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Matthew Berland
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2020 – today
- 2023
- [j5]Christine Anhalt-Depies, Matthew Berland, Mark G. Rickenbach, Ryan Bemowski, Adena R. Rissman:
Use of latent profile analysis to characterise patterns of participation in crowdsourcing. Behav. Inf. Technol. 42(10): 1487-1495 (2023) - [c32]Matthew Berland, Vishesh Kumar:
Joint Choice Time: A Metric for Better Understanding Collaboration in Interactive Museum Exhibits. LAK 2023: 626-629 - 2021
- [c31]Alexander Brooks, Caroline D. Hardin, Jennifer Scianna, Matthew Berland, Laura Hobbes LeGault:
Approaches to Transitioning Computer Science Classes from Offline to Online. ITiCSE (1) 2021: 81-87 - 2020
- [c30]Vishesh Kumar, Matthew Berland, Leilah Lyons, Matthew A. Cannady, Maxine McKinney de Royston:
Designing for and Identifying Plural Goals in a Science Museum Game Exhibit. CHI PLAY (Companion) 2020: 292-296 - [c29]Matthew Berland, Maxine McKinney de Royston, Leilah Lyons, Vishesh Kumar, Derek L. Hansen, Paula K. Hooper, Robb Lindgren, James Planey, Kathryn C. Quigley, Wren Thompson, Elham Beheshti, Stephen M. Uzzo, Stephanie Hladik, Basak Helvaci Ozacar, Marie-Claire Shanahan, Pratim Sengupta, June Ahn, Elizabeth Bonsignore, Kari Kraus, Kathryn Kaczmarek-Frew, Angela Booker:
Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy. ICLS 2020 - [c28]Alexander Brooks, Andrew Turner, Matthew Berland:
Vocabulary Models of Informal Language Production in Reddit. ICLS 2020
2010 – 2019
- 2019
- [c27]Anthony Pellicone, Leilah Lyons, Vishesh Kumar, Eda Zhang, Matthew Berland:
Rainbow Agents: A Collaborative Game For Computational Literacy. CHI PLAY (Companion) 2019: 597-604 - 2018
- [c26]Joshua Gabai, Matthew Berland:
Computational Discourse in a Role-Playing Game Podcast. ICLS 2018 - [c25]Adam Mechtley, Matthew Berland:
Frictional Patterns in the Design of Games for Learning. ICLS 2018 - [c24]Bruce Sherin, Nicole Kersting, Matthew Berland:
Learning Analytics in Support of Qualitative Analysis. ICLS 2018 - [c23]Laura Hobbes LeGault, Matthew Berland:
Students' Perceptions of Pair Programming in CS1: (Abstract Only). SIGCSE 2018: 1076 - 2017
- [j4]Mike Tissenbaum, Matthew Berland, Leilah Lyons:
DCLM framework: understanding collaboration in open-ended tabletop learning environments. Int. J. Comput. Support. Collab. Learn. 12(1): 35-64 (2017) - [c22]Vishesh Kumar, Mike Tissenbaum, Lauren Wielgus, Matthew Berland:
Connected Spaces: Helping Makers Know Their Neighbors. IDC 2017: 629-635 - [c21]Isaac Sung, Matthew Berland:
Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces. IDC 2017: 701-704 - [c20]Aybuke Turker, Jennifer Dalsen, Matthew Berland, Constance Steinkuehler:
Challenges to Multimodal Data Set Collection in Games-based Learning Environments. MMLA-CrossLAK@LAK 2017: 111-117 - [c19]Vishesh Kumar, Mike Tissenbaum, Matthew Berland:
What are visitors up to?: helping museum facilitators know what visitors are doing. LAK 2017: 558-559 - [e2]Paulo Blikstein, Deborah A. Fields, Matthew Berland:
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, FabLearn 2017, Stanford, CA, USA, October 21-22, 2017. ACM 2017, ISBN 978-1-4503-6349-5 [contents] - 2016
- [c18]Michael Tissenbaum, Matthew Berland, Vishesh Kumar:
Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models. EDM 2016: 517-522 - [c17]Craig G. Anderson, John V. Binzak, Jennifer Dalsen, Jenny Saucerman, Anna Jordan-Douglass, Vishesh Kumar, Aybuke Turker, Matthew Berland, Kurt Squire, Constance Steinkuehler:
Situating Deep Multimodal Data on Game-Based STEM Learning. ICLS 2016 - [c16]Mike Tissenbaum, Camillia Matuk, Matthew Berland, Leilah Lyons, Felipe Cocco, Marcia C. Linn, Jan L. Plass, Nik Hajny, Al Olsen, Beat Schwendimann, Mina Shirvani Boroujeni, James D. Slotta, Jonathan M. Vitale, Libby F. Gerard, Pierre Dillenbourg:
Real-Time Visualization of Student Activities to Support Classroom Orchestration. ICLS 2016 - [c15]Caroline D. Hardin, Matthew Berland:
Learning to Program Using Online Forums: A Comparison of Links Posted on Reddit and Stack Overflow (Abstract Only). SIGCSE 2016: 723 - [e1]Paulo Blikstein, Matthew Berland, Deborah A. Fields:
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, FabLearn 2016, Stanford, CA, USA, October 14-16, 2016. ACM 2016, ISBN 978-1-4503-4802-7 [contents] - 2015
- [j3]Matthew Berland, Don G. Davis, Carmen Petrick Smith:
AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics. Int. J. Comput. Support. Collab. Learn. 10(4): 425-447 (2015) - [c14]Leilah Lyons, Michael Tissenbaum, Matthew Berland, Rebecca Eydt, Lauren Wielgus, Adam Mechtley:
Designing visible engineering: supporting tinkering performances in museums. IDC 2015: 49-58 - 2014
- [j2]Matthew Berland, Ryan S. Baker, Paulo Blikstein:
Educational Data Mining and Learning Analytics: Applications to Constructionist Research. Technol. Knowl. Learn. 19(1-2): 205-220 (2014) - [c13]Brian A. Danielak, Adam Mechtley, Matthew Berland, Leilah Lyons, Rebecca Eydt:
MakeScape lite: a prototype learning environment for making and design. IDC 2014: 229-232 - [c12]Mark E. Stenerson, Allison Salmon, Matthew Berland, Kurt Squire:
Adage: an open API for data collection in educational games. CHI PLAY 2014: 437-438 - [c11]Don G. Davis, Timothy T. Yuen, Matthew Berland:
Multiple case study of nerd identity in a CS1 class. SIGCSE 2014: 325-330 - [c10]Amanda Ochsner, Rane Johnson-Stempson, Matthew Berland:
Mission critical: building community to engage young women in computer science (abstract only). SIGCSE 2014: 719 - [c9]Gabriella Anton, Matthew Berland:
Studio K: a game development environment designed for gains in computational thinking (abstract only). SIGCSE 2014: 723 - 2013
- [c8]Matthew Berland, Carmen Petrick Smith, Don G. Davis:
Visualizing Live Collaboration in the Classroom with AMOEBA. CSCL (2) 2013: 2-5 - 2012
- [c7]Paulo Blikstein, Marcelo Worsley, Bruce Sherin, Ryan Baker, Matthew Berland, Taylor Martin, Ido Roll, Vincent Aleven, Ken Koedinger, Arnon Hershkovitz:
Building Bridges between Learning Analytics, Educational Data Mining and Core Learning Sciences Perspectives. ICLS 2012 - 2011
- [j1]Matthew Berland, Victor R. Lee:
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking. Int. J. Game Based Learn. 1(2): 65-81 (2011) - [c6]Matthew Berland, Taylor Martin, Tom Benton, Carmen Petrick:
Programming on the move: design lessons from IPRO. CHI Extended Abstracts 2011: 2149-2154 - [c5]Carmen Petrick, Matthew Berland, Taylor Martin:
Allocentrism and Computational Thinking. CSCL 2011 - 2010
- [c4]Matthew Berland, Victor R. Lee, Maneksha DuMont:
Small groups, big mistakes: the emergence of faulty rules during a collaborative board game. ICLS 2010: 397-398
2000 – 2009
- 2009
- [c3]Matthew Berland, William Rand:
Participatory Simulation as a Tool for Agent-based Simulation. ICAART 2009: 553-557 - 2004
- [c2]Dor Abrahamson, Matthew Berland, R. Benjamin Shapiro, Joshua W. Unterman, Uri Wilensky:
Leveraging Epistemological Diversity through Computer-based Argumentation in the Domain of Probability. ICLS 2004
1990 – 1999
- 1999
- [c1]Matthew Berland, Eugene Charniak:
Finding Parts in Very Large Corpora. ACL 1999: 57-64
Coauthor Index
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