Dead Space 2 (Official Prima Guide) PDF
Dead Space 2 (Official Prima Guide) PDF
Dead Space 2 (Official Prima Guide) PDF
CONENTS
THE BASICS
Whether you are new to Dead Space or not, there are several basic things
you must know in order to survive. This section covers the RIG, your
upgradable life-support system, which provides information on your health
and other vitals. You will also learn the basics of maneuvering through
corridors filled with Necromorphs and operating in zero-gravity environ-
ments. Finally, this section provides the tactics you must master in order
to defeat the Necromorphs and finish the game alive.
CAST OF CHARACTERS
As with any great story, characters play a major role. Dead Space 2 is no
different. This section introduces you to the humans with whom you will
interact. Some are friendly and others not so much. This section covers
every type of Necromorph you will encounter and includes the best
weapons and tactics for defeating them. By the time you finish reading
this section, you will be ready to dismember to your hearts content.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
When you want to battle against other humans, turn to this section. It will
help you make the adjustment to playing as a regular engineer or even as MULTIPLAYER
a Necromorph. Here you will find important tactics for playing as either
side, and you get a complete list of the experience levels and what you
can unlock as you earn experience. Maps are included to help you plan out
your strategies. EXTRACTION
EXTRAS
EXTRAS
Here you get tips for Dead Space: Ignition, which is available on Xbox
Live and PlayStation Network. This section also provides information on
what you can unlock in Dead Space 2 as you play this precursor game.
In addition, find out about all of the achievements and trophies you can
earn as you play the game, and learn what downloadable content will be
available.
THE RIG
In Dead Space 2, the screen is never cluttered with a heads-up display (HUD). Instead, all of the information you need
is displayed on your RIG, which is part of your suit or your weapon.
HEALTH INDICATOR
AIR TIMER
AMMO COUNT
STASIS MODULE
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
supporting the
your RIG is outfitted with a locator. Just click the Locator
button and a blue pathway will appear onscreen for
without your
you dont miss useful items. Use the locator to find a save
station, a bench, or a store. Use the D-pad to change your
support we would
destination.
be nothing.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
COMBAT TACTICS
While anyone can merely fire a weapon, you must learn how to use your weapons effectively and use your brain if you
want to succeed. The Sprawl is a deadly place, and you cant survive by just blasting away at everything. You will run
out of ammo or be overwhelmed by enemies. Therefore, it is vital that you learn combat tactics to give you an edge
against the Necromorphs.
SITUATIONAL AWARENESS
As you advance through the Sprawl, it is important to
think ahead and be prepared for surprise attacks. As
you enter an area, look for duct vents on the walls and
ceilings through which a Necromorph might jump out at
you. Search for items and alternate paths to reach your
destination. For example, if you must move through a large
open area, consider moving along the edges to prevent
becoming surrounded. Select an appropriate weapon for
the situation. For narrow corridors, choose a close-range
weapon; in open areas, a longer-range weapon is often
best. Finally, consider where you can run to if necessary. Is
returning the way you came feasible, or should you just try
to rush ahead to the next door and get through?
ISAACS LOG
Whenever I enter a new room or area, I take a few seconds to pause and look around. Usually when you enter
a new area, you are not attacked immediately, so use this time to plan. My first decision was choosing the
weapon to equip in case of attack. Next, I figured out where I needed to go and how to get there. I asked
myself these questions: Are there alternate routes to the same destination? In case of trouble, where can I
go to find safety? After a while, these considerations became second nature. I would enter an area, make my
plan, and maintain situational awareness throughout. That is how you survive in the Sprawl.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
ISAACS LOG
CLARKES LOG
I learned to look around for metal rods or canisters. If they were present, I knew I would need them.
Therefore, I would either use kinesis to bring them closer to me and then drop them for later use, or I would
carry them as I advanced and use them on the first Necromorph I encountered. I also used containers to MULTIPLAYER
launch at Cysts and other small enemies to smash them or cause them to blow up. One of my favorite tactics
was to shoot out large windows that were undergoing construction. This decompressed the room and
sucked out all of the enemies. The tricky part of this tactic was quickly shooting the lockdown switch above
the breach so I didnt get sucked out as well. EXTRACTION
EXTRAS
COMBINING YOUR ABILITIES
While each of your abilities is great individually, they
become even more effective and powerful when combined.
Always consider how you can use stasis, kinesis, and
weapons together. As mentioned earlier, stasis is an
important ability and the sooner you learn how to use it
in battle, the better off you will be. Hit enemies, either in
groups or individual, powerful Necromorphs, with stasis to
slow them down. This gives you time to pick up an object
with kinesis and launch it or to use a weapon to dismember
or destroy the Necromorph while it is caught in stasis.
Stasis alone cant kill, but it gives you an advantage when
using other abilities. Another way to combine abilities is to
shoot off an explosive sack from an Exploder or a Crawler,
then pick it up with
kinesis and launch it
at other enemies. With
by Curtiz
CAST OF CHARACTERS
THE HUMANS
ISAAC CLARKE
Isaac Clarke started as a normal, everyday engineer of the
Concordance Extraction Company (CEC). He is sent to investigate
a communication blackout on the Ishimura, a planetcrackerclass
starship where his girlfriend, Nicole Brennan, was stationed. He
discovers the crew had been murdered after finding a mysterious
artifact called the Marker on Aegis VII. Worse, their bodies had
been turned into grotesque, rampaging Necromorphs. He finds
Nicole but later learns she is merely a figment of the Markers
dementia and has been dead since his arrival. Isaac destroys the
Marker and most of Aegis VII. A disturbing final visage of Nicole
leaps at him as he barely escapes with his life.
Three years later, Isaac awakens with amnesia on the Sprawl, a
giant metropolis orbiting Saturn. His encounter with the Marker on
Aegis VII left codes in his head of how to build another Marker. In
the middle of a fresh Necromorph outbreak, Isaac must solve the
crazed ramblings of both a fellow patient and his dead girlfriend
in order to reach the Government Sector, all while being hunted by
the government and the Church of Unitology.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS// HUMANS
NICOLE BRENNAN NOLAN STROSS HOW TO USE
DAINA LE GUIN
This mysterious woman is helping Isaac to escape and is communicating with him to help get him to safety. He has no
other choice but to follow her.
THE NECROMORPHS
As Isaac, you will encounter many of the Necromorphs you fought against on the Ishimura. Necromorphs reproduce
by reanimating and transforming dead flesh. They act like a virus as they mutate dead bodies into different types of
Necromorphs, which in turn will kill living beings in order to create more corpses so they can continue to multiply. Each
Necromorph has its own type of attacks and unique vulnerabilities. In order to survive, you must know how best to
defeat each of these terrors.
Infectors are tough to kill. However, I found a Slashers are all over the Sprawl. I think I killed
quick and easy way to dispose of one. I hit it more of them than any other Necromorph.
with stasis while it was infecting a corpse. Then Slashers are fast, so remember to take out the
I hit it with a timed mine from the line guns legs as quickly as possible to slow down their
alt-fire. When the mine went off, it killed not only advance. Even without their legs, Slashers will
the Infector, but also the Necromorph that was still crawl after you. I usually used a plasma
in the process of transformation. cutter to dismember these foes. However,
with a little practice, I became quite adept at
deploying detonator mines right in their path. A
single blast would blow these creatures back to
SLASHER their Marker.
Slashers are one of the first
Necromorphs you encounter,
and you will face them LEAPER
throughout the Sprawl. They
have long, scythelike arms This Necromorph has
that are razor-sharp and can no legs; instead, it has
easily cut through flesh. Once a long, slender body
you have the kinesis module, that ends in a tail with
you can kill Slashers by using a stinger. Leapers can
kinesis to pick up metal rods crawl up walls and move
and then launch them at the Necromorphs. A rod right across ceilings with
through the body will do the job. Once you get the plasma great speed before
cutter, you can dismember them piece by piece. Use the they leap toward you to
horizontal beam to shoot off both legs. Then sever the attack. When not jumping, they use their arms to crawl
arms with vertical beams. This will usually kill the Slasher. along the ground. They can be tough to hit with your
However, if it survives dismemberment, stomp on it with weapons, so slow them down with stasis and then shoot
your foot to finish the job. off their arms. Super Leapers have more bluish gray skin
than regular Leapers. They are also tougher to eliminate.
Use the ripper to kill them if they get in close. Otherwise,
dispose of them at a distance.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS// NECROMORPHS
ISAACS LOG PUKER HOW TO USE
I hate Leapers. They move so quickly and are Pukers are dangerous and
so low to the ground that they are tough to hit should usually be a priority
with a plasma cutter. And dont even try using target. The key to killing this THE BASICS
a javelin gun. I usually hit them with stasis to Necromorph is keeping your
slow them down and then used a weapon with distance. Never stay in one
an area of effect to kill them. The force gun was spot, as the Puker has two CHARACTERS
good for blowing them back before they could attacks. The standard puke
attack. This usually stunned them just enough attack spits acid and will
HUMANS
that I could get a shot at them with the force damage you from several
guns alt-fire mode. I also found that the flame- feet away. If the Puker is far NECROMORPHS
thrower worked well. I created a wall of flame away, it will target you with a
in front of me and the Leaper would move right sticky attack that slows your WEAPONS &
into it. The flames stopped the Leaper, and I movement. It telegraphs this attack with a big inhale; this EQUIPMENT
could then add more fuel to the flames to kill it. has a much longer windup than the standard puke attack.
This attack doesnt do any damage on its own, but in a
large battle, the loss of mobility can be a game changer. CLARKES LOG
To defeat the standard attack, use strafing tactics and go
CYST for the limbs. Keep your distance as you do this, because
You can often hear the the fluid that spurts out as the Puker dies will still hurt
you. Later in the game, Super Pukers will come after you. MULTIPLAYER
groans of these Necro-
morphs long before you Hit these with stasis since it takes quite a bit of damage
see them. Cysts like to take off their legs to slow them down. Once in stasis,
to attach themselves blow them apart with a powerful weapon such as the EXTRACTION
to floors, walls, and contact beam.
ceilingsusually hiding ISAACS LOG
in shadows where they
EXTRAS
are difficult to see. Pukers can move fairly quickly to get into range
Cysts are only activated for their acid attacks. Therefore, as soon as
by your proximity to them. When the sack opens and the I see one, I either hit it with stasis to slow it
short tentacles come out, it means it is ready to fire. You down or shoot off its legs. Then I take off the
have a few options here: If it is on the floor, shoot it from arms or hit it with a more powerful weapon to
a safe distance, which will trigger the explosive pod. The kill it. Shooting off a Pukers head does not stop
pod will fly straight up, then back down and kill the Cyst. it. Acid will still spew from its neck and can hit
Or, if there are objects around, use kinesis to throw those you. A javelin gun usually works well. Fire at the
instead; this will save ammo. If you are low on ammo, body and then electrify the javelin for more
approach the Cyst to trigger it, then immediately run damage. If the first javelin does not do the job,
backward to avoid the explosion. If the Cyst is on the wall follow up with a second while it is still stunned
or the ceiling, trigger it to see if the pods explosion will from the electricity to finish it off.
still hit it. If it wont, then use standard fire to kill it.
ISAACS LOG
PACK
It usually takes a couple shots with the plasma
cutter to kill a Cyst. However, as I became more Pack are small, humanoid
familiar with these enemies, I realized they Necromorphs that charge at
could actually be useful if there were other you and jump on you, using
enemies around. I walked toward one to get their claws to kill you. They
it to launch its explosive sack. Using kinesis, I almost always move around
grabbed the sack and then aimed at another in groups. If there are only a
Necromorph and launched it. The explosion few Packs, use melee on them,
usually killed or severely damaged the target. I as they are usually a quick
could use the Cyst again to get more sackslike one-hit kill. However, dont try
my own personal explosive supply. this if there are enough to
surround youtheyll interrupt
your melee swing before you can connect. They tend to
run after you in a straight line, bunching up as they go.
If space permits, run away from them for a few seconds
to get a string of them following you. Then turn around,
use stasis on the one in the lead, and then shoot it with
a javelin shot. As it flies back in slow motion, trigger the SWARM
alt-fire, and youll electrocute all of them in a row. A line
These tiny Necromorphs will rush at you and try to jump on
guns primary shot also works well in this situation, as it
you to attack. Although they are weak on their own, a group
will mow through them like grass.
of them crawling around can kill you and will definitely
ISAACS LOG tip the fight in the Necromorphs favor during a bigger
confrontation. Use weapons that inflict area damage such
Pack are pretty easy to kill individually. A single as the alternate attacks for the contact beam, line gun,
shot from the plasma cutter will do the job. flamethrower, javelin gun, or pulse rifle; these weapons will
However, you usually have three or more coming let you kill several Swarm once. When dealing with only a
at you at the same time. Therefore, the pulse few (four or less), its sometimes easier to let them jump on
rifle is actually a good choice, since its rapid fire you; then quickly mash the Action button to get them off,
allows you to mow down several Pack at a time. rather than wasting the ammo.
This weapons alt-fire grenade launcher is also
a good way to kill several Pack at once. Aim at
ISAACS LOG
their feet and the blast will take out a group. If
If Swarm were headed toward me, I found the
you have the ripper instead, back into a corner
pulse rifles primary fire worked well. I just fired
or against a wall to prevent yourself from being
a short burst at each Swarm and that was that.
surrounded and then let them run right into your
Also, the force guns primary attack caused
spinning saw blade.
enough damage to usually kill several Swarm as
it pushed them back away from me.
PREGNANT
These Necromorphs have long SPITTER
blades at the ends of their
The Spitter is very similar
arms. They will try to get in
to a Slasher. In fact, when
close to attack like a Slasher.
you first see them, you
While they look large and
may mistake them for
clumsy, they actually move
Slashers. However, they
quite fast. The first rule is to
have a ranged projectile
never shoot the sack in the
attack that can cause
belly. Doing so will release
damage to you, unlike
the Swarm, which will make
the Pukers long-range
any fight more difficult.
attack. You can dispatch
Even worse, it wont kill the
Spitters using the same
Pregnant, which will still crawl
methods as the standard Slashertake off its arms to kill
after you. Going for the leg shot is tricky, because you
it. Spitters move fast and if they get in close, they will use
might hit the belly. Try hitting the Pregnant with stasis
their long spikes to attack rather than spitting at you.
and then take off the blades and the head to kill it.
ISAACS LOG ISAACS LOG
I discovered that weapons such as the flame- When they are close, Spitters act just like
thrower worked quite well on the Pregnant. Even Slashers, so I used the same tactics against
if the Swarm escaped, the flames would hit and them. However, at longer ranges, I had to watch
kill them as well. Another tactic was using stasis out for their projectiles. I would hit them with
and then putting a timed mine from the line gun stasis and then kill them. I also caught their
next to the Pregnant. When it blew up, so did the projectiles with kinesis and launched it back
Necromorph and everything inside. at them. When there were several Spitters
attacking along with other enemies, my best
strategy was to back away and leave a barrier of
detonator mines in front of me.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS// NECROMORPHS
LURKER ISAACS LOG HOW TO USE
These small Necro- The easiest way to kill a Crawler is just to shoot
morphs can walk up it. One shot into the yellow sack will blow it
walls and even across up, damaging anything nearbyincluding you. THE BASICS
ceilings. Once they find Shooting off the head can be tough when they
a spot, they stop and are coming straight toward you. Instead, try to
extend three tentacles do this as they are moving sideways or down a
CHARACTERS
above their body. These wall so you can aim at the head without having
tentacles will each fire to worry about your shot penetrating the
HUMANS
a projectile at their explosive sack.
target. If you see a line NECROMORPHS
of three projectiles
headed your way, follow WEAPONS &
their trajectory back EXPLODER EQUIPMENT
to find the Lurker. The Lurkers body can absorb a lot of This suicidal Necromorph will
damage; dont fire here unless you have to. Instead, take shuffle toward you with a
your time and dismember the tentacles. Shooting off yellowish sack. This glowing CLARKES LOG
all three will kill the Lurker. If you try to move around a sack will trigger a huge
corner to escape the Lurkers field of fire, they will usually explosion that will instantly
come after you so they can continue firing. kill the enemy. This is great MULTIPLAYER
ISAACS LOG when it happens near a bunch
of other Necromorphs, as
Lurkers can be a big pain since they usually it will deal huge damage to
attack at long range. A line gun shot just them. Its not so great when it EXTRACTION
above the head will do wonderscutting off all happens next to you or next to
tentacles with one shot. I also found the seeker a decompression window. If you hear the telltale scream
rifle to be quite effective. A couple of shots in that signals its about to use its explosive attack, dont try
EXTRAS
zoom mode right into the body killed a Lurker to shoot it. Even if you do hit the sack, youll be damaged
every time. by the explosion. Instead, runor better yet, hit it with
stasis and then run.
ISAACS LOG
CRAWLER
When facing an Exploder, I aimed for the head
As their name implies, and the shoulders. This usually killed the
these small Necro- Exploder and left the explosive sack intact. I
morphs crawl toward could then pick it up with kinesis and launch
you to attack. They it at other enemies. However, if I did not have
can crawl down walls time to do this, I would shoot at the sack. This
and out of holes in the got rid of the Exploder and any other nearby
wall. When they get Necromorphs.
close, their yellowish
explosive sack will
blow up and injure you.
Keep your distance, as STALKER
most points on this Necromorph are weak spots that will Stalkers are intelligent Necro-
trigger an explosion. Use it to kill other enemies in the morphs that work together
vicinity. If you can, shoot off the head, which will leave to try flanking you. Your first
the explosive sack intact. Use kinesis to pick this up and glance of them is usually them
throw it. Using kinesis to throw a blunt object into the moving around behind cover
Crawler can also sometimes kill it and leave the sack and then peeking around a
intact. corner at you. When you see
this, the Stalker is usually
getting ready to charge. Try
to back up to a wall so they
dont surround you. Rarely will
they charge while you are looking right at them. Instead,
they wait until you look away. If you have a seeker rifle, put
it in zoom mode and then shoot for the head. A single hit
ISAACS LOG
DIVIDER
Whenever a Brute came at me, I quickly hit it
This tall Necromorph will come with stasis and began shooting at the yellowish
at you to attack. When you infected flesh on its shoulders. I concentrated
shoot it enough to kill it, the on a single shoulder until I could shoot off the
Divider splits into its smaller arm. That was usually enough to kill the Brute. If
parts called Divider Spawn. Hit not, a few shots into the other shoulder usually
the Spawn with stasis while did the job. Powerful weapons such as the
they are all bunched up. Then contact beam also worked well when aimed at
use a weapon whose alt-fire the weak spots.
causes damage over an area
such as grenades or mines. If
the Spawn spreads out, get
your back to a wall so you can GUARDIAN
see where the attacks are
coming from; then use the Guardians are large
flamethrower or force gun to Necromorphs that
attack an area through which attach themselves
the pieces are coming at you. to walls and block
corridors. Dont try to
ISAACS LOG run past them, since
they have an instant-
Once the Divider broke up, I found the Divider kill attack. As soon
Spawn were tough to hit with the plasma gun as it detects you, the
or any other direct-fire weapon. The pulse rifles Guardian start throwing
rapid fire works well for taking out these Spawn. out its pods; these pods
I also used its alt-fire grenade attack to deal will launch projectiles from a single tentacle. Dont worry
with these creatures. about them unless you have to. Take out the Guardian
first, then deal with the pods. If an explosive canister is
around, use it to kill it with one shot. Otherwise, go for
the tentacles that come out and attach to the wall. There
are a lot of them, and they can retract, so using stasis
will let you take out several in a row. Afterward, shoot the
tentacles to kill the pods.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS// NECROMORPHS
ISAACS LOG UBERMORPH HOW TO USE
Whenever I faced a Guardian, there was almost The Ubermorph appears late in the game and cannot be
always an explosive canister around. However, killed. As soon as you dismember it by shooting off all its
if I had a line gun, I hit the Guardian with stasis arms and legs, its body will quiver on the floor and then THE BASICS
and then placed a timed mine next to it. When regenerate all of its limbs and begin coming after you
the mine detonated, it killed the Guardian. These again. Weapons such as the contact beam will only push it
enemies will always give up a semiconductor back; it wont dismember it. However, the contact beams CHARACTERS
when they die, so pick these up to sell at the alt-fire is a good option, especially if you have the special
store for credits. upgrade that puts nearby enemies in stasis as it blows
HUMANS
them back. Stick to weapons that will take off limbs. Since
you cant kill the Ubermorph, shoot it to stop it tempo- NECROMORPHS
rarily, and then keep moving.
BOSSES ISAACS LOG
WEAPONS &
EQUIPMENT
NEST
This giant Necromorph can be tough to kill unless you
know what to do. As with all Necromorphs, the glowing
sacks are the weak spots. The Nest is stationary;
however, its arms wave around, making the weak spot a
more difficult target. In addition, it will fire projectiles at
you. After it launches its projectiles, the waving arms will
remain motionless for a few seconds. This is your time
to attack. Dodge the projectiles and then shoot at the
glowing sacks. When you destroy all three, the Nest dies.
ISAACS LOG
WEAPONS
Upgrading
Upgrading
The line gun has quite an extensive upgrade schematic. In
It is also a good idea to upgrade this weapon as much as
addition to upgrading damage and capacity, it increases
possible. As you encounter tougher Necromorphs later
the beams width and lets you cause more damage over
in the game, you want to make sure you have upgraded
a wider area. This makes the line gun more effective at
the damage and the capacity, since it is important to be
taking down groups of enemies. However, also invest
able to fire more shots before you have to reload. With
your power nodes in reload to counter this weapons slow
increased damage, you dont have to get as many hits.
reload time. The duration upgrade can be useful since it
It is a good idea to work toward the special upgrade.
reduces the amount of time it takes for the timed mine to
This will leave a burning flame on the target that will last
detonate. If you like using the mine, upgrade the alternate
several seconds, inflicting damage. This is useful against
ability to increase the damage and blast area of the timed
large Necromorphs that require several hits in weak spots
mine.
in order to kill them.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
DETONATOR RIPPER
The detonator is one of The ripper is an industrial
the more unique weapons saw that can cut through
in the game. It launches just about anything
an explosive mine that especially Necromorph
deploys laser trip wires. flesh. When you fire it, a
Anything that moves saw blade shoots out and
through these trip wires detonates the mineincluding hovers, spinning, a short distance in front of you. As you
you, so be careful. Deploy mines on the ground so the trip move to aim, the saw blade moves with you. Step forward
wires go vertical, or you can launch them onto walls for to cut into enemies or stay put and let them run onto
horizontal trip wires. Detonator mines are very effective in your blade. Just keep the blade in contact with enemies
narrow corridors when Necromorphs are coming toward to inflict damage until they die. For distant targets,
you. Deploy them right in front of the enemy and they press the Alt-Fire button to launch a saw blade. This can
will walk into your mines. If you want to move on and do actually cut through several enemies. Look for the ripper
not want to leave any mines behind, aim at a deployed schematic in Chapter 5.
mine and press the Alt-Fire button to deactivate it. You
can then pick it up and return it to your inventory. The ISAACS LOG
schematic for the detonator is in Chapter 5.
Once I found the schematic and then purchased
ISAACS LOG the ripper at the store, I used it extensively.
While I preferred to kill Necromorphs at a
The detonator quickly became one of my all-time distance, they always seemed to jump out at
favorite weapons. Whenever I entered a new me and attack at close range. This is where the
area, I quickly deployed several mines around ripper excels. I often carried the ripper around
meespecially if I saw or heard Necromorphs with me so I was ready for close-up attacks,
headed my way. A mine could take out small and then switched to another weapon if I needed a
some medium-sized enemies. However, even if ranged attack. The alternate attack was great
it did not kill an enemy, a mine would damage it for dealing with Lurkers and Pukers when I
and make it easier to kill with another weapon. wanted to inflict some quick damage at range.
Use detonator mines to protect you when For the Pukers, this gave me time to switch to
hacking a console or performing a task. When another weapon to finish it off.
a mines blows up, you know that threats are
nearby; use these as a warning and as a weapon.
Upgrading
The ripper is a great close-combat weapon. While it is
Upgrading quite effective as is, you can really cut through Necro-
The detonator is another weapon that requires a different morphs by upgrading the damage. It is also a good idea to
style of play. You must think ahead to use it, since it upgrade duration so that each saw blade will last longer.
requires some time to launch the mines and more time It can be bad when you must fire another blade in the
for them to deploy the laser trip wires. If you are going to middle of sawing through an enemy. If you plan on using
use this weapon, it is important to upgrade its damage. the rippers alternate-fire mode, it is vital to upgrade the
The more damage you can add, the more effective each alternate nodes. These are all along the top path of the
mine will be. A detonator fully upgraded with damage can schematic. Once the ripper is fully upgraded, its blades
cause a lot of devastation. Be sure to also upgrade the will saw right through most Necromorphs at a distance.
special ability and the radius of damage for the mine. A It also can wreak devastation on a group of enemies in a
fully upgraded detonator in the right hands can wipe out a narrow corridor.
horde of Necromorphs.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
Im sorry. Im
contact beam.
sorry about
everything. I wish
I could just talk
to someone...
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
HOW TO USE
INTEGRATED EQUIPMENT
There are two types of upgradable equipment that are actually integrated into your suits. It is important to upgrade
these since you carry them throughout the game no matter which suit you are wearing. THE BASICS
SUITS
As you progress through the Sprawl, you can purchase new suits. Most will require you to find the schematic first.
You begin the game without a suit. You must Whenever you purchase a new suit, you get the
get through most of Chapter 1 wearing just increased number of inventory slots and armor.
hospital clothes. These provide no special Therefore, even if you purchased a suit with 15
abilities or protection. slots and 10 percent armor and changed back
into the engineer suit, you would retain the 15
inventory slots and 10 percent armor. Therefore,
always buy the latest suit and then wear
whichever one has the special ability you want.
ENGINEER SUIT
Near the end of Chapter 1, you must use
the first store to purchase the engineer
suit. This allows you to operate in vacuums,
increases your inventory to 10 slots, and
increases your armor by 5 percent. This suit
has no special ability.
The schematic for the security suit is If I was going to purchase things at the store
located in Chapter 4. When you find it, and was not wearing this suit, I first changed
return to the closest store and purchase into the vintage suit, made my purchases, and
it. This suit provides 15 slots for inventory then changed back into the suit of my choice.
and 10 percent armor. In addition, when While this took extra time, it did save me some
using the pulse rifle, the damage you inflict credits, which really add up when purchasing
is increased by 5 percent. This is a good expensive equipment or several items.
improvement over the engineer suit, so put
it on immediately.
ADVANCED SUIT
VINTAGE SUIT
The schematic for the advanced suit
You can find the schematic for the vintage
is in Chapter 11. The advanced suit is
suit in Chapter 8. This suit increases
expensive, but worth every credit you
the number of inventory slots to 20 and
pay for it. This increases your inventory
increases your armor by 15 percent. In
to 25 slots and increases your armor
addition, you get a 10 percent discount
to 20 percent. It also provides a stasis
when purchasing items at the store.
bonusyour recharge time for the stasis
module is reduced by 10 percent. Get
this suit as soon as you can.
ITEMS
There are several types of items which you can pick up. Some can be purchased in the store while others can be found
in lockers, green containers, or just lying around. After killing a Necromorph, stomp on the corpse to get an item from
them. These items can be divided into different categories.
Stasis Pack
Small Med Pack
Pulse Rifle Plasma Cutter Ripper Large Med Pack
Medium Med Pack
Each weapon requires its own unique type of ammo. While In addition to ammo, you will need to look for refill packs.
you can buy ammo at the store, it can be expensive. If you These can be found all over just like ammo. Carry these in
search Necromorph corpses, you will usually find enough your inventory. Then you can use them to either restore
ammo to keep you going. The types of ammo you often your health or to recharge your stasis module. Once you
find depend on the weapons you are carrying. Therefore, have found the schematics for these, you can purchase
if you want to use a weapon but dont have a lot of ammo them at the store. The med packs refill different amounts
for it, carry it with you and ammo will be found as you of health while the stasis module will completely recharge
progress. your stasis module.
ISAACS LOG ISAACS LOG
Whenever I switched out a weapon at a store, I liked to carry a stasis module with me so if
I moved all the ammo for that weapon into the I got into trouble, I could quickly recharge my
safe along with the weapon. I then moved the stasis module. Since it would charge it up to 100
new weapon and its ammo from the safe to my percent, I was careful to wait until my module
inventory. That way I did not waste inventory was completely empty and I needed the stasis
slots with ammo for weapons I was not right away before using the stasis pack. On the
currently carrying. other hand, whenever my health reached about
half of maximum, I used a med pack. No need to
wait until I was near death to do a bit of healing.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
POWER NODES
CHAPTER 1
STASIS PACK
PULSE RIFLE
B
JAVELIN SPEARS
SECURITY SUIT
RIPPER
MEDIUM
MED PACK
LINE RACKS
A
DETONATOR REC ROOM
SEEKER RIFLE
PULSE ROUNDS
FLAMETHROWER
A
RIPPER BLADES
FORCE GUN
CONTACT BEAM
DETONATOR
ROUNDS
FORCE ENERGY
OUTER HALL
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
EXTRACTION
EXTRAS
C INTENSIVE CARE
SCHEMATICS
STASIS PACK
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
RIPPER E
MEDIUM
MED PACK
LINE RACKS
ADMINISTRATION
DETONATOR
CRITICAL NEEDS
SEEKER RIFLE
E
FLAMETHROWER D
RIPPER BLADES
CONTACT BEAM
VINTAGE SUIT
DETONATOR
ROUNDS
FORCE ENERGY
ADVANCED SUIT
F
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
After the door closes on your threat, walk to the end of the secure area,
where you will find a save station. It is a good idea to stop here and
save your game. These stations are located throughout the game and
let you start over from this spot if you quit. As a general rule, save early
and save often. There are some areas you dont want to go through
more than once. Dont bother searching this area. Since you are in a
straitjacket, you cant pick up anything, so just continue through the
doorway near the save station. Press the Action button to open the
unlocked door.
There
SCHEMATICS ISAACS LOG
are some
POWER NODES soldiers in As I progressed through the Sprawl, I was
the next always on the lookout for items to help me
area. Move survive. I discovered that there were many
STASIS PACK
forward lockers. Some were locked, so I could not open
and wait them. However, some were lit with a white
PULSE RIFLE for the light. These were unlocked, and I always found
tentacle something inside that I could use. Some of
JAVELIN SPEARS to reach these lockers were tall and others were smaller.
down and get them, then rush forward through the secure They were always located along a wall. Be sure
SECURITY SUIT area. The door is open. Keep going and turn left to reach a to check out every locker you come across. You
stairway. Take it up to the top and then go through a door never know what you will find inside.
RIPPER leading into an observation room.
The obser-
MEDIUM vation
MED PACK WALKING IN THE DARK
room
LINE RACKS seems
safe. Move
FOLLOW DAINAS ROUTE TO SAFETY
through
DETONATOR There are soldiers here, and theyre trying to kill me.
this
Its like they want to eliminate all evidence of this
area to
SEEKER RIFLE placeincluding me. But some of the men Ive seen
reach the
arent soldiers. I think theyre working for that woman
doorway
Daina. And they want to rescue me. Im going to follow
PULSE ROUNDS at the far end. Along the way, stop and listen to a person
her route out of here.
named Stross get interrogated. Continue through the
FLAMETHROWER doorway and move along a narrow passageway and
through another doorway to enter an office. There is When you
RIPPER BLADES someone inside here. reach the
next floor,
Walk up to
exit the
FORCE GUN the person
elevator.
looking
You
CONTACT BEAM out the
must get
window.
through a
It is the
VINTAGE SUIT dark area.
doctor
Luckily,
who was
DETONATOR you have
ROUNDS inter-
a couple
rogating
tools
LARGE MED PACK you. After he cuts you out of the straitjacket, he points
to help
to a wall locker. Move to it and press the Action button to
youthe
SEEKER SHELLS open it. Inside is a small med pack and a flashlight. Press
flashlight
the Action button again to pick them up. Press the Quick
and the
FORCE ENERGY Heal button to use the med pack and restore some of
locator.
your health. The doctor will not be coming along with you,
First,
so head to the elevator. Press the Action button to call it
ADVANCED SUIT since you
to your level. While you are waiting, the mysterious Daina
picked up a flashlight from the locker, hold the Aim button
contacts you and lets you know she is trying to get you
to shine the light ahead of you and illuminate a small
out. Listen to her, and enter the elevator when it arrives.
area. While the flashlight will help you see where you
Face the controls near the elevator door, and press the
are going, it is the locator that will help you reach your
Action button to activate them.
destination. Press the Locator button and a blue line will
appear, showing you where to go. Make your way through
the dark rec room, maneuvering around desks and chairs.
Finally, you get to a hallway. If you turn right you will find
an audio log hidden in a corner. Grab that, then follow the
hall around and stop at the save station to record your
progress up to this point.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
TOOLS OF
Continue on through a larger room with a lot of debris, THE TRADE
then pass through the doorway at the opposite end. Follow
a narrow hallway to a dead end. Locate the maintenance
access tunnel. Walk over to the blue icon with a hand on it, CLARKES LOG
and press the Action button to open the door. Then climb
in and crawl through the tunnel. While in these tunnels, CHAPTER 1
you can only crawl. You cant fight or use items. As you CHAPTER 2
approach the end, you will fall through the floor of the
CHAPTER 3
tunnel to a room below.
CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
FIGHTING BACK IN THE OPERATING AREA CHAPTER 8
SECURITY SUIT
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
The Shoot the Limbs! Achievement/Trophy is easy to earn. All you have to do is dismember 25 limbs. Since you will CHAPTER 1
probably take off at least two per Necromorph, you can get this award by concentrating on limbs during this mis-
CHAPTER 2
sion. Keep it up even after you have this achievement/trophy, and you will earn Epic Dismemberment if you sever a
total of 2,500 limbs. CHAPTER 3
CHAPTER 4
After you have killed the two Slashers that are moving around this area, CHAPTER 5
kill the third one, which is still strapped down to a gurney. It cant come CHAPTER 6
after you, so just shoot off its arms to kill it. Then search the three side
CHAPTER 7
rooms in this area to find credits and some plasma energy. Check the
lockers on the wall, as well as the counters and floors. You really need CHAPTER 8
to stock up on ammo while you can. CHAPTER 9
CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
NO TIME TO WAIT
CHAPTER 14
Once you have cleared out the intensive care area, head CHAPTER 15
out the door by the Slasher on the gurney. Continue
through the next room and into a hallway with a save
station. Save, and then enter the intensive care waiting MULTIPLAYER
area. Head down the path to the right since the left is
blocked by flaming debris. Check in a side room containing
a couple of bodies for some credits. While you are in here,
three Slashers head your way. Staying in the room with EXTRACTION
the bodies will prevent the Slashers from surrounding you.
However, you dont have a lot of room to maneuver. Switch
your plasma cutter to horizontal and take out their legs to EXTRAS
buy you some time. Then switch back to vertical to sever
their arms and stomp for a final touch.
Once the Necromorphs are down, search the area for ammo. There is
some in a waiting area, and there is more in a locker behind a counter.
Follow the locator path through a couple of small rooms. Smash a
container in each room and pick up some ammo lying around. Then
advance through the doorway into another corridor. Turn left and enter
a small patient room to pick up a text log.
PULSE RIFLE
RIPPER
MEDIUM
MED PACK
LINE RACKS
DETONATOR
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
After getting all the goods in the admin area, head through CLARKES LOG
the large doorway behind the counter and follow a hallway.
Look behind a wheelchair to the left to find some plasma CHAPTER 1
energy. Then head to the right and use the save station to CHAPTER 2
record your progress. Now head through the next doorway
into the triage area. CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
CARNAGE IN TRIAGE CHAPTER 10
Continue to the triage room, where you will see several CHAPTER 11
stasis beds. You could use a stasis module for your RIG, CHAPTER 12
so you will need to hack into a console to get one. Walk
CHAPTER 13
up to the reddish console on the left and press the Action
button to begin the hack. Rotate the left stick to move the CHAPTER 14
vector around a circle on the monitor. When it turns blue, CHAPTER 15
hold the left stick in that same position and press the
Action button. This will move you to the next stage. Keep
going until you get three blues and you will get the stasis MULTIPLAYER
module.
EXTRACTION
SECURITY ALERT
Hacking into computers or other equipment can be dangerous. If you press the Action button while the EXTRAS
vector is red, you will receive an electrical shock and take some damage. Hacking also has a time limit, so
move quickly. Watch the bar at the monitors top. It will show you how much time you have remaining. It is
important to learn to hack quickly, as later in the game you will be hacking in dangerous situations where
every second counts. If time is running out, you can always press the cancel button to safely exit the Hack
and then restart it with a full timer.
SCHEMATICS To get through, you must use stasis. Activate the motor
control again. Before you move toward the gate, aim at
POWER NODES the door on the doorways right side and press the Stasis
button. Once the door turns blue, run through the doorway
into the short corridor. Pick up some ammo to the left.
STASIS PACK
As you
PULSE RIFLE open the
door to
the next
JAVELIN SPEARS
area, you
will see
SECURITY SUIT a human
As soon as you get the stasis module, a Slasher comes crawling
RIPPER
rushing in. You dont have time to shoot it before it out of a
reaches you, so take aim and press the Stasis button. doorway. It
MEDIUM looks like
MED PACK This will temporarily slow down the Slasher. While it is
glowing blue, the Slasher will move in slow motion, giving the person
LINE RACKS you enough time to shoot off its arms and kill it. Be sure has been
to look around the room for a text log, and use one of the burned by
stasis recharge stations to recharge your stasis module. acid. Step
DETONATOR
toward the
ISAACS LOG doorway,
SEEKER RIFLE but dont
I was excited to find a stasis module I could go through
PULSE ROUNDS attach to my RIG. This device let me slow down it, and
Necromorphs as well as some objects in the you will see a new type of Necromorpha Puker. If it is
FLAMETHROWER environment. The stasis module was good for at a distance, shoot off its arms quickly and be ready
two shots. After that, it would slowly recharge to strafe to the left to avoid getting hit by its projectile
RIPPER BLADES on its own. I could also recharge it instantly at a attack. Quickly back away from the doorway, since there
stasis recharge station. The stasis module could is another Puker in the next room. As it approaches,
be upgraded at the workbench by using power hit it with stasis to slow it down. Then quickly shoot
FORCE GUN
nodes. This increased the number of shots of off its arms and other body parts to take it down. Stay
stasis as well as how fast it recharged on its own. away from it as it dies, since its acid will spray out as
CONTACT BEAM it goes down. After you have killed both Pukers, search
the lockers at the rooms far end to get some ammo
VINTAGE SUIT and credits. There is a power node on the counter, so be
// Frozen in Time sure to pick it up as well. Exit the room and head to the
DETONATOR elevator, which will take you to patient care.
ROUNDS The Frozen in Time Achievement/Trophy can be tough
to earn. It requires you to kill 50 Necromorphs while
LARGE MED PACK
ISAACS LOG
they are in stasis. That means you have to deliver the
killing blowor take off the last limb to kill itwhile it is The Pukers are very dangerous. They have two
SEEKER SHELLS still blue in stasis. Usually the Necromorph will be out of types of projectile attacks. When at a distance,
stasis by the time you shoot off that last limb. There- they will spit a sticky projectile at you. While it
FORCE ENERGY fore, you must be quick or hit it twice with stasis to get does not cause damage, it will slow down your
the kill to count toward this award. movementwhich can be deadly when dealing
ADVANCED SUIT with these Necromorphs. Whenever I saw a
In order Puker inhale at a distance, I quickly shot at it
to get out to cause some damage and interrupt its attack.
of this Then I shot off the arms and then the head if
room, you necessary to bring it down. Pukers are even
must move deadlier up close. They will spit acid at you,
through which can quickly drain away your health. Dont
the let them get in close. I used stasis to slow them
security down and then backed away as I dismembered
gate. Walk them. Even without a head, Pukers can still
over to the shoot acid at you. In addition, keep away as they
security gate motor control console and press the Action die, since they tend to burst and spread acid on
button. The security gate will open, but as soon as you anything nearby.
step near it, the sensor above the door will detect you.
Since you are an unauthorized person, it will quickly close.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
When you
step out
of the // Text Log: Secrecy THE BASICS
elevator, Chairman Donovan, this is Dr. Brooks.
head Ive said this many times, and Ill say
toward the it again. I dont like the secrecy behind CHARACTERS
gift shop the new labs theyve installed in the
area of the psych wing. Its been three years, and
patient we dont have the faintest clue whats TOOLS OF
care wing. going on. Such secrecy has no place THE TRADE
Behind the in an open and free society. Their
balloons networks are so isolated that we cant
is a locker even tell they have one, let alone sift CLARKES LOG
containing some ammo. Grab it, then head behind the opposite counter through it to see if anything unethical is
to find a text log and another power node. Continue through the taking place right under our noses. CHAPTER 1
corridor toward the east wing. You find more ammo near the doorway If we dont get some traction on this
leading into the critical needs room. CHAPTER 2
soon, Im going to go to Tiedemann
As you enter the critical and insist on a formal review of these CHAPTER 3
needs room, one of the policies. CHAPTER 4
tanks of volatile gases Brooks out.
CHAPTER 5
explodes and blows
CHAPTER 6
out the window. This
causes the room to decompress as it is exposed to the vacuum of CHAPTER 7
space. Shoot at the triangle-shaped lockdown switch above the breach CHAPTER 8
to close the emergency doors and stop the decompression. Anything of
CHAPTER 9
value in this room was sucked out, so head through the next doorway.
CHAPTER 10
CHAPTER 11
SECURITY ALERT
CHAPTER 12
Anytime you are in a room with a window that looks out into space, there is a danger of decompression if the CHAPTER 13
window is breached. If this happens, shoot at the lockdown switch. You often have very little time to do so before CHAPTER 14
being sucked out into space. You can also use decompression to your advantage at times. Shoot out a window or CHAPTER 15
launch an object into it with kinesis. This will suck out Necromorphs that are closer to the breach than you. Just
be ready to hit the lockdown switch and make sure you are as far away from the window as possible.
MULTIPLAYER
Move to the corridors end to pick up some plasma energy before
entering the next room. There is a Necromorph lying on the ground,
but it is not dead. As soon as you approach, it will rise up and attack. EXTRACTION
Quickly shoot off its limbs. You may need to use stasis since it is so
close. Once it is truly dead, get a power node from the blue console on
the wall. There are some credits on a table, and there is a save station
EXTRAS
and a store.
Walk up to the store and press the Action button to activate it. The only
thing for sale is the engineering suit. Since all you have on right now
is your hospital clothing, anything is an improvement. You must have
an engineering suit on in order to progress through the next area. The
engineering suit is 1,000 credits. If you have been looking around as you
progressed through the hospital, you should have more than enough
credits to buy the suitespecially since you should have just picked up
1,000 credits on the table next to you. This will allow you to carry more
and also provide some armor to help protect you from attacks.
RIPPER
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
POWER NODES
CHAPTER 2
STASIS PACK
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
RIPPER
MEDIUM
MED PACK
LINE RACKS
SHOPPING AREA
DETONATOR SHOP
A
SEEKER RIFLE
FLAMETHROWER
APARTMENT
RIPPER BLADES
FORCE GUN
CONTACT BEAM
VINTAGE SUIT
DETONATOR
ROUNDS A
SEEKER SHELLS
FORCE ENERGY
TERRACE
ADVANCED SUIT
LAUNDRY
EAST WING
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
B MULTIPLAYER
EXTRACTION
EXTRAS
SCHEMATICS
I NEED TRANSPORTATION
POWER NODES
STASIS PACK
RENDEZVOUS WITH DAINAS TEAM
I dont know who this woman is, but she helped me make it this far. Trust isnt a factor
PULSE RIFLE hereshes helped me survive, and thats what matters. She says she has a cure for these
hallucinations and a way off of this station. Ive got nothing to lose by meeting her.
JAVELIN SPEARS
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
APARTMENTS OF TERROR
POWER NODES As you enter the corridor, you see a civilian being attacked
by a Slasher. There is nothing you can do for the civilian.
STASIS PACK However, you need to kill that Necromorph. As it comes
at you, shoot off a leg and then take off its arms. There
PULSE RIFLE is a metal rod about halfway down the corridor. You can
use kinesis to pick it up and hold on to it for a bit; there is
another Slasher that will come at you. Wait near the middle
JAVELIN SPEARS
of the corridor until it comes at you, then launch the rod
at the Slasher and save yourself some ammo. You can
SECURITY SUIT
also try picking up a spike from the first dead Slasher and
launching it at the second Slasher. Pick up some credits
RIPPER on the floor, and then head to the elevator and take it to
another level.
MEDIUM
MED PACK While riding the elevator, it will stop briefly as a civilian tries to get on.
However, a Necromorph has him and pulls him away. Ride the elevator
LINE RACKS to your destination and then get out. To your left, you can see Stross on
the other side of the large apartment complex. He is trying to tell you
DETONATOR something. However, your conversation is interrupted.
When Stross tells you
SEEKER RIFLE to look out, back away
from the railing and
PULSE ROUNDS get ready. A Leaper is
crawling up the side and
FLAMETHROWER ready to pounce on you. Hit it with stasis, since this Necromorph is fast;
then shoot off its arms. You can also try using the javelin gun. Hit it with
a javelin and then electrify it to finish off the Leaper.
RIPPER BLADES
FORCE GUN
ISAACS LOG
CONTACT BEAM
Leapers are deadly. They can crawl along walls and ceilings and then jump out at you. For a Necromorph without
legs, it can sure move fast. I usually hit them right away with stasis to slow them down. Otherwise, they move
VINTAGE SUIT
so quickly they are hard to hit with most weapons. I shoot off the arms if using the plasma cutter. Dont let this
DETONATOR
Necromorph get in close. It has a spike at the end of its tail-like body that can cause a lot of damage.
ROUNDS
LARGE MED PACK Once the Leaper is dead, head down the hallway to the
opposite end. There is a crate along the way off to the
SEEKER SHELLS right. Stomp it and then go through the doorway at the
end.
FORCE ENERGY
ADVANCED SUIT
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
After collecting the goods, be ready for a Slasher to come CHAPTER 10
rushing in through the door to the apartment. Take it out Exit the laundry room and head out onto the terrace.
using your choice of weapons and tactics. This one is fast, Continue through the doorway into the east wing. This is CHAPTER 11
so be ready to drop it before it gets close to you. Once another safe spot. Stomp on the container to find an item, CHAPTER 12
you have killed it, exit the apartment and head down the then move down the hall to pick up a small med pack and CHAPTER 13
hallway. Go through the door into the laundry room. a text log. Once you have everything, move to the elevator
CHAPTER 14
and summon it.
The
CHAPTER 15
laundry
room looks
// Text Log: Titan Part 1
normal. MULTIPLAYER
Pick up the United Spacefaring Guild History series
ammo by TITAN STATION: CONQUERING A MOON, PART 1 of 2
the door. Planetcracking first became feasible in the decades
However, following the discovery of the unified field theory, EXTRACTION
be ready. which allowed us to control the gravitron in the
As the same manner we were accustomed to controlling
lights go the electron.
EXTRAS
out, the With the advent of large-scale applications of
Necro- gravitron control, it became clear to the mining
morphs consortia they had a new tool at hand. Shockpoint
will attack. drives were in their infancy, so extrasolar mining
A Slasher was out of the questionand the dangers of planet-
drops cracking were still unknown.
from the Saturns moon Titan was selected as the site of the
ceiling to first moon harvest, as it was known back then.
your right. Saturn was as far from Earth as the consortia were
Quickly take it out. Then get ready for a Puker to drop willing to work and still have reasonable access to
down. Hit it with stasis before it can shoot at you; then timely supplies and support.
neutralize it. Next you have to face another Slasher and
a Leaper at the same time. This is a good chance to use
your javelin gun. Shoot the Slasher and then electrify the
javelin by pressing the Alt-Fire button. This will kill the
SCHEMATICS After riding the elevator to another level, exit and visit the save station
to record your progress. Now head down the hallway. Stop in the
POWER NODES apartment with the open door. Pick up some ammo here. Exit and look
for credits in the alcove off to the right.
STASIS PACK As you approach the
door, watch for a
PULSE RIFLE Slasher that jumps out
from the apartment just
to the doors left. Back
JAVELIN SPEARS
down the hallway to
give you some space as you use your weapons to take it down. Finally,
SECURITY SUIT stomp on the container by the door before exiting to the concourse.
RIPPER
FLAMETHROWER
RIPPER BLADES
From the side of the
FORCE GUN concourse where you
entered, an Exploder
CONTACT BEAM
will start heading
your way. Shoot its
glowing sack to make it
VINTAGE SUIT
detonate and kill it. Two
more will come from
DETONATOR
ROUNDS the same direction.
Shoot the one in the
LARGE MED PACK lead with a javelin and then electrify it. This will cause the sack to blow up, killing both Exploders. One more will come
out of a wall near your location. Use kinesis to pick up a piece of luggage and launch it at the Exploder. If it hits the
SEEKER SHELLS sack, good-bye Exploder. Grab any goodies these Necromorphs leave behind, and then head through the doorway
leading to the transit station.
FORCE ENERGY
ISAACS LOG
ADVANCED SUIT Exploders can cause a lot of damage. However, they are also very vulnerable. I liked to just shoot their sack
at a distance to get rid of them. This is really great when there are other Necromorphs right next to the
Exploder. I also found success with using kinesis to launch things at the sack. When I was really feeling
lucky, I used the plasma cutter to dismember the sack from the Exploders body and then picked it up with
kinesis. Next I would launch it at other Necromorphs for an explosive effect. Be careful not to let Exploders
get too close to you. They will try to blow themselves up to catch you in the blast. Even if you shoot the sack,
you are close enough to take damage as well. If Exploders do get in close, hit them with stasis and then run
away to engage them from a distance.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS Advance
through
POWER NODES the next
car. When
you reach
STASIS PACK
the end,
there is a
PULSE RIFLE long gap
between
JAVELIN SPEARS your car
and the next one. You will automatically launch yourself
SECURITY SUIT toward the next car and go flying through the air to reach
it. You are still in control during this jump. The doors on
As the tram begins moving, turn around and get ready to the tram car ahead of you will hurt you if they hit you
RIPPER
kill a Slasher that boards the tram. It moves fast, so kill when they break off. Dodge to the right when you see the
it quicklyor at least slow it with stasis or by shooting door on the left start to break off, and then dodge to the
MEDIUM
MED PACK off its legs. Quickly move to the cars other end, since left when you see the door on the right start to come off.
another Slasher and a Puker will drop in near the control As you reach the car, press the Action button repeatedly
LINE RACKS panel you just hacked. Hit the Puker with stasis and the to pull yourself inside.
take care of both Necromorphs before continuing on. You
DETONATOR can also drop a timed mine from the line guns alt-fire
mode near the door of the tram as you move to the
opposite end and the explosion will take out these two
SEEKER RIFLE
enemies.
PULSE ROUNDS
NOTE
FLAMETHROWER By hitting the poles on the tram car with a
melee attack, you can knock them down and
RIPPER BLADES then pick them up with Kinesis to launch them
at enemies.
FORCE GUN
Once you are inside, an Exploder and a Slasher will come
CONTACT BEAM at you. Shoot the sack to take them both out. Then move
forward since another Slasher will enter the car at the
VINTAGE SUIT end where you were standing. Kill it using the blades from
the Slasher if you can to conserve ammo.
DETONATOR
ROUNDS
ISAACS LOG
LARGE MED PACK
On the tram, I killed the first Slasher and
SEEKER SHELLS
then dismembered the Exploder so as not to
detonate the sack, which I cut off from the
body. As I ran past it, I picked up the sack with
FORCE ENERGY
my kinesis and then launched it at the second
Slasher, which blew up when the sack hit it.
ADVANCED SUIT Pick up a spike from one of the Slashers, or a spent javelin
if you shot those at the Necromorphs, and open the door
to the next car. Another Puker is waiting to attack. Launch
the projectile and then back away to finish off the Puker.
// First Aid
// Taste of Your Own Medicine As you take damage and have med packs, be sure to
use them to restore your health by pressing the quick
Use kinesis to pick up a spike from a Slashers arm and heal button. Once you have used quick heal ten times,
launch it at another Slasher. Get a hit and you will earn you will earn the First Aid Achievement/Trophy.
the Taste of Your Own Medicine Achievement/Trophy.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS
TOOLS OF
THE TRADE
Since you are stuck upside down, you cant move. However,
several Necromorphs are headed your way. You have a few
precious seconds here so make sure to heal if you are CLARKES LOG
not at full health and have a med pack. Reload all of your
weapons. Pick up any objects that dropped with you and CHAPTER 1
then use kinesis to pick up some spikes on the floor and launch them at the Necromorphs. There are several Slashers CHAPTER 2
and an Exploder. Take out the Exploder from a distance, and then get ready for the Slashers to come at you. Use the CHAPTER 3
line gun to take out their legs quickly so you can slow them down and then finish them off. Be sure to use stasis if you
CHAPTER 4
start to get surrounded by enemies and be sure to hit the Exploder with stasis if it starts to get too close since you
cant run away from it. CHAPTER 5
After you have cleared out the Necromorphs on the ground, CHAPTER 6
a large Brute will come out of the tram wreckage above CHAPTER 7
you. Aim at the yellow infected areas near its shoulders. CHAPTER 8
Use stasis to slow down its attacks. Once you have shot off
one of its arms, it will pull back into the tram and you will CHAPTER 9
fall to the ground. CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
You quickly get up and run away as the tram car comes
crashing to the ground and explodes. You made it this far MULTIPLAYER
and are still alive. However, there is more danger ahead.
// Derailed EXTRACTION
All you have to do to earn the Derailed
Achievement/Trophy is survive the tram ride.
EXTRAS
SCHEMATICS
POWER NODES
CHAPTER 3
STASIS PACK
PULSE RIFLE
CONTROL
JAVELIN SPEARS
ROOM
SECURITY SUIT
RIPPER
START
MEDIUM
MED PACK
LINE RACKS
B
DETONATOR C
SEEKER RIFLE
PULSE ROUNDS
FLAMETHROWER
RIPPER BLADES
VINTAGE SUIT
SHOPPING AREA
DETONATOR
ROUNDS
CONCOURSE MEZZANINE
SEEKER SHELLS
FORCE ENERGY
B Ammo
A Container
ADVANCED SUIT Power Node
Credits
Med Pack
Log
Schematic
Oxygen Station
Stasis Recharge Station
Save
Store
Workbench
A
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
GARBAGE CHUTE
THE BASICS
CHARACTERS
C
TOOLS OF
THE TRADE
END
CLARKES LOG
SERVICE
CORRIDOR CHAPTER 1
CHAPTER 2
CHAPTER 3
CHURCH ENTRANCE
CHAPTER 4
D CHAPTER 5
D
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
INSTRUCTIONAL
HALL E MULTIPLAYER
EXTRACTION
E
EXTRAS
MAIN HALL
SCHEMATICS
IM BACK TO WALKING AGAIN
POWER NODES
STASIS PACK
GET TO THE CASSINI RESIDENTIAL SECTOR
Im lucky to be alive, but for how long? That tram crash put me close to Dainas location, but Ill have
PULSE RIFLE to make it the rest of the way on foot. I just worry that this dementia will get to me first.
JAVELIN SPEARS
RIPPER
MEDIUM
MED PACK
LINE RACKS
DETONATOR
SEEKER RIFLE You are now alone in the room where the tram came to a
crashing halt. Take some time to look around. There are
PULSE ROUNDS several crates you can pull off of shelves with kinesis. Drop
them on the ground and stomp on them to get what it inside. As you exit into a shopping area, it seems quiet. However,
FLAMETHROWER Pick up a power node and a schematic for a pulse rifle. as you look around, a new type of Necromorph attacks
you: a Pack. These are easy to kill on their own. However,
Check
they come at you in a horde. Use the line gun to slide
RIPPER BLADES out the
through several of them with a single shot. You can also
table by
use the javelin gun, electrifying the javelin after firing it
FORCE GUN the ramp
into the middle of the group. Melee attack any that get in
for some
close, and try to back away from them as you are firing to
credits,
CONTACT BEAM give you some space and time.
and grab a
small med
VINTAGE SUIT pack from ISAACS LOG
the locker.
DETONATOR The Pack are a threat because they usually
ROUNDS Then head up the ramp and stop at the save station to
come at you in groups. If I could get them
record your progress.
coming at me one at a time, I could just smack
LARGE MED PACK
it with a melee attack. One hit would put it
down. However, I usually used a line gun since
SEEKER SHELLS its wide beam could take out several with a
single shot. When I had to rely on a plasma
FORCE ENERGY cutter, I just shot for the body or head. Packs
take only one shot to kill, so I didnt worry about
ADVANCED SUIT dismembering them. Another good tactic is to
use the rails of the moving walkway to corral
them. I ran down the length of it to get a line of
Pack following me. Then I hit the one in the lead
with stasis and shot it with the javelin gun. As
it flew past the rest in slow motion, I used the
alt-fire to electrocute all of the Pack behind the
Head through the doorway near the save station. Make lead one.
sure your weapons are all loaded. As you approach some
corpses on the ground, one will rise up. The Slasher
attacks you at close range, so try to shoot it as you back
away; this will make it pause, giving you a chance to finish
it off. Pick up a power node from a circuit box on the
wall and grab some ammo from a locker, then follow the
corridor to another door. Enter the next area.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS
TOOLS OF
THE TRADE
ISAACS LOG
The pulse rifle is the same one used by the soldiers. I found it to be useful in dealing with smaller Necro- CLARKES LOG
morphs. If I held down the Fire button while aiming, the rifle would fire continuously; the target then took
many hits in a short amount of time. For some extra damage, the alternate-fire ability lets you shoot a CHAPTER 1
grenade. This is a great thing for causing damage to several enemies at once and would have been helpful CHAPTER 2
when I was taking out those Packs. The grenade takes up 25 rounds of ammo for each shot, so be careful CHAPTER 3
using it when youre low on ammo.
CHAPTER 4
CHAPTER 5
After making your purchases, head to the elevator and take it to the CHAPTER 6
concourse mezzanine. Be ready to shoot the pack that is running away
CHAPTER 7
from you to get an item. Look around to find a text log and some credits.
CHAPTER 8
ISAACS LOG CHAPTER 9
There were some pickups on the lower level. Since I could not CHAPTER 10
get down there, I use melee attack to break away the glass CHAPTER 11
partitions so I could use Kinesis to pull them up to me. CHAPTER 12
CHAPTER 13
CHAPTER 14
// Lightspeed de Milo CHAPTER 15
// Text Log: Titan Part 2 In the concourse, you will see a large statue of a
United Spacefaring Guild History series blue Lightspeed Boy. Use the plasma cutter to take MULTIPLAYER
TITAN STATION: CONQUERING A MOON, PART 2 of 2 off his arms and you will earn the Lightspeed de
A large colony was established on Titan to study the Milo Achievement/Trophy.
moons every seismic detail and prepare it for disas-
sembly. As the operation got under way, the orbital EXTRACTION
platforms that assisted with the work became the Once
prototypes for the planetcrackers that would soon you have
follow. picked
EXTRAS
Titan was successfully cracked and harvested, only up
slightly behind schedule. It was a major boost for the every-
then-beleaguered population on Earth, who believed thing
their extinction from lack of resources was imminent. you can
Titans harvest was halted before the entire moon was find,
dissembled, leaving the small shard where the original head
colony had started. From here, the station grew in into
leaps and bounds as the new era of planetcracking the Unitology section, where you will find another text
got under way, serving as a critical research outpost, log. Pick it up and then move over to the elevator. It is
and with the advent of shockpoint drives, as a way not working, so open the panel next to it and do some
station for all planetcracking missions going forward. hacking. This will repair the elevator so you can now use
It is now whimsically known as the Sprawl, for having it to reach the Unitology Resource Center.
done just that over the many years of its operation.
FORCE GUN
THE BASICS
CHARACTERS
TOOLS OF
THE TRADE
This large, open area has no gravity. Your suit has magnetic
boots that will keep you attached to the platform. However,
you can press the Zero-G Launch button to launch yourself CLARKES LOG
Walk through this room and stomp on the four crates here into open space. Head to the platform to the left that is
to get some goodies. A video plays on a screen explaining located under the control room. Press the Zero-G Launch CHAPTER 1
how to use kinesis to pull off spikes from Slashers and button to reengage your boots. Enter the room to find
launch them as weapons. If you have not done this some lockers and a circuit box with a power node inside. CHAPTER 2
already, practice on a corpse and then continue to the CHAPTER 3
control room. Now exit
the room CHAPTER 4
and launch CHAPTER 5
yourself
CHAPTER 6
across
the open CHAPTER 7
area to the CHAPTER 8
platform CHAPTER 9
on the
CHAPTER 10
opposite
side. Head CHAPTER 11
through CHAPTER 12
the door
CHAPTER 13
and
continue CHAPTER 14
In the control room, you can use the workbench to to the CHAPTER 15
upgrade your weapons and equipment as well as use the console
save station. Once you are done with these, walk over to at this
the blue console and shut down the garbage compactor. rooms far MULTIPLAYER
Then search the locker before exiting this room. end. This
As you controls the turbine in the garbage chute. Press the
leave the Action button while near the console to move the turbine
EXTRACTION
control farther down the chute and activate it.
room, stay Now head
at the out into the
ramps open area EXTRAS
top and and launch
get your yourself
line gun into the air.
or javelin Move into
gun ready. A Puker and a couple Slashers will come toward the garbage
you, and both of these weapons are great for damaging chute and
several enemies in a small area. There is also an Exploder, dodge the
so be ready to hit it with stasis and dismember it, since debris as you travel through the chute. Press the Run button to
you dont want its sack detonating so close to you. Once fire thrusters in your boots, allowing you to move against the
you have collected anything the Necromorphs left behind, flow of air. Press the Alt-Fire button to orient yourself toward
head out into the Zero-G garbage compactor. the ground. As you approach a platform on the right, move
over to it. Press the Zero-G Launch button to magnetize your
boots so you can stand on the platform. Now move through the
doorway into the Cassini Towers Infrastructure.
LINE RACKS
THE CASSINI TOWERS
DETONATOR As you enter the service corridor, the lights will go out. Upon
Stomp a couple of containers to get some items; then use exiting the
SEEKER RIFLE kinesis to pick up a metal rod and carry it. When you get elevator,
near the corridors opposite end, a Slasher will jump out at get a
you. Launch the metal rod at it and then finish it off with power
PULSE ROUNDS
a weapon. node from
a circuit
FLAMETHROWER A power box on
cell has the left
RIPPER BLADES
been wall and
removed then continue through the door into a hallway. An
from its open apartment door lies directly ahead of you. As you
FORCE GUN
socket. approach to check it out, several Swarms come at you.
Pick it Fire a grenade using the pulse rifles alt-fire mode to
CONTACT BEAM up using blow up several, and then use automatic fire to clear out
kinesis the rest. If any of them jump onto you, press the Action
VINTAGE SUIT and then button to knock them off and kill them. Once the room is
maneuver it back into the socket. This will restore power clear, move in and pick up some credits and a text log.
DETONATOR to this corridor and to the elevator.
ROUNDS
Before ISAACS LOG
LARGE MED PACK leaving
this area, Swarm are not that dangerous individually.
SEEKER SHELLS open the However, they are called Swarm for a reason.
door to the They always come in large groups. I tried to
storage begin my attack on them with some type of
FORCE ENERGY
room. It explosive or an attack that would affect several
is power at once. The pulse rifles grenades or the javelin
ADVANCED SUIT guns electrified javelins did a good job. Even the
locked, so
you will timed mine from the line gun was effective if it
need a power node to unlock it. It is definitely worth it deployed in front of the Swarm. The pulse gun
inside are lots of credits, containers, a medium med pack, was also good for mowing them down. When
and a semiconductor. After you grab everything, head to there were only a few left, I would let them jump
the elevator, which will take you to the Cassini Towers. onto me and then grab them and knock them off
to kill them. This saved ammo.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CLARKES LOG
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
Continue down the hallway. As you approach the next In this next hallway, as you walk over to the container to CHAPTER 10
open apartment, a Slasher will come after you, followed by stomp on it, a Slasher bursts through the door. Hit it with
CHAPTER 11
several Swarm. Kill them all. As you hang back, the Swarm a melee attack since you are close enough to move it
will usually stay in the room. This makes a great oppor- away. Then let loose with a weapon of your choice to kill it. CHAPTER 12
tunity to fire in a timed mine from the line gun. When it Once it is dead, make your way to the elevator and ride it CHAPTER 13
blows up, bye-bye Swarm. down to the lower level.
CHAPTER 14
Continue CHAPTER 15
to the BIG FIGHT IN THE MAIN HALL
third
apartment. MULTIPLAYER
You will
find some
credits in
the first EXTRACTION
bathroom.
Head
into the kids room to find more credits. This apartment EXTRAS
is clear, so once you have the credits, go through the
doorway.
You are
now
back in a As you exit the elevator, record your progress at the save
hallway. station. Then make sure all of your weapons are fully
Head to loaded. There is a big fight coming up.
the right
to find an
item you
can use,
and then
head to the large door. Move across a walkway and go
through another door into the east wing.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHAPTER 4
THE BASICS
CHARACTERS
END C
TOOLS OF
THE TRADE
CLARKES LOG
REUNION CHAPEL
A
CHAPTER 1
BASILICA CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
C CHAPTER 6
CHAPTER 7
CHAPTER 8
B CHAPTER 9
Ammo CHAPTER 10
Container CHAPTER 11
Power Node CHAPTER 12
Credits CHAPTER 13
Med Pack CHAPTER 14
Log A CHAPTER 15
UNITY LIBRARY
Schematic
Oxygen Station
MULTIPLAYER
Stasis Recharge Station
Save
Store EXTRACTION
Workbench
B INDOCTRINATION
EAST FOYER
SCHEMATICS
GOING TO CHURCH
POWER NODES
You have reached the Church of Unitology and are in the
STASIS PACK main foyer. Your objective remains the same: You must
rendezvous with Daina and her team. Even though the
PULSE RIFLE locator says to go to the right, head left first, through the
door with the sign over the top listing the gift shop and
JAVELIN SPEARS other rooms.
SECURITY SUIT
RIPPER
MEDIUM
MED PACK
choice. While you normally want to save one node for
LINE RACKS THE FOYERS power-locked doors, you will be picking up another power
node shortly.
In the
DETONATOR west
foyer, pick
SEEKER RIFLE up some
ammo on
PULSE ROUNDS the floor
and then
FLAMETHROWER go through
the
nearest
RIPPER BLADES
door into a small room where you can pick up a text log.
Daina calls you and tells you to meet her in the top room
FORCE GUN of the church. She is waiting there for you.
CONTACT BEAM Exit the shop and continue up the stairs. Head to the right
and enter the reading room. Pick up a text log here as well
// Text Log: Tour Staff as some credits and a power node. As you are about to
VINTAGE SUIT
Attention: Tour guide staff. Please remember to keep leave, a Slasher jumps down from the ceiling. Kill it quickly
DETONATOR all visitors in your sight at all times. The indoctri- and then exit the room and head back down the stairs.
ROUNDS nation centers are strictly off-limits to the casual
public. Remember, be the light in the room for those
LARGE MED PACK who walk in darkness!
// Text Log: Two Tines
SEEKER SHELLS TWO TINES ENTWINED
From the words of our savior, Michael Altman, we
FORCE ENERGY
Now head know that all life intertwines at the end to become
up the one. One mind, one body, one voice. The Marker
stairs and echoes this with its intertwined spires. We echo this
ADVANCED SUIT
enter the with our entwined arms, fingers touching in oneness
gift shop. at the top. It is our sacred ceremonial gesture, used
There you in greeting and in the opening to all ceremonies,
will find large and small.
a save
station, a
store, and
a workbench. Remember this location; you may want to
return here later. Save your progress and then enter the
store so you will automatically upload any schematics
you have. Also sell semiconductors to convert them into
credits and open an inventory slot. If you have not already
purchased all the weapons, do so now. At the workbench,
spend all of your power nodes upgrading items of your
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
There are several locked doors within the Church of Unitology. For example, the door to the funerary wing
across from the reading room is locked. However, as you progress through the church, some of these doors
can be unlocked from the other side; this allows you to easily return to the main foyer or other areas quickly THE BASICS
without having to do much backtracking.
CHARACTERS
Head back to the main foyer and then walk across to the
other main door leading to the Unity Library and other
areas. Inside the east foyer, you find several dead Unitolo-
gists who appear to have committed suicide. Pick up some TOOLS OF
THE TRADE
ammo in this room, then go through the door into a small
room to find an audio log.
CLARKES LOG
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
// Audio Log: Harsh Pressure CHAPTER 6
TPS REPORT: Cathedral Pressure Equalization CHAPTER 7
Cathedral Custodian: Bowden CHAPTER 8
The Cathedral reported two pressure-equalization cycles during services last Sunday. The first was minor and
CHAPTER 9
only blew some candle flames around, giving Pastor OBrien a much needed, if unexpected, boost to his sermon.
The second cycle was more harsh, resulting in a pressure snap that popped peoples ears and sent several to CHAPTER 10
medical. That was not needed. CHAPTER 11
We verified and cleared a bug in the life-support system, which seems to have been maliciously planted. I have a
CHAPTER 12
work ticket open to trace how it got there, and from whom.
Next Sunday should go smoothly. CHAPTER 13
Altman Be Praised, Bowden out CHAPTER 14
CHAPTER 15
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
EXTRAS
SCHEMATICS Pick up
some
POWER NODES ammo and
stomp on a
container
STASIS PACK
in this
room.
PULSE RIFLE Record
your
JAVELIN SPEARS progress
at the save station.
SECURITY SUIT
DETONATOR
SEEKER RIFLE
PULSE ROUNDS Continue into the next room, where you can find a
container, some ammo, and a schematic for the security
FLAMETHROWER suit. Once you have picked up all of these, open the
access hatch to a crawl space and climb in. Crawl to the
RIPPER BLADES end and exit.
As you
FORCE GUN drop into Once you reach the gift shop, walk into the store and
the next upload the schematic of the security suit. You definitely
CONTACT BEAM room, want to purchase this, and you should have plenty of
quickly credits to do so. Save your progress while you are here
press the and then backtrack to the corridor leading to the basilica.
VINTAGE SUIT
Action
button.
DETONATOR ISAACS LOG
ROUNDS You see
Nicoles The security suit was an improvement on the
LARGE MED PACK ghost trying to stab you with a syringe. Keep pressing the engineering suit. It provided increased armor
Action button to prevent this from happening. protection and 15 slots for inventory. If that
SEEKER SHELLS Once the were not enough, it also gave me a 5% increase
halluci- to damage when I was using the pulse rifle.
FORCE ENERGY nation
ends, you
ADVANCED SUIT see that
you are in THE BASILICA
a reading As you go
room. Pick through the
up a power door and
node enter the
on the desk and some ammo on a table. Leave through basilica,
the door that leads into a corridor. The doorway to the you find
basilica is to the right. However, dont go there yeteven yourself on
though the locator directs you there. a walkway
overlooking
the
area. Pick up several clips of ammo and stomp on a couple
containers. Then take the cargo lift down to the ground floor.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
REUNION CHAPEL
POWER NODES As you enter this corridor, pick up a medium med pack and heal yourself
if necessary. Then follow the corridor around to the left. Go through the
STASIS PACK door on the right to enter the reunion chapel.
PULSE RIFLE
NOTE
JAVELIN SPEARS
If you continue down the corridor rather than entering the
chapel, you can hit a fuse box with a melee attack; this
SECURITY SUIT
unlocks a door that leads back to the west foyer. You may
want to visit the store or even save your progress before
RIPPER continuing to the reunion chapel.
MEDIUM
MED PACK
LINE RACKS
As you begin walking through the reunion chapel, a lot of Swarms will
DETONATOR drop from the ceiling. Use the Alt-Fire button to launch a grenade from
your pulse rifle; this will clear out several Swarm. Then retreat toward
the door.
SEEKER RIFLE
Two Slashers are also in this room. Taking them out is
PULSE ROUNDS your top priority. Do this in any way you want, but heavy
weaponry is recommended. Once they are down, switch
FLAMETHROWER
back to the pulse rifle and pick off the remaining Swarm
as they come toward you. Once the room is clear, pick up
some credits near the front.
RIPPER BLADES
SECURITY ALERT
FORCE GUN
SEEKER SHELLS
Walk around the back of the pulpit toward an elevator that
will take you down to the crypts. There is a corpse on the
FORCE ENERGY
ground. Shoot it from a distance since this Slasher is only
playing dead. Take it out using tactics of your choice. You
ADVANCED SUIT may want to use the plasma cutter to cut off its arms and
save ammo for your other weapons.
Ride the elevator to the crypt and walk down a corridor. Go through the
door at the end and stop at the save station to record your progress
before beginning the next chapter.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHAPTER 5
THE BASICS
START
CHARACTERS
TOOLS OF
THE TRADE
A
CLARKES LOG
1 2 3 4 5 CHAPTER 1
CRYO CHAMBERS CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
A CHAPTER 7
C CHAPTER 8
CHAPTER 9
CHAPTER 10
CHAPTER 11
B B
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
MULTIPLAYER
Ammo D
EXTRACTION
Container C
Power Node
Credits
EXTRAS
Med Pack STORAGE ROOMS
Log
Schematic
Oxygen Station
Stasis Recharge Station
Save
Store
Workbench
SCHEMATICS
D
POWER NODES
STASIS PACK
PULSE RIFLE
E
JAVELIN SPEARS
SECURITY SUIT
RIPPER
MEDIUM E
MED PACK
GRAND HALL
LINE RACKS
FORCE GUN
CONTACT BEAM
COLD AND CRYPTIC
VINTAGE SUIT
SEEKER SHELLS
FORCE ENERGY
ADVANCED SUIT
In order to reach Daina, you now have to travel through the crypt. Open the door and enter the first cryogenic chamber.
Head down the right side, and hit the container set into the wall to get an item. Then go through the door to the next
chamber. Make your way to the chambers far side. There are two containers to either side of the door. Get more items
from them and then continue through the door.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
COFFIN PROCESSING
POWER NODES The door out of the fifth cryo chamber looks different. It
leads to the coffin-delivery area. You need to reach the top;
STASIS PACK however, the only way to do that is to turn off the gravity.
The gravity controls have been locked out. While you are
PULSE RIFLE considering your circumstances, pick up a text log by the
gravity-control console. Walk around to the rooms other
side by the cargo lift and look toward the middle. Use
JAVELIN SPEARS
kinesis to get a semiconductor and add it to your inventory.
SECURITY SUIT
RIPPER
MEDIUM
MED PACK
// Text Log: Stuck Coffins
LINE RACKS
Facilities Work Order: 118745
DETONATOR Problem: Crypt coffins getting stuck in the tracks
Repair Status: Examined the track system delivering coffins to the crypt. One coffin was jammed inside. Released
gravity, TKed the coffin free (took several attempts, coffin damaged).
SEEKER RIFLE
Examined the track system. Several support struts had broken free, warping the track. The cold of the crypts
caused brittleness in the poorly executed original welds. Realigned the track, welded struts properly back in
PULSE ROUNDS place. Tested five coffins; all passed smoothly.
Work completed, closing ticket.
FLAMETHROWER Estimated Completion: Done, 5 hours
RIPPER BLADES
Head down the cargo lift and look around the lower area. You can find
FORCE GUN a power node and a schematic for the ripper. Now walk over to the
console by the rotating machinery and hack into it.
CONTACT BEAM The rotating gravity
rings must be locked
VINTAGE SUIT down in order, starting
with the outer, then the
DETONATOR middle, and finally the
ROUNDS inner. Fire stasis at the
rotating rings and then
LARGE MED PACK quickly move around to find the GRIP icons on the arms. Use kinesis to
pull each arm down so they can lock down the outer ring. As soon as
SEEKER SHELLS you get one down, hit the rings with stasis again and then run around
to pull down the second arm. Once both arms are down, the outer ring is locked.
FORCE ENERGY Recharge your stasis at one of the stations. Then pull down two more arms
on either side of the gravity rings to lock down the middle ring. Remember
ADVANCED SUIT to use stasis as you run from the first arm to the second to lock it down.
ISAACS LOG
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
// Clean Cut
POWER NODES To earn the Clean Cut Achievement/Trophy, you must
sever all three tentacles of a Lurker with one primary-
STASIS PACK fire shot from the line gun. If you have the line gun,
this is an excellent opportunity to earn this award.
PULSE RIFLE
Reload all
JAVELIN SPEARS of your
weapons
SECURITY SUIT now while
you have
As you are crawling through the tunnel, you fall into a a chance.
RIPPER
storage room below. Pick up several ammo clips and a Then
large amount of credits in here. This is definitely a room follow a
MEDIUM
MED PACK worth dropping into. Once you have everything, exit curved
through the doorway. hallway
LINE RACKS
You find out into
yourself the grand
DETONATOR in another hall. It
storage appears
SEEKER RIFLE room. Pick deserted.
up some However,
ammo, as you
PULSE ROUNDS
stomp on walk
a crate, toward the
FLAMETHROWER middle,
and get a
schematic for line racks; you can now purchase line gun a giant Necromorph will drop down and attack. While it
RIPPER BLADES
ammo at the stores. has you in its claws and tries to stab you with the spike
coming from its mouth, you can still fight back. Select the
Move line gun or the plasma cutter and aim for the yellowish
FORCE GUN
through bulge below the spike. This is the Necromorphs weak
the next spot. Keep hitting it until you kill the creature.
CONTACT BEAM
doorway
into a hall. Now you
VINTAGE SUIT Follow it will be
around to attacked
DETONATOR the right by a lot of
ROUNDS Pack. Use
and pick up
the metal the line
LARGE MED PACK
rod on the side with stasis. A couple of Lurkers will come gun to cut
out, climbing on the walls and ceiling. Launch the metal rod through
SEEKER SHELLS several at
at one to kill it, and then kill the second with one of your
weapons. As you advance along the hallway, a Slasher will a time or
FORCE ENERGY
appear. Take it down and then continue to the end where use the ripper to kill them as they get in close. Try to back
you will find a couple crates to stomp for some items. into a wall so you arent completely surrounded by these
ADVANCED SUIT enemies.
ISAACS LOG
// Lawnmower Man
Lurkers are small but can cause a lot of trouble.
Their ability to crawl on walls and ceilings allows To earn the Lawnmower Man Achievement/Trophy,
them to position themselves in places that are you must kill four Necromorphs with the same ripper
hard for you to see them. As they fire projectiles blade. The Pack is an excellent opportunity to do this,
from their three tentacles, you can trace the since they will run right into your blade. You can easily
trajectory back to the Lurker to detect it. A rod kill more than the four required here.
or javelin through the body will usually kill them.
You can also cut off their tentacles with the
plasma cutter or line gun to defeat them.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHAPTER 6
THE BASICS
CHARACTERS
APARTMENTS TOOLS OF
THE TRADE
CLARKES LOG
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
START CHAPTER 7
A
CHAPTER 8
CHAPTER 9
Ammo Schematic
CHAPTER 10
Container Oxygen Station
CHAPTER 11
Power Node Stasis Recharge Station
CHAPTER 12
Credits Save
CHAPTER 13
Med Pack Store
CHAPTER 14
Log Workbench
CHAPTER 15
A MULTIPLAYER
EXTRACTION
EXTRAS
LARGE HALL
SCHEMATICS
POWER NODES
STASIS PACK
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
RIPPER C
FIRE B
MEDIUM MAINTENANCE AREA
MED PACK
LINE RACKS
DETONATOR
(Semiconductor)
SEEKER RIFLE
PULSE ROUNDS
FLAMETHROWER
C Ammo Schematic
Container Oxygen Station
RIPPER BLADES
Power Node Stasis Recharge Station
Credits Save
FORCE GUN
Med Pack Store
CONTACT BEAM Log Workbench
VINTAGE SUIT
D
DETONATOR
ROUNDS
SEEKER SHELLS
FORCE ENERGY
ADVANCED SUIT
CONCOURSE
WAREHOUSE D
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
THE BASICS
E F
CHARACTERS
SHOPS TOOLS OF
SCHOOL THE TRADE
CLARKES LOG
PLAYGROUND G CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
GYMNASIUM CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
CHAPTER 10
F
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
MULTIPLAYER
EXTRACTION
EXTRAS
END
G
TRANSPORT HUB
SCHEMATICS
I NEED SOME TRANSPORTATION
POWER NODES
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS
TOOLS OF
THE TRADE
CLARKES LOG
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
As you enter the large area, search around to find some ammo and a container. However, listen for trouble. You will
CHAPTER 6
hear a roar, and a Pregnant will enter the area from the opposite corridor. Sever its arms to kill it. Another Pregnant
will enter from the corridor you just exited. Kill them both quickly, because there are more Necromorphs in the area. CHAPTER 7
Leapers will come at you from different directions. Try to back up to a wall or go into a side corridor, and use stasis CHAPTER 8
to slow them down. The ripper works well if you need to fight them up close. Otherwise, use the line gun to take them
CHAPTER 9
out. There are many Leapers that attack you here, so stay put until it gets quiet and you know you have killed them all.
Then head back to the save station to record your progress so you dont have to go through this again. CHAPTER 10
CHAPTER 11
ISAACS LOG
CHAPTER 12
I remember this large area from before. It is where I had to take on a several Infectors and all the Necro- CHAPTER 13
morphs they created. Therefore, I had a bad feeling. When the Pregnants showed up, I knew I was in trouble. CHAPTER 14
I was careful to aim for the arms and not shoot at the belly. If you rupture a Pregnants belly, a lot of Swarm
CHAPTER 15
come spewing out and attack. As soon as the Leapers appeared, I ran back into the corridor where I exited
the elevator. I then pulled out my ripper and cut into the Leapers as they attacked. This tactic worked very
well, and when they were all dead, I used some of the med packs I picked up to heal my wounds. MULTIPLAYER
Search the large area for any items you can find, and then follow the
locator into the next corridor. Turn to the right but be ready to fight. EXTRACTION
Another Pregnant drops in. Take off its arms and then visit the store.
You can upload three schematics for some new equipment.
In the store, you can EXTRAS
now purchase the
detonator and the
seeker rifle. These are
both great weapons,
and you should have
plenty of credits to buy them. To make room for the new weapons,
you must move two weapons from your inventory into the safe. Keep
your plasma cutter since it is effective against anything. In addition,
make sure you have one weapon for close-range fighting and one for
long range. That will allow you flexibility when it comes to fighting Necromorphs. After exiting the store, head to the
doorway leading to the public areas and transport hub.
POWER NODES As soon as I could, I purchased the detonator Cysts are not that tough. They can be dangerous
and the seeker rifle. I always like to try out new when they are hidden in the darkyou wont
STASIS PACK weapons. The detonator deploys proximity mines realize they are there until they fire an explosive
that detonate when something moves through pod at you. If they are on the ground, walk up
PULSE RIFLE its laser trip wires. These mines are great for next to them so they launch a pod into the air.
placing in narrow passages so that enemies have Then quickly move back. The pod will fall on the
to move right through them. By aiming at the Cyst and blow up, killing it in the process. The
JAVELIN SPEARS
mines and pressing the Alt-Fire button, I could ones on the wall are tougher since their pods
disarm them and pick them up to use again. I shoot out sideways. I liked to approach a Cyst
SECURITY SUIT could not wait to try this out. Since I did not like on the ground and get it to launch a pod into the
letting Necromorphs get in close, I found the air. I would catch it with stasis and then launch
RIPPER seeker rifle to be great for engaging them at it at other Cysts or Necromorphs. A nearby Cyst
long range. When I pressed the Alt-Fire button, I could become my explosive provider.
MEDIUM got a zoomed-in view and my shots caused more
MED PACK
damage. I kept my plasma cutter and the ripper
LINE RACKS
to complement these two weapons.
DETONATOR
NOTE
SEEKER RIFLE
As you purchase new weapons at the store,
you will begin to find ammo for them as you kill
PULSE ROUNDS Necromorphs. There is also ammo lying around
the Sprawl. Therefore, get some of these new
FLAMETHROWER weapons even if you dont have much ammo for
them. It you buy it, you will find it.
RIPPER BLADES
Advance cautiously down the corridor next to the
malfunctioning moving sidewalk. There are Cysts on the
FORCE GUN
MAINTENANCE AREA walls, so watch out for them. A Slasher without legs will
come at you from the opposite end. Shoot off its arms to
CONTACT BEAM take it out. You might also want to use this opportunity to
try out the seeker rifle.
VINTAGE SUIT
DETONATOR
ROUNDS
SEEKER SHELLS
FORCE ENERGY
ADVANCED SUIT
As you enter the next area, you will see some strange
Necromorph creatures on the ground. These are Cysts,
which will launch an explosive pod if you get too close to
it. When the pod hits something, it blows up and causes When you reach the areas opposite end, use a power
damage to anything nearby. These Cysts are on the node to access a secure storage room. Inside you will find
ground and on the walls. Shoot at them with the plasma some credits, ammo, a semiconductor, and a stasis pack.
cutter. A couple of hits will take them out. After exiting, you can use the nearby workbench and then
record your progress at the save station.
... s u c h a l i t t l e t h i ng...
its strange
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
POWER NODES
Walk down the ramp. At the bottom, pick up several mines to use with
the detonator. This is a clue indicating which weapon you should try out
STASIS PACK here. As you enter the warehouses main floor, turn right and locate a
stasis station. This can come in handy as well.
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
RIPPER
MEDIUM
MED PACK
LINE RACKS
DETONATOR
SEEKER RIFLE
Advance cautiously through the warehouse. There are containers and lockers where you can find some items. However,
PULSE ROUNDS dont search them just yet. There are several Stalkers in here. As soon as you see some moving around, begin deploying
detonator mines between the Stalkers and you. The narrow pathways between the large crates make this a great spot
for using mines. As they run through the laser trip wires, the Stalkers will detonate the mines. It takes only one mine to
FLAMETHROWER
kill a Stalker. As soon as you deploy some mines, switch to the ripper or another weapon in case the Stalkers get past
your mines. Dont stand too close to the mines you deployed or you could get hit by the blast. Also, dont trigger them
RIPPER BLADES accidentally during the fight.
CONTACT BEAM While in the warehouse, I discovered an effective tactic for dealing with Stalkers. As they peeked around a
corner at me, I launched a mine right in front of them. As the mine activated, the Stalker immediately set it
off since it was so close. This killed the Stalker before it could charge.
VINTAGE SUIT
DETONATOR
ROUNDS
NOTE
LARGE MED PACK
You can deploy detonator mines on walls or crates so that the laser trip wires run horizontally instead of
vertically (as when deployed on the ground). This increases the chance that a Necromorph will set off the
SEEKER SHELLS mine when moving through narrow areas.
FORCE ENERGY
After youve killed all the Stalkers, search the lockers and stomp the
containers to find some useful items. Then head to the warehouses
far end and hack your way through a locked door that leads to the
concourse. Once it is open, head on through.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
TOOLS OF
As you THE TRADE
exit the
elevator,
you find CLARKES LOG
Move through a maintenance corridor, following the locator, yourself
and pick up some credits along the way. You will eventually in the CHAPTER 1
emerge at the concourse. A woman is by the elevator, same area
taking on several Slashers that are coming at her. CHAPTER 2
you were
As you earlier CHAPTER 3
advance to when CHAPTER 4
help her, heading to the concourse. However, it looks like the CHAPTER 5
watch out Necromorphs have taken over. There are Cysts scattered
for other about. Kill the closest one and then use the store and CHAPTER 6
Necro- save station. CHAPTER 7
morphs, There CHAPTER 8
such as are more CHAPTER 9
Leapers, Necro-
that will CHAPTER 10
morphs in
attack you. Kill them and worry about yourself first. The this area, CHAPTER 11
woman can take care of herself. Dont spend too much so get CHAPTER 12
time fighting, though, as Necromorphs will keep coming. out the CHAPTER 13
detonator
NOTE and deploy CHAPTER 14
some CHAPTER 15
There are a few containers scattered about
mines across the area to stop anything that tries to come
the concourse. Look for them in the entrance
after you. The first attack is by a Pregnant and a Spitter.
to the Unitology resource center and along the MULTIPLAYER
Place the mines and then get out of the way since the
walkways. Stomp on them for items. Head all
Spitter will launch acid at you. The Pregnant can survive
the way around the walkway in order to find a
a single mine, so create a second line of mines to make
schematic for pulse rounds.
sure you kill it. EXTRACTION
ISAACS LOG
As you
approach The Spitter is very similar to a Slasher. They look EXTRAS
the alike, and both are fast and will try to kill you
woman, with their spikes. However, the Spitter also spits
she warns an acid projectile that can travel much farther
you to than the Pukers attack. If you see a Spitter
stay back. coming at you, hit it with stasis to slow it down
Her name so you can more easily kill it, or set up some
is Ellie, mines and run away. I found it useful to catch
and she, the projectile with kinesis and then launch it
too, is trying to get off the Sprawl. However, she does not back at the Spitter or another enemy.
want your help. As she enters the elevator, she opens the
gate and tells you not to follow her. After she leaves, look
around the area for useful items and then climb aboard
the elevator.
SCHEMATICS Go to
the halls
POWER NODES end and
then head
through
STASIS PACK
the door
into the
PULSE RIFLE day-care
classroom.
JAVELIN SPEARS Dont rush
through the room. Crawlers will start coming out of a hole
SECURITY SUIT in the wall near the door to the next classroom. Shoot the
Crawlers before they reach you. When you hit one and it
Once the first wave is dead, use kinesis to pull spikes off blows up, it will often kill others near it.
RIPPER
the dead Spitter and launch them at Cysts in the area
to kill them. As you approach the middle, lay out another
MEDIUM // The Nanny
MED PACK line of mines. A second wave of Necromorphs will attack.
This includes a Puker and another Spitter. Once they are Start trying to earn the Nanny Achievement/Trophy
LINE RACKS dead, head toward the opposite end where the school is while you are in the school. You must kill 30 Crawlers
located. Another Spitter and Puker will come at you from without detonating them. Shoot the head and then
DETONATOR behind. Use stasis and then dismember them. Stomp on leave the explosive sack in order to get your kills to
a container in a corner, and then enter the Titan Station count.
Elementary School.
SEEKER RIFLE
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
JAVELIN SPEARS
SECURITY SUIT
RIPPER
FLAMETHROWER
After having another hallucination, look around the
playground. Check out the rocket ships on the left. One of
RIPPER BLADES them has a power node inside. Use kinesis to get it and
bring it back to you. Now enter the elevator that will take
FORCE GUN you to the transport hub. As you are in the elevator, Ellie
calls in. She has found Stross and will meet you at the hub.
CONTACT BEAM
// The Graduate
VINTAGE SUIT
As soon as you win the fight at the school and enter
DETONATOR the elevator to leave the school, you will be awarded
ROUNDS the Graduate Achievement/Trophy.
SEEKER SHELLS
FORCE ENERGY
ADVANCED SUIT
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
POWER NODES
CHAPTER 7
STASIS PACK
PULSE RIFLE
LINE RACKS
DETONATOR
SEEKER RIFLE
PULSE ROUNDS
FLAMETHROWER
FORCE GUN
CONTACT BEAM
VINTAGE SUIT
DETONATOR B
ROUNDS
SEEKER SHELLS
FORCE ENERGY
START
ADVANCED SUIT
ELEVATOR
A MAINTENANCE BAY
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
END
D
MULTIPLAYER
EXTRACTION
MAINFRAME EXTRAS
SCHEMATICS
POWER FROM THE SUN
POWER NODES
STASIS PACK
RESTORE POWER TO THE TRANSPORT HUB
GET TO THE SOLAR ARRAY BASE
PULSE RIFLE
RIPPER BLADES Visit the store and upload the flamethrower schematic. You
can now purchase this weapon and try it out. The flame-
FORCE GUN thrower can be useful, but it also has its limitations. The
flames take a few seconds to kill Necromorphs that are
CONTACT BEAM charging you, but it can be good when several are coming
at you from the same direction.
VINTAGE SUIT
ISAACS LOG
DETONATOR
ROUNDS The flamethrower is a good weapon for using at fairly close range. As you hold down the Fire button, you will
shoot out a jet of flame until the fuel runs out. To deal heavy damage, press the Alt-Fire button to launch an
LARGE MED PACK entire flame-fuel canister at a target. Necromorphs continue to take damage as they burn, even if you are
not actively firing at them. Whenever possible, save ammo by hitting them with quick bursts and letting the
SEEKER SHELLS flames do most of the work for you.
FORCE ENERGY
Once you are finished at the store, stop by the workbench.
ADVANCED SUIT The Respec ability is now available to you. For 5,000
credits, you can pull all of the power nodes out of a weapon
or piece of equipment and use them for something else.
If you are not using a weapon anymore but have put
several power nodes into it, this feature allows you to
upgrade newer weapons that you are now using more
often. Keep upgrading your RIG, stasis module, and plasma
cutter. The ripper, detonator, and line gun are also very
useful throughout the Sprawl. Dont forget to record your
progress at the save station when you are done upgrading.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS and enter a dark bedroom to find a text log. Pick it up and
SECURITY SECTOR then head across to the other side of the large room.
POWER NODES Once you
are in the
STASIS PACK elevator, // Text Log: Personal Log
walk over Personal Log: Howard Phillips
PULSE RIFLE to the Record number: 302
controls I want to go home. ANTI claims she didnt get
and a response to my transfer request, but its the
JAVELIN SPEARS
activate it. FIFTH one. How could there be five requests, and
Then move no response? Surely someone is getting them?
SECURITY SUIT
away from Someone is reading them?
the windows and stand in the center of the floor. Stay I hate to admit it, but the loneliness up here is really
RIPPER away from the windows since some Tripods will bust them more intense than I expected. I think its starting to
out and attack. Shoot at the yellowish infected flesh at affect me.
MEDIUM their shoulders. After you get in a hit or two, the Tripods
MED PACK The only good news is that ANTI claims to have
will either fall off or move to other windows. Keep looking authorized my shipment request. Theyre supposed
LINE RACKS around so they dont surprise you. As you shoot off their to be arriving later today. But I cant believe
arms, you will kill them. Keep at it until all are dead and anything she tells me.
then walk around to pick up the items they dropped. Ive been asking for so long, its hard to believe they
DETONATOR
might actually let me have my birds. Time will tell.
SECURITY ALERT
SEEKER RIFLE Tonight will tell, actually.
Try to stay near the rooms center, which makes it
PULSE ROUNDS easier to avoid the Tripods attacks. Whenever you
are in danger of becoming surrounded, use stasis. Enter the
FLAMETHROWER workshop
area. Kill
the Cyst
RIPPER BLADES
// Elevator Action inside
While you are on the elevator, knock off every Tripod in and then
FORCE GUN check the
order to earn the Elevator Action Achievement/Trophy.
locker. You
CONTACT BEAM can find
When you a power
VINTAGE SUIT get off the node on a machine and a med pack on a counter. Finally,
elevator, visit the store to upload some schematics. You can
DETONATOR walk purchase the force gun now. Move the flamethrower to
ROUNDS around the the safe and then get the new weapon to try out.
catwalk.
LARGE MED PACK Kill the ISAACS LOG
Cysts in
SEEKER SHELLS this area The force gun is a handheld graviton accel-
and search erator. It fires a short-range, high-powered blast
FORCE ENERGY the lockers for goodies. In one you will find a schematic of kinetic energy over a wide area. Shoot it at
for the force gun. There are also explosive and stasis Necromorphs and it will push them back while
ADVANCED SUIT canisters here. You can try launching them at Cysts to causing some damage. This will affect not only
experiment with using these cylinders as weapons. Once the target, but also anything nearby. This is
you have scavenged the area, head through the doorway. great for when enemies are charging at you. If
As you you press the Alt-Fire button, the kinetic energy
enter a is then fired in a tight-radius energy projection.
large room, This causes more damage to the target and
a hologram can be fired at longer ranges. However, it does
invites you not affect other things nearby. I purchased this
to wait for as soon as I could so I could test it out as I
someone advanced toward the solar array.
to help
you. Move
to the right
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
Head over to the save station. As you use it, you will discover that you
do not have authorization to open the door to the main array access.
You need station watchman Howard Phillips. Head back to the bedroom, CHARACTERS
and use kinesis to pick up the corpse on the bed. Carry it toward the
door. The scanner will recognize Phillips and unlock the door for you.
As you enter the corridor, TOOLS OF
THE TRADE
bring Phillips with you.
This time you need a
verbal access code
to get through the CLARKES LOG
detonator-mine barriers, which unfortunately you will not have. However,
CHAPTER 1
you can still use Phillipss body to trigger the mines. Shoot the corpse
through the lasers using kinesis, making sure you dont get hit by the CHAPTER 2
blast. You can also find other small items in the area that you can pick CHAPTER 3
up and shoot through the lasers Once you have used the corpse or other
CHAPTER 4
objects to clear all of the barriers, search the area. Stomp on a container and check the locker. You can also get a power
node from a fuse box. Once you have everything, continue through the next doorway, following the locator path if necessary. CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
After entering a large area, be ready to kill a legless Slasher that comes after you. While you are moving across the
middle of the area, two detonator barriers will block you and several Crawlers and a Leaper will come after you. While MULTIPLAYER
the barrier may stop some of them, the Crawlers near the large window at the other end may detonate and blow out
the window, causing decompression. Actually, if that does not happen, use kinesis to launch an explosive canister
into the window to decompress the room and suck out some of your enemies. Shoot the lockdown switch to close the
breach before you get sucked out as well. EXTRACTION
Once the
area is
// Text Log: Personal Log
clear, move EXTRAS
into the Personal Log: Howard Phillips
power grid Record number: 466
room. Check Ive been trying to stay out of range of ANTIs
out the interfaces as much as I can. I dont want to hear her
lockers in excuses anymore about my transfer requests. Every
here. There time I ask, I just get computerized bullshit.
is a text Twenty-three requests! Ive put in twenty-three
log in one of them. If necessary, recharge your stasis at requests, and not one response. I know shes lying. I
the stasis station. Pick up some ammo and then hack the know she never sent them.
console so you can use a cargo lift on the areas opposite I showed ANTI, though. I let all my birds out of their
side. cages at lunch! It was beautiful; they were all flying
around, free and happy. I wish I could be them.
ANTI was spouting regulations and talking about
abnormal profiles. I didnt care. I danced with the
birds all day. I love my birds. I want to go home.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHAPTER 8
THE BASICS
Ammo
CHARACTERS
Container
Power Node
Credits A TOOLS OF
THE TRADE
Med Pack
Log
Schematic FUEL
CLARKES LOG
PROCESSING
Oxygen Station
PLANT CHAPTER 1
Stasis Recharge Station
CHAPTER 2
Save
CHAPTER 3
Store
Workbench CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
FUEL CHAPTER 9
PROCESSING
CHAPTER 10
CONTROL AREA
CHAPTER 11
CHAPTER 12
EXTRACTION
FACILITY ENTRANCE
OPERATIONS
CONTROL ROOM
EXTRAS
START
SCHEMATICS
SEEKER RIFLE
END
PULSE ROUNDS
FLAMETHROWER
RIPPER BLADES
FORCE GUN
FUEL PRESSURIZATION
CONTACT BEAM
VINTAGE SUIT
DETONATOR
ROUNDS
THROUGH THE CEC
LARGE MED PACK
ADVANCED SUIT
FACILITY ENTRANCE
After leaving the transport hub, you escaped into the
CEC complex. You now have to get through this industrial
facility to met up with Ellie and Stross, then get them to
the Government Sector. As you move through the main
facility entrance, smash a container to get an item and
then head down the ramp and through the door.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS
TOOLS OF
// Audio Log: Ellies Story 01 THE TRADE
Kaleb: All teams, this is Kaleb, xenogeologist from Langford Shift 1! Theres something in the facility; weve lost
three of our crew and cant contact Shift 4! Is anyone else down there? Can you see them? Are they alive? Weve
CLARKES LOG
set off the evacuation protocols. Get up and out of the facility until we can get this thing locked down!
Ellie: Heres comes the transport. Everyone get ready in case theres more.
CHAPTER 1
Kaleb: Were abandoning our shift and heading back up. Everyone else is ordered to do the same. Comms are
spotty. Go RIG-to-RIG! CHAPTER 2
(Sound of transport landing, door opening, then Necromorph howls as they pour out and attack. Plasma cutter CHAPTER 3
fire as Ellies group opens up) CHAPTER 4
Ellie: Kaleb, its more of them! Shoot them! SHOOT THEM!
Kaleb: Kaleb out! (Plasma cutter fire ends the log) CHAPTER 5
CHAPTER 6
CHAPTER 7
Make your As you exit CHAPTER 8
way up the the storage
CHAPTER 9
ramp and room, stop
through by the CHAPTER 10
the admin- locker in CHAPTER 11
istration the control CHAPTER 12
entrance room to
since get an CHAPTER 13
the work item, then CHAPTER 14
entrance backtrack CHAPTER 15
door is locked. Get a power node from the circuit box and to the store and upload the vintage suit schematic you just
an item from the locker. There is also a med pack in there. found. This suit is expensive, but if you have been picking
When you are done, go through the door to the operation up credits all over the Sprawl, you should have enough to MULTIPLAYER
control room. purchase it. Also, consider the weapons in your inventory and
select various ones so you are prepared for any threats you
Use a
may face. It is a good idea to take the ripper along for dealing
power EXTRACTION
with close-quarters fighting as well as the detonatoryou will
node to
find plenty of ammo for each. The plasma cutter is always good
enter the
to have on hand. Then pick another weapon of your choice.
locked
Select something for long-range combat, such as the seeker EXTRAS
storage
rifle or line gun. Leave ammo for other weapons in the safe and
room.
put the ammo for your current weapons into your inventory.
However,
dont start ISAACS LOG
picking up
things just yet. Deploy some mines outside the storage The vintage suit increases the number of
room and just inside the doorway. Then step back and inventory slots to 20 and increases your armor
select a weapon such as the contact beam, force gun, or by 15 percent. In addition, you get a 10 percent
line gun. A couple Slashers and a Super Slasher will come discount when purchasing items at the store.
at you. Take them all out and then search the room to find Even if you decide to use another suit later, it is a
some credits, ammo, a med pack, a power node, and a good idea to change into the vintage suit before
schematic for the vintage suit. As you are looking around, you buy anything, then change back into the suit
be ready since another Super Slasher will drop down from of your choice before you leave. Too bad I didnt
the ceiling to attack you. get that discount when I bought the vintage suit.
SCHEMATICS
FUEL-PROCESSING PLANT
POWER NODES
FIND AN ALTERNATE ROUTE
STASIS PACK THROUGH HYDROGEN PROCESSING
Ellie and Stross came through a different entrance
PULSE RIFLE than me; the fastest way to get to their location is to
take a shortcut through Hydrogen Processing.
JAVELIN SPEARS
As you
SECURITY SUIT enter the
room,
Head back to the control room and then continue to the you can
RIPPER
break room. Check the locker on the wall for an item, and see Ellie
then be ready to take on a Pregnant farther in the room through a
MEDIUM
MED PACK and around a corner. Shoot off its arms to kill itavoid window in
hitting its belly. As soon as it is down, be ready for a the next
LINE RACKS Slasher to come after you from behind. Kill it and then room. The
search the room for an audio log. door lock
DETONATOR has been fused. You must go through the fuel-processing
plant to reach her and Stross. After searching the lockers
SEEKER RIFLE // Audio Log: Ellies Story 02 for items and recording your progress at the save station,
Kaleb: (Panicked) Sorenson! Do you read? Its Kaleb, head through the door leading to the pressurization
PULSE ROUNDS Shift 1! Sorenson! Where are you, man? Wheres control.
your team?! Ah hell, Ill leave you this in log mode; The next
FLAMETHROWER comms are down. I hope you get this. Were with Ellie room has
Langfords group. We cant wait. These creatures are a catwalk
RIPPER BLADES right on us, and they wont stay down. You guys better running
be right behind us. Were leaving a swarm of angry all around
dead body parts behind us. Where are you guys? it. Head
FORCE GUN
Ellie: (Panicking) Kaleb, come on! More are moving in left to
ahead of us! I can see them! pick up a
CONTACT BEAM Kaleb: Everyone move it! Go go go! schematic
(Sound of people rushing by) for
VINTAGE SUIT Kaleb: Sorenson, well leave some plasma cutters detonator rounds. Continue to the rooms opposite side,
here for your group. Its the only thing that works! where the other door is located. As the machinery starts
DETONATOR God, I hope youre right behind us.... up, get ready for an attack. Deploy several mines along
ROUNDS
Ellie: (Shrieking) Kaleb, NOW! the catwalk in front of you as you back away. You must
LARGE MED PACK Kaleb: Oh shit! Message end! deal with a Super Slasher, a few Slashers, and a Puker.
The mines will thin out some of these and will damage the
Super Slasher. Finish off the remaining foes with another
SEEKER SHELLS
weapon. Dont forget to use stasis if you get into trouble.
Continue There is a workbench in the room, so use it if you want to
FORCE ENERGY into the upgrade some of your weapons.
records
ADVANCED SUIT room, ISAACS LOG
where
you will I had a few power nodes when I got to this
experience workbench, so I upgraded my ripper and
another detonator since both were very useful in dealing
halluci- with Necromorphs. While I would have liked to
nation. upgrade more, I had only a few power nodes
Walk to the rooms other side and exit through the door and wanted to keep one in reserve for locked
into a dark room. The lights will come on and you will see storage rooms.
a message written in blood on one of the walls. It says,
Go to the Admin Office. Keep this in mind. Exit through
the door and take a catwalk to the fuel-processing control
area.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
POWER NODES
There are more Lurkers up ahead. Kill them at long range and then fly
into the next area. There are more containers in here, so get some
STASIS PACK ammo or credits from them.
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
RIPPER
MEDIUM
MED PACK
LINE RACKS
DETONATOR
SEEKER RIFLE
You must get through another large door that is closed. Locate a thrust canister dispenser and use kinesis to grab
PULSE ROUNDS one. Carry it over to the door and place it at the top. Then shoot at the red tip to ignite the thrust canister and open
the door. Now fly through the opening into the next area. Grab the items from the three floating containers.
FLAMETHROWER
RIPPER BLADES
FORCE GUN
CONTACT BEAM
VINTAGE SUIT
DETONATOR
ROUNDS
LARGE MED PACK There is yet another obstacle to navigate. Three rings are ahead. Each one fires jets of flame in succession. Get close
to the first and wait for it to flame. As soon as it stops, thrust through it and continue toward the second. Once you
SEEKER SHELLS get between the second and third rings, stop.
A Nest is located at this chambers opposite end. As you fly through the
FORCE ENERGY second ring, it will start launching projectiles at you. Dodge them and
then shoot at the yellowish pods on the ends of its arms. The seeker
ADVANCED SUIT rifle is great for this. In zoom mode, one shot will destroy a pod. The
line gun is also effective. Kill the Nest and then fly through the third
ring of fire.
You now have to get through another large door. Get a thruster canister
from a dispenser. Place it on the door to ignite it and open the door. Fly
through and pick up some floating ammo and other items.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
TOOLS OF
THE TRADE
EXTRACTION
EXTRAS
SCHEMATICS
POWER NODES
CHAPTER 9
STASIS PACK
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
RIPPER
B
MEDIUM
MED PACK
LINE RACKS
DETONATOR
Ammo
SEEKER RIFLE Container
Power Node
PULSE ROUNDS Credits
Med Pack
FLAMETHROWER
Log
RIPPER BLADES Schematic
Oxygen Station
FORCE GUN Stasis Recharge Station
Save
CONTACT BEAM
FUEL
PRESSURIZATION Store
VINTAGE SUIT
TOWERS Workbench
DETONATOR
ROUNDS
SEEKER SHELLS
ADVANCED SUIT A A
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CONTROL ROOM
D
THE BASICS
CHARACTERS
TOOLS OF
THE TRADE
C
CLARKES LOG
CHAPTER 1
CHAPTER 2
CHAPTER 3
E
CHAPTER 4
CHAPTER 5
TRANSPORT
CHAPTER 6
D
CHAPTER 7
CHAPTER 8
CHAPTER 9
CHAPTER 10
CHAPTER 11
CHAPTER 12
F CHAPTER 13
FUEL CONTROL
CHAPTER 14
CHAPTER 15
MULTIPLAYER
EXTRACTION
EXTRAS
F
END
SCHEMATICS
TRANSPORTATION PREPARATION
POWER NODES
JAVELIN SPEARS
FUEL-PRESSURIZATION TOWERS
SECURITY SUIT Continue
through
RIPPER the
enclosed
MEDIUM area and
MED PACK back out
to the
LINE RACKS
catwalk.
Watch out
DETONATOR for several
Crawlers that come at you from the far wall. Pick them
SEEKER RIFLE off one at a time until you kill them all. Move into a side
alcove to stomp a couple containers for items; then follow
You start out on a metal catwalk. Make sure all of your the catwalk to the door to Pressurization Control 2.
PULSE ROUNDS
weapons are fully loaded, then follow the catwalk around
to the left. ISAACS LOG
FLAMETHROWER
Be
cautious The Crawlers came at me one at a time and were
RIPPER BLADES moving pretty slowly. Therefore, I took careful
as you
pass by aim with the plasma cutter and shot off their
FORCE GUN heads. This was easier since they were climbing
vents in
the wall. down the wall. As I shot off a head, I used kinesis
CONTACT BEAM A Leaper to pick up the yellow explosive sack and then
jumps out threw it at other Crawlers. I could sometimes
VINTAGE SUIT of this one. kill a few with one explosion. This gave me some
Have your good practice and also saved my ammo.
DETONATOR ripper ready and cut into the Necromorph before it can
ROUNDS
attack you. Watch out, since two more will jump out at you
from above, along with a Slasher. If you have the contact When you
LARGE MED PACK
beam, use the alt-fire mode to push them all back and walk into
stun them. Then attack them with other weapons or the the next
SEEKER SHELLS
contact beams normal attack. Stasis is critical here, as room,
the Leapers can quickly attack you from all sides. When it get ready
FORCE ENERGY is all clear, head to the cargo lift and take it up. to hit a
Follow the Puker with
ADVANCED SUIT stasis and
catwalk
into an then kill it
enclosed before it
area. Be can fire acid at you. Immediately go after a couple Lurkers
ready for that are on the ceiling. Each Lurker has three tentacles.
a Spitter If you have the line gun, shoot off all three tentacles at
to jump once. Kill each of them this way. Shooting the Lurker in
out from the body with a couple shots from the seeker rifle will
the vent also destroy them. Now search the room to find an audio
and attack you. Let loose with the ripper. If it grabs you, log, and stomp on the dead Necromorphs to get some
quickly break away from it. items. Finally, stop by the store and conduct any business
you have.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
Ride the elevator to the next floor and get out. Quickly
run straight across the room and turn right. Use kinesis EXTRAS
to grab a cylinder; then turn around and wait for a Super
Slasher and an Exploder to drop out of the ceiling. This is
a tough room to use offensively because you dont have
much time to shoot the lockdown switch. If possible, take
out the Necromorphs without triggering the Exploder or
breaking the decompression window. However, you can try
using the window if you are feeling bold. Break the window
with a cylinder and the Necromorphs will be sucked out.
Quickly shoot the lockdown switch so you dont join them.
Before heading out through the door, get a power node
from a circuit box on the rooms other side. Look over the
railing of the pit in the rooms middle to find another item.
SCHEMATICS
TRANSPORT CONTROL ROOM
POWER NODES
STASIS PACK
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
RIPPER
MEDIUM As you near the top of the ride, get your detonator ready and deploy some mines on the catwalk. The transport is up
MED PACK
ahead, but so are an Exploder and a Spitter. The mines should kill both of them. However, a Pregnant will come around
LINE RACKS the corner to attack. Quickly hit it with stasis to slow it down. Then move away and shoot off its arms and legs to kill
it. You can also deploy some mines around the Pregnant to kill it and any Swarm. Watch out for another Spitter in this
area and kill it as well. Use stasis if necessary, since there is a stasis station nearby.
DETONATOR
SEEKER RIFLE Advance into the transport mechanism control room. Pick up a med
pack and some ammo, then go to the blue console to activate the
PULSE ROUNDS transport. When you do, you get a message to check the gear box. Turn
around and look at the gear box. There are places to put three gears.
FLAMETHROWER The console on the right of the gear box shows you where each gear
must be positioned.
RIPPER BLADES
FORCE GUN
ISAACS LOG
CONTACT BEAM
Since I knew I had some work to do in the control room, I placed several mines at the two entrances to this
room. I did not want to be disturbed or surprised by Necromorphs coming to attack me. If I did not need
VINTAGE SUIT them, I could always deactivate them and pick them up when I left.
DETONATOR
ROUNDS
Move to the gear boxs right and locate a large round gear on the side
LARGE MED PACK of the room. Use kinesis to pick it up. A small Divider Head will crawl
out from under it, so drop the gear and kill the enemy. You can also use
kinesis to launch the gear at the Divider Head a few times to kill it. Then
SEEKER SHELLS
pick up the gear again and position it in the top slot of the center gear
box.
FORCE ENERGY
ADVANCED SUIT
Now use kinesis to lift the yellow cover on the gear box on
the left. Grab the small gear at the bottom and insert it
into the bottom slot of the middle gear box.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS In addition
to the
POWER NODES Cysts,
there
are also
STASIS PACK
Stalkers
in here.
PULSE RIFLE Position a
few mines
JAVELIN SPEARS between
these
SECURITY SUIT crates
near the
middle There are still more Stalkers in here as well as another
RIPPER
of the Exploder. Use caution as you head to the rooms far right
area. Also side. As before, deploy mines and use the stasis canisters.
MEDIUM
MED PACK consider Stay alert, because Stalkers dont give you much time to
placing react to their attacks.
LINE RACKS mines to
the right // Its a Trap
DETONATOR since some Stalkers will try to attack by jumping over
the wall of crates to the doors right. Stay back and be If you can kill 20 enemies with detonator mines that
ready to kill any Stalkers that come toward you. Use the are activated, you will earn the Its a Trap Achievement/
SEEKER RIFLE
seeker rifle to get headshots on the enemies coming Trophy. You have probably already killed some Necro-
over the crates. Since you left one Cyst alive, it will act as morphs using this method, but this area with the Stalk-
PULSE ROUNDS ers is great for getting more kills. Just position mines
protection from a Stalker that gets close to it, and you
can use it as a source of ammo. Just get close, then back in all the gaps between crates as you advance, and you
FLAMETHROWER
up as it fires and grab the pod with kinesis. Use it against can easily rack up almost half of the total.
the Stalkers.
RIPPER BLADES
NOTE
FORCE GUN
There is a stasis canister near the door. Pick it
up with kinesis and launch it at Stalkers. This
CONTACT BEAM
slows them down, making it easier to kill them.
Also use your stasis module. Since Stalkers are
VINTAGE SUIT so fast, slowing them down first will make it
easier to destroy them.
DETONATOR
ROUNDS
SEEKER SHELLS After you clear out the far right section, pick up a stasis
canister and head toward the elevator in the near right
corner; this will take you out of here. However, there is a
FORCE ENERGY
Guardian blocking your way. Quickly launch the cylinder at
it to slow it down, and then pick up an explosive canister
ADVANCED SUIT near the elevator. Launch it at the Guardian to kill it.
Watch out for any pods it throws at you. Just shoot off
their tentacles to kill them. Pick up the semiconductor it
gives up, and then move through the gap to the Guardians
left. This leads to a back area where you can find ammo, a
med pack, and a schematic for seeker shells. Now reload
There are more Stalkers still in the area. As you advance all of your weapons and enter the elevator.
out of this rooms first section, deploy some mines in the
gaps between crates and get a stasis canister to launch.
An Exploder will crawl out of the wall in the far left corner.
Try to shoot off its sack and kill it. Then pick up the sack
with kinesis and use it to kill a Stalker. Be sure to stomp
on containers to get some ammo or other items that will
help in this fight.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
EXTRACTION
EXTRAS
SCHEMATICS
// Hornets Nest
POWER NODES In order to earn the Hornets Nest Achievement/Tro-
phy, you must destroy the Tripod Nest by blowing up
STASIS PACK two fuel tanks.
PULSE RIFLE
DOCKING PASSAGEWAYS
JAVELIN SPEARS
GET TO THE ISHIMURA
SECURITY SUIT The Ishimura has been space docked at the Sprawl for
three years. Before I can fire up the gravity tethers, I
Once all of the bars on the tank have been reduced to
RIPPER have to get on board.
zero, the entire place is going to blow. Follow your locator
path to a cargo lift and run for it. The Tripod will be killed
MEDIUM
MED PACK in the explosion, so just get out of there. Walk
through a
LINE RACKS passage
and a
DETONATOR couple
doors to
reach a
SEEKER RIFLE
cargo lift.
Activate
PULSE ROUNDS the
controls and the lift will take you to your destination.
FLAMETHROWER When it stops, get off and continue through a doorway.
RIPPER BLADES
At the lifts top, run to the transport and climb aboard
FORCE GUN so Ellie can get it moving. As you escape the blast,
Tiedemann contacts you. He is not going to let you get
CONTACT BEAM away and destroys the track ahead of you. Ellie reverses
the transport to the last station you passed. It is time to
VINTAGE SUIT visit the Ishimura to take matters into your own hands.
DETONATOR
ROUNDS
ADVANCED SUIT
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHAPTER 10
THE BASICS
B CHARACTERS
TOOLS OF
THE TRADE
CLARKES LOG
CHAPTER 1
CHAPTER 2
A CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
START
CHAPTER 10
DOCKING
CHAPTER 11
PLATFORM
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
MULTIPLAYER
Ammo
Container EXTRACTION
Power Node
Credits
Med Pack EXTRAS
Log
Schematic
Oxygen Station A
Stasis Recharge Station
Save
Store
Workbench
SCHEMATICS
POWER NODES
MEDICAL
STASIS PACK DECK
D
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
ENGINEERING
DECK
RIPPER
D
MEDIUM
MED PACK
LINE RACKS
DETONATOR
E
SEEKER RIFLE
PULSE ROUNDS
C
FLAMETHROWER
RIPPER BLADES
FORCE GUN
CONTACT BEAM
VINTAGE SUIT
DETONATOR
ROUNDS
CENTRIFUGE
LARGE MED PACK
SEEKER SHELLS
FORCE ENERGY
ADVANCED SUIT C
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
F THE BASICS
BRIDGE
CHARACTERS
G CLARKES LOG
CHAPTER 1
F
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
TRAM TUNNEL
CHAPTER 7
CHAPTER 8
CHAPTER 9
CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
END CHAPTER 15
G
MULTIPLAYER
EXTRACTION
Ammo
CHEMICAL Container EXTRAS
RESEARCH Power Node
LAB Credits
Med Pack
Log
Schematic
Oxygen Station
Stasis Recharge Station
Save
Store
E
Workbench
SCHEMATICS
DJ VU ON THE ISHIMURA
POWER NODES
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS Continue down the chamber to find a stasis pack and some ammo.
Another Brute will come toward you from the chambers opposite end.
POWER NODES Back up, deploying a string of mines in front of the Brute. It must pass
through these to reach you. As it gets in close, hit it with stasis and
shoot at the yellowish flesh. After the damage from the mines, it should
STASIS PACK
take only a few shots to kill it now.
PULSE RIFLE
After you eliminate
JAVELIN SPEARS the second Brute, Ellie
calls in to tell you Necromorphs are swarming into the ship. She is not
SECURITY SUIT kidding. You immediately get attacked from two directions by a Super
Slasher and several Slashers. Back up toward a wall and saw away with
your ripper. Hit some with stasis so there arent too many coming at
RIPPER
you at once. After you destroy them all, pick up the items they drop and
head to the chambers end.
MEDIUM
MED PACK
The contact beam is a useful weapon when dealing with lots of enemies. Use its alt-fire to push back all
DETONATOR nearby enemies; if you have upgraded the special ability, it will put them in stasis. This will buy you time to
either kill them or run away.
SEEKER RIFLE
PULSE ROUNDS There is a stasis station along the way, so stop and recharge your
stasis module. Also get a power node from the circuit box at the
FLAMETHROWER chambers end before hacking the cargo lift. Once you are done, climb
onto the cargo lift and ride it up.
RIPPER BLADES
FORCE GUN
CONTACT BEAM
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
ISAACS LOG
CLARKES LOG
In these narrow corridors, I found the detonator
mines incredibly useful. I would just deploy a CHAPTER 1
line of them right in the middle of the corridor
CHAPTER 2
as I backed away. A mine or two eliminated the
majority of hostiles I faced in here. I also had to CHAPTER 3
pay attention to what was behind me, because CHAPTER 4
some Necromorphs would come out of the walls
After leaving the elevator, move into a small corridor and CHAPTER 5
and try sneaking up on me.
search a locker. Then continue through a door and into CHAPTER 6
another corridor with a locker to search and a workbench. CHAPTER 7
Upgrade any weapons and items and then enter the
CHAPTER 8
decontamination room. Pick up a stasis pack in the
middle of the room. Wait for the decontamination process CHAPTER 9
to complete so you can exit through the other door. CHAPTER 10
As you CHAPTER 11
leave the CHAPTER 12
room,
check the CHAPTER 13
lockers CHAPTER 14
outside CHAPTER 15
and then
enter a
door into MULTIPLAYER
When the corridor makes a couple short turns, you will be
a large
attacked by more Necromorphs. Expect Stalkers, Slashers,
corridor. Quickly deploy some mines in either direction
Lurkers, a Puker, and even a Pregnant. Use your variety
and then duck back into the area by the lockers. There is
of weapons to deal with them. Head to the corridors end EXTRACTION
a Puker and a legless Stalker headed your way. The mines
and go through a round door. Use the save station and
will kill or damage them. Deploy more mines by the door
take a moment to catch your breath. When youre ready,
and then get ready to finish off whatever survives.
move through another round door into the centrifuge.
As you EXTRAS
head back
into the
corridor,
look right
and shoot
the Lurker
on the
ceiling. Go
down the
corridor to the left to find a container as well as a Super
Slasher and a Pregnant. Kill them both with a combination
of mines and ripper blades. Deploy a few mines behind you
so nothing sneaks up on you. Head to the corridors end to
get a power node from a circuit box.
SCHEMATICS
THE CENTRIFUGE GET TO THE BRIDGE DECK
POWER NODES Centrifuge is online! To get the gravity tethers fired
up, Ill have to hustle to the bridge deck where the
controls are located.
STASIS PACK
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS As you
CHEMICAL RESEARCH LAB begin to
POWER NODES advance,
you will be
attacked
STASIS PACK
by a
Slasher,
PULSE RIFLE some
Leapers,
JAVELIN SPEARS and a
couple Super Slashers. Run back to the power cell and
SECURITY SUIT place it in the socket. The electricity will turn back on and
will deal out some serious damage to any Necromorphs
RIPPER caught in it. Hit any remaining enemies with stasis and
then kill them. On the rooms other side is a workbench
MEDIUM and a locked storage room. You need a power node to get
MED PACK When you reach the next level, use kinesis to move some
in and retrieve some ammo and several health packs.
objects out of your way and advance around a corner
LINE RACKS and through a doorway. Continue until you get to a gap. Exit
Use kinesis on the GRIP icon to move a metal walkway the lab
into place so you can keep moving. Recharge your stasis through
DETONATOR
at the corridors end if you need to, but watch out for a a door on
Lurker that jumps up from below. Kill the Lurker and then the side.
SEEKER RIFLE stomp on a couple containers for items. Use the
stasis
Follow the
PULSE ROUNDS station
locator to
in the
another
FLAMETHROWER corridor
gap in the
and then advance through a door. Continue along another
pathway.
RIPPER BLADES corridor where you can find some ammo. Then enter a
You must
room with a locker, a store, and a save station. When
go back
youre done, head through a corridor to another area.
FORCE GUN and use
kinesis to
CONTACT BEAM move the TRAM TUNNEL
walkway to its original position. Advance to a cargo lift,
grabbing some ammo as you go. Take the lift down to the
VINTAGE SUIT
labs main floor.
DETONATOR Kill a
ROUNDS
couple
Leapers
LARGE MED PACK
that
attack you,
SEEKER SHELLS then head
right into a
FORCE ENERGY small room
where
ADVANCED SUIT you find
a container, ammo, and a power node. Exit the room and You emerge on a tram platform. This area is Zero-G, so
then use kinesis to remove a power cell from the socket things are floating around. Pick up some ammo and then
in the wall. This will disable the electrical field in the press the Zero-G Launch button to start floating. After
middle of the room so you can move to the other side. passing the first tram car, turn around to pick up a power
Make sure you place the power cell close to the socket. node. Fly down the tunnel and shoot the Lurkers that
come out to attack you. They are up high, down low, and
on the sides of the tunnel.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
POWER NODES
CHAPTER 11
STASIS PACK
PULSE RIFLE B
JAVELIN SPEARS
MEDIUM
MED PACK
D
LINE RACKS
DETONATOR
SEEKER RIFLE C
PULSE ROUNDS
FLAMETHROWER
RIPPER BLADES
FORCE GUN
CONTACT BEAM
VINTAGE SUIT
DETONATOR
ROUNDS
A
LARGE MED PACK
SEEKER SHELLS
Ammo
FORCE ENERGY MINE ENTRANCE
Container
ADVANCED SUIT Power Node
Credits
Med Pack
Log
Schematic
Oxygen Station
Stasis Recharge Station
Save
Store
Workbench
START
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
THE BASICS
CHARACTERS
TOOLS OF
THE TRADE
B
CLARKES LOG
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
MINE TUNNELS CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
C END
CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
E MULTIPLAYER
E EXTRAS
SCHEMATICS
DOWN IN THE MINES
POWER NODES
JAVELIN SPEARS
REUNITE WITH ELLIE
The transport carrying Ellie and Stross crashed before I landed here. I have to find Elliefast.
SECURITY SUIT
Stross is slipping into a fragile mental state, and he might be dangerous to us all.
RIPPER
MINE ENTRANCE
MEDIUM
MED PACK
After you
LINE RACKS
collect
everything
in the
DETONATOR
area, move
through
SEEKER RIFLE the large
door into a
PULSE ROUNDS chamber.
There is a
FLAMETHROWER container in here. Look to the chamber to the left. There
are some corpses there and items. Use kinesis to pull
RIPPER BLADES
them to you. Next, head through the door to the next area.
Your escape pod has crash-landed at the mines. You
are unhurt but need to find Ellie. Make sure all of your As you
FORCE GUN weapons are fully loaded. You have no idea what might be take the
crawling around in these mines. large ramp
CONTACT BEAM
leading
Head down down
the ramp into the
VINTAGE SUIT and begin mines, stay
collecting cautious
DETONATOR items from
ROUNDS and near
containers. the top.
LARGE MED PACK
Stop by There are two Super Stalkers in here. When one of them
the save charges, hit it with stasis and then kill it with a single shot
station from your contact beam. Use the same tactic on the other
SEEKER SHELLS
to record Super Stalker. You can also deploy some mines instead.
your progress. There is also a workbench here where you
FORCE ENERGY can upgrade some of your items. Head
toward
ADVANCED SUIT ISAACS LOG the ramps
bottom
When I got to this workbench, I fully upgraded and pick
my stasis module. This tool was so important up items
for fighting the more powerful and dangerous you can
Necromorphs I now faced. use. Three
more
Super
Stalkers and a couple Crawlers enter the area. Move into
// Fully Outfitted one of the chambers at the ramps bottom and get ready
You can earn the Fully Outfitted Achievement/Trophy by for the Super Stalkers to charge. Use stasis to slow them
completely upgrading both your RIG and your stasis. down so you can kill them more easily. You can also deploy
mines in front of you; they must cross these to reach you.
After you kill the Super Stalkers, deal with the Crawlers;
you can use the Crawlers to damage the Super Stalkers,
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS shoot off its limbs or blast it with the contact beam. Move
Move forward slowly, killing whatever Necromorphs toward
POWER NODES attack before proceeding. This is an easy room in which to the short
become surrounded and overwhelmed. bridge
and open
STASIS PACK
NOTE a metallic
box to find
PULSE RIFLE There are a few explosive cylinders on the a good
upper part of this area, on the opposite side power cell.
JAVELIN SPEARS from where you enter. Race across the upper Bring it
walkway, past the locked door (remember this back to the socket and insert it. As soon as you do, more
SECURITY SUIT door for later), to retrieve these cylinders. Use Necromorphs attack.
them to kill many of the Necromorphs that
In addition
come after you.
RIPPER to an
Exploder,
MEDIUM a Super
MED PACK
Puker, and
LINE RACKS several
Crawlers,
you must
DETONATOR
also take
out several
SEEKER RIFLE Lurkers. These will come after you if you move behind cover
or away from their projectiles, so take them out quickly.
PULSE ROUNDS
Head up
the ramp
FLAMETHROWER and be
ready for
RIPPER BLADES Get down to the area bathed in red light. There is a stasis a Super
station here and some stasis cylinders. Confront all of the Slasher at
Necromorphs that come after you. Dont forget to deploy the top.
FORCE GUN
some mines. Also watch out for Lurkers hiding in dark Continue
corners; they can be tough to see. across
CONTACT BEAM
the upper
walkway,
VINTAGE SUIT
deploying
mines
DETONATOR
ROUNDS behind
you to
LARGE MED PACK slow down
another
SEEKER SHELLS Super
Slasher
FORCE ENERGY and a
Puker that are following you. Find the door leading to the
thermal scanning room and exit this area.
ADVANCED SUIT
After things quiet down, pull the malfunctioning power
Follow the
cell out of the socket. You must find a good power cell
tunnel to
with which to open the locked door that leads out of here.
a save
station and
NOTE record your
progress.
Before you replace the power cell, walk around
You will also
the area and get items from the containers
find some
scattered about.
containers
along
the way. Eventually you come across Stross and Ellie. Stross
attacked Ellie and now Ellie is fighting back. Before you can do
anything, a metal door closes and separates you from them
again. Keep moving to the next door and pass through it.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
THE BASICS
CHARACTERS
TOOLS OF
THE TRADE
CLARKES LOG
As you move forward, a long tentacle reaches out from a side tunnel and pulls you through it, out into the space above
the mines. You are in Zero-G, so watch your air supply. If that wasnt enough to worry about, there is also a Nest.
CHAPTER 1
If you have the seeker rifle, use zoom mode to shoot at the yellow
CHAPTER 2
pods. If you dont have this weapon, use the plasma cutter. Dodge
the projectiles it launches at you and then take your shots. After you CHAPTER 3
destroy all three yellow pods, the Nest is dead. CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
Your next priority is getting more air. Locate an oxygen station and fill
up your supply. Then use the locator to find your way back to the mines. CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
The entrance to the access tunnel that you must enter is covered by
two sets of lasers that will fry you. To pass through, you must clear the CHAPTER 14
entrance. You cant destroy the lasers, so you will have to move them. CHAPTER 15
MULTIPLAYER
EXTRACTION
Follow the lasers back to their source. One of the laser capsules has
a thruster attached to it. Shoot at the red tip to ignite it and send the
capsule away so that its laser no longer covers the entrance. Now you
must move the other laser capsule. EXTRAS
This one does not have a thruster on it, so you must find one. Look in
this hatch and carry it over to the capsule. Place it on the capsule and
then ignite it to clear the way through the entrance.
SCHEMATICS Thrust
to the
POWER NODES entrance
and enter
a tunnel.
STASIS PACK
Engage
your
PULSE RIFLE magnetic
boots so
JAVELIN SPEARS you can
walk, and rush to the tunnels end. There are Cysts inside.
SECURITY SUIT Just run past them; they will miss you and you wont have
to waste ammo killing them. At the tunnels end, use the
oxygen station and head through the door. Continue along the catwalk, leaving a few mines behind
RIPPER
you. As you turn right and start going down a ramp, be
There ready to kill a Super Puker that rises from the ground. It
MEDIUM are more
MED PACK is immediately followed by a Super Slasher behind it, and
Cysts in then one comes up behind you.
LINE RACKS the next
tunnel.
Shoot
NOTE
DETONATOR
the one
Look off to the catwalks left for a purple light
closest
SEEKER RIFLE in the nets. Then use kinesis to pull a power
to the
node to you.
door; this
PULSE ROUNDS causes a chain reaction that will kill all the others. You
can also use the floating corpses to trigger the cysts.
Then continue through a couple more doors to return to Pass
FLAMETHROWER
the mines and an area with atmosphere. Ellie contacts through
you again. Use the save station and then climb onto the the door
RIPPER BLADES
cargo lift and take it up. Make sure all of your weapons at the
are fully loaded. catwalks
FORCE GUN end. Turn
right
CONTACT BEAM
BACK IN THE MINES and use
Follow the a power
VINTAGE SUIT catwalk node to
around open a secure storage room. You definitely want to go
DETONATOR and be inside here. In addition to a semiconductor and other
ROUNDS items, you can get the schematic for the advanced suit. If
ready for
a fight. you need it, use the stasis station to recharge your stasis
LARGE MED PACK
Hit the module before leaving.
first Super The door
SEEKER SHELLS Puker with to mining
stasis and hall B is
FORCE ENERGY then finish it off. Next, four Super Slashers charge you; blocked
deal with them one at a time. Use the ripper or contact by mines.
ADVANCED SUIT beam to kill them. As you are finishing them off, a couple Pick up a
Lurkers will start taking shots at you from the platform container
below. There are also explosive canisters on the platform. and throw
Use them to quickly finish off the Lurkers, which can be it into the
difficult to kill from that distance. laser trip
wires to detonate all the mines, clearing your way forward.
ISAACS LOG
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
POWER NODES
CHAPTER 12
STASIS PACK
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
RIPPER
MEDIUM
MED PACK
LINE RACKS
DETONATOR
SEEKER RIFLE
THE DRILL
PULSE ROUNDS
END
FLAMETHROWER
RIPPER BLADES
FORCE GUN
CONTACT BEAM
VINTAGE SUIT
DETONATOR
ROUNDS
SEEKER SHELLS
Ammo
FORCE ENERGY Container START
Power Node
ADVANCED SUIT Credits
Med Pack
Log
Schematic
Oxygen Station
Stasis Recharge Station
Save
Store
Workbench
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
EXTRACTION
EXTRAS
Search the area around the drill. There are some crates When you reach the cargo lift, climb aboard. Activate
from which you can get useful items. Behind the drill are the controls to move across to the other side of the
several Cysts. Throw a metal rod or containers at them to area. Reload all of your weaponsthings are about to get
kill them. exciting.
SCHEMATICS Once the cargo lift reaches the other side, a couple of
Super Slashers will rush toward you. Hit them with stasis
POWER NODES to slow them down or deploy some mines in front of them.
Finish them off with the contact beam or another weapon
such as the ripper.
STASIS PACK
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
Get an item from a container, then use kinesis to pull off the GRIP
RIPPER
panel. Pull out the circuit board, return to the cargo lift, and ride it back
MEDIUM to the ramp.
MED PACK
As the cargo lift stops, a Super Puker will rush and attack you. Hit it
with stasis and then kill it quickly. When youre done, head down the
LINE RACKS
ramp.
DETONATOR
SEEKER RIFLE
PULSE ROUNDS
FLAMETHROWER Return to the drill and insert the circuit board into the slot.
The machine does not recognize it, so you must hack the
RIPPER BLADES system and make it work. Once the drill is fixed, Ellie gets it
started up.
FORCE GUN
CONTACT BEAM
RIDE THE DRILL TO GOVERNMENT SECTOR
VINTAGE SUIT I hope Ellie knows where shes going. This drill is our only chance to get to Government Sector in one piece.
DETONATOR
ROUNDS Ellie has to turn the drill around. As she does, the Pack
starts coming at you from two different directions. Back
LARGE MED PACK up against a rock wall and use the ripper to saw through
them as they charge. Use the same tactic against the two
SEEKER SHELLS Slashers that join in the rush.
ADVANCED SUIT The Pack seemed to just keep coming. Once I got
some solid rock behind me, I merely had to move
the rippers spinning saw blade back and forth and
let the Pack run right into it. While it was messy, I
ended up with a lot of ammo and credits.
Once Ellie has the drill turned around, run to the lift located on the
drills side and ride it up to the top.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
POWER NODES
CHAPTER 13
STASIS PACK
PULSE RIFLE
Ammo
JAVELIN SPEARS Container
Power Node
SECURITY SUIT
Credits
Med Pack
RIPPER
Log
MEDIUM Schematic A
MED PACK
Oxygen Station
LINE RACKS Stasis Recharge Station
Save
DETONATOR
Store
SEEKER RIFLE Workbench
START
PULSE ROUNDS
FLAMETHROWER
RIPPER BLADES
FORCE GUN
A THE ENTRANCE
CONTACT BEAM
VINTAGE SUIT
DETONATOR
ROUNDS
D
LARGE MED PACK
SEEKER SHELLS
B C SECURITY
FORCE ENERGY
ADVANCED SUIT
B
C
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCAN ROOM
THE BASICS
LABORATORY
D
CHARACTERS
TOOLS OF
THE TRADE
PROJECT AREA
CLARKES LOG
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
ANNEX ROOM CHAPTER 5
E CHAPTER 6
CHAPTER 7
MULTIPLAYER
F
EXTRACTION
TEST AREA
EXTRAS
F
END
MARKER AREA
G MACHINE ROOM
SCHEMATICS
GOVERNMENT SECTOR
POWER NODES
Go through
RIPPER
a couple
MEDIUM
doors
MED PACK leading
to the
LINE RACKS security
gunship
DETONATOR docking
bay. Head
SEEKER RIFLE to the blue
console and activate it to send Ellie away to safety in the
gunship.
PULSE ROUNDS
You have finally arrived at Government Sector. You are NOTE
FLAMETHROWER on an upper level while Ellie is down on the ground floor.
Move out to meet up with her as she heads toward you. Once Ellie is gone, your locator no longer
RIPPER BLADES provides a path to your objective. You must find
ISAACS LOG your own way through Government Sector.
FORCE GUN The Government Sector is pretty large. It was
easy to get lost. I used the locator to help guide
CONTACT BEAM me through the halls to reach Ellie. Follow the
walkway
VINTAGE SUIT to a save
Enter a station
DETONATOR
hallway and a
ROUNDS and check store.
a locker Use both
LARGE MED PACK for an of them
item. Use and then
SEEKER SHELLS the save enter the
station elevator; take it down to the main floor.
FORCE ENERGY to record
your As you
progress. Continue down the hallway, stopping to check exit the
ADVANCED SUIT elevator,
another locker, then turn right down another hallway.
a Super
In the Slasher
corner is and a
a power Puker
node in move from
a circuit the mine
box and a tunnel
container. toward the entrance. Kill them and then note the stasis
Head canister on the flooryoull need it when things heat up.
to the
halls end,
getting some items from two more lockers. Next,
backtrack to the large unlocked door. Use the locator to
help you find it.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS
PROJECT AREA
POWER NODES As you
enter,
STASIS PACK Nicole tells
you to
PULSE RIFLE go to the
Marker.
However,
JAVELIN SPEARS
before
you do,
SECURITY SUIT
search the
The power in the area goes out, leaving the security troops lockers and stomp on the containers and corpses to find
RIPPER ammo and credits. There is also an audio log in this room.
below in the dark just as several Necromorphs start
charging in. There is a lot of fighting going on. You hear Once you have everything, go through one of the two
MEDIUM doors that lead to the project entrance scan room.
MED PACK Tiedemann order the troops back to the Marker chamber.
Wait until it is quiet and then exit the control room.
LINE RACKS
// Audio Log: Same Signal
DETONATOR Bonnie Worthington, Research log 16-671
Its the same signal. Dementia and codes and
SEEKER RIFLE blueprints are all caused by the same signal from
the Marker. Its the people who are different. Smart
people see codes and blueprints, but to everyone
PULSE ROUNDS
else, its just noise. Noise that drives you mad.
FLAMETHROWER
FORCE ENERGY
ADVANCED SUIT
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
TOOLS OF
THE TRADE
CLARKES LOG
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
Head down the corridor to a room with some laboratory tanks. As you approach, you see something run away. Continue CHAPTER 7
around the tanks and stop to record your progress at the save station. Search this area for a med pack, credits, and CHAPTER 8
ammo. From the save station, go left. As you near a door, a Slasher appears from a duct in the ceiling. Shoot off a leg to
drop it to the ground and then shoot off an arm to kill it. CHAPTER 9
CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
MULTIPLAYER
EXTRACTION
After opening the door, you can hear some Necromorphs inside. Deploy some mines into the next room on the right.
When a Leaper crawls into it and blows up, deploy some more and move into the rooms far left corner. You must now
face off against several Super Slashers, Slashers, an Exploder, and Pukers. Some come from across the room while
others drop from the ceiling near the door. Use stasis on the Puker and Super Slashers; this makes it easier to kill EXTRAS
them without getting hurt. When it is quiet, search for ammo, a container, and an audio log. Now exit the room through
the other door, head down a ramp, and into the project annex.
SCHEMATICS In the
annex
POWER NODES room,
search the
lockers
STASIS PACK
for some
ammo
PULSE RIFLE and then
use the
JAVELIN SPEARS workbench.
This room also has a locked storage room. Use a power
SECURITY SUIT node to get inside, where you will find credits, a med pack, a
semiconductor, ammo, and a stasis pack.
The mines will take out a Stalker with a single blast.
RIPPER
NOTE However, they are working together. As one blows up by
going through a mine, it creates an opening for others.
MEDIUM
MED PACK By now, you should have your stasis and RIG After placing mines, get your contact beam or ripper
completely upgraded. Next, upgrade your ready to deal with anything that gets by your mines. Try
LINE RACKS weapons to make them more effective. Some to engage the Pukers from long range before they can get
even have a unique ability if you place a power close enough to hit you with their acid. Use stasis if they
DETONATOR node in the special slot. get in close.
SEEKER RIFLE
// Picking Favorites
PULSE ROUNDS Upgrade one of your weapons completely to get the
Picking Favorites Achievement/Trophy.
FLAMETHROWER
As you
RIPPER BLADES step out
of the
FORCE GUN storage
room, a
CONTACT BEAM Divider
will attack Search the containers and lockers for ammo and credits.
VINTAGE SUIT you. Shoot Then use kinesis to get the good power cell and carry it
it until it to the door on the rooms far side. Remove the bad power
DETONATOR divides cell and replace it with the good one to unlock the door so
ROUNDS into smaller parts. Just as they drop to the ground, hit you can continue.
them with stasis and kill them individually with a weapon
LARGE MED PACK that can damage everything within an area of effect. Once
they are all dead, head through a couple doors and into
SEEKER SHELLS the core sample storage.
It looks
FORCE ENERGY like the
Necro-
ADVANCED SUIT morphs
have taken
over this
large
room.
Deploy
some In this next area, kill the Cyst so you can search the
detonator mines at a gap between the crates to try locker and then record your progress at the save station.
to corral the enemies in the middle. There are several Also reload your weapons and determine the ammo
Stalkers in here, and some Pukers will come to join in the you have for each. If you are getting low on ammo for a
mayhem. weapon, start using others more. Now head down the
ramp and exit through the door at the bottom.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
In this
next area,
you must THE BASICS
dodge
lasers in
order to CHARACTERS
reach your
desti-
nation.
Before you TOOLS OF
THE TRADE
try this, wait by the opening to the laser area and kill the Move to the middle of the laser area. Use kinesis again
Crawlers along the floor and the legless Necromorphs. to pull on a GRIP icon and move another walkway into
Get your position, allowing you to cross the room. On the other side, CLARKES LOG
ripper check lockers and a container, then pick up some ammo. A
ready. Use Slasher and Super Slasher drop from the ceiling to attack CHAPTER 1
stasis to you. Kill them both and then head through the door.
CHAPTER 2
hit the
CHAPTER 3
laser on TEST AREA
one of the CHAPTER 4
arms at Advance
CHAPTER 5
the end. down a
When one ramp and CHAPTER 6
arm of lasers goes by, run to the right and duck into a go through CHAPTER 7
side room. A Super Slasher immediately jumps out at you. another
CHAPTER 8
Saw it to death and then back away from the door. There door to
enter a CHAPTER 9
are several more Necromorphs headed your waySlashers
and Pukers. All of them are legless since they were circular CHAPTER 10
damaged by the lasers. Once you kill them all, get a power room with
CHAPTER 11
node from the circuit box and check the locker. several
corpses. Pick up the ammo and an audio log. Stomp on CHAPTER 12
Use the all the dead Necromorphs to get even more items. Once CHAPTER 13
same you have what you need, record your progress at the save
method CHAPTER 14
station and head through the unlocked door on the right
to reach side. CHAPTER 15
the next
room on
the right. MULTIPLAYER
// Audio Log: Marker Success!
Pick up
the ammo Kinner Phelps
inside Research log 43-546
Success. The Marker layer held up. It is a fully EXTRACTION
and then be ready to deal with some Crawlers. Continue
around through the laser area to the third side room. Be expressed physical representation of the heuristic
ready to kill two Slashers that charge you as well as a algorithms from Patient 4, with no breakdowns. The
legless one who comes at you from the laser area. After construction schedule begins in earnest tomorrow. EXTRAS
checking the locker, head to the cargo lift and ride it to Celebration is tonight. I hope I dont black out in the
the top. middle of the party. Im anxious for some reason.
Follow the
passage
to its end.
Search
a couple
lockers,
then
return to
the blue
console in
the middle. Use it to turn off the Marker lasers. Then use
kinesis to pull on a GRIP icon and lower a walkway.
SCHEMATICS This walkway circles around a room. Down below you can
see Necromorphs. While the walkway you are on is clear
POWER NODES now, it is about to get very crowded. Deploy some mines
along the left side, especially in front of the ventsNecro-
morphs like to jump out from these. Deploy more mines
STASIS PACK
farther along the areas right side, then shoot the heads
off the Crawlers so you can use the explosive sacks for
PULSE RIFLE other enemies. About this time, a large group of Slashers,
Super Slashers, and Pukers will start heading your way
JAVELIN SPEARS from the right side. Quickly deploy more mines in front of
them to slow them down. Then start shooting off their legs
SECURITY SUIT or killing them outright with the contact beam.
MEDIUM As the first wave of Necromorphs came at me, I picked up an explosive sack left behind by a Crawler and
MED PACK launched it right into the group. As they were blown back, I deployed a couple mines in front of them to try
thinning them out. When several Necromorphs were coming right at me, I used the contact beams alt-fire
LINE RACKS mode to push them back. Stasis also came in very handy. I hit the Pukers with it so I could keep them at a
distance and out of acid-spitting range.
DETONATOR
SEEKER RIFLE More Necromorphs will attack from the left side now. Hopefully your
mines killed or wounded a few. Since there are no Pukers here, let them
come at you. Use the ripper to cut them down or shoot off their legs
PULSE ROUNDS
with the plasma cutter to slow them down. Finish them off by shooting
off their arms.
FLAMETHROWER
RIPPER BLADES
FORCE GUN
NOTE
CONTACT BEAM
If you have been upgrading the plasma cutter, it is quite powerful by now, and its special ability causes
VINTAGE SUIT some additional burning damage.
DETONATOR
ROUNDS
It really starts to get tough when a couple Pukers and two Spitters
LARGE MED PACK come at you. Use stasis on the Pukers since they are tougher to kill,
and then go after the Spitters. Try backing away and dodging the acid
SEEKER SHELLS as you deploy mines. Another tactic is to catch their projectiles and
throw them back at them; this will cause significant damage. They are
FORCE ENERGY followed by an Exploder, a Puker, and then a Super Slasher. After you
kill them all, check the lockers in this area and pick up the multitude of
ADVANCED SUIT ammo and other items left behind by the dead Necromorphs. Finally, go
through the unlocked door.
As you go down a corridor toward the lower level, watch out for a
Spitter and Super Slasher that drop from the ceiling at the far end. Hit
them with a blast from the contact beam or use another weapon to kill
them. Then get the items from the crate as well as the locker before
exiting through the door at the bottom.
POWER NODES When I reached the store, I had quite a lot of credits. Since I already had all of the weapons and plenty of
ammo, I spent most of the credits I had on power nodes. There was a workbench here, and the Necromorphs
STASIS PACK were getting tougher and more plentiful. I wanted to upgrade my equipment as much as possible. I made
sure my stasis and RIG were fully upgraded and then upgraded the plasma cutter and contact beam.
PULSE RIFLE
JAVELIN SPEARS
// Text Log: Dire // Audio Log: Its Making Us Make It!
SECURITY SUIT PRIVATE Kinner Phelps
COMMUNICATION Research log 43-553
RIPPER From: Overseer Im convinced we are puppets of some alien influence. I no longer believe we are in
Tiedemann, control of this project, or ever were. I believe even our rationalizations for this whole
MEDIUM Disappointed in the project are an illusion, planted by the forces behind the original Marker, the Black One.
MED PACK
evacuation decision. We dont know how to make this thing. It is making us make it this thing. And its
LINE RACKS Consequences will trying to get out. Desperately.
be dire. Im under security watch after taking a sledgehammer to the tiny Marker I built
That is all. last week. We need to destroy everything weve built here, and destroy every record,
DETONATOR
every shred of research. They were right the first time on Aegis VIIthis is beyond our
ability to know or control!
SEEKER RIFLE I have to go. My supervisor is whispering to the security guard.
PULSE ROUNDS
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHAPTER 14
THE BASICS
Ammo Schematic
CHARACTERS
Container Oxygen Station RADIATION
CONTAINMENT
Power Node Stasis Recharge Station
Credits Save TOOLS OF
THE TRADE
Med Pack Store
Log Workbench
CLARKES LOG
CHAPTER 1
CHAPTER 2
CHAPTER 3
END CHAPTER 4
NEST CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
ZERO-G AREA
CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
MULTIPLAYER
EXTRACTION
EXTRAS
THERMAL VENT
CONDUITS
START
MARKER ACCESS
SCHEMATICS
MARKER ACCESS AND A NEW THREAT
POWER NODES
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
RIPPER
MEDIUM
MED PACK
LINE RACKS
DETONATOR Once you have completed the needle-in-the-eye process, a new type of Necromorph climbs into the rooman
Ubermorph. Shoot off its legs and arms or use whatever weapon you want to destroy it. However, this Necromorph
SEEKER RIFLE wont die. Within about five seconds, it will regenerate lost limbs and go on the attack again. One strategy for dealing
with the Ubermorph is to dismember it, then put it in stasis so it slows down the regeneration. From now on, while
PULSE ROUNDS there is an Ubermorph around, you are never safe.
ISAACS LOG
FLAMETHROWER
After dismembering the Ubermorph the first time I encountered it, I figured it was dead and gone. However, I
RIPPER BLADES could not believe my eyes when the corpse began to twitch, and within a matter of seconds, a fully re-formed
Ubermorph began to attack me again. I then blew it apart one more time and hit it with stasis. This gave me
FORCE GUN time to finish my business and get out. However, I always kept an eye on a downed Ubermorph so I could
drop it to the ground again as needed.
CONTACT BEAM
Luckily there is a stasis station in this room. Use it to recharge your stasis
VINTAGE SUIT module so you can keep the Ubermorph down and slow its regeneration
process. However, before you can get out of this room, you must hack a
DETONATOR console. Make sure the Ubermorph is down and in stasis before you begin
ROUNDS
hacking. Maybe even deploy a few mines around it so it will take some
LARGE MED PACK damage after it gets up and starts coming toward you. You cant stop the
hack process and resume it in the same place lateryou must start it all
over again. Therefore, try to get it right the first time, then deal with the
SEEKER SHELLS
Ubermorph one more time. However, if the Ubermorph does get close to
you, back out of the hack so you dont take damage from this enemy.
FORCE ENERGY
NOTE
ADVANCED SUIT
The Ubermorph will continue to regenerate and attack you. It never gives up. Dont waste ammo attacking it while it
is regenerating. You cant harm it. Wait until it is up and moving before resuming your attacks. Or better yet, run away.
After you unlock the door, destroy the Ubermorph so it cant follow
you. Then recharge your stasis and head into a corridor. After the door
closes, reload all of your weapons before continuing.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
SCHEMATICS will jump out of a duct in the wall, so launch the metal rod
at it or cut off its legs with the ripper. Hit it with stasis
POWER NODES and then continue.
As you
STASIS PACK round a
corner,
PULSE RIFLE Swarm will
jump onto
you and
JAVELIN SPEARS
a Super
Slasher
SECURITY SUIT will attack.
After you deal with the Necromorphs, grab the body on Use the
RIPPER
the console and carry it with kinesis to the door to a contact beam to deal with the Super Slasher, then shake
restricted access area. The door has a DNA scanner, and off and kill the Swarm. Be quick because two more Super
MEDIUM Slashers will join the fight. Reach the end of this area and
MED PACK the body has the right type of DNA to unlock this door.
Before you leave, drop the Ubermorph again. use the stasis canister on these enemies. Remember, the
LINE RACKS Ubermorph will join the party as well. Search the lockers
As you and then call the elevator. While you are waiting for it, deal
step with the Ubermorph one more time so it cant follow you
DETONATOR out into into the elevator. Then climb aboard and rise to another
another level.
SEEKER RIFLE corridor,
stop Reload
and use all your
PULSE ROUNDS
the save weapons
station. while
FLAMETHROWER in the
Then
follow the corridor around to the right and go through a elevator.
RIPPER BLADES
door into yet another corridor. Blast the Puker in here with In the next
the contact beam and head through the door behind it. room, be
FORCE GUN ready for
NOTE a fight.
CONTACT BEAM The Ubermorph drops into the room, along with a couple
While the contact beam will blow back the of Super Slashers and an Infector. Get into one corner
Ubermorph, it will not harm it or knock off a of the room and deploy a few mines in front of you, but
VINTAGE SUIT limb. However, this can buy you some time not too close so the blast gets you. This will damage the
to get through a door, since it will take a few attackers. Also try using the contact beams alt-fire to
DETONATOR
ROUNDS seconds for the Ubermorph to get up and come push the enemy back if they get too close. Whip out the
at you again. If you have the contact beams ripper and start sawing into Necromorph flesh to clear
LARGE MED PACK special ability upgraded, then use this weapons out this room.
alt-fire mode to knock back the Ubermorph
Check the
SEEKER SHELLS and put any nearby Necromorphs in stasis. Use
containers
the plasma cutter or ripper to dismember the
here for
Ubermorph since that is the only way to take
FORCE ENERGY items
it down. Detonator mines also work well for
you will
blowing off its legs.
ADVANCED SUIT need. Deal
with the
In the next Ubermorph
area, move again,
to the then break
corridors out the fuse by the door with a melee attack to unlock it.
end to Exit this area and go into the next room. Get some items
check out from containers and fight the Ubermorph once again as it
a locker emerges from a duct in the wall. There are several metal
and pick rods in this room, so put them to use and then advance
up a power through the round door.
node. Then
grab a metal rod as you move back to the side corridor;
follow it, as shown by your locator path. The Ubermorph
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
Having
left the BACK IN THE CORRIDORS
Ubermorph THE BASICS
behind for
now, walk
up to the CHARACTERS
console
and
deactivate
the gravity TOOLS OF
THE TRADE
in this
area. Then
thrust
CLARKES LOG
up and
forward.
CHAPTER 1
Use the Head through the round door into a room where Nicole
locator CHAPTER 2
talks to you. Reload all your weapons and then find more
path to items in containers here. Continue through the next door. CHAPTER 3
help keep Use a power node to enter a secure storage room. Inside CHAPTER 4
yourself on you will find a semiconductor, a power node, an audio log,
the right track. As you reach a sliding piece of equipment, CHAPTER 5
and a couple lockers with ammo and a med pack. Exit
move to the right side. When it starts sliding left, thrust to the room and continue to the door leading to radiation CHAPTER 6
the other side. You can also hit it with stasis when it moves containment. CHAPTER 7
left to give yourself some more time to get past it.
Upon CHAPTER 8
SECURITY ALERT entering CHAPTER 9
the next
CHAPTER 10
While in the Zero-G environment, this area is area, get
also a vacuum. You must keep moving through it a power CHAPTER 11
quickly, ensuring you do not run out of oxygen. node from CHAPTER 12
This is why it is important to upgrade your RIG. a circuit CHAPTER 13
box by
the door CHAPTER 14
Continue and then CHAPTER 15
past continue through the next door to direct Marker access.
another In the next room, visit the store and sell the semicon-
piece of ductor. Buy as many power nodes as you can afford, and MULTIPLAYER
sliding use the workbench to fully upgrade the weapons you are
machinery, currently using. Finally, record your progress at the save
and then station before exiting through the other door.
you will EXTRACTION
have to ISAACS LOG
get past
three sets of fusion beams. Watch the timing, as each Before I started buying new power nodes, EXTRAS
set of three beams ignites in order. Then thrust through I went to the store and moved my current
a spot right after the beam shuts off. While you are doing weapons into the safe and took out weapons
this, a Nest launches projectiles at you. I was no longer using. Then I took them to the
Get workbench and spent 5,000 credits for each
through weapon to pull out all of the power nodes I had
the plasma already put into them. Since a new power node
beams is 10,000 credits, even pulling out one power
first while node from a weapon was saving money. I did
dodging this for all of the weapons I was not going to
projectiles; use and then purchased new power nodes with
then hit the credits I had left. I now had quite a few
the Nest power nodes for upgrading my current weapons.
body with Watch out, Necromorphs!
stasis. This will slow it down and stop the projectiles from
launching so you can shoot the three yellowish pods and
SCHEMATICS
POWER NODES
CHAPTER 15
STASIS PACK
PULSE RIFLE
JAVELIN SPEARS
SECURITY SUIT
THE MARKER
RIPPER
MEDIUM
MED PACK
LINE RACKS
UPER LEVEL
DETONATOR A
A
SEEKER RIFLE
PULSE ROUNDS
FLAMETHROWER
FORCE GUN
CONTACT BEAM
VINTAGE SUIT
DETONATOR
ROUNDS
SEEKER SHELLS
FORCE ENERGY
OUTER CORRIDORS
ADVANCED SUIT
START
Ammo Schematic
Container Oxygen Station
Power Node Stasis Recharge Station
Credits Save
Med Pack Store
Log Workbench
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
In the
next room,
TOOLS OF
a couple THE TRADE
of Super
Slashers
will come
CLARKES LOG
at you.
Use the
CHAPTER 1
contact
beam to CHAPTER 2
blow them apart with a single shot each. You may need CHAPTER 3
to use its alt-fire mode first to push them back and put CHAPTER 4
them in stasis. By this time, the Ubermorph will have
You have almost reached the Marker. It is right there caught up to you. Dismember its legs and hit it with stasis CHAPTER 5
in front of you. However, you must still pass through so you can search the lockers. Now get out of that room CHAPTER 6
dangerous areas to actually reach the Marker and finish and through the doorway, making sure the Ubermorph is CHAPTER 7
your jobwhatever it is Nicole wants you to do. in stasis and cant immediately follow.
CHAPTER 8
As you
step
NOTE CHAPTER 9
forward to CHAPTER 10
The contact beams alt-fire mode also works
begin your CHAPTER 11
well on the Ubermorph if you are short on stasis
advance
power in your module and have upgraded this CHAPTER 12
to the
weapons special ability.
Marker, CHAPTER 13
a Leaper CHAPTER 14
jumps out
CHAPTER 15
from the
// C-Section
corridors right side. Kill it quickly before it can hurt you.
Then continue to the right to search some lockers for In order to earn the C-Section Achievement/Trophy,
MULTIPLAYER
ammo. Now head left and watch out for another Leaper. knock down an enemy with the contact beams alt-fire,
As you advance, a Puker to the right starts attacking you then kill it with the weapons primary fire. You can
from long range. Use the contact beam to take it out with easily earn this reward in this chapter.
a single shot. EXTRACTION
As you
reach this
corridors EXTRAS
end and
get ready
to turn, the
Ubermorph
jumps
out and
attacks.
Cut off its legs and hit it with stasis. There is also a metal
rod around here you can use to impale the Ubermorph.
Once it is down or at least in stasis, run to this corridors
end and get through the doorway. A Lurker will be shooting As soon as you begin advancing down this corridor,
at you from above, but just ignore it for now. prepare for a Leaper and a Puker to attack you. Take them
out quickly and continue to the next doorway since the
Ubermorph is still after you. If necessary, deal with the
Ubermorph before going through the door.
SCHEMATICS As you
enter the UPPER LEVEL
POWER NODES room, be
ready to
deal with
STASIS PACK
a Super
Slasher
PULSE RIFLE and a
couple of
JAVELIN SPEARS Pukers.
Take them out quickly so you can then deal with the
SECURITY SUIT Ubermorph and another Super Slasher that drops in.
There are metal rods in here, so use them. Search the
RIPPER lockers and pick up ammo dropped by the Necromorphs.
MEDIUM When you get into this room, pick up some ammo and a
MED PACK
text log, then reload all of your weapons. Once you are
LINE RACKS ready to continue, climb onto the cargo lift and take it up
to the next level.
DETONATOR
always loved you attack you. Use the same tactics as before to put it down
for a bit. Then use kinesis to pull a GRIP panel from the
wall and expose a fuse. Break the fuse so you can unlock
the door and continue.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
FORCE GUN
ESCAPE
You have survived the Sprawl, destroyed the Marker, and,
CONTACT BEAM The
along with Ellie, headed toward safety. The Necromorph
destruction
threat is finally eliminatedor is it?
VINTAGE SUIT of the
Marker has
DETONATOR destabi- // Made Us Whole
ROUNDS lized the
Complete the game on any difficulty level in order to
containment
LARGE MED PACK earn the Made Us Whole Achievement/Trophy.
fields of
the reactor
SEEKER SHELLS in this
part of Government Sector. While Isaac is resigned to his NOTE
FORCE ENERGY fate, knowing that he destroyed the Marker and prevented
Now that you have completed the single-player
the Necromorphs from spreading, someone else is not so
game, save your progress so you can unlock
ADVANCED SUIT fatalistic.
New Game + mode. This allows you to play
Ellie through the single-player game againbut this
brings the time you start off with all the weapons and
gunship equipment you had at the end of your first
crashing game. Find them all in the safe at the first
through store. In addition, you unlock the advanced
the ceiling, prototype suit, which gives you larger inventory
causing and more protection. You can also now play
the Marker the game in Hardcore mode, which has a bare
area to minimum of health and ammo, and you can save
decom- the game only three times total.
press. You get sucked into the air and start using your air
supply.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
MULTIPLAYER// PLAYING MP
PLAYING HUMAN
HOW TO USE
MULTIPLAYER
THE BASICS
NOTE
MULTIPLAYER
The humans have the advantage in hit points and firepower. However, Necromorphs are more deadly in
melee combat. To help even things out, the Necromorphs also receive the help of nonplayer character (NPC)
PLAYING
Necromorphs. So even if you are playing four on four, humans need to watch out. There will be a lot more
Necromorphs than just four. HUMAN
NECROMORPH
MAPS
EXPERIENCE
PLAYING AS A HUMAN
When on the human team, you will find that the same Stasis can EXTRACTION
tactics you used during the single-player game will work be very
well in multiplayer. At the start, you always carry a pulse beneficial
rifle and have a stasis module with one shot and one during EXTRAS
health pack in your inventory. In addition, you can carry multiplayer
one other weapon. When you are a new recruit to multi- games. Use
player, the only choice is the plasma cutter. However, as it when
you earn experience points, you can unlock other weapons attacked
and weapon upgrades and you gain increased shots for by several
your stasis module. enemies
or to stop a charge that could result in an execution attack. In
TACTICS AND TIPS addition, it is important to stick together as a team. There are
fewer humans than Necromorphs, and the enemy likes to gang
The maps up on individual humans. When you are together as a team, and
for multi- one player uses a med pack to heal, all nearby humans are also
player healedand the healer earns experience for each person healed.
games
When
can be
you are
confusing
activating
at first,
a console
and it is
for an
easy to
objective,
get lost.
hold down
Follow your locator and onscreen objective icons to find
the Action
your current objective. The onscreen icons will show you
button
the general direction and provide the distance to the
and look
objective. The path will show you how to get there. When
around. You dont have to look at the console. Instead,
in the Titan Mines or other maps with narrow tunnels, use
watch for enemies that might try sneaking up on you.
the locator so you dont have to waste time going down
Then you can defend yourself and start the activation
wrong passages.
process over once the area is clear. Better yet, have some
teammates protect you while you work on objectives.
As you kill enemies, they will drop med packs and generic SECURITY ALERT
ammo that will work for any weapon. Be sure to pick them
up. Also try using kinesis to get them quickly without
If a Necromorph gets you in an execution attack,
having to move over to get them on foot. Each of your
press the Action button rapidly to kill it before it
weapons still has its alternate fire, so dont forget to
kills you. If you see a teammate being attacked
use them. The pulse rifles grenade can come in handy at
in this way, shoot and kill the Necromorph; you
times.
will get some experience points for a rescue.
PLAYING AS A NECROMORPH
One of the best features of multiplayer is that you get to
play as a Necromorph in every match. This requires some TACTICS AND TIPS
different tactics.
When
playing as
a Lurker,
walk up
a wall
and turn
sideways
to align
all three
aiming
reticles onto a human to deal maximum damage. This is
deadly to humans and a great tactic for you.
NOTE
Every Necromorph can perform an execution attack. As a
The Lurker and Pack can jump, allowing them to
Lurker or a Pack, jump and press the Fire button to attack
traverse levels more easily than other classes.
a human. As a Spitter or a Puker, charge at a human and
then press the Fire button to perform a special close-
combat attack. As soon as you start it, rapidly press the
Action button to kill your target. The human player will be
pressing the same button to get you off them. The player
who eliminates all of the opponents hit points first will
end the attack by killing the enemy. There can be ties
when both players die. Necromorphs usually have the
advantage in this type of attackespecially if the human
is not at full health to begin with.
At the
start of
a round,
and every
time you
spawn as Necromorphs have strength in numbers. Gang up on
a Necro- human players for an easy kill. In addition, all Necro-
morph, you morphs have great melee attacks. Get in close and
can select just press the Fire button as fast as possible to slash
at which away at the enemy. You can even help out if one of your
vent you want to spawn. This allows you to move around teammates has a human in an execution attack. By melee
the entire level and select whichever vent you choose. Try attacking, you can help ensure your teammate wins the
to select one near the enemy. A good tactic is to find one execution.
behind enemies so you can do a sneak attack.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
MULTIPLAYER// PLAYING
MAPS
NECROMORPH
As a Necro-
morph, HOW TO USE
you can
actually
reenter THE BASICS
vents.
Once
inside,
select CHARACTERS
another
vent anywhere else and you will climb out of it just as if you
were spawning there. This is a great way to get away from TOOLS OF
enemies and reappear in a better position for attacking. THE TRADE
All of the Necromorphs, except for the Pack, have a
ranged attack. If you are on a higher level than the enemy, NOTE
fire down on them. You can even use your ranged attacks CLARKES LOG
to help other Necromorphs that are using melee attacks Necromorphs can see human skeletons through
against your target. walls.
MULTIPLAYER
PLAYING
THE MAPS HUMAN
NECROMORPH
ESCAPE MAPS
EXPERIENCE
Docked near the Sprawl, the human team must evacuate the Ishimura via the escape pods.
EXTRACTION
Objective
1. Activate both server room terminals
2. Activate both control room terminals EXTRAS
ESCAPE PODS 3. Activate priming stations on the bridge
4. Activate the authorization panel on the
bridge
A 5
5. Evacuate via the escape pods
SERVER ROOM
1
INITIAL
2 NECROMORPH
2 SPAWN
3 1
CONTROL ROOM
A 4 BRIDGE
3 INITIAL
HUMAN
SPAWN
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
MULTIPLAYER// MAPS
As you head
to the next NOTE HOW TO USE
objective you
The Necromorphs best bet to win is to stop the
need to defend,
humans at either the first or second objectives.
try sticking with THE BASICS
Later objectives give them more time, so if you
some of the
can hold them right at the start, you have a
NPC Necro-
better chance of winning. If they can activate the
morphs. In fact,
authorization panel, it is tough to stop them from
let them lead CHARACTERS
reaching the escape pods and winning the round.
the attack. While the humans shoot at the NPCs, move in
for a kill of your own. Remember, you just have to delay
the humans and prevent them from completing just one TOOLS OF
of the objectives. THE TRADE
1A
EXTRAS
WORKSHOP
INITIAL
3B 2 HUMAN
4 5
SPAWN
FUEL CORE
3B
ACTIVATION CODES
MULTIPLAYER// MAPS
MARKER LAB HOW TO USE
The Human team must destroy the Marker experiments to keep them from falling into the wrong hands.
Humans THE BASICS
OBJECTIVE
5 FINAL
Objective Time Limit (Minutes) MARKER LAB CHARACTERS
Destroy the power junction
3:00
to the security doors
4
Open the containment TOOLS OF
Time remaining + 2:00 THE TRADE
field in the first Marker lab
Destroy the initial Marker Time remaining + 2:00
Open the containment CLARKES LOG
Time remaining + 1:00
field in the final Marker lab
Destroy the final Marker Time remaining + 2:00
2 MULTIPLAYER
FIRST
MARKER PLAYING
The first
LAB HUMAN
objective is
3 NECROMORPH
actually one
of the tougher MAPS
ones. You dont
EXPERIENCE
have to go too
far, but the red
power junction EXTRACTION
can take a
lot of damage. If you are limited to the pulse rifle and SECURITY DOORS
plasma cutter, it may take a while to destroy it. Use more
powerful weapons if you have unlocked them. While half of EXTRAS
your team focuses on the objective, the rest need to kill
1
Necromorphs that come to attack. Also be sure to watch
your ammo since you can quickly run out while trying to
destroy the power junction.
Get to this
INITIAL
console to
NECROMORPH
open the
containment SPAWN
field. It is in
the middle of
a large, open
room, so be INITIAL
sure you have HUMAN
cover to protect you while you activate the console. SPAWN
The initial
Marker is in
a small room
next to the
console for the Objective
containment 1. Destroy the power junction to the security doors
field. Take up a
2. Open the containment field in the first Marker lab
position behind
it as you are 3. Destroy the initial Marker
firing at the Marker so you can see any Necromorphs 4. Open the containment field in the final Marker lab
that come into the room to stop you. Then you can easily 5. Destroy the final Marker
kill them and continue damaging the Marker until it is
destroyed.
As one of your
team uses SOLAR ARRAY
a console
The human team has orders from Tiedemann to deliver
to open the
the firing coordinates to the solar array.
containment
field, be sure Humans
to cover them
and take out OBJECTIVE
Necromorphs
that come at you from two different directions. Objective Time Limit (Minutes)
Just stay on the Reset the transformer
3:00
walkway by the console to restore power
console and fire Override the
on the Marker Time remaining + 1:00
security doors
below. You still
Deliver disc to intel room Time remaining + 1:00
have to watch
out for enemies Prime the two beam
Time remaining + 2:00
coming at you emitters
from different Deliver the firing coordi-
sides. This lets you go after the objective without wasting nates to the main array Time remaining + 1:00
time getting down to the lower level. Pick up ammo controls
dropped by dead Necromorphs, since this Marker will take
quite a bit of damage before it is completely destroyed.
Necromorphs Fight your way
You can to the first
spawn right console and
next to the activate it to
first objective restore power.
and begin You must go
attacking the through some
humans. Even rooms to get
if you die, here, so stay
respawn right together as a team. Even though you have three minutes,
behind the enemy and move in for an execution attack. the faster you do this, the more time you have for subse-
The best tactic is quent objectives.
to hit the humans The console for
hard by the first the security
objective. If you door override
can prevent them is at one end
from destroying of this room.
the power While one
junction within human works
the first three the console, the
minutes, you will win the round. rest can cover
Double up on the corridors that lead to this position. It is actually fairly
each human easy to defend. However, speed is of the essence.
at a time to Pick up the
kill them and disc located in
force them the computer
to respawn. behind the
Do this console for
near each the security
objective, door. Carry it
since your strategy is to delay them until the timer runs through some
out. corridors to
this lower area, where you must insert it into another
computer. Expect Necromorphs to attack all along the
way. Remember that while you are carrying an item, you
can only walk.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
MULTIPLAYER// MAPS
The two consoles a console or carrying the data disc, since they are most
for the beam vulnerable at those times. HOW TO USE
emitters are
located on
opposite sides of THE BASICS
this large room.
You should have
plenty of time by 5B
this point, so stay 4 4 CHARACTERS
together as a team and activate one console at a time. This lets
you concentrate your fire on any Necromorphs that try to attack.
Head back to the TOOLS OF
THE TRADE
intel room where
you delivered the
disc and activate
the console CLARKES LOG
again. Then grab
the data disc
and carry it to MULTIPLAYER
the main array
controls to complete your objective. Move straight to the PLAYING
controls since you do not have to waste any time activating a
HUMAN
console. When you get the disc to the slot, the round is won.
INTEL REPORT NECROMORPH
Necromorphs
This map has 3B MAPS
some great 5A EXPERIENCE
locations for
hiding as a
Lurker. Stay up EXTRACTION
high and ambush
enemies as they
come into your 3A EXTRAS
sights. Fire at
the humans, 2
and as they INITIAL
walk under you, NECROMORPH
jump down and SPAWN
engage them
in an execution 1
attack. Target
humans that
are carrying the
data disc, if they manage to get that far into the round.
Pack are a
great choice for INITIAL
this map. They HUMAN
can spawn at SPAWN
high vents and
then jump down
on humans so
the enemy has Objective
little warning.
Start slashing 1. Reset the transformer console to restore power
away or get into 2. Override the security doors
an execution 3. Deliver disc (3a) to intel room (3b)
attack. The 4. Prime the two beam emitters
best time to
5. Deliver the firing coordinates (5a) to the main
attack is when array controls (5b)
the humans
are working at
TITAN MINES
Trapped in the Titan Mines and surrounded by Necromorphs, Tiedemanns security forces attempt to stop the outbreak
by constructing a shockmine.
3
A
2 1
A 4
WORKBENCH
INITIAL B
NECROMORPH
SPAWN
Objective
1. Deliver the proton accelerator to the
workbench INITIAL
2. Deliver the klystron to the workbench HUMAN
3. Deliver the linac to the workbench SPAWN
4. Protect the workbench
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
MULTIPLAYER// MAPS
Head to the Necromorphs
lower level again. The Lurkers can HOW TO USE
Move through do very well
the mine tunnels in the mines
to reach the especially THE BASICS
location where if you get a
the klystron is couple working
located. These together.
tunnels can be Start off on CHARACTERS
confusing, so use the locator to find a path to your objective. the ledges
This device is also in a locker, so open it up and get the overlooking the workbench, and fire projectiles at the
klystron. Getting it back to the workbench can be tough. humans as they head down the ramps to get the first TOOLS OF
You must traverse the narrow mine tunnels that will have device. While you may not kill any, you can at least cause THE TRADE
Necromorphs just waiting to ambush you. Make sure you some damage and force them to use their med packs so
have teammates supporting you as you head back through that other Necromorphs can have an easier kill down on
the tunnels and up the ramps to the workbench. You have the lower level. CLARKES LOG
some time, so dont try to rush off by yourself; you will likely
Get a group of
be killed and someone will have to come pick up the klystron
Necromorphs
and continue. If you get into trouble, use stasis to slow
together and MULTIPLAYER
down your enemies and get away.
charge into the
Return to the humans to try PLAYING
lower level and overwhelming
HUMAN
head through them. While
another set of the larger NECROMORPH
tunnels until Necromorphs MAPS
you come to slash away, the smaller Pack and Lurkers can jump up and EXPERIENCE
rotating rock perform an execution attack.
crushers. The
Pack are
linac is inside EXTRACTION
another good
a locker within
choice in the
these crushers.
mines, since
Move carefully
they can run EXTRAS
through here;
fast and jump
you will die if you
over railings
run into one of
to reach lower
the crushers. If
areas quickly.
there are Necro-
Rush up and slash away at humans already dealing with
morphs here,
your teammates or the NPC Necromorphs.
use a melee attack to push them back into the crushers to
kill them. A grenade from the pulse rifle will blow them back Since the
as well. Once again, you have to traverse the mine tunnels humans always
while walking with the linac back to the workbench. Have an have to come
escort to get you to the workbench safely. back to the
workbench,
After deliv-
concentrate
ering all three
your forces
devices to the
around the
workbench,
ramps they
you must now
must traverse. Since you can see their skeletons through
defend the
the walls, you know which route they are taking and can
shockmine for
set up ambushes. Target the human who is carrying the
one minute
device; after killing him, guard the device so no one else
while it charges
can pick it up. Avoid letting the humans reach the last
up. There are two ramps leading up to the workbench, so
objective, since it is tough to destroy the device in only a
cover each of them and be ready for several Necromorphs
minute if the humans are putting up any type of defense.
to come charging at you. Also look for Lurkers up on the
ceiling or walls; these will fire down on the workbench to
try destroying the device. To win the round, hold out until
the timer reaches zero.
EXPERIENCE POINTS
As you play through a match, you earn experience points that increase your levels. When you move up to the next level,
you will often unlock a new item or feature. Therefore, the more you play, the more things you can unlock. Following are
tables of how to earn points. You earn different amounts of points depending on whether you are playing as a human
or a Necromorph.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
EXTRACTION// BASIC
TRAINING
HOW TO USE
BASIC TRAINING
CHARACTERS
Before the horrific events on the Sprawl and the terror that unfolds on the Ishimura, the Necromorph nightmare starts
here with the Marker extraction. Ready yourself for survival by learning the ins and outs of combat and exploration.
TOOLS OF
THE TRADE
COMBAT
Most of your time is spent battling line. Other weapons feature more this only works on enemies in close
enemies of all shapes and sizes. dramatic differences between primary range. Along with serving as a last CLARKES LOG
Familiarize yourself with the basics of and alt-fire. Learn what works best for line of defense, melee attacks can be
combat to get the upper hand. you and adapt your attack tactics for used to cut through obstacles.
each situation.
RIG Weapon Select MULTIPLAYER
The Resource Integration Gear, or Reloading You can hold up to four weapons at
RIG, is the name of the protective any given time. This includes the rivet
suit that protects you from harm gun, which is equipped by default.
and monitors your condition. In You can switch among these four EXTRACTION
other words, its your health gauge. weapons at any time. If you run out
Keep an eye on the glowing blue bar of ammo for a weapon, you automati- TRAINING
that runs vertically in the lower-left cally switch to another. When you GUNS & GEAR
corner. It also tracks ammo levels run across a new weapon, you're STORY MODE
for your currently equipped weapon. given the option of swapping out an
CHALLENGE MODE
By default, the RIG appears only equipped weapon and replacing it
when switching, firing, or picking with the new one. TROPHIES
up a weapon; however, you can use
Stasis
the Options menu to set the RIG to Reloading is a critical part of combat.
display at all times. During cooper- Doing this frequently prepares you for EXTRAS
ative games, your partners RIG is the next fight, and it can help you keep
shown in the lower-right corner. momentum in the middle of a heated
battle. Always reload before your clip
Attacking Enemies
empties to avoid wasting the extra
time needed for an automatic reload.
For manual reload, press the Reload
button. To get an instant reload, tap
the button a second time when the
reload meter reaches the highlighted
bracket on your reticule. Master timed
An extremely useful time-slowing
reloads and you can issue a near-
ability, stasis enables you to freeze
continuous stream of attacks.
enemies in place. Fire it at charging
Melee Attack Necromorphs to slow their assault
and make it easier to dismember
Every weapon comes with two firing their limbs. The number of stasis
modes: primary and alternate. Primary shots you can fire is limiteddenoted
fire is the default setting, triggered by the solid sections surrounding
with a press of the Attack button. your reticuleand must recharge over
Alt-fire provides a second form of a short period of time.
attack such as charged blasts and
multiple simultaneous bullets. The firing
reticule changes when you shift from
primary to alt-fire. For instance, the
plasma cutters primary fire launches a
short horizontal energy blast, whereas When things get hairy, you can rely
its alt-fire issues a vertical blast that on melee attacks to beat back
appears in your reticule as a vertical encroaching enemies. Remember that
MISSION RESULTS
At the end of each level, your performance is graded on a five-star scale.
The more stars you earn, the more quickly you level up your RIG and unlock
bonuses. Your star rating is based on several factors: how many times you die,
how often enemies grab you, how much damage you take, the number of med
packs and revival packs you use, and how long it takes for you to solve puzzles.
Earning a five-star rating means killing enemies quickly, avoiding damage, and
solving puzzles on the first attempt.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
Drop-in, drop-out cooperative play means a friend can Success comes from a combination of marksmanship, keen
join you at any time by activating a second controller. A observation, and lightning-fast reactions. Hone your shooting
second RIG is displayed in the bottom-right corner. Note skills by learning to dismember Necromorphs at range; THE BASICS
that you cant issue melee attacks as the second player. furthermore, aim to kill enemies via dismembering rather than
Performance is tracked separately, and each player riddling them with bullets. Always be aware of whats going
receives a five-star rating at the end of each level. on in the level around you to catch enemies sneaking in at CHARACTERS
the sides or to spot vital upgrades and ammo. Finally, learn to
respond quickly to situations and to seize opportunities for
weapon upgrades and other bonuses as they arise.
TOOLS OF
THE TRADE
GUNS AND GEAR
CLARKES LOG
// RIVET GUN by holding down, then releasing the // RIPPER
A tool common to most workers on Attack button; this sends a powerful An industrial saw that cuts through
the Aegis VII colony, the rivet gun fires blast toward your target. Necromorph limbs like a hot knife
small rivets intended for construction through butter, the ripper is an MULTIPLAYER
// FLAMETHROWER
and repair projects. Of course, its efficient close-quarters killing
The flamethrower is suited to only a
equally useful in dismembering machine. The weapons primary fire
few combat situations, but its highly
Necromorphs. The primary fire shoots suspends a rotating saw blade directly EXTRACTION
effective in these scenarios. Equipping
regular rivets, whereas the alternate in front of you. Guide this blade by
it before crawling through air ducts and
fire enables you to charge up a high- moving the reticule. For enemies at a
other tight spaces proves useful, where TRAINING
temperature rivet by holding down, distance, the rippers alt-fire allows
dousing Leapers and Swarms in flames GUNS & GEAR
then releasing the Attack button. Both you to shoot individual saw blades.
is the most efficient means of disposal.
primary and alternate firing modes STORY MODE
When confronting a single enemy, use the // CONTACT BEAM
feature unlimited ammo. CHALLENGE MODE
flamethrowers alt-fire to fling a ball of One of the most powerful tools
// PLASMA CUTTER burning napalm that sticks to your target. available to mining personnel, the TROPHIES
This is the go-to weapon for dismem- contact beam fires a concentrated
// LINE GUN
berment. Intended for mining opera- pulse of energy capable of penetrating
While the plasma cutter gets the
tions, the plasma cutter excels in the hardiest of enemies. Pressing and EXTRAS
job done when going head-to-head
amputation by firing a short line of holding the Attack button allows for
against a single Necromorph, the
energy that cuts through flesh with continuous fire. You can also fire a ball
line gun is best for dealing with small
ease. Perfect for defeating Necro- of supercharged energy to deal with
packs of fiends. Firing this mining tool
morphs one-on-one. The primary fire a group of enemies via the weapons
unleashes a lengthy horizontal beam
unleashes horizontal attacks, whereas alt-fire.
that cuts through multiple limbs. The
alt-fire delivers vertical beams.
line guns alt-fire lobs a mine that // ROCK SAW
// P-SEC PISTOL detonates after a short period of time. A reliable backup weapon for when
A standard-issue weapon for Necromorphs come too close for
// ARC WELDER
Planetside Security personnel, the comfort, the rock saw is always
Zapping enemies with a stream of
P-Sec pistol trades power for speed. equipped and ready for action. Unlike
electricity, the arc welder can be contin-
Its low-power bullets arent great for the other weapons, the rock saw
uously fired by holding down the Attack
severing Necromorph limbs, but if fired delivers damage in the form of a
button. Target carefully, and the stream
in rapid succession, they can whittle melee attack. Use it to push back
can arc to nearby enemies, electro-
away enemy health. Better still, the enemies and to break obstacles in
cuting them as well. Alternate fire
P-Sec pistol is useful for detonating your way.
sends a supercharged ball of electricity
Exploder arms and engaging quick-
capable of damaging and stunning foes. // GLOW WORM
moving bosses. Alt-fire enables you to
When exploring dark areas such as
fire three bullets simultaneously. // FORCE GUN
air ducts, the glow worm illuminates
Like a space-age shotgun, the force
// PULSE RIFLE gun blasts enemies back with a burst
your immediate surroundings with
The rapid firing rate of the pulse rifle phosphorescent green light. Unlike
of gravitons. Extremely useful for
makes it well suited for holding packs a firearm, you cant manually equip a
close-quarter combat and for dealing
of Necromorphs at bay. Designed glow worm; instead, youre given one
with large packs of Necromorphs, it
specifically for defending against at specific points in the game. When
obliterates limbs and has the benefit
space pirates, its barrage of bullets the screens lower-right corner glows
of knocking enemies back. Alt-fire
tears enemies to shreds. Charge up dull green, shake your controller to
lobs a timed graviton grenade that
and fire the pulse rifles alternate fire light up the glow worm.
explodes after a few seconds.
STORY MODE
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
THE BASICS
CHARACTERS
When youre given control over the Youre given no option but to put him Grab the plasma cutter before TOOLS OF
camera, pan to the left and pick up down after he lunges at you. Pick up climbing up to the platform above. This THE TRADE
the glow worm in the box on the floor. the rock saw and the nearby ammo weapon is handy for dismembering
Give your controller a hearty shake to before advancing. A few more crazed the crazy coworker who jumps on your
light it up. workers attack before you reach the back when you reach the top. More CLARKES LOG
door, so stay sharp. The tether control enemies filter in before Egan loses
A few steps ahead, youre granted a
room is down a couple floors, which grip with reality. Deal with him before
second opportunity to look around.
means scurrying down the stairwell heading to the tether control room.
Collect ammunition in a corner to
and searching the lockers for ammo MULTIPLAYER
your left. As you head across the
and a text log along the way.
track, note the purple text log on the // Weapon Upgrade
floor.
When you enter the gravity tether
EXTRACTION
control room, immediately grab the
rivet gun upgrade on the floor.
// Text Log //Text Log TRAINING
GUNS & GEAR
Upon entering the control room, dispatch
a pair of crazed workers, then collect STORY MODE
supplies and the rivet gun upgrade during CHALLENGE MODE
a Free-Look sequence. Next, pick up the TROPHIES
stasis pack in the corner of the room.
EXTRAS
Pick it up to learn more about the Break the barrier blocking the stairs Use stasis to slow the electric wires
events leading up to the extraction, with the rock saw to continue. After in the cornertrigger stasis when the
or ignore it if you just want to search jumping over the gap in the floor, wires are high above the groundthen
for the gravity tether control room. use the rock saw again to remove solder the panel by tracing the hollow
If youre desperate to load up on a second barrier. Before heading line with your cursor.
ammunition, check the locker on the into the Megavent, youre forced to
wall to the right of the text log. witness an unfortunate act of self-
mutilation.
Descent into Madness
Finish the airlock cycle by accessing Restoring the Gravity Tether
the console in the room ahead, but Inside the Megavent, the team
dont breathe a sigh of relief yet. splits up and fellow extraction team
The moment your helmet comes off, member Egan accompanies you to
you hear sounds of agony coming the gravity tether.
from deeper inside the colony. Rush
through the door to discover the
source: a man named Zochenko is
mutilating a body with a rock saw. Hit the activation button on the console, and the
gravity tether goes back online.
Upon entering Life Support, you can search for supplies and an audio log in
Free-Look; however, your main objective is to jump toward the control panel on
the rooms other side. Target the platform and press the Action button to jump
toward it. Solder the panel, then return to the Megavent.
Things arent going well when Lexine
contacts you to thank you for restoring
life support. More enemies materialize
Several enemies rush you on the way, on the route to storage, and hallucina-
although stasis gives you the upper tions are making it difficult to focus.
hand. As you clear the area, Lexine While theres little you can do to
pings you to report that oxygen combat the visions, well-aimed head
is leaking from the colony. Its up shots are highly effective in putting
to you to fix life-support systems down your enemies.
before regrouping with the remaining
members of the extraction team. More
crazed workers attack before your If youre having difficulty getting
arrival to the life-support systems instant-kill head shots, try slowing
wing. Concentrate on nailing them with enemies by shooting out their legs.
head shots for quick, clean kills. With every enemy eliminated, you fire
one final bullet and the level ends.
// Text Log
Planetary Mining: Earths Future
Tucked behind some crates at
the start of the walkway leading
to Life Support is a text log.
CHAPTER 2: ANOTHER DAY AT THE OFFICE
Several days have passed since the
// Weapon Upgrade Marker extraction that ended in Sam
Find the first plasma cutter Caldwell's tragic death, and anxiety is
upgrade on the floor in front of the high in the colony. Youre now playing
door to Life Support. as Detective Nathan McNeill, who is
particularly distressed, as it was his
shot that ended Caldwell's life. His
Life Support reflections on the matter are cut
short with the arrival of help from
the Ishimura, a man by the name of
Gabe Weller, who carries word of an
important errand. Weller wants you to accompany him
to the morgue in order to examine
1 Mind,
the bodies of those who committed
suicide in Union Square during
the Extraction Incident. It's an
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS
Defeat the psychotic colonists
in the morgue
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
THE BASICS
CHARACTERS
Lexine spots a man pinned under debris. As she and Weller pull him to safety,
he identifies himself as Warren Eckhardt, executive director of colonial mining
operations. He's got a chip on his shoulder, but also a backup plan. A shuttle
in the maintenance bay could be a ticket out of the colony. Reaching it means
traversing Megavent 12, which runs underneath the colony. A nearby lift will take
the group down to it.
Use kinesis to remove debris from the
lift doors. Next, solder the connected
access panel to restore power to the
lift. Work quickly to solder the panel,
The route to the shuttle is blocked as Slashers and scorpion-like Leapers
by heavy debris, but a small opening are relentless in attacking you during
should be enough for you to squeeze the process. Utilize stasis to halt their
through. The arrival of several Slashers advances while you hack. If things get
makes it imperative that you move hairy, stop soldering and take a few
quickly. Take out the enemies as Weller enemies out before resuming. With
and Lexine crawl through the barricade. power restored to the lift, the level ends.
Aim at the Slashers' legs, as that will
cause them to drop to the ground and CHAPTER 3: RETURN TO THE MEGAVENTS
slow their advance. Stasis also comes
in handy for halting one or two enemies.
MISSION START
Enter the air ventilation system
Arrive in the Megavent
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
see how shes holding up. Stock up on Rejoin the group when youre done Hive Mind, from devouring Lexine
plasma cutter ammo by opening two raiding the supply closet; then by unloading a few rounds into its
footlockers before reaching a fork in continue your descent into the tentacle at the point where it meets
the path. Megavent by climbing down to a the ceiling. It drops Lexine but then
walkway below. Wellers other subor- grabs the Megavent worker who
Fork in the Road
dinate, Hutchins, chimes in over the joined you at the elevatorkeep
radio to inform you of the progress riddling it with bullets. The scared
she and Baines have made in reaching chap is holding on to Lexine for dear
the maintenance bay. They, too, life without realizing that hes putting
have encountered the nasty-looking her life at risk. Shoot the tentacle
organic material growing on the walls. until it retracts.
Cut through some of it to advance
down a metal footbridge.
The Long Tentacle of Terror
// Weapon Upgrade
Check the floor of the utility closet
for a pulse rifle upgrade.
Prevent the creature, an enormous
colony-wide monstrosity called the
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
THE BASICS
CHARACTERS
// Text Log
More Leapers lurk ahead. Search the Not even a moment after the plan is
side vents for ammo and enemies, CEC: About Us hatched, a massive tentacle erupts
keeping your flamethrower at the ready Grab the text log stored on from the floor of the maintenance
for any sign of danger. Douse with a shelf next to the air vent. bay. Its the Hive Mind again, eager to
flames any Leaper that jumps at you. After you exit the vent, the devour you. Weller yells for everyone
camera pans left, allowing you to run to the control panel, leaving
to pick up the log. you to fight off a wave of monsters.
// Weapon Upgrade
As before, concentrate fire on the
Leapers to eliminate them before you
Cut and Run take on the Slashers. When you reach
the control panel, a second round of
Necromorphs attack before its safe
enough for Eckhardt to unlock the
shuttle.
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
// Audio Log
Shake yourself awake after the crash. Lexine is understandably spooked, and
Join the other survivors evacuating she insists that odd noises are coming
the shuttle. Weller explains that a from the control room supply closet.
maintenance airlock a few hundred Open it with Weller at your side and
meters from the shuttle offers an discover one of the remaining docking
entry point to the Ishimura. Suit up bay crew members.
and step outside. Follow Weller by
jumping toward the circular hologram.
// Weapon Upgrade
Pick up this audio log left on
a bench outside the mainte- As soon as you open the door, grab
nance airlock. this upgrade for your rivet gun from
the floor of the supply closet.
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
you can stock up on plasma cutter On the elevator ride up, Eckhardt
ammo during a Free-Look sequence. complains that Lexine is being
Walk around the perimeter of room,
// Text Log pushed too hard. This falls on deaf
noting the suspicious silence. Prepare ears, and Weller insists that Lexine
for an influx of enemies as the lights man up as the group steps into an
go out. extremely dark corridor. Step into the
darkness, keeping your eyes peeled
for any sign of Necromorph activity.
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
THE BASICS
// Text Log
CHARACTERS
TOOLS OF
Slide down the shaft, listening for THE TRADE
Collect the plasma cutter upgrade
the chittering of any Leapers lurking
on the top shelf to your right in the
in the darkness. At the first sign of
room immediately preceding the
danger, use stasis to both slow down CLARKES LOG
zero-gravity therapy room.
Welcome to the Ishimura and expose your enemy. The blue
(Part 1) tinge of stasis makes Leapers stand
After entering the imaging out clearly, making dismemberment
diagnostics area, check in with Kneel down to grab this MULTIPLAYER
much easier. Ahead, the path splits:
Lexine and Brennan to let them know informative text log from the right path takes you back to the
you've made it through unscathed. the floor of the imaging group, while the left diverts you to
No sooner does Lexine express relief diagnostics room. bonus items. EXTRACTION
than the wall behind you gives way to
the vacuum of space. Hold on for dear TRAINING
life as the air rushes out of the room, Step up to the console on the desk
// Text Log GUNS & GEAR
leaving you breathless but alive. Gaze and hack the circuitry to override
through the torn hull at the glittering the security lockdown. Succeed and STORY MODE
expanse of space before resuming you're rewarded with a Free-Look
CHALLENGE MODE
your mission. sequence during which you can stock
up on ammo from the lockers lining TROPHIES
the wall. Walk through the doorway
// Weapon Upgrade to the now-exposed hallway where a
EXTRAS
crew member's vacuum-suffocated
body drifts. Locate the exit, which is
locked, then return to the room with
the security control panel to find an
alternate exit. United WeAscend? (Part 3)
Lying inside the ventilation shaft
of the left path is the third part
of the Unitology expos.
Use kinesis to grab a line gun Progress down the right-hand path
upgrade sitting far out on the (if you opt to grab the items on the
Ishimuras exterior hull. left, you automatically circle back).
A warning pipes over the intercom
instructing any surviving crew
members to hustle to departing
On the walk back, you catch sight evacuation shuttles. No such luck for
of a Leaper's tail darting amid the you, though, since you still need to
rubble. Exterminate the two Leapers override the lockdown so the others
that rush you. When both Leapers are can leave quarantine. Climb up the
dead, climb into the air duct in the shaft, using pipes as a ladder.
ceiling. Give your glow worm a shake
to illuminate the round ventilation
shaft.
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
MISSION END
Defeat the Slug
Battle Super Slashers until
faced with a dead end
Walking to engineering wasnt the bone from the dank water and
such a good idea. With the floor freakish Necromorphs. When you
collapsing beneath their feet, McNeill, reach the T-junction, glance at the
Lexine, Weller, and Eckhardt take rotting body floating in the water to
an unwanted dive into the ships your left. A Super Slashera hardier, tougher-
aqueduct system. Everybodys all to-kill version of the standard
right, just wet and cold. Buck up and Slashersplashes into view, strug-
search for a route to engineering. gling to move toward you with its
spindly legs submerged. Slice off its
arms before severing the legs. If you
cut off its legs first, its arms will be
submerged, making it difficult to line
up a clean shot. Pick up the line gun
on the platform to the right as you
press forward.
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS
// Audio Log
Note the audio log located under
the metal walkway. Grab it after
you jump down from the walkway.
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS
// Weapon Upgrade
TOOLS OF
Head down the aqueduct, with Weller THE TRADE
and Eckhardt following close behind. Welcome to the Ishimura (Part 2)
As you approach a platform on your
right, McNeill has an alarming vision Pocket the second part of the CLARKES LOG
of a Lurker. Unfortunately, its not just introduction to the ship sitting
a figment of his imagination. Fillet the on the computer console near
creatures tentacles using the line the Lurker.
MULTIPLAYER
gun or knock it into oblivion with your
newly upgraded force gun. After defeating the Leecher,
collect a flamethrower upgrade Trudge through the water, making sure
from the air vent situated above to gather ammo from the supply boxes EXTRACTION
// Weapon Upgrade the platform on your left. sitting on the walkway to the right.
TRAINING
GUNS & GEAR
At the Waters Edge // Text Log
Being lost in the waterways is starting STORY MODE
to unravel nerves. Weller and Eckhardt CHALLENGE MODE
are hearing things in the abject
TROPHIES
silence. Their loss of sanity is nearly as
distressing as the Necromorphs, but
theres little time to stop and ponder EXTRAS
their mental health. Clear another
Check the air vent directly above organic obstruction to reach a platform
the Lurker for a force gun upgrade. on which rests a contact beam. Equip
it in place of any weapon that is low on
ammo; otherwise, pass it up.
United WeAscend? (Part 4)
March on and kill a Super Slasher that
drops in from a pipe overhead. One On the right is a platform with
well-aimed shot with the line gun is all green supply boxes. Shoot the
it takes. Press forward until you reach ceiling above the platform to find
a split in the path. a fourth text log examining the
bizarre faith of Unitology.
// Weapon Upgrade
Go around the bend in the pipe and
look back to make sure Weller and
Eckhardt are keeping up. Theres
a small waterfall to climb before
Confront two Super Slashers and a arriving in a massive chamber.
Lurker on the platform ahead. Fire McNeill remarks about the stench to
off your line gun to do away with the which Weller reminds him that the
Slashers extremities. Finish them crews bodily waste has to end up
using one of the Lurkers projectiles. somewhere. The gutter talk is inter-
After the Slashers are dead, continue rupted by a female voice.
to catch the Lurkers projectiles,
Break the ventilation shaft above
throwing them back at their creator
the platform where the path splits,
instead. A few throws is enough to
and grab the contact beam upgrade.
put it down.
Pick it up in advance of finding a
contact beam later in the level.
The woman introduces herself as Its not giving up yet. Two more
Dr. Karen Howell from agricultural tentacles remain, and chucking
engineering. Shes quick to correct explosive barrels is the only way to
Weller, identifying the putrid smell sever them. Use kinesis to heave the
as derived from plant matternot first barrel that surfaces in the water
that it makes it anymore bearable. Return to the chambers center and and throw it at one of the tentacles.
Howell insists that you head upstairs parry the creatures attacks with
shots to its yellow soft spots. Since If you miss, the creature curls around
and dry off, although youre not given
much of a choice by the monster that youve chopped off the left tentacle,
emerges from the slimy water. you need only to concern yourself
with the remaining right arm. Race
The Slug over to the walkway on the right
after a few successful attacks.
Weller shouts for you to use stasis
on the fan; do as he says during the
Free-Look sequence that follows.
// Weapon Upgrade
your legs and drags you toward its
mouth. Unload a few clips into its
jowls to make it relinquish its grip.
The beast continues to fight after all
Killing the Slug takes quick reflexes
and smart tactics. Avoid its initial
attacks by firing at the yellow interior
of its thick tentacles as it raises
them in preparation for a swipe. You
know youve succeeded when the
tentacle coils back; expect to get Collect the arc welder upgrade
smacked hard if you miss. on the right-hand metal walkway
during the Free-Look sequence.
Stick a
gun, if you picked it up earlier in the
level. Once youve dealt it enough
needle in
After hitting the tentacles a few damage, the creatures body falls
times, skirt over to the walkway on limp into the water. Dont expect any
your left. Stick to the same tactic of praise from Weller or Eckhardtthe
shooting the yellow insides of the
tentacles to prevent the creature your eye two are back to bickering as the level
comes to a close.
from attacking you. Use stasis as
soon as you glance behind you at
the rotating fan. Lure the creature
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
MISSION START
Defeat the Necromorphs THE BASICS
in the office
// Text Log
CHARACTERS
Fight through the hydroponics lab
TOOLS OF
Take the elevator to the THE TRADE
cooling systems room
As Howell finishes recording a video
log, watch for a Slasher stalking her in
the background of the video. She whips CLARKES LOG
Administer first aid to Lexine around to confront it, only to realize its Welcome to the Ishimura (Part 3)
an illusion. Suddenly a Super Slasher Before leaving the office, search
drops through the ceiling. Fire up the the row of lockers on the right MULTIPLAYER
ripper to saw off the Slashers limbs. A for this text log.
Agree to search for
the other survivors Leaper appears moments later. Switch
to the rivet gun and blast the creatures
arms off. The ripper isnt as effective EXTRACTION
Unnatural Growth
Return to cooling systems and against the Leaper since the creature The hydroponics lab is choked with
moves out of range when attacked. TRAINING
battle the Brute organic growth, the necrotic flesh
covering the walls. Several Leapers GUNS & GEAR
and Slashers emerge from the STORY MODE
Abandon the search and make growth, charging you at full speed.
your way to an escape shuttle CHALLENGE MODE
TROPHIES
Appalling visions toy with your mind Walk to the nearby medical station
as you journey down the neighboring and inject Lexine with antibiotics to
hallway. Ride the elevator to another speed her recovery. Collect the health
hallway where you can collect a pulse packs and ammo on the shelves as
rifle. Hold your fire amid Howells Lexine pleads with you to return to
hallucinations. As vivid as the visions the aqueducts in search of McNeill,
may be, they arent real and youll just Weller, and Eckhardt. Howell proves
waste ammo if you shoot at them. to be a pushover and agrees to
Leapers lead the charge, crawling Lexines plan. Exit the medical station,
from the ceiling down to the floor. Use Never a Second Chance for a grabbing the contact beam in the
stasis to stop them in their tracks, First Impression corner on your way out.
taking advantage of this time to hack
off their limbs. Slashers approach
from behind, aided by explosive
projectiles hurled by a Lurker in the
background. Grab the projectiles and
fling them at the Slashers. Lob one at
the Lurker too; otherwise it will run
over and swipe you with its tentacles.
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS
// Weapon Upgrade
Immediately in front of where
you enter the grow room is the Move deeper into the room and listen TOOLS OF
final pulse rifle upgrade. Max out for the sound of approaching Necro- THE TRADE
your weapon by grabbing it. morphs. A Pregnant peeks out from
behind the corner, heralding the start
of a tough battle. Use stasis on the CLARKES LOG
Before the inevitable battle ensues, Pregnant and shoot off its arms. Do the
take advantage of a Free-Look same to the Leaper that races toward
It takes several loops around the sequence to stock up on supplies. you, acting quickly so as to fire on a
chamber before you deal enough Theres an arc welding gun in a locker Flyer that swoops in. Turn to see Lexine MULTIPLAYER
damage to enrage the beast. Shoot to your right, a line gun on the floor to trip over herself in an effort to escape
its yellow shoulder joint when it roars your left, and ammo scattered about. a Leaper sliding down the wall. Prevent
and lifts its arms up in pain. If you it from reaching the ground, then direct
land a hit, one of its arms falls off. EXTRACTION
your sights to the pitch-black alcove on
// Weapon Upgrade your left, where a Slasher emerges.
TRAINING
GUNS & GEAR
STORY MODE
CHALLENGE MODE
TROPHIES
EXTRAS
The Brute then hobbles along spitting Look up during Free Look to find
globs of acid. Grab these caustic balls a line gun upgrade on a catwalk
Jog to the middle of the room and
and chuck them right back. Three or in the grow room.
face a wave of violent Leapers. Wait
four hits are all it takes to put this foe for them to reach the ground before
out of commission. When the Brutes firing; an Exploder limps into view,
body collapses, flee from the chamber providing an opportunity for you to
with Lexine. Howell has a change of // Text Log
blast the Leapers by detonating the
heart after the intense battle and wisely Exploders arm. Defeat the remaining
decides against searching for the others Leapers, and a Super Slasher arrives,
in the ships waterways. Instead, she which you can easily dismember after
decides that riding a tram to the shuttle hitting it with stasis. Take a few steps
bay is the best chance for survival. back and slay a Super Slasher.
Welcome to the Jungle
to the line gun, and decapitate a pack // Audio Log // Text Log
of Leapers that scurry toward you
on the floor. Sever the limbs on the
Slashers that follow close behind.
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
Take the elevator to the Grab the flamethrower upgrade CLARKES LOG
maintenance bays on the ground next to the bench
as you turn to look at McNeill and
Lexine.
Battle down the hallway to MULTIPLAYER
reach maintenance bay 47
EXTRACTION
Enter maintenance bay 47 and A Slasher raps its sharp appendages
go to the control room against the tram as the door shuts. TRAINING
Everyone catches their breath,
GUNS & GEAR
thankful to have escaped with their
Clear the maintenance bay lives yet again. Weller suggests the STORY MODE
of Necromorphs
group split up in order to speed up CHALLENGE MODE
the search for an escape shuttle. Its
TROPHIES
a risky idea but one he insists will get
Access the control room them off the forsaken ship sooner
to start the shuttle
McNeill raises his gun, expecting than if they stick together. The EXTRAS
Necromorphs to trundle in when the others agree and McNeill heads off
doorway to the tram station slides with Lexine to the flight deck, while
Head below to manually release
open, but instead its Eckhardt. Hes Eckhardt joins you in scouting the
the shuttle from dock
hysterical over Necromorphs chasing maintenance bay.
after him, but McNeill points out the
obvious: There arent any creatures in In Search of an Escape
Break four fuse boxes to
release the shuttle sightyet.
MISSION END
Return to Eckhardt in
the control room
// Audio Log
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
// Weapon Upgrade
EXTRACTION
Reach through the guardrail to snap It isnt until an Exploder drops in
up an upgrade for the contact beam. from the ceiling and kills the soldier
TRAINING
that youre able to access the room.
Step over shards of broken glass GUNS & GEAR
and blown limbs to reach the control STORY MODE
console. Two Slashers fall through a
CHALLENGE MODE
vent in the ceiling; introduce them
to your force gun. Unfortunately, the TROPHIES
control console is busted, meaning
Repeat the process on the second
the shuttle requires a manual start.
fuse box, then confront a Leaper and EXTRAS
McNeill radios in to report that
Lurker to your left. Use the force gun
theres not a single aircraft in the
to obliterate the Leaper, then switch
flight deck, leaving Wellers shuttle
to your newly acquired line gun and
their only means of escape. Tell
fire to slice off the Lurkers tentacles.
Continue to retreat as a wave of Eckhardt to stay put while you head
Leapers crawl over the shuttle to below to manually release the shuttle
attack. Rely on your force gun to blast from the dock. Race over to the cargo
the limbs off their bodies. Turn left and lift by the entrance and ride it down
watch three Slashers stagger past the to the level below.
control room. Wait for them to come
within range, then hit them with the
force gun. Face the shuttle and watch
as more Leapers scuttle down its
sides. Reload your force gun and knock
them back as they approach.
Revelations
CHAPTER 9: ESCAPING THE ISHIMURA
Things pick up with McNeill and
MISSION START Lexine in the tram. Having just spoken
Take the tram to maintenance
with Weller over the radio, youre back
in McNeills shoes as you make your
way to the shuttle in maintenance
Check the tram station terminal bay 47. Lexine is visibly downtrodden
for a distress call
over the death of Dr. Howell, but
theres still hope that they can make
it off the Ishimura alive.
Fight your way to
As you approach the control room, maintenance bay 47
listen as Eckhardt finishes recording
a secret message. Weller startles
Eckhardt, who claims the message Help Weller
was an important CEC matter and
none of his business, but Weller
knows better. He plays it back:
Eckhardt admits to killing Howell, Return to the elevator and
reveals himself as a Unitologist take it to the floor above
adherent, and advises his spiritual
superior on capturing Lexine for their
own perverse ends. Its an abomi- Escape the Necromorph assault Disembark from the tram and access
through an open air duct the computer terminal on the left
nable plot that Weller is dead-set on
stopping, but Eckhardt shoots him to pinpoint the location of mainte-
before he has a chance to protest. nance bay 47. McNeill notices an
Crawl through a narrow pipe to outgoing distress messageits from
reach the main ventilation shaft
Brennan! Watch in horror as she grips
a syringe and injects herself with
MISSION END
Enter the airlock
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
THE BASICS
CHARACTERS
You land on a web of necrotic tissue, Lexine radios in to report sounds TOOLS OF
hovering over an active fan with of Necromorphs approaching the THE TRADE
enormous spinning blades. As the maintenance bay control room.
tissue begins to break apart, use McNeill tells her to stand her ground Check an alcove on the
stasis on the fan to avoid being and use Wellers pistol if necessary. tunnels left side, near the
exit, for an audio log. CLARKES LOG
hacked to bits. Continue down the tunnel until
stopped by a scurrying Super Leaper.
CAUTION Dismember it, then do the same to
two more Leapers that follow. Before you exit the tunnel to the freight MULTIPLAYER
Avoid using stasis on the fan train station, hold fast against three Super
too far in advance of the tis- Leapers that come in quick succession.
sue giving way. If you do, the
stasis may wear off as you Minecraft EXTRACTION
fall, resulting in your body
being chopped up by the fan. TRAINING
GUNS & GEAR
STORY MODE
A second fleshy membrane breaks
your fall, saving you from another CHALLENGE MODE
whirling fan below. Take advantage TROPHIES
of a Free-Look sequence to collect
supplies before applying stasis to the Proceed with caution. Super Leapers
fan and dropping down. One final fan attack when you peer down the EXTRAS
lies between you and the floor. After tunnels branching out at the sides.
another Free-Look sequence, stasis Keep your trigger finger at the ready. Crawl from the vent into a small room
the fan, and hit the ground. The force gun, line gun, or flame- guarded by laser mines; you cant
thrower are ideal, any of which will proceed without disabling them. Grab
quickly kill at close range. one of the metal boxes on the floor
and aim for the mines on the opposite
wall. You know youve scored a hit when
the box explodes and one of the red
lasers disappears. After you destroy
the forward set of mines, move up a
few steps and take out the remaining
two before heading through the door.
// Text Log
// Weapon Upgrade
Search a crate on your right during
Free Look to find an upgrade for the
ripper.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
CHARACTERS
EXTRAS
Circle around the central column and
face the captains nest on the atriums
Spin around and use stasis on an other side. A final wave of Necromorphs
angry Pregnant preparing to give appears. As before, use stasis on the
birth to a pack of Swarms. Slice off its Super Slashers that charge at you,
limbs to abort it. Turn your attention then hit the Exploders for widespread
to a wave of Super Slashers and damage. Deal with the Pregnant as
Exploders approaching from behind. soon as possible, being careful to
avoid its engorged abdomen. Level the Squeeze through the elevator doors
Use the Exploders to your advantage
remaining Slashers with your line gun, and head into the adjacent hallway.
by detonating their inflamed arms
then dash for the captains nest. Theres a contact beam near a bench
to damage the surrounding Super
that you can pick up if any of your
Slashers.
currently equipped weapons are
TIP running low on ammo; otherwise, skip
it. Light up your glow worm and hurry
Save time by picking up to the airlock down the hall.
ammo clips with kinesis
while youre reloading.
// Text Log
Outside on the ship's hull, you're given Pass through the airlock to access
Recovered file, from Dr. Eando a choice between jumping to either the cannon, which is firing madly into
Dukaj to General Ambrose Caiden of two holograms: one on the left wall space. Shut it down by hacking the
Locate this e-mail exchange and another on the right. Select one computer console on the left wall. As
on the floor in the dark hallway and jump; regardless of which one soon as you finish soldering the panel
leading to the starboard trench. you choose, prepare to encounter two and hit the power button, the cannon
Lurkers when you land. The creatures stops firing and you're free to return
fire projectiles at you as you float to Lexine and Weller. Hop your way
toward the hologram. Soften up the back through the trench to return to
Lurkers by grabbing these projectiles the bridge.
and chucking them back. When you land,
From Limb to Limb
use your line gun to finish them off.
TIP
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
// Weapon Upgrade
Flip around to face the other side Run back to the area in front of the
of the maintenance bay; several control room to witness a mob of
Glance up during Free Look to find a Slashers approach from here. Wait Pregnants and Exploders racing
ripper upgrade. for them to come closer and bunch toward you. Yell at Lexine to hit the
up as a group, then nail them with maintenance panel to lower the floor,
the line gun. Should any of the female then jump to the other side. Pull
// Text Log Slashers spit acid at you, catch it with yourself up and aim at the Leaper and
kinesis and throw it back. A Leaper Slasher that crawl from the vent in
scampers in too; eliminate it before it the wall.
whips you with its rear appendage.
No Easy Escape
TIP
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
EXTRAS
CHALLENGE MODE
With both the Aegis VII colony and
TIP EXTRACTION SITE
the planetcracker ship Ishimura
overrun with Necromorphs, your goal Upgrades found in Story The Marker extraction team has trans-
in Challenge mode is straightforward: mode carry over to Chal- formed into packs of vicious Necro-
kill all enemies. Each level plays out lenge mode. The more morphs, and its up to you to take them
as 10 waves, each getting increas- upgrades you find through out limb by limb in this first Challenge
ingly difficult, with more and tougher the course of the adventure, mode stage. Slashers and Leapers are
enemies. Points are awarded for the better equipped you are your enemies, along with the occasional
dismemberment and kills. Racking for battling Necromorphs Super Slasher. Given the relative ease
up a huge score requires firing shots and earning high scores. of the level and its all-purpose nature,
that sever limbs and killing multiple
select the plasma cutter to accompany
Necromorphs simultaneously. At the
your rivet gun in battle.
beginning of each level, youre given a In addition to the rivet gun and a
rivet gun and a choice of one weapon weapon of your choice, a random
from your Story mode arsenal. weapon is pulled from your arsenal at
the start of waves 4 and 7. Although
you dont have any control over the
selected weapon, you can always
make the best of them. For example,
soften up waves with the flame-
thrower and deliver finishing blows
with your rivet gun. Be creative with
your available arsenal.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
EXTRACTION// CHALLENGE
MODE
Once a thriving hub of activity, the Packs of Leapers, Slashers, Lurkers, Necromorphs are hoping to dine on
Aegis VII colony central plaza has and Pregnants await in the mainte- your flesh in the mess hall, but its up
become home to Slashers, Leapers, nance bay. The plasma cutter, force to you to dish out dismemberment. THE BASICS
and Flyers. The plasma cutter is a gun, and arc welding gun are good The force gun is a must-have for
good choice, but the contact beam strategic choices. Necromorphs tend this stage, as it can absolutely
and force gun are nice options too. to appear individually and approach annihilate the packs of Slashers and CHARACTERS
Enemies often appear individually from long distances. Use your rivet Leapers that patrol the mess hall.
or in pairs, making them easy to gun for enemies at range, then switch Furthermore, two shots from it are
obliterate with a charged-up contact to your other gun when Necromorphs enough to kill the Super Slashers that
beam or force gun shot. The only close in. appear in the levels second half. TOOLS OF
THE TRADE
catch is that if you run out of ammo,
you need to be comfortable relying on
the slow-to-fire rivet gun.
CLARKES LOG
MULTIPLAYER
EXTRACTION
The only drawback to selecting Focus on firing your force gun at TRAINING
the force gun or arc welding gun is point-blank range; its less effective
GUNS & GEAR
dealing with the Pregnants, which at range. When possible, allow two or
Slashers pose little threat here, often explode with Swarms when blasted. more enemies to approach so as to STORY MODE
appearing at a distance. You can nail In the final few waves, when several catch more than one in the blast. Not CHALLENGE MODE
them from afar to speed through each Necromorphs can crowd the screen, only does this conserve ammowhich
TROPHIES
wave or take a cautious approach blasting Pregnant bellies and is limited in this levelbut it also
and wait until they come within a unleashing Swarms will only make hauls in more points.
reasonable range before dismem- your job harder. Select either the EXTRAS
bering them. For Leapers, stasis is plasma cutter or the rivet gun to
helpful because they can dart over sever a Pregnants limbs and avoid
long distances quickly to attack. releasing its Swarms.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
EXTRACTION// CHALLENGE
MODE
Guarding the last shuttle, located Light from the nearest star pours Leapers and Lurkers are your enemies
in maintenance bay 47 of the through the glass dome of the here, their fused hind appendages
nightmarish Ishimura, are dozens bridge atrium, casting a spotlight on and tentacles whipping at you in THE BASICS
of hardened Necromorphs. Super your frenzied fight against packs of the Zero-G life-support room. Select
Leapers and Super Slashers are Leapers, Slashers, Pregnants, and the line gun, as it can slice off all
joined by spitting female Slashers Exploders. The atriums large, open three Lurker limbs in a flash and CHARACTERS
and engorged Pregnants. The line gun areas call for the plasma cutter, can dismember and behead a Super
is ideal for this level, since it allows which is good for dismembering from Leaper in a single shot.
you to quickly kill Super Leapers and a distance. The rivet gun is useful
can be used against Super Slashers here, too, especially against Lurkers TOOLS OF
THE TRADE
at range. Be careful when aiming, that crawl along the walls and Flyers
though, as Super Slashers have a that silently glide overhead.
knack for evading attacks.
CLARKES LOG
MULTIPLAYER
TROPHIES
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
HOW TO USE
EXTRAS
THE BASICS
Released on Xbox LIVE and the PlayStation Network prior to Dead Space 2, Dead Space: Ignition takes place on the
Sprawl before the events in Dead Space 2. It consists of a story line along with three different minigames that have
TOOLS OF
ever-increasing difficulty as the story progresses. As players move through this game, they can unlock doors in Dead THE TRADE
Space 2 that allow them to access items not available any other way.
There are three types of minigames in Dead Space: against your viruses. Your corruption viruses, on the other
Ignition. Each one requires a different type of skill to hand, will destroy antiviruses and are what you need to
master. Once you know the basics, you can use the same reach the system core to infect it. The key to winning this MULTIPLAYER
strategies for all levels. game is to send several cycler viruses followed by several
corrupter viruses right at the start. As the cyclers slow the
Trace Route
antiviruses down, your corrupters can move in and take
This game is a EXTRACTION
them out. Work to clear a path toward the system core.
race between
You dont need to clear the entire gridjust enough to get
your trace and
your corrupters to the core. In later levels of this game,
the AI counter-
you will get spoofs that can move right past antiviruses as EXTRAS
measures. As
long as they are not first detected by scanners. Take out
you move your
the scanners first with corrupters. In addition, use power DS: IGNITION
trace through
spikes to open up weak hexes that block your path so you XBOX 360/PS3
the data stream,
can create shortcuts to the core. These also can destroy
dodge the ACHVS./TROPHIES
antiviruses. Eventually you will get the slaver virus, which
data blocks and firewalls that slow you down. Use the link
makes antivirus units attack each other rather than you. UNITOLOGY
libraries to briefly speed up your trace. In addition, you carry
The effect is temporary, but it can do a lot of damage. Use DOWNLOADS
a link library that will speed you up with a push of a button.
them to get past antiviruses and attack scanners. A good
The key is to get ahead of the AI countermeasures and BONUS CONTENT
tactic is to send corrupters with your slavers to quickly
keep them behind you. If they get in close behind you, drop
clear a path for you. Remember that the key to winning
a firewall. This is more effective if you drop it right in front
is using the right combination of viruses. You cant win by
of the AI countermeasures so they hit it and slow down.
sending in only one type, no matter how many you send.
In more complex traces, you can slow down to maneuver
Watch your power and let it build up before making massive
around data blocks and firewalls. There are also DDoS
attacks against tough spots.
segments that will reverse your controls if you pass through
them. You can also drop these in front of AI countermea- Hardware Crack
sures to slow them down. Remember to hit all of the link The Hardware
libraries you canespecially when there is a row of two or Crack is more
three; they will give you a considerable boost of speed to like a puzzle.
either catch up with AI countermeasures or increase your You have to
lead. You must reach the end first in order to win this game. redirect green
beams into
System Override
green receivers
This game
and red beams
requires you
into red
to infect a
receivers. Use reflectors to do this. You place reflectors
system core
and can then rotate them to reflect the beam at right
with viruses.
angles. Later you gain access to projectors. These split a
Antivirus units
beam in three different directions. In addition, if you send
try to prevent
a red and a green beam into a splitter, you get a yellow
you from
beam. You will need this for circuits with yellow receivers.
getting to the
In more difficult levels, you can remove components
core. You have two main types of viruses at your disposal.
to open up paths for your beams rather than reflecting
The cycler viruses slow down antiviruses as they move
beams around them. Watch out for capacitors. If you get
past them. This prevents the antiviruses from fighting back
beams too close, they will charge and blow up, knocking
your nearby pieces off the circuit. You have a limited number of reflectors and projectors, so use them effectively.
Pick them up and redo your route if it does not work. The game is timed, but plan out your routes. The shortest is not
always the best since it may interfere with getting another color beam to a receiver.
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
HOW TO USE
XBOX 360 ACHIEVEMENTS AND PLAYSTATION 3 TROPHIES
Game Xbox 360 PlayStation3 PlayStation3
Name Description THE BASICS
Chapter Gamer Points Trophies Points
Patient on the Loose Get your first suit 1 15 Bronze 15
Derailed Survive the Train Sequence 2 20 Bronze 15
One Small Step Get through the first Zero-G area 3 10 Bronze 15 CHARACTERS
Clever Girls Survice your first encoungter with Stalkers 4 10 Bronze 15
Torment Me No More Kill the Tormenter 5 20 Bronze 15
The Graduate Win the fight at the school 6 20 Bronze 15 TOOLS OF
Elevator Action Knock off every Tripod during the elevator sequence 7 15 Bronze 15 THE TRADE
Shut Down Defeat the AI 7 10 Bronze 15
Powered Up Complete the solar array puzzle 7 15 Bronze 15
Hornet's Nest Destroy the Tripod Nest 9 30 Bronze 15 CLARKES LOG
Operation! Snare the Shard with the Ishimura 10 15 Bronze 15
Knock Knock Complete the drill ride 12 25 Bronze 15
Cross your Heart,
Survive the eye poke machine 13 30 Bronze 15 MULTIPLAYER
Hope to Die
The Final Sacrifice Destroy the Marker 15 50 Bronze 15
The Fugitive Escape the Facility 15 50 Gold 90
Made Us Whole Complete the game on any difficulty setting 15 10 Bronze 15
EXTRACTION
Hard to the Core Complete the game on Hardcore setting 15 50 Gold 90
Mission Impossible Complete the game on Zealot setting 15 50 Gold 90
Lightspeed de Milo Dismember the Lightspeed Boy statue 3 10 Bronze 30
Collect Peng Find the Peng treasure 7 20 Silver 30 EXTRAS
Looking Good Purchase the advanced suit 11 10 Bronze 15
The Librarian Collect 150 logs Multiple 10 Bronze 15 DS: IGNITION
The Electrician Collect 10 semiconductors Multiple 10 Silver 30 XBOX 360/PS3
The Engineer Collect 10 schematics Multiple 10 Silver 30
ACHVS./TROPHIES
First Aid Use quick heal ten times Multiple 10 Bronze 15
Romper Stomper Stomp 10 containers Multiple 25 Bronze 15 UNITOLOGY
Picking Favorites Upgrade 1 weapon completely Multiple 30 Bronze 15 DOWNLOADS
Fully Outfitted Upgrade your RIG and stasis completely. Multiple 30 Bronze 15 BONUS CONTENT
Fully Loaded Simultaneously have four completely upgraded weapons Multiple 50 Bronze 15
Think Fast Kill 30 Necromorphs with objects using kinesis. Multiple 15 Bronze 15
Shoot the Limbs Dismember 25 limbs Multiple 10 Bronze 15
Frozen in Time Kill 50 Necromorphs while they are in stasis Multiple 10 Bronze 15
Taste of your
Impale a Slasher using a Slasher's arm. Multiple 20 Bronze 15
own Medicine
Vacuum Cleaner Decompress 20 Necromorphs wtihout getting sucked out yourself. Multiple 30 Bronze 15
Skewered in Space Impale an enemy into a decompression window to cause it to blow out. Multiple 15 Bronze 15
Clean Cut Sever all three tentacles of a Lurker with one line gun primary fire shot. Multiple 10 Bronze 15
Lawnmower Man Kill 4 enemies with the same ripper blade Multiple 10 Bronze 15
Peek a Boo! Kill a Stalker with the seeker rifle while in zoom mode. Multiple 20 Bronze 15
The Nanny Kill 30 Crawlers without detonating them. Multiple 10 Bronze 15
It's a Trap! Kill 20 enemies with detonator mines in a deployed state. Multiple 20 Bronze 15
The Sampler Platter Kill a Necromorph with every weapon in the game. Multiple 20 Bronze 15
Shock Therapy Impale an enemy with the javelin gun and use its alt-fire to shock three others. Multiple 10 Bronze 15
Bouncing Betty Kill a Cyst by catching its pod and throwing it back. Multiple 10 Bronze 15
Necro Flambe Kill 50 enemies using the flamethrower Multiple 10 Bronze 15
Going for Distance Impale and enemy and make him fly through the air for 1.5 seconds. Multiple 20 Bronze 15
Brute Joke Kill a Brute without taking damage. Multiple 10 Bronze 15
And Stay Down Kill 25 crawling enemies with stomp Multiple 10 Bronze 15
Epic Dismemberment Dismember 2,500 limbs Multiple 50 Silver 30
Knock down an enemy with contact beam alt-fire, then kill them with
C-Section Multiple 10 Bronze 15
primary fire before they stand up.
My Boom Stick Kill 6 enemeis at once with the line gun's alt-fire Multiple 20 Bronze 15
The Final Frontier Earn all trophies N/A N/A Platinum 50
Within the shopping concourse in Chapter 3, there is a Many of the achievements/trophies are awarded for
statue of the Lightspeed Boy. Use your plasma cutter to killing Necromorphs. Some are for dismembering limbs or
shoot off his arms and head to earn this achievement/ using kinesis to launch objects at enemies. In addition,
trophy. See, that was not so tough. almost every weapon has a reward that you can earn for
using them. Some, like the javelin gun and the line gun,
COLLECT PENG have more than one achievement/trophy for using them.
The key to earning these is to get all of the weapons and
then use them. If you stick to only four different weapons,
you will miss out on several rewardsso experiment with
them all. Dont forget to use stasis. Killing enemies while
they are in stasis also earns you an achievement/trophy.
In addition, you will need stasis to kill the Brute without
taking any damage yourself.
UPGRADING
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
HOW TO USE
UNITOLOGY ALPHABET
Throughout the Sprawl, you will see messages written on walls, floors, and even ceilings. In order to translate these
THE BASICS
messages, you will need the key to the Unitology alphabet. It is included here for your benefit.
CHARACTERS
TOOLS OF
THE TRADE
CLARKES LOG
A B C D E F G
MULTIPLAYER
H I J K L M EXTRACTION
EXTRAS
DS: IGNITION
XBOX 360/PS3
N O P Q R S ACHVS./TROPHIES
UNITOLOGY
DOWNLOADS
BONUS CONTENT
T U V W X Y Z
1 2 3 4 5 6 7 8 9 0
DOWNLOADABLE CONTENT
Dead Space 2 has several different packages of downloadable content available. These include new suits and weapons
so you can take out Necromorphs in style. Here is a preview of what you can expect.
Agility Bundle
Items Included Bonuses
// Prima Exclusive Suit
Agility Suit gives 10% increase to
advanced suit stasis duration This exclusive white version
5% faster reload time, of the Security suit is only
Agility rivet gun
5% faster firing speed available through the online
Agility 5% faster reload time, multiplayer mode. To unlock
plasma cutter 5% faster firing speed it, you must first eliminate
5% faster reload time, an opposing player that
Agility pulse rifle
5% faster firing speed already has it. Who has it
you ask? Well, we Prima
employees, of course! To
find out who to kill and
when we will be online,
follow Prima Games on
Twitter (www.twitter.com/
PrimaGames) or Like us on
Facebook! Happy hunting!
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CONTENTS HOW TO USE THE BASICS CHARACTERS TOOLS OF THE TRADE WALKTHROUGH MULTIPLAYER EXTRACTION EXTRAS LIMITED EDITION
THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
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ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
Dead Space is not just a game. It is a story that has been and continues to be told through various forms of media.
To whet your appetite for more of this story, we have included some concept art as well as previews of more ways to EXTRACTION
enjoy the full story.
PART ONE
PUERTO CHICXULUB
1
Chava woke up earlier than usual that day, just before the sun rose. His mother and sister were still asleep. His father
was gone, traveling again. When the boy asked him where he went, he was always evasive, and Chava had learned
not to ask further. He took a ladleful of water from the bucket and drank it, careful not to wake his sister. He poured
another into the basin and washed his face and hands and arms before quietly slopping the rest onto the dirt floor.
He was still sleepy. He watched his sister move restlessly, giving a little moan. Why had he woken up early? He had
been in the middle of a frightening dream. There was something chasing him. A strange, stumbling creature, something
that moved in lurches and starts, something that seemed at once alive and dead. He shook his head, wondering how
something could be both alive and dead.
He slipped into his clothes and left the shack, careful to stop the piece of aluminum that served as a makeshift door
from clacking behind him. Outside, he could smell the salt in the air, could see, a few hundred meters away, the slate
gray waves. The tide was out, the waves gentle now, hard to hear from this distance.
Something lingered in his head, a noise, a strange sound: a whispering. It was saying words but in a language he
couldnt understand, so softly that he couldnt even tell where one word stopped and another started. He tried to
force the sound out, but though it receded, it didnt go away. It just hid itself somewhere deep in the back of his skull,
nagging at him.
His dream rushed forward to fill the space. The creature had been large, just a little bigger than a man. He was
watching it from behind. In the dream, at first he had thought it was a man, but when it turned, he saw that it was
missing part of its face, the jaw. There was something wrong with its arms as well, but the dream was blurry and he
couldnt make out what it was exactly. It watched him with eyes as blank and inhuman as the eyes of a fish. And then,
in a single bound, hissing, it had been on him, its slavering half jaw trying to sink broken teeth into his throat.
He was wandering, not really aware of where he was going, trying to fight off the bits of dream playing out in his
semiconscious mind. He was surprised to find himself down at the shoreline. To the left, the coast was empty. Down
the coast to his right, far in the distance, were two or three fishermen, standing in the surf, trying to pull something in.
What ever it was, the boy knew, would almost certainly be deformed and taste of oil. It would be a challenge to choke
down. It was no longer safe to fish. The sea here was polluted and starting to die, and similar problems were working
their way inland as well.
Hed heard his father talking angrily about it. Crops that even a few years back had been healthy and strong now came
up stunted if they came up at all. The only supposedly safe food was the patented foods grown in controlled environ-
ments by mega-corporations, food that few could afford. So the choice, his father said, was either to eat food that
slowly killed you or go broke on food you couldnt afford, while everyone went on destroying the world.
He started walking toward the fishermen, but something hindered his steps, slowly turning him. He began moving
down the beach in the other direction, where it was deserted.
Or almost deserted; there was something there, something rolling in the surf.
A fish maybe, he thought at first, but as he walked forward, it seemed too large to be a fish. And the shape was wrong.
A corpse maybe, a drowned man? But when it flopped back and forth in the tide, he knew he was wrong. That it was
wrong.
The hair started to stand on the back of Chavas neck. He walked toward the thing, trying not to listen to the rising
cacophony of whispers taking over his head.
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THE RIG HUMANS WEAPONS 1 2 3 4 5 PLAYING BASIC TRAINING IGNITION COMMENTARIES
MOVEMENT/CONTROL NECROMORPHS INTEGRATED EQUIPMENT 6 7 8 9 10 PLAYING HUMAN GUNS AND GEAR 360 & PS3 ART OF SHY
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ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
After the USG Ishimura goes missing, the USG OBannon arrives to investigate the Aegis VII system under suspicious conditions.
THE BASICS
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SALVAGE
The Magpies have stumbled upon a salvagers dream, the greatest wreck in history, but their luck is about to run out.
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10
11
12
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MARTYR
Uncover the true origins and untold secrets of the Church of Unitology in this gripping original novel.
Introduction by B. K. Evenson
As my girlfriend knows all too well, Im an
unapologetic gamer. Im all too capable of
sitting down at the computer at ten at night
and only realizing that Ive been playing for
eight hours once I realize the sun is starting
to come up. I read in something like the same
way: I like when I read to fall into another
world and stay immersed in it, swimming
around in it, only rarely coming up for air.
What I like as both a reader and as a gamer
are books and games that allow me to do that,
that are constructed with such attention to
detail that you really feel the satisfaction of
living inside them. But I also likie games and
books that dont solve everything for you,
that make you feel like the world goes on well
beyond them, that there are other stories just
waiting to be told.
Dead Space was a game like that for me. From
the moment I started to play, I was hooked.
I loved the flickering lighting, the grungy
industrial feeling of the world of the USG
Ishimura, the deep-seated twistedness that
infects every level of the game design. I loved
being slowly exposed to the cult-like aspects
of Unitology and I was crazy for the vision of
a society on the verge of ecological collapse.
Not to mention liking how the Necromorphs are
humans that have been twisted into monsters,
and enjoying the variety of violent deaths
just waiting for Isaac, and being sometimes
frightened enough to find myself physically
dodging the screen during gameplay.
All this made me jump at the chance to write
Dead Space Martyr. If someone would have
told me even a few years ago that Id write a
novel based on a video game, I probably would
have laughed. But Id spent so much time
loving being immersed in the game that it seemed completely natural. Dead Space is a window on a great consistent
world, and it was a world I wanted to be part of.
In writing Dead Space Martyr I set out to answer the questions that hadnt been answered by the game or the
motion comics or the graphic novel. I wanted to see into corners of the world that the game had just hinted at. I was
interested in the Unitologists and their founder Michael Altman and, of course, in the discovery of the black marker. I
wanted to write something worthy of the game itself, to try to give readers some of the pleasure Id gotten out of the
game itself and to give them answers worthy of the Dead Space franchise, and I wanted it to work, really work, as a
novel. I wanted to cut through the layers of myth surrounding the Unitologists by going back to their beginnings to
see what happened behind closed doors.
And most of all I wanted to write the kind of novel that, whether youve played Dead Space yet or not, will take you
deep into that universe, scare you, creep you out a little, and make you want more.
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COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
EXPERIENCE POINTS TROPHIES DOWNLOADS CONCEPT ART
BONUS
After the USG Ishimura goes missing, the USG OBannon arrives to investigate the Aegis VII system under suspicious
conditions.
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The idea of telling a story from multiple points of view in multiple animation styles presented both unique opportu-
nities and challenges. The opportunities were being able to provide the fans multiple styles of art direction to inspire
debate and discussion, and then offer a high level of energy and focus as the movie progressed through the various
styles. The director of each sequence brought a unique vision and intensity to their individual sections which trans- EXTRAS
lated into a bold and tightly paced science fiction/horror film once edited together.
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There were plenty of challenges! First and foremost was presenting the movie in 5 different animation styles while
trying to balance a level of recognition for the audience of the characters from style to style while allowing each
director to go off and create a unique visual style. Aftermaths Supervising Director, Mike Disa, had to come up with a
strategy to accomplish this. He focused on certain design elements that would stay the same from style to style, such
as the main uniform color, rig lights that are a signature to each main character, along with their similar body sizes,
eye color and hair color/length.
In addition to character recognition, there was the challenge of maintaining character and environment recognition
while also keeping each sequence different enough to merit the multistyle concept. We tried to give each sequence a
different focus, so one of the sections works more as a ghost story, another as pure action/adventure, another more
psychological horror and the last an all out monsterfest! Having the Sequence Directors focus on those individual
directions helped them keep each sequence unique and fresh, yet still remain in tune with the overall story.
Joe Goyette
Producer, Dead Space Aftermath
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COMBAT TACTICS SUITS 11 12 13 14 15 PLAYING NECROMORPH STORY MODE ACHVS/TROPHIES ISAACS SUIT
ITEMS MAPS CHALLENGE MODE UNITOLOGY COU LETTER
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BONUS
SALVAGE
The Magpies have stumbled upon a
salvagers dream, the greatest wreck in
history, but their luck is about to run out.
Antony Johnston writer
Dedicated Dead Space fans will have figured
out by now that theres a lot they still dont
know about the universe. Every game, book,
comic and animation has dropped hints, here
and there, about whats really going on and
how big the Dead Space game world really is.
Salvage is another part of that, introducing
some new characters, and an entirely new
career, to the universe.
The rogue miners, or Magpies as theyre
known, are a very cool bunch of characters
that were great fun for me to write -- very
down to earth and normal. Like Isaac Clarke,
theyre just ordinary Joes trying to make a
buck. But what they find on the Ishimura, and
the enemies they make, are a gateway to a
very different part of Dead Space -- one where
strange and secretive conspiracies have
been working for years toward this moment.
And that was pretty exciting, too, to bring in
something entirely new and unseen to the
universe.
Will any of the survivors from Salvage make it
into future Dead Space stories? That, like so
many other things in Dead Space, is for us to
know and you to find out...
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Q: What is fan reaction like when they see Isaac come to life?
Dragon: People lose their minds! The suit has a very
high-end, hi-tech, functional, and real look about it that fans
respond to. No matter how well a fan understands that this
is all just fantasy and not real, theres always an element
in their minds that if this was real, what would it look like.
Our job is to get as close to that as we can. When you do,
fans respond in a positive way, and thats really good for
the game or film. So far, every reaction weve personally
witnessed has been off-the-hook positive!
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the dark night before humanitys glorious rebirth. You have joined at a
miraculous time, for our ascension is truly close at hand. The secrets and
EXTRAS
promises of the Black Marker, and our savior Michael Altman, may all be
LIMITED
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An unimaginable future awaits us, new follower, and we are working around ISAACS SUIT
the clock to make sure it happens. Your support, belief and funding are COU LETTER
nal
essential components in the work to bring about Convergence and the
CONCEPT ART
all.
oneness that is our destiny. You will soon be richly rewarded, as will we
Praise Altman.
CONCEPT ART
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What is your art background other than working on What does your role as an art director entail? How do
video games? you impact Dead Space 2?
I was an illustration major in school, doing traditional The short of it is that Im responsible for how the game
drawing and painting. Fifteen years ago, out of school, I and all other aspects of the Dead Space franchise look,
got a job doing background paintings for an RPG on the from concept to execution. I dont get to do that much
PlayStation and have been in games every since. art myself anymore (and the truth is that theres someone
Back then it was different, where the art team was better than me at every discipline on the team), but I
[composed of] mostly generalists. So I did all the jobs: have the say on how it all comes together.
concept art, backgrounds, lighting, animation, UI, visual I also work with the other disciplines (engineering, design,
effects, etc. These days, its much more specialized. production, etc.) to make sure the art supports the total
game and that were all going in the same direction.
continued page 277
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Everyone
wants Peng
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Prima Games
An Imprint of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is
a registered trademark of Random House, Inc., registered in the United
States. Prima Games is an imprint of Random House, Inc.
2011 Electronic Arts Inc. EA, the EA logo, and Dead Space are trademarks
or registered trademarks of Electronic Arts Inc. in the U.S. and/or other
countries. All Rights Reserved. All other trademarks are the property of
their respective owners.
No part of this book may be reproduced or transmitted in any form or by
any means, electronic or mechanical, including photocopying, recording, or
by any information storage or retrieval system without written permission
from Electronic Arts Inc.
Product Marketing Manager: Fernando Bueno
Manufacturing: Suzanne Goodwin
Design & Layout: Marc W. Riegel
Copyeditor: Carrie Andrews
Prima Games and the authors would like to thank Kevin Kimball, Rich Briggs,
Scott Probst, Daniel Davis and Lorraine Honrada.
Please be advised that the ESRB Ratings icons, EC, E, E10+, T, M,, AO,
and RP are trademarks owned by the Entertainment Software Association, and
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Important: Prima Games has made every effort to determine that the
information contained in this book is accurate. However, the publisher makes
no warranty, either expressed or implied, as to the accuracy, effectiveness,
or completeness of the material in this book; nor does the publisher assume
liability for damages, either incidental or consequential, that may result from
using the information in this book. The publisher cannot provide any additional
information or support regarding gameplay, hints and strategies, or problems
with hardware or software. Such questions should be directed to the support
numbers provided by the game and/or device manufacturers as set forth in
their documentation. Some game tricks require precise timing and may require
repeated attempts before the desired result is achieved.
ISBN: 9780307890108
// Michael Knight
Michael Knight has worked in the computer/video
game industry since 1994 and has been an author
with Prima Games for ten years, writing over 60
guides during this time. Michael has used both his
degree in Military History and experience as a high
school teacher to formulate and devise effective
strategies and tactics for hit titles. Michael has also developed
scenarios/missions and written game manuals for SSI, Red Storm
Entertainment, and Novalogic.
When he is not busy at work on an upcoming strategy guide, Michael
likes to spend time with his wife and six children at their home in
Northern California.