Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.
In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.
As we bid farewell to 2024, we must acknowledge that this year has not been as uplifting for our team and the modification project as we had hoped.
Over the past year, we were unable to share updates or prepare any news regarding the progress and new features implemented in the project. Despite our strong desire to transition the modification into the "Open Beta Test" phase, we simply could not manage to prepare and execute everything as planned within the timeline outlined in our previous post.
At this point, we cannot even estimate a tentative release schedule. Once we have more clarity, we’ll inform you immediately.
This delay stems from significant challenges faced by our entire team—work, personal life, time constraints, and more. While we’ve made every effort to find time for the project, doing so has become increasingly difficult. As a result, progress on all aspects of the modification has slowed considerably, and we anticipate that the coming year will be equally demanding. (This is also why we didn’t manage to send out a New Year’s greeting on December 31.)
However, this is by no means the end of the project.
Over the past year, we’ve made tremendous strides in enhancing the content of the modification, implementing new mechanics, developing the storyline, and creating other unique features. Most importantly, we’ve begun the full transition and integration of IX-Ray Platform capabilities.
For now, we’re keeping our progress under wraps to ensure that we can truly surprise you and our testers later this year.
As a token of appreciation and to avoid leaving 2024 empty-handed, we’d like to share a detailed demonstration of our vehicle overhaul, currently at its semi-final stage.
Wishing everyone success and happiness in the new year, 2025!
In the past few weeks, several small but important updates have been released, fixing many popular issues in Call of Pripyat Coop and the Defense mode.
We continue to work on improving various aspects of xrMPE and the "Call of Pripyat Coop" addon.
New video on the channel! The Zone remembers everything and it won't let go. The Beast, ravaged by guilt and haunted by the ghosts of the past, is stuck...
Main features of the last major update. The whole story of creating. How some gameplay decisions were made. Final chapter of ABR MOD for COP.
Pack of game improvements while keeping the original game storyline intact. It is the time to experience all the greatness from original creators with...
Unofficial fix for Call of Chernobyl crash problem with Arsenal Overhaul 3.1 weapon pack.
Ragnarok Script Patch 1.21, sadly not a real big update but fixes, partially, an issue that makes level progression a lot harder. Still not really fixed...
S.T.A.L.K.E.R. - A.R.E.A. 1.17.31 Update (31.12.2024) New Game required! Launch game from A.R.E.A. Launcher.exe from game folder. A.R.E.A. team wish you...
These are the recommended settings from the developer
The most crappy mod in the entire galaxy, there is no place for ordinary textures and sounds. The mod creates an atmosphere of an LSD trip, but does not...
is there any mod that adds radio songs to skadovsk and yanov? kinda like misery but without the hardcore stuff
You can do this yourself, unpack the files identify the radio oggs swap for the songs you want and remember that they need to be mono channel, 44100hz and 128kbps
hello, I'm looking for how to carry our weapon on the back (Like the NPCs or in the anomaly, lost alpha mods...). I would like to put it in the base game. Thank you ^^.
Looking for this as well? Link it if you find it....
First impression in 'Call of Pripyat' in good mood and good weather Getwallpapers.com
If there is Shire, the question is, which way to Norilsk?
K
If you want story plus new and exciting quests, items, enemies, maps and gameplay elements, seek out story mods.
If you want a dull trek across the entire map, doing the same things over and over, go with the freeplay mods.
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I've been watching YT videos of the Anomaly / Gamma mod for the last few days. As far as I understood, Gamma is a mod based on the Anomaly mod.
Be that as it may. I have to admit, watching it made me want to dive back into the world of STALKER. But I'm not sure if Anomaly is the right mod (base) for me.
1.) The Story / "The Path
As far as I got from the videos, you replay a slightly varied version of STALKER SoC. You go to the same labs, do the same things, have almost the same main missions in parts, "the journey" ends below the NPP again etc.. Just with much more content and more intermediate steps.
I frankly don't find that really appealing. When I venture into the zone again, I want to experience a new story. Like, for example, this Youtube.com
Both scenically and graphically, I find the linked mission very impressive! A consistently so well staged mod would greatly enhance the STALKER gaming experience!
That being said, the numerous generic fetch quests pale in comparison to the side quests in CoP.
2nd) Complexity / Language barrier
I don't really know what to make of the added complexity of mods like Anomaly or Misery. For one thing, I'm not sure if they add to the game experience or just make it more unwieldy, and for another, English is not my first language. And even if I know English reasonably well, it's an additional hurdle to get into the game at all, if you have to read, translate and then understand all the texts in your head.
I would like to have a mod which, at least partly, builds on the already translated, texts of the 3 games.
3rd) outdated graphics
I've seen in some videos that even mods like Anomaly don't have very contemporary graphics. Not necessarily in terms of light & shadow and the effects. But in terms of texture resolutions, details, animations, shaders and so on.
I'd like a mod that either "ships" in a contemporary state from the get-go, or that you can extend with appropriate add-ons.
Also, I would NEVER want to go back to SoC's underground lab. At least, back then, that was a worse horror for me than playing through Dead Space I & II. Oddly enough, CoP's underground levels didn't creep me out nearly as much.
Do you guys have any tips which mods I should check out?
btw: I remember a STALKER mod video that was uploaded here on Mod DB. In this a building in Zaton was stormed which impressed me, at least at that time, from the gameplay. Among other things, because there was Game Hud a warning indicator for grenades.
Does anyone know which mod / video that was?
just explore dude, and btw the last message on this was over a year ago so I doubt there will be many, but just explore, see what YOU like in the games and play that kinda stuff, find what speaks to your kind of gameplay.
theres no mod?