Scythe of vitur

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UnchargedCharged
Scythe of vitur (uncharged)
Released7 June 2018 (Update)
MembersYes
Quest itemNo
League regionMorytaniaKourendDesert
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Charge, Drop
Worn optionsCheck
ExamineA powerful scythe. It is currently uncharged.
Values
Value4,000,000 coins
High alch2,400,000 coins
Low alch1,600,000 coins
Weight3.175 kg
Grand Exchange
Exchange1,616,302,628 coins (info)
Buy limit8
Daily volume256
Loading...
Advanced data
Item ID22486

The Scythe of Vitur is a two-handed slash weapon requiring 80 Attack and 90 Strength to wield, available as a rare drop from the Theatre of Blood. The scythe is extremely valuable due to its immense power against most large monsters.

Although the Scythe of Vitur has a stab bonus, it does not have a Stab combat style.

Combat stats[edit | edit source]

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+50+75+10-6+0
 Defence bonuses
StabSlashCrushMagicRanged
-2+6+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+50+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
ReapSlashAccurate5 ticks (3.0s)1 tileAttack Hitpoints+3 Attack
ChopSlashAggressiveStrength Hitpoints+3 Strength
JabCrushAggressiveStrength Hitpoints+3 Strength
BlockSlashDefensiveDefence Hitpoints+3 Defence

Passive effect[edit | edit source]

A player attacks three opponents simultaneously with the Scythe of Vitur.

When the player attacks with a scythe, their attack range is increased to a 1x3 arc radius in front of the player, which can allow them to hit three 1x1 targets in front of them. These attacks' accuracy and strength rolls are rolled independently on each target, though each hit will deal 50% less damage than the preceding hit; e.g if a player has a max hit of 50 with the scythe, the second hit is capped at 25 and the third at 12.

When attacking a large creature (a monster that occupies more than two game squares), the scythe will instead apply as many hits as possible to them. A 2x2 monster (such as Vardorvis) will be hit twice per attack, while a larger monster (such as dragons and Duke Sucellus) will be hit three times per attack. As with before, these hits' accuracy and strength are rolled independently against the target's defence.

Despite the reduced damage from the second and third hits, the scythe is still immensely powerful against large creatures, especially if they are weak to slash or have low Defence levels.

Charging and degradation[edit | edit source]

The scythe may be charged to drastically increase its stats. In order to charge it, players must add at least one vial of blood and a set of 200 blood runes to the vyre well next to the bank in Ver Sinhaza. Additionally, once Sins of the Father quest is completed, there is a vyre well outside the bank in Darkmeyer.

Each vial and 200 blood runes adds 100 charges to the scythe, with it being able to hold up to 20,000 charges (costing 623.1 coins per attack, and a total of 12,462,000 to fully charge it with 40,000 blood runes and 200 vials of blood). One charge is deducted per attack, as long as one of the hits deals damage. The hourly rate of using the scythe is 747,720 coins. The fully charged scythe will last for 16.66 hours of continuous combat before reverting to its uncharged form.

Once the charges are added to the scythe, they can be returned by using the scythe on the vyre wells in Ver Sinhaza should players decide to uncharge the scythe. Charges left will be rounded down at 100 hits per charge; for example, with 1,275 hits remaining, 1,200 charges will be deposited. These charges may then be withdrawn from the well to receive the blood runes and vials of blood back. Uncharging outside the well, however, will not return blood runes or vials of blood.

In the event of a PvP death, if the scythe is not protected, all charges will be lost and the person who gets the scythe will not receive any blood runes or vials of blood.

Ornament kit[edit | edit source]

The Scythe of Vitur can be combined with a holy ornament kit to make a holy Scythe of Vitur. Alternatively, the Scythe of Vitur can be combined with a Sanguine ornament kit to make a Sanguine Scythe of Vitur. These cosmetic enhancements do not change the stats in any way, but the holy ornament kit does make the scythe count as a Saradomin item in the God Wars Dungeon.

Products[edit | edit source]

ItemMembersSkillsXPMaterials
Holy scythe of vitur
Members
  • None
  • None
Sanguine scythe of vitur
Members
  • None
  • None

Item sources[edit | edit source]

SourceLevelQuantityRarityLeague region
Monumental chest Hard ModeN/A 11/138.6Morytania
Monumental chest Normal ModeN/A 11/172.9Morytania

Used in recommended equipment[edit | edit source]

RankMethod
2Abyssal Sire/Strategies (Phase 2 Other Melee Weapons)
2Alchemical Hydra/Strategies (Melee)
1Amoxliatl/Strategies (Melee)
1Araxxor/Strategies (Melee)
1Cerberus/Strategies (Melee)
1Chambers of Xeric/Challenge Mode (Melee)
1Chambers of Xeric/Challenge Mode/Strategies (Melee)
1Chambers of Xeric/Challenge Mode/Strategies (Tekton)
1Chambers of Xeric/Strategies (Melee)
1Chambers of Xeric/Strategies (Tekton)
1Chambers of Xeric/Strategies (Range Vanguard)
1Chambers of Xeric/Strategies (Great Olm)
2Chompington (Melee)
1Dagannoth Kings/Strategies (Tribrid (All Kings))
1Dark beast/Strategies (Melee)
2Demonic gorilla/Strategies (upgrades and downgrades)
1Duke Sucellus/Strategies (Melee)
1Fortis Colosseum/Strategies (Mage)
1Fortis Colosseum/Strategies (Melee)
1Fortis Colosseum/Strategies (Ranged)
2General Graardor/Strategies (Melee Attacker)
1Grotesque Guardians/Strategies (Melee)
5K'ril Tsutsaroth/Strategies (Melee Tank)
2Kalphite Queen/Strategies (High DPS (Phase One))
3Lizardman shaman/Strategies (Melee)
1Moons of Peril/Strategies (Blood Moon)
1Moons of Peril/Strategies (Blue Moon)
2Moons of Peril/Strategies (Eclipse Moon)
1The Nightmare/Strategies (Melee)
1Phosani's Nightmare/Strategies (Melee)
1Sarachnis/Strategies (Melee)
1Scurrius/Strategies (Melee (high level))
3Skotizo/Strategies (Melee)
1Slayer task/Gargoyles (Melee)
1Slayer task/Wyrms (Melee)
1Slayer training (Melee)
1The Hueycoatl/Strategies (Melee)
1Theatre of Blood/Hard Mode (Melee)
1Theatre of Blood/Strategies (Melee)
1Theatre of Blood/Strategies (Melee Nylocas Vasilias)
1Theatre of Blood/Strategies (Verzik)
1Theatre of Blood/Strategies (Bloat)
1Theatre of Blood/Strategies (Xarpus (0 defence))
1Theatre of Blood/Strategies (Maiden (0 defence))
1Theatre of Blood/Strategies (Sotetseg (100 defence))
1Thermonuclear smoke devil/Strategies (Melee)
3Tormented Demon/Strategies (Melee switch)
1TzHaar Fight Cave/Strategies (Melee)
1Ultimate Ironman Guide/Equipment
2Vardorvis/Strategies (Melee)

Gallery[edit | edit source]

Changes[edit | edit source]

Date Changes
17 January 2024
(update)
  • The scythe's slash accuracy has been increased from +110 to +125.
  • Charging the scythe now costs one vial of blood and 200 blood runes for 100 charges, rather than one vial of blood and 300 blood runes for 100 charges.
  • Charges are now only used when one of the scythe's hits deal damage.
11 May 2022
(update)

The Scythe of Vitur now requires level 80 Attack and 90 Strength to wield instead of level 75 Attack and Strength.

12 March 2020
(update)

Female players now hold the Scythe of Vitur correctly.

30 August 2018
(update)

The Scythe of Vitur can no longer be brought onto Entrana.

2 August 2018
(update)

The Scythe of Vitur can now slash webs.

Trivia[edit | edit source]