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Errata: Official Myth Errata and FAQ

This document provides clarifications and corrections to rules from the Myth rulebook. It addresses topics like clearing tiles, poison, quest icons, shuffling card decks, and frequently asked questions. The document aims to enhance players' understanding and enjoyment of the game.

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Fixxxer76
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0% found this document useful (0 votes)
269 views9 pages

Errata: Official Myth Errata and FAQ

This document provides clarifications and corrections to rules from the Myth rulebook. It addresses topics like clearing tiles, poison, quest icons, shuffling card decks, and frequently asked questions. The document aims to enhance players' understanding and enjoyment of the game.

Uploaded by

Fixxxer76
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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1

v1.0
Errata
Tis section includes rules missing from the rulebook or cards, as well as clarifcations
to particular rules.
Clearing a Tile
When there are no monsters, lairs, or traps remaining on a tile, that tile is considered
to be cleared. When a tile is cleared, Hero Treat is reduced to zero. In addition,
each Hero who begins the Hero Cycle on a cleared tile has his base Movement Points
doubled. Movement granted through cards is not doubled. Finally, all popped treasure
is immediately converted to 1 gold each and added to the Heroes gold pool. After all
Heroes have moved of the cleared tile, it may be removed from the play area.
Poison
Tis status efect is a Damage-over-Time (DoT) efect that deals 1 damage to the
target during the Status Results step of the Refresh Phase.
Quest Card Icons
Te green Serendipity icon in the rewards section of the quest card represents the
reward the heroes receive for succeeding in the quest. If there is a number on the
Serendipity icon, the heroes also receive that much Serendipity. Te red Darkness icon
represents any penalties associated with failing the quest. If there is a number on the
Darkness icon, the AP is immediately increased by that amount as a result of failure.
Gold Hoards and Treasure Hoards
Te gold coin image in the results chart should not be a 5 gold coin, it should be an
image of the 1 gold coin. In addition, in the Nature result, it should say 1 Green
Treasure Draw. Tis means that the Heroes may draw 1 random green item card.
When setting up a Realm Tile with a gold hoard or treasure hoard, the hoard token is
placed in a purple highlighted area. Heroes must perform a non-combat action while
adjacent to a hoard in order to roll for the reward. After receiving the reward, the
hoard token is discarded.
Item Cards
Typically, after a session of Myth, each player may choose 1 Item card from their
inventory or equipped slots to keep for each title their Hero hasthis is not limited
to the single title they have equipped for the current session. All cards not chosen to
keep are discarded. Te exception to this is Story Quests; players may keep all Items
between each Act of a Story Quest until they complete the 3rd and fnal Act of that
story. After the 3rd Act of a Story Quest, each Hero may again choose 1 Item card to
keep for each title he has.
Version 1.0
Remember, Heroes will always have access to their Starting Gear at the start of the
next play session (unless otherwise dictated by a game efect).
Quest Items
Item cards with a quest icon in the top right corner of the card mean that these items
can only be obtained through Quests. Tese cards are not shufed in with the rest of
the item cards. Set them aside until they are called for.
Shufing Card Decks
Many card decks require shufing at various points during the game. Listed below are
diferent card decks and when those decks should be shufed:
Hero Cards: When a player draws the last Hero card from his Hero Deck, he
shufes his discard pile and places it facedown near his Hero Board to create a
new Hero Deck.
Darkness Cards: After the last card of the Darkness Deck is drawn and
resolved, players shufe the Darkness cards together and place them facedown
on the Darkness Board to create a new Darkness Deck.
Item Cards: Whenever an item card is discarded, it is shufed into its cor-
responding deck. In addition, when Heroes buy equipment from merchants,
they pull specifc cards from an Item deck. After searching for a particular card,
players should shufe that Item deck.
Counting Range
When counting range between two fgures, begin from the space adjacent to the
starting fgure and end on the space containing the target fgure. Always count range
using the shortest path between fgures and you may count through occupied spaces.
toc
Setup . . . . . . . . . . . . . . . . . 3
General . . . . . . . . . . . . . . . . 4
Items and Treasure . . . . . . . . . . 4
Combat. . . . . . . . . . . . . . . . 5
Darkness . . . . . . . . . . . . . . . 6
Heroes . . . . . . . . . . . . . . . . 7
Brigand . . . . . . . . . . . . . . 7
Soldier . . . . . . . . . . . . . . . 8
Apprentice . . . . . . . . . . . . . 8
Archer . . . . . . . . . . . . . . . 8
Acolyte. . . . . . . . . . . . . . . 8
Traps . . . . . . . . . . . . . . . . . 9
Quests . . . . . . . . . . . . . . . . 9
Errata . . . . . . . . . . . . . . . . . . . . . . . . 1-2
Frequently Asked Questions. . . . . . .2-9
2
v1.0
Non-Combat Actions
Te rules for interacting with objects, which are found on page 18 of the rulebook,
also apply to non-combat actions. A Hero may perform a non-combat action at the
cost of one movement point and rolls his normal 1
a
, which can be increased
through Hero Cards. Te TN for a specifc non-combat action is defned by the
target of the non-combat action. Non-combat actions without a listed TN, such as
picking up a treasure, do not require a die roll for the Hero to perform the action.
Courage Tests
Heroes may be required to perform courage tests during the game. Even though
courage tests do not require spending a movement point like non-combat actions, they
do beneft from abilities that provide bonuses to non-combat actions. Anytime a card
provides bonus dice to non-combat actions, those bonuses also apply to courage tests.
Friendly Fire
If a Hero happens to be in the afected area of another Heros area-of-efect attack,
the Hero is automatically hit and sufers the listed damage.
Interrupt Cards and Movement
All movement modifer columns listed on Interrupt cards are the same because
Heroes cannot move during the Darkness Cycle. Tese movement modifers are only
relevant during that Darkness Cycle and do not afect (or are not afected by) the
Hero during the Hero Cycle.
Ammo
Bow weapons require Ammo in order to be used during an attack. Future cards
will include the text Requires Ammo to denote this. Currently, the only bow
weapons in the game are Stick & Twine (Starting Gear), Longbow (green Item),
Blackwood Bow (blue Item).
Potions
Heroes may use potions at any time by discarding the corresponding token from
their inventory. Te efects of each potion are noted on the corresponding Item card.
Monster Threat
If a monster is attacked, that monster type will be considered active during the
Darkness Cycle regardless if any Heroes are within that monsters Treat Range.
The Terror With 1,000 Legs, Stage 1
Te range for the Web of Death attack should be Range 4(R).
Yardu
Faith of the Fallen should say Undead minions resurrect on as this ability does
not afect undead Captains, Mini-bosses, or Bosses. In addition, the Special section
should have a 4
b
at the top and the 4
b
should be removed from the abilities.
Hunting Packs
Hunting packs are setup on Realm Tiles so that each member of the hunting pack is
adjacent to another member of that hunting pack. When setting up a hunting pack
on a 4x6 or 4x12 Realm Tile, place the hunting pack so that at least one member of
the hunting pack is 4 spaces away from the Heroes. Players may choose how to place
the remaining members of the hunting pack.
The Archers Quiver
Normally the Archer may only store a number of Ammo cards equal to the
maximum capacity of her equipped quiver. If for any reason the Archer does not have
a quiver equipped, she can store only 1 Ammo card at a time.
Circumvent (Archer card)
Te text 1 damage, Range: 1 should be included under the card title.
Pincushion (Archer card)
Te text Optional - Circumvent should be removed from this card.
Shadows Friend (Brigand card)
Te bolded words Shadows and Ongoing should be removed from this card.
Slaughtereld
When playing Slaughterfeld, Darkness cards are not used. Instead, when Darkness
would activate, Monsters are activated as normal in this order:
1. Minions
2. Captain
3. Mini-boss
4. Boss
3
v1.0
Frequently Asked Questions
Tis section includes answers to frequently asked questions about the game.
Any updates to this section can be identifed by red text.
Setup
Where do Heroes start on the frst Realm Tile?
Unless otherwise stated by a quest, players choose one edge of the Realm Tile. Each
Hero starts adjacent to the chosen edge.
When starting a game of Myth what are my available options?
Story Quest
Free-form Questing
Slaughterfeld
Whats the diference between Story, Act, and Chapter Quests and how are they
set up?
Story Quest: If you choose to do a Story Quest, you can either select the Story Quest
you want to attempt from the rulebook or randomly choose one using the provided
Story Quest cards. To choose randomly, shufe the Story Quest cards together and
draw one. Once selected refer to the appropriate Story Quest in the rule book which
details how to set up the Realm Tiles (which do not need to be set up all at once).
Each Story Quest consists of three pre-set Act Quests where the confguration and
setup of the Realm Tiles are laid out in a diagram. All Acts of the Story Quest must
be completed in order to receive the rewards for completing the Story Quest. Its
worth noting though that these three Acts can be split out into three separate gaming
sessions and do not all have to be completed in a single session.
When playing an Act of a Story Quest, there is no need to draw an additional Act
Quest from the Quest deck before starting play. Likewise, when setting up a tile,
players may choose to ignore the Quest icon on the Realm Tile if they do not wish to
attempt a Chapter Quest. A Story Quest fulflls the requirements of the Quest icon
on Realm Tiles.
Aside from drawing a Chapter Quest, players should adhere to the legend on the
Realm Tile as normal when the Heroes enter a tile during an Act of a Story Quest.
However, if the setup instructions for a Story Quest Act require you to place a lair
on a Realm Tile, then that lair will count towards the number of lairs required by the
Realm Tile legend. For example, If the Realm Tile legend indicates that you must
have at least two lairs on the Realm Tile, and the players have already placed one as
per the Quest setup instructions, then they would only need to add one more lair to
the Realm Tile. Te same rules apply to Hunting Packs and traps.
Free-form (Act Quest): If you choose to do an Act Quest, randomly draw or choose
an Act Quest card from the Act Quest deck. An Act Quest will provide the overall
goal for this play session. Some Act Quests contain specifc setup instructions and
may require specifc Realm Tiles or monsters to be used, as detailed on the card.
Te Realm Tile setup is determined by the Act Quest (if it has setup instructions),
or (if it doesnt have setup instructions) by players choice. Upon entering the Realm
Tile, the legend should be followed as normal unless the Act Quest setup instructions
specifcally say otherwise. Tis includes drawing Chapter Quests if the Realm Tile
requires it.
Free-form (Chapter Quest): Tis is the same as above except that no Act Quest is
chosen at the start of the game. Players simply select a starting Realm Tile, set it up as
per the Realm Tile legend, and move from tile to tile repeating the process until they
wish to conclude their game session. Unlike playing a Free-form Act Quest, there
is no overarching goal to a Free-form Chapter Quest session, but rather a string of
Realm Tile specifc goals determined by each drawn Chapter Quest. Players may also
decide to pull all the chain quests from the Quest deck and simply follow that one
particular chain of quests to its conclusion.
Slaughterfeld: Tis is a completely separate game mode, independent of the usual quest
structure detailed above. It takes place on a single 12x12 Realm Tile and involves battling
increasingly difcult waves of enemies in an attempt to see which player can survive the
longest. Players ignore the Realm Tile legend when setting up this game mode.
Tat said, some Slaughterfeld-like elements exist as quests where the players must
either hold out against or defeat a certain number of waves of enemies to succeed. If
a quest uses Slaughterfeld elements, players may ignore the Quest, Trap, Lair, and
Hunting Pack icons on the Realm Tile legend when setting up the tile.
What do your heroes keep and lose between Free-form Questing?
Keep your Hero deck. Tis includes any modifcations made through
completing previous Story Quests or defeated Agents.
Keep your earned titles.
Keep 1 item per earned title.
Keep the ongoing consequences of any completed or failed quests.
Keep contents of the treasure bag, including any modifcations made.
Keep the Quest deck. Tis includes any unlocked quest chains.
Lose remaining items, Potions, gold, and Serendipity.
What do your heroes keep and lose between Acts of a single Story Quest?
Keep your Hero deck. Tis includes any modifcations made through
completing previous Story Quests or defeated Agents.
Keep items, Potions, gold, and Serendipity.
Keep your earned titles.
Keep the ongoing consequences of any completed or failed quests.
Keep contents of the treasure bag, including any modifcations made.
Keep the Quest deck. Tis includes any unlocked quest chains.
At the start of a new Act, Hero and Darkness decks are reshufed, Hero
Vitality is reset to its maximum value, and the Darkness AP is reset to zero.
What do your heroes keep and lose between Story Quests?
Keep your Hero deck. Tis includes any modifcations made through
completing Story Quests or defeated Agents.
Keep your earned titles.
Keep 1 item per earned title.
Keep the ongoing consequences of any completed or failed Quests.
Keep contents of the treasure bag, including any modifcations made.
Keep the Quest deck. Tis will include any unlocked quest chains.
Lose remaining items, Potions, gold, and Serendipity.
4
v1.0
Are lairs always set up in the purple areas of a Realm Tile?
Yes, unless indicated otherwise by a quest. When placing the lair, it must occupy at
least 1 square in the purple area.
When spawning an odd number of Crawlers due to placing a lair, how do you
determine how many are melee and how many are ranged? Do you simply choose
randomly, or is this another opportunity for players to tailor the game as they see
ft?
Tis is chosen by the players. A recommended method would be to use a greater
number of melee crawlers than ranged.
When playing a quest which requires a Slaughterfeld setup, do I switch the
treasure bag to the Slaughterfeld treasure bag?
No.
What is the treasure bag and how is it created?
Te treasure bag is any container the players wish to use to hold the treasure tokens.
Te rules for creating the treasure bag are located at the bottom of page 6 in the
rulebook. However, through gameplay, the treasure bag can become modifed,
permanently changing the contents until the players choose to reset it.
General
Is Serendipity a group resource?
Yes, Heroes share Serendipity and it is spent (discarded) when used.
Does the Darkness Meter and Treat Meter start on 1 or 0?
Zero for both. Simply place the token to the left of the track.
When using Actions or Reactions, you need to consider movement done as well as
potential future movements during that Hero Cycle. Does this apply to Interrupts?
No. A Hero is never considered to be moving during the Darkness Cycle and it has
nothing to do with movement during the Hero Cycle, since they are two diferent
cycles.
Does loitering only happen on active tiles?
Regardless of what tile they are on, Heroes are considered to be loitering if they do
not spend at least 1 AP during a Hero Cycle.
Can the same group of Heroes replay Story Quests and chain quests?
Yes.
What is the merchant token used for?
Te Merchant token can be used in some quests and are also provided for players
who want to create their own adventures.
Do Allies generate Treat?
Each Ally has a Treat value that doesnt change. Tis is printed on pg. 47 of the
Rulebook.
Do Allies generate AP for the Darkness when they attack?
Allies do not generate AP or threat when they attack.
How do the movement modifers on cards work?
Tere are four diferent types of movement that your Hero can perform each Hero
Cycle and each of these corresponds to one of the four symbols on the left side of
each Hero card. From top to bottom these are:
No Movement: Te Hero did not use any MP for any reason. Te only excep-
tion to this is if the Hero uses MP gained from an ability or Hero card which
states it is not considered a Move.
Cautious Movement: Te Hero only used MP equal to or less than half of his
Normal Movement, rounded up.
Normal Movement: Te Hero used MP equal to his classs base MP plus or
minus any bonuses or penalties for armor and status efects.
Aggressive Movement: Te Hero played a Move card.
Below each symbol for each movement type on the Hero cards is listed a bonus
or penalty for playing that Hero card while performing each type of movement.
Penalties and bonuses listed on each Hero card are determined by the Heros overall
movement for that whole Hero Cycle, not for the Heros movement up to the point
the Hero card is played.
Can Heroes be healed above their maximum Vitality?
No.
If a card can be played as either an Action or Reaction, why would you ever
choose to play it as an Action?
Most bufs played by Heroes afect Actions only. If the card is played as a Reaction, it
would not beneft from any abilities referring to an Action.
Do Heroes have to clear a Realm Tile before they can move on to the next?
No. However, if it is not cleared, the Realm Tile is not removed and Monsters will
pursue the Heroes into the next Realm Tile if those Monsters are active. In addition,
all unpopped treasure from the previous tile is discarded and Heroes can no longer
receive any beneft for clearing the previous tile.
Items and Treasure
Can items that give a reduction in AP or Treat result in a negative number to the
running total? Ie. If I have two equipped items that can give -1AP and I trigger
them both when using a 1AP action, does that actually decrease the Darkness
Meter?
Yes to both. However, Treat Meters and the Darkness Meter cannot drop below
zero.
If you equip an armor that gives additional Vitality, does your current Vitality go
up as well?
Yes. Te same is true if you remove (or lose) armor with a Vitality bonus. In that
case, the Hero must immediately lower his Vitaliy by an amount equal to the bonus
provided by the armor.
When I draw a Treasure token from the bag after picking up treasure on a Realm
Tile do I put it back into the bag?
Yes.
When I draw an item card when picking up treasure, can I equip it straight
away?
No. Te treasure is placed in the Heros inventory and can be swapped out during the
Refresh Phase.
5
v1.0
What is meant by improving the treasure bag through quests?
Quest resolutions often have the Heroes adding or removing treasure tokens from the
bag.
When can a potion be used and does it cost MP to use?
Heroes can drink potions at any time for free.
Can a hero with a potion choose to use its efect on another hero?
No.
Te Staf (green treasure) has both a primary and secondary icon on it. Does this
mean it can be used as either or that it is both and takes up both slots?
It takes up both slots. When equipping such an Item, a Hero can place the card so
that it is covering both the primary and secondary spaces.
Quiver (green secondary) says you can load an arrow from your hand. Meaning
you can put it straight in the quiver?
Yes, load means you can put an Ammo card from your hand straight into the Quiver.
Leather of the Lightless (blue armor) says Invisible while in Shadows. Does that
mean notice checks will automatically fail?
Yes.
Shroud of Xandria (blue accessory) says Max Treat is now 8. Does that mean
the Hero can never go above 8 Treat and thus could never trigger the Treat
Penalty?
Yes and no. While a Hero wearing the Shroud of Xandria can never have his
threat raised above 8, there are still some Darkness Card events that lower the Treat
Penalty threshold to 8 or even 6.
Te Tief s Tools (green accessory) says May attack Lairs using non-combat
actions. What does this mean?
It means the Hero can perform a non-combat action to attack a lair which wouldnt
generate AP. Tis attack would be 1 damage, Range: 1 and, unless the TN is
modifed by a diferent ability (other than the -2TN from this card), the Hero would
not need to roll for the attack.
What does it mean when a weapon would hit the next target in line 1 square
away?
In this case, the next target would have to be adjacent to the initial target. In
addition, the next target would need to be on the opposite side of the initial target
from the attacking Hero.
Can any Hero equip any item or are there restrictions?
Tere are no ofcial restrictions but some items are better suited to certain Heroes.
Combat
When rolling Fate Dice to trigger an items ability, can that ability trigger more
than once if the required recipe appears more than once in that roll of the dice?
Each Fate Recipe can only be used once per attack, unless stated otherwise.
During a Hero attack roll, if there are 4 types of monsters that would be hit by
an AoE (ie. 2 diferent minion types and 2 diferent captains) and a hero only has
3
a
, can he only attempt to hit 3 of the 4 groups?
Yes.
If a lair is placed in a red area and it is defeated, what happens to the treasure
drop?
Treasures that would drop inside red squares are pushed out into the next closest
available square.
How does the +1 Attack Fate Die recipe on the Wand work?
It provides the Hero with one additional attack as if he was resolving the Attack
Hero card. Tis means the attack would be 1 damage, Range:Weapon. Note, that
the same +1 Attack Fate Recipe would not be able to be triggered by this additional
attack, because it is technically still being resolved.
Can you use an Attack without an enemy target?
No. Even if an attack is an AoE, at least 1 enemy must fall within the attacks
provided template.
Are targets that exist in multiple squares (lairs, captains, etc) hit for each afected
square they inhabit that is included in an AOE or just once regardless of how
many afected squares theyre standing on?
AoE attacks do not damage a single large-base target more than once.
What happens when Target Numbers go above 10 or below 2?
If a Target Number goes above 10 and you have no bonuses to the to hit roll, its an
automatic failure. Target Numbers at or below 1 are an automatic success. No rolls
are necessary in this situation.
Can a Hero with a ranged attack continually attack enemies without making
them Active by keeping their threat low to remain outside of their Treat Range?
Anytime a Hero attacks a monster, (even if its not in Treat Range) that entire
Monster-type becomes active on the Realm Tile.
If in the middle of the Hero Cycle the Darkness activates and a character gets
knocked prone does he remain that way for the remaining hero cycle time (cant
play any reaction/ defense cards) + the next hero cycle?
Te Hero is Prone for the remainder of the Hero Cycle. Next Hero Cycle he can only
stand up, but if a Darkness Cycle happens after he/she stands up they would be able
to play Interrupts.
What is the diference between Range: Weapon/Shield and Range: 1?
Range 1 means it can only reach adjacent targets, regardless of weapon range.
Range: Weapon/Shield uses the values on their respective item cards, which will vary
depending on the type and rarity of the item.
Battle Rage & Battle Roar What does the bolded Battle indicate in the
description?
Tis is intended for future use. Battle cards are indeed used as a descriptor for a type
of card that the soldier uses to buf.
Does Now You See Me and Ill Take Tat negate an Attack or hit?
It negates a hit before the Monster rolls Fate Dice.
What is the diference between Dodging and Parrying?
Tey both cancel a hit from an enemy attack but will play of diferent Hero cards in
the future.
When determining your dice pool how do you determine what items afect which
abilities?
If the Range at the top of the card says Weapon, it uses the dice pool from an equipped
Primary Weapon plus that Heroes base dice pool plus bonuses from Hero cards. Te
Acolyte and Apprentice must use a Relic (for the Acolyte) or Focus (for the Apprentice)
in order to gain bonus dice to their attack rolls that are not weapon based.
6
v1.0
If a Hero moves away from an attack with an interrupt (which will cause them to
not take the attack if they are now out of range), but there is a diferent Hero still
in range of those attacks, will the Monster attack the other hero or do the attacks
just fzzle?
Te monsters will not attack a diferent Hero if their current target moved away
during an interrupt.
When you kill the last monster on a tile and it pops a treasure, does it
automatically get turned into gold?
Yes. Some items and abilities do allow you to pick up treasure with zero MP and in
those cases you could grab the treasure if your attack caused you to move over the
treasure pop. Examples: Riding the Edge or Suicide Run.
Te rules state a treasure pops for every 3 minions killed. Is this cumulative? Or
must you kill 3 minions with one attack for treasure to pop?
You must kill 3 Minions with one attack.
For the cards the Hidden Blade & Trough a Needles Eye, is the statement if the
target has armor the TN is reduced by -2. referring to the keyword Armored
found on Muckers and Grubbers?
Yes.
What is required to succeed at multiple Fate Die abilities?
All Fate Die symbols shown on recipes or Special abilities must be met in order to be
performed.
Can a Hero use a Fate Dice recipe from an Attack that missed?
Unless otherwise stated, an Attack must be successful in order to use the Fate Dice
recipe to trigger abilities.
When rolling for a group of minions attacking a Hero how do I resolve the
combat?
If you have four of the same monster-type, who each have one attack, you roll 4
a
.
For example: If the minions are Crawlers they each roll one attack per Crawler, and
the Crawlers deal 1 damage for each
a
that meets or exceeds the Target Number of
the monsters attack.
How do the +TN and -TN bonuses/penalties work?
If a TN increases, it makes the target harder to hit. If a TN decreases, the target is
easier to hit.
If an attack does 2 damage to an enemy and that enemy only has 1 Vitality,
would the attacking Heros Treat go up by 1 or 2?
Te attacking Heros Treat would be increased by 1 because Treat is based on the
actual damage done during the Attack.
Darkness
If the Darkness Meter is at 4 and there are no monsters on the tile, is it a
legitimate strategy for the players to intentionally increase it to 6 and have it reset
to 0 before moving onto a new tile?
Yes.
If the Darkness Meter is at 5, and I use a 2AP Action, where does the Darkness
Meter token end up after the Darkness Cycle is over?
Te Darkness Meter would be at 1. Te frst AP would take the Darkness from 5 to
6, at which point the Darkness activates and the Darkness Meter resets to 0. Ten,
the second AP moves the Darkness from 0 to 1.
If the Darkness AP hits 6 and there are no active enemies in range, does the
Darkness AP reset to 0?
Yes.
If the Darkness Meter has NOT flled up yet in a given tile, so theres been no
enemies activated, but I am within threat distance of enemies when we get to the
Refresh Phase, do those enemies add AP to the Darkness Meter?
Yes as they are now active.
When resolving the Spawn section of a Darkness card, do spawns only occur if
a lair is present?
Yes, the term spawn indicates that a lair, or quest location, produces monsters.
Spawning cannot happen without a lair unless a specifc rule indicates another place
from which the monster would spawn (from a web token from Te Weavers Need
quest, for example).
Te Crawlers priority lists Guile under the second option. What is this and how
does it apply to heroes?
Tis means that the closest Hero associated with the Guile attribute would be the
Crawlers next priority if the previous two options dont apply. Each Hero has an
associated attribute, this symbol is found on the Hero token. Tese are:
Soldier: Rage
Acolyte: Faith
Archer: Nature
Apprentice: Arcane
Brigand: Guile
How does the Stalkers Burrow ability work?
When it comes time for the Stalker to move, it checks to see if it can reach its target
with its current movement. If it cant, it rolls 2 Fate Dice. On a Darkness result, it
will immediately trade places with a Crawler minion closest to the highest priority
Hero. Crawler minions that are displaced because of this are placed in the Stalkers
original location. If it fails to get the Darkness result, it moves following the normal
rules towards its target.
How do inactive minions contribute to Darkness AP during the Refresh Phase?
Inactive monster-types do not contribute any AP during the Refresh Phase.
What dice do enemies use to make notice checks?
Each adjacent monster rolls 1
a
when making a notice check.
What is meant by the Darkness event condition of All heroes are within 5
squares?
It means that the event is triggered if each Hero is within range 5 of each other Hero
(or, all Heroes are within a 5 square x 5 square area).
In the event a Slaughterfeld scenario is activated during a quest, if there are no
lairs on the Realm Tile where do minions populate during Darkness activations?
During a Slaughterfeld event, Darkness cards are not drawn so spawns from
Darkness cards do not occur. Instead the monsters spawn in waves from each Realm
Tile edge in quantities and types as listed in the Slaughterfeld instructions pg 48-49.
Monsters will still activate as normal during the Darkness Cycle.
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What happens if you need to spawn monsters but have no more minis?
Players can use proxies for any additional minis that spawn. Additional Minion Packs
will be made available in the future. If players do not want to purchase additional
minis or use proxies, they can implement the rule: For every two models that cant be
placed for any reason, increase the Darkness Meter by 1.
When you have two lairs on a tile and a spawn occurs, does each lair spawn the
listed number of minions, or do you only spawn the listed number of minions?
When resolving the spawn section of a Darkness Card, players resolve the indicated
spawn at each active lair on the Realm Tile.
How does Yardu resolve his Special attacks?
When Yardu attacks he rolls 4
b
. All Boss-type enemies always attempt to perform
their Special attacks from the bottom of their card and continue up. Multiple
diferent Special abilities can be performed per attack if after using the Fate Die to
succeed at one ability the remaining Fate Die match the results of the unused ability.
Yardu can trigger Sinners Sorrow multiple times during his activation. However,
Necrotic Aura may only be triggered once during his activation.
What is the Webbed status efect on the Terror with 1000 Legs Boss card?
A Hero afected by the Webbed status efect cannot move. Te number of cards that
need to be discarded is listed in the Web of Death attack on Te Terror with 1000
Legs Boss card (3 cards).
Do bosses roll their fate dice once per activation, or per attack?
Once per Activation, unless specifcally stated otherwise (such as Yardus Sinners
Sorrow).
When do Bosses roll their Fate Dice?
Bosses roll their Fate Dice after they perform all their attacks unless the Fate Dice are
attached to their attacks.
Do Bosses resolve all of their attacks in one activation?
Yes.
Can minions (or captains/bosses) move over red/blue lines?
No.
Heroes
Can a Hero have multiples of the same Status Efect?
No.
When you complete a Story Quest and choose to manipulate your Hero deck by
one card, how does this work?
Advanced cards replace existing cards, one-for-one. Defeating an Agent awards a
Hero the Agent ability card and the Hero that receives it may immediately adds that
card to his deck (without replacing an existing card).
What is the courage stat for and how does it work?
Some monsters require the Heroes to pass a courage test in order to land a successful
attack against them. When a Hero is attacking such a creature, he must frst commit
to his attack by playing a Hero card onto his Hero board (as well as spending the
required AP). Before rolling to hit however he must roll a courage test (1
a
from
the Heros base dice pool plus any bonuses in play afecting non-combat actions)
and score equal to or above his Courage stat. If he passes the courage test, the attack
proceeds as normal. If he fails the courage test, the attack does not occur. Tough
unsuccessful this still counts as the Heros attack and any cards played remain on the
Hero board.
Brigand
Suicide Run: Can the Brigand use MP from normal movement as part of the
attack, or does it have to come from Hustle cards only?
Te Brigand only gains MP from Hustle cards played. If multiple monster-types are
targeted by the attack and the Brigand cant hit them all, then he needs to use his
success or successes to hit the frst monster-types in his movement. Once he gets to a
monster-type he fails to hit, even if he has leftover MP then his Movement stops. Te
square in which the Brigand ends this movement must be empty. Note that a square
containing a monster who is defeated during this attack is then considered to be an
empty square.
If the Brigand successfully plays Shadows Reach while in shadows, does he come
out of shadows or does he remain in shadows (this question applies to all shadow
optional attacks and attack combos)?
When the Brigand performs a successful attack he is removed from Shadows. Cards
played that say optional Shadows retain the Shadows combo bonus throughout the
entire chain of attacks.
When playing cards in combination i.e. Shadows - Shadows Reach - Shadows
Touch do you get the beneft from each card?
Te combo bonus from Shadows would be transferred to both Shadows Reach and
Shadows Touch.
Does Dark Reaver require a dice roll?
Yes.
Dark Reaver also says optional-Shadows/Shadows Reach which I take as one
or the other, but at the bottom it clearly says shadows + shadows reach gives +1
damage to all. So if i only played shadows reach I wouldnt get the +1 damage to
all?
If played with just Shadows you gain the +2
b
combo to help trigger your weapon
abilities. Combining Shadows with Shadows Reach before this attack allows the
Brigand to do the +1 damage to all enemies hit as well.
Does the Shadows ongoing efect count against hand size?
No.
Does the Brigand have to target the enemy that hit him when using Fools Gambit
or can the return attack be against any enemy in range?
Te Brigand counterattacks the target that successfully hits him.
Does Like a Reed in the Wind redirect an attack (before roll) or a hit (successful
roll)?
Tis card is played before the enemies roll an attack, but after their move, to
automatically hit an adjacent enemy. Tis would lower the potential dice pool of the
enemies if the target is killed.
Does Unravel let the Brigand draw and keep treasure for each token or are two
tokens drawn and one put back?
When the Brigand moves to a treasure on the Realm Tile and plays Unravel, when he
picks up the treasure by spending 1 MP he gets to draw 2 treasure tokens from the
bag and keep both.
When do notice checks occur? What happens if the Brigand is noticed?
Monsters make notice checks if they are adjacent to the Brigand at the Darkness
Cycle and he is in Shadows. If the notice check succeeds, Shadows is immediately
canceled and the Brigand can be targeted by attacks.
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Shadows Friend does not have a notice TN and does not say successful attacks
break Shadows...and says do not remove the Shadows card. How does this card
work?
When the Brigand is noticed and would be removed from Shadows, this Interrupt
card allows him to keep the Shadows card in play and return to Shadows.
When playing Suicide Run, can I use Shadows Reach to move through enemies
and count them in the run?
No.
Suicide Run allows you to play Hustle, do those Hustle movements count as
moving aggressively?
Yes.
Soldier
Can the Soldier add Rage during a Darkness Cycle?
Yes, Hero cards played as Rage can be added at anytime.
Is there any time that Rage can be cleared without having to spend it on an
ability?
Rage can never be cleared until the end of a Hero Cycle when all cards are cleared
and put into discard. Abilities do not clear Rage.
Devastate Is the descriptor massive simply favor text or is it a type of attack
that may be resisted?
It is favor text but also a reminder that this attack causes signifcant damage (more
than 2) to a single target.
How long does the efect of Battle Roar last?
Until the card is cleared at the end of a Hero Cycle.
Can you clarify how the Blade Dance Soldier card works?
When the Soldier plays this Interrupt card, he frst receives any attacks and then he
can make counterattacks against any adjacent enemies for each Rage card he currently
has in Action Spaces or any he chooses to add at this time. In addition, the Soldier
gains +2TN against any attacks until the end of the Hero Cycle.
When the Soldier uses Harvest of Bones, does he add bonus dice from his weapon?
Yes, this attack uses the Dice Pool from his weapon in addition to his base dice.
How does Riding the Edge work in regards to moving?
It is considered a Move card and as such immediately considers the Soldier to be
aggressively moving. Riding the Edge always gets the aggressive move bonus because
it is a Move card. Te Soldier would add bonus dice as listed on his equipped shield
(if able).
If Im playing as the Soldier, can I add the bonuses for my equipped weapon and
equipped shield items to every attack I make?
No. Attacks made by the Soldier that say Shield on them must use the bonus dice
listed on his equipped shield. If Shield isnt listed it cant be used for the attack and
must use the bonus dice listed on his equipped weapon. At the top of some Hero
cards you can also see Range: Weapon/Shield. In this case, he can choose which
bonus dice to use for the attack.
Apprentice
If an Apprentices Ongoing efect is given to another character, whose slot does it
take up?
Te Apprentice always plays his Action cards in his own Action spaces. Tere is never
a time when a Heros card is placed in another Heros Action Space.
AoE spells : Can the attack be placed in any confguration/direction?
Tey can only be positioned orthogonally. Only the frst square of the attack needs to
be in range. You only need LoS to the frst square.
Do ongoing efects count against hand size?
Ongoing cards stay in the action spaces in front of you and thus have no infuence on
your hand, but they do limit the number of cards you can play (by not having four
empty spaces).
Must all targets in an area of efect attack be within range of the Apprentice?
No.
Can an empty tile be the target of area efect attacks?
No. Once Heroes leave a cleared Realm Tile that tile is removed from the play area.
Does the Apprentice card Leech still count as an attack where the Apprentice must
roll
a
and reach a TN to perform the steal?
Yes.
If I use the Apprentice card Leech to attack a target with only one Vitality, do I
still regain two Vitality?
Yes.
Te Apprentice card Chaotic Overfow says Damage an enemy rather than
Attack, do I still need to roll for this attack?
Yes.
Archer
Does Circumvent happen after the enemies attack dice are rolled or before?
Tis is an Interrupt card and it is played before the attack. Essentially the Archer gets
to attack and move (after the enemy has moved into range and would attack) which
would cause the enemies to automatically miss if they are out of range.
You are surrounded by enemies and use Circumvent to escape and move two
squares away. If you end up still adjacent to one of the enemies that would have
attacked previously and also another enemy who was not previously in attack
range, would both enemies have an opportunity to attack you?
Yes, as long as the new minion that could attack would attack the Archer based on
Priorities.
Circumvent says optional - Ammo. Why would I use an Ammo card if I dont have
to?
If an enemy is at Range greater than 1 you must play an Ammo card to attack it.
How long does the token from Fools Errand last?
Te token is discarded when the card is discarded.
Can the Archer use Ammo without a Quiver?
Yes but it is very limited. Te Archer has four Hero cards at the novice level that allow
her to either attack without Ammo or play Ammo from an Action Space instead of a
Quiver. Te Archer is capable of storing one Ammo card if she has no Secondary item
equipped on the Hero Board as she is essentially holding it in her hand.
Acolyte
Does the Acolyte have a base Faith?
Yes. He has a base Faith of 1 as shown on his Hero token.
Do items with a Relic on them provide Faith or only when the description below it
states +1 Faith?
Relics only provide Faith when it is listed on the card.
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If you had an Acolyte equipped with a shield ofhand, would the acolyte be able to
cast spells (using the base
a
)?
Yes.
Do healing cards have to obey line of site?
No.
For the Acolyte, should Faith be considered a spendable resource?
No. All Faith generated from the character (base hero, items, and cards) is the total
that all Hero cards played by the Acolyte can use.
Te Acolyte card Stand Fast requires the Acolyte to not move in order to use the
ability. Can the Acolyte move after all Heroes have used its benefts that Hero
Cycle?
No. When you play a Hero card you must take into account future movement.
Te Acolytes Stand Fast gives +1
a
to attack Actions. Does this only apply to
attacks made with an Action card, or can it be applied to Reaction and Interrupt
card attacks as well?
Tis only applies to attack Actions.
Te Acolytes Hand of the Father gives each hero afected +1
a
but doesnt
specify for what. Am I correct in assuming that the hero can apply this to non-
combat actions? What about other rolls like courage tests?
Hand of the Father adds +1
a
to your Dice Pool for attacks and non-combat actions.
Traps
Consuming Darkness: Can Heroes still disarm this trap after all monsters are
dead and get the Serendipity reward?
Yes.
Would you roll to see what a trap is before or after setting up hunting packs and
lairs or is it user choice?
It is intended to be rolled for and setup after the Realm Tile is placed into the play
area.
Can you please explain how non-combat actions work?
Heroes can perform non-combat actions (NCA) during Hero Cycle at a cost of one
movement point (MP) per NCA. Te Hero rolls his base 1
a
for the NCA, in
addition to any other modifers provided by Hero cards.
If a trap says you must disarm it 3 times, do you get the reward for disarming it
after each successful attempt or only after the third?
Heroes only receive rewards from disarming a trap when it is completely disarmed.
If a trap is present on a Realm Tile but all monsters have been defeated, is the tile
clear?
No, the trap must be disarmed before the Realm Tile is clear.
Why does the Avatar of Winter have 10+ Vitality? Where does the + come in?
Te + is actually an * to denote that the Avatar of Winters Vitality is afected by the
Torches on the Realm Tile.
Can you give more details as to how the Darkness Falls trap works?
At the start of each Hero Cycle roll 1 Fate Die per Hero on the Realm Tile.
Heroes cant be afected more than once per Hero Cycle.
If any Fate Die symbol matches any Hero on the tile, that Hero is afected
and may attempt to disarm the trap by discarding 1 Hero card from their
hand and perform a non-combat action.
If the afected Hero does not attempt to disarm the trap or fails their
non-combat action roll, that Hero will sufer 1 damage and increase the
Darkness AP by 1.
Conclusion: Te Darkness Falls trap is disarmed when either the Heroes have
successfully disarmed the trap 3 times or the Darkness Meter reaches 6 and they fail.
Quests
A Desperate Act: Te quest cards states Place 2 Fighter tokens in the camp. If the
Heroes stay in the camp, they need to survive through the end of Wave 3. Do the
Heroes or the Fighter tokens have to survive?
Te Heroes need to survive. Te fghters cant be killed and wont move. Tey act like
obstacles so the Heroes fghting near them arent completely surrounded by the waves
of enemies.
Te Just-Okay Hunt: You are told to rescue the fghter tokens in the frst 2 Hero
Cycles on a tile. How do you rescue the fghter?
Heroes must kill the four minions surrounding the fghter to rescue him. Te Fighter
token is removed once rescued. If the fghter isnt rescued in time, he is discarded
(killed).
On the rewards section of the Quest cards there are small white, green, blue and
grey circular symbols, some with additional (+), (-) or (?) symbols. What are these
and what do they mean?
Te circular symbols represent Treasure tokens. Te various colours indicate the
diferent rarities of treasure (white, green, blue) and the (+) & (-) symbols are
instructions to either remove or add a specifed number of the depicted token to or
from the treasure bag. Te grey circle with the (?) symbol is instructing you to draw a
specifed number of random tokens from the treasure bag.
If I draw a Quest for a Realm Tile that would usually require a lair, and the
Quest requires me to setup a Slaughterfeld scenario, would I also have to keep the
lair?
No.
When is a Quest completed?
Quest objectives are checked during the Refresh Phase. If the objectives have been
met then the Quest is complete.
When you fnish a Quest, and it chains to another, do you resolve that Quest in
the same Realm Tile?
No. You would not immediately attempt the next Quest in the chain in the same
Realm Tile, unless specifcally stated in the Quest setup instructions (this will be
denoted by the word immediately). Quest chains typically add a specifc Quest into
the Quest deck which can be encountered later.
In the Rescue My Daughter quest what do you have to do to remove the web on
Lucy?
Te Heroes must Interact with the web. Tis is covered on pg. 18 under the Interact
with Objects header. Spending 1MP on the web allows the Heroes to free Lucy.
In the quest Drums of the World, the card text says: Te Heroes must kill the
Mucker to stop the drumming. Roll 5
b
When are these Fate Dice rolled?
Tis is done at the start of each Darkness Cycle. If any duplicates are rolled, treat
them as if they are only 1 of the corresponding result.
In the quest No Rest for the Weary, Heroes start with only 1 brown item and 1
random green item. Is this as intended, as some heroes, such as the Archer could
end up without a bow or quiver which they need to play efectively?
Story Quests are meant to be challenging, this is as intended.

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