Strength
Strength | ||||
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Released | 4 January 2001 (Update) | |||
Also called | Str | |||
Members | No | |||
Type | Combat | |||
Statistics | ||||
Players with 99 |
596,525 as of 1 December 2024 - update | |||
Players with 200M XP |
1537 as of 22 November 2024 - update | |||
Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by players over their Attack level because it raises max hit, helping to deal more damage compared to training Attack or Defence.
Strength level up - levels 2-49 | |
The music that plays when achieving levels 2-49.
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Strength level up - levels 50-99 | |
The music that plays when achieving levels 50-99.
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Combat[edit | edit source]
Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.
When fighting in the aggressive stance, Strength experience is granted per hit, where is the amount of damage dealt. Fighting using the controlled stance, however, grants Strength experience per hit, where is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the Hitpoints skill is calculated.
The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills when in the controlled stance.
Fighting aggressively[edit | edit source]
In order to efficiently gain experience in Strength, players must choose the aggressive attack style. Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively.
Strength bonus[edit | edit source]
Almost all weapons, as well as some other equipment, grant players a Strength bonus. This bonus, represented as a single numerical value, represents the sum of all bonus Strength from worn equipment. A +1 increase in Strength bonus IS NOT equivalent to +1 Strength skill, but is rather an indicator of the ability of weapons and armour to increase a player's maximum damage. For example, at a Strength skill of 20, going from 0 to 16 total Strength bonus will result in an increase of 1 to a player's max hit. To increase max hit by 1 more based solely on Strength bonus, a Strength bonus of 39 would be needed. Also note that increasing your Strength bonus makes it so that you require less overall Strength to achieve a greater max hit. See Calculating your maximum melee hit for more details on how Strength bonus influences the max hit calculation.
Generally speaking, more powerful weapons like two-handed swords have a significantly higher Strength bonus than weaker weapons like daggers made of the same metal. Similarly, the stronger the metal, the higher the Strength bonus. For example, rune weapons tend to have higher Strength bonus than mithril weapons, which tend to have a higher Strength bonus than iron weapons.
Other Strength bonuses[edit | edit source]
In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:
- Head slot
Bonus | Items |
---|---|
+2 | Zombie helmet |
+3 | Berserker helm, Helm of neitiznot, Obsidian helmet, |
+4 | Inquisitor's great helm, Blood moon helm |
+5 | Serpentine helm (magma, tanzanite) |
+6 | Neitiznot faceguard |
+8 | Torva full helm |
- Cape slot
Bonus | Items |
---|---|
+1 | Mixed hide cape, Mythical cape, Mythical max cape |
+4 | Fire cape, Fire max cape |
+8 | Infernal cape, Infernal max cape |
- Neck slot
- Torso slot
Bonus | Items |
---|---|
+2 | Mixed hide top, Blue moon chestplate |
+3 | Obsidian platebody, Eclipse moon chestplate |
+4 | Inquisitor's hauberk, Bandos chestplate, Fighter torso, Blood moon chestplate |
+6 | Torva platebody |
- Shield slot
Bonus | Items |
---|---|
+1 | Steel defender |
+2 | Black defender, Book of war |
+3 | Mithril defender |
+4 | Adamant defender |
+5 | Rune defender (t), Toktz-ket-xil |
+6 | Dragon defender (t) |
+7 | Dragonfire shield |
+8 | Avernic defender |
- Legs slot
Bonus | Items |
---|---|
+1 | Fremennik kilt, Obsidian platelegs, Blue moon tassets, Eclipse moon tassets |
+2 | Inquisitor's plateskirt, Bandos tassets, Blood moon tassets |
+4 | Torva platelegs |
- Hands slot
- Feet slot
- Ring slot
Bonus | Items |
---|---|
+2 | Ring of shadows |
+4 | Brimstone ring, Berserker ring |
+6 | Bellator ring |
+8 | Berserker ring (i) |
+12 | Ultor ring |
Levels[edit | edit source]
In order to wield equipment, an Attack or Defence level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:
Equipment | Level | Other level requirements |
Notes | |
---|---|---|---|---|
Bronze warhammer | 1 | |||
Iron warhammer | 1 | |||
Steel warhammer | 5 | |||
Black warhammer | 10 | |||
White warhammer | 10 | |||
Mithril warhammer | 20 | |||
Adamant warhammer | 30 | |||
Rune warhammer | 40 | |||
Dragon warhammer | 60 | |||
Black halberd | 5 | 10 | ||
White halberd | 5 | 10 | ||
Mithril halberd | 10 | 20 | ||
Adamant halberd | 15 | 30 | ||
Rune halberd | 20 | 40 | ||
Dragon halberd | 30 | 60 | Requires completion of the Regicide quest. | |
Crystal halberd | 35 | 70 50 |
Requires completion of the Hard Western Provinces Diary. | |
Barrelchest anchor | 40 | 60 | Requires completion of The Great Brain Robbery quest. | |
Granite maul | 50 | 50 | ||
Granite armour | 50 | 50 | ||
Tzhaar-ket-om | 60 | |||
Dharok's greataxe | 70 | 70 | ||
Torag's hammers | 70 | 70 | ||
Abyssal bludgeon | 70 | 70 | ||
Dual macuahuitl | 75 | 70 | Blood moon armour requires 50 . | |
Elder maul | 75 | 75 | ||
Soulreaper axe | 80 | 80 | ||
Scythe of vitur | 90 | 80 |
Temporary boosts[edit | edit source]
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Strength cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Jangerberries | 1 | Visible | Attack 2 Defence - 1 Prayer 1 | |
Beer | 0-3 | Visible | Hitpoints 1 Attack -4 Strength 1 + floor(StaticLevel * 0.02) | |
Brandy | 1-5 | Visible | Hitpoints 5 Attack - floor(Currentlevel * 0.02) - 3 Strength 1 + floor(StaticLevel * 0.05) | |
Sun-shine | 1-5 | Visible | Hitpoints 5 Attack - floor(Currentlevel * 0.06) - 1 Strength 1 + floor(StaticLevel * 0.05) | |
Moon-lite | 1-5 | Visible | Hitpoints 5 Attack - floor(Currentlevel * 0.05) - 1 Strength 1 + floor(StaticLevel * 0.05) | |
Sunbeam ale | 1 | Visible | Hitpoints 1 Attack - floor(Currentlevel * 0.05) - 1 Strength 1 Agility 1 | |
Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. See kebab for details. | |
Braindeath 'rum' | 3 | Visible | Mining 1 Attack - floor(Currentlevel * 0.06) - 1 Defence - floor(Currentlevel * 0.8) - 2 Ranged - floor(Currentlevel * 0.06) - 1 Magic - floor(Currentlevel * 0.05) - 1 Prayer - floor(StaticLevel * 0.06) - 1 Agility - floor(Currentlevel * 0.09) - 3 Herblore - floor(Currentlevel * 0.06) - 1 | |
Poison chalice | 1, 4 | Visible | Has a variety of beneficial and disastrous effects. See poison chalice for details. | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Short green guy/ Premade sgg |
1-5 | Visible | Hitpoints 5 Attack - floor(CurrentLevel * 0.02) - 3 Strength 1 + floor(StaticLevel * 0.05) | |
Grog | 1-5 | Visible | Attack - floor(Currentlevel * 0.05) - 3 Strength 1 + floor(StaticLevel * 0.04) | |
Karamjan rum | 1-5 | Visible | Attack - (CurrentLevel * 0.02) - 3 Hitpoints +5 Strength 1 + floor(StaticLevel * 0.05) | |
Blood pint | 2-5 | Visible | Attack 2 + floor(StaticLevel * 0.04) Strength 2 + floor(StaticLevel * 0.04) Magic - floor(CurrentLevel * 0.04) - 2 Prayer - floor(CurrentLevel * 0.04) - 2 | |
Wizard blizzard/ Premade wiz blz'd |
1-6 | Visible | Hitpoints 5 Attack - floor(CurrentLevel * 0.02) - 3 Strength 1 + floor(StaticLevel * 0.06) | |
Blurberry special/ Premade blurb' sp. |
1-6 | Visible | Hitpoints 7 Attack - floor(CurrentLevel * 0.02) - 3 Strength 2 + floor(StaticLevel * 0.05) | |
Drunk dragon/ Premade dr' dragon |
1-6 | Visible | Hitpoints 5 Attack - floor(CurrentLevel * 0.02) - 3 Strength 2 + floor(StaticLevel * 0.05) | |
Keg of beer | 2-11 | Visible | Hitpoints 15 Attack - floor(CurrentLevel * 0.5) - 4 Strength 2 + floor(StaticLevel * 0.1) | |
Strength potion | 3-12 | Visible | Strength 3 + floor(StaticLevel * 0.1) | |
Strength mix | 3-12 | Visible | Hitpoints 3 per dose. Strength 3 + floor(StaticLevel * 0.1) Requires Barbarian training. | |
Combat potion | 3-12 | Visible | Attack 3 + floor(StaticLevel * 0.1) Strength 3 + floor(StaticLevel * 0.1) Provides the boosts of a normal attack and strength potion in one potion. | |
Combat mix | 3-12 | Visible | Hitpoints 6 per dose. Attack 3 + floor(StaticLevel * 0.1) Strength 3 + floor(StaticLevel * 0.1) Provides the boosts of a normal attack and strength potion in one potion. | |
Zamorak brew | 2-13 | Visible | Hitpoints - floor(StaticLevel * 0.12) Attack 2 + floor(StaticLevel * 0.2) Defence - floor(CurrentLevel * 0.1) - 2 Strength 2 + floor(StaticLevel * 0.12) Prayer floor(StaticLevel * 0.1) | |
Elder (-) | 4-13 | Visible | Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. | |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Elder potion | 5-17 | Visible | Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric. | |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Black warlock (item) | 4-18 | Visible | Strength 4 + floor(StaticLevel * 0.15) Can be used on another player. Boost affects the player it is used on. Acquired from the Hunter skill. | |
Black warlock mix | 4-18 | Visible | Strength 4 + floor(StaticLevel * 0.15) Also affects up to three players adjacent to the user, if used in a multicombat area. Acquired from the Hunter skill. | |
Bandages (Theatre of Blood) | 4-18 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 | |
Moonlight potion | 3-19 | Visible | Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3)) Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher. Only usable in Neypotzli. | |
Super strength | 5-19 | Visible | Strength 5 + floor(StaticLevel * 0.15) | |
Super str. mix | 5-19 | Visible | Hitpoints 6 per dose. Strength 5 + floor(StaticLevel * 0.15) Requires Barbarian training. | |
Divine super strength potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Stat draining for Strength is disabled for 5 minutes, meaning the player's Strength level will stay fully boosted. After the 5 minutes are over, Strength level will be restored to its base level. | |
Super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) | |
Divine super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted. After the 5 minutes are over, melee combat stats will be restored to their base level. | |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
Elder (+) | 6-21 | Visible | Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. | |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Dragon battleaxe | 10-21 | Visible | Attack - floor(CurrentLevel * 0.1) Defence - floor(CurrentLevel * 0.1) Ranged - floor(CurrentLevel * 0.1) Magic - floor(CurrentLevel * 0.1) Strength 10 + floor(LevelsDrained * 0.25) See dragon battleaxe for details. | |
Smelling salts | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |
Quests[edit | edit source]
Quests requiring Strength[edit | edit source]
Quest | Strength requirement |
Other skill requirements |
---|---|---|
Tale of the Righteous | 16 | 10 |
Darkness of Hallowvale | 40 | 22 , 5 , 20 , 26 , 32 , 33 |
Legends' Quest | 50 | 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 |
The Path of Glouphrie | 60 | 56 , 56 , 47 , 45 |
Quests rewarding Strength experience[edit | edit source]
Quest | Experience reward |
Strength requirement |
Other requirements |
---|---|---|---|
In Search of the Myreque | 600 | - | 25 |
In Aid of the Myreque | 2,000 | - | 25 , 15 , 7 |
Tai Bwo Wannai Trio | 2,500 | - | 15 , 30 , 5 |
The Fremennik Trials | 2,812 | - | 25 , 40 , 40 if crafting your own lyre |
Heroes' Quest | 3,075 | - | 55 , 53 , 53 , 25 , 50 |
Troll Romance | 4,000 | - | 28 |
Horror from the Deep | 4,662.5 | - | 35 |
Scorpion Catcher | 6,625 | - | 31 |
Roving Elves | 10,000 | - | 56 |
Waterfall Quest | 13,750 | - | - |
Dragon Slayer I | 18,650 | - | 32 |
Camelot training room | 20,000 | - | 45 , 65 |
Haunted Mine | 22,000 | - | 15 , 35 |
The Path of Glouphrie | 30,000 | 60 | 56 , 56 , 47 , 45 |
Total | 140,674.5 |
In addition, there is a chance that the Observatory Quest may award 875 Strength experience.
Skill choice[edit | edit source]
Upon completing any of the following quests, players may choose to allocate experience to Strength. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
Quest | Experience reward | Skills available | Skill requirements |
---|---|---|---|
X Marks the Spot | 300 | Any | None |
Client of Kourend | 500 twice | Any | None |
Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | 49 , 57 |
A Tail of Two Cats | 2,500 twice | Any skill above 30 | None |
The Great Brain Robbery | 5,000 | Any skill above 30 | 16 , 30 , 50 |
King's Ransom | 5,000 | Any skill above 50 | 65 |
Darkness of Hallowvale | 2,000 three times | Any skill above 30 | 5 , 20 , 22 , 32 , 33 , 40 |
A Taste of Hope | 2,500 three times | Any skill above 35 | 48 , 40 , 40 , 45 , 38 |
A Kingdom Divided | 10,000 twice | Any skill above 40 | 54 , 52 , 52 , 50 , 42 , 38 , 35 |
In Search of Knowledge (miniquest) | 10,000 | Any skill above 40 | None |
Curse of the Empty Lord (miniquest) | 10,000 | Any skill above 50 | Some players will need 31 |
Shadow of the Storm | 10,000 | 30 | |
Contact! | 7,000 twice | None | |
Dream Mentor | 15,000 | 32 , 85 , 61 , 40 , 49 , 5 , 65 , 60 , 55 | |
The Fremennik Isles | 10,000 twice | 20 , 40 | |
A Night at the Theatre | 20,000 four times | 90 recommended | |
One Small Favour | 10,000 twice | Any skill above 30 | 36 , 25 , 18 , 30 |
Recipe for Disaster (The final battle) | 20,000 | Any skill above 50 | 175 , 70 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36 |
Legends' Quest | 30,000 four times | | 107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50 |
Monkey Madness I | 35,000 & 20,000[sc 1] | None | |
Sins of the Father | 15,000 six times | Any skill above 60 | 62 , 60 , 56 , 52 , 50 , 50 , 49 |
Dragon Slayer II | 25,000 four times | 200 , 75 , 70 , 68 , 62 , 60 , 60 , 50 , 50 | |
Into the Tombs (miniquest) | 50,000 | 95 recommended | |
Monkey Madness II | 50,000 twice | 69 , 70 , 60 , 55 , 55 , 60 | |
Desert Treasure II - The Fallen Empire | 100,000 three times | 75 , 75 , 70 , 62 , 60 , 60 | |
Total | 1,046,300 |
- ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.
Level up messages[edit | edit source]
Changes[edit | edit source]
Date | Changes |
---|---|
4 January 2018 (update) |
The Strength skillguide now correctly states that you can access the Bandos room. |
16 April 2015 (update) |
Fixed a typo in the strength skill guide. |
See also[edit | edit source]
- Strength/Experience table, a list of all Strength experience sources
- Strength/Level up table, a list of all requirements and unlockables within the Strength skill
Combat | |||||
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Gathering | |||||
Production | |||||
Utility | |||||
Proposed skills |
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Related |