Player Aid Player Aid

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Player Aid

Player Aid

6 turns each, player draws 2 actions cards and discards


one action card each turn to take an action.

6 turns each, player draws 2 actions cards and discards


one action card each turn to take an action.

Actions;
Take a card form the Display; Die number
matches a row number.
Place a project into your Estate; Die number
matches the project number.
Sell Goods; die number matches goods in stock
take a silver for each good sold
receive the start player card (face down)
Restock workers; you can only restock to 2.
Take a silver
Convert workers and/or silver into victory
points. 1 victory per every 3 cards.

Actions;
Take a card form the Display; Die number
matches a row number.
Place a project into your Estate; Die number
matches the project number.
Sell Goods; die number matches goods in stock
take a silver for each good sold
receive the start player card (face down)
Restock workers; you can only restock to 2.
Take a silver
Convert workers and/or silver into victory
points. 1 victory per every 3 cards.

Players can discard workers cards to change the action


cards die number. (6 and 1 connected)

Players can discard workers cards to change the action


cards die number. (6 and 1 connected)

When a player make a set of 3 in their estate they collect


a bonus card of the colour set if there is one and select
a bonus from the round bonus card

When a player make a set of 3 in their estate they collect


a bonus card of the colour set if there is one and select
a bonus from the round bonus card

The first player that has all 7 colours in their estate


collects the top All 7 colour bonus card

The first player that has all 7 colours in their estate


collects the top All 7 colour bonus card

Additional Action and End Game Scoring; PTO

Additional Action and End Game Scoring; PTO

Player Aid

Player Aid

6 turns each, player draws 2 actions cards and discards


one action card each turn to take an action.

6 turns each, player draws 2 actions cards and discards


one action card each turn to take an action.

Actions;
Take a card form the Display; Die number
matches a row number.
Place a project into your Estate; Die number
matches the project number.
Sell Goods; die number matches goods in stock
take a silver for each good sold
receive the start player card (face down)
Restock workers; you can only restock to 2.
Take a silver
Convert workers and/or silver into victory
points. 1 victory per every 3 cards.

Actions;
Take a card form the Display; Die number
matches a row number.
Place a project into your Estate; Die number
matches the project number.
Sell Goods; die number matches goods in stock
take a silver for each good sold
receive the start player card (face down)
Restock workers; you can only restock to 2.
Take a silver
Convert workers and/or silver into victory
points. 1 victory per every 3 cards.

Players can discard workers cards to change the action


cards die number. (6 and 1 connected)

Players can discard workers cards to change the action


cards die number. (6 and 1 connected)

When a player make a set of 3 in their estate they collect


a bonus card of the colour set if there is one and select
a bonus from the round bonus card

When a player make a set of 3 in their estate they collect


a bonus card of the colour set if there is one and select
a bonus from the round bonus card

The first player that has all 7 colours in their estate


collects the top All 7 colour bonus card

The first player that has all 7 colours in their estate


collects the top All 7 colour bonus card

Additional Action and End Game Scoring; PTO

Additional Action and End Game Scoring; PTO

Additional action;
A player can do per turn; trade 3 silver for 3 actions
cards, choose one card to do;
chosen card can be a new project
or as an extra action; discarding it and using
the die number to take another action.
The remaining two cards go on the discard pile.

Additional action;
A player can do per turn; trade 3 silver for 3 actions
cards, choose one card to do;
chosen card can be a new project
or as an extra action; discarding it and using
the die number to take another action.
The remaining two cards go on the discard pile.

End game scoring;


Points on triple cards in estate,
Goods sold, bonus cards,
Different sets of animals (4/2/1),

4 animals - 4 points

3 animals - 2 points

2 animals - 1 pont
1 point for having the first player card.

End game scoring;


Points on triple cards in estate,
Goods sold, bonus cards,
Different sets of animals (4/2/1),

4 animals - 4 points

3 animals - 2 points

2 animals - 1 pont
1 point for having the first player card.

Most points wins

Most points wins.

Tied players count up all remaining cards in their storage.

Tied players count up all remaining cards in their storage.

Extra Info;

Extra Info;

Cloisters; No immediate bonus,


Wild; maybe added to other sets to aid completing

Becomes the card but no effect of said card

Other cards can be added to 1 or 2 cloister

set and cloisters become that card.


Only scores 6 points for a 3 Cloisters set.

Cloisters; No immediate bonus,


Wild; maybe added to other sets to aid completing

Becomes the card but no effect of said card

Other cards can be added to 1 or 2 cloister

set and cloisters become that card.


Only scores 6 points for a 3 Cloisters set.

Additional action;
A player can do per turn; trade 3 silver for 3 actions
cards, choose one card to do;
chosen card can be a new project
or as an extra action; discarding it and using
the die number to take another action.
The remaining two cards go on the discard pile.

Additional action;
A player can do per turn; trade 3 silver for 3 actions
cards, choose one card to do;
chosen card can be a new project
or as an extra action; discarding it and using
the die number to take another action.
The remaining two cards go on the discard pile.

End game scoring;


Points on triple cards in estate,
Goods sold, bonus cards,
Different sets of animals (4/2/1),

4 animals - 4 points

3 animals - 2 points

2 animals - 1 pont
1 point for having the first player card.

End game scoring;


Points on triple cards in estate,
Goods sold, bonus cards,
Different sets of animals (4/2/1),

4 animals - 4 points

3 animals - 2 points

2 animals - 1 pont
1 point for having the first player card.

Most points wins.

Most points wins.

Tied players count up all remaining cards in their storage.

Tied players count up all remaining cards in their storage.

Extra Info;

Cloisters; No immediate bonus,


Wild; maybe added to other sets to aid completing

Becomes the card but no effect of said card

Other cards can be added to 1 or 2 cloister

set and cloisters become that card.


Only scores 6 points for a 3 Cloisters set.

Extra Info;

Cloisters; No immediate bonus,


Wild; maybe added to other sets to aid completing

Becomes the card but no effect of said card

Other cards can be added to 1 or 2 cloister

set and cloisters become that card.


Only scores 6 points for a 3 Cloisters set.

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