Renderer.WakeupListener


public interface Renderer.WakeupListener


Some renderers can signal when render should be called.

That allows the player to sleep until the next wakeup, instead of calling render in a tight loop. The aim of this interrupt based scheduling is to save power.

Summary

Public methods

abstract void

The renderer no longer needs to render until the next wakeup.

abstract void

The renderer needs to render some frames.

Public methods

onSleep

abstract void onSleep()

The renderer no longer needs to render until the next wakeup.

Must be called from the thread ExoPlayer invokes the renderer from.

onWakeup

abstract void onWakeup()

The renderer needs to render some frames. The client should call render at its earliest convenience.

Can be called from any thread.