Transcript of Within the Light
Talking to Arianwyn[edit | edit source]
First time[edit | edit source]
- Arianwyn: Player, just the person we need.
- Player: What's wrong, Arianwyn?
- Arianwyn: Do you remember Thorgel?
- Player: Of course, he's the dwarf who tunneled into the back of the Temple of Light.
- Arianwyn: Yes, him. Following your quest to enable the temple's defences, he stayed there to guard the Death Altar.
- Player: Thorgel is working with us now?
- Arianwyn: Yes, he has decided to join our cause and looks to help remove threats from our lands, so that he and his men can return safely to Keldagrim. Who knows what the mourners would do to them...or the Underground Pass, for that matter.
- Player: That's great news for everyone, but why did you ask if I remembered him?
- Arianwyn: Because he has just sent word via messenger that something is going on down in the temple.
- Player: The Death Guard have made it through the defences?
- Arianwyn: No, no. This is something different entirely. It appears there may be more to this temple than meets the eye. Are you ready to help us again?
- (Quest Overview interface opens.)
- Not Right Now
- Player: I'm sorry, Arianwyn, I can't deal with this right now.
- Arianwyn: Hurry back when you have a moment. This investigation is too important to ignore.
- Accept Quest
- (Continues below.)
- Not Right Now
- Player: Okay, I'll help. What exactly am I helping with?
- Arianwyn: As I was saying, Thorgel has reported that something has happened at the point where the light merges in the temple. It is of vital importance that we investigate.
- Player: WE investigate?
- Arianwyn: Yes, this discovery could be linked to the elder elves' whereabouts - they disappeared after building the temple. It is too important for me to ignore, so I'm coming with you.
- Player: Great, except you seem to be forgetting something. You said none of your elves have managed to get past the Death Guard.
- Arianwyn: You forget the great resource we have gained recently: you. You can walk freely through their outpost and into the tunnels to the temple. With the temple's defences in place, it should be safe to use elven magic in there.
- Player: Elven magic? Sounds like you're forming a plan here without me - fill me in!
- Arianwyn: The plan isn't quite complete yet. We'll need a few things to make this work...
- Arianwyn: First, you've got to get me a disguise - whatever you wear to get into their outpost.
- Player: Okay, it should be easy enough to get another set of mourner gear at Arandar or in the Death Guard outpost.
- Arianwyn: Don't forget you'll still need an outfit yourself.
- Player: So a full set of mourner gear for both of us. What's next?
- Arianwyn: That should give us options if, Seren forbid, we get spotted by the Death Guard. Second, we'll need a distraction. We could teleport in without one, but I foresee capture if we try. Elven magic will not be subtle and the Death Guard are always on alert.
- Player: So what do you suggest?
- Arianwyn: You know the area better than I, so this one is down to you. If we have an ally in the outpost, then use them.
- Player: Hmm, okay. I'll have a think on that. What is the last thing we need?
- Arianwyn: The last thing is a method of getting to the Temple of Light. You'll have to bind a teleport crystal to the location we'll be teleporting to.
- Player receives blank teleport crystal.
- Arianwyn hands you a blank teleport crystal.
- Arianwyn: I know you've not tried crystal chanting before, but I've already prepared this one, so most of the work is done. The most skilled of us can chant pitches beyond what human ears can hear, and thus shape seeds into forms of our choosing.
- Arianwyn: As shape and form doesn't matter here, you'll only need a basic chant. Sing into the seed when you're in the area we need to teleport into - the harmonic feedback in the area will be enough for it to bind to that location. If you accomplish this I can strengthen it to carry us both close to the doors of the Temple of Light.
- Player: I'll get to sorting out our departure.
- Arianwyn: May Seren's song guide you. I'll finalise things here to make sure Lletya is secure in my absence.
Again, after declining[edit | edit source]
- Arianwyn: Ah, the return of Player! Have you thought about helping us yet?
- (Continues above.)
Again, after accepting[edit | edit source]
- What would you like to say?
- About those tasks I need to do...
- Player: About those tasks I need to do...
- Arianwyn: Well, as you can see, I'm not disguised. You might want to sort that out.
- (If the player doesn't have a mourner outfit to give:)
- Player: Oh, yes, I'd better get to Arandar and grab a set of mourner gear for you.
- (Continues below.)
- (If the player has a mourner outfit to give:)
- Player: And sort it out, I have! I've got a complete mourner outfit here all ready for you.
- Arianwyn: Thanks, is it okay if I take it off your hands now?
- What would you like to say?
- Sure, take it now.
- Player: Sure, take it now.
- Arianwyn gets into the mourner outfit.
- Arianwyn: I think I look quite the part now.
- (Continues below.)
- No, I'm going to keep it.
- Player: No, I'm going to keep it.
- Arianwyn: Okay, but we can't leave until you've given me a complete mourner outfit.
- (Continues below.)
- Sure, take it now.
- Arianwyn: I've not had the enchanted teleport crystal from you yet. Did you chant it?
- (If the player hasn't enchanted the blank teleport crystal:)
- Player: I knew I forgot something. No worries, I'll get down there as soon as I can to enchant the blank teleport crystal.
- (Continues below.)
- (If the player has enchanted the blank teleport crystal:)
- Player: I tried my best. It seemed to get some feedback from the area - I hope it is enough?
- Player has enchanted teleport crystal removed from them.
- Arianwyn: Wow, not bad for your first chant. It seems to have been bound to the area enough for me to strengthen it.
- Arianwyn: [sic]
- Arianwyn: I doubt you heard that, did you? You've shown promise, though. Perhaps I could have Eluned teach you more in the future.
- (If the player has given a mourner outfit to Arianwyn and if they attempted to enchant the teleport crystal with the gas mask on previously:)
- Player: Wait, how did you chant with that gasmask on?
- Arianwyn: It's not easy to do. I don't want to chant upon my own horn, but there are few that can match me.
- Player: Show off, I thought my chanting was pretty good.
- (Continues below.)
- Player: So the crystal will carry us both now?
- Arianwyn: Definitely. Nice job.
- (Continues below.)
- Arianwyn: You've not mentioned a distraction to me. Did you find an ally who can help us on the inside?
- (If the player hasn't yet enlisted the help of the gnome inventor:)
- Player: No, I'm still working on that. I'll let you know as soon as it's sorted.
- (Continues below.)
- (If the player has enlisted the help of the gnome inventor:)
- Player: Yes. The Death Guard has a captive gnome inventor who's agreed to create a distraction. I've had his help before.
- Arianwyn: A gnome? Can he be trusted? What did it take to get his help?
- Player: I'll trust him because he trusted me to put in a good word with the head mourner to set him free.
- Arianwyn: Well, okay, I'll trust your decision. Are you actually going to help the gnome out, though?
- (If the player has not spoken to the Head Mourner about releasing the gnome inventor:)
- Player: I might get around to doing it...
- Arianwyn: Fair enough. I can't imagine he'll wait forever for the trust to be returned, though, so do it before we are finished, if you are intending to.
- (Continues below.)
- (If the player has spoken to the Head Mourner about releasing the gnome inventor:)
- Player: Yes, in fact, I've already had a word with the head mourner and he's considering it.
- Arianwyn: You didn't waste any time doing that, did you? Let's hope your good deed pays off for us.
- (Continues below.)
- (If the player still has tasks left to do:)
- Arianwyn: Try to get the tasks done as soon as possible - time is wasting.
- (If the player has completed all tasks:)
- Arianwyn: Great news! That's all the tasks complete! I guess thanks are in order.
- Player: I'd say so. Are we ready to go?
- Arianwyn: Well, we've got everything we need. I'm ready to go, are you?
- What would you like to say?
- I'm ready, let's go.
- Player: I'm ready, let's go.
- (If the player is not wearing the full Mourner outfit:)
- Arianwyn: Wait, where's your disguise? You'll need to be dressed as a mourner too, else you'll give us away if anyone were to see!
- Player: Good point. I suppose I'd better sort out a disguise for myself.
- Arianwyn: I'll be here when you're ready.
- (If the player is wearing the full Mourner outfit:)
- Arianwyn: Okay, the enchanted teleport crystal should link the two of us temporarily. You go first and quickly feedback if the coast is clear. If it is, I'll be able to use the remaining power to teleport in after you.
- Player: Got it - send me first to get eaten by dark beasts.
- The player is teleported to the Temple of Light entrance.
- Player: Okay, Arianwyn, it looks clear!
- Arianwyn teleports to the Temple of Light entrance.
- Player: You made it! Welcome to the Temple of Light! Follow me, I'll take you through to Thorgel.
- Arianwyn: Okay, I'm with you.
- Let me do a few things first.
- Player: Let me do a few things first.
- I'm ready, let's go.
- Remind me about what has happened so far.
- Player: Remind me about what has happened so far.
- Arianwyn: You are the one who has got us this far and you're saying you've forgotten?
- Player: Of course not, it's just that so much has happened....
- Arianwyn: Fine, then. What would you like your memory refreshing about?
- What would you like to say?
- The Death Guard and mourners.
- Player: The Death Guard and mourners.
- Arianwyn: Well, where to start? For one thing, they are, in fact, one and the same. The Death Guard are a group of dark elves obsessed with bringing the Dark Lord back to our lands. They used King Lathas's greed against him - Lathas wants to conquer Camelot and saw helping the Death Guard as a way of doing so.
- Player: Ah, yes, I'm remembering now...and you opened the sealed message I was carrying, which exposed Lathas as a traitor to me.
- Arianwyn: That's right, but Lathas himself seems to have been used. While it was he who had Tyras killed...and who staged the plague to stop the threat of Iban on Ardougne, it turns out the Death Guard are just using him.
- Player: Yes, I recall them saying they overstated the threat so as to scare him into faking the plague and handing over West Ardougne for them to run.
- Arianwyn: And in doing so, they set up the outpost beneath West Ardougne and, over time, that's granted them access to the caverns below, where they hope to find the Temple of
- Player: Great, thanks for that reminder, Arianwyn.
- Arianwyn: No problem, Player. Anything else?
- (Shows the previous options.)
- The Temple of Light.
- Player: The Temple of Light.
- Arianwyn: As we both know, the temple is, in fact, a massive safeguard to protect the Death Altar.
- Player: And that's it?
- Arianwyn: In my opinion, no. The temple is a testament to elven craftsmanship. Although it protects the altar, there has to be more to it. Our great ancestors - the elder elves who founded Prifddinas - are the ones who built it.
- Player: The elder elves?
- Arianwyn: You only need to look at the temple to see their skill was on a different level to our own. With all the threats of the Dark Lord, the dark elves and the dangers beyond Arandar, the elders disappeared, along with the city of Prifddinas.
- Player: What do you mean? How can a city disappear?
- Arianwyn: A good question, Player. Our great capital no longer exists - it just disappeared from the map along with the elders. I fear it lost forever.
- Player: I'm still confused! How can a city just disappear?
- Arianwyn: I don't have that answer for you; good or evil may be behind its disappearance. I hope only to find it once more, if it even still exists.
- Player: But what of the mourners heading over Arandar - I've seen them come from out of Prifddinas's east gate!
- Arianwyn: I've studied their movements extensively, Player. Are you sure they really came out of that gate?
- Arianwyn: Anything else?
- (Shows the previous options.)
- That's all, thanks.
- Player: That's all, thanks.
- The Death Guard and mourners.
- Actually, don't worry.
- Player: Actually, don't worry.
- About those tasks I need to do...
Ally[edit | edit source]
Talking to the gnome at the Death Guard HQ[edit | edit source]
- Select an option
- Talk about Within the Light.
- Gnome: What are you after now?
- Player: Calm down. I just need to talk to you about something.
- Gnome: You brought toad crunchies?
- If player has some toad crunchies:
- Player: Maybe...
- If player doesn't have toad crunchies:
- Player: Well, no, I didn't. Sorry.
- Gnome: Oh, come on. This nail-and-prune stew gets old after a while, you know.
- Player: Listen! Will you let me finish?
- If player has some toad crunchies:
- Gnome: Can I have those toad crunchies yet?
- What would you like to say?
- Fine, have them.
- Player has toad crunchies removed from them.
- Gnome: Thanks!
- Gnome: Mmm, delicious!
- (Continues below.)
- Not yet.
- Player: Not yet, let me finish.
- Fine, have them.
- Gnome: Fine, fine, get on with it.
- Player: Getting straight to the point, I need a favour...and you've been helpful in the past.
- Gnome: What favour?
- Player: Let's just say I need to get my 'friend' down here and he hasn't got the clearance. I'm going to try teleporting directly into the caves, bypassing all the security.
- If player has some toad crunchies:
- Gnome: Can I have those toad crunchies yet?
- What would you like to say?
- Fine, have them.
- Player has toad crunchies removed from them.
- Gnome: Thanks!
- Gnome: Mmm, delicious!
- (Continues below.)
- Not yet.
- Player: Not yet, let me finish.
- Fine, have them.
- Gnome: Why do I get the feeling you're not really one of these guys?
- What would you like to do?
- Tell the truth.
- Player: Alright, I'm not with these guys really. What I'm trying to do could stop some seriously bad things happening. Are you going to help the side of good?
- (Continues below.)
- Stay undercover.
- Player: How dare you assume such things! Do I need to get my torture feather out again? My friend just needs to get in so he can further the Death Guard's plan a little faster.
- (Continues below.)
- Tell the truth.
- Gnome: Fine, but on one condition.
- Player: Let's have it. No, wait, let me guess: toad crunchies?
- Gnome: No, freedom. My freedom.
- Player: Okay, how about this... You just cause as much trouble as you can here, doing whatever you want to distract these guys while I sneak in. In return, I'll have a word with the head mourner about releasing you.
- Gnome: I suppose we have a deal. I can't see if you speak to him really - you could just walk out - so I've no choice but to trust you'll keep your word.
- I'm just here to talk.
- (See the transcript for Mourning's End Part I § Afterwards.)
- Talk about Within the Light.
Talking to the gnome again[edit | edit source]
- Select an option
- Talk about Within the Light.
- Gnome: I was just thinking about starting to make trouble here. Did you speak with the head mourner about my release?
- Player: No, not yet, but I might get around to it sometime.
- Gnome: Sometime? I'm trusting you here!
- I'm just here to talk.
- (See the transcript for Mourning's End Part I § Afterwards.)
- Talk about Within the Light.
Head Mourner[edit | edit source]
Talking to the Head Mourner without wearing full Mourner gear or while wearing non-regulation items:
- Head Mourner: What are you doing here human?!?
- Head Mourner: Guards!
- Mourner: Die human scum!
- Mourner attacks you
Talking to the Head Mourner while wearing full Mourner gear and no non-regulation items:
- What would you talk about?
- Talk about the gnome.
- Head Mourner: What do you want?
- Player: Nothing major, I hope. I was just thinking about the gnome inventor we've been holding captive.
- Head Mourner: Since when is your place to think?
- Player: I think what I have to say is important, sir? It's just about the gnome, and having him so close to operations here. What if someone were to sneak in and see him?
- Head Mourner: Sneak in?
- Player: Imagine if a curious child or thief managed to get down here and spotted him. He's the only evidence that our operations here aren't quite legitimate, if you see what I mean.
- Head Mourner: Well, I can see that it wouldn't look good, but are you silly enough to think out security measures can be breached?
- Player: It is entirely theoretical, but all loose ends must be removed to ensure success, don't you agree. Plus the gnomes have magicks of their own.
- Head Mourner: Hmm, that's true. We do have to be careful. What do you think we should do with the prisoner?
- What would you like to do?
- We should release him.
- Player: We should release him.
- Head Mourner: Release? That may be a bit drastic, don't you think?
- Player: Maybe so, but we can't risk him being found imprisoned against his will, surely?
- Head Mourner: Okay, you make a good point. I will consider it.
- Player: Okay, I'll leave you to it.
- Just make sure he's watched.
- Player: Just make sure he's watched.
- Head Mourner: He is being watched! Enough of this.
- Player: Okay, I'll leave you to it.
- We should release him.
- What would you like to do?
- Report in.
- Head Mourner: Any news yet on our missing dig crews?
- Player: No, I have looked everywhere, but I can see no sign of them.
- Head Mourner: This is not good news, did you find anything else down there?
- Player: Nothing other than the beasts you spoke of.
- Head Mourner: I must ask you to return to the search and remember if you see anything elven-made down there you must let me know. After all that is what we are here for.
- Player: I'll come to you as soon as I dig anything up.
- Talk about the gnome.
Talking to the Head Mourner again[edit | edit source]
- If you have already requested the gnome's release:
- Head Mourner: I've got no time for you, I'm sorry. I need to focus on my missing dig crews. Yes, I'm still considering your proposal to release the gnome.
- If you have not requested the gnome's release:
- (Same as above)
Talking to the gnome again[edit | edit source]
- Gnome: I was just thinking about starting to make trouble here. Did you speak with the head mourner about my release?
- If you have already requested the gnome's release:
- Player: Yes, already done, my short friend. I put in a good word and suggested we release you after your help.
- Gnome: And?
- Player: He's considering it. Stay positive!
- If you have not requested the gnome's release:
- Player: No, not yet, but I might get around to it sometime.
- Gnome: Sometime? I'm trusting you here!
Crystal chanting[edit | edit source]
At the Mourner Headquarters[edit | edit source]
If you attempt to enchant the blank teleport crystal outside of the Mourner HQ basement:
- The crystal doesn't seem to respond at all here.
If you attempt to enchant the blank teleport crystal inside of the Temple of Light:
- The power of the Temple of Light is too much for the crystal. Perhaps you should try outside...
If you attempt to enchant the blank teleport crystal inside of or too close to the Mourner HQ basement:
- Player: I think it might be dangerous to chant here; this destination would be too close to the Death Guard's base.
If you attempt to enchant the blank teleport crystal outside of the Temple of Light too far from but near a suitable spot:
- Player: This area seems suitable. I just need to find an area closer to the temple, but not so close that the shadows will attack.
If you attempt to enchant the blank teleport crystal at a suitable spot while wearing a Gas mask:
- Player: I'm not going to be able to sing well wearing this gas mask - I'd better take it off.
If you attempt to enchant the blank teleport crystal at a suitable spot while not wearing a Gas mask:
- Player: This would make for a great teleport spot! I guess I'll try singing at this crystal now.
- Two Mourners stand inside of Mourner HQ near the walls
- Mourner (#1): Can you hear that?
- Mourner (#2): My ears! It hurts!
- One Mourner starts banging his head against wall
- Mourner (#1): Argh, make it stop!
- Back to the Mourner Tunnels
- Player: That seemed to work - I must have an enchanting singing voice.
If you interrupt the above cutscene
- Player: It was hard to concentrate for that long; I'll have to try again later.
Returning to Arianwyn[edit | edit source]
Arianwyn[edit | edit source]
If you have lost the Blank teleport crystal[edit | edit source]
- Player: Sorry to bother you, Arianwyn, but I've lost that teleport crystal you gave me.
- Arianwyn: Please be more careful with this one. Do you need anything else?
- (Continues above.)
After completing all three tasks[edit | edit source]
- Player: Hey, Arianwyn, are you ready to teleport to the Temple of Light?
- (Continues above.)
(If the player wanders too far away from the entrance of the Temple of Light, but still at a distance from the Mourner Tunnels:)
- Arianwyn: Player, we've got to stay focused here. I suggest you lead me the correct way to Thorgel, else I'll have to leave for Lletya.
(Talking to Arianwyn while away from the Temple of Light:)
- Arianwyn: Let's talk properly when we are going the right way. Lead me to the Temple of Light, else I'll have to head back to Lletya.
If you wander even farther away—too close to the entrance of the Mourner Tunnels:
- Arianwyn teleports to Lletya
- Arianwyn: Sorry, Player, we've been wandering too far in the wrong direction. I'm going back to Lletya - meet me there when you want to attempt this journey again.
If you teleport out of the Temple of Light:
- Arianwyn: Player, we've got to stay focused here. I suggest you lead me the correct way to Thorngel, else I'll have to leave for Lletya.
- Arianwyn teleports to Lletya
- Arianwyn: Sorry, Player, we've been wandering too far in the wrong direction. I'm going back to Lletya - meet me there when you want to attempt this journey again.
Attacks by shadows[edit | edit source]
As Arianwyn attacks shadows, he may say any of the following at random:
- Arianwyn: I'll handle this one!
- Arianwyn: Leave this place!
- Arianwyn: Allow me!
- Arianwyn: Shadow begone!
At the Temple of Light[edit | edit source]
Talking to Arianwyn[edit | edit source]
- Arianwyn: Wow, I can't believe I'm actually here. This is elven history!
- What would you like to say?
- Talk about what's happened so far.
- (Same as above.)
- So, what do you think of the temple?
- Player: So, what do you think of the temple?
- Arianwyn: It's amazing, and complicated to say the least. Where do we go next?
- (Outside the temple:)
- Player: The temple is to the west. Follow me and we'll go inside.
- Arianwyn: Okay, following you.
- (Inside the temple near the entrance:)
- Player: The crystal here is familiar, I remember going up the stairs near it - let's go.
- Arianwyn: Okay, lead the way.
- (First floor of the temple at the top of the stairs near the entrance:)
- Player: Ah, I remember this area...I went south. There is a small staircase that we need to climb up.
- Arianwyn: Okay, following you.
- (Second floor of the temple:)
- Player: Next we go north - the stairs there lead down towards where Thorgel is.
- (Final room of the temple and other areas within the temple:)
- Player: Thorgel's on the bottom floor of the temple in the room on the west side. Let's head there.
- Arianwyn: Okay, lead the way.
- Can you leave me alone?
- Player: Can you leave me alone?
- Arianwyn: Fine, but this will need investigating further. Come get me again in Lletya when you're ready to finish up.
- Arianwyn teleports to Lletya
- Talk about what's happened so far.
At the Death Altar[edit | edit source]
Reaching Thorgel[edit | edit source]
Investigating the energised pillar before talking to Thorgel[edit | edit source]
- Player: I'm not sure it's wise to do that until I've brought Arianwyn to Thorgel.
Meeting Thorgel[edit | edit source]
- What would you like to talk about?
- Within the Light.
- (Continues below.)
- Getting another shopping list.
- (See the transcript for Mourning's End Part II.)
- Within the Light.
- Player: We made it! And both still in one piece too.
- Thorgel: Wow, I can't believe you got Arianwyn here safely. I never thought I'd see the day.
- Player: Thanks. I guess I should leave you to fill him in on the news.
- Thorgel: Much appreciated, Player, he will probably have something for you to do while we catch up, so I'll let you speak with him first.
Talking to Arianwyn[edit | edit source]
- Arianwyn: I'm going to speak with Thorgel and let him update me on the situation down here.
- Player: No problem. Do you need me to do anything?
- Arianwyn: Yes, if you wouldn't mind taking a quick look at the pillar itself. The energy from it didn't seem dangerous to you, so I imagine you can touch it. Let us know your findings, if any.
- Player: I'll get right on it.
Investigating the energised pillar[edit | edit source]
- The pillar seems to do no harm. The energy it produces reminds you of the power crystal in the Temple of Light.
Talking to Thorgel after investigating the energised pillar[edit | edit source]
- Player: Well, that was weird.
- Thorgel: I saw: you touched the pillar. What did it feel like?
- Player: It's hard to describe, but it reminded me of the crystal trinket...as if they are linked somehow.
- Thorgel: Crystal trinket? Sounds like this is something to speak with Arianwyn about in case he can offer further guidance.
Informing Arianwyn[edit | edit source]
First time[edit | edit source]
- Player: It's strange, Arianwyn, very strange.
- Arianwyn: What's wrong, Player? What's strange?
- Player: It's hard to describe, but all that time I spent down here, getting that crystal trinket powered up...I guess I got used to the energy of this place.
- Arianwyn: What are you saying?
- Player: I'm saying that the energy of that pillar really reminds me of the crystal trinket and the copy you gave me, as if they are somehow linked.
- (With the crystal trinket in your inventory:)
- Player: Luckily, I've got that trinket on me. I guess the next thing to do is to try using it on the pillar.
- Arianwyn: Okay, but be careful. Although the energy appears not to cause you harm, who knows what it's really capable of.
- (With the crystal trinket in your bank:)
- Player: If I remember rightly, I've still got that crystal trinket somewhere... It must be in my bank.
- Arianwyn: Well, it looks like we need it, so you better go get it.
- (Without the crystal trinket:)
- Player: I lost that crystal trinket you gave me.
- Arianwyn: Just as well I have another...here.
- Player: Thanks! I guess the next thing to do is to try using on the pillar.
- Arianwyn: Okay, but be careful. Although the energy appears not to cause you harm, who knows what it's really capable of.
Afterward[edit | edit source]
- What would you like to talk about?
- Within the Light.
- (Same as above)
- Replacement crystal trinket.
- Player: I lost that crystal trinket you gave me.
- Arianwyn: I have another, here.
- Arianwyn hands you a new crystal trinket.
- Player: Thanks a lot, Arianwyn.
- Arianwyn: Keep a more careful eye on it next time.
- Within the Light.
The crystal trinket[edit | edit source]
Using the crystal trinket on the energised pillar[edit | edit source]
- Light emanates from the trinket in a flash.
- Player: Wow! That was different. I'd better let Arianwyn know what happened.
Thorgel sees[edit | edit source]
- Player: Did you see that, Thorgel?
- Thorgel: Yes! You seemed to spark a serious reaction out of that pillar. It seems like the trinket was linked after all.
- Player: I think the trinket worked, but it was too small to deal with whatever the pillar was trying to do.
- Thorgel: I'd definitely speak with Arianwyn about this - he'll know what to do.
Explaining to Arianwyn[edit | edit source]
First time[edit | edit source]
- Player: Well, things just went from strange to...something else!
- Arianwyn: Sorry, I was deep in conversation with Thorgel here and missed it - what happened?
- Player: It looks like my hunch was right. The pillar's energy is similar to the trinket's, as they sparked a sort of reaction with each other. It felt as if the trinket was too small to contain the energy, though.
- Arianwyn: Well, it seems you may have some link to this energy. I would say the plan of action is clear.
- Player: I'm not going to like this, am I?
- Arianwyn: If the trinket is too small try something bigger...like yourself!
- Player: Or we could try you?
- Arianwyn: No, it's clear you have some link with this energy. Besides, I need to be on hand in case something bad does happen.
- What would you like to say?
- But you're a similiar[sic] size to me!
- Player: But you're a similiar[sic] size to me!
- Arianwyn: Ten out of ten for observation, now let's get on with this.
- Player: ...
- (Continues below.)
- What do you mean if something bad happens?
- Player: What do you mean if something bad happens?
- Arianwyn: I meant only IF something bad happens. Shall we get on with this?
- (Continues below.)
- I'm not even going to argue.
- Player: I'm not even going to argue.
- (Continues below.)
- But you're a similiar[sic] size to me!
- Arianwyn: Okay, while this may sound dangerous, I'm sure it's straightforward. Just repeat the process of how you made the trinket.
- Player: Well, I took the trinket to the Death Altar, where it charged, then I placed it with the power crystal on the third floor of the temple.
- Arianwyn: It's no different, then. Hop onto the Death Altar and then get to the power crystal.
- Player: What do you mean 'hop onto the Death altar'?
- Arianwyn: Thorgel? Care to help Player up?
- Thorgel: Sure, I'll meet you at the altar, Player.
- Thorgel disappears.
Afterwards[edit | edit source]
- Arianwyn: What are you doing out here? Get to the Death Altar.
- (If the player hasn't claimed a death talisman from Arianwyn, or they have and and have lost it:)
- Player: Sure thing... I don't suppose you have a death talisman I could have?
- (If the player hasn't claimed the death talisman:)
- Player receives death talisman.
- Arianwyn: There you go. It's my only one, so be careful - no replacements!
- (If the player has lost the death talisman:)
- Arianwyn: What? You lost it? You'd better find another way in, then; that was my only one.
Using the crystal trinket on the energised pillar again:
- Player: There's no need for me to do that again. I know now that something bigger needs to be used...
Jumping onto the Death Altar[edit | edit source]
Taking Thorgel's help[edit | edit source]
Before jumping onto the altar[edit | edit source]
- Player: I think I need to get up on the altar, Thorgel...
- Thorgel: Indeed, are you ready for me to help you up?
- What would you like to say?
- I think I can climb up on my own, thanks.
- Player: I think I can climb up on my own, thanks.
- Thorgel: I have no doubt that is true, but I have to help. We can't risk you damaging the altar as you climb up.
- (Continues below.)
- Okay, let's do this.
- Player: Okay, let's do this.
- Thorgel: Okay, here we go!
- You hop onto the death altar and get charged with energy.
- Thorgel: Wow! I can't imagine that charge will last forever. You'd better get to the power crystal in the Temple of Light before it wears off.
- Not right now.
- Player: Not right now.
- Thorgel: Okay, well, I'll be here when you're ready.
- I think I can climb up on my own, thanks.
After you are energised[edit | edit source]
- Thorgel: You're already energised, so don't waste time speaking to me - you'd best get moving before the charge runs out!
Charged with energy[edit | edit source]
Talking to Arianwyn while charged with energy:
- Arianwyn: Wow, look at all that energy! You'd better get moving before it fades.
Touching the energised pillar before going to the crystal
- Player: Wow! That seemed to spark a reaction, but it still wasn't powerful enough. I need to get to the crystal.
If the charge from the Death Altar wears off before you investigate the energised pillar in time:
- You feel the energy of the Death Altar dissipate around you.
Investigating the crystal:
- The crystal empowers the energy within you.
If the charge from the crystal wears off before you investigate the energised pillar in time:
- You feel the energy of the crystal dissipate around you.
Investigating the light pillar while not yet charged or after the charge wears off:
- Player: I'll need to energise myself like Arianwyn said if I hope to get a reaction out of this.
Into the light[edit | edit source]
Light puzzle[edit | edit source]
- The player is teleported to a room containing a light puzzle. The camera pans around
- Player: Well, that door's got to be the way forward. I just need a way to open it.
- Camera pans to the left side of the room
- Player: There are four light switches on the wall near the door. They must have something to do with it.
- Camera pans to the right side of the room
- Player: Another light beam? It must be involved somehow.
Talking to Thorgel back at the Death Altar[edit | edit source]
- What would you like to talk about?
- Within the Light
- Thorgel: What happened? Did the energy spark a reaction from the pillar?
- What would you like to do?
- Explain.
- Player: Yes, I went into the light somehow. There seems to be more of the temple in there.
- Thorgel: A temple IN the light? What is it like?
- Player: Kind of similar to the temple, but smaller, and it feels much older...distinctly elven, though.
- Player: And no dwarves have tunneled into it from the back.
- Thorgel: What was that?
- Player: I said perhaps now that it's been proven safe, your dwarves could go back home soon.
- Ask to get back on the Death Altar.
- (Same as above.)
- Explain.
- Getting another shopping list.
- (Same as above.)
- Within the Light
Talking to Arianwyn back at the Death Altar entrance[edit | edit source]
- Arianwyn: Player! What happened? Where did you go?
- Player: Where to start? The energisation worked! I went into the light.
- Arianwyn: Into the light?
- Player: Yes, it turns out the elder elves who built this place had more power than we imagined. There seems to be more of the temple in there.
- Arianwyn: More temple within the light? How is that even possible?
- Player: Finally, Arianwyn is as confused as me! Elves shape crystal to their will and this temple is evidence that light is also something close to them.
- Arianwyn: More temple within the light? I still can't believe it. What is in there?
- Player: Some sort of temple, lots of pillars. I can rotate some of them, and the three colours of light that feed into the energised pillar look like they flow through it into the room within the light.
- Arianwyn: Clearly, it's some further form of defence. There must be a way through the room.
- Player: I'm working on it.
Searching the dead slave[edit | edit source]
- You search the body...
- (Without the notes:)
- Player receives Notes (Within the Light).
- ...and find some delicate-looking notes.
- (With the notes:)
- ...but find nothing new.
Chopping a crystal tree[edit | edit source]
- You swing your hatchet at the pillar.
- Player: Well, that's a good start, but I still need to carve out a hole in this one to make it like the others.
Fixing the crystal tree[edit | edit source]
- You carve a hole out of the pillar.
Upon shining blue light on the yellow receiver[edit | edit source]
- Camera pans to the yellow receiver, which turns white. Camera then pans to the red light emitter. A fire spell animation plays and the emitter activates.
Upon shining magenta light on the green receiver[edit | edit source]
- Camera pans to the green receiver, which turns white. Camera then pans to the green emitter. An earth spell animation plays and the emitter activates.
Upon shining cyan light on the red receiver[edit | edit source]
- Camera pans to the red receiver, which turns white.
Upon shining white light on the black receiver[edit | edit source]
- Camera pans to the black receiver, which emits a white beam of light from its top. Camera then pans to the south wall, where a ladder appears.
Talking to Thorgel back at the Death Altar[edit | edit source]
- What would you like to talk about?
- Within the Light
- Thorgel: Player, has the temple revealed any further secrets yet?
- What would you like to do?
- Explain.
- Player: Yes and no, really, Thorgel. I just solved what seemed to be the final puzzle and it revealed a ladder to me, but I've yet to fully explore where it leads.
- Thorgel: Don't let me get in the way of you exploring, let me know what you find.
- Player: I will, Thorgel, thanks.
- Ask to get back on the Death Altar.
- (Same as above.)
- Explain.
- Getting another shopping list.
- (Same as above.)
- Within the Light
Talking to Arianwyn back at the Death Altar entrance[edit | edit source]
- Arianwyn: Player returns! How goes the work within the light?
- Player: Good news. I seemed to have figured out the light beams. A ladder dropped down; I'm going to go back in there and find what else is there.
- Arianwyn: I wish you the best of luck. Try to be quick; I fear I have stayed away from Lletya too long and must return soon.
Sharp-shooter Maze[edit | edit source]
Getting hit by the spikes:
- Player: Ow!
After shooting the crystal ballista to hit the target successfully:
- As you hit the target the area far below shakes violently, as if something is being revealed...
Talking to Thorgel back at the Death Altar[edit | edit source]
- What would you like to talk about?
- Within the Light
- Thorgel: Any further revelations in the temple?
- What would you like to do?
- Explain.
- Player: I shot target[sic] with an old elven ballista - an impressive device, really; it must have been difficult to chant that into shape!
- Thorgel: Maybe when this investigation is finalised, I'll try to go in and have a look for myself!
- Ask to get back on the Death Altar.
- (Same as above.)
- Explain.
- Getting another shopping list.
- (Same as above.)
- Within the Light
Talking to Arianwyn back at the Death Altar entrance[edit | edit source]
- Arianwyn: Player returns! Do you have an update from within the light?
- Player: Yes, the ladder enabled me to climb up above the pillars I'd been working with. It turns out there was a large target up there. I used a crystal ballista to shoot it and the door in the main chamber opened.
- Arianwyn: And behind the door?
- Player: I've not found anything yet.
- Arianwyn: How could you leave the temple? I think you'd better go in there and search for clues.
- Arianwyn: Try to be quick; I fear I have stayed away from Lletya too long and must return soon.
The Passage to Prifddinas[edit | edit source]
Searching the body of the elf messenger in the corridor of light to retrieve the Prifddinas report:
- You search the body...
- (Without the report:)
- Player receives report.
- ...and find some sort of elven report.
- (With the report:)
- ...but find nothing else.
Talking to Arianwyn back in Lletya[edit | edit source]
- Arianwyn: Player returns! Do you have an update from within the light?
- Player: Yes, the ladder enabled me to climb up above the pillars I'd been working with. It turns out there was a large target up there. I used a crystal ballista to shoot it and the door in the main chamber opened.
- Arianwyn: And behind the door?
- Player: I found some kind of report on a dead elf in there.
- Arianwyn: Well it's your discovery so I'll let you read it first - let me know what it says though!
- Arianwyn: Ok, I'll have a look at it.
Upon reading the Prifddinas report:[edit | edit source]
- Player: That was quite the read. I'd better get back to Arianwyn and show him this discovery.
Prifddinas reverted[edit | edit source]
Reporting to Thorgel[edit | edit source]
- Thorgel: Hey, Player, Arianwyn said to let you know he couldn't wait any longer. He's gone back to Lletya to make sure it remains safe.
- Thorgel: How did the investigation go in the temple?
- Player: I'd say we're one step closer to finding the elven city. It turns out it is underground in crystal seed form! No wonder I've never seen it on a map - it has to be grown!
- Thorgel: I thought these temples were quite the defences, but reverting a whole city to crystal? That's something else.
- Thorgel: Don't let me keep you any longer; I think Arianwyn will definitely want to hear of this discovery.
Revealing to Arianwyn[edit | edit source]
- Arianwyn: Player! I apologise for leaving the temple; I had to return and ensure Lletya was safe while you continued the investigation.
- Player: Not a problem, Arianwyn, and you won't believe what I've found out.
- Arianwyn: Tease no further, what have you discovered?
- Player: I managed to figure out how to open some more light- locks, which revealed a ladder. I climbed far above the room to trigger a final switch, opening the door below.
- Arianwyn: And inside the door?
- Player: A dead elf, beneath a rockslide.
- Arianwyn: An elf? How can it be that an elf has found this place before us?
- Player: Because I don't think he entered from the temple side. He was clearly heading from where the corridor leads to and must have perished in the rockslide.
- Arianwyn: Any clues to who he was?
- If you do not have the report
- Player: Oh, no, I don't have the elf messenger's report. I'd better go back to the temple within the light and get it.
- Arianwyn: Please hurry, the tension is killing me.
- If you have the report
- Player: Oh, yes, you might want to take a look at this.
- You show Arianwyn the report.
- Player has report removed from them.
- Arianwyn: I can't believe it! Prifddinas has been reverted to crystal form? They must have reverted everything behind the city walls!
- Player: You said this might lead to the discovery of what happened to the elders and Prifddinas. It looks like it has!
- Arianwyn: Amazing news; great working with you, Player. I'll send word to Thorgel right away and see if he can get some of his men energised like you were, now we know it's safe. As you've opened the doors, they can get in there and begin clearing the rubble.
- Player: Sounds like a plan. Let me know if you need my help again.
- Arianwyn: I will do, thanks again!
- Congratulations! You have completed: 'Within the Light' - Complete this Master quest.
Post-quest dialogue[edit | edit source]
Arianwyn[edit | edit source]
If you have not yet met the requirements for Plague's End[edit | edit source]
- Player: Arianwyn, any further news?
- Arianwyn: Player, well met! No further news, I'm afraid. Our next task will be about seeing to that rockslide within the corridor of light. Once it's clear, we can explore what lies beyond it.
- Player: Anything I can do to help?
- Arianwyn: You've done more than enough for now, and you'll be the first called upon when progress is made, have no doubt.
If you have met the requirements for Plague's End[edit | edit source]
- (See the transcript for Plague's End § Starting out.)
Eluned[edit | edit source]
(If the player has not yet unlocked the option for the crystal teleport seed to teleport to the Temple of Light:)
- Player: Hello.
- Eluned: Hello again, how is it going?
- Player: Not bad, thank you.
- (With an uncharged crystal teleport seed:)
- Eluned: I understand you agreed to help us! This is good news indeed.
- (Continues below.)
- (With a charged crystal teleport seed or no seeds at all:)
- Eluned: You don't have any crystals that I can re-enchant.
- (Continues below.)
- Eluned: Arianwyn says you tried your first chant - and it showed promise?
- Player: Well, he had to strengthen it, but it was a good start apparently.
- Eluned: Excellent. Well if you have the teleport crystal, we can try and chant it to go to two locations if you'd like?
- (Without a crystal teleport seed:)
- Player: Oh, I don't have one.
- Eluned: I'll be here when you find one.
- (With a crystal teleport seed:)
- Player: I've got one right here.
- Eluned: Excellent, let's see what you've got - try chanting it for me.
- Player: Okay, sure.
- Player: [sic]
- Eluned: Not bad, but try this...
- Eluned: [sic]
- Player: [sic]
- Eluned: Nearly! Just a bit more.
- Eluned: [sic]
- Player: [sic]
- Congratulations! You have completed: 'As Clear as a Crystal Seed' - Unlock the Temple of Light teleport after 'Within the Light'.
- Eluned: Excellent, that'll ensure any more seeds will follow suit, try seeing where it can go now.
- Player: Thanks for your help Eluned.
Gnome[edit | edit source]
If you requested the gnome's release from the Head Mourner[edit | edit source]
- Gnome: Just the person! Guess what I overheard from the guards outside.
- Player: There's a delivery of toad crunchies for you for good behaviour?
- Gnome: No, much better, I heard them say that the head mourner was looking at my case and considering releasing me!
- Player: Well, I couldn't betray you after you helped me out, so I made good on my promise and put in a good word.
- Gnome: Amazing, I'm glad my trust wasn't misplaced. Thank you so much!
- Player: Happy to help, and I'm sure you'll be released soon.
- Gnome: Toad crunchy all-you-can-eat, here I come!
If you did not request the gnome's release from the Head Mourner[edit | edit source]
- Gnome: Just the person! Guess what I overheard from the guards outside.
- Player: There's a delivery of toad crunchies for you for good behaviour?
- Gnome: No! I heard that the head mourner was discussing getting rid of me...and not in a good way!
- Player: Such a shame.
- Gnome: I helped you! I helped you smuggle your friend in!
- Player: I know, thanks again!
- Gnome: I helped you! I trusted you and you didn't even do something as simple as talk to the guy about releasing me.
- Player: Will it help if I say I'm sorry?
- Gnome: It's too late now. I'll remember this, you mark my words.
Thorgel[edit | edit source]
- Within the Light.
- Player: Hey, Thorgel, what's new?
- Thorgel: Ah, Player, well met. Following your discovery, I've had a few of the guys take their pickaxes into the light and they are working to dig out the rubble.
- Player: Aw, I missed you guys helping each other scramble up the Death Altar and running about this temple like crazy?
- Thorgel: Such a shame, but I'm sure you'll get over it.
- Ask to get onto the Death Altar.
- Player: I think I need to get up on the altar, Thorgel...
- Thorgel: Indeed, are you ready for me to help you up?
- I think I can climb up on my own, thanks.
- Player: I think I can climb up on my own, thanks.
- Thorgel: I have no doubt that is true, but I have to help. We can't risk you damaging the altar as you climb up. Okay, here we go!
- Okay, let's do this.
- Player: Okay, let's do this.
- Thorgel: Okay, here we go!
- You hop onto the death altar and get charged with energy
- Thorgel: Wow! I can't imagine that charge will last forever. You'd better get to the power crystal in the Temple of Light before it wears off.
- Not right now.
- Player: Not right now.
- Thorgel: Okay, well, I'll be here when you're ready.
- Nothing.
- Getting another shopping list.
- Thorgel: Hi again, how're you doing with those items we need?
- I've got some of them with me.
- Player: I've got some of them with me.
- Thorgel: Great, Can I take everything I need?
- Yeah, sure.
- Thorgel: Doesn't look like you do to me.
- I'd rather you didn't.
- Player: I'd rather you didn't.
- Thorgel: Wait, you don't have anything. Quit wasting my time!
- Do you have another copy of the list?
- Player: Do you have another copy of the list?
- With the list in your inventory or in your bank
- You already have the list! Just bring them to me and I'll take it off your hands.
- What do you need all this stuff for?
- Player: What do you need all this stuff for?
- Thorgel: Oh, well, we don't get many deliveries down here, so it's supplies mostly...
- What about the archery ticket?
- Player: What about the archery ticket?
- Thorgel: Well, you see...umm... We don't really get much chance to, er, go out or anything...and we'd like some of the prizes some day.
- Player: Why didn't you ask for the prizes then?
- Thorgel: Oh, no, that'd just be sad.
- Why do you want the battered book?
- Player: Why do you want the battered book?
- Thorgel: Oh just some light reading, it's nice to catch up on current events occasionally.
- Player: Current events? But it's... Oh never mind.
- How do you explain the dusty key?
- Player: How do you explain the dusty key?
- Thorgel: Ah...Um... I'm not sure how that got on the list... Can we have it anyway?
- Player: Right, why do I get the feeling I shouldn't?
- Thorgel: Pretty please... with a blood talisman on top!
- Player: Blood talisman?
- Thorgel: Oops! I meant a death talisman!
- Yeah, right, all of those are just 'supplies'.
- Player: Yeah, right, all of those are just 'supplies'.
- No, I'd better get looking for them.
- Player: No, I'd better get looking for them.
Part 8 of the Elf (Prifddinas) quest series | |||||
Characters | |||||
Items |
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Scenery | |||||
Locations | |||||
Music | |||||
Miscellaneous |