The AGILO autonomous robot soccer team: Computational principles, experiences, and perspectives
M Beetz, S Buck, R Hanek, T Schmitt… - … on Autonomous agents …, 2002 - dl.acm.org
… AGILO autonomous robot soccer team meets these challenges. The AGILO robot controllers
employ game state estimation, … players of the own team, computed through vision-based self …
employ game state estimation, … players of the own team, computed through vision-based self …
The AGILO robot soccer team—experience-based learning and probabilistic reasoning in autonomous robot control
… the AGILO autonomous robot soccer team meets these challenges. The AGILO robot controllers
employ game state estimation … include computer vision-based pose estimation, object …
employ game state estimation … include computer vision-based pose estimation, object …
Vision-based probabilistic state estimation for cooperating autonomous robots
T Schmitt - 2004 - mediatum.ub.tum.de
… the estimated game state of The AGILO RoboCuppers. The trajectories of the AGILO robots
… to solve large scale and complex state estimation problems in the robot soccer domain. The …
… to solve large scale and complex state estimation problems in the robot soccer domain. The …
[PDF][PDF] The AGILO Robot Soccer Team—Experience-based Learning and Probabilistic Reasoning in Autonomous Robot Control
B Radig - freekstulp.net
… AGILO autonomous robot soccer team meets these challenges. The AGILO robot controllers
employ game state estimation … ILO players, computed through vision-based self localization …
employ game state estimation … ILO players, computed through vision-based self localization …
Cooperative probabilistic state estimation for vision-based autonomous mobile robots
T Schmitt, R Hanek, M Beetz, S Buck… - … on robotics and …, 2002 - ieeexplore.ieee.org
… autonomous robot soccer and our research platform. Section III describes the software
architecture of the state estimation … A typical result of the AGILO game-state estimator is shown in …
architecture of the state estimation … A typical result of the AGILO game-state estimator is shown in …
Probabilistic vision-based opponent tracking in robot soccer
T Schmitt, R Hanek, S Buck, M Beetz - … 2002: Robot Soccer World Cup VI …, 2003 - Springer
… employed by our AGILO robot soccer team in the fifth robot soccer world championship in …
Qualitatively, we can estimate the accuracy of the game state estimation by looking for the …
Qualitatively, we can estimate the accuracy of the game state estimation by looking for the …
[PDF][PDF] AGILO RoboCuppers 2002: Applying Cooperative Game State Estimation
M Beetz, S Buck, R Hanek, A Hofhauser, T Schmitt - researchgate.net
… the AGILO autonomous robot soccer team and its implementation. The most salient aspects
of the AGILO … Beetz: Cooperative Probabilistic State Estimation for Vision-based Autonomous …
of the AGILO … Beetz: Cooperative Probabilistic State Estimation for Vision-based Autonomous …
Plan-Based Control for Autonomous Soccer Robots Preliminary Report
M Beetz, A Hofhauser - Advances in Plan-Based Control of Robotic …, 2003 - Springer
… autonomous robots to play successfully robotic soccer [BBH… of the vision-based cooperative
state estimation method that … We consider a task to be the intention of the AGILO robot team …
state estimation method that … We consider a task to be the intention of the AGILO robot team …
Agilo RoboCuppers 2001: Utility-and plan-based action selection based on probabilistically estimated game situations
T Schmitt, S Buck, M Beetz - Robot Soccer World Cup, 2001 - Springer
… a probabilistic, vision-based state estimation method for individual, autonomous robots. This
… intentions of the teammates, we develop a robot soccer playbook, a library of plan schemata …
… intentions of the teammates, we develop a robot soccer playbook, a library of plan schemata …
Agilo robocuppers 2004
… For the first time our probabilistic state estimation routines will … game in mid-size robot soccer”
is far too complex to be solved … on vision-based, cooperative game state estimation (3), the …
is far too complex to be solved … on vision-based, cooperative game state estimation (3), the …