Ambrose Avrett Barbarian/Fighter 1/2 Human Humanoid (Human) : STR HP
Ambrose Avrett Barbarian/Fighter 1/2 Human Humanoid (Human) : STR HP
Ambrose Avrett Barbarian/Fighter 1/2 Human Humanoid (Human) : STR HP
Barbarian/Fighter
CLASS
Human
RACE
Medium
SIZE
Male
GENDER
N
ALIGNMENT DEITY
1/2
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER
15
AGE TOTAL
5'10"
HEIGHT
160 lbs
WEIGHT WOUNDS
Green
EYES
Brown
HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
18 12 16 10 12 8
+4 +1 +3
HP
HIT POINTS
33 15
TOTAL
40 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
4
ARMOR BONUS
0
SHIELD BONUS
1
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
0
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS
-1
ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+0 +1 -1
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
11
FLAT-FOOTED
ARMOR CLASS
14
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+5
TOTAL
1
DEX MODIFIER
4
MISC. BONUS
INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX* DEX
CHA
CHARISMA SAVING THROWS
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+3
CONDITIONAL MODIFIERS
Concentration
Craft skills
FORTITUDE
CONSTITUTION
+8 +1 +1 +7
TOTAL
= = =
5 0 0 3
BASE ATTACK
+ + +
3 1 1 4
STR MODIFIER
+ + +
0 0 0 0
SIZE MODIFIER
+ + +
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
Hide
Intimidate Jump ACTION POINTS
ABILITY MODIFIER SIZE MODIFIER MISC. BONUS TEMP. MODIFIER
SPELL RESISTANCE
Listen
MELEE
ATTACK BONUS
+7 +2
TOTAL ATTACK BONUS
= =
3 3
+ +
4 1
+ +
0 0
+ +
0 -2
+ +
RANGED
ATTACK BONUS
ATTACK 1
Swim
Masterwork greatsword
RANGE WEIGHT TYPE SIZE
+8
Medium
AMMUNITION TOTAL ATTACK BONUS
2d6+6
SPECIAL PROPERTIES
19-20/x2
0 ft
8 lb
ATTACK 2
Two-handed
DAMAGE CRITICAL
0 0 -1 9 3 0 -1 -1 0 0 -1 1 0 0 13 2 0 -1 1 0 1 1 1 2 5 1
0 1 -1 4 3 0 -1 -1 1 0 -1 1 1 -1 4 1 1 -1 1 0 1 1 1 4 1 1
0 0 0 6 0 0 0 0 0 0 0 0 0 1 6 1 0 0 0 0 0 0 0 0 3 0
0 -1 0 -1 0 0 0 0 -1 0 0 0 -1 0 3 0 -1 0 0 0 0 0 0 -2 1 0
Masterwork greatclub
RANGE WEIGHT TYPE SIZE
+8
Medium
AMMUNITION TOTAL ATTACK BONUS
1d10+6
SPECIAL PROPERTIES
20/x2
0 ft
8 lb
ATTACK 3
Two-handed
DAMAGE CRITICAL
= = = = =
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 4
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 5
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 6
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Light
WEIGHT
+4
SPECIAL PROPERTIES
+4
20%
40
25
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in all armor, and all shields (including tower shields) Proficient with all simple and martial weapons. Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load. Rage: You can fly into a screaming frenzy once per encounter; up to 3 times per day. This gives +4 to Strength and Constitution; +6 hit points; and a +2 morale bonus to Will saves; but gives a -2 penalty to AC. You cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 8 rounds. FEATS Combat Reflexes(PH 92) : Additional attacks of opportunity. Improved Initiative(PH 96) : +4 bonus on initiative checks. Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). Cleave(PH 92) : Extra melee attack after dropping target. Improved Bull Rush(PH 95) : +4 bonus on bull rush attempts; no attack of opportunity. Extra Rage(CW 98) : You rage two more times per day than you otherwise could. Intimidating Rage(CW 102) : Cause single foe within 30 feet to become shaken. FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. Shaky (UA Pg 91) : -2 on all ranged attack rolls.
0 0 0 0 0 0 0 0 0 0
25
Common
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used
CARRYING INFO
TURN/REBUKE ATTEMPTS
100
200
300
300
600
1,500
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.