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Karim Sehaba
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2020 – today
- 2024
- [j8]Nadia Hocine, Karim Sehaba:
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities. Hum. Comput. Interact. 39(3-4): 174-205 (2024) - [c47]Rémi Barbé, Benoît Encelle, Karim Sehaba:
Adaptation in Learning Analytics Dashboards: A Systematic Review. CSEDU (2) 2024: 75-86 - [c46]Rémi Barbé, Benoît Encelle, Karim Sehaba:
Investigating Learning Dashboards Adaptation. EC-TEL (1) 2024: 34-48 - 2022
- [c45]Hajar Saddoug, Aryan Rahimian, Bertrand Marne, Mathieu Muratet, Karim Sehaba, Sébastien Jolivet:
Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France. CSEDU (1) 2022: 562-569 - 2021
- [c44]Bertrand Marne, Mathieu Muratet, Karim Sehaba:
Toward a Meta-design Method for Learning Games. CSEDU (2) 2021: 370-376 - 2020
- [c43]Karim Sehaba:
Learner Performance Prediction Indicators based on Machine Learning. CSEDU (1) 2020: 47-57
2010 – 2019
- 2019
- [c42]Karim Sehaba, Benoît Encelle:
Generation of Task Models from Observed Usage Application to Web Browsing Assistance. KMIS 2019: 74-82 - [c41]Benoît Encelle, Karim Sehaba:
Towards Web Browsing Assistance Using Task Modeling Based on Observed Usages. IC3K 2019: 453-471 - [c40]Abir-Beatrice Karami, Benoît Encelle, Karim Sehaba:
A Pilot Study on Estimating Players Dispositional Profiles from Game Traces Analysis. IntelliSys (1) 2019: 1101-1120 - 2018
- [j7]Mohammed Tadlaoui, Karim Sehaba, Sébastien George, Azeddine Chikh, Karim Bouamrane:
Social recommender approach for technology-enhanced learning. Int. J. Learn. Technol. 13(1): 61-89 (2018) - [c39]Afef Ghannem, Karim Sehaba, Raoudha Khchérif, Henda Ben Ghézala:
Analysis of Serious Games based Learning Requirements using Feedback and Traces of Users. CSEDU (1) 2018: 280-287 - [c38]Benoît Encelle, Karim Sehaba:
Vers une modélisation des tâches pour l'assistance à la navigation et la reconception de sites Web. IC 2018: 255-256 - [c37]Karim Sehaba:
Calculation of the User Ability Profile in Disability Situations. ICCHP (1) 2018: 100-103 - 2017
- [j6]Karim Sehaba, Olivier Champalle, Alain Mille:
Assisting activity analysis in professional learning environments. Case study: activity analysis of trainees on nuclear power plant full-scale simulators. Int. J. Learn. Technol. 12(2): 88-118 (2017) - [c36]Afef Ghannem, Karim Sehaba, Raoudha Khchérif, Henda Hajjami Ben Ghézala:
Towards Serious Game Content-Extraction for a Pedagogical Evaluation. ICALT 2017: 178-179 - 2016
- [j5]Abir-Beatrice Karami, Karim Sehaba, Benoît Encelle:
Adaptive artificial companions learning from users' feedback. Adapt. Behav. 24(2): 69-86 (2016) - [j4]Olivier Champalle, Karim Sehaba, Alain Mille:
Observation et analyse de comportements des utilisateurs à base de traces. Analyse des activités sur simulateurs pleine échelle de conduite de centrale nucléaire. Tech. Sci. Informatiques 35(4-5): 463-498 (2016) - [c35]Aarij Mahmood Hussaan, Karim Sehaba:
Consistency Verification of Learner Profiles in Adaptive Serious Games. EC-TEL 2016: 384-389 - [c34]Joseph P. Garnier, Jean-Charles Marty, Karim Sehaba:
Familiarity Detection with the Component Process Model. IVA 2016: 373-377 - 2015
- [c33]Mohammed Tadlaoui, Karim Sehaba, Sébastien George:
Recommendation of Learning Resources based on Social Relations. CSEDU (2) 2015: 425-432 - [c32]Olivier Champalle, Karim Sehaba, Alain Mille:
Facilitate Sharing of Training Experience by Exploring Behavior Discovery in Trainees Traces. EC-TEL 2015: 28-41 - 2014
- [j3]Patrice Bouvier, Karim Sehaba, Élise Lavoué:
A trace-based approach to identifying users' engagement and qualifying their engaged-behaviours in interactive systems: application to a social game. User Model. User Adapt. Interact. 24(5): 413-451 (2014) - [c31]Aarij Mahmood Hussaan, Karim Sehaba:
Learn and Evolve the Domain Model in Intelligent Tutoring Systems - Approach Based on Interaction Traces. CSEDU (1) 2014: 197-204 - [c30]Abir-Beatrice Karami, Karim Sehaba, Benoît Encelle:
Apprentissage de connaissances d'adaptation à partir des feedbacks des utilisateurs. IC 2014: 125-136 - [c29]Abir-Beatrice Karami, Karim Sehaba, Benoît Encelle:
Learn to adapt based on users' feedback. RO-MAN 2014: 625-630 - 2013
- [j2]Karim Sehaba, Aarij Mahmood Hussaan:
GOALS: generator of adaptive learning scenarios. Int. J. Learn. Technol. 8(3): 224-245 (2013) - [c28]Patrice Bouvier, Élise Lavoué, Karim Sehaba, Sébastien George:
Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction. CSEDU 2013: 339-350 - [c27]Olivier Champalle, Karim Sehaba, Alain Mille:
Capitalize and Share Observation and Analysis Knowledge to Assist Trainers in Professional Training with Simulation - Case of Training and Skills Maintain of Nuclear Power Plant Control Room Staff. CSEDU 2013: 627-632 - [c26]Olivier Champalle, Karim Sehaba:
Réutiliser les connaissances d'expert pour assister l'analyse de l'activité sur simulateur pleine échelle de conduite de centrale nucléaire - Approche à base de M-Trace. EGC 2013: 115-120 - [c25]Patrice Bouvier, Karim Sehaba, Élise Lavoué, Sébastien George:
Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interaction. IC 2013: 17-32 - [c24]Aarij Mahmood Hussaan, Karim Sehaba:
Adaptive Serious Game for Rehabilitation of Persons with Cognitive Disabilities. ICALT 2013: 65-69 - [c23]Patrice Bouvier, Karim Sehaba, Élise Lavoué, Sébastien George:
Using Traces to Qualify Learner's Engagement in Game-Based Learning. ICALT 2013: 432-436 - [c22]Abir-Beatrice Karami, Karim Sehaba, Benoît Encelle:
Towards adaptive robots based on interaction traces: A user study. ICAR 2013: 1-6 - [c21]Abir-Beatrice Karami, Karim Sehaba, Benoît Encelle:
Adaptive and Personalised Robots - Learning from Users' Feedback. ICTAI 2013: 626-632 - 2012
- [c20]Aarij Mahmood Hussaan, Karim Sehaba:
Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES. EC-TEL 2012: 166-179 - [c19]Olivier Champalle, Karim Sehaba, Alain Mille:
Observations Models to Track Learners' Activity during Training on a Nuclear Power Plant Full-Scope Simulator. EC-TEL 2012: 546 - [c18]Karim Sehaba:
Sharing Experiences between Learners with Different Profiles: Adaptation of Interaction Traces. ICALT 2012: 488-492 - [c17]Olivier Champalle, Karim Sehaba, Dino Cosmas, Alain Mille, Yannick Prié:
Assistance to Trainers for the Observation and Analysis Activities of Operators Trainees on Nuclear Power Plant Full-Scope Simulator. INCoS 2012: 33-40 - 2011
- [j1]Damien Clauzel, Karim Sehaba, Yannick Prié:
Enhancing synchronous collaboration by using interactive visualisation of modelled traces. Simul. Model. Pract. Theory 19(1): 84-97 (2011) - [c16]Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille:
Helping children with cognitive disabilities through serious games: project CLES. ASSETS 2011: 251-252 - [c15]Karim Sehaba, Stéphanie Mailles-Viard Metz:
Using Interaction Traces for Evolutionary Design Support - Application on the Virtual Campus VCIel. CSEDU (2) 2011: 237-242 - [c14]Aarij Mahmood Hussaan, Karim Sehaba:
A System for Generating Pedagogical Scenarios for Serious Games. CSEDU (1) 2011: 246-251 - [c13]Karim Sehaba:
Partage d'expériences entre utilisateurs différents : Adaptation des modalités d'interaction. IC 2011: 639-654 - [c12]Olivier Champalle, Karim Sehaba, Alain Mille, Yannick Prié:
A Framework for Observation and Analysis of Learners' Behavior in a Full-Scope Simulator of a Nuclear Power Plant - Approach Based on Modelled Traces. ICALT 2011: 30-31 - [c11]Karim Sehaba:
Adaptation of Shared Traces in e-learning Environment. ICALT 2011: 103-104 - [c10]Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille:
Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities. ICALT 2011: 486-490
2000 – 2009
- 2009
- [c9]Karim Sehaba, Benoît Encelle:
Adaptive TEL Based on Interaction Traces. TUMAS-A@AIED 2009 - [c8]Damien Clauzel, Karim Sehaba, Yannick Prié:
Modelling and Visualising Traces for Reflexivity in Synchronous Collaborative Systems. INCoS 2009: 16-23 - 2007
- [c7]Karim Sehaba, Nicolas Sabouret, Vincent Corruble:
An Emotional Model for Synthetic Characters with Personality. ACII 2007: 749-750 - [c6]Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière:
Dialogs taking into account experience, emotions and personality. DIMEA 2007: 9-12 - [c5]Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret:
Dialogs Taking into Account Experience, Emotions and Personality. ICEC 2007: 356-362 - 2006
- [c4]Karim Sehaba, Pascal Estraillier:
Game execution control by analysis of player's behavior. Advances in Computer Entertainment Technology 2006: 19 - [c3]A. Ould Mohamed, Vincent Courboulay, Karim Sehaba, Michel Ménard:
Attention analysis in interactive software for children with autism. ASSETS 2006: 133-140 - 2005
- [c2]Karim Sehaba, Pascal Estraillier, Didier Lambert:
Interactive Educational Games for Autistic Children with Agent-Based System. ICEC 2005: 422-432 - 2003
- [c1]Frédéric Collé, Karim Sehaba, Pascal Estraillier:
A Framework for Business Simulator: A First Experience. ICEIS (3) 2003: 540-543
Coauthor Index
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last updated on 2024-11-07 20:25 CET by the dblp team
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