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Saniboch
Saniboch | |||||||||||||||||||
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Release | 17 January 2005 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Race | Human | ||||||||||||||||||
Quest | No | ||||||||||||||||||
Location | Brimhaven Dungeon entrance | ||||||||||||||||||
Gender | Male | ||||||||||||||||||
Options | Talk-to, Pay, Examine | ||||||||||||||||||
Examine | Looks like he wants money. | ||||||||||||||||||
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Advanced data | |||||||||||||||||||
NPC ID | 1595 | ||||||||||||||||||
Links | MRND1595 | ||||||||||||||||||

Saniboch is a tribesman responsible for guarding the entrance to Brimhaven Dungeon. Players without Karamja gloves 3/4 must pay him 875 coins to gain entrance.
Saniboch gives some general advice about the monsters inside the dungeon, but his skills in Agility and Woodcutting are too low to make much progress and he is unaware of the stronger beasts.
According to Herman's book, the Wise Old Man once ventured onto Karamja when he was young, where he advised one of the island's tribes to charge for entry to the dungeon. Saniboch mentions that he has an unnamed employer.
If asked about the tree that is growing on the entrance, Saniboch will say that his employer told him that is an uncommon tree called the Fyburglars tree.
Dialogue[edit | edit source]
Update history[edit | edit source]
- patch 24 June 2013 (Update):
- A skin colouring issue on Saniboch has been fixed.
- update 17 January 2005 (Update):
- Added to game.
- To venture deeper into the dungeon there are some small woodcutting and agility level requirements. Head west from Brimhaven and speak to Saniboch. He will charge you 875 coins to gain entrance to the dungeon.
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