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"Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature."
Koichi Onoue, Nelson Max, Tomoyuki Nishita (2004)
- Koichi Onoue, Nelson Max, Tomoyuki Nishita:
Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. CW 2004: 312-318
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