Anton Duskblade 9 Human Humanoid (Human) 160 Gold Brown Medium 26 6'0" CG Male

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Anton

CHARACTER NAME PLAYER NAME REGION

Duskblade
CLASS

Human
RACE

Medium
SIZE

Male
GENDER

CG
ALIGNMENT DEITY

9
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER

26
AGE TOTAL

6'0"
HEIGHT

160
WEIGHT WOUNDS

Gold
EYES

Brown
HAIR NON-LETHAL DAMAGE SPEED

STR
STRENGTH

18 16 15 16 14 12

+4 +3 +2

HP
HIT POINTS

70 21
TOTAL

30 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

8
ARMOR BONUS

0
SHIELD BONUS

3
DEX MODIFIER
CLASS SKILLS

0
SIZE MODIFIER

0
NATURAL ARMOR

0
DEFLECT BONUS

0
MISC. BONUS

-2
ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+3 +2 +1
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

13

FLAT-FOOTED
ARMOR CLASS

18
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

+3
TOTAL

3
DEX MODIFIER

0
MISC. BONUS

Appraise Balance Bluff


Climb Concentration Craft skills Decipher Script

INT DEX* CHA STR* CON INT INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT INT INT INT INT WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX

CHA
CHARISMA

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+9/+4
CONDITIONAL MODIFIERS

SAVING THROWS

FORTITUDE
CONSTITUTION

+8 +6 +8 +13
TOTAL

= = =

6 3 6 9
BASE ATTACK

+ + +

2 3 2 4
STR MODIFIER

+ + +

0 0 0 0
SIZE MODIFIER

+ + +

REFLEX
DEXTERITY

Diplomacy Disguise Escape Artist Forgery Gather Information

WILL
WISDOM

GRAPPLE
MODIFIER

0
MISC. BONUS

Heal Hide Intimidate


ACTION POINTS
SIZE MODIFIER MISC. BONUS TEMP. MODIFIER

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL

0.15%
ABILITY MODIFIER

Jump Knowledge (arcana) Knowledge (geography) Knowledge (history) Knowledge (nature) Knowledge (the planes)

BASE ATTACK

MELEE
ATTACK BONUS

+13/+8 +12/+7
TOTAL ATTACK BONUS

= =

9 9

+ +

4 3

+ +

0 0

+ +

0 0

+ +

RANGED
ATTACK BONUS

Listen
CRITICAL

ATTACK 1

DAMAGE

+1 Greatsword
RANGE WEIGHT TYPE

+14/+9
SIZE

2d6+7
SPECIAL PROPERTIES

19-20/x2

0 ft

8 lb
ATTACK 2

Medium
AMMUNITION TOTAL ATTACK BONUS

Two-handed
DAMAGE CRITICAL

Move Silently Perform skills ... Ride Search Sense Motive


Spellcraft

Spot Survival
Swim

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

Use Rope
AMMUNITION

3 1 1 5 14 3 8 1 1 1 3 1 2 1 1 5 9 5 7 5 5 2 1 1 6 3 6 17 2 2 4 3

3 3 1 4 2 3 3 1 1 3 3 1 2 3 1 4 3 3 3 3 3 2 3 1 3 3 2 3 2 2 4 3

0 0 0 3 12 0 5 0 0 0 0 0 0 0 0 3 6 2 4 2 2 0 0 0 3 0 4 12 0 0 4 0

0 -2 0 -2 0 0 0 0 0 -2 0 0 0 -2 0 -2 0 0 0 0 0 0 -2 0 0 0 0 2 0 0 -4 0

ATTACK 3
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 4
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 5
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 6
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

SIZE

SPECIAL PROPERTIES

= = = = = = = = = =
1

AMMUNITION

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES / 45,000


CAMPAIGN EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

Celestial Armor
ACP SPELL FAILURE SPEED

Light
WEIGHT

+8
SPECIAL PROPERTIES

+8

0%

30

20
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot (none) (0 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot (none) (0 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple and martial weapons. Arcane Attunement(Sp): You can use the spell-like abilities; dancing light, detect magic, flare, ghost sound, and read magic a combined total of 6 times per day. These don't count against your spells known. Armored Mage (Light)(Ex): You may wear light armor and use light shields with no chance of arcane spell failure. Arcane Channeling(Su): You can use a standard action to cast any touch spell you know and deliver it through you weapon with a melee attack. This does not provoke an AoO. The spell must have a casting time of a standard action or less. Armored Mage (Medium)(Ex): You may wear medium armor and light shields with no chance of arcane spell failure. Quick Casting: You can cast 1 spell(s) a day as a swift action as long as the spells casting time is one standard action or less. Spell Power(Ex): If you injure an opponent in melee you gain a +2 bonus to caster level checks to overcome spell resistance for the rest of the encounter. Armored Mage (Heavy Shield)(Ex): You can now use heavy shields with no chance of spell failure. FEATS Combat Casting(PH 92) : +4 bonus on Concentration checks for defensive casting. Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). Cleave(PH 92) : Extra melee attack after dropping target. Great Cleave(PH 94) : No limit to cleave attacks each round. Empower Spell(PH 93) : Increase spell's variable, numeric effects by 50%. Battle Caster(CAr 75) : Ignore arcane spell failure chance from heavier armor

0 0 0 0 0 0 0 0 0 0

20

Common Draconic Elven

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used

CARRYING INFO

TURN/REBUKE ATTEMPTS
Turning/Rebuking Check Modifier

100

200

300

300

600

1,500

Up to 0 1-3 4-6 7-9 10-12

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY PP GP SP CP Art Gems


Other (GP)

13400

13-15 16-18 19-21 22+

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES

ADDITIONAL NOTES

Duskblade CASTER LVL SPELL SAVE


9

# 3 SPELL SAVE DC LEVEL SPELLS PER DAY

# 3

# 3

# 3

# 3

# 3

# 3

# 3

# 3

# 3

13 0 6
6

14 1ST 8
8

15 2ND 7

16 3RD 3
-1 -1 -1 -1 -1 -1

SPELL RANGES
CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level) 45 ft. 190 ft. 760 ft.

4TH

5TH

6TH

7TH

8TH

9TH

+3
DC MOD

7 3 Character:

Anton

*Requires LG Spell Access

SPELL LIST
# cast spell name
Acid Splash Disrupt Undead Ray of Frost Touch of Fatigue 1st-Level Spells Color Spray Kelgore's Fire Bolt Magic Weapon Ray of Enfeeblement Resist Energy Shocking Grasp True Strike 2nd-Level Spells Dimension Hop Ghoul Touch Scorching Ray 3rd-Level Spells Dispelling Touch

school
con[creation][acid] nec evo[cold] nec ill[patt][mind] con/evo[fire] tra nec abj evo[electricity] div con(Teleportation) nec evo[fire] abj

comp
vs vs vs vsm vsm vsm vsdf vs vsdf vs vf v vsm vs vs

cast time
1sa 1sa 1sa 1sa 1sa 1a 1sa 1sa 1sa 1sa 1sa 1a 1sa 1sa swift

range
Close Close Close Touch 15 ft. Medium Touch Close Touch Touch Personal Touch Touch Close Touch

duration
Inst Inst Inst 9 rd Inst* inst 9 min 9 min 90 min Inst see text inst 1d6+2 rds Inst inst

save
None None None Fort neg Will neg Ref half Will neg(h,o) None Fort neg(h) None

SR
No Yes Yes Yes Yes See text. Yes(h,o) Yes Yes(h) Yes

description
Orb deals 1d3 acid damage. Deals 1d6 damage to one undead. Ray deals 1d3 cold damage. Touch attack fatigues target. Knocks unconscious, blinds, and/or stuns creatures in a 15 ft. cone. 5d6 fire damage, partially ignore SR. Weapon gains +1 bonus. Ray imposes a Str penalty 1d6 +4. Subject Ignores 20 points of damage/attack from specified energy type. Touch delivers 5d6 electricity damage. +20 on your next attack roll. Teleport subject 20 Paralyzes one subject, which exudes stench makeing those nearby sickened. 2 ranged touch attack(s) deal 4d6 fire damage. Dispel one magical effect on touched subject.

ref
ph:196 ph:223 ph:269 ph:294 ph:210 phb2:116 ph:251 ph:269 ph:272 ph:279 ph:296 phb2:110 ph:235 ph:274 phb2:110

Will neg Fort neg None None

Yes Yes Yes No

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