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Pieter Spronck
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- affiliation: Tilburg University, Tilburg Center for Cognition and Communication (TiCC), The Netherlands
- affiliation: Maastricht University, Computer Science Department, The Netherlands
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2020 – today
- 2024
- [j21]Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck:
Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks. IEEE Trans. Games 16(3): 735-741 (2024) - [j20]Charlotte Croucher, Wendy A. Powell, Brett Stevens, Matt Dicks, Vaughan Powell, Travis J. Wiltshire, Pieter Spronck:
LoCoMoTe - A Framework for Classification of Natural Locomotion in VR by Task, Technique and Modality. IEEE Trans. Vis. Comput. Graph. 30(8): 5765-5781 (2024) - [c70]Javad PourMostafa Roshan Sharami, Dimitar Shterionov, Pieter Spronck:
Guiding In-Context Learning of LLMs through Quality Estimation for Machine Translation. AMTA (1) 2024: 88-101 - [c69]Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck:
Introducing "The Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments. GEM 2024: 1-6 - [c68]Charlotte Croucher, Wendy A. Powell, Travis J. Wiltshire, Pieter Spronck:
LoCoMoTe Dashboard: An Interactive Online Dashboard for the Standardised Categorisation of Natural Walking VR Experiments. VR Workshops 2024: 386-388 - [i10]Javad PourMostafa Roshan Sharami, Dimitar Shterionov, Pieter Spronck:
Guiding In-Context Learning of LLMs through Quality Estimation for Machine Translation. CoRR abs/2406.07970 (2024) - 2023
- [c67]Tim Tijhuis, Paris Mavromoustakos Blom, Pieter Spronck:
Predicting Chess Player Rating Based on a Single Game. CoG 2023: 1-8 - [c66]Javad PourMostafa Roshan Sharami, Dimitar Shterionov, Frédéric Blain, Eva Vanmassenhove, Mirella De Sisto, Chris Emmery, Pieter Spronck:
Tailoring Domain Adaptation for Machine Translation Quality Estimation. EAMT 2023: 9-20 - [c65]Paris Mavromoustakos Blom, Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck:
Multiplayer Tension In the Wild: A Hearthstone Case. FDG 2023: 16:1-16:9 - [c64]Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck:
Predicting Tetris Performance Using Early Keystrokes. FDG 2023: 46:1-46:4 - [c63]Paris Mavromoustakos Blom, Vasileios Mylonas, Thomas Nikodelis, Vasileios Konstantakos, Pieter Spronck, Theodoros Loizidis, Igor Mayer:
Gamified Motor Learning Through High-Fidelity Sensor Technology. SeGAH 2023: 1-7 - [i9]Javad PourMostafa Roshan Sharami, Dimitar Shterionov, Pieter Spronck:
A Systematic Analysis of Vocabulary and BPE Settings for Optimal Fine-tuning of NMT: A Case Study of In-domain Translation. CoRR abs/2303.00722 (2023) - [i8]Javad PourMostafa Roshan Sharami, Dimitar Shterionov, Frédéric Blain, Eva Vanmassenhove, Mirella De Sisto, Chris Emmery, Pieter Spronck:
Tailoring Domain Adaptation for Machine Translation Quality Estimation. CoRR abs/2304.08891 (2023) - 2022
- [j19]Phillip Brown, Pieter Spronck, Wendy A. Powell:
The simulator sickness questionnaire, and the erroneous zero baseline assumption. Frontiers Virtual Real. 3 (2022) - [j18]Yaser Norouzzadeh Ravari, Lars Strijbos, Pieter Spronck:
Investigating the Relation Between Playing Style and National Culture. IEEE Trans. Games 14(1): 36-45 (2022) - [c62]Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Boris Cule, Pieter Spronck:
Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play. CoG 2022: 112-118 - [c61]Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck:
Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise. FDG 2022: 12:1-12:7 - [c60]Stefan Marshall, Paris Mavromoustakos Blom, Pieter Spronck:
Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive. FDG 2022: 20:1-20:10 - [c59]Dimitris Vatsakis, Paris Mavromoustakos Blom, Pieter Spronck:
An Internet-assisted Dixit-playing AI. FDG 2022: 40:1-40:7 - [c58]Mehmet Kosa, Pieter Spronck:
An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games. FDG 2022: 58:1-58:5 - [c57]Gianluca Guglielmo, Elisabeth Huis in 't Veld, Michal Klincewicz, Pieter Spronck:
Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games. GALA 2022: 202-211 - [i7]Dan Ashlock, Setareh Maghsudi, Diego Perez Liebana, Pieter Spronck, Manuel Eberhardinger:
Human-Game AI Interaction (Dagstuhl Seminar 22251). Dagstuhl Reports 12(6): 28-82 (2022) - 2021
- [c56]Johannes Steinrücke, Paris Mavromoustakos Blom, Judith van Stegeren, Ymko Attema, Sander Bakkes, Thomas de Groot, Johan de Heer, Dirk Heylen, Rafal Hrynkiewicz, Ton de Jong, Tije Oortwijn, Pieter Spronck, Mariët Theune, Bernard P. Veldkamp:
Data2Game: Towards an Integrated Demonstrator. AHFE (17) 2021: 239-247 - [c55]Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck:
Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. FDG 2021: 41:1-41:5 - [c54]Shujing Ke, Pieter Spronck, Ben Goertzel, Alex Van der Peet:
Surprisingness - A Novel Objective Interestingness Measure in Hypergraph Pattern Mining from Knowledge Graphs for Common Sense Learning. ICBK 2021: 54-61 - [i6]Javad PourMostafa Roshan Sharami, Dimitar Shterionov, Pieter Spronck:
Selecting Parallel In-domain Sentences for Neural Machine Translation Using Monolingual Texts. CoRR abs/2112.06096 (2021) - 2020
- [j17]Paris Mavromoustakos Blom, Stefan Methorst, Sander Bakkes, Pieter Spronck:
Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]. Entertain. Comput. 33: 100317 (2020) - [j16]Shiyu Zhang, Sander Bakkes, Diederik M. Roijers, Pieter Spronck:
Avatars of a Feather Flock Together: Gender Homophily in Online Video Games Revealed via Exponential Random Graph Modeling. IEEE Trans. Games 12(1): 86-100 (2020) - [c53]Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck:
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP). CoG 2020: 612-619 - [c52]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. FDG 2020: 86:1-86:4 - [i5]Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck:
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP). CoRR abs/2008.11003 (2020)
2010 – 2019
- 2019
- [j15]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Modeling and adjusting in-game difficulty based on facial expression analysis. Entertain. Comput. 31 (2019) - [c51]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Towards Multi-modal Stress Response Modelling in Competitive League of Legends. CoG 2019: 1-4 - [c50]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Andromeda: A Personalised Crisis Management Training Toolkit. GALA 2019: 139-147 - [i4]Jialin Liu, Tom Schaul, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511). Dagstuhl Reports 9(12): 67-114 (2019) - 2018
- [c49]Mehmet Kosa, Pieter Spronck:
What tabletop players think about augmented tabletop games: a content analysis. FDG 2018: 6:1-6:8 - [c48]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Personalized crisis management training on a tablet. FDG 2018: 33:1-33:10 - 2017
- [j14]Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giulia Costantini, Giuseppe Maggiore:
High performance encapsulation and networking in Casanova 2. Entertain. Comput. 20: 25-41 (2017) - [c47]Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen:
Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny. AIIDE 2017: 207-213 - [c46]Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giuseppe Maggiore:
Metacasanova: an optimized meta-compiler for domain-specific languages. SLE 2017: 232-243 - [i3]Pieter Spronck, Elisabeth André, Michael Cook, Mike Preuß:
Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471). Dagstuhl Reports 7(11): 86-129 (2017) - 2016
- [c45]Hanneke Kersjes, Pieter Spronck:
Modeling believable game characters. CIG 2016: 1-8 - [c44]Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik:
Rapid Adaptation of Air Combat Behaviour. ECAI 2016: 1791-1796 - [c43]Marjolein de Vries, Pieter Spronck:
Deep Learning for Classifying Battlefield 4 Players. INTETAIN 2016: 161-166 - [c42]Shoshannah Tekofsky, Paul Miller, Pieter Spronck, Kevin Slavin:
The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations. INTETAIN 2016: 178-183 - [c41]Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giuseppe Maggiore:
Building Game Scripting DSL's with the Metacasanova Metacompiler. INTETAIN 2016: 231-242 - 2015
- [j13]Rosanne Janssen, Pieter Spronck, Arnoud Arntz:
Case-based reasoning for predicting the success of therapy. Expert Syst. J. Knowl. Eng. 32(2): 165-177 (2015) - [j12]Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Aske Plaat, H. Jaap van den Herik:
Past Our Prime: A Study of Age and Play Style Development in Battlefield 3. IEEE Trans. Comput. Intell. AI Games 7(3): 292-303 (2015) - [c40]Marjolein de Vries, Pieter Spronck:
Evolutionary Cooperation in a Multi-agent Society. ESSA 2015: 67-79 - [c39]Gabriele Trovato, Soren Johnson, Pieter Spronck:
Procedurally Generated History: building a game ecosystem through autoplay. FDG 2015 - [c38]Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik:
Transfer Learning of Air Combat Behavior. ICMLA 2015: 226-231 - [c37]Mohamed Abbadi, Francesco Di Giacomo, Agostino Cortesi, Pieter Spronck, Giulia Costantini, Giuseppe Maggiore:
Casanova: A Simple, High-Performance Language for Game Development. JCSG 2015: 123-134 - [c36]Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik:
Rewarding Air Combat Behavior in Training Simulations. SMC 2015: 1397-1402 - [i2]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). Dagstuhl Reports 5(1): 207-242 (2015) - 2014
- [c35]Mateusz Bialas, Shoshannah Tekofsky, Pieter Spronck:
Cultural influences on play style. CIG 2014: 1-7 - [c34]Pieter Spronck:
The Intelligence of Agents in Games. ICAART (1) 2014: IS-13 - [c33]Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik:
Dynamic Scripting with Team Coordination in Air Combat Simulation. IEA/AIE (1) 2014: 440-449 - 2013
- [c32]Tetske Avontuur, Pieter Spronck, Menno van Zaanen:
Player Skill Modeling in Starcraft II. AIIDE 2013 - [c31]Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Jan M. Broersen:
Towards a Player Age Model. AIIDE 2013 - [c30]Mohamed Abbadi, Francesco Di Giacomo, Renzo Orsini, Aske Plaat, Pieter Spronck, Giuseppe Maggiore:
Resource Entity Action: A Generalized Design Pattern for RTS Games. Computers and Games 2013: 244-256 - [c29]Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck:
LGOAP: Adaptive layered planning for real-time videogames. CIG 2013: 1-8 - [c28]Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen:
Play style: Showing your age. CIG 2013: 1-8 - [c27]Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen:
PsyOps: Personality assessment through gaming behavior. FDG 2013: 166-173 - [p1]Georgios N. Yannakakis, Pieter Spronck, Daniele Loiacono, Elisabeth André:
Player Modeling. Artificial and Computational Intelligence in Games 2013: 45-59 - [e2]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups 6, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2013, ISBN 978-3-939897-62-0 [contents] - 2012
- [j11]Sander C. J. Bakkes, Pieter H. M. Spronck, Giel van Lankveld:
Player behavioural modelling for video games. Entertain. Comput. 3(3): 71-79 (2012) - [c26]Pieter Spronck, Iris Balemans, Giel van Lankveld:
Player Profiling with Fallout 3. AIIDE 2012 - [c25]Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi:
Writing Real-Time .Net Games in Casanova. ICEC 2012: 341-348 - [i1]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). Dagstuhl Reports 2(5): 43-70 (2012) - 2011
- [c24]Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Arnoud Arntz:
Games as personality profiling tools. CIG 2011: 197-202 - 2010
- [c23]Pieter Spronck, Freek den Teuling:
Player Modeling in Civilization IV. AIIDE 2010 - [c22]Giel van Lankveld, Sonny Schreurs, Pieter Spronck, H. Jaap van den Herik:
Extraversion in Games. Computers and Games 2010: 263-275 - [e1]H. Jaap van den Herik, Pieter Spronck:
Advances in Computer Games, 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers. Lecture Notes in Computer Science 6048, Springer 2010, ISBN 978-3-642-12992-6 [contents]
2000 – 2009
- 2009
- [j10]Sander C. J. Bakkes, Pieter H. M. Spronck, H. Jaap van den Herik:
Opponent modelling for case-based adaptive game AI. Entertain. Comput. 1(1): 27-37 (2009) - [j9]Pieter Spronck, Berend Berendsen:
Evolutionary Ethics in Agent Societies. Int. J. Soc. Robotics 1(3): 223-232 (2009) - [j8]Istvan Szita, Marc J. V. Ponsen, Pieter Spronck:
Effective and Diverse Adaptive Game AI. IEEE Trans. Comput. Intell. AI Games 1(1): 16-27 (2009) - [j7]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid and Reliable Adaptation of Video Game AI. IEEE Trans. Comput. Intell. AI Games 1(2): 93-104 (2009) - [c21]Istvan Szita, Guillaume Chaslot, Pieter Spronck:
Monte-Carlo Tree Search in Settlers of Catan. ACG 2009: 21-32 - [c20]Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Matthias Rauterberg:
Incongruity-Based Adaptive Game Balancing. ACG 2009: 208-220 - [c19]Giel van Lankveld, Sonny Schreurs, Pieter Spronck:
Psychologically Verified Player Modelling. GAMEON 2009: 12-19 - 2008
- [j6]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
Deca: the doping-Driven Evolutionary Control Algorithm. Appl. Artif. Intell. 22(3): 169-197 (2008) - [c18]Maurice H. J. Bergsma, Pieter Spronck:
Adaptive Spatial Reasoning for Turn-based Strategy Games. AIIDE 2008 - [c17]Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck:
Monte-Carlo Tree Search: A New Framework for Game AI. AIIDE 2008 - [c16]Giel van Lankveld, Pieter Spronck, Matthias Rauterberg:
Difficulty Scaling through Incongruity. AIIDE 2008 - [c15]Marcel van der Heijden, Sander Bakkes, Pieter Spronck:
Dynamic formations in real-time strategy games. CIG 2008: 47-54 - [c14]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid adaptation of video game AI. CIG 2008: 79-86 - [c13]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid Adaptation of Video Game AI. GAMEON 2008: 69-76 - 2007
- [j5]Marc J. V. Ponsen, Pieter Spronck, Héctor Muñoz-Avila, David W. Aha:
Knowledge acquisition for adaptive game AI. Sci. Comput. Program. 67(1): 59-75 (2007) - [c12]Timor Timuri, Pieter Spronck, H. Jaap van den Herik:
Automatic Rule Ordering for Dynamic Scripting. AIIDE 2007: 49-54 - [c11]Laurens van der Blom, Sander Bakkes, Pieter Spronck:
Map-Adaptive Artificial Intelligence for Video Games. GAMEON 2007: 53-60 - [c10]Frederik Schadd, Sander Bakkes, Pieter Spronck:
Opponent Modeling in Real-Time Strategy Games. GAMEON 2007: 61-70 - 2006
- [j4]Marc J. V. Ponsen, Hector Muñoz-Avila, Pieter Spronck, David W. Aha:
Automatically Generating Game Tactics through Evolutionary Learning. AI Mag. 27(3): 75-84 (2006) - [j3]Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
Adaptive game AI with dynamic scripting. Mach. Learn. 63(3): 217-248 (2006) - 2005
- [c9]Marc J. V. Ponsen, Héctor Muñoz-Avila, Pieter Spronck, David W. Aha:
Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning. AAAI 2005: 1535-1540 - [c8]Pieter Spronck, H. Jaap van den Herik:
A Tutoring System for Commercial Games. ICEC 2005: 389-400 - 2004
- [j2]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
On-line Adaptation of Game Opponent AI with Dynamic Scripting. Int. J. Intell. Games Simul. 3(1): 45-53 (2004) - [c7]Sander Bakkes, Pieter Spronck, Eric O. Postma:
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. ICEC 2004: 273-282 - [c6]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
Enhancing the Performance of Dynamic Scripting in Computer Games. ICEC 2004: 296-307 - 2003
- [j1]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
Improved opponent intelligence trough offline learning. Int. J. Intell. Games Simul. 2(1): 20-27 (2003) - [c5]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
On-Line Adaptation of Game Opponent AI in Simulation and in Practice. GAME-ON 2003: 93- - 2002
- [c4]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
Improving Game Opponent AI by Machine Learning. GAME-ON 2002 - [c3]Pieter Spronck, H. Jaap van den Herik:
Complex games and palm computers. IWEC 2002: 41-48 - 2001
- [c2]Pieter Spronck:
Palm Game Design. GAME-ON 2001: 95- - 2000
- [c1]Pieter Spronck, Klaas Schilstra:
BOKS: A Rule-Based System in Support of the Dutch Building Materials Regulations. PRICAI Workshops 2000: 93-102
Coauthor Index
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