Rapid Prototyping Seminar Report
Rapid Prototyping Seminar Report
Rapid Prototyping Seminar Report
Six Stroke engine, the name itself indicates a cycle of six strokes out of which two are useful power strokes. According to its mechanical design, the six-stroke engine with external and internal combustion and double flow is similar to the actual internal reciprocating combustion engine. However, it differentiates itself entirely, due to its thermodynamic cycle and a modified cylinder head with two supplementary chambers: combustion and an air heating chamber, both independent from the cylinder. In this the cylinder and the combustion chamber are separated which gives more freedom for design analysis. Several advantages result from this, one very important being the increase in thermal efficiency.
It consists of two cycles of operations namely external combustion cycle and internal combustion cycle, each cycle having four events. In addition to the two valves in the four stroke engine two more valves are incorporated which are operated by a piston arrangement.
The Six Stroke is thermodynamically more efficient because the change in volume of the power stroke is greater than the intake stroke and the compression stroke. The main advantages of six stroke engine includes reduction in fuel consumption by 40%, two power strokes in the six stroke cycle, dramatic reduction in pollution, adaptability to multi fuel operation. Six stroke engine's adoption by the automobile industry would have a tremendous impact on the environment and world economy.
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Chapter-1 INTRODUCTION
In 1994, Malcolm Beare, a self-taught enginner from a small south Australian town named Bordertown, invented a revolutionary and an innovative hybrid design of the I C Engine by combining a two-stroke engine with a four-stroke engine. He worked for 16 years on his design, building three engines in his farm workshop and the fourth in his engineering premises, to successfully invent the Six-Stroke Engine.
Used to repairing badly-designed farm machinery and frequently redesigning it, Mr Beare started thinking about poppet valves and camshafts, and decided there had to be a better way. Rotary valves are quiet, compact, and cheap to manufacture, but difficult to lubricate.
Mr Beare than borrowed the basic components of a rotary disc induction two-stroke and grafted it onto a four-stroke motor. In doing so he had taken combustion pressure off the rotary valve during the period when temperatures and pressures are highest.
A small upper piston forms the roof of the combustion chamber. It takes the brunt of the gas sealing and the part of the valving, the opening of the exhaust port and the closing of the intake. The upper porting piston is connected to a small crank driven at half main crank speed.
The main crank does the normal four strokes, while the upper porting piston does two strokes, making six strokes for a complete cycle. During the power stroke approximately 12% of the power is transmitted through the upper piston. The main piston loses about three percent, therefore there is a net gain of nine percent, all things being equal.
The crown of the upper piston remains at a much more even temperature, unlike the roof of a conventional combustion chamber, where the exhaust poppet valve is the hottest area. Therefore a gain in thermodynamic efficiency is evident, because a significant increase in compression ratio can be achieved without the onset of detonation or pre-ignition lower octane number or unleaded petrol is no problem. Mr Beare envisages a gain from
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approximately 9:1 to 10.5:1, or compression pressure of approximately 200-220 lbs/sq inch, from the standard of 150 lbs/sp inch.
The unique design provides advantages in power, efficiency and quietness over current engines.
The prototype has been installed in a 500cc motorcycle but the design can be adapted to any four-stroke, overhead camshaft engine and could eventually be used in trucks and passenger cars.
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Chapter-2 HISTORY
The six-stroke engine is a type of internal combustion engine based on the four-stroke engine, but with additional complexity intended to make it more efficient and reduce emissions. Two types of six-stroke engine have been developed since the 1990s: In the first approach, the engine captures the heat lost from the four-stroke Otto cycle or Diesel cycle and uses it to power an additional power and exhaust stroke of the piston in the same cylinder. Designs use either steam or air as the working fluid for the additional power stroke. The pistons in this type of six-stroke engine go up and down three times for each injection of fuel. There are two power strokes: one with fuel, the other with steam or air. The currently notable designs in this class are the Crower six-stroke engine, invented by Bruce Crower of the U.S.; the Bajulaz engine by the Bajulaz S.A. company of Switzerland; the Velozeta Six-stroke engine built by the College of Engineering, at Trivandrum in India; and the NIYKADO Six Stroke Engine invented by Chanayil Cleetus Anil, NIYKADO Motors, India under patent number IN252642 granted on 25 May 2012. The second approach to the six-stroke engine uses a second opposed piston in each cylinder that moves at half the cyclical rate of the main piston, thus giving six piston movements per cycle. Functionally, the second piston replaces the valve mechanism of a conventional engine but also increases the compression ratio. The currently notable designs in this class include two designs developed independently: the Beare Head engine, invented by Australian Malcolm Beare, and the German Charge pump, invented by Helmut Kottmann.
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Although several rapid prototyping techniques exist, all employ the same basic five-step process. The steps are:
1. Create a CAD model of the design 2. Convert the CAD model to STL format 3. Slice the STL file into thin cross-sectional layers 4. Construct the model one layer atop another 5. Clean and Finish the model
3.1 CAD Model Creation: First, the object to be built is modeled using a ComputerAided Design (CAD) software package. Solid modelers, such as Pro/ENGINEER, tend to represent 3-D objects more accurately than wire-frame modelers such as AutoCAD, and will therefore yield better results. The designer can use a pre-existing CAD file or may wish to create one expressly for prototyping purposes. This process is identical for all of the RP build techniques.
3.2 Conversion to STL Format: The various CAD packages use a number of different
algorithms to represent solid objects. To establish consistency, the STL (stereo lithography, the first RP technique) format has been adopted as the standard of the rapid prototyping industry. The second step, therefore, is to convert the CAD file into STL format. This format represents a three-dimensional surface as an assembly of planar triangles, "like the facets of a cut jewel". The file contains the coordinates of the vertices and the direction of the outward normal of each triangle. Because STL files use planar elements, they cannot represent curved surfaces exactly. Increasing the number of triangles improves the approximation, but at the cost of bigger files size. Large, complicated files require more time to pre-process and build, so the designer must balance accuracy with manageability to produce a useful STL file. Since the STL format is universal, this process is identical for all of the RP build techniques.
3.3 Slice the STL File: In the third step, a pre-processing program prepares the STL file
to be built. The standard data interface between CAD software and the machine is the STLformat (Stereolithography).
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An STL-file approximates the shape of a part using triangular facets. Small facets produce a high quality surface. Several programs are available, and most allow the user to adjust the size, location and orientation of the model. Build orientation is important for several reasons. First, properties of rapid prototypes vary from one coordinate direction to another. For example, prototypes are usually weaker and less accurate in the z (vertical) direction than in the x-y plane. In addition, part orientation partially determines the amount of time required to build the model. Placing the shortest dimension in the z direction reduces the number of layers, thereby shortening build time. The pre-processing software slices the STL model into a number of layers from 0.01 mm to 0.7 mm thick, depending on the build technique. The program may also generate an auxiliary structure to support the model during the build. Supports are useful for delicate features such as overhangs, internal cavities, and thin-walled sections. Each RP machine manufacturer supplies their own proprietary pre-processing software
3.4 Layer by Layer Construction: The fourth step is the actual construction of the
part. Using one of several techniques (described in the next section) RP machines build one layer at a time from polymers, paper, or powdered metal. Most machines are fairly autonomous, needing little human intervention.
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3.5 Clean and Finish: The final step is post-processing. This involves removing the
prototype from the machine and detaching any supports. Some photosensitive materials need to be fully cured before use. Prototypes may also require minor cleaning and surface treatment. At this stage, generally some manual operations are necessary therefore skilled operator is required. In cleaning, excess elements adhered with the part or support structures are removed. Sometimes the surface of the model is finished by sanding, polishing or painting for better surface finish or aesthetic appearance and durability. Prototype is then tested or verified and suggested engineering changes are once again incorporated during the solid modelling stage.
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Step 1
Start with a 3 dimension computer model. Typically created in 3D CAD products like Solid Works, Rhino, Pro/E, Mechanical Desktop etc.
Step 2
From 3D CAD, an STL file is exported. Typically done as a "File Save As ". Xpress3D CAD Add-ins perform this step automatically.
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Step 3
The STL file is then translated into hundreds (or even thousands) of cross sectional data.
Step 4
Starting with the bottom slice, the prototyping machine builds each slice upon the previous, until all the slices are built and the prototype is complete.
Step 5
Final Prototype
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Steriolithography (SLA) Fused Deposition modeling (FDM) Selective Laser Sintering (SLS) Laminated Object Manufacturing (LOM) 3D Printing Direct Metal Laser Sintering (DMLS)
5.1 Steriolithography
Stereolithography is the most widely used RP-technology. It can produce highly accurate and detailed polymer parts. SLA was the first RP-process, introduced in 1988 by 3D Systems Inc. In this process photosensitive liquid resin which forms a solid polymer when exposed to ultraviolet light is used as a fundamental concept. Due to the absorption and scattering of beam, the reaction only takes place near the surface and layers of solid polymeric resin are formed. A SL machine consists of a build platform (substrate), which is mounted in a vat of resin and a UV Helium-Cadmium or Argon ion laser. The laser scans the first layer and platform is then lowered equal to one slice thickness and left for short time (dip-delay) so that liquid polymer settles to a flat and even surface and inhibit bubble formation. The new slice is then scanned. Schematic diagram of a typical Stereolithography apparatus is shown in figure. In new SL systems, a blade spreads resin on the part as the blade traverses the vat. This ensures smoother surface and reduced recoating time. It also reduces trapped volumes which are sometimes formed due to excessive polymerization at the ends of the slices and an island of liquid resin having thickness more than slice thickness is formed. Once the complete part is deposited, it is removed from the vat and then excess resin is drained. It may take long time
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due to high viscosity of liquid resin. The green part is then post-cured in an UV oven after removing support structures. Overhangs or cantilever walls need support structures as a green layer has relatively low stability and strength. These overhangs etc. are supported if they exceed a certain size or angle, i.e., build orientation. The main functions of these structures are to support projecting parts and also to pull other parts down which due to shrinkage tends to curl up. These support structures are generated during data processing and due to these data grows heavily specially with STL files, as cuboid shaped support element need information about at least twelve triangles. A solid support is very difficult to remove later and may damage the model. Build strategies have been developed to increase build speed and to decrease amount of resin by depositing the parts with a higher proportion of hollow volume. These strategies are devised as these models are used for making cavities for precision castings. Here walls are designed hollow connected by rod-type bridging elements and skin is introduced that close the model at the top and the bottom. These models require openings to drain out uncured resin.
SLA
Liquid(Photopolymer) Thermoplastics(Elastomers)
Min layer thickness: 0.02mm Surface finish: Build speed: Applications: Smooth Average Form/fit testing, Functional testing, Very detailed parts, Presentation models, snap fits.
Table 5.1. Details for Stereolithography
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FDM
Solid (Filaments)
ABS, Polycarbonate, Poly phenyl sulfonite ; Elastomers
Min layer thickness: 0.15mm Surface finish: Build speed: Applications: Rough Slow Form/fit testing, Functional testing, Very detailed parts, Presentation models,
Table 5.2 Details for Fused Deposition modelling
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SLS Powder(Polymer)
Thermoplastics: Nylon, Poly amide and Polystyrene; Elastomers; Composites Min layer thickness: 0.10mm
Average Fast
Form/fit testing, Functional testing, Less detailed parts, Parts with snap-fits& living hinges, High heat applications.. Table 5.3 Details for Selective Laser Sintering
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In this process, materials that are relatively cheaper like paper, plastic roll etc. can be used. Parts of fiber-reinforced glass ceramics can be produced. Large models can be produced and the building speed is 5-10 times as compared to other RP processes. The limitation of the process included fabrication of hollow models with undercuts and reentrant features. Large amount of scrap is formed. There remains danger of fire hazards and drops of the molten materials formed during the cutting also need to be removed.
Thermoplastics such as PVC; Paper; Composites(Ferrous metals; Non-ferrous metals; Ceramics) Min layer thickness: 0.05mm
Rough Fast
Form/fit testing, Less detailed parts, Rapid Tooling Patterns
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5.5 3D Printing
Three Dimensional Printing (3DP) technology was developed at the MIT and licensed to several corporations. The process is similar to the SLS process, but instead of using a laser to sinter the material, an ink-jet printing head deposits a liquid adhesive that binds the material. Material options are somewhat limited but are inexpensive relative to other additive processes. 3D printing is quite fast, typically 2 4 layers/minute. However, the accuracy, surface finish, and part strength are not as good as some other additive processes. At the end the part is infiltrated with a sealant to improve strength and surface finish.
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3DP Powder
Ferrous metals such as Stainless steel; Non-ferrous metals such as Bronze; Elastomers; Composites; Ceramics Min layer thickness: 0.05mm
DMLS Powder(Metal)
Ferrous metals such as Steel alloys, Stainless steel, Tool steel; Aluminium, Bronze, Cobalt-chrome, Titanium, Ceramics.. Min layer thickness: 0.02mm
Average Fast
Form/fit testing, Functional testing, Rapid tooling, High heat applications, Medical implants, Aerospace parts.. Table 5.6 Details for Direct Metal Laser Sintering
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maximum error (cusp height) results along z direction and is equal to slice thickness. Therefore, cusp height approaches to maximum for surfaces, which are almost parallel with the x-y plane. Maximum value of cusp height is equal to slice thickness and can be reduced by reducing it; however this results in drastic improvement in part building time.
Therefore, by using slices of variable thicknesses (popularly known as adaptive slicing), cusp height can be controlled below a certain value. Except this, mismatching of height and missing features are two other problems resulting from the slicing. Although most of the RP systems have facility of slicing with uniform thickness only, adaptive slicing scheme, which can slice a model with better accuracy and surface finish without loosing important features must be selected.
Figure 6.3.2 Slicing of a ball, (a) No Slicing; (b) Thick Slicing; (c) Thin Slicing; (d) Adaptive Slicing
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require additional finishing improving the surface appearance of the part. This is generally carried by sanding and polishing RP models which leads to change in the mathematical definitions of the various features of the model. The model accuracy is mainly influenced by two factors namely the varying amount of material removed by the finishing process and the finishing technique adopted. A skilled operator is required as the amount of material to be removed from different surfaces may be different and inaccuracies caused due to deposition can be brought down. A finishing technique selection is important because different processes have different degrees of dimensional control. For example models finished by employing milling will have less influence on accuracy than those using manual wet sanding or sand blasting.
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7.1 Automobiles:
Different Alternative Inlet Manifolds were required to be built. Three major parts were made by laser sintering. By using the methodology, the time for desktop to produce the product took about 10% of the time earlier.
The Audi RSQ was made with rapid prototyping industrial KUKA robots
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7.3 Medicine:
Models of skull and other body structure can be used for training of medical surgical operation in various hospitals and medical institutions.
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These Siamese twins were successfully separated. The operation was planned with the models of skull.
7.4 Architecture:
To prepare a model of house or a terrain with the help of 3D modelling.
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8.1 ADVANTAGES:
Rapid Prototyping can provide with concept proof that would be required for attracting funds. The Prototype gives the user a fair idea about the final look of the product. Rapid prototyping can enhance the early visibility. It is easier to find the design flaws in the early developmental stages. Active participation among the users and producer is encouraged by rapid prototyping. As the development costs are reduced, Rapid prototyping proves to be cost effective. The user can get a higher output. The deficiencies in the earlier prototypes can be detected and rectified in time. The speed of system development is increased. It is possible to get immediate feedback from the user. There is better communication between the user and designer as the requirements and expectations are expressed in the beginning itself. High quality product is easily delivered by way of Rapid prototyping. Rapid prototyping enables development time and costs.
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There are many innovative ways in which Rapid prototyping can be used.
8.2 LIMITATIONS:
It could so happen that some important developmental steps could be omitted to get a quick and cheap working model. This can be one of the greatest disadvantages of rapid prototyping. Another disadvantage of rapid prototyping is one in which many problems are overlooked resulting in endless rectifications and revisions One more disadvantage of rapid prototyping is that it may not be suitable for large sized applications. The user may have high expectations about the prototypes performance and the designer is unable to deliver it. The system could be left unfinished due to various reasons or the system may be implemented before it is completely ready. The producer may produce an inadequate system that is unable to meet the overall demands of the organization. Too much involvement of the user might hamper the optimization of the program. The producer may be too attached to the program of prototyping, thus it may lead to legal involvement. The cost reduction benefit of rapid prototyping also seems to be dabatable, as sufficient details regarding the calculation basis and assumptions are not substantial.
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Rapid Prototyping is moving in several directions at this time and all indications are that it will continue to expand in many areas in the future. Some of the most promising areas include medical applications, custom parts replacement, and customized consumer products. As materials improve and costs go down, other applications we can barely imagine today will become possible. Perhaps the greatest area of potential growth for rapid prototyping is in the medical field. As mentioned above, researchers are just starting to experiment with the idea of creating artificial bones with rapid prototyping, but the process could potentially be used for so much more. Some companies are investigating the possibility of printing organic materials; these materials could be used in a much wider array of surgeries and potentially replace a much larger selection of defective human parts. Expect expansion of training techniques based on rapid prototyping models of complex human systems, a greater effort to more explicitly explain surgeries or the workings of the human body to patients as detailed replicas of body parts to become more common, and more precise surgical and diagnostic equipment based on designs that can be printed but not manufactured using traditional means.
Another area of growth in the rapid prototyping arena is replacement parts production. If we need a new screw for our laptop or a new gear for our heirloom grandfather clock, or a new piston for our car, then instead of trying to track down the part, pay for shipping, and waiting weeks for its arrival, we'll just be able to print it out and go. Mechanics will keep specs for every part of every car ever sold in a database and print out whatever they need immediately with no difficulty. While it would save time and money for any part, it's a particular boon for restoration jobs of all kinds where the original parts are extremely difficult to find or may not even exist anymore. Rapid prototyping can also used in the elite design and engineering schools to teach students the practical side of their course of study. And with the advent of low cost technologies like ours, students in middle school and high school will also be able to learn the complex principles in STEM (science, technology, engineering, and math).
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Chapter-9 CONCLUSION
RP is a technology that can be used for many different applications, both manufacturing and non-manufacturing based. It can enhance and optimize the product development process. Whilst there are still many outstanding technological issues surrounding development and application of RP technology, it has already proved that it can be a valuable addition to the range of automated systems available to manufacturers.
It can be concluded that RP has made a good introduction and has a bright future in making PD more effective and efficient. Rapid Tooling assists this in current applications, but one should maintain a watching brief on the development of the exciting area of Rapid Manufacturing, which is ultimately set to revolutionize the way we manufacture products to meet the demands of modern consumers.
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