Cooperative Learning Activities Booklet

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Cooperative Learning Activities

Thought Doughnut
and Sports College

1.

Each student has one wedge to write their ideas/thoughts.

2. Each student reads out their thoughts, explains their thinking and places their segment down to create a doughnut. 3. The students then identify similarities between what is written and agree a list of four or five bullet points, written in the centre of the doughnut.

4. The students then use this central information to develop their responses to a sub-question(s). They could also use this opportunity to learn from other groups findings.


5. Students then have all the information they need to generate their action plan. Opportunities for the groups to explain their thinking to other groups, alternative views can also be created at this stage.

All Write Round Robin


In teams, students take turns sharing responses. All teammates write each answer shared. Steps: 1. Teacher assigns a topic or question with multiple possible answers or provides a list of questions. 2. In teams, students each in turn respond orally while all students write each response on their own paper or worksheet.

Fan-N-Pick
Team-mates play a card game to respond to questions. Each team-mate has a role that rotates with each new question: Student 1: Fans the cards Student 2: Picks and reads Student 3: Answers Student 4: Tutors or praises

Give One-Get One


Steps: 1. In teams, students brainstorm Give One items. 2. When they agree they have come up with a good Give One item, they take up their pencils and each in their own words writes it in the Give One column. 3. When their Give One column is full their team stands or teacher decides when to call time. 4. When all teams are standing each student puts up a hand and moves to find a new partner. Stand up, Hand up, Pair up. 5. In pairs, students each give one idea and get one idea. Students write the idea they received in their own words in the Get One column. 6. Pairs part giving a parting gambit. Students put a hand up until they find a new partner, and again give one idea and get one idea. 7. When their form is full, students stand by the perimeter of the room, offering to give an idea to anyone whose form is not yet full. 8. When all students have completed their forms, they return to their teams and share the ideas they have received.

In concentric circles, students rotate to face new partners for sharing, quizzing or problem solving. Setup: The teacher prepares questions, or provides a question card for each student.

Inside Outside Circle

1. Students form pairs. One student from each pair moves to form one large circle in the class facing outward. 2. Remaining students find and face their partners (class now stands in two concentric circles). 3. Inside circle students ask a question from their question card; outside circle students answer. Inside circle students praise or coach. (Alternative: The teacher asks a question and indicates inside or outside student to answer to their partner.) 4. Partners switch roles: Outside circle students ask, listen, then praise or coach. 5. Partners trade question cards. 6. Inside circle students rotate clockwise to a new partner. (The teacher may call rotation numbers: Rotate Three Ahead.) Note; When played with cards, steps 3-6 are Quiz Quiz Trade

Find the fib


1. Team mates write three statements: two true and one false, attempting to trick their team mates. 2. One student on each team stands and reads his/her statement to team mates. 3. Without consulting team mates, each student writes down (or selects card) his/her own best guess which statement is false. 4. Team mates Round Robin and defend their best guess. (Note: Teacher may or may not ask teams to attempt to reach a consensus.) 5. Team mates announce their guess (es). 6. The standing student announces the false statement. 7. Students celebrate: The standing student congratulates team mates who guesses correctly. Team mates who were fooled congratulate the standing student. 8. The next student stands to share. The process is repeated.

Mix-N-Match
1. Students Mix After every student is given a card, they get out of their seats and mix through the classroom. As students pass one another mixing they exchange cards so that they do not have the same card for very long. Mix about the classroom. Exchange cards with your classmates as you pass them by. Keep mixing and switching cards until I call, Freeze. 2. Students Freeze After students mix for a while, call Freeze. Students freeze and keep the card that they have. 3. Students Match When the teacher calls Match, it is time to find a partner with a matching card. Students mill about the room actively seeking another student with a matching card. When they find each other, they move to the outside of the classroom. 4. Play Again After all students have found their perfect match, call mix and they start again.

Numbered Heads Together


Split class into groups of 4, each pupil numbered 1-4. Ask the class set of questions regarding the days topic or next unit of work. When a question is asked the groups must stand up to discuss the answer. When they have all agreed upon an answer the group sits down. When all groups are sat a number using the sticks of fate is randomly selected to decide who from the group answers the question. Whoever is selected must go to the front of the class to write down their answer. On the command reveal, all students selected reveal their answer. 1 Point for a correct answer.

Paraphrase Passport
1. A statement is announced by the teacher who then provides think time. 2. Take a stance and stand in line -students take a stand on an imaginary line that stretches across the room, creating a continuum from strongly agree/strongly disagree or good/bad etc. 3. Students turn to the student on their left and justify why they are standing where they are on the line. 4. Students paraphrase what they have just been told by their partner and the person whose statement was paraphrased indicates whether the speaker has correctly captured their meaning. 5. Once the speaker is satisfied that she or he has been accurately paraphrased, the discussion continues with the next speaker's comments.

Quiz, Quiz Trade


Students quiz a partner, get quizzed by a partner, and then trade cards to repeat the process with a new partner. Steps 1. The teacher tells students to Stand up, Hand up, Pair up. 2. Partner A quizzes Partner B 3. Partner B answers 4. Partner A praises or coaches 5. Partners switch roles 6. Partners trade cards and thank each other 7. Repeat steps 1-6 a number of times

Rally Robin
In pairs, students take turns responding orally. 1. Teacher poses a problem to which there are multiple possible responses or solutions, and provides think time. 2. Students take turns stating responses or solutions.

Round Robin
1. Teacher poses a task to which there are multiple possible answers. 2. In teams, students respond orally, each in turn taking about the same amount of time.

Showdown
Students can play Showdown with a set of question cards or with oral questions from the teacher. 1. Working alone, students write their responses onto your boards. 2. When finished, teammates signal theyre ready. 3. When told, show and discuss your responses 4. Teammates praise or tutor

Simultaneous Round Table


Setup: Each team of four needs four papers and four different coloured pens. Top tip: Have a spare in the centre of the table. 1. The teacher assigns a topic or question and provides think time. 2. All four students respond, simultaneously writing, drawing, or building something. 3. The teacher signals time, or students place thumbs up when they have finished. 4. Students pass papers or projects one person clockwise. 5. Students continue, adding to what was already completed. When you are adding: Read the responses already recorded. To agree = To add to a point = ---- and add your further comment To disagree = x and record why you disagree And add your own responses. When your paper gets passed back to you for the final time, add anything that you feel has been missed.

Stand Up, Hand Up, Pair Up


Students stand up, put their hands up, and quickly find a partner with whom to share or discuss. 1. Teacher says, when I say go, you will Stand up, hand up and pair up! Teacher pauses, then says Go! 2. Students stand up and keep one hand high in the air until they find the closest partner whos not a teammate. Students do a high five and put their hands down. 3. Teacher may ask a question or give an assignment, and provides think time. 4. Partners interact using: Rally Robin Timed Pair Share

Stand-N-Share
Students stand to share their answers with the class and sit when all their answers are shared. 1. All students stand with their own list. 2. Teacher calls on one student to share. 3. Students add the shared item to their list if they dont have it, or check it off if they do. 4. Students sit when all their items are shared, continuing to add each new item to their list. 5. When all students are seated, Stand-N-Share is complete. Variation: Team Stand-N-Share. Students may have generated items as a team. If so, each student has his/her own list of the team items and the team sits down unison when all items are shared.

Talking Chips
Team mates place Talking Chips in the centre of the table to make sure everyone contributes to the team discussion. Setup: Teams have talking chips (maximum: two chips each) 1. Teacher provides a discussion topic and provides think time. 2. Any student begins the discussion, placing one of his/her chips in the centre of the table. 3. Any student with a chip continues discussing, using his/her chip. 4. When all chips are used, team mates each collect their chips and continue the discussion using their talking chips. Modifications: Students may be given just one chip each, or two chips. Students with no chips left must wait until team mates have used all their chips before they collect their chip(s) and continue the discussion.

Three step interview


Students interview their partner and then each share with team mates what they learned. 1. Teacher provides the interview topic, states the duration of the interview, and provides think time. 2. In pairs, Student A interviews Student B. 3. Pairs switch roles: Student B interviews Student A. 4. Round Robin- Pairs join together to form a team of four. Each student, in turn, shares with the team what he/she has learned from their partner in the interview.

Timed Pair Share


In pairs, students share with a partner for a predetermined time while the partner listens. Then partners switch roles.
STEPS

1. Teacher announces a topic and states how long each student will have to share, and provides think time. 2. In pairs, Partner A shares; Partner B listens 3. Partner B responds with a positive gambit. 4. Partners switch roles

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