Anton Duskblade 9 Human Humanoid (Human) 160 Gold Brown Medium 26 6'0" CG Male
Anton Duskblade 9 Human Humanoid (Human) 160 Gold Brown Medium 26 6'0" CG Male
Anton Duskblade 9 Human Humanoid (Human) 160 Gold Brown Medium 26 6'0" CG Male
Duskblade
CLASS
Human
RACE
Medium
SIZE
Male
GENDER
CG
ALIGNMENT DEITY
9
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER
26
AGE TOTAL
6'0"
HEIGHT
160
WEIGHT WOUNDS
Gold
EYES
Brown
HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
18 16 15 16 14 12
+4 +3 +2
HP
HIT POINTS
70 21
TOTAL
30 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
8
ARMOR BONUS
0
SHIELD BONUS
3
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
0
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS
-2
ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+3 +2 +1
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
13
FLAT-FOOTED
ARMOR CLASS
18
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+3
TOTAL
3
DEX MODIFIER
0
MISC. BONUS
INT DEX* CHA STR* CON INT INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT INT INT INT INT WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+9/+4
CONDITIONAL MODIFIERS
SAVING THROWS
FORTITUDE
CONSTITUTION
+8 +6 +8 +13
TOTAL
= = =
6 3 6 9
BASE ATTACK
+ + +
2 3 2 4
STR MODIFIER
+ + +
0 0 0 0
SIZE MODIFIER
+ + +
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
SPELL RESISTANCE
0.15%
ABILITY MODIFIER
Jump Knowledge (arcana) Knowledge (geography) Knowledge (history) Knowledge (nature) Knowledge (the planes)
BASE ATTACK
MELEE
ATTACK BONUS
+13/+8 +12/+7
TOTAL ATTACK BONUS
= =
9 9
+ +
4 3
+ +
0 0
+ +
0 0
+ +
RANGED
ATTACK BONUS
Listen
CRITICAL
ATTACK 1
DAMAGE
+1 Greatsword
RANGE WEIGHT TYPE
+14/+9
SIZE
2d6+7
SPECIAL PROPERTIES
19-20/x2
0 ft
8 lb
ATTACK 2
Medium
AMMUNITION TOTAL ATTACK BONUS
Two-handed
DAMAGE CRITICAL
Spot Survival
Swim
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
Use Rope
AMMUNITION
3 1 1 5 14 3 8 1 1 1 3 1 2 1 1 5 9 5 7 5 5 2 1 1 6 3 6 17 2 2 4 3
3 3 1 4 2 3 3 1 1 3 3 1 2 3 1 4 3 3 3 3 3 2 3 1 3 3 2 3 2 2 4 3
0 0 0 3 12 0 5 0 0 0 0 0 0 0 0 3 6 2 4 2 2 0 0 0 3 0 4 12 0 0 4 0
0 -2 0 -2 0 0 0 0 0 -2 0 0 0 -2 0 -2 0 0 0 0 0 0 -2 0 0 0 0 2 0 0 -4 0
ATTACK 3
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 4
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 5
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 6
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
SIZE
SPECIAL PROPERTIES
= = = = = = = = = =
1
AMMUNITION
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Celestial Armor
ACP SPELL FAILURE SPEED
Light
WEIGHT
+8
SPECIAL PROPERTIES
+8
0%
30
20
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple and martial weapons. Arcane Attunement(Sp): You can use the spell-like abilities; dancing light, detect magic, flare, ghost sound, and read magic a combined total of 6 times per day. These don't count against your spells known. Armored Mage (Light)(Ex): You may wear light armor and use light shields with no chance of arcane spell failure. Arcane Channeling(Su): You can use a standard action to cast any touch spell you know and deliver it through you weapon with a melee attack. This does not provoke an AoO. The spell must have a casting time of a standard action or less. Armored Mage (Medium)(Ex): You may wear medium armor and light shields with no chance of arcane spell failure. Quick Casting: You can cast 1 spell(s) a day as a swift action as long as the spells casting time is one standard action or less. Spell Power(Ex): If you injure an opponent in melee you gain a +2 bonus to caster level checks to overcome spell resistance for the rest of the encounter. Armored Mage (Heavy Shield)(Ex): You can now use heavy shields with no chance of spell failure. FEATS Combat Casting(PH 92) : +4 bonus on Concentration checks for defensive casting. Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). Cleave(PH 92) : Extra melee attack after dropping target. Great Cleave(PH 94) : No limit to cleave attacks each round. Empower Spell(PH 93) : Increase spell's variable, numeric effects by 50%. Battle Caster(CAr 75) : Ignore arcane spell failure chance from heavier armor
0 0 0 0 0 0 0 0 0 0
20
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used
CARRYING INFO
TURN/REBUKE ATTEMPTS
Turning/Rebuking Check Modifier
100
200
300
300
600
1,500
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
13400
ADDITIONAL NOTES
# 3
# 3
# 3
# 3
# 3
# 3
# 3
# 3
# 3
13 0 6
6
14 1ST 8
8
15 2ND 7
16 3RD 3
-1 -1 -1 -1 -1 -1
SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 45 ft. 190 ft. 760 ft.
4TH
5TH
6TH
7TH
8TH
9TH
+3
DC MOD
7 3 Character:
Anton
SPELL LIST
# cast spell name
Acid Splash Disrupt Undead Ray of Frost Touch of Fatigue 1st-Level Spells Color Spray Kelgore's Fire Bolt Magic Weapon Ray of Enfeeblement Resist Energy Shocking Grasp True Strike 2nd-Level Spells Dimension Hop Ghoul Touch Scorching Ray 3rd-Level Spells Dispelling Touch
school
con[creation][acid] nec evo[cold] nec ill[patt][mind] con/evo[fire] tra nec abj evo[electricity] div con(Teleportation) nec evo[fire] abj
comp
vs vs vs vsm vsm vsm vsdf vs vsdf vs vf v vsm vs vs
cast time
1sa 1sa 1sa 1sa 1sa 1a 1sa 1sa 1sa 1sa 1sa 1a 1sa 1sa swift
range
Close Close Close Touch 15 ft. Medium Touch Close Touch Touch Personal Touch Touch Close Touch
duration
Inst Inst Inst 9 rd Inst* inst 9 min 9 min 90 min Inst see text inst 1d6+2 rds Inst inst
save
None None None Fort neg Will neg Ref half Will neg(h,o) None Fort neg(h) None
SR
No Yes Yes Yes Yes See text. Yes(h,o) Yes Yes(h) Yes
description
Orb deals 1d3 acid damage. Deals 1d6 damage to one undead. Ray deals 1d3 cold damage. Touch attack fatigues target. Knocks unconscious, blinds, and/or stuns creatures in a 15 ft. cone. 5d6 fire damage, partially ignore SR. Weapon gains +1 bonus. Ray imposes a Str penalty 1d6 +4. Subject Ignores 20 points of damage/attack from specified energy type. Touch delivers 5d6 electricity damage. +20 on your next attack roll. Teleport subject 20 Paralyzes one subject, which exudes stench makeing those nearby sickened. 2 ranged touch attack(s) deal 4d6 fire damage. Dispel one magical effect on touched subject.
ref
ph:196 ph:223 ph:269 ph:294 ph:210 phb2:116 ph:251 ph:269 ph:272 ph:279 ph:296 phb2:110 ph:235 ph:274 phb2:110
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