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EVA 2020: London, UK
- Jon Weinel, Jonathan P. Bowen, Graham Diprose, Nick Lambert:
Electronic Visualisation and the Arts, EVA 2020, London, UK, July 6-9, 2020. Workshops in Computing, BCS 2020
Digital Culture and Museums
- Jonathan P. Bowen, Tula Giannini, Gareth Polmeer, Rachel Falconer, Arthur I. Miller, Stuart Dunn:
Computational Culture and AI: Challenging human identity and curatorial practice. - Jonathan P. Bowen:
A Personal View of EVA London: Past, Present, Future. - Tula Giannini, Jonathan P. Bowen:
Computing the Future: Digital encounters in art and science when da Vinci meets Turing. - Giuliano Gaia, Stefania Boiano, Jonathan P. Bowen, Ann Borda:
Museum Websites of the First Wave: The rise of the virtual museum. - Ann Borda, Jonathan P. Bowen:
Turing's Sunflowers: Public research and the role of museums. - Gregor White, Lynn H. C. Love, Clare Brennan:
Play and the Exhibition: The problematic fun of showcasing of videogames in informal and formal contexts. - Matt Adams, Jocelyn Spence, Sarah Clark, Ju Row-Farr, Steve Benford, Nick Tandavanitj:
From Sharing To Gifting: A web app for deepening engagement.
Digital Heritage
- Dominik Lengyel, Catherine Toulouse:
Artificial Imagination Induced by Visualised Hypotheses in Archaeology. - Moshe Caine, Doron Altaratz, Eytan Mann, Adam Havkin:
The Spirit of the Cloud: The ?New Jerusalem' as a metaphor for social experiences of virtual technologies. - Alice Watterson, John Anderson, Kieran Baxter:
Designing Digital Engagements: Approaches to creative practice and adaptable programming for archaeological visualisation. - Cheyanne Wheat, Robert Pickering, J. C. Díaz:
Virtual Fort Gibson: Footsteps through the frontier. - Jon Malis:
Accurate Representations of Digital Copyslides: The colour of Yves Klein.
Visualising Music
- Jonathan Weinel:
Visualising Rave Music in Virtual Reality: Symbolic and interactive approaches. - Terry Trickett:
Experiencing Visual Music From an Artist's and Listener's Point of View. - Matthew Riley, Uyen Nguyen, Duy Phuong Nguyen, Max Piantoni:
YomeciLand x Bunjil Place: The sounding body as play. - Milton Mermikides, Peter Zinovieff, Anne-Marie Curran-Cundy:
Revisiting December Hollow: Unearthing emotional shape. - Chris Holtum:
Simulacra: Using game development software to create audio-visual performance tools. - Anna Shvets, Samer Darkazanli:
Graphs in Harmony Learning: A.I. assisted VR application.
Music Beyond Boundaries
- Javier Pereda, Patricia Murrieta-Flores, Nicholas Radburn, Lois South, Christian Monaghan:
Afrobits: An interactive installation of African music and the Trans-Atlantic slave trade. - Maria Kallionpää, Hans-Peter Gasselseder:
Back to the Future and Forward to the Past: Zukunftsmusik and the aesthetics of immersive classical music experience. - Charles de Paiva Santana, Didier Guigue:
A Computer Model for the Analysis of Diversity and Coordination in Orchestration. - Marina Vesic-Eder:
Border-Crossing Female Artists Between Experimental and Popular Music From 1970 to the Present Day in Serbia and Bosnia & Herzegovina. - Luca M. Damiani, Riz Maslen:
Aqua Recoded - Hyper Hack: usis: Sound and music based on hearing health.
Digital Art
- Sean Clark:
The Computer Arts Archive. - Oliver M. Gingrich, Shama Rahman:
Zeitgeist: Window to your mind. - Ioana Pioaru:
Virtual Reality Art Visualised Through Surface Relief Digital Holography. - Daniela de Paulis:
The Dream of Scipio. - Eunice Gonçalves Duarte:
Under the Surface of Images: Low-tech images produced by handheld devices for performance practice. - Kenneth Feinstein:
Our Relationship with the Image as a Form of Being-With. - André Rangel:
Re-Visiting and Re-Coding Classic Algorithmic Art. - Laura Fernandez Orgaz:
Intangibles. - Shuai Xu:
Black in White - Magnetic in Paper. - Kira Zhigalina, Ivan Isakov:
From Symbiosis to SYM: Wider applications for biofeedback art.
Artistic Communities
- Oliver M. Gingrich, Aphra Shemza, Maria Almena:
Transformations: New media art between communities and professional practice. - Oliver M. Gingrich, Paola D'Albore, Eugenia Emets, Alain Renaud, David Negrao:
Connections: Participatory art as a factor for social cohesion. - Fion Gunn, Maureen Kendal, Mehmet Mulla:
An Exploration of How Artists Use Immersive Technologies to Promote Inclusivity.
Visual Patterns and Mathematics
- Andy Lomas:
Enhancing Perception of Complex Sculptural Forms Using Interactive Real-time Ray Tracing. - Ryosuke Arai, Ou Yamamoto:
Visualisation Tool for Complex 3D Fractals on Volumetric Displays. - Dave Everitt, Fania Raczinski:
Creative Visualisation of Magic Squares. - Sara Choudhrey:
Cheated: Digital technologies in Islamic art practice. - Brian Wichmann:
Tilingsearch.org: A searchable repository of Islamic geometric patterns. - Ian Truelove:
Bringing the Blockchain to Life: Or how I learned to stop worrying and love the algorithm.
Visualising Text and Data
- Taekyeom Lee, Yeohyun Ahn:
Tangible TYPE + CODE. - Yeohyun Ahn:
TYPE + CODE VII: Typographic selfie + code. - Wayne Clements:
Resuscitating a Dead Rabbit. - Catarina Sampaio, Luísa Ribas:
On Data Portraits: An analysis of creative approaches to the visualisation of personal data. - Christina Karababa:
3D Reproductions: The replicated object, a speculative model. - Janis Garancs:
In Flow Between Fascination, Awe, Despair and Trance: Algorithmically controlled live online trading experience.
Moving Images
- Nick Lambert, Mike Smith, Jazz Rasool:
Designing an Augmented Reality Exhibition: Leonardo's Impossible Machine. - Ricardo Megre, Sahra Kunz:
Motion Capture Visualisation For Mixed Animation Techniques. - Eugenia Sangmie Kim, Kim Vincs, John McCormick:
Oncheon: Learning to perform motion trails for virtual spaces. - Oliver M. Gingrich, Claudia Fasola-Moore, Eike Falk Anderson:
Once Upon a Time in Animation: Curatorial strategies for an exhibition on the National Centre for Computer Animation. - Karen Bosy, Cristina Portugal:
Media Language: Video practices. - Amanda Egbe:
Veils and Sensors: An artistic intervention with archival moving image material.
Immersive Environments
- Hannes Rall:
ShakesVR: Redefining narrative strategies for linear storytelling in a fully immersive environment. - Ross A. Williams, Benjamin Seide, Elke E. Reinhuber:
An Evaluation of Different Strategies to Represent Performance in a Tropical Garden for Immersive Environments. - Angela Ferraiolo:
Fictional Characters as Adaptive Systems: The Malaspina and de Graaf Gardens.
Artificial Imagination
- Anna Notaro:
State of the Art: A.I. through the (artificial) artist's eye. - Grayson Aleksandr:
Mills Art in the Digital Age: Posthumanism, A.I. and the body. - Carla Capeto:
Dramaturgy of Robots and Machines. - Ron Yakir:
Touch and Go: On the use of proprioception to convey a meaningful experience in virtual reality.
Research Workshop
- Graham Diprose, Balandino Di Donato, Matthew Tate, Zuzanna Rabikowska, Ruby Rossini:
Research Workshop 1: Explorations in sound and visual art. - Leticia Crespillo Marí:
Virtual Reality Cataloguing of Light Installations and Environments: The prototypes of Dan Flavin and Ann Veronica Janssens. - Fang-Yu Chen, Tien Ling, Naichun Chen:
Living Community Visualisation: A case study of school districts in Hsinchu. - Huan Fan:
The Spectator Fulfilling the Concept of Liveness. - Susana Gómez Larrañaga:
8chan, a Twitter-Fossil: A post-digital genealogy of digital toxicity. - Graham Diprose, Baqi Ba, Mohammad Montazerian, Frederic Fol Leymarie, Anastasia Sycheva, Richard Hoadley:
Research Workshop 2: Technical and conceptual innovations.
Workshops
- Nick Lambert, Carl H. Smith:
EVA London 2020 Workshops. - Carl H. Smith:
Living in Parallel: Adventures in pluralism and double consciousness. - Carl H. Smith, Eddie Castañeda:
Techno-Hyperhumanism.
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