Prince of Persia The Forgotten Sands (Official Prima Guide)
Prince of Persia The Forgotten Sands (Official Prima Guide)
Prince of Persia The Forgotten Sands (Official Prima Guide)
Whether youre new to Prince of Persia or not, study this chapter to understand the gameplay
mechanics. From acrobatics to combat to magic, every move is discussed, giving you insight in how
to maneuver around the palace like a true Prince. The chapter also covers the new upgrade menu,
helping you choose the right upgrades and powers to match your style of play.
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The Story so Far. . .
Introduction
Welcome to the official game guide for Prince of Persia: The Forgotten Sands. This installment
of the popular series takes place between Prince of Persia: The Sands of Time and Prince of
Persia: The Two Thrones, filling in the gap between the Princes adventures in Azad and Babylon.
The Princes return to his familys kingdom is rife with peril as a new threat emerges from the
desert sanda threat that was locked away for centuries but has now been released. Now the
fate of the kingdom and the world at large rests in the able hands of the Prince. Do you have
what it takes to restore order? Fortunately, you wont be alone. This guide contains everything
you need to know to survive this latest adventure. So set aside your fears and leap into action.
The Prince
Introduction
Prince Malik 1
Introduction
Malik is the Princes older brother, and was a mentor
to him when they were younger. As adults, the two
enjoy teasing one another. The Prince still looks up to
Malik and follows his lead, even when hes sure Malik is
wrong. For his part, Malik is still protective of the Prince
and doesnt think his younger brother understands
exactly what good leadership entails. Malik is a
2
Queen Razia 3
Walkthrough
partly blaming him for letting
Malik release the army in the first
place. Razia is regal and stern; she
doesnt ask, she commands. The
Prince isnt used to being treated
as a servant rather than royalty,
and resents it.
5
Appendix
Ratash
A lord among the Ifrit in the time of King Solomon,
Ratash rebelled against the compact between Djinn
and Humans. He used his Djinn magic to create
an army out of the desert sand, which quickly grew
beyond his control. King Solomon and the leaders
of the Djinn worked together to imprison Ratash and
his army. Now that he has escaped, he is sending his
army against humanity again.
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The Story so Far. . .
Introduction
2
4
Walkthrough
Walkthrough
5
Appendix
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The Story so Far. . .
The Princes latest adventure offers a challenging mix of combat and platforming sequences. The walkthrough
covers all aspects of this adventure, taking a step-by-step approach to guarantee youre never left wondering
what to do next. The walkthrough also provides useful tips on when and where specific achievements and
trophies can be earned, helping you get the most out of your first run through the game. Each sarcophagus
location is also revealed with its own map, showing how to reach each secret area. Once you complete the
game, give the different challenge modes a shot and see how long you can last in a chaotic arena-style battle.
Appendix
Flip to the back of the guide for quick reference materials including a sarcophagus checklist, details on
unlockable content, Uplay actions/rewards, Xbox 360 achievements, and PS3 trophies.
Introduction
The world of Prince of Persia is filled with immense danger. If the Princes enemies dont kill him outright,
the palaces traps and challenging acrobatic sequences stand a good chance of completing the
job. In this chapter, we take a detailed look at every acrobatic maneuver, combat tactic, and mystical
power at the Princes disposal. So before diving into the game, take a moment to study and master
these skills. The information provided is guaranteed to save your life more than once.
2
Gameplay Basics
Walkthrough
5
PS3 Controls
Appendix
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Gameplay Basics Interactive Features Combat Upgrade Menu The Powers of the Djinn Palace Defenses
Interface
Trail of
Flame Health Energy
Stone Armor Orbs Upgrade Notification
Bar
Ice Blast
Time
Gauge
Whirlwind
Flow (Freeze)
Gauge
Health Bar: The health bar appears Flow (Freeze) Gauge: The flow gauge Powers: As powers are acquired from
at the top of the screen in red. It appears at the bottom of your HUD the upgrade menu, these colored
Walkthrough
indicates how much health the once the Prince has gained the gems appear representing the trail
Prince has left. You will lose health Power of Flow. It will gradually empty of flame, stone armor, whirlwind, and
when hit in a fight or when hit by as you freeze water. The meter ice blast powers. Note their positions
traps. You can restore your health automatically refills as soon as you correlate to the button press required
with red spheres. The health bar release the freeze button. to activate them on the controllers
can be lengthened by purchasing Energy Orbs: The number of energy D-Pad, offering a quick visual
health increase upgrades from the orbs you have controls how many reminder of how to activate each
upgrade menu. times you can use your powers. power.
Time Gauge: The time gauge appears Using the Power of Time or any of
when you have gained the Power of the four upgrade powers (ice blast,
Time. As you rewind time, the gauge trail of flame, whirlwind, or stone
will empty. It will refill when you armor) consumes the energy from
release the rewind button. one orb. You can restore your energy
with blue spheres. You can increase
your number of energy slots in the
upgrade menu to a maximum
ofeight.
Basic Acrobatics
You wont survive long without mastering the basic acrobatic skills available to the Prince. Study and practice the following
moves until they become second nature.
Jump
To perform a basic jump, press the jump button and
move the left stick in the direction you wish to jump.
You can also perform jumps while gripping ledges,
poles, and columns.
Wall Run
The Prince can run along or straight up walls. To run 1
along a wall, move the left stick in the direction you
Introduction
wish to go and press and hold the wall run button. If
you run directly at the wall (at a perpendicular angle)
youll perform a vertical wall run. If you contact the
wall at an oblique angle youll perform a horizontal
wall run.
Walkthrough
Roll
The Prince will sometimes need to roll under low walls 5
or traps. Press the roll button to roll forward, or move
Appendix
the left stick in any direction and press the roll button
to roll in that direction.
Banner Drop
The Prince can use banners to descend along walls.
To do this, wall run or jump to the banner. The Prince
automatically uses his sword to slice into the banner
to slow his descent.
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Interactive Features
Where do I go next? Its a question youll ask yourself frequently while playing through the Princes latest adventure.
And even if you know where you need to go, knowing how to get there can often be challenging. However, if you
study your surroundings carefully and understand how each piece of the environment can be utilized, a path will
become clear, allowing you to blaze through each area with minimal hesitation. Heres a quick rundown of what
features to watch out for.
Walls
At first glance, theres nothing special about the walls
that make up the fortress and palace. But as Prince
of Persia veterans know, walls are just as important
as floors. Both horizontal and vertical wall runs can
be performed on any smooth wall. Initiate horizontal
wall runs to cross gaps in walkways that cant be
negotiated with a simple jump. Vertical wall runs are
equally effective when attempting to reach ledges
and other grapple points directly above you. So if all
you see are walls, think of ways to use vertical and
horizontal wall runs to advance.
Ledges
Ledges are narrow horizontal channels, usually
found embedded in walls, that the Prince can only
Walkthrough
Bricks
Look for exposed bricks protruding from some walls to
climb. Jump, drop, or wall run toward a set of bricks
to automatically grab hold and then move normally.
Bricks always form a trail, so follow them up, down,
left, or right until you can reach the next feature.
Sometimes sets of bricks are separated by smooth
walls, requiring you to wall run from one set of bricks
to the next. Jumping from bricks will take you away
from the wall, so make sure theres something behind
you to grip before jumping.
Introduction
Columns 2
Columns function similar to ledges, but on a vertical
Poles
Poles can be found sticking out of some walls, allowing
you to swing and jump across them. Most poles can
be reached with a simple jump, but at times you
may need to perform a horizontal wall run to reach 4
them. Once on a pole, push the left control stick in
Walkthrough
the direction you wish to move. This causes the Prince
to swing on the pole, performing full rotations while
picking up speed. During the swing sequence, watch
the Princes legswhen theyre pointing at the area
or object you wish to reach, press the jump button to
release from the pole. At times its necessary to reverse
directions on a pole to swing and jump in the opposite
direction. So before jumping, take inventory of your 5
surroundings and figure out where you need to go next,
Appendix
Levers
Levers operate a variety of mechanisms often
required to open gates or solve puzzles. To operate
a lever, stand next to it and hold down the wall run
button to grip the handle. While gripping the levers
handle, push or pull the lever to produce the desired
effect. Most levers can be rotated in either direction,
allowing you to push or pull it depending on which
side of the handle youre standing on. If you cant
push the lever away from you, try pulling it toward
you. Some puzzles require you to manipulate multiple
levers, so pay close attention to what each lever does
before formulating a solution.
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Switches
Both circular switches and pole switches can be
activated to trigger specific events, such as the
opening of a door or the activation of water features.
Circular switches are the most common and can be
activated by standing or running across them. When
one of these switches appears on the floor, simply
stand on it to activate it. But when these circular
switches appear on walls, you need to find a way to
wall run across it. Pole switches function identical to
poles. As you jump to a pole switch, the pole dips
under the Princes weight and activates some specific
feature. Sometimes switches only activate a feature for
a limited time as indicated by a white timer icon that
appears on the left side of the screen. Move out and
perform the necessary task before time runs out or else youll need to activate the switch again.
Water
Water plays an important role in the Princes latest
adventure, especially once he gains the Power of
Flow. To freeze water in time and stop it from flowing,
press and hold the freeze button. While the button
is pressed, notice how the blue flow gauge slowly
depletesthis indicates how long water can be frozen
before turning back into liquid. Upon releasing the
freeze button, the gauge is quickly restored. By freezing
water you can freeze waterfalls, water jets, and water
Walkthrough
When maneuvering across several frozen features, consider temporarily releasing the freeze button in between jumps,
allowing the flow gauge to replenish. Otherwise the freeze power may run out before you can complete your sequence
of maneuvers.
Breakable Objects
There are three types of breakable objects: vases,
barrels, and sarcophagi. Vases and barrels may
contain blue or red energy spheres. A single red
sphere replenishes a portion of your health while
each blue sphere restores one energy orb. If youre
running low on health or energy, smash vases and
barrels with your sword in search of these red and blue
spheres. These objects can be found in virtually every
hall and chamber throughout the adventure. Unlike
vases and barrels, sarcophagi are hidden objects
that contain multiple red, blue, and yellow spheres.
Yellow spheres increase your XP, allowing you to level
up and purchase new upgrades. There are only 21
sarcophagi in the entire game, so keep your eyes
peeled. The location of each sarcophagus is covered in detail within the walkthrough. Break them all to earn the Got
Walkthrough? achievement/trophy.
Combat 1
When youre not leaping from one platform to the next youre busy battling a variety of enemies eager to
Introduction
halt your advance. There are a number of combat options at your disposal. Lets take a quick look at them.
Swordplay
Sword combat is relatively easy. When youre within
range of an enemy simply push the attack button to
swing your sword once. Continue pressing the attack 2
button to follow up with a series of slashes. By pressing
Power Attack
The power attack allows you to swing your sword in a
3
Walkthrough
the charge is lost, forcing you to press and hold down the attack button again. For best results, initiate a power attack
while at a safe distance. Hold down the attack button until the enemies come to you, then release it to unleash the
attack. Roll to a safe distance and repeat the process again. This is a good way to clear out large groups of enemies,
eliminating three to four with each attack.
Initiate a power attack at the end of a five-hit combo to unleash a flurry of powerful swings that cover a wide area. 5
This causes the Prince to step forward and spin, swinging his sword in a figure eight pattern, heavily damaging anything
Appendix
nearby. This is a very powerful attack capable of eliminating large numbers of enemies.
Aerial Slash
The Princes acrobatic skills are on full display in the
impressive aerial slash. Start by jumping on an enemys
shoulders and then press the attack button to initiate an
aerial slash. This causes the Prince to leap high into the
air and slice into the enemy during his descent. Despite
its impressive appearance, aerial slashes dont cause
much damage on their own and are best deployed
as a finishing move against an enemy that has already
suffered severe damage. Performing aerial slashes is
also a good way to stay on the move, making you a
difficult target for your enemiesyou cant be hit while
standing on top of an enemy. However, there are risks
involved with this maneuver. Dont try to perform an aerial slash on a sergeant or ghoul. Theyll use their shield to knock
you away, potentially placing you in the path of an incoming attack. You can only jump on these enemies once
theyve been stunned by a kick or shove.
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Dodge/Roll
Your sword is great for dealing out damage, but it
does nothing to protect you from incoming attacks.
Thats where the roll maneuver comes in. If youre
surrounded or about to be struck by an incoming
attack, simply roll out of the way. Rolling is faster than
running and is a great way to move around during a
large battle. Initiate a series of rolls whenever youre
surrounded and maneuver to keep your enemies
in front of you. Rolling is also a great way to avoid
shockwave-like radial attacks from enemies like the
charger or troll. A well-timed roll can prevent you from
Walkthrough
Knock-Down Attacks
Most enemies can be knocked to the ground with a
simple shove or kick. Whether a shove or kick is initiated
depends on the Princes proximity to the target. If the
target is mere inches away, the Prince will knock them
back with a shove. But if the target is further away,
the Prince performs a kick. A shoved or kicked enemy
falls back, potentially toppling other enemies in the
process. Kicks and shoves inflict no damage on their
own, but you can stab an enemy while theyre on the
ground for a quick killthis is called a finishing lunge.
However, enemies wont lie on their back forever. So
stand over their body and press the attack button to
stab them before they can get back on their feet.
Even enemies that require multiple hits while standing
only take one hit to kill with a finishing lunge. Enemies equipped with shields (sergeants and ghouls) require two kicks
or shoves before they fall to the ground. The first kick or shove only stuns them and the second one knocks them over.
Spectres cannot be knocked down with a direct kick.
Dash Attack
Also known as the Power of Flight, the dash attack
isnt immediately available at the start of the latest
adventure, but it serves an important role later on in
the game. In addition to being a powerful offensive
maneuver, the dash attack is vital for reaching
otherwise inaccessible areas. If you spot an enemy
on a distant platform, jump toward them and then
initiate a dash attack. This causes the Prince to turn
into a blue streak of energy, flying through the air and
plowing directly through the target. The dash attack is
the only way to eliminate wizards and navigate across
vultures. But in order to initiate this attack you must first
have an enemy in your sight. Dont try to jump and
dash toward a platform or area where no enemies are
presentyoull just fall.
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Gameplay Basics Interactive Features Combat Upgrade Menu The Powers of the Djinn Palace Defenses
Upgrade Menu 1
Health Level 4 Double Energy
Introduction
Health Level 3 Double Health
Health Level 2 Flow Power Upgrade
Health Increase 1 Time Power Upgrade
3
Ice Blast Level 4
Walkthrough
As you gain XP by defeating enemies and smashing sarcophagi, you level up and earn upgrade points with each
promotion. When an upgrade point is available, a message appears on the upper right corner of the screen. Take this cue
to visit the upgrade menu. The upgrade menu resembles a grid consisting of multiple gem slots. Each gem slot represents
an upgrade. Health and energy upgrades are required before you can branch out and purchase the other upgrades.
For example, you must purchase the Health Increase 1 upgrade before you can buy the Stone Armor or the Trail of Flame
upgrades. On the other side, you must purchase Energy Slot 5 before buying Whirlwind or Ice Blast upgrades. The Time
Power upgrade, in the center column, can only be purchased once both Health Increase 1 and Energy Slot 5 are bought.
Upgrading your health and energy are the key to unlocking new options in this menu. 5
Appendix
Health Upgrades
The four health increase upgrades on the left side of the center column lengthen the Princes health meter. With each
health increase you purchase you also unlock the upgrade options in the same row to the left. Purchase all four health
increases to unlock all the upgrade options on the left side of the menu. The upgrade options on the left side of the menu
include Stone Armor Levels 1-4, Trail of Flame Levels 1-4, Battle Rage, Battle Fury, and Aerial Boost.
Stone Armor
Description: Surrounds you in stone armor that stops
any damage.
This is a good upgrade choice, particularly early in the
game when youre still learning the basics of combat.
While stone armor is activated youre invincible for a
short period of time. However, it costs one energy orb
each time you activate this power. This power has four
levels, each requiring a separate upgrade point. With
each increased level, the duration the stone armor is
active increases. So if you like wading deep into large
groups of enemies, consider upgrading this power to
its fullest.
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Trail of Flame
Description: A trail of fire follows you, causing
damage to any enemies that touch it.
For the cost of one energy orb per activation, the trail
of flame greatly enhances your offensive capabilities,
particularly in large-scale battles. To make the most
of this power, roll around and through large groups
of enemies, inflicting fire damage to as many as
possible. When enemies are touched by the trail of
flame, they begin glowing red and their health slowly
decreases over time. Keep rolling through groups of
enemies until theyre all glowing red. When enemies
return to their default color, theyre no longer taking
damage from the trail of flame, so roll back toward them to restore the damage-producing fire beneath their feet.
Each of the four subsequent upgrade levels for this power increase the damage and duration, allowing you to inflict
more damage for longer stretches of time.
Whirlwind
Description: Creates a gust of wind that knocks your
enemies back.
If you find yourself hopelessly surrounded by a crowd
of enemies, whirlwind can be a real lifesaver. When
activated, at the cost of one energy orb, a violent
gust radiates outward from the Prince, knocking
over all enemies within the attacks wide radius. At its
lowest level, whirlwind causes very little damage. But
with each subsequent upgrade (up to level 4), the
damage inflicted increases as does the radius of the
attack. Whirlwind can even blind bosses temporarily,
buying you time to inflict some damage while they
stumble around.
Ice Blast
Description: Creates a wave of ice that damages
enemies in its path.
1
Introduction
Ice blast offers a great boost to your offense, all for the
small cost of one energy orb. When active, ice blast
causes your basic sword attacks to generate linear
waves of ice that travel along the floor, damaging
all enemies it contacts. This effectively increases the
range of your attack, allowing you to damage distant
enemies with the ice waves. Like the other powers,
ice blast can be upgraded up to level 4, with each 2
upgrade increasing the damage, range, and duration.
Walkthrough
To purchases the upgrades in the center column, you must first purchase the adjacent health increase and energy slot
upgrades in the same row.
Double Health
Description: Enemies and vases will give you twice as many health spheres.
When smashing items or defeating enemies, this upgrade doubles the frequency in which red health spheres appear. This
can be a huge help during tough fights toward the end of the game, allowing you to absorb twice the health. But in order
to purchase this upgrade, you must first own the Flow Power upgrade as well as Health Increase 4 and Energy Slot 8.
Double Energy
Description: Enemies and vases will give you twice as many energy spheres.
This functions similarly to the Double Health upgrade, only it doubles the frequency in which energy spheres appear
when defeating enemies or breaking items. To unlock this upgrade option, you must first buy the Double Health upgrade.
Together, these upgrade options can greatly increase your chances of survival during the latter stages of the game, so
plan your purchases accordingly.
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Introduction
inhabited and many of its features have fallen into
disrepair. But by using the Power of Memory (also
known as Earth Recall), you can temporarily restore
features such as walls, columns, and poles. Once
this power is available, you can see the faint orange
outline of features as they once appeared. Press the
recall button to restore them. Only one feature can be 2
restored at a time, sometimes requiring you to push
Palace Defenses
Once the palace has been overrun by enemies, the defense systems are activated. The palaces defenses consist of
a variety of brutal traps designed to kill invaders. These traps are usually found in transitional corridors, linking different
areas of the fortress and palace. But these traps can appear anywhere, so keep your eyes peeled for the following. 3
Walkthrough
traps. Wait until the log swings away from you and then
follow it. As it begins to swing back toward you, simply
roll beneath it and continue on your way. Although
these traps are rather easy to circumvent, take each
one seriously. If youre hit by one of these swinging logs
it will knock you to the floor, making you vulnerable to
other nearby traps.
5
Appendix
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Bladed Pendulums
Of all the traps, the bladed pendulums are the
easiest to get past. These resemble the pendulum
on a clock, swinging back and forthonly the edges
are sharpened. In most instances, multiple bladed
pendulums are placed above pits requiring you to
jump across a series of beams to navigate across.
Move past one pendulum at a time, making sure
youre safely past the slot in the wall where it swings in
and out of. If necessary, rotate the camera to make
sure youre in a safe spot before stopping. These traps
cause horrific damage and will knock you down,
possibly sending you to the bottom of a pit or within
the path of another bladed pendulum.
Arrow Traps
Arrow traps are the most difficult to spot, especially if
youre moving quickly, so listen for the whistling sound
of arrows firing out of a nearby wall. In their most
common configuration, these traps fire three arrows
out holes in the wall simultaneously at waist height.
You can actually see the arrows flying out of the
holes in the wall and smashing into the opposite wall,
giving you a visual indication of where these traps are
located. If youre quick and time it just right, you can
run past these traps in between each firing interval.
However, its safest (and fastest) to simply roll beneath
these traps, therefore you dont have to worry about
timing at all. Even if the arrows fire, rolling beneath
these traps allows you to avoid getting hit. Arrows
cause minimal damage anyway and will not knock you down.
Introduction
During his latest adventure, the Prince encounters a variety of enemies, each with
their own strengths and weaknesses. In this chapter, we take an in-depth look at
each enemy, complete with descriptions and suggested takedown tactics. Before
beginning your journey, study this chapter to gain an edge in each battle.
2
Soldiers
Walkthrough
Sergeants
Durability: Moderate
Weapon/Attack: 1-Handed Sword and Shield
Damage Output: Light
5
First Encountered: The Fortress
Appendix
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Soldiers Sergeants Wraiths Spectres Chargers Ghouls Summoners Wizards Vultures Scarabs Trolls Ratash
Wraiths
Durability: Light
Weapon/Attack: 1-Handed Sword
Damage Output: Light
First Encountered: The Stables
combos or power attacks with your sword to thin out the resistance.
As wraiths and other sand army units take damage, their skin takes on a sandy tone and texture,
indicating theyre almost dead. Keep up the attack until they crumble back into sand.
Spectres
Durability: Moderate
Weapon/Attack: 1-Handed Sword
Damage Output: Moderate
First Encountered: The Fortress Courtyard
Chargers 1
Introduction
Durability: Heavy
Weapon/Attack: Charge, Floor Punch
Damage Output: Heavy
First Encountered: The Fortress Courtyard
Later in the adventure youll encounter an armored variant of the charger. An armored charger cannot be
injured unless hes stunned, so keep your distance and lure him into a wall before initiating any attacks.
4
Walkthrough
Ghouls
Durability: Moderate
Weapon/Attack: 1-Handed Sword and Shield
Damage Output: Moderate
5
Appendix
Dont attempt an aerial slash on a ghoul unless it is stunned by a kick or shove, otherwise he will simply knock you away
with his shield.
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Soldiers Sergeants Wraiths Spectres Chargers Ghouls Summoners Wizards Vultures Scarabs Trolls Ratash
Summoners
Durability: Moderate
Weapon/Attack: Electrical Shock
Damage Output: Light
First Encountered: The Sewer
and kick him down before he can retaliate. If you prefer to take on large groups of enemies, let the summoner survive. This allows
you to eliminate more and more enemies, gaining more XP in the process. A summoner will eventually run out of energy and stop
conjuring reinforcements, so there is a limit to how much XP you can gain from each battle.
Wizards
Durability: Light
Weapon/Attack: Explosive Fireball
Damage Output: Moderate
First Encountered: The Terrace
Introduction
Vultures
Durability: Light
2
Weapon/Attack: N/A
Scarabs 4
Walkthrough
Durability: Very Light
Weapon/Attack: Bite
Damage Output: Very Light
First Encountered: Solomons Tomb
5
Appendix
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Soldiers Sergeants Wraiths Spectres Chargers Ghouls Summoners Wizards Vultures Scarabs Trolls Ratash
Trolls
Durability: Very Heavy
Weapon/Attack: 1-Handed Club, Stomp
Damage Output: Very Heavy
First Encountered: The Ruins of Rekem
avoid taking damage. slash finisher is the quickest way to eliminate a troll, so use it during every encounter.
If you defeat all five trolls utilizing the aerial slash finisher, youll earn the David and Goliath achievement/trophy.
Ratash
Durability: Very Heavy
Weapon/Attack: 1-Handed Sword,
Sand Blast, Stomp
Damage Output: Very Heavy
First Encountered: The Throne Room
The whirlwind power temporarily blinds trolls and Ratash, causing them to cover their eyes and swing their weapons wildly.
Take this opportunity to score some easy hits from behind while they stumble about.
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The Ramparts The Fortress The Palace Courtyard The Treasure Vaults The Stables The Works The Fortress Courtyard The Fortress Gates The Prison The Sewer
The Baths The Royal Chambers The Observatory The Throne Room The Terrace The Rooftop Gardens The Aqueducts Solomons Tomb The Ruins of Rekem
Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Walkthrough 1
Introduction
Prologue
Following the events in Azad, the Prince has
returned to his fathers kingdom. The Princes
older brother, Malik, has assumed control
of this territory, once part of King Solomons
empire. According to legend, the fortress holds 2
a secret the Princes family is sworn to protect.
Walkthrough
As the Prince arrives on the outskirts of the fortress, a massive siege is underway. While Malik has been successful in turning
back previous attacks, the situation is dire. The enemy forces greatly outnumber Maliks army, prompting the Prince to
jump into action. Leaping from one collapsing tower to the next, the Prince effortlessly makes his way to the perimeter
wall of the fortress, eager to help his brother repel the attackers and protect the secrets held within the ancient walls.
5
Appendix
As you gain control of the Prince for the first time, take
a few seconds to get your bearings. Move the right
controller stick to rotate the camera view. This is a
good way to get an idea of the scope of the battle
going on around you. Once youre comfortable with
the camera controls, dash down the steps toward
the open fortress gate. As you run forward, a massive
explosion destroys a large chunk of the walkway just
ahead. No need to slow down. Continue running and
jump over the gap in the walkway. Perform another
jump at the ledge outside the fortress gate.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Two enemy soldiers confront you just beyond the gate. Press the attack button to
draw your sword and begin swinging away at the two enemies. Instead of waiting
for the enemies to retaliate, attack aggressively, hammering the attack button
repeatedly until both foes are down for the count. It only takes three hits with your
sword to eliminate each enemy soldier. If one of the soldiers raises his sword, move
out of the way to avoid taking a hit. But if you act quickly, you can take out both
threats before they can retaliate.
Xbox 360 version
Next, turn to the back right corner of the room and perform a
vertical wall run to reach the walkway above. Run directly at the
wall and hold down the button shown on screen to perform a
wall run. Keep the button pressed down until the Prince grabs
hold of the ledge. This is a great way to access ledges and other
surfaces that cant be reached with a simple jump. Turn left on
the walkway and try it again, this time dashing up a short wall to
continue your journey along the fortress ramparts.
The walkway ends at a steep wall just ahead, but you can continue by grabbing the
ledge above. Perform a vertical wall run to reach the ledge and then shimmy to the
left. When you cant move any further, press the button shown on screen to drop to
the ledge below. Dropping can be a bit scary, especially from these heights. But as
the Prince falls, he automatically grips the ledge below, allowing you to continue your
advance along the side of this tower.
Introduction
Perform a vertical wall run to reach the ledge above and
continue shimmying to the left.
As the Prince reaches the new walkway, a siege tower deposits ten enemy soldiers 3
ahead. This is the largest fight youve faced so far, so dont dash into battle just yet.
Following the fight, perform a horizontal wall run on the right to continue along the
damaged walkway. Did you sustain injury in that last fight? If the red health meter in
the top left corner of the screen is partially depleted, you could use some help. Smash 4
the vases and barrels blocking the gateway ahead to release a few red spheres. Red
Walkthrough
spheres automatically replenish part of your health meter. So if youre low on health,
seek out vases and barrels to find red spheres. Defeating some enemies also releases
red spheres.
Whether you need health or not, make a habit of destroying all vases and barrels you encounter. If you destroy 100 of 5
these (or other objects) youll earn the Anger Management achievement/trophy.
Appendix
In the next room, dash toward the ledge, opposite of the Continue shimmying to the left, using a horizontal wall run to
gateway, and perform a vertical wall run to grab hold. Shimmy reach the next ledge on the adjacent wall. Next, perform a
to the right, then perform another vertical wall run to reach vertical wall run to reach the ledge above and keep moving
the next ledge above. The second ledge is directly behind to the left. When you run out of ledges, look for the walkway
you. Press the jump button to leap across the gapthe Prince on the left and jump across the gap. The Prince barely makes
automatically grabs onto the next ledge. Shimmy to the left the jump, grabbing onto the walkway with his hands. Press the
and jump across the next gap to reach the ledge on the wall run button to climb up onto the walkway and proceed
farwall. through the nearby open gate. Feel free to smash the vases
and barrels on your way out of this chamber.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Another exploding projectile damages the walkway ahead, causing the Prince to lose
his footing. Once you get back up, perform a horizontal wall run to traverse the large
hole. Make sure to begin the wall run at the very edge on the right, otherwise you may
fall before reaching the other side. More barrels and vases can be found on the other
side, so go ahead and smash them if your health bar is still partially depleted. If youre
already at full health, dont bother.
Pass through the gate and perform another horizontal wall run on
the right to reach a distant ledge. Expect more flaming arrows
whizzing past you during this maneuver, but dont worry about
getting hit. Once on the ledge, shimmy to the left and perform
another horizontal wall run to reach the next ledge.
Once back on solid ground, look for another ledge to the left.
Use horizontal wall runs to reach and maneuver across these
Walkthrough
At the center of the room is a circular floor switch. Step onto the switch to open the
large metal door. Activating the switch not only opens the door, but it also earns you
the Memories of Azad achievement/trophy. But as the door slides open, five enemy
soldiers approach, eager to halt your advance.
Xbox 360 version
Xbox 360 version
When the fight is over, smash the vases and barrels in the
room to release some red spheres. Then stand on the switch 1
again to open the door. As you step off the switch, the
Introduction
door slowly closes, but you have more than enough time to
escape this chamber before its sealed.
4
The next chamber appears to be a dead end, but dont
Walkthrough
forget to look up. A series of ledges leads to an exit.
Perform a vertical wall run to reach the first ledge, then run
up again to reach the second ledge. Follow the ledge to
the left and execute one more vertical wall run to reach
the balcony above.
5
Appendix
Once the Prince reaches the balcony, he spots Malik and three of his men
retreating into the fortress. The Prince calls out to his brother, but due to
the sounds of battle echoing through the stone walls, his voice cannot be
heard. Youll need to follow Malik into the fortress to get his attention.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
From the balcony, cross the wooden beam to the next platform.
Step out onto the next wooden beam and leap across to the red
banner, using your sword to safely descend to the ground floor.
In the next chamber, look for a series of exposed bricks sticking out of the wall. Use a
vertical wall run to grab the lowest bricks. Once the Prince has grabbed onto the bricks, 1
simply climb up, following the trail of bricks up the wall.
Introduction
As the bricks come to an end, look off to the left to spot a
circular switch on the wall. Push to the left and perform a wall 2
run, stepping on the switch along the way. The switch raises a
Drop down from the bricks onto the top of a wooden gate. Step out onto this small
4
Walkthrough
post and jump toward another set of bricks on the far wall. The Prince automatically
grabs onto the bricks so all you have to do is climb down. To expedite the process,
press the drop button. As long as there are more bricks directly below you, the Prince
will grab hold, preventing a free fall. Once back on solid ground, roll through the small
hole in the wall to reach the next chamber.
Five enemy soldiers approach as soon as you emerge through the hole in the wall. 5
Hold your ground and charge up a power attack. When at least one enemy is within
Appendix
range, release the attack button. If the others survive your initial attack, use knock down
tactics or aerial slashes to finish them off quickly. Two of the five enemies may hold
back in the adjoining chamber, so be careful when advancing. If necessary, vases
can be found in both rooms to retrieve red health spheres.
Following the fight, climb onto the wooden platform and then The beam leads to a series of bricks. To move from one set of
negotiate a pair of ledges. Shimmy to the right of the second bricks to the next, use a horizontal wall run to the right, spiraling
ledge and perform a horizontal wall run. As the Prince loses upward around the room. Perform one last wall run to the right
momentum and turns, jump toward the wooden beams to access the balcony to the right of the last set of bricks.
above the doorway.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
In the next chamber, wall run off the edge of the balcony toward the wooden posts on
the opposite wall. As the Prince slows and turns toward the nearby post, jump. From the
post, leap across a series of wooden beams and posts until you can jump to the next
balcony. Afterward, leap to a wall covered in exposed bricks and climb down.
The Prince finally gets Maliks attention, but not before nearly getting punctured by
one of Maliks bodyguards arrows. Despite the nearly hopeless situation, Malik is in
good spirits and glad to see his younger brother. In fact, your arrival couldnt have
come at a better time. Malik needs you to open the nearby gate by manipulating the
controls. Simply triggering this cutscene with Malik earns you the A Warm Welcome
achievement/trophy.
Walkthrough
Here you come face-to-face with two sergeants. These guys are equipped with shields
capable of repelling basic sword attacks. Start off by kicking one of them to knock him
off balance. This leaves him open to attacks and is the only way to perform an aerial
slash. However, its best to kick each sergeant twice, in quick succession. This knocks
them down on their backs, making them easy to kill while they are on the ground.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
1
Dont try to perform an aerial slash on a sergeant until he is stunned by a kick. Otherwise hell knock you back with his
Introduction
shield as you try to jump on his shoulders.
After defeating both sergeants, enter the next room and launch
into a vertical wall run to activate this switch. This causes the gate
on your right to open momentarily. As you return to the ground, run
through the open doorway before the gate closes. If necessary,
roll through the small opening to reach the other side. 2
Walkthrough
Navigating the next hallway is easy. Wall run along the right wall to a set
of bricks. From the bricks, wall run toward the platform at the end of the
corridor. The demolished wall ahead leads into the palace.
5
Appendix
Step into this square palace chamber and jump onto the
marble column at the far end of the room. Climb up the
column a few meters, then rotate until your back is facing the
adjacent column. Once in position, press the jump button
to leap from one column to the next. Climb to the top of the
second column, then rotate so your back is facing the nearby
balcony. Once again, jump to spring from the column to
the balcony. Smack the vases on the balcony to stock up on
health if necessary, then enter the next room.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
By the time you reach the balcony the palace guard has fallen and the enemy soldiers
turn their attention to you. There are five soldiers and two sergeants in this fight and there
isnt much room to maneuver. Charge up a power attack and swing at the first few
soldiers that approach. Roll out of the way of any incoming attacks and set up another
power attack to take out the remaining soldiers. Afterward, knock over the sergeants
with kicks and finish them off while theyre on the ground.
Walkthrough
Leap from one column to the next until you reach this corner of
the room. Slide down this last column until youre at approximately
the same height as the top of the red banner hanging on the
wall to the right. Rotate on the column so your back is facing
the banner and then perform a jump. The Prince leaps from the
column and uses his sword to slide down the banner.
Now that youre on the ground floor, you can go after those soldiers who were
chasing Malik. A gathering of three enemy soldiers is standing at the bottom
of the steps straight ahead. Move forward until they notice you, then stop and
charge up a power attack, swinging as they move within range. Take these guys
out fast because reinforcements are on the way!
As you finish off the first three enemies, a large group of soldiers and sergeants come
rushing down the steps to join the battle. Cut your way through the regulars first, then
focus on the three sergeants. Isolate the sergeants, kick them down (with two kicks
each), and move in for the quick kill. If you cant get enough spacing between the
sergeants, go with one kick and then perform an aerial slash for the takedown while
theyre stunned. This is the safest way to deal with these threats in a crowd.
1
Dont forget to search the courtyard for vases after the fight. The red spheres
Introduction
found inside some of the vases can partially replenish your health.
Walkthrough
Xbox 360 version
Two more poles are sticking out of the wall above this large
archway. Jump to the first pole and begin swinging. After one
full rotation, the Prince has enough momentum to reach the
next pole. Jump to the next pole and then immediately jump
again to reach the next walkway. Once speed is established on 5
the first pole, you can quickly jump from one to the next in rapid
Appendix
Follow the next walkway until you spot another pole sticking out
of the wall, not far from the breach you noticed earlier. Dont
try jumping toward this poleyoull never make it. Instead,
perform a horizontal wall run to reach it. Once youve grasped
the pole, swing and then jump to the hole in the wall. From there
you can jump toward a red banner and slide down into the
treasurevaults.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Continue along the corridor until you come to another gap. For
your next trick, wall run along the left wall, then turn and jump
toward a pole. Swing from this pole to another and then finally
Walkthrough
Just ahead, jump to the pole sticking out of the wall and
build up some speed by swinging. Before jumping from the
pole, prepare yourself for what you must do next. Simply
jumping will not get you to the top of the next wall. Instead,
you must perform a wall run upon making contact. So jump
toward the wall, then quickly press the wall run button to
scurry to the top of the wall.
You find yourself at a dead end between two tall walls. Theres
nowhere else to go but up. Start by performing a vertical wall
run on the left wall. As you reach the apex of the wall run, jump
to leap to the neighboring wall. As you make contact, jump
again to bounce back to the other wall. Continue jumping to
zig-zag your way up this narrow shaft until you grab hold of the
railing above.
After each jump you can perform a vertical wall run to attain greater altitude before jumping again. This takes some
careful coordination and button pressing, but its a quicker way to reach the top.
Now its time to go down. In this next sequence, wall run toward a
distant banner and then slide down to the next landing. There you 1
must perform another horizontal wall run to slide down yet one
Introduction
more banner. Feel free to smash some vases midway through
your descent.
Walkthrough
From the first column, leap to the column on the left, then
onto the pole sticking out of the wall. Swing to another pair of
columns, using them to reach the balcony at the far side of
the room.
5
Appendix
Leap to this ornate gold pole at the end of the walkway. As you
make contact, the pole gives a little under your weight. This
isnt just a regular poleits a switch! The switch opens the door
at the opposite end of the chamber. Swing on the pole and
leap toward the landing straight ahead, rushing through the
open doorway and up the steps. You have finally reached King
Solomonsvault.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
The Prince is finally reunited with his brother in the vault. Malik
shows no hesitation to release Solomons Army, despite the
protests from his little brother. Malik inserts a seal into a socket on
the large vault-like door. The seal rotates in the socket and then
pops out, splitting into two pieces. Malik picks up one piece while
the Prince grabs the other.
Introduction
As the Prince nears the fountain, the shape of a woman takes
form, materializing out of the water. She says she is Razia,
an ally to King Solomon. It is Razia, of the Djinn, who was
responsible for sealing away Solomons Army. She reveals that
the army never belonged to King Solomoninstead it was sent
to destroy him. It was formed from the desert sand, and the
more sand the army touches, the more soldiers it will create. 2
If the army isnt stopped quickly, it will cover the world. Theres
Before exiting back through the portal, explore the two walkways flanking the
fountain, leaping over the gaps. There are vases at the end of each walkway
containing both red and blue spheres. As you remember, red spheres restore
health while blue spheres restore energy. At the moment, you have no energy 3
to restore, but you may still need some health. Each time you return here the
Back in the corridor, the door that was once closed is now
open. Step into the hallway to trigger a cutscene. As the
Prince dashes through the hall, the floor gives way beneath
him, causing him to fall. When prompted, press the button 4
shown on screen to rewind time. As you hold down the button,
Walkthrough
time reverses, putting the Prince at the hall entrance before
the floor collapsed. This must be what Razia meant by giving
you more time. Rewinding time is a new skill you can use to
avoid annoying falls and embarrassing deaths. However,
each time you use this power it costs one energy orb, now
visible beneath the health baryou begin with a total of four
energy orbs. These orbs can be restored by gathering blue
energy spheres from vases, barrels, or defeated enemies. 5
Appendix
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
As the Prince enters the stables, hes stalked by a few wraiths lurking in the shadows.
Move into the stall on the left side of the room to make them show themselves.
Suddenly several wraiths emerge from the floor. Quickly backpedal toward the
stables entrance and prepare for a brawl. Although they look intimidating, the
wraiths perform identically to the soldiers you encountered earlier, but can take a bit more damage. Keep your distance from the
approaching swarm and charge up a power attack. After each power attack, roll to a safe location and repeat the process until
the crowd is more manageable. Defeating some of these enemies releases yellow spheres, representing XP. As you gain XP you
can purchase upgrades. But for now, just focus on surviving this fight.
Next, enter the stable area on the left where you first
encountered the wraiths. Climb up the wooden stall and
leap across the wooden beams to reach a pair of poles
sticking out of the stone columns on the left. Swing across the
poles until you reach the balcony at the far side of the room.
Walkthrough
Leap from one column to the next to reach the ledge on the
far wall. Once again, perform a horizontal wall run and jump to
reach another set of columns, using them to cross the room to
reach a ledge. Shimmy left along the final ledge and wall run
toward the nearby balcony.
Introduction
way to get past this trap is to follow the log as it swings away from
you. Then as it swings back in your direction, roll beneath it. An
identical trap is active in the next span of the hallway.
3
The Upgrade Menu
Walkthrough
such as rewinding time. Both options are beneficial so dont fret too long over
the decision. Investing your first upgrade point earns you the Ding! Level Up! achievement/trophy.
After defeating all of the wraiths, turn to the back right corner of
the room and perform a wall run and jump to reach this pole 5
switch. Activating this switch releases a series of poles and pole
Appendix
Drop from the pole switch you just activated and approach the
newly revealed pole on the opposite side of the room. Wall run up
the nearby wall and jump to reach the pole. From the pole, swing
over to the nearby ledge and shimmy to the right. At the right end
of the ledge, perform a vertical wall run, then jump to the pole
directly behind you. Now you can swing across the next four poles
to reach the ledge on the
other side of the room.
Wall run from one ledge to the next until you can reach
a set of exposed bricks in the corner. Perform a vertical
wall run to reach the last set of bricks and climb as high
as possible. From there, jump to reach a wooden post
sticking out of the wall behind you.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Youre now high above the room. Cross the wooden beams and
metal poles here to reach one of the two red banners on the
opposite side of the room. When youre within range, jump off
the wooden beam over to one of the banners. It doesnt matter
which banner you slide down as they both lead to the same
balcony.
As you enter the
next corridor, youre
confronted by three
more wraiths. But theyre
quickly dispatched by
the palace defenses,
this time taking the form of giant bladed pendulums swinging back and forth. Stand on
the floor switch to open the door at the end of the corridor. As soon as you step off the
switch, however, the door begins to close. You need to move through this area quickly
to reach the door before it closes, all without getting diced to shreds by these traps. Focus on the first pendulum ahead of you. As
soon as it swings to the left, race forward with a series of rolls. Slow down if necessary as you reach the three final pendulums and
look for an opening to make it through the door. When its clear, roll through the doorway before the door closes.
Return to the lever and pull it until its facing the stone door where
you entered this room. This extends another wooden panel that
allows you to reach another pole switch.
Introduction
top. If necessary, smash the vases up here to replenish
your health and energy.
Sarcophagus 1 3
Walkthrough
beam, then turn back to the wooden door you just ran up. down onto the two wooden beams in the center of the chamber.
5
Appendix
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
After the conversation with Malik, slide down the nearby banner.
Next, wall run up the nearby door and jump to this pole switch. This
raises a column in the center of the room. Drop from the pole and
Walkthrough
jump to the column. From there you can reach a walkway on the
opposite side of the room.
Introduction
Wraiths
Name Description Gamerscore Trophy Uplay
Anger
Management Broke 100 things 15 15 (Bronze)
Walkthrough
Next, watch the two moving wall pieces here. As they drop
into position, perform a wall run to reach the next platform
and then climb the exposed bricks to reach a ledge high
on the wall.
5
Appendix
On the ledge, shimmy to the right and wait for the right
opportunity to wall run through the two massive cogs.
Each cog rotates in an opposite direction, but they
eventually come to a temporary stop, revealing a slight
gap for you to race across. Wall run through this opening
to reach the ledge on the other side.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Wall run up this large tower to reach the ledge. On the ledge,
watch the rotating piece directly above you. When a smooth
metal surface is exposed, wall run up again to reach the next
ledge. From the second ledge, jump to the ledge behind you
and then shimmy to the right, performing another horizontal
wall run to evade a buzz saw trap set into the wall.
After evading the buzz saw trap, pull yourself up onto the nearby
balcony, wall run up the wooden door, and then jump to reach
this golden pole switch. This raises the wooden platform in the
1
Introduction
center of the room. Swing on the pole and then leap toward the
platform, landing on the very tip of the wooden post.
Walkthrough
back over to the platform.
5
Appendix
Now, interact with the lever and rotate the central platform
until the wooden post is pointing at the large tower marked
by a circular switch. Move to the end of the post, jump
toward the tower, and then perform a vertical wall run to
step on the switch. Once the switch is activated, jump back
to the platform before falling. The switch has opened the
stone door on the opposite side of the room, but only for a few seconds.
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Another lever and more machinery await in the next room. Here
you must find a way to reach the balcony on the opposite side
of the room, where several wraiths await your arrival. Start by
rotating the lever a quarter turn to spin the nearby ring on the right
wall. Jump onto the nearest bar on the ring then leap to a pole
to reach the second bar. From there you can jump to a small
platform in the back corner of the room.
Now jump to the pole on the ring on the left side of the room,
and swing over to the bar at the top. From the bar, leap over to
the joined columns. Next, jump over to the bar on top of the ring
at the opposite side of the room. From there you can leap to the
nearby pole and swing over to the balcony occupied by wraiths.
1
More traps greet you in the next corridor, but theyre all relatively
Introduction
easy to circumvent by performing well-timed jumps, rolls, and
horizontal wall runs. Dont get overwhelmed and take one
obstacle at a time. Taking damage here is unnecessary and
may greatly hinder your progress once you reach the fortress
courtyard. Take it slow and steady, studying each trap before
proceeding past it.
Walkthrough
the countryside unabated.
Want to earn another achievement/trophy during this battle? Initiate a combo by pressing and releasing the attack
button four times and then pressing and holding the attack button a fifth time to charge up a power attack. As soon as
the Princes sword flashes, release the attack button to unleash a potent spinning power attack. If you manage to kill an
enemy with this attack youll earn the Big Finish achievement/trophy. This combo is great for eliminating large groups of
enemies, but just make sure youre not hit when charging up the final power attack.
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This is the first time youve encountered the large spectres. These
blue bulky thugs are armed with huge barbed swords, so be
ready to dodge or kick them as they wind up an attack. Theyre
also much tougher than the wraiths, requiring more hits to kill.
The best way to deal with these guys is to knock them down and
stab them while theyre on their backs. Aerial slashes are equally
effective, but only if the spectre has sustained prior damage, as
indicated by their sandy skin.
Leap across two more wooden columns until you can jump
to a series of exposed bricks on the opposite wall. Climb to
the top of the bricks and lean out to the left, watching the two
buzz saws ascending and descending the slots in the wall.
Wall run between the two buzz saws, then jump toward the
pole on the adjoining wall. Swing and jump to the next pole,
and then onto a balcony occupied by five enemy soldiers
who have been turned into sand statues.
From the balcony, wall run past two more buzz saw traps and
leap toward a stone column. Leap from one column to the
next until you can reach the next walkway, now occupied by
four spectres.
Once your feet hit the walkway, attack the spectres; try to knock
them down and move in for the quick kill. If youre careful, you
might even be able to knock a few spectres off the ledge. Once
theyre all down for good, enter the next corridor, rolling beneath
the bladed trap. Afterward, wall run past a pair of buzz saws
lining the next wall on the left.
Introduction
Next, wall run past another set of buzz saws, and jump over to
a wooden post. Leap from the post, to a pole, then to another
post. Finally, jump toward the red banner and slide down to
the balcony below.
Walkthrough
5
Appendix
From the bottom of the banner, turn to the left and perform a horizontal wall run to reach this small square platform. On the
adjoining wall theres a circular switch located between two sets of buzz saw traps. Wait for the nearby buzz saws to ascend,
then wall run toward the switch. As soon as its depressed, jump to reach a nearby pole before you fall to the ground. The switch
opened a door on the opposite side of the room. Quickly swing on the pole and then jump to reach the balcony. If necessary, roll
through the doorway before the door closes, otherwise youll have to start all over.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
When youre ready to move on, perform a vertical wall run and
jump to reach the golden pole switch at the top of the room.
This opens the nearby gate, but be careful when exiting. The floor
outside gives way, so be ready to run along the wall on the left
side to avoid falling into a pit.
In the next room, wall run past a pair of buzz saw traps and
then jump to a small platform occupied by a few sand statues.
Next, approach the wall on the right and wall run past another
set of buzz saws to activate the circular switch beyond. Once
the switch is activated, jump from the wall or simply drop to
the floor. The switch opens the nearby gate for a few seconds.
Quickly dash through the gate before it closes. If you dropped from the switch, you may need to roll through the gate
before it shuts.
As the Prince steps out onto the balcony, it gives way, causing him to fall into a large
chamber occupied by a charger and several wraiths. Dont worry about the wraiths
for now. Instead, keep your eye on the charger. Circle around the perimeter of the
room, rolling as necessary to dodge attacks. This helps you avoid the chargers running
attacks. For best results, gather a large group of wraiths in front of you, then roll out of
the way as the charger speeds toward youhell take out a large number of the wraiths
for you.
Keep moving and let the charger clear out the bulk of the
wraiths. When its just you and the charger, continue moving 1
and lure your foe into slamming headlong into a wall. This stuns
Introduction
him temporarily, allowing you to score some hits. But watch him
carefully. As he regains his posture hell perform a radial attack,
slamming his fists into the ground. If youre too close, this attack
will knock you down. After scoring a few hits, back away and lure
the charger into another wall. The chargers health is represented
by the gold status bar at the bottom of the screen. Keep
hacking away at the charger until his health is totally depleted.
His skin also turns to a sandy color once hes close to death.
2
Walkthrough
Swing and jump from the pole switch to a series of three poles
suspended above the room. Jump from one pole to the next
until you can reach the balcony on the far side of the room.
5
Appendix
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Sarcophagus 3
After passing
the first spiked
floor section,
stop and
drop off the
left side of
the walkway,
gripping to the
edge. Drop to the ledge below, then drop to a second ledge
just beneath the first one. Shimmy right along the second
ledge and perform a horizontal wall run to reach a third ledge.
Walkthrough
Execute
another
horizontal
wall run
to the next
ledge on the
right, then
continue
shimmying to the right. Wall run up to this platform to
locate another sarcophagus. Smash it and then backtrack
to the walkway above, careful to avoid the traps. Proceed
to the next chamber.
A lever and a circular floor switch greet you in the next room.
Push the lever first to unlock the cog on the wall on the right. Next,
step on the switch to cause the cog to turn, rotating a wooden
platform toward you. Quickly jump onto the wooden platform
before it swings back to the other side.
Introduction
Now you must unlock another gear
before advancing. Start by pushing
the lever on the left to rotate the
L-shaped arm to this position.
Now go back to the lever on the right and rotate the small gear 4
on top. This causes the small gear on the bottom to rotate,
Walkthrough
unlocking the massive gear below. Finally, step on the circular
floor switch to rotate the large gear, placing a wooden platform
within reach of the adjoining wall. The gear will only remain in this
position for a few seconds, so you need to move out fast.
5
Appendix
Leap to the exposed bricks on the nearby wall and move left.
Wall run to the next set of bricks and keep pushing up and left
along the wall. From the second set of bricks, wall run left toward
the ledge and shimmy to the left. Push out to the left side of the
ledge and perform a horizontal wall run. As the Prince slows and
turns, jump to reach the wooden platform.
Ride the platform to the other side of the room and then jump
and wall run up to the next walkway. Follow the walkway into the
next room to rendezvous with Malik. He needs you to close the
gates while he deals with a group of wraiths. Once the gates
are sealed, the sand army can be contained within the fortress
walls. But figuring out how to operate the gate isnt easy
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Now push the lever on the left to advance the gear along Return to the right lever and rotate the center and right
the channel to this position. L-shaped arms into this position.
Now go back to the left lever and advance the gear along Go back to the right lever and again rotate the center and
the channel into this position. right L-shaped arms into this position.
Introduction
2
Walkthrough
After unlocking the gears, Malik appears on a nearby
balcony. While youve been busy solving this puzzle, hes
been fighting off hordes of wraiths. Despite his efforts, more
and more enemies keep reappearing. He offers to keep
the sand army busy while you close the gates.
5
Appendix
A circular switch is located just above the last set of bricks. Wall
run up toward the switch to activate it, causing the large gear
to turn, placing the wooden platform in a high position. As
soon as you step on the switch, jump toward the pole behind
you. Quickly swing and jump from the pole toward the raised
platform. This must be completed quickly before the gear
rotates, returning the platform to its starting position. This partially
closes the gate in the room below.
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As soon as you regain control of the Prince following the cutscene, start moving. There
are two chargers in the room and if you stand still youll soon be knocked down by one
of their charging attacks. Circle around the room, luring the chargers to run into large
groups of wraiths. As the chargers stun themselves by running into the walls or pillars,
focus on eliminating a few wraiths. But keep an eye on the chargers at all times and be
ready to move once they recover.
Try to get the two chargers to run into each other. Theyll not only stun
themselves, but theyll also damage each other.
Walkthrough
Eliminate all the wraiths and then focus on the chargers. Lure
them each into a wall or pillar and roll out of the way before they
hit you. As theyre stunned, slash away at them until they crumble
into sand. But dont get greedy. Back off as the chargers regain
their composure and perform their radial attack. Lure them into
another wall and resume your attacks once theyre stunned.
Defeating all the enemies in this room should earn you another
upgrade point. Consider unlocking the Ice Blast upgrade if you
havent already.
Malik appears on the balcony above after the fight. Now that
the gates are sealed, he doesnt seem interested in reuniting the
seals just yet. Instead, he wants to finish off the enemies one by
one in an effort to gain their power. The seal is clearly affecting
Malik, making him more power hungry by the minute.
Introduction
must have protected him from the same effects.
She suggests taking Maliks seal by force if
necessary. But even she is uncertain if Malik will
return to his old self once the seals are reunited.
The Prince is reluctant to confront his brother,
but Razia feels it may be the only way to reunite
the seals. She then touches the Prince, giving 2
him yet another powerdominion over water.
For the next obstacle, freeze the water here to create three solid
columns. These function just like regular columns, but will turn 4
back into water if you dont hurry across. Leap from one column
Walkthrough
to the next until you can reach the other side.
Navigate through a couple of simple water obstacles using your new freeze power. As
you near the prison you can hear a voice in the distance. Step on this floor switch to
temporarily raise the gate at the end of the passage. You dont have much time before
the gate closes, so move out quickly. A couple of spiked floor sections are ahead, with
an arrow-spitting trap between them. Use a series of rolls to race across the spiked floor
sections and beneath the arrow trap, reaching the entrance to the prison before the
gate closes.
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That voice
you heard
earlier
belongs to
a prisoner
in one of
the cells.
But as you
reach
the floor, a group of ghouls reach through the
cells bars and turn the prisoner into a sand statue. Afterward, they turn toward you as more regular wraiths emerge from the floor.
The ghouls are equipped with shields capable of blocking your basic attacks. Kick them once to stun them or kick them twice to
knock them over. Then follow through by taking them out while theyre on the ground.
Walkthrough
After the fight, jump onto this column and climb to the top.
From there, jump to the ledge above the iron gate. Shimmy
right along the ledge, and then perform a horizontal wall
run and jump to reach the gold pole switch protruding from
the adjoining wall.
The pole switch activates two jets of water, squirting out of the wall
ahead. Freeze the water and then jump and swing across the
poles to reach the post on the far side of the room. Remember,
keep the freeze button depressed while maneuvering on
thepoles.
Introduction
From the post, leap across the two columns to reach a post on
the opposite side of the room. There are three water jets on this
side, too. Freeze the water and then swing and jump across the
three frozen poles to reach the ledge on the adjoining wall.
Walkthrough
to the right. When you reach the corner, execute
a horizontal wall run to grab the ledge on the
adjoining wall.
5
Push to the right side of the ledge and perform a horizontal
Appendix
wall run on this wall. As the Prince slows and turns, jump to
reach the stone column. Be careful not to fall here because
theres a spiked floor section just below. If you miss the jump,
rewind time and try again until you are able to grab hold of
the column.
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Leap across the last two cages and freeze water to create two
columns on this side of the room. Rotate on the second column so
your back is facing the nearby ledge, then jump to grab hold of it.
On the ledge, maneuver just above the red banner and then drop
to slide down to the floor, slicing through two banners during the
long descent.
After defeating all the enemies in the room, turn back to the
banner you slid down earlier and search for this circular switch
on the wall in the corner. Wall run up to the switch to extend
a platform. As soon as you hit the switch, jump over to the
platform. The platform is only extended for a few seconds, so
quickly jump to the nearby pole switch before the platform
retracts back into the wall. If you fall, activate the switch and
try again.
Leaping to the pole switch causes water to pour from the spout in the
center of the room as well as from the wall ahead of you. Use the freeze
power and then leap to the pole just ahead of you. Swing around the
pole and jump to the nearby wooden post.
Next, stand on the post and look out toward the water pouring
from the spout in the center of the room. Freeze the water
to create an column. Leap over to the column, then jump
toward the pole switch in the center of the room. This rotates
the spout and generates a few more water jets on both sides
of the room. But you have some problems to worry about first.
Introduction
Knock these foes to the ground and stab Dont try to perform aerial slashes
them before they can get back up. Dont against the ghouls until theyre
bother using powers in this fight as you stunned by a kick, otherwise theyll
may need your energy later to rewind time. knock you back with their shield.
This group is easily dispatched with basic
combat moves. Defeating this group of enemies may earn you another upgrade
pointunlock the trail of flame power if you havent already.
2
Walkthrough
Standing on the post, freeze the water again
to create a column where the water is pouring
from the large spout in the center of the room.
Leap to the frozen column, then jump to the
pole switch on the left side of the central pillar.
This activates a new set of water jets in the 5
nearbywall.
Appendix
Drop to the floor and move to this corner. Freeze the water,
then perform a vertical wall run and jump to reach the first
frozen pole. Once you grab the first pole, reverse directions,
swinging toward the nearby wall. Jump toward the wall, perform
a vertical wall run, and jump over to the pole just above. Its a
tricky maneuver so feel free to rewind time if you miss. From the
second pole swing, jump to the wooden post.
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On the third pole, continue swinging and jumping toward the wall. As you contact the
wall, perform a vertical wall run, then jump back to the fourth pole directly behind you.
The timing of your jump at the top of the wall
run is critical and difficult to pull off, so rewind
time if necessary until you get it just right. If
you fall to the floor from this height, you will
die, forcing you to restart this whole sequence
from the last save checkpoint. Rewinding time
can prevent some serious controller-throwing
frustration.
Sarcophagus 4
1
Introduction
Immediately
after passing
through the
open gate,
turn right
and climb
the exposed
bricks on the 2
wallperform a vertical wall run to reach them. At the top
Shimmy to
the right on
the second
ledge and
then wall
run to the
right to grab 3
the nearby
Walkthrough
The spout of water ahead changes in volume
from a hearty pour to a thin trickle. Wait until
the water flow is at its strongest, then freeze it to
create a column. Leap to the column, then jump
to the walkway on the other side.
5
Appendix
Two more spouts of water pour into the next pit. Freeze them to
create two columns and then jump to the first one. Rotate on
the first column so your back is to the second one. Jump to the
second column, then leap to the wooden walkway.
Carefully time horizontal wall runs along this hall to avoid the ascending and
descending buzz saw traps. On the last set, wait for the three saws to move down
before running along the wall. As the Prince slows down and turns, jump to reach the
next passageway on the right leading into the sewer.
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After the fight, stand between the two waterfalls in the center of
the chamber. Freeze them to create two walls. Wall run up one
wall, then jump to the one behind you. As you make contact with
the second wall, quickly perform a vertical wall run to reach the
walkway above.
Sarcophagus 5
1
Introduction
Before
advancing
along
the next
passage,
make an
effort to
reach the 2
next sarcophagus located on a ledge high above the
From the
high wooden
beam, jump
across
the stone
platform 3
and enter
Walkthrough
From the high wooden beam, freeze the nearby water again
to create a column and then jump over to it. Keep the freeze
button pressed down and leap to the next column. The floor
below is sloped, so if you miss a jump or fail to freeze the
water, youll fall and slide back to the previous chamber. From
the second column, jump to the low wall ahead, then drop
into the next room.
5
Appendix
Summoners can retaliate with an electrical strike if you linger nearby without attacking them. When you move in close,
kick them to the ground quickly before they can charge up an attack.
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Once the summoner and his minions are history, move between
these two walls. Wall run up the wall on the right, then jump to
the wall on the left, quickly performing another vertical wall run to
reach the platform above. Here theres a lever for you to rotate
180 degrees until water jets appear on the wall to the left.
Rotate the lever a quarter turn until two spouts of water pour
from the broken pipes on the ceiling. Freeze the water to create
two columns. Leap from one column to the next, finally jumping
to the low wall ahead where the gate once stood.
Once the chamber is clear of enemies, wall run up this short wall
on the chambers perimeter to access an alcove. There, wall run 1
up the wooden door and jump to grab hold of a pole switch. This
Introduction
causes water to pour out of the pipes near the ceiling. You can
also see a lever on a platform in a nearby alcovethis is where
you need to go next. Drop (dont jump) from the pole switch and
return to the floor.
Walkthrough
across the
wooden beam. Theres a sarcophagus at the end of this
short passage. The water jets here dont emit water at the
same time. Wait for the nearby jet to shoot water, then
freeze it to create a pole.
Jump to the
pole, swing, 5
and then
Appendix
jump. While
in midair,
release the
freeze button
and wait for
the next water jet to activate. When it does, press the freeze
button again to create a pole before you fall into the pit of
sharpened sticks. Swing and jump to the wooden platform
and smash the sarcophagus as well as the two vases and
barrel to stock up on health, energy, and XP. Return to the
previous passage using the same freeze tactics to create
and navigate across the two poles.
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Next, enter the flooded chamber and perform a vertical wall run by the large wooden
water wheel to climb onto this elevated walkway. Freeze the water and wall run across
the frozen waterfall to reach the next segment of the walkway. Freeze and wall run
across the next waterfall to continue your progress along the walkway.
Introduction
these guys out of the fight limits the number of wraiths youll face.
4
After defeating all the enemies, enter the small room
Walkthrough
at the far end of the chamber where the wraiths first
appeared. Wall run up the doors on each side of the
chamber to grab a couple of golden pole switches.
Each pole switch triggers a waterfall.
Freeze the two waterfalls and perform a vertical wall run to begin scaling them. At the 5
top of the wall run, jump to leap across to the waterfall behind you. Repeat the vertical
Appendix
wall runs and jumps until you can reach the walkway above. As you near the top, be
careful not to fall or youll die. So be prepared to rewind time if you miss a jump.
The walkway is damaged, so perform a horizontal wall run to reach the ledge on
the wall ahead. From the ledge, shimmy to the left and execute another horizontal
wall run to reach the next segment of the walkway. Follow the passage and steps
beyond to return to the main bath chamber, this time from an elevated platform.
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Study the water jet above the waterfall here. When its activated,
freeze the water to create a pole. Now wall run across the frozen
waterfall to grab hold of the pole. Swing on the pole and then
jump over to the next walkway.
Swing and jump from the pole switch to the small wooden
passageway straight ahead. Turn right and watch the nearby
water spout. When it emits a full stream, freeze it. Execute
a horizontal wall run along this wall, then jump to the newly
formed column. Leap across the next two frozen columns
and onto the brass column at the far side of the room.
Introduction
Rotate on the brass column so your back is facing the next
water spout on the right. When the trickle becomes a full
stream, freeze it and jump to the column. Cross the next
few frozen and brass columns to move to the opposite
side of the room.
Walkthrough
walkway on the other side.
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Another switch is located on the balcony floor. Step on it to produce two more
water jets just ahead. You know what to do. Freeze the water and then jump
and swing across the two poles. From the second pole, jump toward the ledge
straightahead.
Walkthrough
Introduction
On the next walkway, wait for Ratash to demolish the path
ahead before making any plans. Once the dust settles,
perform a horizontal wall run on the wall to the left. As the
Prince slows and turns, jump to the column on the right. Jump
to the neighboring column and wait for Ratash to destroy the
wall on the left, creating a new path for you.
Inside, perform a horizontal wall run along this wall and then Walkthrough
jump toward the column suspended from the ceiling. Maneuver
along the columns, ledges, and posts here until you can jump 5
over to the red banner and slide down to the floor where several
Appendix
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Sarcophagus 7
Following the
fight, turn to
this spout of
water pouring
from the
ceiling. Freeze
it and jump
up onto the
column, but dont climb up to the top of the column. Stay
relatively low. From the column, jump toward the wall on
the right and immediately perform a vertical wall run to hit
the circular switch on the wall. Once the switch is pressed,
quickly jump back to the column. Repeat the same steps to
activate the switch on wall to the left.
Once both
switches are
activated, the
nearby stone
door opens,
revealing a
sarcophagus
in a small
alcove. Now climb toward the top of the column and leap
to the alcove. Smash the sarcophagus and nearby vases to
Walkthrough
Continue into the next room and use your freeze power. Jump
to the nearby pole, swing, and then jump toward the waterfall.
Immediately release the freeze button as you release the pole
so you can pass through the waterfall. Once youre through
the waterfall, press the freeze button again to create another
pole from the next water jet. From there you can swing and
jump to the next corridor. If you fall, you can backtrack to the
start and try again or you can always rewind time if you have
energy to spare. Since the fall isnt fatal, its best to start over.
Hold back as Ratash launches another explosive attack, destroying the floor ahead.
Deploy your freeze power once again, wall run along the frozen waterfall on the left,
and leap the stone column on the right. From there you can use your freeze power
and leap across two more columns to reach a nearby balcony.
1
From the balcony, wall run toward a post sticking out the wall.
Introduction
Leap toward the next walkway, performing a vertical wall run to
reach it. As you pull yourself up, the walkway explodes, leaving
behind several water jets and waterfalls.
Walkthrough
Sarcophagus 8
You must
reach the
walkway
above the 5
room, but
Appendix
first, search
for the next
sarcophagus.
Move toward the waterfalls opposite the entrance and freeze
them. Wall run up the frozen waterfall on the left and jump
toward the lower pole. From the pole, swing to the frozen
waterfall on the right, perform a vertical wall run, then jump
to the highest pole. Reverse directions on the secondpole
and jump back toward the waterfall on the right. Release the
freeze button while in midair to pass through the waterfall
and land on a small platform behind it.
Smash the
sarcophagus
and vases on
this platform,
then drop
back down
to the floor.
Dont try to jump toward one of the water jets from here. Once back on the floor, repeat
the same steps to ascend to the walkway above. But this time dont reverse directions on the second pole. Instead, swing and jump
toward the waterfall on the left and then execute a vertical wall run to climb to the top.
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Cross the beam between the two spans of the walkway and
move to this corner where you can see two poles sticking out
of the nearby wall. Perform a vertical wall run in the corner,
then jump to reach the first pole. Swing and jump to the
second pole, and then leap to the walkway on the other side
of the room.
On the next platform, use your freeze power again and wall
run up the wall on the right. At the top of the wall run, jump
toward the frozen waterfall and execute another vertical
wall run before jumping back to the wall on the right. Keep
inching your way up this chasm until you can reach the
wooden beam on the right.
Step out onto the wooden post here and use your freeze
power. Jump to the column, then jump to the wooden
column on the left. From there, jump to the red banner on
the left and slide down to the floor below.
Introduction
Take it one trap at a time and dont worry about speed. Its
best if you reach the end of the hall with as much health as
possible.
Sarcophagus 9 3
Walkthrough
wheel for now and execute a vertical wall run to reach a set
of exposed bricks. Climb to the top of the bricks and then
jump to the pole behind you.
Swing and
jump from
the pole to
reach a ledge 5
Appendix
on the nearby
wall. Shimmy
to the left and
drop onto the
small platform where another sarcophagus is waiting to be
smashed. Smack the vases here, and then jump to the red
banner and slide back down toward the water wheel.
Wall run up to the ledge near the water wheel once again and shimmy to the left.
Freeze the water to stop the water wheel, making sure one of the spokes doesnt
impede your next move. Wall run along the wall, through the stopped water wheel, to
reach the ledge on the other side. Perform a vertical wall run to reach another ledge
above, then shimmy to the left and pull yourself up onto the balcony to access the
observatory.
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Shimmy to the left along the ledge until your back is facing a
pair of water jets. Freeze the water, then jump across the newly
formed poles toward the nearby platform.
Walkthrough
Freeze the water jets ahead and leap across the two poles to reach the lever. Rotate
the lever 180 degrees until the mechanisms arm is directly in front of the platform
where you pulled the pole switch.
Shimmy right along the ledge and freeze the nearby waterfall.
Wall run across the frozen waterfall and grab hold of the ledge on
the other side. Continue shimmying to the right and then freeze
the nearby water jet. Wall run toward the pole and then swing
and jump toward the next platform.
Introduction
Turn to the wall on the left and perform a vertical wall run
to reach a set of exposed bricks. At the top of the first set
of bricks, use another vertical wall run to reach the next set.
Keep climbing until the circular platform on the right is within
sight. Execute a horizontal wall run to reach it.
Walkthrough
rotate it a quarter turn so the mechanisms
inner arm moves into this position. The two
disc-like platforms should now be aligned,
creating a path to the center of the
mechanism.
5
Appendix
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On the balcony, wall run up the door and jump to grab the
pole switch above. This raises the mechanisms outer arm and
reveals two levers on the balcony below.
From the column, jump to this disc-like platform and release the
freeze button. Ride this platform until you can jump back to the
outer platform. Remember, the machinery is driven by water. If
you need to stop the rotations at any time, simply use your freeze
power to halt everything. But you should be able to make the remainder of the jumps without hesitation.
Introduction
and ride it upward for a brief moment.
Ride the outer platform toward the balcony and jump across to
grab hold of the railing. Pull yourself up and over the railing and
step back outside to catch a glimpse of the throne room. Malik
must be nearby and Ratash probably isnt far behind.
3
Walkthrough
Next, wall run along the wall on the
right to reach the ledge below the next
passage. Shimmy left along the ledge
then perform a vertical wall run to
climb up into the next room.
5
Appendix
Time to make a leap of faith. The next water spout isnt activated
and wont be until you release the freeze button. So jump toward
the trickle of water and release the freeze button. While leaping
through midair push the freeze button again as the next water
spout activates, creating a column in the nick of time. Perform the
same maneuver to freeze the next water spout. Then jump over to the red banner and slide down the wall, cutting through two
banners during your descent to the floor below.
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Once all the wraiths, spectres, and ghouls have been run
over by the armored charger, focus on attacking this foe.
After running headlong into a wall, the armored charger
hunches over. Run up behind him and and initiate a power
attack. Standard sword attacks do nothing, so keep hitting
him with power attacks. But back off when he stands up
and pounds his fists into the ground, producing a radial
attack. As the enemys health dwindles away, his skin turns a
sandy tone, indicating hes nearly defeated. As the armored
charger dies, he slams into a nearby wall, exposing a ledge.
Walkthrough
Wall run toward the ledge at the end of the corridor and shimmy
to the right to view the next span of the hall. The floor below is
covered in sharpened stakes. Time your movements carefully
to avoid the arrow and buzz saw traps lining this corridor. Wall
run and/or jump from one ledge to the next, methodically
advancing down this passage. Jump toward the next span of
the hall on the left and then roll beneath the arrow traps on your
way to the throne room.
Introduction
Achievements/Trophies Wraiths
Ratash
Name Description Gamerscore Trophy Uplay
Not What it Defeated Ratash? 50 90 (Gold) 30
Looks Like
Defeat Ratash in the Throne
Untouchable Room 30 30 (Silver)
without taking any damage
2
Sarcophagus 10
Swing and
jump across
the two
poles to
reach this
balcony
high above 4
the room.
Walkthrough
Here you find another sarcophagus as well as a few vases.
Smash them all. To return to the floor, perform a horizontal
wall run along the wall on the right and then slide down the
red banner.
Freeze the nearby water jet and jump onto the pole. Swing and jump ahead, releasing the freeze button while in midair. Wait for
the next water jet to activate, and then freeze it. Keep the freeze button pressed while jumping toward the frozen waterfall. As you
make contact, perform a vertical wall run to reach the stone beam above.
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Shimmy to the left along the ledge and wait for the nearby
water jet to activate before pressing the freeze button. Wall
run toward the newly formed pole and swing and jump to
the nearby stone beam.
Once you regain control of the Prince, rush toward Ratash. Despite Razias warnings, you
have no choice but to confront this monster now. But watch out for his sand projectile
attacks. To avoid them, roll left or right. You must move to close range before he stops
this attack and starts swinging his sword.
Ratash is large and powerful, but hes also quite slow. Roll behind him and start slashing
away at his legs. As long as you stay behind him, you can avoid most of his sword
attacks. Constantly monitor the direction hes facing and roll as necessary to stay
behind him at all times.
Even if you stay behind Ratash, his stomp attack can still hurt you. Whenever you see
him raise his right foot, roll away as quickly as possible, putting as much distance
between you and Ratash. As his foot slams down, it generates a radial shockwave that
will knock you down if youre within its radius. If you cant get away fast enough, either
jump or perform a carefully timed roll to avoid taking damage from this attack.
Introduction
top of the bricks, perform a horizontal wall run to
reach the nearby walkway. Ratash destroys the
walkway ahead of you, so wall run along the
perimeter wall and freeze the nearby water jet.
Grab hold of the pole and swing to the circular
platform ahead. Nows a good time to smash
some vases to stock up on health and energy. 2
But also keep moving to avoid getting hit by
Leap on the pole switch ahead and then jump to the slope 3
ahead. The Prince lands on the slope and slides toward
Walkthrough
a full stream. From the second frozen column, leap to this
pole and study the next spout of water ahead. When it
turns to a full stream, freeze it and jump over to the newly
formed column. From there you can finally leap toward
Ratash. But Ratash knocks the Prince away, causing him to
fall to the floor below. Ratash follows and grabs his sword.
Prepare yourself for round two.
5
Appendix
Back on the main floor, resume your battle with Ratash. This time hes joined by a
large group of wraiths. Immediately roll to avoid Ratashs sand projectile attacks and
circle around the room. As you near Ratash, stay behind him and try to lure him into
hitting his own wraiths with his sword attacks. Continue circling around Ratash until hes
eliminated all the wraiths.
Once all the wraiths are eliminated, roll behind Ratash and
resume slashing away at his legs. Consider activating one of
your powers to maximize the damage output of your attacks.
Both the ice blast and trail of flame powers are very effective
at quickly depleting Ratashs health bar. Watch out for his
stomp attacks and quickly roll to a safe distance when he
raises his right foot.
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After the Prince slashes Ratash, Malik returns and stabs the beast
in the back. Ratash writhes in pain, dropping to his knees, but his
energy flows directly into the seal on the armor on Maliks chest.
Screaming in pain, Malik stumbles about the room momentarily
and then bursts through a solid wall. This isnt good. Following
the cutscene youre awarded the Not What it Looks Like
achievement/trophy for defeating Ratash.
If you managed to defeat Ratash without taking any damage at all, you earn the Untouchable achievement/trophy.
This is one of the toughest awards in the game, so dont feel bad if you miss it the first time through. For best results, use
stone armor to avoid taking damage. Also, dont rewind time during the fight, or youll fail to earn the achievement/
trophy.
Walkthrough
Carefully maneuver through the next few trap-filled corridors. Run or roll across the
spiked floor sections while timing your runs through the bladed columns. As you exit
the final corridor, turn to your left to spot a portal in the wall. Its time to pay Razia
another visit and deliver the bad news.
After your visit with Razia, turn left and approach this chasm.
A small group of wraiths wait on the other side, but you
cant jump or perform a wall run here. Instead, follow the
on-screen instructions to use your new Power of Flight to
perform a dash attack. Jump toward the wraiths and
immediately press the dodge button to perform a dash
attack to the other side, turning the Prince into a streaking
blue flash of light, plowing through a few enemies along
the way. Once you return to your normal form, finish off the
remaining wraiths with your sword. The dash attack allows you
to leap great distances as long as any enemy is within sight.
If you try this maneuver when no enemy is present, youll
simply fall.
To cross the next pit, first jump to the beam, dodging the bladed pendulum. Once on
the beam, jump toward the wraiths ahead and use the dash attack to plow through
them. Any wraiths in your path are immediately destroyed, but dont ignore the survivors. 1
Either cut them down with your sword or kick them into the pit.
Introduction
Dont get tricked into using the dash attack
here until a group of wraiths appears
ahead. Instead, maneuver past the bladed
pendulums toward the second beam
suspended above the pit. At this point, a group of wraiths materialize in the passage
ahead. Jump toward them and use the dash attack to zoom across the pit. Eliminate
the wraiths and then proceed down the next corridor. Use the dash attack one more
2
After defeating the first group of wraiths, turn to another gathering Walkthrough
on the distant walkway, but dont leap toward them just yet.
Instead, perform a horizontal wall run to activate the circular 5
Appendix
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Next, perform a vertical wall run up the nearby wall and hit the
circular switch above. This causes the wall to emerge from its
alcove momentarily. As soon as you step on the switch, jump
toward the pole behind you. Reverse directions on the pole and
jump back toward the wall before it returns to its original position.
When you contact the wall, perform a vertical wall run then jump
to reach the exposed bricks on the right.
Climb to the top of the bricks and then jump to reach the ledge behind you. Shimmy
to the left and then wall run toward a second ledge. Continue moving left along the
new ledge, then jump to a third ledge behind you.
Leap across the next two columns and then jump across a
pair of poles. As you release from the second pole, press the
dodge button to fly into the wraiths on the nearby walkway. Upon
landing, kick the surviving wraiths to the ground (or off the nearby
ledge) and finish them off.
After landing, roll past the enemies to distance yourself from the ledge. This gives you
much more room to fight and maneuver without worrying about stepping or jumping
off the side of the walkway. Once you have more room, slash away at your enemies.
Knock them to the ground and take them out before they can get back up or try
herding them toward the ledge and kick them off if youre still trying to earn the This is
Persia! achievement/trophy.
Once all the enemies are eliminated, turn to the wall piece
adorned by a circular switch. Perform a vertical wall run to hit the
switch. Then, as the wall moves out from the alcove, jump to the
pole behind you. Reverse directions on the pole and jump back
toward the wall, immediately executing a vertical wall run upon
making contact. At the top of the wall run, jump to the post
behind you.
Jump from the post to a pole and focus on the platform ahead
occupied by a single wraith and a lever. Jump toward the platform 1
and dash through the wraith. Next, push the lever to cause the
Introduction
platform to lower. Continue pushing the lever until it stops rotating.
Perform a vertical wall run to reach the ledge set into the
large tower at the end of the walkway. You must scale this
massive structure, spiraling up along its outer wall, to reach a
balcony at the top, Start by shimmying to the right and then
wall run toward the circular switch on the wall. Stepping on this 3
switch causes the wooden panel to the right to drop, allowing
Wait for the wooden panel to move up, returning to its default
position. Shimmy to the right and wall run across another
circular switch to grab another wooden panel. On this 4
Walkthrough
wooden panel theres a second ledge directly below. Drop
down to this ledge, shimmy to the right, and execute another
wall run to activate the switch to the right, gripping the ledge
of the next descending wooden panel.
The switch you activated raises the wooden panel on the right
for a few seconds, so you must act quickly before it returns to its
default position. Jump to the next column on the right, then leap
over to the raised panel before it descends. Time is still ticking, so
quickly shimmy to the right and wall run toward the next circular
switch, gripping the ledge on the next wooden panel to the right.
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Wait for the next panel to descend, then wall run to the next
switch on the right, grabbing the next ledge as the nearby
panel descends. Shimmy to the right until your back is facing
the column directly behind you. Jump to grab hold of the
column. Climb to the top of the column and then leap toward
the column on the left. On the second column, rotate until your
back is facing the circular switch on the wall.
Climb up the bricks as high as you can gothe balcony is just above you now. At
the top of the bricks, execute another vertical wall run to grab the balcony railing. Pull
yourself up and over the railing and step into the next chamber.
Wait until all the wraiths and spectres are gone, then single
out the chargers. As usual, wait until they stun themselves by
slamming into a wall before initiating an attack. As they crouch,
step up behind them and start swinging away with your sword.
While attacking one charger, keep an eye on the other and be
ready to move if it begins running toward you. If you can get the
chargers to run into each other, the fight will end a little quicker.
Once all the enemies are eliminated, a doorway opens allowing
you to exit. If you havent already, smash all the vases in the room
to restore your health and energy before proceeding over to the
next walkway.
Jump and dash through the gathering of wraiths on the next walkway. Finish off the
survivors and then smash the nearby vases for more health and energy spheres.
Jump to the pole and then swing and jump toward the ledge on
the wall just below a circular switch. From the ledge, perform a
vertical wall run to activate the switch, causing a wooden panel
on the adjoining wall to move. While the panel is still in position,
drop from the switch to grip the ledge below, then drop again
to descend to another ledge. Shimmy right along the ledge
and execute a vertical wall run to grip the ledge on the wooden
panel above.
Wait for the panel to move to the right, then drop to the 1
ledge below. Shimmy right around the next corner and
Introduction
perform a series of vertical wall runs and jumps to bounce
between these two walls. Keep moving up, hitting the
circular switch on the left along the way. After hitting the
switch, leap to the ledge on the right and shimmy toward
the next wooden panel before it moves back to its starting
position. When youre directly above the panel, drop to
grab hold of its ledge.
2
Walkthrough
Swing and jump across these five poles quickly before theyre
retracted. To pick up the pace, dont swing on each pole.
Instead, build up momentum on the first pole then simply jump
from one to the next, pressing the jump button with a steady
rhythm as the Princes legs swing toward the next pole. As you 5
Appendix
leap from the last pole, perform a dash to plow through a group
of wraiths on the walkway ahead. If you fail to make it across the
poles in time, youll fall, forcing you to start the whole sequence
over again from the last save checkpoint. Be ready to rewind
time if your timing gets off. Using energy to rewind time is much better than starting all over.
Finish off the remaining wraiths on the walkway and enter the
next chamber. Here you must descend a steep shaft using only
banners and poles. Leap to the first banner and slide down.
Before you reach the end of the banner, jump toward the pole in
the center of the shaft. From the pole, swing and jump to the next
banner on the left. Once again, interrupt your slide by jumping to
another pole in the center of the shaft.
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Sarcophagus 11
Introduction
waterfalls. Now you can scale the frozen waterfalls with a
series of vertical wall runs and jumps. Start by running up the
waterfall on the left. Keep climbing up until you can reach
the next walkway on the left.
Slide down a shallow slope in the next corridor and freeze the
water jet ahead to create a pole. Jump to the pole and then
3
Walkthrough
slope ahead before
the wizard can launch an attack. As you near the end of the
slope jump and perform a dash attack to slam into the wizard,
taking him out.
5
From the wooden platform, turn right
Appendix
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Turn to the next set of water jets and use your freeze power to
create a pair of poles. As you swing across the poles, a wizard
appears on the platform ahead. Dont let him hit you with an
Walkthrough
Smash the nearby vases to stock up on health and energy, then turn to the
next platform, which is already occupied by another wizard. This one is easy to
reach. Simply jump toward the wizard and perform a dash attack to reach the
platform. After taking out the wizard, wall run up the wall on the right and jump
to the left to reach the pole switch above the platform.
The Prince spots Malik fighting off a group of ghouls on a distant walkway. It appears
that Ratash has given Malik even more powers, evidenced by his ability to shoot
fireballs. Despite the Princes efforts to call out to his brother, Malik is unresponsive as he 1
absorbs more energy from his foes. You need to find a way to reach Malik before its
Introduction
too late.
Sarcophagus 12
Walkthrough
some XP, health, and energy. More health
and energy can be retrieved from the
nearby vases.
5
Appendix
Malik is nowhere to be found, but watch out for a wizard Swing on the pole switch and jump over to the wooden
bombarding the walkway from a distant platform. Turn right and platform. As you move along this platform, a wizard appears
jump over to this sloped section. As you slide down the slope, on a neighboring platform to the left. Climb to the top of this
align yourself with the wizard straight ahead. When you reach the platform and then jump and dash toward the wizard before
end of the slope, jump toward the wizard and take him out with he can launch an attack.
a dash attack. Once on the platform, wall run up the wall on
the right and jump to reach the pole switch above to activate
another series of water features ahead.
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Before advancing down the next slope, study the water jet
next to the waterfall just ahead. When it activates, freeze it and
then slide down the slope. While sliding, move to the left and
perform a horizontal wall run across the frozen waterfall. As
you cross the frozen waterfall, wait for the Prince to turn, then
jump to the pole behind you. Leap toward the next water jet,
releasing the freeze button momentarily until it activates to
create another pole. Swing from the second pole and jump to
the next wooden platform.
On the new platform turn toward the water jets on the nearby
wall. Wait until the lower water jet activates and then freeze it to
create a pole. Jump to the pole then jump toward the wall. Upon
contact with the wall, perform a vertical wall run, release the
freeze button, and jump toward the next water jet. Push the freeze
button as the water jet activates, gripping the next pole before
you fall. Reverse directions on the second pole and jump toward
the wall again. As you contact the wall, execute a vertical wall
run to reach the ledge above.
Shimmy to the far left side of the ledge and freeze the nearby
water jet when it activates. Wall run across the frozen waterfall to
reach the newly formed pole. Now jump and release the freeze
button to move through the next waterfall. Once youve passed
through the waterfall, press the freeze button again to create
another pole out of the next water jet. From there, jump and
dash toward the wizard on the nearby platform.
The banner drops you onto a third slope, causing you to slide
as soon as you make contact. Remain on the left side of the 1
slope and freeze the waterfalls ahead. Perform a vertical wall
Introduction
run across the frozen waterfall on the left, then jump toward
the waterfall on the right. As you make contact with the
waterfall on the right, perform a vertical wall run and jump
over to the walkway on the left, pulling yourself to the top.
At the end of the walkway, wall run along the wall on the left and then jump over to the
next platform. The wizard is finally within reach. Jump toward him and perform a dash
attack to take him out. Next, quickly dispatch the nearby wraiths and spectres before
4
you come under attack by another wizard.
Walkthrough
The next wizard is joined by
more wraiths and spectres.
Jump toward the wizard and
eliminate him with a dash
attack. Follow up by taking
out the wraiths and
spectres. 5
Appendix
Move to the end of the next walkway and wall run up the wall
on the right, leaping across to a water jet. Freeze it when it
activates. Swing and jump to the next water pole (freezing it into
a pole when it activates) and then jump and dash through the
wizard on the next balcony.
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Eventually the summoners will stop spawning new wraiths. When this occurs, kick
the summoners to the floor and stab them before they can get back up. Clear
out the rest of the enemies with standard sword attacks, but be careful when
performing aerial slashes as you dont want to accidentally jump off the platform or
get knocked off by a ghouls shield. By now you should be close to earning the And
King of Blades achievement/trophy for defeating 500 enemies with sword attacks.
Sarcophagus 13
1
Introduction
Eliminate
all the
enemies,
then turn
toward this
side of the
platform,
jumping to 2
the ledge on the nearby wall, just below the waterfall.
Climb the
exposed
bricks on
the wall
straight
ahead. At
the top of 3
the bricks,
After smashing the sarcophagus and returning back to the octagonal platform, locate
the wizard standing on the next platform. Jump toward the wizard and eliminate him
with a dash attack. Beyond the wizard, freeze the nearby waterfall and execute a 4
vertical wall run up it, jumping to the pole behind you.
The next set of water features are constantly active, making Walkthrough
them easy to cross. However, the blue meter may still run low
if you keep the freeze button pressed down throughout the 5
entire set of maneuvers. So as you jump from one pole to
Appendix
the next, release the freeze button to give the blue meter a
moment to refill. Leap across the two poles, onto the column,
and then onto the third and fourth poles until you can reach
the ledge on the opposite side.
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and freeze the next set of water jets. Jump to the first pole, then
swing and jump toward the wall straight ahead. As you contact
the wall, perform a vertical wall run and then jump to the next
pole behind you. Jump across the next four poles, releasing the
freeze button in between jumps to refill the blue meter. From the
final pole, jump toward the ledge set into the wall ahead.
Climb the bricks along the side of a waterfall and press the freeze button. Wall run
across the frozen waterfall toward the pole. Swing on the pole, then jump to the
nearbywalkway.
Introduction
wall run on the wall to the right and then jump
over to the column. Leap from the column to
the next series of water spouts, freezing them in
midair as they activate.
Malik is nearby fighting a pair of ghouls. But once hes dealt with them and absorbed 3
their energy, he releases a powerful shockwave, destroying the walkway ahead. As
Walkthrough
As you exit the trap-filled corridor, a pair of vultures swoop down
toward you. One vulture then flies directly in front of you and 5
pulls to a stable hover. You can use vultures as a temporary
Appendix
grapple point, but you have to reach them first. Start by jumping
toward the vulture and then perform a dash to grab hold of the
creature. As you dangle from the vulture, jump again to reach
the nearby platform. If you hold onto the vulture too long, it will
turn to dust, causing you to fall.
Xbox 360 version
From the platform, turn right and jump and dash toward the Next, jump and dash to the next vulture. But this time there
next vulture. As soon as youve grabbed the vulture, jump to is no platform for you to jump to. Instead jump and dash
the next platform on the right. toward the next vulture just ahead and immediately jump
toward the red banner adorning the nearby wall.
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After sliding down the banner, turn left and approach the next passage featuring a
damaged walkway. Fortunately, there are two vultures nearby to aid in your travels.
Jump and dash to the first vulture, then jump and dash to the second. Jump off the
second vulture to reach the next platform.
Sarcophagus 14
Walkthrough
Following
the fight,
move to the
left edge of
the platform
and look
down to
spot a pair
of water jets. Jump across the poles, and drop from the
second pole. Its a long drop, but you wont beinjured.
After
dropping
from the
second
pole, turn
to the
waterfall
on the
right. Behind the waterfall is a sarcophagus and a
couple of vases. Smash them to stock up on XP, health,
andenergy.
To return to the platform above, step back through the waterfall and take a right.
Freeze the waterfall at the end of the walkway, then wall run up it, jumping to the pole
behind you. Reverse directions on the pole and jump back toward the frozen waterfall.
Once again, wall run up the frozen waterfall and then jump back to a second pole
behind you. Reverse directions on the second pole, then jump back to the platform.
You must execute this maneuver quickly to prevent the blue meter from running dry.
If youre cutting it close, release the freeze button while in midair to give the meter a
chance to refill.
Introduction
apole.
Walkthrough
as possible.
Shimmy to the left along the top of the cage until your back is
facing the cage on the left. These two cages alternate between 5
two different elevations. When the cage youre on is at its highest
Appendix
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Now you must navigate across a series of vultures to reach the distant balcony by
jumping and dashing from one vulture to the next. As you leap from the second vulture,
jump toward a wall on the right. Upon contacting the wall, perform a vertical wall run
and then jump and dash toward the third vulture. Continue jumping and dashing to the
next few vultures until you can reach the balcony.
Walkthrough
The next corridor is filled with an array of traps. However, all of them can be negotiated
with some patience and careful timing. As usual, advance past one trap at a time,
paying close attention to the notches in the walls. The traps here are set very close to
one another, but theres still plenty of room to take one at a time. This is one instance
where walking is preferable to running.
Introduction
Achievements/Trophies Malik
Spectres
Name Description Gamerscore Trophy Uplay Wraiths
No Longer Suffered defeat at Vultures
50 30 (Silver)
Human Maliks hands Scarabs
Defeated 50 enemies Ghouls
Prince of while using the 15 15 (Bronze)
Earth Stone Armor power
2
Walkthrough
it, roll away to avoid his stomp attack.
Malik has a new attack you must watch out for. After taking some damage, Malik
levitates above the platform and surges with energy. As he hovers above the platform,
quickly seek cover behind one of the four stone walls on the platforms perimeter. These
walls will protect you from the ensuing radial energy blast released by Malik. Simply
stand behind the wall until the blast and wait for Malik to return to the platform. 5
Appendix
Following the first energy blast, Malik drops to the platform and summons a small group
of spectres. Roll past the spectres and continue attacking Malik, rolling as necessary
to stay behind him. Avoid Maliks sword attacks and try to lure him into taking out the
spectres. Activating your trail of flame or ice blast power is also a good way to deal
with the spectres while dishing out damage to Malik. Keep up the attack until Malik
levitates above the platform again and then seek cover behind one of the walls. If any
spectres are still alive, the incoming energy blast will take them out.
Repeat the same steps as Malik performs his energy blast and conjures more spectres
and wraiths. Roll behind him and attack his legs. If you start taking heavy damage,
either from Malik or his minions, activate the stone armor power to give you temporary
protection against all attacks. This allows you to focus on Malik without worrying about
taking damage from the nearby enemies. Still, watch out for his stomp and energy
blast attacks, taking evasive actions as necessary.
If you stand behind one of the stone walls, Malik will not follow, instead attacking with his sand projectile attack from a
distance. However, the other enemies will follow you. Stand behind one of the walls to shelter yourself from Maliks attacks
and take on the spectres and wraiths one at a time.
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When Maliks health drops below 50%, his next energy blast
causes the perimeter of the platform to crumble. In the
cutscene that follows, the Prince slides off the crumbling
platform, gripping a pole at the last second to break his fall
and dropping to a nearby platform. You need to find a way
to get back to the platform where you were fighting Malik
and finish this fight.
Once youve finished off the wraiths, jump and dash toward
the next vulture hovering in the distance. Jump from the first
vulture, then dash to a second vulture, eventually leaping onto
the nearby pole. Swing and jump from the pole and then dash
toward a third vulture. From there you can reach another small
Walkthrough
Jump to the next pole and again swing, jump, and dash to the
nearby vulture. Continue jumping and dashing from one vulture
to the next until you can return to the large platform where Malik
is still standing. Instead of simply jumping to the platform, jump
and execute a dash attack toward Malik. This temporarily blinds
him, allowing you to score some easy hits as he flails about.
This time its just you and Malik. Stay behind him and slash away at his legs. If you still
have energy, activate the ice blast or trail of flame powers to inflict extra damage. Or 1
if you want to blind Malik again, use a whirlwind attack. Keep up the pressure until Malik
Introduction
levitates above the platform.
Walkthrough
one ledge to the next while avoiding the buzz saw traps lining
the walls. When there are no more ledges within easy reach,
perform a series of wall runs and jumps until you can reach the
next ledge. At the top of the shaft theres a corridor on the right.
To reach it, wall run up the last ledge and jump into the corridor.
More buzz saw traps line the next narrow passage. Wait for the nearest set of
5
Appendix
buzz saws to move up and then enter the passage, quickly racing across the
spiked floor sections. Timing is crucial here because if you have to slow down
to avoid a buzz saw trap, the spikes in the floor will kill you. If necessary, rewind
time and restart this sequence.
Beyond the buzz saw and spiked floor traps, wall run along the On the next ramp, slide along the left wall and freeze the
wall on the right and jump across the pit to the ramp on the waterfall ahead. As you near the end of the ramp, wall run
left. Slide down the right side of the ramp. As you near the end, across the frozen waterfall and continue down the passage.
wall run along the wall on the right and jump over the pit to the
next ramp on the left.
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As you step into the large chamber ahead, a swarm of scarabs emerges from a hole
in the floor. These large insects arent particularly difficult to defeat, dying after one hit
with your sword. However, scarabs attack in viscous swarms, immediately surrounding
you. To avoid taking damage, activate your stone armor power and start slashing away.
If youve used stone armor in previous fights, eliminating the scores of scarabs here
can easily earn you the Prince of Earth achievement/trophy, requiring you to defeat 50
enemies while stone armor is active. Continue performing basic sword attack combos
until all the scarabs are eliminated. Afterward, smash the vases found on the chambers
perimeter to stock up on health and energy.
Approach this lever on the far side of the chamber. Moving this
lever causes the center piece of the nearby statue to rotate.
Continue rotating it until the staff in the statues left hand is
reassembled. This causes a massive pair of staircases to emerge
from the chambers floor, leading up to the balcony above
where a similar statue is positioned.
Climb either set of stairs to reach the balcony and approach the
next statue. Moving the lever here causes the two center pieces
in the statue to rotate. The goal here is the sameto reassemble
the staff in the statues left hand. To rotate the two pieces
independently of each other, freeze the water spout pouring down
the front side of the statue. While holding down the freeze button,
Walkthrough
move the lever. As the arms on one piece make contact with the
column, it refuses to rotate, allowing the other piece to move independently. Use this method to assemble to two pieces of
the staff, just below the statues left hand.
Once the two pieces of the staff are assembled, release the
freeze button and rotate both pieces into position beneath the
statues left hand, aligning it with the top and bottom portions of
the staff. This activates a series of intermittent water spouts high
above the chamber.
Freeze and leap across the two nearby water spouts to reach
a stone column suspended from the ceiling. Next, wait for the
water spout on the left to activatefreeze it and jump to the
column. The next series of water spouts are never active at the
same time, so as you leap from one column, release the freeze
button momentarily and wait for the next water spout to activate
before using the freeze power again. Then grip the newly formed column before you fall. Move along the series of columns until
you can jump to the next platform where another large statue
puzzle awaits.
All three pieces of this next statue rotate when you push the lever.
Freeze the water spout and then move the lever to rotate each
piece independently. Assemble the bottom two pieces first, then
move them into position on the statues left, forming the bottom
part of the staff. Finally, freeze the water spout and rotate the
top piece until the staff is completed. This causes the stairs in the
middle of the chamber to collapse, giving way to a massive spiral
staircase that winds around the perimeter of a deep cylindrical
shaft. This must be the entrance to the Djinn city.
Perform a horizontal wall run over to the nearby banner and slide down to the floor.
Before accessing the spiral staircase, search the chambers perimeter for intact 1
vases. Its a good idea to stock up on health and energy before proceeding. You
Introduction
may need to rewind time during your descent, so make sure you have as much
energy as possible.
The final ramp breaks away from the outer wall and begins
plummeting down the shaft at a high rate of speed. As you slide
down this ramp, stay near the outer wall. As you near the end of
the ramp, execute a horizontal wall run along the outer wall to
reach the platform ahead. You must initiate the wall run at the 4
very edge of the ramp to reach the platform and avoid falling
Walkthrough
down the shaft. If you miss it the first time, rewind time until you
get it right.
The next corridors are filled with traps. Take your time advancing past these traps, taking
it one at a time. Rolling is the safest way to avoid getting hit by the arrow and swinging
traps. When it comes to the bladed pendulums, simply watch the one in front of you, 5
jump past it, then focus on the next one. At the end of the hall, turn left to spot another
Appendix
Despite all that hes witnessed, the Prince still cant accept that Malik is gone. But Razia
reiterates that it is Ratash who controls Malik now, and he must be stopped. The special
sword you need to defeat him lies in the ancient Djinn city of Rekem. But the city has
been abandoned for centuries and has fallen into disrepair. Razia bestows a new power
to the Prince, giving him the ability to temporarily restore damaged portions of the city.
She urges the Prince to continue into the city. Before moving out, smash the vases on
the nearby walkways to replenish your health and energy. Afterward, exit through the
portal.
Time to try out your new power. Upon exiting the portal, turn left. The floor ahead is
damaged and impassable. Still, you can see a faint outline of where the floor once
stood. Press the button shown on screen to recall this piece of the floor. Using Razias
memories of the city, the floor piece is restored, allowing you to cross. Cross the next
gap by wall running along the wall on the left and continue around the next corner.
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Next, restore this wall section on the right and then wall
run across it to maneuver over the pit. Just ahead,
another wall and floor section can be restored to aid
your advance. Wall run across the restored wall on the
left to reach the new floor section.
Recall and wall run across the next two wall sections. On the
second restored wall section, near the large statue, jump from
the wall to the passage on the left.
Walkthrough
1
Restore the wall structure Razia made appear, then perform
Introduction
a vertical wall run up it. At the top of your wall run, jump to
the wall on the right, execute another vertical wall run, then
jump back to the left to reach the walkway at the top of the
restored wall section.
3
The four massive statues in the center of the temple (including one of Razia)
Walkthrough
Suddenly, Razia turns into water and disappears as a massive troll approaches. As you
regain control of the Prince, roll directly toward the troll, passing between his legs. As
you did with Ratash and Malik, stay behind the troll at all times and slash away at his
legs. However, watch his right foot. If he raises it, roll away to avoid taking damage from
his stomp attack.
5
Appendix
The troll drops to a knee when his health dips to 50%. Rush
toward him and jump up into the air to initiate an aerial slash. As
the Prince leaps into the air, keep an eye on his sword. When the
Princes sword flashes, press the attack button to score a critical
strike, reducing the massive troll into a pile of sand. Once the troll
is down, eliminate the remaining wraiths and spectres.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Press the recall button to restore the wall section Razia revealed.
Perform a vertical wall run and then jump to the pole behind you.
Swing and jump across a series of three more poles until you
reach the post sticking out of the wall ahead.
On the post, press the recall button again to restore the next
wall section. Jump to the pole and then swing and jump toward
Walkthrough
the next post. Leap toward the second pole, then swing and
jump toward the wall straight ahead. As you contact the wall,
immediately execute a vertical wall run to climb up to the
platform above.
On the platform, turn right and press the recall button to restore
a pole sticking out of the wall. Jump to the pole, then swing and
jump over to the nearby post. While standing on the post, press
the recall button again to reveal the next pole. Jump to the pole
and then swing and jump over to the next platform.
Leap to the next stone column and then press the recall button
to restore the next two stone columns in this row. Jump across the
two restored columns, then continue to the next column, finally
leaping to a set of exposed bricks on the far wall. Climb down
and left along the exposed bricks and then wall run toward the
next platform.
Introduction
section on the left. Now, wall run up the new wall on the left,
then jump to the right. As soon as you contact the wall on the
right, execute another vertical wall run to reach a ledge set
into the temples perimeter wall.
While holding onto the stone column, press the recall button to restore the pole just
3
As you jump from the second pole, press the recall button to restore this stone column.
Just below is the faint outline of a post sticking out of the wall. Jump toward it and then
press the recall button to restore the post before landing on it.
Walkthrough
Sarcophagus 15
5
Appendix
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
From the post, head toward the red banner at the end of this corridor. To reach it,
restore the nearby platform first. Upon crossing the platform, jump and restore the post
ahead to land on it before you fall to the temple floor. Next, jump across to the next
walkway and then leap toward the red banner, sliding down into the next room.
Sarcophagus 16
After sliding
down the
banner, turn
around and
approach
the nearby
waterfall.
Look
over the railing to spot another sarcophagus behind
the waterfall. Jump over the railing and drop down into
this low area. Step behind the waterfall and smash the
sarcophagus along with a few vases.
Now its
time to
get back
Walkthrough
up to the
walkway.
Exit the
chamber
behind
the waterfall and restore the damaged wall beneath the
walkway. Now freeze the waterfall and wall run up it,
jumping back to the restored wall on the right. As you
contact the wall, execute another vertical wall run to grip
the walkways railing and pull yourself up.
Move back toward the banner you slid down earlier and restore this wall
section nearby. Wall run up the new wall, then jump to the wall behind you.
Execute another vertical wall run, then jump back to reach the walkway at
the top of the new wall section.
From the elevated walkway, wall run toward the circular switch
on the wall just above the stone door. As you run over the switch,
the door below opens for a brief moment. After hitting the switch,
continue running across the wall toward the red banner. Slide
down the banner to return to the floor and then pass through the
open doorway while the stone door is still raised.
The next corridor is lined with buzz saw traps ascending and 1
descending the walls. Use horizontal wall runs to advance
Introduction
past each set of traps. When you reach this set, wait for
all three buzz saws on the left to move up, then race past
them. At the end of the wall run, turn and jump to the ledge
on the wall to the right, using a vertical wall run to grab hold.
Shimmy to the left along the ledge and then wall run past
the next set of buzz saws, leaping to the passage on the left.
Walkthrough
the throne, originally designed as an escape
route. Its up to you to figure out a way to move
the massive throne and reveal the passage.
But Razia warns that the passage beyond the
throne room is filled with traps, though she is
uncertain if theyre still functioning.
5
Appendix
Following the fight, return to the throne and turn left, looking for this set of exposed bricks
on the nearby wall. Climb to the top of the bricks and use the recall power to make a
pole appear nearby. Push to the left side of the bricks and perform a horizontal wall run
to reach the pole.
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As you swing from the restored pole, reverse directions and swing back toward the wall
now ahead of you, jumping over to the ledge. Shimmy left along the ledge and restore
the nearby wall section, featuring another ledge. Execute a horizontal wall run to reach
the new ledge, then continue shimmying to the left. Next, wall run toward the faint
outline of a platform on the left. While running along the wall, press the recall button to
Walkthrough
After landing on the platform, wall run up the chambers perimeter wall to reach
another ledge. Just above it is a second ledge. Execute another vertical wall run to
reach the ledge above. Shimmy to the left along the second ledge and press the
recall button to restore a wall section to the left, sporting yet another ledge. To reach it,
execute a horizontal wall run to the left, then jump to grab hold of the ledge.
Sarcophagus 17
1
Introduction
2
Walkthrough
Wall run up the column to reach a small ledge. While
hanging from the ledge, press the recall button to restore the
platform to your right. Shimmy toward the platform and pull
yourself up and over the railing.
5
Appendix
Next, move toward the large iron gate and roll beneath it
to reach the platform on the other side.
After passing through the gate, wall run up the nearby square column to reach a
ledge. Perform a second vertical wall run to reach a second ledge above. This ledge is
damaged, so restore the ledge to the left and shimmy across it to reach the other side
of the room. Drop from the ledge, down to a ledge on the column below. Drop again
to reach the next platform.
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On the new platform, wall run up the nearby gate and then jump
to reach the pole switch suspended from the ceiling. Pulling
this switch causes the throne to move to the side, revealing the
passage Razia told you about earlier. Now you just need to find a
way back down to the floor.
Dont swing and jump from the pole switch. Instead, drop
down to the platform and turn toward the outer wall. Wall
run up to a ledge set into the wall and shimmy to the left.
Restore the ledge below, then drop down to it, continuing your
advance to the left along the outer wall.
Approach the hole in the floor near the throne, but dont jump
downyou wont survive the fall. Instead, drop along the side,
grabbing the edge. From there, drop down to the set of exposed
bricks on the wall below and climb down into the secret passage.
As Razia warned, the passage is filled with traps. Turn to the wall
on the left and wait for the nearby buzz saw to move past you
to the left. Take this opportunity to perform a vertical wall run to
reach the ledge above and immediately shimmy to the right. If
the buzz saw returns and poses a threat, execute another vertical
wall run to dodge it, then drop back down to the ledge once the
buzz saw passes. From the right side of the ledge, wall run toward
the next ledge, timing your run to avoid another buzz saw along
the way.
Shimmy right along the ledge, following the nearby buzz saw as it
moves along its horizontal track. A second buzz saw moves in the
opposite direction on the track below. As this second buzz saw
passes beneath you, drop to the next ledge below. Now watch
the bladed pendulum swinging behind you. When it swings
toward the nearby wall, jump to the stone beam behind you.
Introduction
left, performing a vertical wall run to reach it. Shimmy right along
the ledge and then wall run past a pair of buzz saw traps to
grip a set of bricks. Wall run past the next two sets of buzz saw
traps, grabbing the bricks in between each set. Continue your
horizontal wall run advance along this wall until you reach the
walkway ahead.
2
Walkthrough
Once all the scarabs are eliminated, go after the wizard on
the nearby platform. Jump toward the wizard and use a dash
attack to plow through him.
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The door ahead is locked, but Razia can open it. However, first you must defeat a
swarm of scarabs and a troll. Activate your stone armor, roll behind the troll, and slash
at its legs. As you swing at the troll, nearby scarabs are hit, too. The trolls attacks also
are likely to take out several scarabs. Your stone armor will protect you against the
scarabs, so focus on damaging the troll.
Deploying a whirlwind attack here can eliminate most of the scarabs while temporarily blinding the troll. If youre still
chasing after the Prince of Wind achievement/trophy, this is another good spot to score some easy whirlwind kills.
Introduction
Summoners
Spectres
Scarabs
If you took out the summoners in a timely manner, there should only be a few spectres
to contend with. Deploy basic sword attacks to deal with these guys, saving your
energy for later. To finish the fight quickly, knock the spectres to the ground and stab 4
them. Combo attacks and aerial slashes also are effective, but take much longer to
Walkthrough
produce lethal results.
Once all the spectres and summoners are reduced to dust, Razia reappears and
opens the doorway leading into another trap-filled corridor. Take one set of traps at a
time, carefully timing your movements to get past the bladed logs. Also, watch out for
the spiked floor sections and arrow traps, utilizing rolls to advance past them without a
scratch. 5
Appendix
Next, use your recall power to restore the wall section ahead, then
freeze the nearby waterfall. Wall run across the frozen waterfall
and jump to the platform on the right.
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Another small swarm of scarabs ambushes you on this platform. Once again, save your
energy and defeat these enemies with basic sword combos. Afterward, smash the
nearby vases to stock up on health and energy.
Spectres
From the column, freeze the nearby water spout and then jump over to the newly
formed column. Hold on to the column momentarily and restore the damaged
walkway below before jumping over to it.
As you drop to the floor, a troll emerges from the floor joined by several wraiths, ghouls,
and three summoners. Dont panic and keep moving. Roll toward the troll and try to 1
lure a large group of wraiths and ghouls in front of him. When the troll swings his club,
Introduction
roll out of the way and let him take out several enemies for you. The troll will only swing
his club if youre nearby, so roll toward him, then roll away as he begins an attack.
Continue these evasive moves until the troll has wiped out a large number of the
enemies, particularly the ghouls.
When its just you and the troll, roll behind him and start hacking
away at his legs. But remember to watch out for his stomp 3
Keep attacking the troll until his health drops below 50%. At this point he slumps to a
knee. While standing next to the troll, jump into the air to initiate an aerial slash. Watch
as the Prince vaults into the air and press the attack button when his sword flashes to
execute this brutal finishing move. 4
Walkthrough
If you hope to earn the David and Goliath achievement/trophy later in the game, execute an aerial slash finishing move
on each troll you encounter. This is the third troll youve slain in this fashiontwo more to go for the achievement/trophy.
Sarcophagus 18 5
Appendix
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Sarcophagus 19
At the
platform
with
the lion
fountain,
peek over
the left
edge to
spot a
series of exposed bricks below. Drop down to the bricks
and climb to the bottom of the set. Push out to the left of
the bricks and wall run toward the nearbyledge.
Shimmy
left along
the ledge
until
you can
drop to a
wooden
platform
holding a sarcophagus. Smash it and then wall run
back up to the ledge and retrace your steps back to the
lion fountain above.
At the lion fountain, turn right and restore this large wall section. Once its in place, wall 1
Introduction
run up it and jump to the wall on the right, performing a vertical wall run upon making
contact. Jump back to the wall on the left to reach the walkway above.
Follow the walkway and then maneuver across the water jets and
damaged platforms ahead. Freeze the water jets and then jump 2
and swing on the poles. While swinging to alternate between
Approach the end of the next platform and restore this wall
section to the left. Jump over to the restored wall, execute a
vertical wall run, and jump to the wooden platform above. 3
Walkthrough
the freeze button and press the recall button to pass through the
waterfall and grab onto the restored platform. Be ready to rewind
time if you fall.
Move to the end of the wooden platform and restore the two
water pipes above to generate two intermittent water spouts. Wait
until the nearby water spout is active and then freeze it. Jump to
the new column and leap toward the next water spout, freezing it
while in midair. Climb to the top of the second column and jump
over to the next wooden platform.
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The next corridor is filled with swinging traps and damaged floor
sections. Restore the floor sections ahead of you, taking it one
at a time. In more than one instance this requires you to jump
over a swinging trap and press the recall button while in midair
before landing on a restored floor section. Also, watch out for
the arrow traps on the walls and roll beneath them to avoid
getting punctured.
Introduction
Achievements/Trophies Armored Chargers
Wraiths
Name Description Gamerscore Trophy Uplay Spectres
Prince of Summoners
Defeat 50 enemies using the Ice Blast 15 15 (Bronze)
Water Scarabs
Jump on enemies 30 times in a row Ghouls
Acrobat without falling or using the Power 30 15 (Bronze) Vultures
of Time
Power of Razia becomes part of sword 30 15 (Bronze)
2
the Djinn
Walkthrough
scores of wraiths
and spectres. as necessary to keep the armored
Keep the two chargers in sight. If you lose sight
armored chargers in sight and back away from them, luring the rest of the enemies of one of the armored chargers at
toward you. As the armored chargers begin their attack, quickly roll out of the way any time, you run the risk of getting
as they plow through the crowd of wraiths and spectres. Continue moving along the runover.
perimeter of the room, luring the remaining wraiths and spectres toward you, then
letting the armored chargers take them out. Keep it up until only the two armored 5
chargers remain.
Appendix
The armored chargers will only become stunned if they slam into a wall at full speed.
Stand with your back against one of the perimeter walls and lure one or both armored
chargers into running at you. At the last moment, roll out of the way as they run into the
wall. When the armored chargers are stunned, they crouch and remain motionless for
a few seconds. Take this opportunity to hit them with power attacksthis is the only way
to inflict damage, and this is the safest time to do it. But while attacking one stunned
armored charger, keep an eye on the other to avoid getting surprised. Also, when the
stunned armored charger regains his composure, he pounds his fists into the ground, creating a radial shockwave. Roll out of the
way before he can initiate this attack.
Once youve stunned one armored charger, lure the second one into running
into his buddy. Simply stand behind the stunned armored charger, using his
body as a shield. The resulting collision damages the stunned armored charger
and stuns the attacking armored charger.
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theplatform.
In the next chamber, youre ambushed by several wraiths, scarabs, and two
summoners. Immediately activate your stone armor and begin swinging away at the
scarabs surrounding you. Once all the scarabs have been eliminated, turn on the
summoners, kicking them both to the ground and stabbing them. Finally, clear out the
remaining wraiths. If you have the energy to spare, activate your ice blast power to lay
waste to these enemies in record time. By now you should have enough ice blast kills
(50) to earn the Prince of Water achievement/trophy.
If you want to try and earn the Acrobat achievement/trophy, this is a good
spot to do it, thanks to the large concentration of wraiths. First, eliminate all the
scarabs so only the summoners and wraiths remain. Now jump from one wraith
to the next, crowd surfing across the group without touching the ground. You
must jump across 30 enemies in this fashion without falling or rewinding time to
earn the achievement/trophy.
Sarcophagus 20
1
Introduction
Another sarcophagus is locked away in the gated room in this chamber. You must find a
way to open the gate. Start by wall running up toward this circular switch to the right of
the gate. At the top of the switch, jump toward the water jet behind you, freezing it as it
activates. Swing and jump from the pole to the next water jet, freezing it as it activates.
Perform a horizontal wall run toward the circular switch to temporarily open
the gate, clearing a path to the sarcophagus. As soon as you step on the
switch, jump away from the wall, landing in the center of the room below.
Walkthrough
inside, smash the sarcophagus and the
vases to gain a boost of XP, health, and
energy. To exit the room, wall run up the
wall to hit the circular switch just above
the spot where the sarcophagus stood.
This opens the gate, allowing you to exit.
5
Appendix
Upon exiting the gate, turn to the damaged wall on the left
and restore it. Wall run up the restored wall and jump toward
the damaged wall on the right. While in midair, restore the wall
on the right, then wall run up it to reach the staircase above.
Follow the steps and adjoining walkway toward the vault door.
Now you need to find a way to rotate the nearby statue so it
faces the door.
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Jump across the next two columns and then jump across the
two poles sticking out of the wall ahead. From the second
pole, jump to a wooden post sticking out of the adjoining
wall. From there, jump to the neighboring post and onto a
platform where you find a lever and a circular switch.
As soon as you press the freeze button, step off the switch
and race toward the vault door. Retrace your steps across the
posts, poles, and columns, all while holding down the freeze
button. On the last column, leap toward the vault door and
execute a series of rolls to pass through the doorway before it
seals shut.
Speed is essential when racing toward the vault door. To pick up the pace, jump across the poles as quickly as possible
without performing a full rotation on each pole. Swinging on the poles is unnecessary and only slows you down.
Razia feels they must not delay any longer. As the Prince hands the sword to Razia,
she disappears and becomes part of the weapon. Her Djinn magic is now infused 1
within the sword. Only the power of one Djinn can destroy another giving the sword
Introduction
the capability to defeat Ratash. But Razia isnt gone. She can still speak to the Prince
through the sword. Before exiting back through the portal, smash the vases at both
ends of the walkway to replenish some of your health and energy. Now that Razia is part
of the sword, you automatically earn the Power of the Djinn achievement/trophy.
After emerging from the portal, turn left and head down the
next corridor filled with bladed pendulum traps. Time your 2
movement past each pendulum, jumping across the wooden
As you enter the next room, the doors slam shut and several 3
wraiths, spectres, and ghouls emerge from the floor. Time to
Walkthrough
cramped room, making it nearly impossible to avoid getting
surrounded. Activate your stone armor and start swinging away
with the Razia sword. The stone armor prevents you from taking
damage for a limited period of time, so dont worry about the
enemies slashing at your back. Instead, keep swinging the sword
until all the enemies are eliminated.
5
Appendix
Pass through the next corridor to reach a balcony occupied by a ghoul and two wraiths.
Slice through these enemies and then turn to the neighboring balcony on the right
where a wizard has just appeared. Quickly jump and dash into the wizard to reach the
next balcony. There youre ambushed by a few ghouls and spectres.
Eliminate all the enemies and then turn to this damaged piece
of staircase across from the platform. Restore it and jump over
to it, pulling yourself up to the small walkway above.
Wall run off the edge of the balcony and leap toward the outline
of a column suspended from the ceiling. Quickly press the recall
button in midair to restore the column before you fall. Jump and
dash toward the vulture in the distance and restore the nearby
column while wresting with the creature. Jump to the column
and then down onto the small platform below. From the small
platform, jump to the large platform below and prepare for
another big fight as you near the Kings Tower. Now that you have
the sword its time to make your ascent back up into the palace.
When only you and troll remain, roll behind him and start slashing away at his legs. The
Razia sword does incredible damage, allowing you to deplete the trolls health with 1
only a few swings. But dont finish him off with basic sword attacks. When his health
Introduction
drops below 50%, wait for him to drop to a knee and then initiate an aerial slash
finisher. As the Prince leaps into the air, press the attack button when his sword flashes to
successfully perform the maneuver, eliminating the troll.
The nearby tower is in bad shape, but its the only way to get back up to the palace.
Defeating the troll opens a large door at the end of the platform. Step inside the next 2
room and restore the wall on the left. Wall run along the restored wall, then jump. While
Walkthrough
column to the balcony.
5
Appendix
Step to the edge of the balcony and restore the large wall section just ahead. This is another difficult maneuver, so be ready to
rewind time if you mess up. Start by jumping to the restored wall on the left and wall run up it. As you jump at the top of the wall
run, press the recall button to restore the wall on the right. Wall run up the restored wall on the right, then jump to the next balcony
on the left.
From the new balcony, turn toward a pair of vultures hovering in the distance. Jump
and dash to the first vulture, then jump and dash to the second one. While dangling
from the second vulture, press the recall button to restore the nearby column and then
jump onto it. Restore a second column nearby and jump over to it. From the second
column, jump and dash to grab hold of another vulture, then restore a third column
and hop onto it.
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Smash the vases on the platform to replenish some of your health and energy. Next, turn
to this damaged platform and restore it before jumping to it. Enter the next room and
prepare for another difficult series of maneuvers.
Now comes the hard part. From the column, jump toward the
wall on the right, restoring it while in midair. Wall run up the wall
on the right and jump back to the left, and restoring the wall on
the left before making contact. Wall run up the left wall and then
jump toward a pole to the right, restoring it in midair.
Youve almost made it to the end of this difficult sequence. From the column, jump to
the outline of a column ahead, restoring it while in midair. Next, jump to the platform
ahead, restoring it before landing. From there, leap to a second platform outside,
restoring it in midair.
Introduction
As you hang from the last
vulture, restore the platform
behind you, then jump over
to it. Restoring the platform
before jumping off the vulture
makes it easier to orient your
jump in the proper direction. If
you wait and try to restore the
2
Sarcophagus 21
Jump
and dash
4
Walkthrough
across a
total of five
vultures,
spiraling
around
the nearby
tower. When you reach the fifth vulture, jump to the nearby
platform where the sarcophagus and several vases are 5
waiting to be smashed. If youve destroyed each sarcophagus up to this
Appendix
point, you earn the Got Walkthrough? achievement/trophy for taking this
one out. When youre finished collecting XP, energy, and health, step on
the circular switch to open the gate and return to the previous platform you
restored earlier.
Wall run up the nearby gate on the left to reach this platform.
Step onto the wooden post ahead and jump onto the post
sticking out of the neighboring platform. Next, jump toward the
corridor ahead, restoring the ledge below while in midair.
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In the next room, a trio of summoners appear on a balcony and conjure a small army
of spectres and ghouls. Activate your trail of flame power and start rolling across the
floor to eliminate the enemies, focusing primarily on the ghouls. As the ghouls are
eliminated, they wont be replaced by the summoners. Instead, the summoners only
conjure more spectres.
Wall run up the door where you entered the room and then
jump to reach the pole switch. Swing on the pole, then jump 1
and dash into the large group of summoners and spectres
Introduction
on the balcony ahead. Hunt down and eliminate all three
summoners, then clear out the spectres. A whirlwind attack
in the middle of this group is very effective, knocking some
enemies to the floor below. Eliminating this group causes the
nearby door to open.
Walkthrough
At the end of the corridor, jump and dash
toward a wizard to reach the next platform.
Once the wizard is eliminated, several
wraiths and spectres emerge from the
platform. Finish them off, then jump and
dash toward another wizard guarding the
doorway to the next room.
5
Appendix
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In the next room, leap to a large chandelier suspended from the ceiling. In the
cutscene that follows, a charger appears below and slams into the wall, causing
the chandelier to sway violently. The Prince eventually falls to the floor below and is
surrounded by several ghouls and two chargers. As you regain control of the Prince,
activate your trail of flame power and roll through the ghouls while keeping an eye on
the two chargers. Once the ghouls are eliminated, take out the chargers one by one,
attacking once each one stuns himself by running into a wall.
After the fight, wall run up this cracked pillar in the corner of the
room, then jump to the pole behind you. Swing and jump to the
second pole, then jump to the wall ahead. As you contact the
wall, perform a vertical wall run and then jump to the wooden
post behind you.
From the post, jump to the circular switch on the nearby wall.
This opens the door on the balcony behind you. As soon
as you touch the switch, jump back to the post, then leap
to the nearby balcony, rolling through the open doorway
before its sealed.
Walkthrough
In the next corridor, wall run along the wall on the left to step
on another circular switch. This opens the door at the end of
the corridor. After stepping on the switch, jump to the ledge
to the right.
Introduction
swings of the Razia sword to drop the trolls health below 50%.
Wait for him to drop to a knee, then jump into the air to initiate
an aerial slash finisher. When the Princes sword flashes, press
the attack button to reduce the troll to sand. If you defeated
the previous four trolls with aerial slashes, you earn the David
and Goliath achievement/trophy.
Walkthrough
On the balcony, approach the lever and rotate
it a quarter turn to lower part of the gate below.
A second gate still blocks the doorway, so youll
need to rotate the lever on the other side of the 5
Appendix
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The Ramparts The Fortress The Palace Courtyard The Treasure Vaults The Stables The Works The Fortress Courtyard The Fortress Gates The Prison The Sewer
The Baths The Royal Chambers The Observatory The Throne Room The Terrace The Rooftop Gardens The Aqueducts Solomons Tomb The Ruins of Rekem
Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Wall run up the frozen waterfall on the right, then jump to the
frozen waterfall on the left. As you make contact, wall run up
the frozen waterfall on the left and jump back to the frozen
waterfall on the right. As you contact the frozen waterfall on the
right, simply jump back to the left, releasing the freeze button in
midair. This allows you to pass through the waterfall on the left.
As soon as you fly through the waterfall, press the freeze button
again to grip the nearby pole. Swing and jump across the two
poles until you reach the post sticking out of the perimeter wall.
Two waterfalls stand between you and the next water jet. Jump
through the waterfall on the right, then press the freeze button
in midair. As you contact the frozen waterfall on the left, jump
back to the frozen waterfall on the right. From there, jump back
to the left and release the freeze button in midair to pass through
the left waterfall. After passing through the waterfall on the left,
immediately press the freeze button to grab the pole, then swing
and jump to the nearby balcony. Note, there are no vertical wall
runs performed in this maneuver, just jumps. If you perform a
vertical wall run on either frozen waterfall, it will take you too high,
putting you beyond the reach of the frozen water jet.
Introduction
and then execute a vertical wall run and jump to the first pole
behind you. Reverse directions on the pole and jump back to
the frozen waterfall. Once again, initiate a vertical wall run on
the frozen waterfall, then jump to the second pole. Reverse
directions again and jump back to the frozen waterfall. Wall
run up the frozen waterfall, then jump to the third pole, finally
swinging and jumping to the balcony on the right. This is a 2
long sequence, so keep an eye on the blue meter. If it begins
Now comes the hard part. From the balcony, jump across
a post and then jump across a frozen pole to the next
post, coming to rest near a set of three waterfalls. For this
next sequence, keep your finger off the wall run button
completelyit will only complicate things. The goal here is
to pass through the three waterfalls to reach the water spout
beyond them. But a simple jump will not suffice. Instead,
jump through the left and middle waterfalls and then press
the freeze button. As you contact the frozen waterfall on the 3
right, jump back to the frozen waterfall in the middle. Press the
Walkthrough
through the left waterfall, press the freeze button
again before contacting the middle waterfall.
Jump from the middle frozen waterfall back to
the left, then jump again back to the right. This
time release the freeze button to pass through
the middle waterfall, then press the freeze button
again before contacting the right waterfall.
Jump from the frozen waterfall on the right back
5
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The Baths The Royal Chambers The Observatory The Throne Room The Terrace The Rooftop Gardens The Aqueducts Solomons Tomb The Ruins of Rekem
Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Study the water jet directly above the post and press the
freeze button when the water jet activates. Next, jump to the
frozen waterfall on the right, execute a vertical wall run, then
jump to the first pole behind you. As you did on the other
side of the room, reverse directions on the first pole and jump
back to the frozen waterfall. Wall run up the frozen waterfall
and jump toward the second water jet on the left. As soon as
you jump from the frozen waterfall, release the freeze button
momentarily, waiting for the second water jet to activate
before pressing the freeze button again. Once you grab the
second pole, swing and jump toward the third water jet on the
left. Release the freeze button in midair and wait for the third
water jet to activate before pushing the freeze button again.
Swing and jump from the third pole toward the next balcony.
Youve finally reached the top of this lower chamber. Now you just need to reach the
balcony on the other side. Step on the circular switch on the floor to activate a series
of waterfalls and water spouts between you and the balcony. Thats right, you need to
cross these varied water features to reach the other side. Fortunately, you just hit a save
checkpoint on the balcony.
Jump from the first frozen waterfall back to the left. Release
the freeze button in midair, passing through the second
waterfall, then press the freeze button again to contact the
third waterfall. Jump from the third frozen waterfall back to
the second, then jump back to the left. This time pass through
the third waterfall (releasing the freeze button) and press the
freeze button to contact the fourth waterfall.
Jump from the fourth frozen waterfall back to the third, then
jump back to the left. Release the freeze button to pass 1
through the fourth waterfall, then press it again to grip the
Introduction
column on the other side. Slide down the column until youre
within jumping distance of the nearby balcony on the left and
make the final leap. Whew! You made it!
The spiral walkway circling around the towers exterior is crammed with
wraiths. Use the Razia sword to slice your way through the opposition while
continuing your ascent. While it may be tempting to race past these 3
Walkthrough
the tower.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
When you near a set of three waterfalls, jump from the vulture to the nearby exposed bricks on the towers perimeter wall. Climb
to the left on the bricks, nearing the waterfall closest to the wall. Freeze the waterfall, then perform a vertical wall run across the
nearby frozen waterfall. As the Prince slows and turns, jump from the frozen waterfall, then release the freeze button. As you pass
through the next two waterfalls, press the dash button to zoom to the nearby vulture. Jump and dash toward the next vulture, then
through a wraith on the next balcony.
As the Prince races through the next corridor, the walls, ceiling,
and floor begin to crumble. Before long, Ratash looms above,
staring down at the Prince. There is no sign of Malik now
Ratash is back, and more powerful than ever. Suddenly Ratash
unleashes a violent roar, sending the Prince (and the floor hes
standing on) flying through the air.
Introduction
basic sword attacks. With Razias help, these enemies dont stand
a chance.
Walkthrough
distance. The visibility is very poor, but continue
jumping and dashing across two more
vultures, eventually jumping to another sloped
platform. The Prince begins sliding as soon as
he lands. Simply slide toward the end of the
platform, then jump and dash across another pair of vultures.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Get ready for another fight as you jump onto this platform. Youre
nearing the finale, so play it safe, making sure youre not injured
by the attacks of the wraiths, spectres, and ghouls. Also, avoid
using any powers, hoarding that energy for the final battle.
Try to complete this final battle without taking any damage to earn the Invincible achievement/trophy. This is relatively
easy if you own all eight energy slots and have upgraded stone armor to level 4. This allows you to keep stone armor
active throughout most of the battle, making you invincible.
Introduction
moment. Take this opportunity to attack the
glowing medallion on his chestthis is his one
and only weak spot. If you rolled in the proper
direction prior to his attack, you should already
be in close proximity to the medallion, allowing
you to score two or three hits before he moves
away. But dont get greedy. When he backs
away, move back to the center of the platform 2
and prepare to dodge his next attack.
Walkthrough
way to avoid an explosion. These explosions
can work to your advantage, taking out a few
of the enemies for you. Just make sure youre
a safe distance away from the explosions,
especially once your stone armor has worn off.
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The Baths The Royal Chambers The Observatory The Throne Room The Terrace The Rooftop Gardens The Aqueducts Solomons Tomb The Ruins of Rekem
Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Once youve finished off the troll, get ready to dodge more
projectile attacks while taking on more wraiths, spectres, and
ghouls. These enemies may seem like a nuisance, but theyre
very beneficial, allowing you to score more health and energy.
However, dont take your eyes off Ratash. He may initiate a
series of swipe attacks, so be ready to roll in the direction of
each open-handed swat and beneath his hand. You can
dodge these attacks but your enemies cant, so dont hesitate
to let Ratash do the dirty work for you.
The Prince leaps from the final vulture toward Ratash, sinking the Razia sword deep
into the medallion on his chest. Energy surges through Ratashs body as the final blow 1
lands, eventually causing him to disintegrate in a blinding explosion. Defeating Ratash
Introduction
earns you the End of the Army achievement/trophy. If you managed to complete this
final fight without taking any damage you also earn the Invincible achievement/trophy.
Finishing the game also unlocks the Challenge Mode, giving you the chance to show
off your combat skills in an arena-like setting.
2
Epilogue
Walkthrough
Stick around after the games credits for a brief cutscene
detailing the events immediately following Ratashs defeat.
Unable to communicate with Razia, the Prince returns the
sword to Rekem. If Razia is still part of the sword, it only seems
right that shes returned to the city she called home. Plus, the
Prince cannot bear to keep the sword with him.
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The Baths The Royal Chambers The Observatory The Throne Room The Terrace The Rooftop Gardens The Aqueducts Solomons Tomb The Ruins of Rekem
Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Challenge Mode
Completing the game unlocks Challenge Mode. Here you can show off your combat skills in an arena setting, taking on multiple
waves of enemies. In all there are three different Challenge Mode variants, each with slightly different rules and unlock criteria, but
they all require you to make the most of the skills and powers youve attained over the course of the game. Do you have what it
takes to survive?
Enemy Tide
Unlock Criteria: Complete the game
Description: Defeat increasingly difficult waves of enemies to complete the challenge.
Wave 1
Walkthrough-Challenge Mode
Wave 2
In the second wave, youre attacked by a swarm of
scarabs as well as several wraiths and ghouls. Stone
armor serves you well in this fight, allowing you to defeat
the scarab swarm without taking any damage. Once the
scarabs are eliminated, turn to the wraiths and ghouls and
finish them off with basic sword attacks.
Wave 3
The third wave consists solely of scarabs. You should still have
plenty of energy to spare, so activate the stone armor power
again and lay waste to these insects. Before defeating the
last scarab, consider smashing some of the vases on the
rooms perimeter to stock up on health and energy.
Wave 4
In the first half of wave four, youre confronted by a single
charger. Lure him into a nearby wall and then slash away at
1
Introduction
him while hes stunned. But dont get greedy. Retreat when
he regains his composure to avoid the shockwave when he
punches the ground. Wait until hes stunned again before
moving in for the kill.
Wave 5
There also are two phases to the fifth wave, starting off 3
with one armored charger. Get this guy to run into a wall
Walkthrough
Wave 6
The sixth wave consists of a large group of wraiths and
spectres. To wipe out these guys fast, call on your most
advanced offensive power. Ice blast, trail of flame, and
whirlwind powers are all very effective in this fight, so pick
the one youve upgraded the most and stick with it until the
floor is clear. 5
Appendix
Wave 7
Activate the stone armor power at the start of the seventh
wave to protect you from the swarm of scarabs. Theyre
joined by a few spectres. Hack through all the scarabs while
your stone armor is active, then turn on the spectres, using
sword combos and power attacks to wipe them out.
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Rekems Throne Room The Sacred Fountain The Rekem Reservoir Solomons Vault The Kings Tower The Palace The Final Climb Epilogue Challenge Mode
Wave 8
The eighth and final wave is headlined by a troll, and
backed up by small army of spectres. Start by activating the
trail of flame power and roll through the group of spectres
while avoiding the trolls club attacks. This is a great way
to inflict damage while remaining mobile. Once all the
spectres are gone, roll behind the troll and hack at his legs
until his health drops to 50%. When he slumps to the ground,
perform an aerial slash finisher to end the battle. Surviving
and completing Enemy Tide earns you the Prince of Tides
achievement/trophy. Now try it again and see if you can
post a faster time. Can you defeat all eight waves in under
four minutes?
Time Trial
Unlock Criteria: Purchase from the Uplay menu for 40 Uplay points
Description: Defeat a large number of enemies within a time limit to complete the challenge.
Survival
Unlock Criteria: Input code from select retailers.
1
Introduction
Description: Your health decreases as you fight. Enemies release health as you defeat them. Be the last one left standing!
Walkthrough
earn XP from the defeated enemies, putting you closer to the Completist achievement/trophy.
of the combat-based achievements/trophies you may have missed while playing through the game. Heres a rundown of the
achievements/trophies you can earn in the Challenge Modes.
Combat-Based Achievements/Trophies
Name Description Gamerscore Trophy
Acrobat Jump on enemies 30 times in a row without falling or using the Power of Time 30 15 (Bronze)
Air Time Performed 20 aerial slash attacks 15 15 (Bronze)
And Stay Down! Used the finishing lunge 20 times 15 15 (Bronze)
Attack from all Angles Defeated 20 enemies using rolling attacks or the aerial slash 15 15 (Bronze)
Big Finish Defeated an enemy with a power attack at the end of a combo 10 15 (Bronze)
Death From Above Finish off 10 enemies in a row using only the aerial slash 30 15 (Bronze)
Like Dominoes Knocked down 5 enemies with one kick 15 15 (Bronze)
Prince of Earth Defeated 50 enemies while using the Stone Armor 15 15 (Bronze)
Prince of Fire Defeat 50 enemies while using the Trail of Flame 15 15 (Bronze)
Prince of Tides Complete the first challenge 50 30 (Silver)
Prince of Water Defeat 50 enemies using the Ice Blast 15 15 (Bronze)
Prince of Wind Defeated 50 enemies using the Whirlwind 15 15 (Bronze)
Sand Nemesis Killed 50 enemies in a row without taking damage 30 15 (Bronze)
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Appendix
Sarcophagus Checklist
Image Name Location Description
Introduction
Sarcophagus Checklist, cont.
Image Name Location Description
Walkthrough
After descending the series of banners,
Sarcophagus 11 The Terrace climb the ledges by these colorful mosaics;
page 96.
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Introduction
Memories of Azad There's no turning back now! 20 15 (Bronze) 10
A Warm Welcome Caught up to Malik 20 15 (Bronze)
Solomon's Army Discovered the true nature of Solomon's Army 30 30 (Silver) 20
Just Us and Them Closed the fortress gates 50 30 (Silver)
Not What it Looks Like Defeated Ratash? 50 90 (Gold) 30
No Longer Human Suffered defeat at Malik's hands 50 30 (Silver) 2
Walkthrough
And Stay Down! Used the finishing lunge 20 times 15 15 (Bronze)
Attack from all Angles Defeated 20 enemies using rolling attacks or the aerial slash 15 15 (Bronze)
Big Finish Defeated an enemy with a power attack at the end of a combo 10 15 (Bronze)
Close Call Saved the Prince's life by using the Power of Time 15 15 (Bronze)
David and Goliath Finished 5 trolls with the aerial slash 15 15 (Bronze)
Death From Above Finish off 10 enemies in a row using only the aerial slash 30 15 (Bronze) 5
Invincible Finished the final battle against Ratash without taking any damage 20 30 (Silver)
Appendix
With the exception of the Prince of Tides and Completist, all achievements and trophies can be earned during your
first play through the game. Prince of Tides must be earned by completing Enemy Tide in Challenge Mode, accessible
after finishing the game. Even if you smash every sarcophagus and defeat every enemy, you cant earn enough XP
to earn the Completist on your first run through the game. So either start a new game or play through the Challenge
Modes until you have enough XP to purchase all the upgrades in the upgrade menu.
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Uplay Actions
Image Name Description Points
Uplay Rewards
Image Name Description Cost
Appendix
Prince of Persia: The A Prince of Persia: The Forgotten Sands theme for your Xbox
Forgotten Sands 10
360 or PS3.
Theme
If youve already linked your gamertag or profile to your ubi.com account, youre automatically eligible for Uplay points.
Uplay points are awarded when earning specific achievements or trophies. To spend your Uplay points, access the
Uplay option on the main menu. Uplay points earned in other Ubisoft games can also be spent here. For more infor-
mation on Uplay, login to uplay.com.
Unlockable Costumes
Image Name Description Cost 1
Introduction
Unlock this costume from the Uplay menu (for 30 Uplay points) to play as
Ezio 10
Ezio from Assassins Creed II.
3
Input a retailer code in the Extras menu to play as a Sand Wraith from
Concept Art
4
Walkthrough
5
Appendix
Palace Exterior
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Introduction
2
Walkthrough
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Prince Malik
Appendix
Introduction
Queen Razia 2
Walkthrough
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Palace Interior
Introduction
2
Walkthrough
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Palace Exterior
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Palace Wall
Appendix
Introduction
2
Walkthrough
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Rekem Temple
Appendix
Introduction
2
Walkthrough
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2
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FOLLOW US!
How else will you know when were
giving away something for FREE?
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