Feng The Unstealthy
Feng The Unstealthy
Feng The Unstealthy
QUIRKS
FENG - THE UNSTEALTHY
Ogre Maneater, (ex-Mercenary, ex-Veteran)
Some NPCs detailed in this document have an
As with many an Ogre, Feng started working as a
additional list of qualities called Quirks. Quirks
mercenary at a young age, protecting caravans as they
essentially act as additional Fortune Points, but are
made their way through the Darklands from Tilea to
restricted in their use by the descriptor. Therefore, an
Cathay. It was here in the Far East that he came across
NPC with the Quirk ‘Rooftop Jumper’ could use that
the Celestial Dragon Monks, whose graceful fighting style
fortune point only to an effect to do with leaping from
and ways of stealth and infiltration he decided that he
building-to-building.
must master for himself. After many years of careful
observation, practice and dining, he became adapt at For more information, including how to allow the PCs
techniques of open-palm fighting, exotic weapon mastery to have quirks and a wide selection of examples, see
and ability to bounce from the top of building-to-building the unofficial ‘Character Quirks’ document.
without always plummeting through the roofs.
These rules are entirely optional. Groups not wishing
Having mastered his chosen art, Feng travelled back to use them should simply regard the listed Quirks as
along the Silver Road to Tilea, hoping that his newfound a guide to the character’s reputation and personality.
skills would gain him a higher price as a bodyguard,
mercenary or knight vanguard.
Talents: Acute Sense of Smell, Ambidextrous, Art of
Silent Death, Disarm, Fearless, Lightning Parry, Quick
Main Profile Draw, Rover, Seasoned Traveller, Sharpshooter,
Specialist Weapon Group (Cathayan, Fencing, Gutplate,
WS BS S T Ag Int WP Fel
Parrying, Throwing, Two-handed), Street Fighting, Strike
50% 50% 66% 62% 49% 35% 50% 23% Mighty Blow, Strike to Injure, Swashbuckler, Very
Resilient
Secondary Profile Traits: Frightening
A W SB TB M Mag IP FP Combat:
5 32 6 6 6 0 2 0 Armour (Heavy): Hardened Ninja Leathers (count as
Studded Leather) with Ogre Gutplate
Quirks: Bull Charge, Dog of War, Rooftop Jumper,
Armour Points: Head 2, Arms 2, Body 4, Legs 2
Stubborn
Weapons: Cathayan Longsword (Hand Weapon;
Skills: Common Knowledge (Cathay, Ogres, the Dark
1d10+8, Armour Piercing, Fast, Precise), Sword (Hand
Lands, the Empire, Tilea), Consume Alcohol, Dodge
Weapon; 1d10+7), Pit Spike (1d10+5, Defensive,
Blow+10%, Drive, Evaluate, Gamble, Gossip, Haggle,
Precise), Ogre Gut Plate (1d10+5, Impact, Tiring,
Intimidate+10%, Perception, Performer (Storyteller),
Special), Throwing Stars (1d10+3)
Search, Secret Language (Battle Tongue), Speak
Language (Cathayan, Goblin Tongue, Grumbarth, Tilean) Trappings: Bottle of Good Craftsmanship Sake,
Healing Draught, Yurt (tent)
By Alexander J Bateman
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A semi-famous Ogre Ninja NPC for Warhammer Fantasy Roleplay
Cathayan Longsword 500 gc 50 Ordinary SB+1 Armour Piercing, Fast, Precise Very Rare
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A semi-famous Ogre Ninja NPC for Warhammer Fantasy Roleplay
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A semi-famous Ogre Ninja NPC for Warhammer Fantasy Roleplay
– BIBLIOGRAPHY –
As with any work in the Warhammer Universe, this work is built upon the backs of the endeavour of many others, all
of whom have my thanks.
‘Into the Valley’ in White Dwarf 313 by Phil Kelly and Nick Kyme
This document is completely unofficial and in no way endorsed by Games Workshop Limited or
Fantasy Flight Games.
Warhammer Fantasy Roleplay, the Warhammer Fantasy Roleplay logo, WFRP, Chaos, the Chaos device, the
Chaos logo, Citadel, Citadel Device, Darkblade, 'Eavy Metal, Forge World, Games Workshop, Games Workshop
logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets,
Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol device,
Slaanesh, the Slaanesh logo, Tomb Kings, Tzeentch, the Tzeentch logo, Warhammer, Warhammer World logo,
White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, artifacts, illustrations and images from the Warhammer world are either ®, ™ and/or © Copyright
Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. Used
without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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