Character Ogr
Character Ogr
Character Ogr
Ryan Brand
16/11/2015
My Cards
The game will take place on the planet Othari, a peaceful planet until the rift opens, letting in creatures from
another dimension. the creatures are hive minded, and are attracted to technology. They seem to have an
instinctive need to destroy the foreign objects. Learning this Otharians have erected Large technological
structures, code named terminals; which draw in all of the invaders. Otharian planetary defence force are tasked
with protecting the terminals and exterminating the invading creatures.
Game Outline
This is where the game begins, the player or players will be able to choose which character they will play in each
stage, each stage is located at a different terminal. If a terminal is heavily damaged, a player can spend there
resources to fix it, but once its health bar hits zero it is game over. The player will have to survive all the waves and
protect the terminal in order to succeed. Each map will start off completely baron excluding walls/barriers placed
to force the player to think outside the box, when placing down barriers. In-between each wave there will be an
opportunity for the player to buy barriers , turrets , upgrade turrets and fix the terminal. The player will be given
resources to spend in the shop and on the terminal, The amount of resources is based on how well the player did
on the last wave. After they have finish spending resources they will be given time to place turrets and barriers.
Turrets come affixed to there own barrier but are more expensive than barriers alone, making it a balancing act of
turret to barrier ratio.
The gameplay style will be First person but with a toggle-able third person mode, for characters that use melee
weapons. Each character will have their own personalised abilities and weapons, which will add an extra level of
strategy. every character can choose two personal weapons each level. On the last wave of each level there will be
a boss creature with the ability to ignore walls or destroy them. The boss monster will spawn at some point
through the wave and it's spawn time will be randomized. upon completing a level the player will unlock weapon
and class skills for the character they are playing, based on how well they did.
Project
Outcome
Both Hero designs :Turn Around, Concept art, expression sheets, Pose sheets.
Sex- undecided
Goal- Defeat all invaders so they hold the freedom to explore their
planet.
First Hero
The Explorer
Second Hero
The Cyborg
Level Boss
First stage
boss
The first boss is still very open in terms of design, it will possibly be
a quadruped, with the ability to phase through walls. If this is the
case it will be speed based and will destroy the terminal quickly if
it is not stopped.