Projectile Motion Simulator Worksheet
Projectile Motion Simulator Worksheet
Projectile Motion Simulator Worksheet
Name______________________________
1. Starting with the pumpkin as your projectile, gather data and answer the following questions. a. With an initial speed of 18m/s and no air resistance, what angle must the cannon be at to hit the bulls eye?
10.4 degree
b. Clear your results from part a. Now add air resistance and answer the same question.
12.8 degree
c. Clear your results from part b and remove the air resistance. Collect data to figure out how the angle must be changed to hit the bulls eye as the initial speed increases.
2. Now, using different projectiles, collect data to figure out how the angle must be changed as the mass of the projectile changes. Use 18m/s as your speed. Projectile Football Bowling ball Adult human Piano Buick Mass 0.41 7.3 70 400 1000 Angle 11.4 11.4 11.4 11.4 11.4
Conclusion: As the mass of the object increases, the angle remains the same as long as the speed is constant.
3. Now, repeat the experiment in #2, only keep the angle constant at 65, and determine what happens to the initial speed needed to hit the bulls eye as the mass of the projectile changes.
Conclusion: As the mass of the object increases, the initial speed remains the same as long as the angle is constant. 4. Repeat the experiment in #3, except set the speed based on your results in #3, add air resistance and record the drag coefficient and whether the object hits the bulls eye or not. Projectile Initial speed (from #3) 14.5 Drag coefficient Hit bulls eye?
Football
0.15
No
No No No No
Conclusion: How does the air resistance relate to whether the object could still hit the bulls eye or not?
Air resistance reduces the range a hereby makes the object miss the bull's eye
5. Finally, choose an object and analyze its motion without air resistance. Fill in the data table below by first choosing an initial speed and angle. As the object is in motion record the remaining data. After collecting all the data, prove that the simulator is accurate by using the mathematical formulas from Ch3-3 and showing that the height, distance and time that the object traveled are accurate. Show your work. (Hint: you have to watch for the maximum height as the object is moving)
Object: