Strength

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Strength
Released 4 January 2001 (Update)
Also called Str
Members No
Type Combat
Statistics
Players with
99
596,525
as of 1 December 2024 - update
Players with
200M XP
1537
as of 22 November 2024 - update

Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by players over their Attack level because it raises max hit, helping to deal more damage compared to training Attack or Defence.

Strength level up - levels 2-49
The music that plays when achieving levels 2-49.
Strength level up - levels 50-99
The music that plays when achieving levels 50-99.

Combat[edit | edit source]

Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.

When fighting in the aggressive stance, 4*x Strength experience is granted per hit, where x is the amount of damage dealt. Fighting using the controlled stance, however, grants 1.33*x Strength experience per hit, where x is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the Hitpoints skill is calculated.

The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills when in the controlled stance.

Fighting aggressively[edit | edit source]

In order to efficiently gain experience in Strength, players must choose the aggressive attack style. Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively.

Strength bonus[edit | edit source]

Almost all weapons, as well as some other equipment, grant players a Strength bonus. This bonus, represented as a single numerical value, represents the sum of all bonus Strength from worn equipment. A +1 increase in Strength bonus IS NOT equivalent to +1 Strength skill, but is rather an indicator of the ability of weapons and armour to increase a player's maximum damage. For example, at a Strength skill of 20, going from 0 to 16 total Strength bonus will result in an increase of 1 to a player's max hit. To increase max hit by 1 more based solely on Strength bonus, a Strength bonus of 39 would be needed. Also note that increasing your Strength bonus makes it so that you require less overall Strength to achieve a greater max hit. See Calculating your maximum melee hit for more details on how Strength bonus influences the max hit calculation.

Generally speaking, more powerful weapons like two-handed swords have a significantly higher Strength bonus than weaker weapons like daggers made of the same metal. Similarly, the stronger the metal, the higher the Strength bonus. For example, rune weapons tend to have higher Strength bonus than mithril weapons, which tend to have a higher Strength bonus than iron weapons.

Other Strength bonuses[edit | edit source]

In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:

Head slot
Bonus Items
+2 Zombie helmet
+3 Berserker helm, Helm of neitiznot, Obsidian helmet,

Blue moon helm, Eclipse moon helm

+4 Inquisitor's great helm, Blood moon helm
+5 Serpentine helm (magma, tanzanite)
+6 Neitiznot faceguard
+8 Torva full helm
Cape slot
Bonus Items
+1 Mixed hide cape, Mythical cape, Mythical max cape
+4 Fire cape, Fire max cape
+8 Infernal cape, Infernal max cape
Neck slot
Bonus Items
+1 Beads of the dead
+2 Dragonbone necklace, Bonecrusher necklace
+6 Amulet of the damned, Amulet of glory (t), Amulet of power (t), Amulet of avarice
+7 Berserker necklace (or)
+8 Amulet of fury (or), Amulet of blood fury
+10 Amulet of strength (t), Amulet of torture (or)
+12 Amulet of rancour
Torso slot
Bonus Items
+2 Mixed hide top, Blue moon chestplate
+3 Obsidian platebody, Eclipse moon chestplate
+4 Inquisitor's hauberk, Bandos chestplate, Fighter torso, Blood moon chestplate
+6 Torva platebody
Shield slot
Bonus Items
+1 Steel defender
+2 Black defender, Book of war
+3 Mithril defender
+4 Adamant defender
+5 Rune defender (t), Toktz-ket-xil
+6 Dragon defender (t)
+7 Dragonfire shield
+8 Avernic defender
Legs slot
Bonus Items
+1 Fremennik kilt, Obsidian platelegs, Blue moon tassets, Eclipse moon tassets
+2 Inquisitor's plateskirt, Bandos tassets, Blood moon tassets
+4 Torva platelegs
Hands slot
Bonus Items
+1 Hardleather gloves, Karamja gloves 1, Karamja gloves 2, Karamja gloves 3, Karamja gloves 4,

Shayzien gloves (2), Crab claw

+2 Black spiky vambraces, Blue spiky vambraces, Bronze gloves, Chaos gauntlets, Cooking gauntlets, Goldsmith gauntlets, Green spiky vambraces, Klank's gauntlets, Red spiky vambraces, Spiky vambraces, Steel gauntlets, Shayzien gloves (3), Shayzien gloves (4)
+3 Iron gloves, Shayzien gloves (5)
+4 Steel gloves
+5 Black gloves
+6 Combat bracelet, Mithril gloves
+7 Adamant gloves, Regen bracelet, Granite gloves
+8 Rune gloves
+9 Dragon gloves
+12 Barrows gloves
+14 Ferocious gloves
Feet slot
Bonus Items
+1 Adamant boots, Fremennik sea boots 4, Decorative boots (gold)
+2 Climbing boots (g), Mixed hide boots, Rune boots, Gilded boots
+3 Guardian boots, Granite boots, Echo boots
+4 Spiked manacles, Dragon boots (g), Aranea boots
+5 Primordial boots
Ring slot
Bonus Items
+2 Ring of shadows
+4 Brimstone ring, Berserker ring
+6 Bellator ring
+8 Berserker ring (i)
+12 Ultor ring

Levels[edit | edit source]

In order to wield equipment, an Attack or Defence level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:

Equipment Strength Level Other level
requirements
Notes
Strength 1
Strength 1
Strength 5
Strength 10
Strength 10
Strength 20
Strength 30
Strength 40
Strength 60
Strength 5 Attack 10
Strength 5 Attack 10
Strength 10 Attack 20
Strength 15 Attack 30
Strength 20 Attack 40
Strength 30 Attack 60 Requires completion of the Regicide quest.
Strength 35 Attack 70
Agility 50
Requires completion of the Hard Western Provinces Diary.
Strength 40 Attack 60 Requires completion of The Great Brain Robbery quest.
Strength 50 Attack 50
Strength 50 Defence 50
Strength 60
Strength 70 Attack 70
Strength 70 Attack 70
Strength 70 Attack 70
Strength 75 Attack 70 Blood moon armour requires Defence 50 .
Strength 75 Attack 75
Strength 80 Attack 80
Strength 90 Attack 80

Temporary boosts[edit | edit source]

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Attack Attack 2
Defence Defence - 1
Prayer Prayer 1
0-3 Visible Hitpoints Hitpoints 1
Attack Attack -4
Strength Strength 1 + floor(StaticLevel * 0.02)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.06) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
1 Visible Hitpoints Hitpoints 1
Attack Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1
Agility Agility 1
1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
3 Visible Mining Mining 1
Attack Attack - floor(Currentlevel * 0.06) - 1
Defence Defence - floor(Currentlevel * 0.8) - 2
Ranged Ranged - floor(Currentlevel * 0.06) - 1
Magic Magic - floor(Currentlevel * 0.05) - 1
Prayer Prayer - floor(StaticLevel * 0.06) - 1
Agility Agility - floor(Currentlevel * 0.09) - 3
Herblore Herblore - floor(Currentlevel * 0.06) - 1
1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Attack Attack - floor(Currentlevel * 0.05) - 3
Strength Strength 1 + floor(StaticLevel * 0.04)
1-5 Visible Attack Attack - (CurrentLevel * 0.02) - 3
Hitpoints Hitpoints +5
Strength Strength 1 + floor(StaticLevel * 0.05)
2-5 Visible Attack Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic Magic - floor(CurrentLevel * 0.04) - 2
Prayer Prayer - floor(CurrentLevel * 0.04) - 2
1-6 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.06)
1-6 Visible Hitpoints Hitpoints 7
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
1-6 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
2-11 Visible Hitpoints Hitpoints 15
Attack Attack - floor(CurrentLevel * 0.5) - 4
Strength Strength 2 + floor(StaticLevel * 0.1)
3-12 Visible Strength Strength 3 + floor(StaticLevel * 0.1)
3-12 Visible Hitpoints Hitpoints 3 per dose.
Strength Strength 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
3-12 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
2-13 Visible Hitpoints Hitpoints - floor(StaticLevel * 0.12)
Attack Attack 2 + floor(StaticLevel * 0.2)
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer Prayer floor(StaticLevel * 0.1)
4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Strength Strength 4 + floor(StaticLevel * 0.15)
Can be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
4-18 Visible Strength Strength 4 + floor(StaticLevel * 0.15)
Also affects up to three players adjacent to the user, if used in a multicombat area.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
3-19 Visible Attack Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore Herblore
Attack Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore Herblore
Defence Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore Herblore
Defence Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore Herblore
Defence Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore Herblore
Strength Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore Herblore
Strength Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore Herblore
Prayer Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3))
Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher.
Only usable in Neypotzli.
5-19 Visible Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Hitpoints Hitpoints 6 per dose.
Strength Strength 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Stat draining for Strength is disabled for 5 minutes, meaning the player's Strength level will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
10-21 Visible Attack Attack - floor(CurrentLevel * 0.1)
Defence Defence - floor(CurrentLevel * 0.1)
Ranged Ranged - floor(CurrentLevel * 0.1)
Magic Magic - floor(CurrentLevel * 0.1)
Strength Strength 10 + floor(LevelsDrained * 0.25)
See dragon battleaxe for details.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Quests[edit | edit source]

Quests requiring Strength[edit | edit source]

Quest Strength
requirement
Other skill requirements
Tale of the Righteous Strength 16 Mining 10
Darkness of Hallowvale Strength 40 Thieving 22 , Construction 5 , Mining 20 , Agility 26 , Crafting 32 , Magic 33
Legends' Quest Strength 50 Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 , Prayer 42 , Smithing 50 , Thieving 50 , Woodcutting 50
The Path of Glouphrie Strength 60 Slayer 56 , Thieving 56 , Ranged 47 , Agility 45

Quests rewarding Strength experience[edit | edit source]

Quest Experience
reward
Strength
requirement
Other requirements
In Search of the Myreque 600 - Agility 25
In Aid of the Myreque 2,000 - Crafting 25 , Mining 15 , Magic 7
Tai Bwo Wannai Trio 2,500 - Agility 15 , Cooking 30 , Fishing 5
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Heroes' Quest 3,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Troll Romance 4,000 - Agility 28
Horror from the Deep 4,662.5 - Agility 35
Scorpion Catcher 6,625 - Prayer 31
Roving Elves 10,000 - Agility 56
Waterfall Quest 13,750 - -
Dragon Slayer I 18,650 - Quest points 32
Camelot training room

(Miniquest)

20,000 - Magic 45 , Defence 65
Haunted Mine 22,000 - Agility 15 , Crafting 35
The Path of Glouphrie 30,000 Strength 60 Slayer 56 , Thieving 56 , Ranged 47 , Agility 45
Total 140,674.5

In addition, there is a chance that the Observatory Quest may award 875 Strength Strength experience.

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Strength. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
Dream Mentor15,000Strength Defence Magic Ranged Hitpoints Agility 32 , Combat level 85 , Crafting 61 , Defence 40 , Firemaking 49 ,
Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
The Fremennik Isles10,000 twiceAttack Strength Defence Hitpoints Construction 20 , Agility 40
A Night at the Theatre20,000 four timesAttack Strength Defence Magic Ranged Hitpoints Combat level 90 recommended
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest30,000 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Monkey Madness I35,000 & 20,000[sc 1]Attack Strength Defence Hitpoints None
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 ,
Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Into the Tombs
(miniquest)
50,000Attack Strength Defence Magic Ranged Hitpoints Combat level 95 recommended
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
Desert Treasure II - The Fallen Empire100,000 three timesAttack Strength Defence Magic Ranged Hitpoints Prayer Firemaking 75 , Magic 75 , Thieving 70 , Herblore 62 , Runecraft 60 , Construction 60
Total1,046,300
  1. ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.

Level up messages[edit | edit source]

This article on a skill has an associated transcript page for level up messages.
Click here for the transcript.

Changes[edit | edit source]

Date Changes
4 January 2018
(update)

The Strength skillguide now correctly states that you can access the Bandos room.

16 April 2015
(update)

Fixed a typo in the strength skill guide.

See also[edit | edit source]