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Mod Hew
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Jagex | |||||||||||||||||||
Role | Design Team Leader | ||||||||||||||||||
Team | Game Design Content Development | ||||||||||||||||||
Project | RuneScape Stellar Dawn | ||||||||||||||||||
Employed | 2008 ─ 2015 | ||||||||||||||||||
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u/RS_Hew | |||||||||||||||||||
Mod Hew was a content developer and later game designer at Jagex. He worked as a content developer for just over a year, tying up the Fremennik quest series, and then became a designer in 2009 before moving on to the role of design team leader in 2013. During this time, he was also product owner for the various microtransactions in the game, and worked on other Jagex projects including Stellar Dawn.[1]
He has appeared in various videos and Q&As about Divination, whose design he led, as well as writing a development diary about Tools for Games[2] and one about the Evolution of Combat beta.[3]
Roles[edit | edit source]
Role | Date |
---|---|
Content Developer | 2008 ─ 2009 |
Designer | 2009 ─ 2013 |
Design Team Leader | 2013 ─ 2015 |
Contributions[edit | edit source]
- Fremennik Province Achievement Diary
- Glorious Memories
- Iron smelting improvements
- Faruq's Tools for Games
- Quest list filtering
- Blood Runs Deep
- Goblin Raids and Goblin Village graphical update (design)
- Kalphite King (design)
- Triskelion Treasures (design)
- Divination (lead design; with Ana and Krista)
Media appearances[edit | edit source]
References[edit | edit source]
- ^ Mod Hew. Farewell from Mod Hew. Community Home Forums. 12 August 2015. (Archived from the original on 8 August 2017.)
- ^ Mod Hew. "Tools for Games." 7 May 2009. (Archived from the original on 21 May 2009.) Developers' Blogs.
- ^ Mod Hew. "Changes for a Better Beta." 13 July 2012. RuneScape News.
RuneScape | |
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Former |