a total of 15 categories.
Value | Name | Range | Moves | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Media Factory[21] | Shogakukan[22] | Enterbrain[23] | |||||||||||
GBA | GCN | RS | Colo | FRLGE | XD | XD | XD | ||||||
0x00 | 0x00 | Normal 通常 |
Normal 通常 |
Foe 相手 |
|
(All moves not listed below) | |||||||
Self/Foe 自分・相手 |
Jump Kick
Take Down Double-Edge Submission Absorb Mega Drain Leech Seed Mimic Skull Bash Hi Jump Kick Dream Eater Leech Life Struggle Thief Flame Wheel Giga Drain Steel Wing Pain Split Sacred Fire Rapid Spin Metal Claw Psych Up AncientPower Memento Focus Punch Trick Superpower Skill Swap Meteor Mash Overheat Silver Wind Covet Volt Tackle Psycho Boost Shadow End | ||||||||||||
Normal 通常 |
Self/Normal 自分/通常 |
Self/Normal 自分/通常 |
Self/Foe 自分・相手 |
|
Curse | ||||||||
Self 自分 |
| ||||||||||||
0x01 | 0x01 | None 選択なし |
Depends 出すわざ次第 |
Self 自分 |
Self/Foe 自分・相手 |
|
|||||||
Not fixed 不定 |
— | ||||||||||||
N/A | 2 foes 相手2体 |
2 foes 相手2体 |
Other field 相手フィールド |
Shadow Shed | |||||||||
0x02 | N/A | (Unused) | N/A | N/A | N/A |
|
(Unused) | ||||||
N/A | 0x02 | N/A | All 全体 |
All 全体 |
All 全体 |
|
Shadow Half | ||||||
0x04 | 0x03 | Random ランダム |
1 Random ランダム1体 |
Random ランダム |
Self/Random foe 自分・相手ランダム |
|
|||||||
All/Random foe 全体・相手ランダム |
|||||||||||||
0x08 | 0x04 | Choose 2 2体選択 |
2 foes 相手2体 |
2 foes 相手2体 |
2 foes 相手2体 |
|
|||||||
0x10 | 0x05 | Self 自分 |
Self 自分 |
Self 自分 |
|
Swords Dance
Growth Meditate Agility Teleport Double Team Recover Harden Minimize Withdraw Defense Curl Barrier Focus Energy Amnesia Softboiled Acid Armor Rest Sharpen Conversion Substitute Conversion 2 Protect Belly Drum Detect Endure Milk Drink Baton Pass Morning Sun Synthesis Moonlight Stockpile Swallow Follow Me Charge Wish Ingrain Recycle Imprison Refresh Camouflage Tail Glow Slack Off Cosmic Power Iron Defense Howl Bulk Up Calm Mind Dragon Dance | |||||||
Self/Foe 自分・相手 |
|||||||||||||
— | Splash | ||||||||||||
Ally 味方 |
1 ally 味方1体 |
1 ally 味方1体 |
Ally 味方 |
Helping Hand | |||||||||
2 allies 味方2体 |
All allies 味方全体 |
All allies 味方全体 |
All allies 味方全体 |
||||||||||
Self 自分[24] |
2 allies 味方2体 |
2 allies 味方2体 |
Your field 味方フィールド |
||||||||||
All 全体 |
All 全体 |
All 全体 |
|||||||||||
Field フィールド |
|||||||||||||
0x20 | 0x06 | Choose 3 3体選択 |
2 foes–1 ally 相手2体・味方1体 |
Others 自分以外 |
Ally/2 foes 味方・相手2体 |
|
|||||||
0x40 | 0x07 | Choice side 選択場 |
Choose side 場を選択 |
2 foes 相手2体 |
2 foes 相手2体 |
Other field 相手フィールド |
|
Spikes |
Pokémon Emerald: Prima's Official Strategy Guide and Pokémon 10th Anniversary Collector's Edition Complete Pokédex by Prima Games instead divide moves into 11 different categories:
- 1E: 1 Enemy
- 2E: 2 Enemies
- RE: Random Enemy
- 1A/2E: 1 Ally and 2 Enemies (i.e., everyone but the caster)
- S/E: Self and Enemy
- Self
- All
- Allies
- All Allies
- AE
- —
Generations I and II
In the internal data of and in the official guidebooks for the Generation I and II games, moves do not have ranges as a distinct property. Instead, whether it affects the user, the opponent, or both is considered part of the move's effect.
Trivia
- Although Struggle was classified as "Normal" in the move data structure and official guidebooks until Pokémon X and Y, Pokédex 3D and Pokédex 3D Pro categorize it under "1 Random".
- Bleakwind Storm is marked as a long-range move in the move data structure of Pokémon Legends: Arceus, but is not marked as one in Pokémon Scarlet and Violet. As Triple Battles do not appear in these games, this has no actual effect, however.
In other languages
|
Long-range
|
Specific move ranges[6][25][26][27]
English | Kana | Rōmaji | French | German | Italian | Spanish | Hangul | Romanized | Hànzì | Romanized |
---|---|---|---|---|---|---|---|---|---|---|
Normal | 通常 | Tsūjō | Normale | Normal | Normale | Normal | 통상 | Tongsang | 普通 | Pǔtōng / Póutūng |
Self | 自分 | Jibun | Soi | Anwender | Se stesso | Usuario | 자신 | Jasin | 自己 | Zìjǐ / Jihgéi |
1 Ally | 味方1匹 | Mikata ippiki | 1 allié | 1 Mitstreiter | Un alleato | 1 aliado | 같은편1마리 | Gateunpyeon hanmari | 我方一隻 | Wǒfāng yīzhī / Ngóhfōng yātjek |
Self/Ally | 自分か味方1匹 | Jibun ka mikata ippiki | Soi ou 1 allié | Anwender oder 1 Mitsreiter | Se stesso o un alleato | Usuario o 1 aliado | 자신또는같은편1마리 | Jasin ttoneun gateunpyeon hanmari | 自己或我方一隻 | Zìjǐ huò wǒfāng yīzhī / Jihgéi waahk ngóhfōng yātjek |
Your Party[12][13] | 味方全て[14] | Mikata subete | Tous alliés | Alle Mitstrieter | Tutti gli alleati | Todos los aliados | 같은편모두 | Gateunpyeon modu | 我方全員 | Wǒfāng quányuán / Ngóhfōng chyùhnyùhn |
1 Random | 相手ランダム1匹 | Aite randamu ippiki | 1 adv. au hasard | 1 beliebiger Gegner | Un nemico a caso | 1 rival aleatorio | 상대랜덤1마리 | Sangdae raendeom hanmari | 對手隨機一隻 | Duìshǒu suíjī yīzhī / Deuisáu chèuihgēi yātjek |
Many Others | 相手複数 | Aite fukusū | Adv. proches | Mehrere Gegner | Più nemici | Rivales cercanos | 상대복수 | Sangdae boksu | 對手複數 | Duìshǒu fùshù / Deuisáu fūksou |
Adjacent[10][11][15] | 相手・味方複数 | Aite/mikata fukusū | PKMN proches | PKMN im Umkreis | Più alleati/nemici | Pokémon cercanos | 상대·같은편복수 | Sangdae/gateunpyeon boksu | 對手·我方複數 | Duìshǒu/wǒfāng fùshù / Deuisáu/ngóhfōng fūksou |
Your Side | 味方場 | Mikata-ba | Côté allié | Eigene Seite | Tuo campo | Aliados de combate | 같은편장소 | Gateunpyeon jangso | 我方場上 | Wǒfāng chǎngshàng / Ngóhfōng chèuhngseuhng |
Other Side | 相手場 | Aite-ba | Côté adv. | Gegnerseite | Campo nemico | Rivales de combate | 상대장소 | Sangdae jangso | 對手場上 | Duìshǒu chǎngshàng / Deuisáu chèuhngseuhng |
Both Sides | 相手・味方場 | Aite/mikata-ba | Tous côtés | Beide Seiten | Entrambi i campi | Todos | 상대·같으편장소 | Sangdae/gateunpyeon jangso | 對手·我方場上 | Duìshǒu/wǒfāng chǎngshàng / Deuisáu/ngóhfōng chèuhngseuhng |
Varies | 特殊 | Tokushu | Spéciale | Spezial | Speciale | Especial | 특수 | Teuksu | 特殊 | Tèshū / Dahksyùh |
See also
References
- ↑ 1.0 1.1 1.2 Used in Pokémon Battle Revolution.
- ↑ Used in the official guidebooks for Pokémon X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, Sword and Shield, Legends: Arceus, and Scarlet and Violet published by OVERLAP.
- ↑ Used in the official guidebooks for Pokémon Emerald, XD, Diamond and Pearl, and HeartGold and SoulSilver published by Shogakukan.
- ↑ Used in the official guidebooks for Pokémon Diamond and Pearl, HeartGold and SoulSilver, and Battle Revolution published by Enterbrain.
- ↑ Used in the official guidebooks for Pokémon Emerald and XD published by Enterbrain.
- ↑ 6.0 6.1 English names are taken from Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, and Sword and Shield published by The Pokémon Company International. Japanese names are taken from Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for Pokémon Black and White, Black 2 and White 2, X and Y, Omega Ruby and Alpha Sapphire, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, Sword and Shield, and Scarlet and Violet published by Shogakukan, Media Factory, and OVERLAP.
- ↑ Referred to as "Varies" (特殊) in Pokédex 3D, Pokédex 3D Pro, and the official English and Japanese guidebooks for Pokémon Black and White, Black 2 and White 2, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon.
- ↑ Referred to as "Normal" (通常) in the official English and Japanese guidebooks for Pokémon Sword and Shield.
- ↑ 9.0 9.1 Referred to as "Normal" (通常) in the Pokémon Moves section of the official Japanese guidebooks for Pokémon Scarlet and Violet published by OVERLAP. Referred to as 相手1匹 (1 Other) in the Pokémon Data File section of the official Japanese guidebooks for Pokémon Scarlet and Violet published by OVERLAP.
- ↑ 10.0 10.1 10.2 Referred to as "Adjacent" in Pokédex 3D, Pokédex 3D Pro, and the official English guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon.
- ↑ 11.0 11.1 Referred to as "All Others" in the official English guidebooks for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and Sword and Shield.
- ↑ 12.0 12.1 Referred to as "Your Party" in Pokédex 3D, Pokédex 3D Pro, the official English guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon, and for Aromatherapy in the official English guidebook for Pokémon Sword and Shield.
- ↑ 13.0 13.1 Referred to as "Your Side" for Magnetic Flux, Howl, Gear Up, and Life Dew in the official English guidebook for Pokémon Sword and Shield.
- ↑ 14.0 14.1 Written as 味方全て in Pokédex 3D, Pokédex 3D Pro, and the official Japanese guidebooks for Pokémon Black and White. Written as 味方すべて in later guidebooks.
- ↑ 15.0 15.1 Referred to as "All" for Perish Song, Flower Shield, and Teatime in the official English guidebook for Pokémon Sword and Shield.
- ↑ Japanese names are taken from the official guidebook for Pokémon Legends: Arceus published by OVERLAP. English names are adapted from the translations used in the official guidebook for Pokémon Sword and Shield.
- ↑ English names are taken from the official guidebooks for Pokémon Diamond and Pearl, Platinum, and HeartGold and SoulSilver published by Prima Games and Pokémon USA/The Pokémon Company International. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl, Platinum, HeartGold and SoulSilver, and Battle Revolution published by Media Factory.
- ↑ Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl and HeartGold and SoulSilver published by Shogakukan. English names are adapted from the translations used in other official guidebooks where possible.
- ↑ Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl published by Mainichi Communications. English names are adapted from the translations used in other official guidebooks where possible.
- ↑ Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl, HeartGold and SoulSilver, and Battle Revolution published by Enterbrain. English names are adapted from the translations used in other official guidebooks where possible.
- ↑ Japanese names are taken from the official guidebooks for Pokémon Ruby and Sapphire, Colosseum, FireRed and LeafGreen, Emerald, and XD published by Media Factory. English names are adapted from the translations used in the official guidebooks for Pokémon Platinum and HeartGold and SoulSilver where possible.
- ↑ Japanese names are taken from the official guidebook for Pokémon XD published by Shogakukan. English names are adapted from the translations used in other official guidebooks where possible.
- ↑ Japanese names are taken from the official guidebook for Pokémon XD published by Enterbrain. English names are adapted from the translations used in other official guidebooks where possible.
- ↑ Referred to as 味方2体 ("2 allies") for Mist in the official Japanese guidebooks for Pokémon Ruby and Sapphire published by Media Factory.
- ↑ French, German, Italian, and Spanish names are taken from Pokédex 3D and Pokédex 3D Pro.
- ↑ Korean names are taken from the official guidebooks for Pokémon Omega Ruby and Alpha Sapphire and Ultra Sun and Ultra Moon.
- ↑ Traditional Chinese names are taken from the official guidebook for Pokémon X and Y.
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