Active Learning and Teaching Methods
Active Learning and Teaching Methods
Active Learning and Teaching Methods
CONTENTS
Active Learning and Teaching Methods Rationale 1
Section 1 - How to get the most out of using this resource 2
Section 2 – Toolkit 7
The Partnership Management Board would like to thank the many people who
contributed to the development and production of the contents of this pack.
They include colleagues from:
The Partnership Management Board would also like to thank all the schools who
so generously allowed us to take photographs. Their participation celebrates pupils
enjoying learning. Their involvement makes the materials real.
Active Learning and Teaching Methods
These skills are an integral part of the Revised Curriculum for Northern Ireland.
Increased flexibility in the curriculum in terms of content and time will offer teachers
the opportunity to develop their pupils’ skills and capabilities concurrently with
knowledge and understanding. It is hoped that this approach will actively engage
students in their learning, making the learning a more relevant, enjoyable and
motivational experience. Additionally, teachers will have opportunities to further
develop their own skills as creative curriculum developers.
The following collection is not intended to be a definitive resource, but one which
provides practical advice to teachers on a varied range of methods which they may
wish to integrate into their daily learning and teaching activities. It is hoped that
teachers will find it a helpful tool in planning and creating a stimulating, enriching,
challenging and focused environment for both their pupils and themselves.
1
Key Stages 1&2
[Section 1]
Teacher Motivation
For many teachers there is always more to do and they are always striving to find ways
of doing it better – the area of effective learning and teaching is certainly no exception.
It is important that you take the time to ask yourself:
• Where are you now in terms of your learning and teaching practice?
• What is your motivation behind integrating active learning and teaching methods
into your existing classroom practice?
• How can you build on your existing practice?
• What do you hope to achieve?
Pupil Motivation
By using active learning methodologies it is hoped that pupils will not only come to
a deeper understanding of the issues involved, but also that their motivation and
enthusiasm will be heightened. You may wish to think about the following points in
order to increase pupils’ motivation:
2
Active Learning and Teaching Methods
Classroom Dynamics
Every pupil and teacher brings with them into the classroom a diversity of skills,
experiences, needs and expectations. It is factors such as these which will play a large
part in shaping the dynamics within the classroom. It is important that you reflect on
the dynamics of your class. Some questions to think about:
• How well does the class know one another or is it a new class coming together?
• Have you ever taught the class before?
• Are there any specific needs/circumstances of individual pupils that you need to
take into consideration?
• What is the profile of the class e.g. size, single sex, mixed ability etc?
• Are there any specific needs to be taken into account in order to aid inclusivity?
Preparedness
Many teachers and pupils will be at different stages of experience, confidence and skill
development in relation to active methodologies. This needs to be factored into the
planning of lessons.
Practicalities
Classroom surroundings influence how teachers and pupils feel and how they act. The
classroom environment must be supportive of active learning and teaching.
3
Key Stages 1&2
These changes in the role of the teacher will inevitably result in transforming the role of
pupils in the classroom.
4
Active Learning and Teaching Methods
• Neutral facilitator: The facilitator enables the group to explore a range of different
viewpoints without stating their own opinion.
• Declared interests: The facilitator declares their own position so that the group
knows their views.
• Official view: The facilitator informs the group of the official position on certain
issues e.g. official organisations, the law etc.
• In-role: The facilitator may “become” a particular person or caricature (for example
a church leader or a politician), putting across their arguments and position to the
class.
The above facilitation roles have their advantages and disadvantages and it is important
to weigh these up in planning your lessons. Questions to think about may include:
5
Key Stages 1&2
ROLE OF FACILITATOR
Neutral
Facilitator Ally
Devil’s Official
Advocate View
ROLE OF
FACILITATOR
In-role Provocateur
Declared
Challenger
Interests
6
Active Learning and Teaching Methods
[SECTION 2: TOOLKIT]
ART SPIRAL
Skills
• Being Creative
• Thinking, Decision-Making
What is it?
• This activity allows pupils to personally reflect and communicate their thoughts,
ideas and feelings in a creative way on a particular issue.
2. Everyone in the group selects a free space on the spiral and draws something which
represents their thoughts on a particular topic. The pupils might be encouraged to
include a few words which spring to mind on the topic beside their drawings.
3. After an allocated time pupils might move onto another free area of the spiral and
graphically represent their thoughts on a related issue. For example:
4. After completion of the activity, the facilitator should allow time for pupils to look at
the whole spiral and view other people’s contributions. Pupils might be encouraged
to develop or add to other people’s contributions.
7
Key Stages 1&2
BACK-to-BACK
Skills
• Working with Others
• Thinking, Problem-Solving
What is it?
• This activity encourages pupils to work together and to develop clarity in
communication and observation. It also promotes active auditory skills. It can be
easily transferred into different learning areas.
2. One pupil (pupil A) receives a visual stimulus, the second pupil (pupil B) receives a
piece of paper and pen/pencil.
3. Pupil A describes the visual to pupil B who must aim to draw it as accurately as
possible, taking into account size, shape detail and annotation.
4. Pupil B may ask as many questions as necessary, although the facilitator may wish
to set an overall time limit for the activity.
8
Active Learning and Teaching Methods
Skills
• Managing Information
• Working with Others
• Thinking, Problem-Solving, Decision-Making
What is it?
• This methodology encourages pupils to think about all the relevant factors when
making a decision or considering an idea. It is a useful tool before deciding and
planning a particular course of action, and can be used in conjunction with a
possible carousel activity to gather together a comprehensive list of factors which
may determine a decision or idea.
2. In groups pupils could fill out the Consider All Factors template.
3. Once the CAF sheets are completed, pupils might rotate in groups and view the
factors which other groups have noted. They may wish to use the Two Stars and a
Wish strategy as a means of peer assessment.
4. Pupils could then be given time to modify or add to their original factors based on
what other groups have written on their sheets.
5. A debrief afterwards in order to bring together all factors as a whole group might
be beneficial.
9
Key Stages 1&2
CAF Template
Idea/Issue/scenario to be discussed:
Factor 1 Advantages/pros
Disadvantages/cons
Interesting Factors
Factor 2 Advantages/pros
Disadvantages/cons
Interesting Factors
Factor 3 Advantages/pros
Disadvantages/cons
Interesting Factors
10
Active Learning and Teaching Methods
CARD RANKING
Skills
• Working with Others
• Thinking, Decision-Making
What is it?
• This activity allows pupils to prioritise ideas and information and discuss
justifications for their choices. See Diamond Ranking for a further prioritising
activity.
3. Pupils might then compare each other’s ranking as a starting point for class
discussion of the issue.
5. Further tools such as Five Questions might be used to explore ideas further.
11
Key Stages 1&2
CAROUSEL
Skills
• Working with Others
• Thinking, Decision-Making
What is it?
• This is a structured information or thought-gathering activity which generates a
reasonably concise list of pupils’ thoughts and responses on a particular topic. Pupils
work in small groups to convey ideas or to make suggestions as regards the issue at hand.
They also have the opportunity to assess collaboratively the ideas of other groups and to
use them as a possible basis for forming their own responses to questions. See Opinion
Finders or Post-Its Collection for some more useful small group information-gathering
activities.
2. Each group is given a flip chart sheet or an A3 sized piece of paper with a question relevant
to a particular topic at the top. Each piece of paper might have a different question.
3. Pupils work in their groups within a time limit to write down their responses, thoughts and
ideas which stem from the initial question.
4. Each group might be given a different colour of pen to allow for easy identification of
responses afterwards.
5. After the allocated time pupils rotate to another sheet with a different question.
6. They read the responses of the previous group and discuss whether they agree or
disagree. If they agree, they tick. If they disagree, they could justify this by writing an
explanation.
7. Pupils then write down their own thoughts on the issue. If their ideas have stemmed from
the previous groups’ written responses, they could connect the ideas with an arrow.
8. The carousel could be continued, if time permits, until each group has had the opportunity
to see and respond to each question.
10. Carousel is also a useful evaluation tool. Questions might include: what have you learned
today? What was the most surprising/shocking/interesting/useful thing for you today?
What might you have done differently?
12
Active Learning and Teaching Methods
CLUSTERING
Skills
• Thinking, Decision-Making
• Working with Others
What is it?
• This activity might be a useful tool for transferring factual information amongst
pupils and for encouraging pupils to seek connections and links between
statements and/or facts. See Each One Teach One for another activity useful for
transferring information.
2. Pupils read their statement to ensure that they understand its meaning.
3. Pupils move around and compare their statement with other pupils’ cards.
4. If two pupils decide that there is a link between their statements they form a cluster.
5. Another pupil might join the cluster if their statement is connected to other
statements in the cluster.
6. Pupils might decide to break into sub-clusters if they see patterns within the
connections.
8. Pupils might introduce their cluster and explain why they have formed a group and/
or sub-group.
9. Main findings might be written on a board or flip chart whilst pupils are presenting
their formations.
13
Key Stages 1&2
COLLAGE
Skills
• Working with Others
• Being Creative
• Thinking, Decision-Making
What is it?
• This kinaesthetic activity asks pupils to represent their views on an issue or concept
in a visual, creative and engaging way. It encourages pupils not only to communicate
effectively, but also to develop their interpretation skills of other people’s work.
2. Each group is given a relevant word, idea, issue or concept which they must
represent using a range of provided materials. Such materials might include
magazines, newspapers, sticky shapes, coloured card and paper, marker pens,
scissors, glue and felt-tips.
3. The facilitator may wish to establish a certain criteria for the collages in order to
add a challenge aspect to the activity (i.e. the collages must contain a number of
colours, images and words and be completed within a certain deadline, etc).
4. Once completed, pupils could move around the room carousel-fashion and view
the work of other groups. They could try to guess what word, issue or concept each
group in turn is trying to represent.
14
Active Learning and Teaching Methods
5. An allocated presenter from each group could then present their work to the rest of
the class, explaining why they chose certain magazine clippings and words in their
piece of work.
6. If time allows, pupils could then peer assess each group’s work using the Two Stars
and a Wish method.
7. A debrief afterwards might concentrate on the nature of the group work. Were roles
allocated effectively? Who was the timekeeper, the resource manager, the presenter,
the quality checker? Did groups consider and plan the overall design before
starting? Did pupils choose all their resources before starting? Or did the collage
‘evolve’ as time progressed? Who presented effectively and why?
15
Key Stages 1&2
CONSCIENCE ALLEY
Skills
• Thinking, Decision-Making
• Working with Others
What is it?
• This role-play strategy allows pupils to gain a quick synopsis of all the issues
related to a specific topic. It has the advantage over ‘standard’ role play in that it
can be carried out reasonably quickly. It might be particularly useful for younger
or less able pupils since they do not have to remain in role for very long. They also
do not need to know a great deal of information about the issue as their role card
will simply state who they are and how they feel about the particular scenario being
discussed. See Hassle Lines for a similar activity involving role-play.
2. Then place each pupil into role by giving him or her each a role card which tells the
pupil who they are and briefly how they feel about the situation (for example, the
bully, the victim, victim’s friend, bully’s mates, parent, head teacher, class teacher,
etc).
3. Get pupils to stand in two lines facing each other, with a pathway up the middle.
5. Ask remaining pupils to think of one statement they would like to make to this
individual.
6. The selected pupil then walks between the lines and the remainder of the class
make their statements as they pass by. (You may need to repeat this a number of
times, encouraging pupils to “get into role”).
7. Debrief by asking the selected pupil which arguments they found convincing and
what their view is on the scenario.
8. The activity can be repeated by selecting other pupils to walk in role through the
“Conscience Alley”.
16
Active Learning and Teaching Methods
CONSEQUENCE WHEEL
Skills
• Thinking, Decision-Making, Problem-Solving
• Managing Information
What is it?
• This activity encourages pupils to think about the direct and second order
consequences of a particular event or action. Pupils map these consequences in a
visual manner. See the Fishbone Strategy for another activity which asks pupils to
explore causes and effects.
2. Pupils write a direct consequence of the event in a circle which is linked to the
main circle with a single line. Pupils try to think of as many direct consequences as
possible.
3. Pupils then consider second order consequences. These are drawn once again
in circles and linked to the direct consequences with double lines. Third order
consequences have a triple line, etc.
17
Key Stages 1&2
CONSTRUCTING WALLS
Skills
• Working with Others
• Thinking, Decision-Making
What is it?
• This activity allows pupils to consider what points may be most relevant when
considering a key question. It subsequently asks pupils to prioritise ideas and
information on the question and discuss justifications for their choices. See Card
Ranking, Ideas Funnel, Zone of Relevance or Priority Pyramid for further prioritising
activities. This activity might be preceded by a Post-It Collection in order to generate
ideas before prioritising.
2. Each group is given a set of cards with words, phrases or pictures which relate to a key
question. Alternatively, pupils might write down their own ideas on a piece of paper or
post-its and use them to ‘construct’ their wall.
3. Each group is also given the Wall Template (see example below) with the key question
at the top. Alternatively, each group might draw their own Wall.
4. Pupils work through the cards (or their own post-its), deciding as a group on how
relevant each one is to the key question. Most important factors form the bottom line,
least important factors the top etc.
5. Groups then give feedback on their decisions, justifying their choices if they happen to
contrast with the decisions of another group.
6. As an extension activity, pupils may wish to use the Fishbone Strategy or Consequence
Wheel to explore in greater depth the points they deemed to be relevant.
Changes in a
decidious tree in Lifecycle of a
Autumn through frog in Spring
Winter
18
Active Learning and Teaching Methods
CREATIVE MATRIX
Skills
• Being Creative
• Thinking, Decision-Making, Problem-Solving
• Working with Others
What is it?
• This activity encourages pupils to think creatively about a series of (hypothetical)
scenarios, options, ideas and events. It stimulates thinking and problem-solving
skills and may allow pupils to see issues from fresh perspectives. Pupils work in
groups to explore alternatives and to build constructively and creatively on the ideas
of others.
Problem: alcohol/
smoking racism violence pollution
What? drug abuse
People by ethnic
OAP’s parents families teens
whom? minorities
Place
at work at school in town at home on holiday
where?
2. Pupils might be asked to identify, in their opinion, what the most likely and least
likely scenarios are, choosing one option from each of the rows above and putting
them together. For example:
3. Pupils may be asked to justify their choices when comparing and contrasting
responses with other groups, and to explore whether there are times when even
their least likely scenario may possibly happen;
19
Key Stages 1&2
4. This activity might be used as a planning tool to stimulate creativity with a range of
ideas:
CREATIVE MATRIX
What might be the most lucrative food business
ethnic
People: OAP’s professionals families teens
minorities
on a do-it-yourself
meals on
How? conveyer drive-thru pic‘n’mix at a service
wheels
belt station
Once again, pupils might be asked to choose the most and least lucrative potential
business idea. For example:
5. A debrief afterwards might ask pupils to consider their work within groups – were
groups able to build on ideas? How did the groups structure their discussions? Was
there a facilitator? Was agreement reached, and if so, how?
6. This activity might lead on to further exploration of relevant topics. Tools such as
Consider All Factors, Plus-Minus-Interesting, Other People’s Views, and Opinion
Finders may be beneficial in order to consolidate and deepen pupils’ understanding
of key issues arising from the Creative Matrix.
20
Active Learning and Teaching Methods
DARTBOARD EVALUATION
Skills
• Self-Management
What is it?
• This evaluation technique is a useful quick method for receiving feedback on an
activity or event. It is non-verbal and involves no writing.
2. The evaluation question relating to the target is placed at the top of the sheet.
3. Pupils are given a sticky dot to place on the target. The more they agree with the
question, the closer they will place their dot towards the centre of the target. If
pupils had reservations about the activity they might place the dot in the second
circle from the centre. If they did not find the activity worthwhile their dot might be
placed at the outmost region of the target.
21
Key Stages 1&2
DIAMOND RANKING
Skills
• Working with Others
• Thinking, Decision-Making
What is it?
• This is a small group activity aimed at prioritising information and ideas. It can be
a follow-up activity used after information-gathering sessions such as Post-Its
Collection and Ideas Avalanche. It encourages pupils to consider and express their
justifications for placing certain issues above others. See Card Ranking for another
possible prioritising activity.
2. They place their first priority card at the top, followed by two in second place, three
in third place, a further two and then the card which represents the lowest priority
at the bottom. This forms a diamond shape.
3. Pupils should strive for a consensus amongst themselves. This may involve various
discussions on the order of cards involving justification.
4. Top priorities might be explored in greater detail using activities such as Five
Questions.
22
Active Learning and Teaching Methods
DOT VOTING
Skills
• Thinking, Decision-Making
What is it?
• This evaluation technique is a useful quick method for prioritising a set of ideas or
options. See Ideas Funnel for an activity which asks pupils to justify their priorities.
3. They must place their three dots beside the ideas or options which they think are
most important. Alternatively, they might use different colour dots to highlight what
they believe to be the most and least important options (i.e. red = least important,
green = most important).
4. This activity may lead neatly into an extension task such as Plus-Minus-Interesting,
KWL and Consider All Factors.
5. A debrief afterwards might be beneficial in order to gauge why pupils chose certain
options above others.
23
Key Stages 1&2
DRAMA TECHNIQUES
Skills
• Thinking
• Being Creative
• Working with Others
What is it?
• The activities outlined below emphasise the use of drama techniques as learning
tools. These may be useful for initiating further explicit exploration of topics and
issues. See Hot Seating, Tableau, Freeze Frame, Hassle Lines and Conscience
Alley for further drama-based methodologies.
Mantle of Expert
1. Pupils are given something to research, such as a topical issue or artefact, with the
aim of becoming an expert on it.
2. Pupils must then take on the role of expert in front of peers and are questioned on
their ‘specialist’ subject.
Role Reversal
• One group shows how they think another group might act or react to a particular
situation.
Vox Pop
• Pupils enact short, quick-fire interviews related to relevant topics.
Thought Tracking
• This technique can be used in conjunction with Freeze Frame or Tableau. A pupil
can further develop a character or situation through improvisation, such as a
monologue.
Forum Theatre
1. A group of pupils enact a scene.
3. The action can be stopped at any time by the actors or the observers in order to
discuss or refine arising issues.
4. New roles may be added, and/or onlookers may take over existing roles.
24
Active Learning and Teaching Methods
EACH ONE TEACH ONE (also known as Get One – Give One)
Skills
• Working with Others
• Managing Information
What is it?
• This is an alternative way of transferring a large amount of factual information
amongst pupils. Rather than the teacher lecturing or dictating, pupils share a
selected piece of information relevant to the topic with their peers. See Clusters for
another useful activity for transferring information.
2. Pupils read their statement to ensure that they understand its meaning.
3. Pupils move around and share their statement with other pupils. They should aim to
explain their fact or figure with as many people as possible.
5. After adequate time for communicating their facts, pupils might work in smaller
groups to classify the information they have acquired during the process of the
activity.
6. In a subsequent debrief pupils could explain and justify their classification system.
7. They could also be asked to share their reactions upon hearing various facts/
statistics. What surprised them? What shocked them? Did any particular statement
make them feel sad or happy? What particularly interested them?
8. Pupils might also be asked to think about their own learning. What pieces of
information did they find easiest to remember and why? Which did they find most
difficult?
9. Main findings for all debriefing activities might be written on a board or flip chart.
25
Key Stages 1&2
FACT or OPINION
Skills
• Thinking, Decision-Making, Problem-Solving
• Working with Others
What is it?
• This activity asks pupils to judge whether something is a fact or just an opinion
(value-laden). In an increasingly pluralistic society, distinguishing fact from opinion
based on evidence is an important skill. This challenging activity encourages pupils
to consider the nature of knowledge – often there may be no clear-cut answer.
Pupils work in groups to discuss their stance. An effective approach to this activity
will include a debriefing session afterwards.
2. Pupils analyse the statements and decide whether they are fact or opinion. Pupils
consider the justifications for their choice and present these to the class during
a whole-class feedback session. Pupils could further explore any similarities and
differences in judgement between groups.
4. Based on feedback pupils may wish to explore the issues further using a
Plus-Minus-Interesting or Consider All Factors approach. A Consequence Wheel
or Fishbone Strategy may also be employed to consider cause and consequence.
26
Active Learning and Teaching Methods
FISHBONE STRATEGY
Skills
• Working with Others
• Thinking, Decision-Making, Problem-Solving
What is it?
• Using a particular effect as a starting point, this activity encourages pupils to
consider and generate a list of causes which may feed into the effect.
3. The four bold lines (or fish bones) represent possible main causes.
4. The smaller horizontal ‘bones’ add further detail to the main bones.
CA
CA
U
U
SE
SE
S
DETAILS DETAILS
po
po
pu
ta
disease
la
to
tio
bl
n
ig
malnutrition
sh
dependency
ht
EFFECT
ift
emigration
of people
re
e
lif
ilu
ily
fa
destitute people
m
op
fa
cr
S
S
SE
SE
U
U
CA
CA
27
Key Stages 1&2
FIST-TO-FIVE
Skills
• Self-Management
What is it?
• This simple activity encourages pupils to determine how confident they feel that
they’ve achieved what was expected by the end of a lesson or session. It might also
be used by pupils as a means of expressing how confident they are that they know
the response to a question which has just been posed by the teacher/facilitator. For
the latter, this activity allows an instant assessment of how well a class or group
may have grasped an issue or topic. See Thumb Tool for another activity which
encourages pupils to think about their learning.
2. If the tool is being used in response to a specific question from the teacher during
the course of the lesson, the following statements might apply:
– Full hand up with all fingers and thumb if they feel very confident that they know
the answer;
– Three fingers if they may know part of the answer or if they are slightly uncertain
as to the accuracy of their response; or
– Just fist if they definitely feel that they do not know the response.
3. If the tool is used at the end of a session, a debrief may explore issues such as how
the objective was met, what else pupils feel that they would like to achieve and how
they could go about doing this, what might have hindered progress towards the
objective and how they can prevent future similar obstacles.
28
Active Learning and Teaching Methods
FIVE QUESTIONS
Skills
• Thinking, Decision-Making
• Managing Information
What is it?
• This is an information gathering activity which also allows pupils to explore the
issue in more depth or to break it down into smaller sub-themes or tasks. It gives
pupils the opportunity to unpack complicated topics. It allows an exploration of
all kinds of possibilities which may lead to action planning and target-setting. See
Ideas Avalanche and Post-Its Collection for further information gathering activities.
4. Teachers use the same question word to develop ideas and explore further ideas.
5. Teachers continue to use questions with the same question word until the idea/
suggestion has been explored fully.
HOW?
HOW? HOW?
HOW?
HOW?
HOW? HOW? HOW?
HOW?
HOW?
HOW? HOW?
HOW?
29
Key Stages 1&2
FREEZE FRAME
Skills
• Working with Others
• Being Creative
• Thinking, Decision-Making
What is it?
• This physical activity can be a useful tool for encouraging pupils to engage in
discussion about a particular issue. Pupils are asked to pose as a still image
representing a particular significant moment. See Tableau for a similar activity.
3. Pupils could work together as a group to discuss what they are being asked to
depict and how it might look in a freeze frame.
4. Alternatively, pupils could act out a role and, on the facilitator’s command, freeze in
scene.
5. Groups could take it in turns to move around and view other groups’ freeze frames.
6. A debrief afterwards could focus on the nature of body language used in the freeze
frame, why pupils decided to depict the scene in the way they did, and why others
might have depicted the event in a different way.
30
Active Learning and Teaching Methods
GIANT STEPS
Skills
• Thinking, Decision-Making
What is it?
• This is a useful activity for exploring diverse opinions and emotions as regards a
particular issue. It might be used as a lead into a particular topic and to gauge pupil
interest and base understanding of the issue in question. It requires pupils to take
a stance on an issue and allows everybody to have a voice, even if they do not speak
out. The aims of this activity are similar to those of the walking debates, such as the
Four Corners Debate.
2. Once all pupils are in the line, the facilitator reads out a statement. Sample
statements might include, for example:
3. The pupil then takes a step based on how comfortable they feel about the issue
or based on whether they agree with the statement or not. If they disagree or are
totally uncomfortable with the statement, they take a step backwards. If they agree/
are comfortable, they take a step forwards. If they are not sure they stand still. The
degree of the step may also indicate just how comfortable or uncomfortable they
may feel. A small step forward, to cite an instance, might mean that a pupil agrees
but with perhaps some reservations.
4. As pupils move, they should explain why they have taken their particular step. Views
could be obtained from those who have moved forwards and those who have moved
backwards, as well as those who remained still.
31
Key Stages 1&2
5. Subsidiary questions could be used to draw out more complex issues and to refine
the initial statement.
6. A debrief after the activity could discuss the issues upon which there was
widespread consensus and issues that divided the class.
32
Active Learning and Teaching Methods
GRAFFITI BOARD
Skills
• Thinking, Decision-Making, Problem-Solving
What is it?
• This activity encourages pupils to record their thoughts, feelings, ideas and
suggestions around a particular topic. The methodology is similar to that of the
No Easy Answers Board.
2. Pupils might be asked to contribute to the graffiti board at different times using a
KWL perspective – what they think they ‘know’ about an issue, what they ‘want’ to
know and what they have ‘learned’ at the end of the topic.
4. Pupils should feel free to contribute to the graffiti board at any time during the
course of a topic.
5. The graffiti board could be used at the end of the topic for summarising issues and
drawing conclusions.
33
Key Stages 1&2
HASSLE LINES
Skills
• Thinking, Decision-Making
• Working with Others
What is it?
• This role-play strategy allows for a broad examination of perspectives relating to
a particular topic or theme. It might be particularly useful for issues relating to
conflict simulation and resolution scenarios.
7. At any point the teacher can call out “freeze”. Pupils should then hold their pose
(this allows body language to be analysed in discussion).
9. A debrief might be beneficial, including questions such as: what did it feel like being
in that role? Does anyone have any good solutions to share with the class?
34
Active Learning and Teaching Methods
Skills
• Working with Others
• Thinking, Decision-Making, Problem-Solving
• Managing Information
What is it?
• This activity can be used as a planning tool. It encourages pupils to confront an issue,
explore its implications in a comprehensive manner and adopt a structured approach
to future preparation and planning.
2. Pupils are given a structured set of questions around a particular issue, including:
– Who needs to be in the balloon? Pupils write the names of key people around the
issue - people who need to be on board in order for it to go anywhere.
– What needs to be in place for the project to be successful? On the balloon itself,
pupils note all the elements which they think are necessary in order for the project
(planning) to be successful.
– What is holding it back? Next to the anchor pupils note the issues which may hinder
a successful start to the project.
– What will make it fly at great speed? Pupils note above the hot air balloon
what developments would allow the project to move forward effectively, such as
commitment, motivation and creativity.
– What might blow the balloon off course? On either side of the balloon pupils note
the problems which may arise during the course of the project.
3. Once completed, pupils could compare and contrast their balloons to further enhance
planning.
4. Additional tools such as Five Questions might be used to explore ideas further.
35
Key Stages 1&2
HOT SEATING
Skills
• Working with Others
• Being Creative
• Thinking, Decision-Making
What is it?
• This creative in-role activity can be a useful tool to encourage discussion about a
particular issue and share information.
Possible Characters/Roles:
• A factory owner in India who employs children.
• An historical character for example, Martin Luther King.
• A young immigrant girl seeking work from another country.
4. The character in question is put in the hot seat and questioned by fellow pupils. This
may help pupils to feel empathy for a particular person or viewpoint, particularly a
view which they do not normally share.
5. An idea or issue could also be placed on the hot seat, such as the war in Iraq,
human cloning, the use of wind farms. Using this technique, answers can come
from anyone in the class. Alternatively, for the latter example a Geography teacher
might be brought in to share his or her views on the hot seat.
6. A mystery game could also be played out using this technique, with class members
having to guess the identity of the person in the hot seat.
7. A debrief afterwards could involve asking pupils what they learned, what they found
interesting and if they would challenge anything which the person in the hot seat said.
36
Active Learning and Teaching Methods
8. It is also useful for teachers/facilitators to assess what gaps may exist in a group’s
level of knowledge and what future planning may be needed. A KWL grid could be
created by pupils to plan future work around the issue at hand.
37
Key Stages 1&2
IDEAS FUNNEL
Skills
• Working with Others
• Thinking, Decision-Making, Problem-Solving
What is it?
• This activity involves a process of generating all possible ideas and options, followed
by a period of prioritisation. It encourages pupils to justify their choices and to
negotiate within their own group and the whole class group in order to reach an
agreed set of priorities within a specific time period. This activity can be a useful
starting point for a new topic, and it may be interesting to compare and contrast
ideas or priorities generated through such an activity both at the start and end of
the topic. See Diamond Ranking for a prioritising activity.
2. Pupils decide on their roles within the group. Such roles might include scribe,
timekeeper, facilitator and presenter.
3. The groups generate as many ideas or options as possible around the given topic,
and note them on the top half of the piece of paper.
4. Groups then prioritise their ideas by selecting the five which they believe are most
important or relevant to the given topic. They write these on the bottom half of the
sheet.
5. The presenter in each group brings their A3 page to the front and presents their
findings and five priorities to the class.
6. In groups once again, pupils decide upon the one idea which they feel is the most
relevant to the topic. This may be an idea from their own list or one from another
group which they have heard during the group presentations. Each group should
aim to reach agreement on their choice through negotiation and justification.
7. The one idea from each group might be noted on a flip chart and similarities or
differences between groups could be discussed. The ideas noted on the flip chart
could also be referred to at various times through the course of the topic.
38
Active Learning and Teaching Methods
8. A debrief after this activity may ask pupils to concentrate on the nature of the group
work. How well did pupils fulfil their roles within their group? Was the facilitator
able to generate productive discussion and communication? Would the presenter
do anything differently next time? Was agreement easy to reach? What were the
processes which led to agreement? Who was particularly effective in putting across
ideas and why?
9. Further tools such as Five Questions might be used to explore ideas further.
39
Key Stages 1&2
JEOPARDY
Skills
• Managing Information
• Thinking
What is it?
• This activity encourages pupils to think about the quality questions which may lead
to a particular answer. It has the potential to stretch more able pupils who may
think creatively about possible alternative questions.
3. If the answer does not have a straightforward question, pupils compare and
contrast the questions they have come up with and justify how they arrived at a
particular question.
40
Active Learning and Teaching Methods
JIGSAW
Skills
• Thinking, Decision-Making, Problem-Solving
• Working with Others
What is it?
• This activity can be used as an icebreaker for new groups, as a team-building
activity, as a means of gathering information, as an introduction to a particular topic
or as a first step for future planning, decision-making or extended discussion. It can
add an interesting and motivational twist to a set of tasks. See Lifelines for another
activity with similar aims.
Icebreaker:
• Write down the name of everybody in your group.
• Each person in the group draws a picture of their favourite hobby.
• Find out one claim to fame from each person.
3. Pupils must move around the room to find others with a piece of their jigsaw.
Jigsaws, for example, may be colour-coded.
41
Key Stages 1&2
4. Once pupils have found their random group, they work as a team to put the jigsaw
together and to complete the challenges.
5. The facilitator may wish to set a time limit to add an element of competition.
42
Active Learning and Teaching Methods
JUST A MINUTE
Skills
• Managing Information
• Self-Management
• Thinking
What is it?
• This activity encourages pupils to select and present key information from
researched material. It also fosters active listening skills and may be linked with the
Hot Seating technique.
Possible Characters/Roles:
• The World Around Us: History: One of Henry VIII’s wives
• The World Around Us: Geography: A Greenpeace supporter
• Personal Development: a local political party
2. After adequate research time, pupils are hot-seated and asked to present their key
findings/information in just one minute.
3. Other pupils must listen carefully – if they suspect hesitation, deviation or repetition
they may challenge the person in the hot seat. If a challenge occurs, timing is
stopped for its duration.
4. A facilitator or group of facilitators must decide whether the challenge is valid and
justify their decision.
5. If the challenge is deemed to be valid, the pupil in the hot seat is out and must leave
the seat. The pupil who made the challenge receives a point.
6. If the challenge is rejected, the pupil continues until another challenge is made or
until the minute is up. If the pupil manages to stay in the seat until the end they
receive a point.
43
Key Stages 1&2
Skills
• Managing Information
• Self-Management
What is it?
• This method can be used as an introductory strategy in order for pupils to document
their present level of knowledge and what gaps may exist in that knowledge, to
structure progress in their learning and to analyse what new information has been
learned after research. This activity builds upon prior knowledge and understanding
and develops teamwork skills. If the K-W-L is carried out in groups, it may
consolidate communication skills and teamwork.
2. Pupils are then encouraged to think about the gaps in their knowledge by filling out
what they want to know in the ‘W’ column.
3. Once the topic is completed, pupils might return to their grids to fill in the final ‘L’
column. Here they confirm the accuracy of their first two columns and compare
what they have learned with their initial thoughts on the topic in the ‘K’ column.
44
Active Learning and Teaching Methods
LIFELINES
Skills
• Thinking
What is it?
• This activity can be used as an icebreaker for new groups, as a team-building
activity, as an introduction to a particular topic or as a first step which may lead to
future planning, decision-making or extended discussion. It encourages pupils to
reflect and think on their own experiences before comparing with others.
2. On the Lifeline, pupils document experiences in their lives since they were born that
are relevant to the topic under discussion.
Icebreaker:
• My favourite toys at different ages.
• My favourite TV programmes at different ages.
• My favourite holidays at different ages.
3. Once completed, pupils could share their experiences with others, or a large lifeline
could be placed on a wall and an example from everyone’s individual lifeline placed
on it.
5. The lifeline activity could be used to stimulate further discussion. Why, for example,
are certain rights granted at 12,14,16,18,21 etc?
6. Pupils might also specify a particular age and run an Ideas Avalanche. To cite an
instance, what decisions should an 8 year old be allowed to make and why?
45
Key Stages 1&2
MEMORY GAME
Skills
• Thinking
• Working with Others
• Managing Information
What is it?
• Much learning depends on active and effective use of memory and memory skills.
This activity provides pupils with relevant contexts in which they can become aware
of memorisation strategies and therefore helps make them more effective learners.
The memory game focuses pupils’ attention on the importance of accuracy and
detail, and it can be a more interesting way to deliver factual information. It also
promotes teamwork, communication and concentration.
2. Three copies of the same sheet are placed at the front of the room. The sheet might
contain eight to ten sentences containing factual information about a particular
topic or issue. Different colours and images may also be used.
Topic: Modern Languages – Food and Drink Context (statements in the target
language).
• On Mondays I eat fish.
• On Tuesdays I eat chicken and rice.
• On Wednesdays I eat potatoes, vegetables and meat.
• On Thursdays I eat pasta, fruit, crisps and chocolate and drink milk.
• On Fridays I do not eat!
• Pupils from each group come to the front to view the sheet. Each person might
be allowed to view the sheet only once, for thirty seconds. For example, if there
are four people in a group, the group will have four chances to view the sheet,
with each person taking a turn for 30 seconds (timings and frequency may need
to be changed depending on the difficulty of the sheet).
• Pupils must write out the sheet as accurately as possible in their groups,
including any images, words underlined, different colours, etc. This should be
done against-the-clock.
46
Active Learning and Teaching Methods
• After the first person from each group has viewed the sheet, they should
summarise what the sheet is about to their group. Pupils should then spend
some time deciding how they are going to transfer all the information from the
sheet at the front to their own as accurately as possible. In other words, what
memory skills are they going to employ and how are they going to work as a
team in order to ensure success? For example, pupil one might tell pupil two
where to concentrate on looking when he/she goes up.
• At the end, each group’s final effort can be compared with the original version.
47
Key Stages 1&2
MIND MAPS
Skills
• Managing Information
• Self-Management
• Thinking
• Being Creative
What is it?
• Just like the brain stores information by connecting tree-like branches, learning
is most effective when connections are made and then structured. Mind Maps
reflect this and are useful as planning and revision tools. They appeal to different
learning styles such as visual and kinaesthetic and encourage pupils to think
about connections in their learning content. They oblige pupils to use both sides
of the brain. If used for planning, they can be added to and extended as the topic
continues. See the Consequence Wheel and Fishbone Strategy for similar visual
activities which ask pupils to think about cause and effect.
2. Using branches, pupils draw the main ideas around the central concept, connecting
them to the centre. Pupils could use a different colour for each main idea and
highlighters to underline key words and concepts. Pupils could also add images to
enhance further the visual aspect of their map.
3. Pupils draw sub-branches in order to highlight ideas connected to the main branch.
4. If used as a revision tool, pupils might want to use the mind map as a springboard
for more extensive revision. They might, for example, wish to develop revision notes
on a postcard – one postcard for each sub-branch. These postcards could contain
the same colours and images as the relevant sub-branch on their mind map.
5. A debrief after completion of the mind map may encourage pupils to think about
why they clustered particular ideas together as well as how the map has clarified
their thinking.
48
Active Learning and Teaching Methods
Words
Connections Images
Whole Brain
Numbers
Colour
Structure PA tt ER ns
R-h-y-t-h-m
Deeper understanding
Improve focus
Active
Concentration
49
Key Stages 1&2
MIND MOVIES
Skills
• Being Creative
• Thinking, Decision-Making, Problem-Solving
What is it?
• This creative activity can be a useful tool for introducing a topic, encouraging pupils
to engage in discussion about a particular issue and sharing ideas.
3. Pupils are asked to imagine what is happening or what is being explained in their
minds.
4. Once the story or explanation has been completed, pupils are asked to continue
where the reader left off and develop the story/scene in their minds for a further
period of time.
Example Scenarios:
• A Human Rights issue
• A peer pressure story (boy encouraged by friends to steal from a shop)
50
Active Learning and Teaching Methods
MYSTERIES
Skills
• Thinking, Decision-Making, Problem-Solving
• Working with Others
What is it?
• This activity asks pupils to use problem-solving and decision-making skills to solve
a mystery, make a decision or explore potential explanations for an event. This
activity will include a debriefing session afterwards. The method encourages pupils
to produce reasoned arguments, based on knowledge and understanding of an
issue, as well as sound evidence.
2. If the statements lead to a decision being made by the group, pupils could be
encouraged to consider each statement in turn in order to establish its meaning
and to discuss all possible factors.
Topic: Which subject should Adam choose to study and why. Statements could
include, for example,
• Adam is a keen athlete.
• Adam’s geography teacher is very funny.
• Adam hasn’t completed his geography homework all week.
• Adam would like to be rich in the future.
• Adam loves good food but can’t cook very well.
• Adam would like to travel when he is older.
• Adam likes to talk about his work and enjoys listening to others.
• After time for group discussion, pupils should feed back on their decisions and
justify them effectively and articulately, using reasoned argument and evidence,
if appropriate.
51
Key Stages 1&2
Skills
• Thinking
What is it?
• This activity encourages pupils to record any thoughts and feelings around topics for
which, as the name suggests, there may be no easy answers. The method is similar
to that of the Graffiti Board, and aims to demonstrate to pupils that nobody has all
the answers!
2. At various points during the course of a topic, questions may be revisited in order to
see if pupils’ thoughts, ideas and opinions have developed.
3. At the end of a topic, pupils might discuss and consequently decide if the question
has been answered or not. If yes, the question might be removed from the board. If
no, the question may remain and pupils may wish to return to it at a later time.
52
Active Learning and Teaching Methods
Skills
• Thinking, Decision-Making, Problem-Solving
• Working with Others
• Managing Information
What is it?
• Odd One Out is a useful activity which can be incorporated at any point of a topic
– as a springboard for initial exploration of the topic or as a tool to consolidate
knowledge. It obliges pupils to think about the characteristics of words, sentences,
ideas, places, people or things – depending on the learning area in question. They
are encouraged to explore for themselves the similarities and differences between
these things, to foster an understanding of any other relationships between them
and to categorise accordingly.
3. Pupils must find the odd one out on each grid or list. Often there may be no right or
wrong answers and any word might be the odd one out. Pupils must, therefore, give
a justified and valid response as to why they chose a particular word and the nature
of the relationship between the other words on the list.
4. As an extension activity, pupils could suggest another related word to add to those
which are not odd ones out. Alternatively, pupils could think of their own odd one out
list or grid.
53
Key Stages 1&2
OPINION FINDERS
Skills
• Working with Others
• Thinking, Decision-Making
• Managing Information
What is it?
• This is an information gathering activity in which pupils seek and give opinions on
a number of statements relevant to a particular topic. Pupils must then in small
groups tally their results and look for connections between opinions. See Carousel
or Post-Its Collection for some more useful individual and small-group information
gathering activities.
4. Pupils keep a tally of other peoples’ opinions on their particular statement in the
category grid. They also write down peoples’ comments in the open space.
6. After the allocated time pupils could come together as a group with others who
have the same statement as themselves (the same coloured paper). They could tally
their own results for the statement individually and then as a group.
7. They could give an account of the comments on their sheet to others in the group
and then, as a group, try to classify them.
54
Active Learning and Teaching Methods
Skills
• Managing Information
• Working with Others
• Thinking, Problem-Solving, Decision-Making
What is it?
• This method encourages pupils to view the other person’s/opposing point of view on
a particular issue or topic. Pupils think about how sharing opinions can help to gain
new perspectives on factors, consequences and objectives that underpin the issue in
question. Pupils think about how a particular point of view might be relevant for the
person holding it, but how it should not be imposed on others. See the Consider All
Factors activity for ideas on collating a list of comprehensive factors affecting an issue.
2. Pupils move around the class asking for opinions and noting them on a page. Once they
have five differing opinions, pupils summarise the opinions at the bottom of the page and
say which one they most agree with and why.
3. Once completed, pupils might rotate in groups and view the factors which other groups
have noted. They may wish to use the ‘Two Stars and a Wish’ strategy as a means of
peer assessment.
4. Pupils could then be given time to modify or add to their original opinions based on what
other groups have written on their sheets.
5. A debrief afterwards to bring together all factors as a whole group might be beneficial.
6. Further simulation activities such as Conscience Alley and Hassle Lines might be
employed at this point to develop certain opinions further and to encourage pupils to
articulate particular viewpoints.
55
Key Stages 1&2
PEOPLE BINGO
Skills
• Working with Others
What is it?
• This activity can be used as an icebreaker for new groups, as an introduction to
a particular topic or as a means of developing communicative skills. It requires
movement and communication with numerous others.
2. Each square contains a challenge relevant to the topic or purpose of the activity.
For example:
Group Icebreaker:
• Find three people who have blue eyes.
• Find three people who have visited another country.
• Find three people who have a pet dog.
3. When pupils find a relevant person for a particular statement, they might ask that
person two further questions of their own about that statement. This might be a
good opportunity for extended discussion. For example:
4. In a debrief afterwards the teacher might ask pupils what they remembered or an
interesting thing they learned from another pupil through the extension questions.
5. If time does not permit for the creation and photocopying of Bingo sheets, the
teacher might write numbered sentences onto a board, overhead projector or flip
chart. Pupils could then write the numbers down and put the name of the person
they find next to the right one.
56
Active Learning and Teaching Methods
Skills
• Managing Information
• Self-Management
What is it?
• This method helps pupils to examine all sides of an idea, topic or argument. It
steers pupils away from their initial emotive responses to an issue and encourages
them to think about the disadvantages of an idea which they may like very much.
A PMI obliges them to consider all ideas, even ones they might normally reject at
first sight, and to decide their stance on an idea or issue after they have analysed it
instead of before. See Consider All Factors and Other People’s Views for similar
activities.
2. Pupils use a Plus-Minus-Interesting template to note the plus points of the issue
as they see it, followed by the drawbacks and then any interesting points. Pupils
might hopefully come to understand that ideas which they perceive to be bad can
also be interesting, if they lead on to other ideas.
57
Key Stages 1&2
POST-IT COLLECTION
Skills
• Working with Others
• Thinking, Decision-Making, Problem-Solving
What is it?
• This method encourages pupils to generate and gather a list of ideas or options
about a particular issue. A Post-It sheet is needed per pupil and a number of sheets
for each group. This activity may be undertaken at the beginning of a topic. It allows
everyone to give their opinion within small groups as opposed to the whole group.
2. Initially, pupils should write down their ideas individually on their own Post-It sheet.
3. Pupils could then come together in groups and discuss each person’s ideas – this
might lead to some ideas/options being accepted and others rejected.
4. As a group, pupils could write down their collated ideas on Post-it sheets – one idea
per sheet.
6. Ideas from every group could then be placed on a flip chart. Pupils might then try
to cluster similar ideas/options together. This will lead to an easy identification
of shared ideas. Different colours of Post-It sheets for each group will allow the
facilitator and groups to see how each group’s thoughts have contributed to the big
picture and will allow for an easy tracking of ideas.
8. A debrief after this activity should ask pupils to concentrate on the nature of the
group work. How well did pupils present and justify their ideas and persuade
others? Would the presenter do anything different next time? Was agreement easy
to reach? What were the processes which led to agreement? Who was particularly
effective in putting across ideas and why?
9. Post-Its could be placed on a Post-Its board within the classroom. Pupils could add
to this board in future lessons, or the class could return to it at the end of the topic
to review learning.
58
Active Learning and Teaching Methods
PRIORITY PYRAMID
Skills
• Working with Others
• Thinking, Decision-Making
What is it?
• This activity allows pupils to consider what points may be most relevant when
considering a key question. It subsequently asks pupils to prioritise ideas and
information on the question and discuss justifications for their choices. See Card
Ranking, Ideas Funnel, Zone of Relevance or Constructing Walls for further
prioritisation activities. This activity might be preceded by a Post-It Collection in
order to generate ideas before prioritising. It may be a particularly useful activity for
kinaesthetic learners.
2. Each group is given a set of cards with words, phrases or pictures which relate to
a key question. Alternatively, pupils might write down their own ideas on a piece of
paper or Post-Its and use them to build their pyramid.
3. Each group is also given the Pyramid Template (see example) with the key question
on the side. Alternatively, each group might draw their own Pyramid or even
construct it in 3D using different colours for the varying sections.
4. Pupils work through the cards (or their own Post-Its), deciding as a group how
relevant each one is to the key question. Most important factors form the top section
of the pyramid, least important factors the bottom, etc.
5. Groups then give feedback on their decisions, justifying their choices if they happen
to contrast with the decisions of another group.
59
Key Stages 1&2
Pyramid Example
Consensus
of opinion
s?
ule
er
hav
Know boundaries
t to
tan
por
Keep safe
it im
y is
60
Active Learning and Teaching Methods
REVOLVING CIRCLE
Skills
• Working with Others
• Thinking, Problem-Solving, Decision-Making
What is it?
• This method builds up pupil confidence in communication techniques as they
engage in short discussions. It also allows pupils to sample a wide range of views
without holding a whole class discussion. Pupils may, as a result, refine their ideas
or opinions on a particular issue.
2. One group forms an inner circle and the other group forms an outer circle Pupils
face each other.
3. The pairs exchange views for approximately one minute on a particular issue.
4. The inner circle then rotates clockwise and the outer circle rotates anti-clockwise.
6. The rotation may continue until pupils have had the opportunity to discuss the
question with a wide range of partners.
61
Key Stages 1&2
SIMULATION
Skills
• Working with Others
• Being Creative
• Thinking, Decision-Making
What is it?
• This creative role-play activity is a useful tool for encouraging pupils to engage in
discussion about a particular issue and to share information.
62
Active Learning and Teaching Methods
SNOWBALLING
Skills
• Working with Others
• Thinking, Problem-Solving, Decision-Making
What is it?
• This technique enables pupils to think about their own responses to issues and
gradually begin a collaboration process with those around them to consider
their thoughts on the same theme. It is a useful way of encouraging less vocal
pupils to share ideas initially in pairs and then in larger groups. It also ensures
that everyone’s views on an issue may be represented and allows a whole class
consensus to be arrived at without a whole class discussion.
3. Pupils form pairs and compare answers. They discuss their positions and reach an
agreed or compromised position on the issue, which is then recorded.
4. Pupils move into groups of four and undertake a similar process. Another agreed
position is reached and noted.
5. The group of four becomes a group of eight and the process is repeated. A further
agreed position is reached.
8. The view of any pupil who objects strongly to the agreed position could be recorded
if the individual feels that their opinion is not adequately represented.
9. A debrief afterwards might explore not only knowledge and understanding, but also
the process of the activity: how did pupils come to a decision? How was compromise
reached? What skills were they using?
63
Key Stages 1&2
SPECTRUM DEBATE
Skills
• Thinking, Decision-Making
What is it?
• This activity is useful for exploring diverse opinions and emotions on a particular
issue. It can be used as a lead into a particular topic and to gauge pupil interest and
base understanding of the issue in question. It requires pupils to take a stance on
the issue and allows everybody to have a voice, even if they do not speak out. Pupils
are confronted with ambiguity and grey areas, and it can enable them to see that
opinions often have to be justified with informed knowledge of the matter under
discussion. See Walking Debates for more information on this type of activity.
4. Pupils then position themselves along the spectrum between the two viewpoints,
depending on their opinion on the given issue.
7. This activity could be used as a pre-cursor to methods such as Giant Steps, Five
Questions and Stick Debate.
8. A debrief after the activity could discuss the issues upon which there was
consensus and issues that divided the class.
9. Instead of using ‘Strongly agree’ and ‘Strongly Disagree’, the facilitator may wish to
use True/False or Yes/No.
64
Active Learning and Teaching Methods
STICK DEBATE
Skills
• Thinking, Decision-Making, Problem-Solving
• Working with Others
What is it?
• This activity lets pupils give their thoughts, ideas and opinions on an issue and
makes them think carefully about what, precisely, they would like to say and how
best to express it. It encourages pupils to practise not only their active-listening
skills, but also to add constructively to what someone previously has said. The
activity seeks to give everyone in the group an equal chance to talk and to share
their opinions, and it prevents more prominent pupils from dominating the
discussion. See Talking Heads for a similar activity.
4. Once the three sticks have been used the person cannot speak any more. This may
encourage pupils to think carefully about what they would like to say and to ensure
that they communicate effectively.
65
Key Stages 1&2
Skills
• Working with Others
• Thinking, Decision-Making, Problem-Solving
What is it?
• This method helps pupils to examine all sides of a proposal. It can be used during
the preparation stages of action planning to develop possible future initiatives. It
may also be a useful tool for the evaluation of a group or event, in order to think
about what has gone before and to look for future implications.
2. Pupils are given the proposal to discuss or evaluate. Ideas are placed under the
relevant heading (S-W-O-T).
3. The facilitator may wish to concentrate on one heading at a time and get feedback
before moving on to the next heading. For example, pupils might be given time to
consider ‘strengths’ before moving on to ‘opportunities’.
4. During feedback, the facilitator may wish to use questions such as: what is good?
What is bad? What might happen now? What might prevent future progress?
6. Ideas arising from the activity might be explored further using the Five Questions
technique.
Strength Weakness
Threat Opportunity
66
Active Learning and Teaching Methods
TABLEAU
Skills
• Working with Others
• Being Creative
• Thinking, Decision-Making
What is it?
• This physical activity might be useful as a stimulus in order to encourage pupils to
reflect upon and engage in discussion about a particular issue. It may also help to
elicit how much understanding or knowledge pupils have of a particular topic. See
Freeze Frame for a similar activity.
3. Pupils could work together as a group to discuss what they are being asked to
depict and how it might look in a tableau.
4. Alternatively pupils could act out a role and freeze on the facilitator’s command.
5. Groups could take it in turns to move around and view other groups’ tableau.
6. A debrief afterwards could focus on the nature of the body language used in the
tableau: why pupils decided to depict the scene in the way they did, and why others
might have depicted the event in a different way.
67
Key Stages 1&2
TABOO
Skills
• Thinking
• Managing Information
• Self-Management
What is it?
• This activity focuses on the art of clear explanation. It develops the communication
strategies and competence of pupils and encourages pupils to think in a creative
and imaginative manner about what they are attempting to describe. It obliges
pupils to think quickly and to explore different ways of self-expression.
2. Each group receives an envelope containing word cards. Each card should contain
the key word at the top as well as a list of, at maximum, five words which pupils
are not allowed to use in their explanation. The aim of the game is for each group
to explain their word to other groups without using the words listed. If a group
correctly guesses what the word is, they receive a point. The group doing the
description also receive a point.
3. Pupils look over their words and have an allocated time to consider in their groups
how they might explain them – pupils should bounce ideas off each other.
4. Each group then takes it in turn to describe one of their words within a time limit.
Other groups might write down their guess.
68
Active Learning and Teaching Methods
TALKING HEADS
Skills
• Thinking, Decision-Making, Problem-Solving
• Working with Others
What is it?
• Any pupil who is familiar with the novel ‘Lord of the Flies’ will know about the conch.
Whoever was holding the conch could talk uninterrupted without fear of being
shouted down. This activity, likewise, offers pupils the chance to give their thoughts,
ideas and opinions on an issue without being interrupted. It also focuses on the
active listening skills of pupils. See Stick Debate for a similar activity.
2. Pupils hold discussions around a particular issue. The only person who is allowed to
talk is the person holding the talking tool.
3. It is advisable not to simply pass the object around one person at a time. Some
pupils might be thinking so much about what they are going to say when their turn
comes that they do not listen to what is being said by others. This activity will not
work as effectively if pupils feel nervous or even intimidated. The object could be
placed in a central place and returned there once people have finished speaking so
that somebody else can pick it up.
4. Pupils should instead be encouraged to listen carefully to what is being said and
then, if they wish, to comment constructively and progressively, thus enhancing
their active-listening skills.
69
Key Stages 1&2
Skills
• Thinking, Decision-Making
• Working with Others
What is it?
• This activity prompts pupils to reflect on an issue or problem and then to share
that thinking with others. Pupils are encouraged to justify their stance using clear
examples and clarity of thought and expression. Pupils extend their conceptual
understanding of a topic and gain practice in using other people’s opinions to
develop their own. A Snowballing approach might be adopted to this methodology.
2. Using a Post-Its Collection, pupils spend a period of time gathering their personal
thoughts on the question in hand.
3. Pupils then discuss their thinking and justify their opinions with a partner. They
should aim to be clear in their thoughts and consequent explanations, using
examples to consolidate their points.
4. The facilitator may wish to give pupils time-out at this juncture in order to allow
for peer assessment; pupils might feed back to their partners on how well they put
forward and justified their ideas.
5. Pupils might also be given a short period of time to embellish their information and
opinions before moving into larger groups of four.
6. A debrief afterwards may focus on the structure of pupil arguments, how opinions
were expressed and justified and what a persuasive argument consisted of.
70
Active Learning and Teaching Methods
THUMB TOOL
Skills
• Self-Management
What is it?
• This simple activity asks pupils to measure how well they achieved what was
expected by the end of a lesson or session. It might also be used by pupils as a
means of expressing how confident they are that they know the response to a
question which has just been posed by the teacher/facilitator. For the latter, this
activity allows an instant assessment of how well a class or group has grasped an
issue or topic. See Fist-to-Five for another activity which encourages pupils to think
about their learning.
2. If the tool is being used to respond to a specific question from the teacher during
the course of the lesson, the following statements might apply:
– Thumbs up if they feel very confident that they know the answer;
– Thumb sideways if they may know part of the answer or if they are slightly
uncertain as to the accuracy of their response; and
– Thumb down if they definitely feel that they do not know the response.
3. If the tool is used at the end of a session, a debrief may explore issues such as how
the objective was met, what else pupils feel that they would like to achieve and how
they could go about doing this, what might have hindered progress towards the
objective, and how they can prevent future similar obstacles.
71
Key Stages 1&2
TRAFFIC LIGHTS
Skills
• Self-Management
What is it?
• This simple activity encourages pupils to indicate how well they achieved what
was expected by the end of a lesson or session. It might also be used by pupils
as a means of expressing how confident they are that they know the response
to a question which has just been posed by the teacher/facilitator. For the latter,
this activity allows an instant assessment of how well a class or group may have
grasped an issue or topic. See Fist-to-Five and Thumb Tool for other activities that
encourage pupils to think about their learning.
2. After a session pupils are asked how confident they are that they have met the
objectives. At this point, pupils choose which circle they are going to show:
– Green if they are very confident that they have achieved the objectives and what
was expected;
– Amber if they feel that they have had partial success in meeting the objectives,
but some more work might be needed; and
– Red if they consider that they have made little or no progress towards meeting
the objective.
3. If the tool is being used in response to a specific question from the teacher during
the course of the lesson, the following statements might apply:
– Green if they feel very confident that they know the answer;
– Amber if they may know part of the answer or if they are slightly uncertain as to
the accuracy of their response; and
– Red if they definitely feel that they do not know the response.
4. If the tool is used at the end of a session, a debrief may explore issues such as how
the objective was met, what else pupils feel that they would like to achieve and how
they could go about doing this, what might have hindered progress towards the
objective, and how they can prevent future similar obstacles.
72
Active Learning and Teaching Methods
Skills
• Working with Others
• Thinking, Decision-Making
• Self-Management
What is it?
• This method can encourage constructive peer assessment amongst individuals or
groups of pupils. This peer-assessment technique will ultimately develop a pupil’s
own ability to evaluate and improve their own work. It allows pupils to see different
approaches and outcomes to a task and to modify future work as a result.
2. Once a piece of work has been completed, pupils can rotate in groups to view other
people’s work.
3. Pupils carry a set of yellow Post-It slips. For each piece of work they review, pupils
write down two things they like and express a wish which they think would enhance
the work in question.
4. Pupils then return to their own piece of work to read through and discuss what
others have indicated on their Post-it slips.
5. They then make a list of stars and wishes for their work and indicate in a short
written evaluation how they intend to enhance their work next time.
73
Key Stages 1&2
USING PHOTOGRAPHS
Skills
• Working with Others
• Thinking, Problem-Solving
What is it?
• Photographs can be used to stimulate discussion. They can be used in conjunction
with other methodologies in this book such as Back to Back. A lot of the following
methods will also work with a moving image.
• Pupils could choose a photograph (for example, one that makes them feel
uncomfortable) and then explain to their group why they have chosen it.
• Pupils in groups are allocated an image or photograph and asked to put a caption
underneath it. Groups could then compare and contrast their captions, discussing
in particular how the choice of caption can elicit a variety of responses (for example,
some will focus on hope, others on despair, charity, shock etc.).
• Give each group a photograph centred on a larger piece of paper (e.g. a photo
highlighting a controversial issue). Ask pupils to question the photograph and to
record their questions around the outside of the photo (for example, What is the
issue? Who is involved? What does that person standing to the side think? etc.).
Questions can be used to stimulate further discussion. Alternatively, pupils might
wish to generate ideas on an image by noting around it the thoughts, ideas and
words which come into their heads whenever they see it for the first time.
• Ask pupils to develop a role play or simulation based on a photo, image or cartoon.
They can name individuals in a picture, invent relationships between them, imagine
how each person feels, etc. They should then take on the roles and act out what
they think is happening and what might happen next. Each pupil could choose a
character from a photograph and take on the role. Other class members can then
question them in role.
• Pupils could take photos using a digital camera and incorporate them into collages,
presentations, etc.
• Photographs could be used for a Memory Game activity, in which pupils are shown a
picture or cartoon which they must study in order to remember details. Pupils then
write down or draw the details from the picture. This might be good for focussing
pupils’ attention on extrapolating detail.
74
Active Learning and Teaching Methods
WALKING DEBATES
Skills
• Thinking, Decision-Making
What is it?
• These activities explore diverse opinions and emotions on issues. They might
be used as a lead into a particular topic and to gauge pupil interest and base
understanding of the issue in question. They require pupils to take a stance on the
issue and allow everybody to have a voice, even if they do not speak out. Pupils are
confronted with ambiguity and grey areas, and it helps them to see that opinions
often have to be justified with informed knowledge of the matter under discussion.
There are various types of walking debate. The most common is possibly the Four
Corners Debate, which is outlined below. Other varieties include the Spectrum
Debate, the Value Continuum and the True or False Line.
3. Pupils then move to the corner that best describes how they feel about the
statement. Pupils could be encouraged not to ‘go along with the crowd’, as there are
no right or wrong answers.
4. Statements should evoke a range of responses (e.g. “footballers earn too much
money” is a better statement to use than “all footballers earn too much money” since
the first statement leaves room for some interpretation).
5. As pupils move, they should explain why they are in that corner. Views could be
obtained from all corners.
6. Subsidiary questions could be used to draw out more complex issues and to refine
the initial statement.
7. Pupils are allowed to move during the discussion of each statement if issues arrive
that challenge their original opinion.
75
Key Stages 1&2
9. A debrief after the activity could discuss the issues upon which there was
consensus and issues that divided the class.
76
Active Learning and Teaching Methods
Skills
• Managing Information
What is it?
• This activity can be used as an icebreaker for new groups, as a means of exploring
the similarities and differences between group members or as an introduction to a
particular topic.
2. The person in the centre calls out a sentence starting, ‘The wind blows all the
people who…’, followed by a particular category.
Group Icebreaker:
• The wind blows all the people who have blonde hair.
• The wind blows all the people who live in the country.
• The wind blows all the people who have two sisters.
3. Pupils who fall into the particular category are ‘blown’ to another seat.
4. The statements might continue to include more topical or sensitive issues such as:
• The wind blows all the people who know somebody who has been bullied.
• The wind blows all the people who have specific needs they want the others
in the group to know about.
5. The statements might also be used to find out useful information such as:
• The wind blows all the people who are involved in the community.
• The wind blows all the people who have a full attendance record.
6. In a debrief afterwards, the facilitator might ask pupils to state one interesting fact
they learned about another member of the group.
77
Key Stages 1&2
WORD GAMES
Skills
• Thinking
• Managing Information
What is it?
• The activities outlined below are a useful and motivating start to a lesson in order to
review previous work. They focus on key words from the topic in question.
See Taboo for another possible word association game.
Verbal Tennis
1. Pupils work in pairs or threes.
2. Each group is given a set of cards which they must place face-down on the table.
3. Pupils take it in turns to pick a card and say the word. Their partner must quickly
think of a word which is associated with the word on the card (usually within a time
limit of a few seconds). If a pupil hesitates, takes too long, repeats a word or says an
unconnected word, their opponent receives a point. If there is a third person in the
group, they could act as referee.
4. Alternatively, two pupils might do the activity in front of the whole class with the
class acting as referees.
Countdown
• Pupils are given thirty seconds to unscramble a relevant word.
Pictionary
• Pupils draw a key word on a board as a whole-class activity or on a piece of paper in
pairs.
Bingo
1. Pupils are given a Bingo grid (or create one) with key words from the topic.
4. The first person with a complete line marked off calls “Bingo”.
Hangman
1. Pupils are given the number of letters in a key word and say a letter.
2. Pupils must guess the word before the man is completely drawn and therefore
hanged!
78
Active Learning and Teaching Methods
ZONE OF RELEVANCE
Skills
• Working with Others
• Thinking, Decision-Making
What is it?
• This activity allows pupils to consider what points may be relevant or irrelevant
when considering a key question. It subsequently asks pupils to prioritise ideas and
information on the question and discuss justifications for their choices. This might
be a useful revision technique for exams, as it encourages pupils to think about the
most effective and relevant responses to questions. See Diamond Ranking, Ideas
Funnel, Constructing Walls or Priority Pyramid for further prioritisation activities.
2. Each group is given a set of cards with words, phrases or pictures which relate to
the key question.
3. Each group is also given the Zone of Relevance Template (see example below) with
the key question in the centre. Alternatively, each group might draw their own Zone
of Relevance.
4. Pupils work through the cards, deciding whether each one is relevant or irrelevant
to the key question. If they decide that a card is relevant, they must consider the
degree of relevance in relation to the question and place it at an appropriate place
within the Zone of Relevance.
5. Groups then give feedback on their decisions, justifying their choices if they happen
to contrast with the decisions of another group.
79
Key Stages 1&2
Irrelevant Points
Relevant Points
Key Question:
What events
led to the
creation of the
United Nations
Convention on
the Rights of the
Child?
80