Cooperative Learning Activities Booklet
Cooperative Learning Activities Booklet
Cooperative Learning Activities Booklet
Thought Doughnut
and Sports College
1.
2. Each student reads out their thoughts, explains their thinking and places their segment down to create a doughnut. 3. The students then identify similarities between what is written and agree a list of four or five bullet points, written in the centre of the doughnut.
4. The students then use this central information to develop their responses to a sub-question(s). They could also use this opportunity to learn from other groups findings.
5. Students then have all the information they need to generate their action plan. Opportunities for the groups to explain their thinking to other groups, alternative views can also be created at this stage.
Fan-N-Pick
Team-mates play a card game to respond to questions. Each team-mate has a role that rotates with each new question: Student 1: Fans the cards Student 2: Picks and reads Student 3: Answers Student 4: Tutors or praises
In concentric circles, students rotate to face new partners for sharing, quizzing or problem solving. Setup: The teacher prepares questions, or provides a question card for each student.
1. Students form pairs. One student from each pair moves to form one large circle in the class facing outward. 2. Remaining students find and face their partners (class now stands in two concentric circles). 3. Inside circle students ask a question from their question card; outside circle students answer. Inside circle students praise or coach. (Alternative: The teacher asks a question and indicates inside or outside student to answer to their partner.) 4. Partners switch roles: Outside circle students ask, listen, then praise or coach. 5. Partners trade question cards. 6. Inside circle students rotate clockwise to a new partner. (The teacher may call rotation numbers: Rotate Three Ahead.) Note; When played with cards, steps 3-6 are Quiz Quiz Trade
Mix-N-Match
1. Students Mix After every student is given a card, they get out of their seats and mix through the classroom. As students pass one another mixing they exchange cards so that they do not have the same card for very long. Mix about the classroom. Exchange cards with your classmates as you pass them by. Keep mixing and switching cards until I call, Freeze. 2. Students Freeze After students mix for a while, call Freeze. Students freeze and keep the card that they have. 3. Students Match When the teacher calls Match, it is time to find a partner with a matching card. Students mill about the room actively seeking another student with a matching card. When they find each other, they move to the outside of the classroom. 4. Play Again After all students have found their perfect match, call mix and they start again.
Paraphrase Passport
1. A statement is announced by the teacher who then provides think time. 2. Take a stance and stand in line -students take a stand on an imaginary line that stretches across the room, creating a continuum from strongly agree/strongly disagree or good/bad etc. 3. Students turn to the student on their left and justify why they are standing where they are on the line. 4. Students paraphrase what they have just been told by their partner and the person whose statement was paraphrased indicates whether the speaker has correctly captured their meaning. 5. Once the speaker is satisfied that she or he has been accurately paraphrased, the discussion continues with the next speaker's comments.
Rally Robin
In pairs, students take turns responding orally. 1. Teacher poses a problem to which there are multiple possible responses or solutions, and provides think time. 2. Students take turns stating responses or solutions.
Round Robin
1. Teacher poses a task to which there are multiple possible answers. 2. In teams, students respond orally, each in turn taking about the same amount of time.
Showdown
Students can play Showdown with a set of question cards or with oral questions from the teacher. 1. Working alone, students write their responses onto your boards. 2. When finished, teammates signal theyre ready. 3. When told, show and discuss your responses 4. Teammates praise or tutor
Stand-N-Share
Students stand to share their answers with the class and sit when all their answers are shared. 1. All students stand with their own list. 2. Teacher calls on one student to share. 3. Students add the shared item to their list if they dont have it, or check it off if they do. 4. Students sit when all their items are shared, continuing to add each new item to their list. 5. When all students are seated, Stand-N-Share is complete. Variation: Team Stand-N-Share. Students may have generated items as a team. If so, each student has his/her own list of the team items and the team sits down unison when all items are shared.
Talking Chips
Team mates place Talking Chips in the centre of the table to make sure everyone contributes to the team discussion. Setup: Teams have talking chips (maximum: two chips each) 1. Teacher provides a discussion topic and provides think time. 2. Any student begins the discussion, placing one of his/her chips in the centre of the table. 3. Any student with a chip continues discussing, using his/her chip. 4. When all chips are used, team mates each collect their chips and continue the discussion using their talking chips. Modifications: Students may be given just one chip each, or two chips. Students with no chips left must wait until team mates have used all their chips before they collect their chip(s) and continue the discussion.
1. Teacher announces a topic and states how long each student will have to share, and provides think time. 2. In pairs, Partner A shares; Partner B listens 3. Partner B responds with a positive gambit. 4. Partners switch roles