Need For Speed Underground 2 Prima Official Guide
Need For Speed Underground 2 Prima Official Guide
Need For Speed Underground 2 Prima Official Guide
Prima Games
A Division of Random House, Inc. Dan Irish
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
CONTENTS
registered trademark of Random House, Inc., registered in the United
States. Prima Games is a division of Random House, Inc. GameplayHitting the Streets ..........2
2004 Electronic Arts Inc. Electronic Arts Inc., Electronic Arts, EA, EA GAMES, Welcome to Bayview ........................................2
EA GAMES logo and Need for Speed are trademarks or registered trademarks of
Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. Street Racing 101 ................................................3
No part of this book may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information
Career Mode ........................................................ 8
storage or retrieval system without written permission from Electronic Arts Inc.
Pimp Your Ride ................................................13
Product Manager: Jill Hinckley
Editor: Amanda Peckham Cars ..........................................................................13
Layout & Design: Graphic Applications Group, Inc.
Please be advised that the ESRB rating icons, "EC", "K-A", E, "T", "M", "AO" and
Upgrades ................................................................21
RP are copyrighted works and certification marks owned by the Entertainment
Software Association and the Entertainment Software Rating Board and may only be Performance Tuning ........................................27
used with their permission and authority. Under no circumstances may the rating icons be
self-applied or used in connection with any product that has not been rated by the ESRB. Circuit Racing .................................................. 33
For information regarding whether a product has been rated by the ESRB, please call the
ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing Sprint Racing....................................................65
issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply
to the content of the game itself and does NOT apply to the content of this book. Drag Racing ...................................................... 88
Important:
Prima Games has made every effort to determine that the information contained in this Drift Racing .................................................... 100
book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this book; Street X Racing ............................................118
nor does the publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher cannot provide Underground Racing League ............123
information regarding game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers provided by the game Multiplayer and
and device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
Online Strategies ...................................... 134
ISBN: 0-7615-4639-1 Behind Need for
Library of Congress Catalog Card Number: 2004113237 Speed Underground 2
SPECIAL THANKS with Marc De Vellis ..................................139
First and foremost, big ups to Brad "Goat" Anthony for his phat
style, mad writing skillz, and insight into how to be the best Behind Need for
of the best and always go home the winner (and with the girl!). Speed Underground 2
To Kristian von Fersen at Electronic Arts for his huge support with Brooke Burke ....................................142
in providing so many behind the scenes details into the game.
To Greg Uhler at EA who, despite having a new baby to
contend with, still had the time to outline the performance DEDICATION
tuning material; Big ups and congrats Greg! Also to Andrew To Barb, who always had the patience to yell after just
(Chubby) Chubb for coming to the rescue in the eleventh hour. one more level was finished.
PRIMA OFFICIAL GAME GUIDE
2
Gameplay
primagames.com
3
PRIMA OFFICIAL GAME GUIDE
4
Gameplay
Chicanes
Chicanes create
a horizontal
Slow inFast Outmake this your braking mantra Apex diversion in the
and chant it over and over in your head. The track. Treat
sooner you slow down prior to taking a turn, the them as S-turns
faster your acceleration will be coming out of it. with a narrower
Using this technique will decrease the chance of path between
costly seconds of added lap time by preventing
apexes. In city
uncontrolled slides and/or disastrous collisions.
driving, chicanes
Its natural opposite, Fast inSlow Out," is a
are used to
wacky racing technique commonly used by
greenies and nave leadfoots, since that is the divert the path
natural tendency of inexperienced drivers. of travel and
Apex shift it sideways.
On closed
180 Turns circuits, they
are a short,
Late Apex tight challenge.
Chicanes get even more complicated when elevation changes
are thrown into the mix. Try to make a straight line through
them, from inside line to inside line. The straighter the line,
the faster your exit.
Decreasing/Increasing
Early Apex
Radius Turns
Decreasing
Decreasing radius turns
Radius Turn
start with a
wider radius and
become tighter
Apex as the corner
continues.
These corners
present possibly
the most
challenging turn
These hairpin turns generally have two accepted lines which to maintain
are both based on circumstances. For safety (low risk Increasing proper
Radius Turn alignment and
cornering), the easiest line to execute is the one that hugs
the apex all the way around the inside of the corner, keeping speed
wide on both the turn entry and exit. throughout.
Apex
They are also
The more challenging line is also the fastest line; you will
the worst cause of spins and collisions. The best option is to
need to practice this one much more than the standard line.
cut in close to the inside and early apex, then move to the
Start at the center of the turn entry, move to a late apex
outside of the turn exit as you come out of the corner,
curve along the outside edge of the turn when you pass the
applying full throttle as you exit.
middle of the apex, and follow the outside to the turn exit.
You should shoot out of the corner along the outside edge Increasing radius turns become wider in radius as the
while maximizing your exit speed. corner progresses. Start cornering early and keep tight to
the apex as your exit the corner. Usually the apex for these
long corners is somewhere off from the side of the road.
primagames.com
5
PRIMA OFFICIAL GAME GUIDE
Double Apexes praying that you don't bail, and test this out. You'll never look
at snakes the same way again. Just don't tell your friends so
Double apexes
you can still get a kick out of seeing them sweat when these
are similar to
corners appear on the map.
hairpin corners.
The exception is
(slower line)
Early Apex
that they have a DRIVER AI
flat spot on the (COMPUTER OPPONENT DIFFICULTY)
inside of the The only aspect of gameplay this affects is the
corner, effec- degree of AI difficulty. Here's a general breakdown
tively separating for the differences in the AI levels:
it into two parts,
or apexes.
EASY
There's an Apexes Cars don't dodge traffic very well
imaginary apex Cars hardly ever take the track shortcuts
that a good
Cars rarely brake before turns
driver must
visualize halfway Overall, they make more mistakes
between the Perfect Line to mid-
point of Both Apexes HARD
double apexes.
Cars dodge traffic very well
Aim for this imaginary apex.
Choosing one line over another is based on track Cars always take the track shortcuts
conditions before and after the double apex. It depends on Cars block you when you try to pass
how you enter and exit the turn. If it is a fast entry, then go
Technical braking before turns
for the late apex, which allows for a higher speed, but a
longer distance. If it is a slow entry, go for the early apex at Overall, they make less mistakes
a shorter distance.
Racebreaker
S-Curves The Racebreaker
This snake of a feature is a regen-
corner series erating nitrous supply
has been that is available once
Apex
racers' worst you have upgraded your
nightmare since ride to include N2O
the early days of systems. Superimposed
racing. These on top of your usual
corners can be N2O gauge is the
solved with the phantom Racebreaker
most basic gauge. There are two
geometry; a shades of blue used so you can tell how much extra or
straight line Racebreaker nitrous you have available.
through each
Remember, Racebreaker N2O is variable and you can
apex will be the
keep using it and getting more as long as you're pulling out
Apex smoothest path
the stops in the streets and busting some tricks. Below is a
available. Follow
list of tricks that score points or penalties that influence the
the straightest
level of your regenerating Racebreaker N2O supply.
path from the outside first turn entry through the apex and
right through to the outside of the second turn exit. Resist
the old nostalgic temptation to swerve back and forth twice,
6
Gameplay
Instant Points Continuous Points
Sprayshowfrom purging your N2O vents. Powerslideperforming powerslides.
Traffic Hitpenalty Hangtimethe more air you get, the more points.
from hitting traffic Draftingstay in the slipstream of the car in front of you.
vehicles.
Reversedrive in reverse.
Lead Laplead a lap
in a race. Hydraulic Extendextend and retract your hydraulics in
a rythmic series.
Clean Sectionmake
it through a race
section without hitting
anything.
Clean Lapmake it
through an entire race lap without hitting anything.
Shortcuttake a shortcut.
Avoided Accidentnarrowly avoid an accident with
another traffic vehicle.
360perform a 360 while driving.
Best Lapscore a
best lap during a
race.
Head Startget a
jump off the line on
the other racers.
J-Turndrive in
reverse and swing the
car around to drive
away forwards.
Burnoutspin the tires and lay a patch of rubber.
Leap Frogjump over a traffic accident.
Fifth Spotgain fifth spot in a race.
Fourth Spotgain fourth spot in a race.
Third Spotgain
third spot in a race. This is a series of shots showing the leapfrog
Second Spotgain maneuver described above.
second spot in a
race.
First Spotgain first
spot in a race.
Recharge your Racebreaker nitrous supply by
Hydraulic Bounce dodging traffic and avoiding accidents. When your
use your hydraulics to multiplier is high, it's the best way to get a huge
bounce around on the boost on the meter.
streets.
CONCLUSION
That's it for basic gameplay and an outline of what you find
around Bayview. Turn to the next chapter to learn more
about your underground racing career.
primagames.com
7
PRIMA OFFICIAL GAME GUIDE
YOUR UNDERGROUND There are 187 races to complete in career mode. If you
include DVDs and magazines, there's 217! There are also
RACING CAREER about 70 possible Outrun races to compete in over the
course of your career.
You have the choice to not compete in any given race on
the world map and it remains available to complete at a later
time. If you are having trouble with one race, simply put it
aside and go on to another type that you are more
comfortable with. Go back to the problematic race when you
are warmed up and try some performance upgrades to kick
some butt.
Special Events
Throughout your
career, you get regular
messages from Rachel
indicating the oppor-
tunity to compete in a
special event which is
usually for the cover of
a magazine. These
Welcome to the underground racing scene. You will have
special events are
plenty of chances to prove your skills. You'll have to climb
indicated on your world
your way up the ladder in over two hundred different races in
map by a yellow star.
your slow climb to the top. Progression into the local
You may just have to show up or you may have to race to
rankings will be slow at first, but, with enough effort and
a new location under a countdown timer. If you know the
practice you'll soon bust into the scene with the best of the
city well, there's more than enough time to get to the final
underground racers. It'll be no walk in the park going head to
destination. The following sidebar outlines how many wins
head with the best racers who want nothing more than to
you need to trigger magazine special events.
keep rookies like you out of the spotlight. They're out there
practicing and racing, so go out and challenge them!
Events Overview
Underground racing is
composed of all major
race types in the game,
with a few more twists
thrown into the mix. You
will be working the usual
Circuits, Sprints, Drags,
Drifts, Street X, and
Underground Racing
League, but you will also
be introduced to Outrun
races and Hidden and Special Events.
8
Going Underground
MAGAZINE COVERS
Wins Magazine
Stage Completed Cover Awarded
If you are around town doing a special event race
Stage 2 4 wins Turbo
in explore mode and you run out of nitrous, you
Stage 2 8 wins Sports Compact Car can stop at a shop quickly for free refreshment.
When you come back out after a few seconds (time
Stage 3 2 wins Street Car Magazine
doesn't pass in a shop), your nitrous will be
Stage 3 6 wins Car Audio and Electronics completely full.
Stage 3 11 wins GTI Magazine
Stage 3 18 wins Hot 4's
Hidden Races
Stage 4 3 wins Elaborare Pay attention to your
SMS because some of
Stage 4 7 wins Maxi Tuning the messages you
Stage 4 11 wins Spoiler receive from other
racers hint at the
Stage 4 16 wins AutoMaxx Magazine
locations of the hidden
Stage 4 20 wins Stuff Magazine races. They are worth
significantly more than
Stage 4 27 wins Chrome und Flamen
regular races so it's
Stage 5 4 wins Import Tuner definitely worthwhile to
Stage 5 9 wins Street Car Magazine track them down.
primagames.com
9
PRIMA OFFICIAL GAME GUIDE
Outrun Races
All around the streets of
Always keep some nitrous for the last section of Bayview, there are
a race. The more distance you can put between urban racers that have
your car and the second place racer, the more heard the rumors about
reputation points you will receive. Use this tactic you. They're wondering if
to keep your Rep point average per race as high you can really be THAT
as possible. good? Now that you're
here in town, you can
Sponsors deal with their doubts.
10
Going Underground
Take a look in Chapter 3 for all the unique parts you can
acquire from winning Outrun races. After the last URL, you race Caleb in a final circuit race to
win the game.
Career Stage Progression
There are certain
criteria you need to
complete before you can Remember, in the early stages of the game, Bank
move on to the next isn't that easy to come by. In order to pass a
stage of your career. stage, you may need to raise the visual rating of
Once you finish the your ride. If you don't have enough money, you are
stage requirements, a not able to make any upgrades to pass the stage
new part of Bayview completion requirements.
opens up and new races
are available. Only at
Stage 5 is the entire
city open. Below is a table to track your career progression
from stage to stage. Good luck! Don't start tuning too many cars in the early
stages of your career. The parts you buy do not
CAREER MODE STAGE PROGRESSION transfer between cars so you can run out of Bank
Stage Completion very quickly. It's better to focus on fewer cars
Progression Criteria during the course of your career and improve
Stage 1 Win 5 world races them faster.
primagames.com
11
PRIMA OFFICIAL GAME GUIDE
Rachel Teller
12
There's quite a few cars in Need for Speed Underground 2 and even more ways to trick out your ride to make the most of its
performance strengths. This chapter discusses the ways to make the car that's right for you.
THE RIDES
Cars are unlocked by winning URL races in the various stages during career mode.
The stages each model becomes available vary in the version of the game made
for outside North America.
Acura Audi
2003 RSX Type S 2004 TT Quattro
Audi Cadillac
2004 A3 2004 Escalade
Drive Type: AWD HP: 250 (@6300 RPM) Drive Type: AWD HP: 345 (@5200 RPM)
Torque (lb-ft): 236 (@3000 RPM) Available: Stage 3 Torque (lb-ft): 380 (@4000 RPM) Available: Stage 2
primagames.com
13
PRIMA OFFICIAL GAME GUIDE
Ford Hummer
2003 Focus ZX3 2004 H2
Drive Type: FWD HP: 130 (@5300 RPM) Drive Type: AWD HP: 325 (@5200 RPM)
Torque (lb-ft): 135 (@4500 RPM) Available: Start Torque (lb-ft): 385 (@3600 RPM) Available: Stage 2
Ford Hyundai
2005 Mustang GT 2003 Tiburon GT
Drive Type: RWD HP: 300 (@5800 RPM) Drive Type: FWD HP: 181 (@6000 RPM)
Torque (lb-ft): 315 (@4400 RPM) Available: Stage 4 Torque (lb-ft): 177 (@4000 RPM) Available: Stage 2
Honda Infiniti
2000 Civic Coupe SI 2004 G35
14
Pimp Your Ride
Lexus Mazda
2002 IS300 1995 RX-7
Drive Type: RWD HP: 215 (@5800 RPM) Drive Type: RWD HP: 255 (@6500 RPM)
Torque (lb-ft): 218 (@3800 RPM) Available: Stage 3 Torque (lb-ft): 217 (@5000 RPM) Available: Stage 4
Lincoln Mazda
2004 Navigator 2004 RX-8
Drive Type: RWD HP: 300 (@5000 RPM) Drive Type: RWD HP: 238 (@8500 RPM)
Torque (lb-ft): 355 (@2750 RPM) Available: Stage 2 Torque (lb-ft): 159 (@5500 RPM) Available: Stage 4
Mazda Mitsubishi
1999 Miata MX5 1999 3000GT
Drive Type: RWD HP: 128 (@6500 RPM) Drive Type: AWD HP: 320 (@6000 RPM)
Torque (lb-ft): 110 (@5500 RPM) Available: Start Torque (lb-ft): 315 (@2500 RPM) Available: Stage 4
primagames.com
15
PRIMA OFFICIAL GAME GUIDE
Mitsubishi Nissan
1999 Eclipse GSX 2003 350Z
Drive Type: AWD HP: 210 (@6000 RPM) Drive Type: RWD HP: 287 (@6200 RPM)
Torque (lb-ft): 214 (@3000 RPM) Available: Stage 3 Torque (lb-ft): 274 (@4800 RPM) Available: Stage 4
Mitsubishi Nissan
2003 Lancer Evolution VIII 2003 Sentra SER Spec-V
Drive Type: AWD HP: 271 (@6500 RPM) Drive Type: FWD HP: 175 (@6000 RPM)
Torque (lb-ft): 273 (@3500 RPM) Available: Stage 4 Torque (lb-ft): 180 (@4000 RPM) Available: Stage 2
Nissan Nissan
1992 240SX 1999 Skyline R34 GTR
Drive Type: RWD HP: 155 (@5600 RPM) Drive Type: AWD HP: 276 (@6800 RPM)
Torque (lb-ft): 160 (@4400 RPM) Available: Start Torque (lb-ft): 216 (@4400 RPM) Available: Stage 5
16
Pimp Your Ride
Peugeot Subaru
2004 106 2003 Impreza WRX STI
Peugeot Toyota
2003 206 2003 Celica GT-S
Drive Type: FWD HP: 138 (@6000 RPM) Drive Type: FWD HP: 180 (@7600 RPM)
Torque (lb-ft): 143 (@4100 RPM) Available: Start Torque (lb-ft): 130 (@6800 RPM) Available: Stage 2
Pontiac Toyota
2004 GTO 1987 Corolla GTS (AE86)
Drive Type: RWD HP: 350 (@5200 RPM) Drive Type: RWD HP: 112 (@6600 RPM)
Torque (lb-ft): 365 (@4000 RPM) Available: Stage 4 Torque (lb-ft): 97 (@4800 RPM) Available: Start
primagames.com
17
PRIMA OFFICIAL GAME GUIDE
Toyota
1998 Supra TRADING CARS
When you have an open car slot in your garage, you
can go pick up a car from the Car Lot from the
unlocked models. If you don't have an open slot,
you'll be prompted whether you want to trade in
your old car for the new one.
Vauxhall
2004 Corsa
Volkswagen
2003 Golf GTI 1.8T
18
Pimp Your Ride
Clutchmasters Transmission
H&R Suspension
primagames.com
19
PRIMA OFFICIAL GAME GUIDE
20
Pimp Your Ride
Gianelle Plasmaglow
Matrix Racing Volk Wheels Engine Control Unit (ECU) & Fuel System:
Increases Top Speed & Acceleration
Momo Weld Racing
ECU & FUEL SYSTEM
Moroso Wolfrace Wheels Street Pro Extreme
Perform. Kit Perform. Kit Perform. Kit
MTX Audio Work Wheels Fuel pressure Performance chip Engine
regulator management unit
Nology Engineering XS Engineering Fuel rail High flow fuel pump Fuel injectors
Oz Wheels ZEX Fuel filter
Remove top
PIAA speed limiter
primagames.com
21
PRIMA OFFICIAL GAME GUIDE
Brake Kits:
Increases Handling
The ECU monitors and optimizes the air/fuel mixture BRAKE KITS
in your engine. A more efficient mix and injection Street Pro Extreme
rate will increase your engine's horsepower and Perform. Kit Perform. Kit Perform. Kit
maximum RPM (redline). Street compound Large diameter Cross drilled
brake pads rotors and slotted rotors
Turbo Packages: Steel braided Race compound 6 piston
Increases Top Speed & Acceleration brake lines brake pads racing calipers
Cross drilled rotors
TURBO PACKAGES
Street Pro Extreme Suspension Packages:
Perform. Kit Perform. Kit Perform. Kit
Stage 1 Stage 2 Stage 3
Increases Handling
Turbo Kit Turbo Kit Turbo Kit
SUSPENSION PACKAGES
Nitrous Oxide: Street Pro Extreme
Perform. Kit Perform. Kit Perform. Kit
Temporary Speed Increase
Sport springs Performance springs Coil over
NITROUS OXIDE and shocks and shocks suspension system
Street Pro Extreme Strut tower bar Front and rear Large diameter
Perform. Kit Perform. Kit Perform. Kit sway bars sway bars
Dry Shot of Wet Shot of Direct Port Adjustable
Nitrous Oxide Nitrous Oxide Nitrous Oxide camber plates
22
Pimp Your Ride
PERFORMANCE PACKAGES
on Tuning
% Effect
Slider
Performance
Level Package Parts in Package Tuning Slider
WEIGHT REDUCTION
1 Street Remove Rear Seats & Spare Tire
Remove Interior Panels
2 Pro Lightweight Rear & Side Windows
Lightweight Racing Seats
3 Extreme Lightweight Doors
Lightweight Trunk Lid
TRANSMISSION
1 Street Short Throw Shift Kit
Lightened Flywheel
Differential DRIVETRAIN: Final Drive Ratio 33
2 Pro Limited Slip Differential DRIVETRAIN: Final Drive Ratio 66
(Replaces L1 Differential)
High Performance Clutch
3 Extreme 6-Speed Racing Transmission DRIVETRAIN: Final Drive Ratio, Individual Gear Ratios 100
(Replaces L1 Differential, L2 Differential)
NITROUS OXIDE
1 Street Dry Shot of Nitrous Oxide NITROUS 33
2 Pro Wet Shot of Nitrous Oxide NITROUS 66
(Replaces L1 Nitrous)
3 Extreme Direct Port Nitrous Oxide NITROUS 100
(Replaces L1 Nitrous, L2 Nitrous)
ENGINE/EXHAUST
1 Street Cold Air Intake System
Replace Headers
Mild Comshaft & Cam Gears
Muffler
2 Pro Cat-back Exhaust System
(Replaces L1 Muffler)
High Flow Intake Manifold
Larger Diameter Downpipe
3 Extreme Racing Camshaft & Cam Gears
(Replaces L1 Camshaft & Gears)
Port & Polish Heads
Blueprint the Block
High Flow Headers
(Replaces L1 Headers)
TURBO
1 Street Stage 1 Turbo Kit TURBO: Torque Curve 33
2 Pro Stage 2 Turbo Kit TURBO: Torque Curve 66
(Replaces L1 Turbo)
3 Extreme Stage 3 Turbo Kit TURBO: Torque Curve 100
(Replaces L2 Turbo)
primagames.com
23
PRIMA OFFICIAL GAME GUIDE
PERFORMANCE PACKAGES
on Tuning
% Effect
Slider
Performance
Level Package Parts in Package Tuning Slider
SUSPENSION
1 Street Sport Springs & Shocks SUSPENSION: Everything except Sway Bar Stiffness 33
Strut Tower Bars SUSPENSION: Front & Rear Sway Bar Stiffness 33
2 Pro Performance Springs & Shocks SUSPENSION: Everything except Sway Bar Stiffness 66
(Replaces L1 Springs & Shocks)
Front & Rear Sway Bars SUSPENSION: Front & Rear Sway Bar Stiffness 33
Camber Kit SUSPENSION: Steering Ratio 50
3 Extreme Coil-over Suspension System SUSPENSION: Everything except Sway Bar Stiffness 100
(Replaces L1 Springs & Shocks) SUSPENSION: Steering Ratio 50
(Replaces L2 Springs & Shocks)
Large Diameter Sway Bars SUSPENSION: Front & Rear Sway Bar Stiffness 66
(Replaces L2 Front & Rear Sway Bars)
BRAKES
1 Street Street Compound Brake Pads BRAKES: Brake Bias 9
Steel Braided Brake Lines BRAKES: Brake Bias 9
Cross Drilled Rotors BRAKES: Brake Bias 15
2 Pro Large Diameter Rotors BRAKES: Brake Bias 34
(Replaces L1 Rotors)
Race Compound Brake Pads BRAKES: Brake Bias 23
(Replaces L1 Brake Pads)
3 Extreme Cross -drilled & Slotted Rotors BRAKES: Brake Bias 45
(Replaces L1 Rotors, L2 Rotors)
6 Piston Racing Calipers BRAKES: Brake Bias 23
ECU/FUEL SYSTEM
1 Street Fuel Pressure Regulator ECU: Torque Curve 10
Fuel Rail ECU: Torque Curve 10
Fuel Filter ECU: Torque Curve 10
2 Pro Performance Chip ECU: Torque Curve 20
High Flow Fuel Pump ECU: Torque Curve 13
3 Extreme Engine Management Unit ECU: Torque Curve 43
(Replaces L2 Performance Chip)
Fuel Injectors ECU: Torque Curve 14
TIRES
1 Street Street Performance Tires TIRES: Front & Rear Grip 33
(Replaces L1 Tires)
2 Pro Pro Performance Tires TIRES: Front & Rear Grip 66
(Replaces L2 Tires)
3 Extreme Extreme Performance Tires TIRES: Front & Rear Grip 100
(Replaces L3 Tires)
24
Pimp Your Ride
Visual Upgrades
RIMS
Choose from various types and sizes of wheels from
several manufacturers:
5Zigen Gianelle Lowenhart Rota
Avus Giovanna MOMO Streetspin
BBS Kaizer NFSU2 Volk
Donz Wheelz Konig OZ Weld
Enkei Lexani Racinghart Work
ACCESSORIES
There are many options
An astonishing collection of visual upgrades has been within each of these
assembled to allow each racer to customize their cars to categories. Attention to
unprecedented levels. You will build several cars that you detail will get you the best-
cannot bear to part with after so much time has been looking car on the streets.
invested into them. The most difficult choice is not
picking the parts or the colors but picking which one of Engine Neon
your pimped out tuners you want to show off with today. Gauges
Here is an outline of items, parts, and attributes that
Headlights and Spending lots of Bank on
you'll be tweaking on your tuner import with the most your Trunk Audio gives you
Conversion Kits
unrestrained fervor: a phat bonus to your
Hydraulics visual rating.
Muffler Tips Trunk Audio
NOS Purge Vents Components
Side Mirrors Trunk Neon
When you start upgrading your car to improve the
visual rating, always work in this order to move up Spinners Under Car Neon
the fastest; body, graphics, then accessories. Window Tint
Taillights
BODY PAINT
This is the ground floor for tweaking your car. Here Right down the smallest
you decide on overall body refinements and define detail, you can put a slash
your style with a huge selection of moldings and of color on pretty much
body parts. anything:
Doors Side Skirts Brakes
Front Bumpers SpecialWide Body Kits Engine
Hoods Split Hoods Side Mirrors
Rear Bumpers Spoilers Muffler Tips Spoilers
Roof Scoops Rims Trunk
Roof Scoops Vinyls
Spinners Decals
primagames.com
25
PRIMA OFFICIAL GAME GUIDE
26
Pimp Your Ride
primagames.com
27
PRIMA OFFICIAL GAME GUIDE
28
Pimp Your Ride
Drive Train
Your transmission
affects your rate of
acceleration and top For each game mode, try to identify the RPM
speed. For large range which your car is most often using. Apart
changes to acceleration from the start line, if you find that your car is
and top speed, adjust always revving between 4000-7000 RPM around
your Final Drive ratio. the track, then tune your ECU to give you the most
Then fine tune each shift power in this RPM range.
point by adjusting each
individual gear ratio.
primagames.com
29
PRIMA OFFICIAL GAME GUIDE
Turbo
A Turbo or Try both extremes (big power, short duration OR
Supercharger forces low power, long duration) on the test tracks and
more air into your see which one you prefer. Which one gives you
engine, providing extra better lap times or faster drags? There's no
power, particularly at perfect answer here - you just need to find the
higher RPMs. Adjust the setting that works best with your driving style.
amount of power at
each RPM. Boost
Nitrous Oxide provides a brief burst of power to your car.
Adjust the slider to tune your Nitrous to be more powerful or
longer lasting. Try powerful Nitrous for short races, and
longer lasting Nitrous for long races.
Your Turbo torque curve gets added on top of
your ECU torque curve and the result is the
Aerodynamics
shape you see in the Dyno Run chart. Tune each Aerodynamics play a
of these to work together to shape your overall big part in giving your
torque curve. For instance, if you want a flat car extra grip at high
torque curve, try tuning your ECU's power at the speeds. As you go
lower end of the RPM range and your Turbo's faster, more air pushes
power at the higher end. down on the body of
your car, creating front
Torque Curve and rear downforce
The torque curve is a graph that shows the amount of power and consequently more
that the Turbo or Supercharger produces throughout your traction.
car's RPM range. Adjust the sliders to give your car the
extra power where you want it.
Nitrous Oxide
Nitrous oxide is You generally want as much downforce as you can
composed of two parts get, because more downforce = more grip = better
nitrogen and one part control = better lap times. But for drift racing,
oxygen. When it where time isn't important and you WANT your car
combusts in the engine, to slide, try less downforce, especially in the rear.
nitrous breaks down and
releases its oxygen. This
extra oxygen allows
more fuel to be burned
and thus creates more
30
Pimp Your Ride
primagames.com
31
PRIMA OFFICIAL GAME GUIDE
CONTENTS
Circuit Racing ................................33
Underground
Racing League ............................123
32
Circuit racing is likely the first race style you come across, but in Need for Speed Underground 2 it's only the tip of the
proverbial iceberg. Nevertheless, you'll see most of the city encompassed by these diverse tracks. Let's have a look at
what you can expect.
primagames.com
33
PRIMA OFFICIAL GAME GUIDE
CIRCUIT TRACKS
12th & Arbutus
5
MAP KEY
1 Underpasskeep right at the end of
the highway for a shortcut on the
underpass.
2 Cornerit's a much faster line if you
cut this corner.
3 Cornercut the corner. Really watch
for itthe route doesn't stand out
well against the background.
4 Shortcutit's a tight left turn but it
sets you up for a quicker route onto
4 a long fast stretch of highway.
5 Shortcutthis is a very tight
entrance but it may shave 12
seconds off your time.
3
1
2
34
Circuit Racing
Ambassador Ridge
3 MAP KEY
1 Highway Splitstay right at the
1.
divided highway for the shortest line.
Never take the outside track.
2. Highway Splitstay right at the
2
divided highway for the shortest line.
1 Never take the outside track.
3. Sharp cornerbrake hard and roll
3
into this corner for a quick exit.
primagames.com
35
PRIMA OFFICIAL GAME GUIDE
Bayview Concrete
MAP KEY
1.
1 Sharp Cornerwatch your speed on
the onramp approach.
2
2. Shortcutonly works in one
direction. Stay to the right when
ripping through the warehouse
building and you can jump out the
1 cargo window.
2 3
3. Shortcutstay left and turn hard
into the first loading pit to hit the
right path for the shortcut.
3 4 4. Sharp Cornerbrake at the bottom
4
of the downhill stretch. You want to
end up heading straight out into the
middle of the road.
36
Circuit Racing
Bayview International
2
2
MAP KEY
1.
1 Shortcutstay right; it can be a
1 hard entry but worth the effort.
2. Shortcutstay left to take advantage
2
of this huge shortcut. Watch the
exit, as you are forced right by the
3
tunnel works.
3. Fountainsgo around them!
3
4. Highway Splitstay left for the
4
fastest line.
5. Shortcutyour choice; both the
5
entrance and exit are sharp but if
5 your timing is hot then you may make
it through.
primagames.com
37
PRIMA OFFICIAL GAME GUIDE
Bayview Summit
MAP KEY
3 1.
1 Sweeping Cornerhit it hard.
2. Sharp Cornerafter the straight
2
you have too much speed. Brake
hard and cut the angle down by
4 taking it wide.
3
3. Uphill Switchbackshit them fast
2 but smart. Too much speed will likely
1 cause understeering.
4
4. Shallow Cornerthe straighter the
line through the middle the better.
38
Circuit Racing
Bellavista
MAP KEY
11. Corner 1for this one and the
3 following marked corners, really
watch your speed. Use your
preferred braking technique, then roll
into the corner for a fast exit.
2
2. Corner 2
1
3. Corner 3
3
2
4 4. Corner 4
4
primagames.com
39
PRIMA OFFICIAL GAME GUIDE
Boxcar
MAP KEY
11. Shortcutuse this to cut the angle
off an otherwise sharp corner.
2. Rail Yardthe left side (on the far
2
side of the rail cars) has the
straightest exit.
3. Rail Yardstay to the right after you
3
avoid the engines.
4. Shortcutonly accessible on the
4
reverse of this track.
6
5 8
5. Dirt Sectionstay right through the
5
7 loading pits.
4 6. Warehouserip straight through the
6
building and ignore all the side tracks
1
around this area.
3 2 7. Gas Stationcut through the bays
7
to get the fastest line through this
corner.
8. Shortcutblast through the small
8
area between the planter and the
building.
40
Circuit Racing
Broad Street
MAP KEY
5 11. Highway Splitstay left for
fastest line.
1
2
2. Highway Splitcross over to right
4
side to cut down the entry angle to
the off ramps.
2
3
3. Off Rampsthe right ramp dramat-
ically cuts down the angle of this
corner, and allows you to carry more
speed out of it.
4
4. Fountaingo left to cut the corner.
5. On Ramptake the first left-hand on
5
3 ramp to cut a few seconds off your
time as you enter back onto the
highway.
primagames.com
41
PRIMA OFFICIAL GAME GUIDE
City Hall
MAP KEY
1 Shortcutstay left behind
1.
Burger King.
3 2
2. Shortcutat the Imperial Hotel, stay
right and go through the stone plaza.
4
2 3 Shortcutbetween Lily & Sins and
3.
5
the Harper. Stay left for the fast line.
6 4
4. Shortcutcut through between the
building and the street post median.
1 5
5. Shortcutcut across the grass.
6. Shortcutcut through the car lot.
6
42
Circuit Racing
Dockside
MAP KEY
1.
1 Shortcutstay left at the road split
and cut the corner to line up for the
straight stretch.
2. Straighthit this section fast.
2
5 4 3. Railyardavoid it altogether.
3
4. Storage Yardstay right for fastest
4
6 line.
5
5. Ship Yardyour choice; both routes
are just as fast.
7 2
6
6. Gas Stationthe second or third bay
3 are good lines through here. Just
don't hit the gas tanks.
7. Shortcutignore this uphill shortcut
7
1 at the hotel.
primagames.com
43
PRIMA OFFICIAL GAME GUIDE
Freemont
HIGH PERFORMANCE
TIPS BY MARC DE VELLIS
Respect the elevation sections
throughout the track. Whether it's
a hill, a banked section, or a
simple bump, wait for the
suspension to settle before you
give full throttle. As you hit the
bump, gravity will force the car to
compress and settle; in this stage,
let off the throttle and roll the car
through. As the car compresses
and straightens out, aggressively
go to full throttle. This process
takes less than two seconds, and
you will be rewarded with a fast
lap time.
44
Circuit Racing
Freeway East
MAP KEY
1 Highway Off Rampsignore them
1.
and stay on the highway to keep your
speed up.
2. Sharp Cornerwatch your speed on
2
this corner entry.
1 3
3. Alleythis can be a treacherous
little stretch when fighting off other
cars. However, it is a great place for
blocking racers attempting to pass.
5
4 4
4. Fountainsgo around them.
3 5. Sharp Cornerpay attention to the
5
turn exitit leads into a divided road.
primagames.com
45
PRIMA OFFICIAL GAME GUIDE
Freeway West
MAP KEY
1 Fountains
1.
3
4 2. Tunnel
2
3
3. Highway Splitkeep left for the
2 fastest line.
4. Highway Splitstay on the
4
1 inside track.
46
Circuit Racing
Garibaldi Run
MAP KEY
11. Highway Splitkeep right.
2
2. Off Rampthe right route is quicker.
4
3
3. Alleygood blocking section.
primagames.com
47
PRIMA OFFICIAL GAME GUIDE
Grandview Station
4
MAP KEY
1 Sweeping Cornersthis is a long
1.
stretch of open highway; pedal to the
1 metal, speed racer!
2
2. Overpassyou're forced left here, so
watch for oncoming traffic.
3. Sharp Cornervery tight right-
3
3 hander.
4. Sharp Cornervery tight left-hander
4
that exits back onto a long
straightaway. Get on the gas early as
you exit out of this corner.
48
Circuit Racing
Jackpot
1
MAP KEY
1 S-Turnsstraight line to keep your
1.
speed high.
2
2. Shortcutas soon as you pass
under the overpass, go straight
through the parking lot on the left.
2 You can exit back to the road
afterward, or stay left and go
through the stadium plaza first.
primagames.com
49
PRIMA OFFICIAL GAME GUIDE
Lower Eastside
MAP KEY
2
1.
1 Sharp Cornerwatch for the Casino
and cut it hard through the line.
2
2. Sharp Corneruse your technical
braking skills here.
3
3
3. Sharp Corneruse your technical
braking skills here.
50
Circuit Racing
5
MAP KEY
11. Sweeping Cornerkeep your speed
up through this line.
2. Sharp Cornerthis corner exit is
2
followed by a section of road splits by
meridianswatch out for them.
3
3. Divided Roadthis whole section is
full of meridians.
4
4. Shortcutavoid this route through
the alley.
5. Shortcutavoid this route at the
5
3 Regencyit launches you back onto
the road at an off-kilter angle.
1
primagames.com
51
PRIMA OFFICIAL GAME GUIDE
Observatory
MAP KEY
1 S-Curvessome technical braking
1.
may be necessary in cars with not-
so-hot handling. However, if you're
3 tuned properly, you can ease through
this section.
2
2. Hillside Manordon't use the route
through the parking area. Stay on
the road.
3. Observatorydon't use the route into
3
the observatory. Stay on the road.
1
2
52
Circuit Racing
Outer Ring
1 5
MAP KEY
11. Divided Highway
2
2. Open Highway
primagames.com
53
PRIMA OFFICIAL GAME GUIDE
Palm Highway
MAP KEY
2
1.
1 Highwayopen it up wide through
the bottom end of the course.
2. Sharp Cornerride the rail here to
2
keep your speed up.
54
Circuit Racing
Park Drive
MAP KEY
1 Shortcutit doesn't look like much
1.
until you blast through the glass.
2. Cornercut this corner between
2
the wall and lamppost base to
maintain speed.
3. Shortcutcut through the park to
3
keep the angle of this corner low.
2 1
primagames.com
55
PRIMA OFFICIAL GAME GUIDE
Phoenix Steel
MAP KEY
11. Hairpinon the entry, use your
technical braking and cornering as
the approach is very fast.
2
2. Hairpinthe entry is not as quick as
the previous corner, but still deal with
this hairpin appropriately.
56
Circuit Racing
Providencia
HIGH PERFORMANCE
TIPS BY MARC DE VELLIS
In high-speed sections, drivers
commonly "overcharge," or carry
too much speed in the entry, and
therefore can't get back to early
full throttle. Enter a bit slower
while rolling the car into the apex
without any gas or brake. At the
apex, as the exit starts to open,
unwind the steering and apply
aggressive full throttle.
Focus on the braking zone and
slow the car down smoothly and
calmly. This will make it easier to
get your car at a better angle to
get early full throttle. Be more
patient and get on the power
early, powering through the
corner. Try itthe stopwatch
doesn't lie!
primagames.com
57
PRIMA OFFICIAL GAME GUIDE
Resort Loop
MAP KEY
1.
1 Divided AvenueWatch for the
meridians through this stretch; cross
back and forth at the breaks if
required.
2. Fountainthe section of the main
2
fountain is cut off, so there is no
hazard here.
1 5 3. Cornerhit this corner at Kanopa
3
Plaza fast.
4
4. Fort Union Squarea fast stretch
4 through the narrow streets; this is a
2
good place for aggressive blocking.
3 5. Shortcutsmall cutoff to the left of
5
the trees at Fort Union Square.
58
Circuit Racing
Scenic Ride
MAP KEY
1 Sharp Corner
1.
2
2. Sharp Corner
3
3. S-Turnsthis stretch under the
highway can be hellish if your car
3
doesn't handle well.
2
1
Scenic Ride is another simple
beginner's circuit. There is little
variation here but some sharp
corners will work your knowledge
of the right lines and test you on
how to apex properly.
primagames.com
59
PRIMA OFFICIAL GAME GUIDE
Shoreside
MAP KEY
1 1 Shortcutdon't use it; stay on
1.
the road.
2. Waterfront Avenuethis is a fast
2
section along the waterfrontgo nuts!
3 3.
3 Shortcutdon't use this shortcut at
the hotel driveway.
60
Circuit Racing
Smokestack
MAP KEY
1 Shortcutstay right at the planter.
1.
2. Shortcuthead straight uphill by the
2
building and get some hangtime.
primagames.com
61
PRIMA OFFICIAL GAME GUIDE
Switchback
1 2
MAP KEY
1 Switchbacksthis can be a fast
1.
section if you do well on the corners.
3
2
2. Shortcutzip through the old alley;
at high speeds this route may lose
its initial appeal.
3.
3 Alternate Routeignore the two
side sections here; stay on the main
road for the fastest line.
62
Circuit Racing
University Hill
MAP KEY
2 3 1.
1 Tunnelstay left for the faster line.
2. Gas Stationcut through the middle
2
bays to keep your speed up and take
the angle off the track corner. Watch
for the planted meridian as you exit
the far side.
1 3. Shortcutsmall angle cutting route.
3
primagames.com
63
PRIMA OFFICIAL GAME GUIDE
Woodbine Park
1 MAP KEY
1 Sharp Cornerthe track widens
1.
before the sharp corner. Take it wide
5
but watch for the protruding section
of building that will stop you cold.
2
2. Divided Highwaystay right as it
splits; it's a faster line through this
section and the upcoming corner.
3
3. Narrowsthe track gets quite
4 narrow here; it's a great blocking
2 area.
4. Highwaymake a fast entry here as
4
you get back onto the open highway.
5. Shortcutlook for it between the
5
trees and the monument.
3
CONCLUSION
Now that you've made it through the Circuit Racing tracks (picking up a few tricks along the way), turn to the next section.
Sprint racing covers all of the ways to get the fastest laps, from finding the apexes to utilizing the shortcuts.
64
Sprint racing is a rush. No laps; just all-out, speed-frenzied mayhem. One mistake and you're out of the game.
Here's an outline of the Sprint tracks you find around Bayview.
primagames.com
65
PRIMA OFFICIAL GAME GUIDE
Bayview Plaza
MAP KEY
1.
1 Cornerthis very sharp right turn
will need some heavy braking and a
good racing line.
66
Sprint Racing
Black Tusk
MAP KEY
1.
1 Shortcutjust before the
underpass, take the turn on the left.
The entry is tight but it can save you
some vital seconds.
2
2.
2 Shortcutkeep to your right and
take a straight line over the cobbles,
completely eliminating the corner.
primagames.com
67
PRIMA OFFICIAL GAME GUIDE
Blackcomb Way
MAP KEY
1 Cornerthere is plenty of space on
1.
the inside to cut this corner and get
ahead of your rivals.
2. Cautionas you enter the tunnel
2
section, keep to the right because
a barrier will close all but the
1 farthest lane.
68
Sprint Racing
MAP KEY
11. Cornerif you have nerves of steel,
1 you can pick a line through the
fountains but for the faint of heart,
start braking for a right, left, right
combination of turns.
2
2. Cornerget ready with your brakes
as the road turns very sharply to
2 the right.
primagames.com
69
PRIMA OFFICIAL GAME GUIDE
Cypress Bowl
MAP KEY
1 Shortcutas you approach the
1.
skyscraper, take the cobbled ramp to
your rightthis eliminates the
corner.
2
2. Cornerthis wide corner can be cut
3 using the cobbles on the right.
1
3. Cornerafter the sign for Highway
3
27, cut the corner over the
2 cobbles but beware of the lamppost
to your left.
70
Sprint Racing
Domestic Arrivals
MAP KEY
11. Cornertake great care. After such
a long and fast section, this tight
3 left turn will have you hitting the
brakes hard.
2. Corneras previously stated, be
2
prepared to brake hard.
3. Corneryou will need to find that
3
perfect line to negotiate your way
around this obstacle.
primagames.com
71
PRIMA OFFICIAL GAME GUIDE
Eagleridge Estates
3
MAP KEY
11. Tunnelafter exiting the tunnel you
2 1 will suddenly drop downhill, gaining
speed. Beware of oncoming traffic
and the ensuing corner.
2. Cornerthe road will split here but
2
stay right for the fastest line.
3
3. Cornerthe road splits so stay to
the right of the monument for the
quickest route.
72
Sprint Racing
Grouse Grind
MAP KEY
11. Cornerdon't be afraid to cut this
corner over the grass.
2
2. Cornercut this corner over the
cobbles but beware of the lamppost
to your left.
3
3. Shortcutthe alley can be used to
cut the corner but the entry and exit
are very tight, so stick to the road.
4. Cornercut the corner over the
4
cobbles but beware of the lamppost
on your left.
5. Shortcutas you come over the
5
brow of the hill, keep to the right of
the large villa for the quickest route.
4 1
3
2
primagames.com
73
PRIMA OFFICIAL GAME GUIDE
Marathon
MAP KEY
1.
1 Highwaytake great care as the
highway splits. It is difficult to see
and the quickest route is left down
the off ramp.
2. Cornermore nerves of steel are
2
needed to pick a fast route through
the fountains, or you can take the
slower, but safer, route around them.
3
3
3. Corneryou can cut the corner over
the cobbles but the entry and exit
2 are tight and off the racing line, so
stick to the road.
74
Sprint Racing
Palm Hill
MAP KEY
1 Shortcutignore the cobbled ramp
1.
to your right. The entry is too tight to
be of any benefit.
2. Shortcutas you approach the
2
1 highway, keep to your right. The road
will split and, by taking the right lane,
2 you will save yourself a massive
amount of time.
3. Shortcutstay in the right-hand
3
3 lane. Although the corners are
harder, the route is much shorter,
bringing you out in front of your
competitors.
primagames.com
75
PRIMA OFFICIAL GAME GUIDE
3 MAP KEY
1 Cornerthis sharp combination of
1.
corners will have you testing your
brakes. As you enter the alley, keep
to the center to avoid the abundance
of trash cans. Hit too many and you
will be slowed down.
2. Cornerthis time you will have to go
2
around the fountains, but be careful
1 as the corners are harder than they
2 appear. Be prepared to brake hard.
3. CornerThis is a hard right leading
3
into the finishing stretch right in front
of the Hotel Royale.
76
Sprint Racing
Port Authority
MAP KEY
11. Shortcutupon entering the rail
yard, head for the platform to your
right, ensuring that you exit with the
best possible line.
2. Shortcutapproaching the
2
warehouse, you have several options
for your route. They will all take the
same time but for something
different, why not head right through
the center?
3. Shortcutwhen racing in reverse,
3
Start break through the metal gates and
2 3 head between the flashing bollards.
You should enter the building and
keep right up the ramp so that upon
4 Finish exiting, you will have a straight run
up the gravel track.
4. Shortcutwhen racing in reverse,
4
1
slow down hard and head for the left-
5 hand tunnel. This route saves a
massive amount of time.
5. Shortcutwhen racing in reverse, keep
5
to your left and go down the narrow
gravel track. Stay left to avoid the sign
post before exiting off the bank.
primagames.com
77
PRIMA OFFICIAL GAME GUIDE
Rockridge Cross
MAP KEY
1 Shortcutget in the left-hand lane of
1.
the highway to make use of a much
shorter route, but beware of the
oncoming traffic.
2. Shortcutstay left to save a great
2
3 amount of time but beware of the
oncoming traffic.
3. Shortcutyou can use the cobbled
3
2 ramp to your right but the entry is
tight so it may be best to stick to
the road.
1
78
Sprint Racing
Rollercoaster
1
MAP KEY
1.
1 Cornerthis sweeping left hand
bend is the peak of your ascent
through a twisty, brake-testing
course before you start a quick
descent.
primagames.com
79
PRIMA OFFICIAL GAME GUIDE
Sentinel Hill
MAP KEY
1 Corneryou will be approaching the
1.
fountains at high speed so get ready
to break through a quick combination
of corners.
2 CornerCut this corner across the
cobbled area.
3. Ramptake great care as you travel
3
3
through this section. It is a single
lane with oncoming traffic.
2
A good way to obtain nitrous is
by avoiding accidents; come
close to a traffic vehicle without
hitting it and you will get 100
1 points of nitrous. Keep it up and
you can get up to a 5X multiplier,
which results in a huge boost to
the meter.
80
Sprint Racing
South Junction
MAP KEY
11. Cornerget ready to brake hard
through a quick combination of turns
around the fountains.
2 2. Tunnelwhen you enter the tunnel
2
section get into the right-hand lane
as the others will soon be closed by
a barrier.
primagames.com
81
PRIMA OFFICIAL GAME GUIDE
Tailgate
MAP KEY
11. Shortcutcutting over the cobbles
is too tight on entry so stick to
the road.
2. Shortcutas you come down the hill
2
get to the left and take the shorter
1 cobbled path to the left of the
Imperial Hotel.
82
Sprint Racing
MAP KEY
11. Shortcutthe foundry has an
abundance of routes but the entry
and exit to this site are very tight
and take far too long to warrant
using. Stay on the road.
2
2. Shortcutto your right is a small
2 ramp which is not worth using.
primagames.com
83
PRIMA OFFICIAL GAME GUIDE
The Chief
MAP KEY
1 Shortcutkeep an eye open for a
1.
small entrance on your right, which
leads to a large glass building, and
put your foot down. The doors will
smash open and the walls will
guide you back to the road, saving
lots of time.
2. Cut the corner onto the cobbles.
2
Watch out for the lamppost on
the left.
3. Enter this with some speed to start
3
3 that steep winding climb.
2
84
Sprint Racing
Upper Deck
MAP KEY
1 Shortcutas you speed along the
1.
highway, stay to your right. Taking
2 this road will save you a vast amount
of time and keep you ahead of your
competitors.
2. Shortcutagain, keep to the right
2
and take the off ramp. This offers
the quickest and best route back to
1 the city.
primagames.com
85
PRIMA OFFICIAL GAME GUIDE
Wall Center
2
MAP KEY
11. Shortcutthere is a tight cobbled
road to your left but entry and exit
are very difficult so stay on the road.
2. Shortcuton your right is a cobbled
2
alley which does eliminate a large
portion of the track but the entry is
tight and easily missed so you want
1 to stay on the road.
86
Sprint Racing
Waste Management
MAP KEY
1 Shortcutheading towards the
1.
docks there will be an opening in the
fence on your right. This provides a
fast, straight line and eliminates the
upcoming corner.
1 2. Shortcutlook for the gas station on
2
your right and take a tight line
through the forecourt, while your
2
competitors take the long route.
3. Shortcutwhen you enter the
3
3 railway yard, try to find the line
between the two rows of rail cars for
the straightest line. Take caution as
it is very dark through the yard.
CONCLUSION
You thought sprinting was tough, but wait until you get to Drag Racing. Point A to point B never came and went so fast. Flip to
the next chapter to get a rundown on how to get ahead of the pack.
primagames.com
87
PRIMA OFFICIAL GAME GUIDE
Watch the flag girl as she does her thing, but try
to keep an eye on your tachometer. Before the
If you have a Need for Speed, this is truly the way to satiate race starts, keep your RPMs high. As you take off,
your cravings. With ten fast tracks to blow your mind, race you may put on a bit of a smoke show and notice
normally the first time then race them backwards to double that your RPMs are not moving much. As soon as
your rush. your tires are warm and they grip the pavement,
the car shoots forward. It is exactly that moment
DRAG RACING TIPS that you want to watch for your first shift out of
first gear. The rest is easy.
You need the cutting edge senses of a speed freak samurai
to make it through some of these courses intact. Here's the
lowdown on what to keep in mind when you're whipping up
skirts at blistering speeds; perfect shifting, drafting, hang-
time, and dodging traffic.
Perfect Shifting
Luckily, the perfect shift is more accessible than the Holy
Grail, and this is really what you're striving for. Eventually you
can grow to sense it, but for right now, in order to
understand the correct timing to change gears, you must
rely on your gauges and indicators.
Every vehicle has an ideal launch RPM rate based on the
drive type:
FWD Vehiclesthe perfect shift off the line is just above
6000 RPM. Subsequent shifts are up near the redline and
depend on the upgrades on your car at the time.
RWD Vehiclesthe perfect shift off the line is just above
6000 RPM. Subsequent shifts are up near the redline and
depend on the upgrades on your car at the time.
88
Drag Racing
primagames.com
89
PRIMA OFFICIAL GAME GUIDE
DRAG TRACKS
You need some background info on the tracks you are going to blast through. Here's the 411 on the drag strips you will find
around Bayview.
Airport Freeway
Notes
Track Length: 2.93 km
Finish
2 Description: This track starts
in an industrial ghetto in Coal
Harbour but soon heads up to
the concrete expanse of the
freeway just west of the
Airport. The drag track is
3 extremely fast on the
freeway. This may sound
exciting but at speeds
exceeding 250Km/hour, any
slight corner may hide a
1 lurking catastrophe;
sometimes in the form of a
milk truck. Just be wary of
Start
any line of sight hidden by a
corner. If there is variation in
elevation, the risk is even
greater.
MAP KEY
11. Intersectionsdon't worry about these intersections because there is no
cross traffic to hinder your neck- breaking speed through this course.
2
2. Overpassnear the end of the track is a quick trip under an overpass.
Watch out for the cement dividers.
3
3. Main Freewaythis is a fast and relatively straight section but watch
carefully for the upcoming corners.
Watch the opponents to learn the track; chances are they will be
more aware of obstacles and oncoming traffic ahead.
90
Drag Racing
Bayview Bridge
Notes
Track Length: 2.26 km
Start
Reverse: Most tracks are
similar when racing in
reverse, but here the traffic
comes straight at you in any
1 of the four lanes. With all the
corners in the weaving
section, this creates some
spectacular crashes. You have
your work cut out for you.
MAP KEY
1.
1 Tunnelhead downhill on a slight grade through a short tunnel
towards the bridge.
2
2. Split highwaythe left lanes split off at the meridian with all
traffic going in the same direction. The separated four lanes then
weave up and over each other.
3
3. Lane fusionthe four lanes rejoin at this point in the final race
for the finish.
primagames.com
91
PRIMA OFFICIAL GAME GUIDE
Central Station
Notes
Track Length: 2.29 km
Train Yard: The rip along the train
tracks is a perilous one. You must
dodge back and forth between
trains and make a few close calls
through short railway tunnels. The
fastest line is the straightest line,
however, all lines in here are very
straight. Just try to keep your
Start Finish lane switches to one or less; don't
1 2 3 4
jump across the track needlessly
as it simply increases the risk of
crashes.
Tunnels: The railway tunnels on
this track have three openings to
choose from. They are all easily
accessible from any of the racing
lanes so there is no pressure to
choose one or the other when
ripping through here.
MAP KEY
11. Train Yard begins.
2
2. Tunnel 1.
3
3. Tunnel 2.
4. Crossing lines.
4
92
Drag Racing
Coastal Express
Notes
Track Length: 2.29 km
Train Yard: The yard is
quite similar to the
organization of the
Central Station drag
track but the train
configuration is slightly
different. Use the same
tactics here to pass
Start Finish through safely.
1 2 3 4
MAP KEY
11. Train Yard begins.
2. Tunnel 1.
2
3. Tunnel 2.
3
4. Crossing lines.
4
primagames.com
93
PRIMA OFFICIAL GAME GUIDE
North Freeway
Notes
Track Length: 2.87 km
This quick track looks complicated
but it's just three lanes in the
same direction along the freeway.
4 All of the off ramps veering off
2 can be a distraction but just stick
1 3 to the middle lane so there is the
option of dodging out left or right
and keep your eyes peeled. The
5 Finish five long, sweeping turns are lined
by tall walls, so vision is limited.
Approach them cautiously and
Start just expect that you must dodge
vehicles at the apex of the corner.
Racing the track forward is easy
enough, but reverse the traffic
direction and it's chaos.
Good luck!
MAP KEY
11. Corner 1
2
2. Corner 2
3. Corner 3
3
4. Corner 4
4
5. Corner 5
5
94
Drag Racing
Runway 15
Notes
Finish Track Length: 2.63 km
Meridian Splits: Ratios are used to symbolize how
many lanes there are on either side of the meridian.
For example, on a four lane highway with a middle 1:1
7
lane split, two lanes in the middle of the highway
would be blocked off with only the two remaining lanes
6 on the either side available for travel.
Broken Tarmac: It doesn't seem to adversely affect car
5
performance. However, the rapid change from asphalt
to open dirt can throw off some inexperienced drivers
4 just in the way the car moves and changes angles.
Obstacles: Smackables, such as road construction
3
signs, slow your car down slightly when hit but not
enough to make much of a difference.
2
MAP KEY
11. Left broken tarmac (short section)
2
2. Left narrowing (short section)
3. Left 1:2 lane meridian split (short section)
3
4. Broken tarmac (full width of track under pipes)
4
5. Middle 1:1 meridian split (short section)
5
6. Right narrowing (short section)
6
7. Right broken tarmac (short section)
7
primagames.com
95
PRIMA OFFICIAL GAME GUIDE
Runway 9
Notes
Finish Track Length: 2.65 km
3
2
1
MAP KEY
1.
1 Right broken tarmac (short 7.
7 Full width broken tarmac
section) (watch for the pipes overhead)
2
2. Left broken tarmac (short 8
8. Middle 1:1 lane split (short
section) section; left lane is broken
tarmac)
3.
3 Left narrowing (short section)
9
9. Left broken tarmac
4.
4 Middle broken tarmac (short
section) 10 Right narrowing
5
5. Left 1:2 lane meridian split 11 Right broken tarmac (long
(short section; middle right- section; underneath the two
hand lane is broken tarmac) large pipes overhead)
6.
6 Right narrowing (short section)
96
Drag Racing
South Runway
Notes
Finish
Track Length: 2.63 km
Track Complexity: This is the
most user-friendly airport
drag track in the game. It has
5 the least amount of hazards
of the three and no sections
4 of broken tarmac to throw
you off.
3
1
It is better to over rev your
engine than under rev your
engine off the line.
Start
MAP KEY
1.
1 Left narrowing (short section)
2. Left 1:2 lane meridian split (short section)
2
3. Right narrowing (short section)
3
4. Middle 1:1 lane split (short section)
4
5. Right narrowing (long section)
5
primagames.com
97
PRIMA OFFICIAL GAME GUIDE
Switching Yard
Notes
Track Length: 2.63 km
Train Yard: Again, this track has a
slightly different train configu-
ration. There are more train
sections here but they are shorter
than the other courses so you
must do a bit more weaving. This
is the most challenging of the rail
Start Finish yard drag tracks.
1 2 3
4 Tunnels: The rail tunnel sections
only have two openings now. On
the approach, keep in mind that
you must keep within one lane
change of the tunnels to avoid
having to move too far, too fast.
Keep your line as close to the
center of the rail yard as possible
on the approach to the two
tunnels for the best options.
MAP KEY
11. Train Yard begins
2. Tunnel 1
2
3. Tunnel 2
3
4. Crossing lines
4
98
Drag Racing
Tunnel Construction
Start Notes
Track Length: 2.15 km
1 Track Complexity: This drag
track starts at the Bayview
Bridge and rips along a few
fast sections in and out of
2 tunnels and down a fast urban
avenue through town. The
physical alignment is not
extremely challenging but the
slight changes in elevation can
easily hide vehicles. Stick to
3 the safety of middle ground
(where applicable) so that you
can move from side to side
with relative ease, rather than
being up against a wall with
only one direction to move in.
Finish
MAP KEY
1 Middle meridian
1.
2. Four lanes and tunnel entry
2
3. Tunnel (short section)
3
CONCLUSION
Now that you've had the chance to play around and prove your mettle in the drag racing underground arenas, turn to the next
section to learn about Drift Racing. There are a lot of tricks and style involved in learning this racing technique, so you'd better
get started.
primagames.com
99
PRIMA OFFICIAL GAME GUIDE
100
Drift Racing
DRIFT TRACKS
Capilano Heights
MAP KEY
1.
1 Short S-Curve sectionincrease your
combo multiplier here.
2
2. Big corneruse the previous section to
1 increase the multiplier, then bang out a big
2 slide here for sick points.
3. Longer S-Curve section.
3
4. Big cornerensure your multiplier is huge
4
when you hit this corner.
4
This is your basic downhill drift course
along the mountain roads. Capilano
Heights is a series of fairly forgiving
corners, with a couple of big corners
you can use to pull off insane drifts
once your multiplier is amped up.
primagames.com
101
PRIMA OFFICIAL GAME GUIDE
City Lights
MAP KEY
11. Everything above this point is the same as
the Powerline drift track.
2
2. Mansion drivewayset up your combos so
you can speed into this wide area. Your
points should tally exponentially.
102
Drift Racing
Hillside Manor
MAP KEY
1.
1 Straight stretchit can be hard to get your
slides fast enough to raise your multiplier
2 without hitting the rail. Use just the latter
part of the stretch closer to the exit at the
Observatory to keep your bonus up.
1 2. Observatory parking lotend your massive
2
slide here for phat props.
3
3
3. Easy cornersuse them to raise your
bonus multiplier en route to Hillside
4 Manor.
4. Hillside Manorraise the stakes here in
4
the wide parking lot with a drift that earns
some sick points.
primagames.com
103
PRIMA OFFICIAL GAME GUIDE
Hollyburn Ridge
MAP KEY
11. Shallow S-Curves.
1 2. Big downhill cornerwatch for the tennis
2
courts on the left. You can score a big
drift here but plan accordingly; it's far too
easy to get too much speed on the
approach.
3. Deep cornerthis corner switches back at
3
2 a steep angle. Don't go in too fast.
4
4. Shop DistrictWatch for more
vehicles here.
104
Drift Racing
Lighthouse
MAP KEY
1.
1 Hillside Manor section
2. Hollyburn Ridge section
2
1
primagames.com
105
PRIMA OFFICIAL GAME GUIDE
Powerline
MAP KEY
1.
1 Point Corner 1
2. Point Corner 2
2
3. Huge Point Corner
3
1
106
Drift Racing
Parkade Drift 1
The first parkade track is pretty straight-
forward. It's got a small selection of turns
that don't present too much of a challenge,
so use it to really focus on transitioning
between different corner types. For
example, use the S-curve set to try and
set up at a proper angle to come into the
hairpin without oversteering and hitting the
back wall.
primagames.com
107
PRIMA OFFICIAL GAME GUIDE
Parkade Drift 2
Any way you look at it, this second drift track
in the parkade has some obvious technical
challenges, specifically in the form of five huge
corners. The three hairpins have fast entries
so take the practice while you can. The wide
roundabout near the starting line is a great
place to work on your large radius sweeping
slides. The full circle corner is a tough one.
Start on the outside of the turn and move
towards the center once you start your slide.
This helps keep you from entering on too
steep an angle and hitting the back wall.
108
Drift Racing
Parkade Drift 3
This third track in the parkade offers a slightly
different kind of challenge. The long, straight
stretch kinked in the middle by a shallow
corner is a sweet spot to work on your
controlled linking skills for massive combi-
nation points. Practice linking fast and shallow
radius-controlled slides back and forth along
the straight stretch while keeping your speed
up, then finish the combo at the big corner
on the end. The rest of the course should by
now be child's play for a pro like you.
primagames.com
109
PRIMA OFFICIAL GAME GUIDE
Parkade Drift 4
This is a fast course, period. You're going to
have white knuckles as you try to control your
slides while simultaneously wanting to stomp
on the accelerator. There are several quick
sections on this track, especially the top
straight section where you must focus on
keeping your speed down to a manageable
level. The ends of the straight stretch are
where you hit the wall most because of the
immediate layout that promotes full-out
speed. Most racers let their speed overtake
their skills here, so keep it modest if you
want to come out at the end of the corner
with the points.
110
Drift Racing
Parkade Drift 5
So you're working your way up through the
drift tracks and you think you're bomb. Well,
the fifth parkade drift is no Sunday stroll,
dawg. There are some phat combos to be
busting out here but you must give proper
respect to the long section on the right side
of the track that links seven huge corners of
different alignments, including both square
and round hairpins of varying lengths. If you
can link a combo through this entire section,
no one can stop you in the drift circuits.
primagames.com
111
PRIMA OFFICIAL GAME GUIDE
Parkade Drift 6
You're on top of the drifting circuit if you've
made it this far but this is one course for the
books. The sixth track in the parkade is a sick
collection of corners to turn even the most
hardened drifting pro green around the gills.
There are tons of combos to be busted out
here, it's really just up to you to pick the line
and put on the smoke show. This course is
made up of previous tracks in the parkade
and there really is something here for
everyone. But you're not everyone so get out
there and embarrass them with your
unbeatable drifting style.
112
Drift Racing
Stadium Drift 1
This drift course is your basic oval, designed
to give you a feel for the different surface on
which you'll be earning some sick style points.
With the regular-length straights and
standard radius corners, this track will allow
you to practice your slides with relative
consistency.
primagames.com
113
PRIMA OFFICIAL GAME GUIDE
Stadium Drift 2
Here is an introduction to S-Curves. Learning
the right timing to effectively link slides from
side to side is critical. There is a link time
limit so switch to the other side as soon as
possible or you'll lose the linking effect and
the associated bonuses.
114
Drift Racing
Stadium Drift 3
This drift track is slightly more challenging
than the second stadium drift track. With one
extra section thrown into the mix, you gain
more speed and learn to put together
combos before hitting the big point corners.
primagames.com
115
PRIMA OFFICIAL GAME GUIDE
Stadium Drift 4
This is the track to use when practicing your
linking skills. The long series of stepped turns
allows you to maintain speed and hone your
timing and switching from slide into slide to
draw out as many points from a combination
as possible.
116
Drift Racing
Stadium Drift 5
This is the most complicated of the stadium
drift courses. It's got a great selection of
technical turns to challenge even the pro
drifters. Use the limited straight stretches to
get your speed up. You should be able to link
six sick slides together with some good old-
fashioned practice.
CONCLUSION
Now that you've had the chance to play around and prove your mettle in the Drift racing arenas, turn to the next section to
learn about Street X. This is where the adrenaline gets turned up tenfold so bust out your ice-cold skills and stainless steel
nerves. Get moving!
primagames.com
117
PRIMA OFFICIAL GAME GUIDE
STREET X TUNING
WITH MARC DE VELLIS
Dont leave the door open for other racers to pass. If
you get the lead, protect it by running your car in the
middle of the road. The best place to pass or be passed
is in the braking zones, so stay sharp. Lower the front
of your car and raise the rear. This will give you more
front grip and better rotation. Put your Steering Ratio
to max and add maximum front aero. Add rear brake
bias to rotate the car and adjust your ECU, Drive train,
and Turbo for maximum torque. Adjust your Nitrous for
quick short bursts and keep your foot planted!
STREET X TRACKS
Industrial Park Track 1
This Street X track is all about diversity; there are a whole host of corner
types here. You must straight line as much as you can between multiple
apexes. This course is about cutting
the angles completely off the smaller
corners and driving straight to the
major apexes of the big corners.
118
Street X Racing
primagames.com
119
PRIMA OFFICIAL GAME GUIDE
Parkade Track 1
For this course, the changes in elevation make the uphill hairpin turns a
new challenge. Perfect your braking skills going into the corners to make
the most of these tight situations
and take full advantage of the longer
straight sections with full throttle
and hard acceleration.
120
Street X Racing
Parkade Track 2
This track has a series of S-curves leading into an uphill circular corner
that provides quite a challenge for your technical cornering skills. On the
circular corner, enter from the
outside and cut around the inside
of the corner for the best exit. This
is a more than 180 degree hairpin,
so definitely watch your speed on
the entry. If you're too fast, you'll
most likely understeer your car into
the wall.
Parkade Track 3
Long sweeping shallow angles make for great high speed passing,
overtaking, or simply for putting a few more seconds between you and
any pursuing cars. There is a rare
opportunity on this track to reach
higher top speeds. Beware of a
hairpin corner between the two
fast stretches. The faster you go,
the better your braking skills need
to be. Brake in a straight line prior
to the hairpin and hit the gas when
you're past the apex and
accelerate out.
primagames.com
121
PRIMA OFFICIAL GAME GUIDE
Parkade Track 4
A couple of high speed turns and several hairpins make Parkade Track
4 difficult to establish a good rhythm. As this is the last of the Street X
tracks, you want to make a good mark on the scene. Some of the
track's corners are spaced out,
allowing for more speed. Perfect
timing is required for the corners
and a floored (but smoothly applied)
accelerator is a prerequisite for
pulling off a win here. Here's where
the talent pays off. The track's
centerpiece is a tight circular
corner that frustrates even the
hottest Street X drivers with its
tricky late apex.
STREET X TUNING
When tuning your car for these quick technical races, adjust your gear ratios to increase your acceleration. You
don't get a chance here to get to top speed, so focus on quick pickup and torque. Refer to Chapter 2 for how to
tweak your ride for maximum effectiveness on the streets.
Blocking is an essential skill, especially in Street Pay attention to the map! The better you know
X, where cars can come up quickly from behind. these short, technical courses, the quicker you
This is one race style where your rear view mirror can react.
comes in handy. Watch the traffic behind you and
if you're working through a tough corner, make
sure the guy behind you doesn't get the jump on
you. When anyone tries to pass, swerve out in
front and stop them in their tracks. Use a car with good acceleration and handling to
deal with the speed loss from corners and the
short turns.
CONCLUSION
So you've mastered the Street X scene, have you? Well then, turn to the next section to learn how to get an edge in the
Underground Racing League; only the best are invited to these events! Move it!
122
This is it, the big show. You must earn your way into these exclusive events and the only way to do that is with phat style and
huge reputation. These tracks will open up once you've paid your dues.
URL TRACKS
Bayview Speedway Track 1
MAP KEY
11. Uphill Sectiontwo small gains
2 in elevation equal hangtime at
200mph. Keep your nose straight
here or you're off into the wall.
2
2. Hard Rightthis corning is a
3
downhill bank that leads into a quick
1 chicane.
3
3. Hard Rightset up a sweet line for
the approach to the finish/start line
straight-away.
primagames.com
123
PRIMA OFFICIAL GAME GUIDE
HIGH PERFORMANCE
TIPS BY MARC DE VELLIS
3 "A quick fix to maximize your car's
performance and increase your lap
time is to run your car as low as
possible. This creates a stable
1
platform that will allow you to
negotiate corners easier. Also, try
to add as much down force as
possible without losing the car's
balance. Once you lower the car
2 and add the down force, fine-tune
your settings to your distinctive
driving style. Try to minimize high-
speed push that scrubs off speed
and momentum and always focus
on applying early full throttle
through the apex."
124
Underground Racing League
MAP KEY
2
11. Hangtime.
3
2
2. Banked Right-Hander.
3
3. Steep Hard Right.
4. Hairpin.
4
4 5. Sweeping Rightyou should be
5
1 taking this corner at full speed.
primagames.com
125
PRIMA OFFICIAL GAME GUIDE
MAP KEY
2 11. Hangtime.
3
2. Steep Banked Right.
2
126
Underground Racing League
primagames.com
127
PRIMA OFFICIAL GAME GUIDE
MAP KEY
1 Hard Leftyou must hit this early
1.
apex bang on to get out onto the
straights as fast as possible.
2
2. Hard Leftthis corner sneaks up on
you. Watch your map and prepare
for it by coming in wide and cutting
down the angle.
128
Underground Racing League
2
MAP KEY
1.
1 Left/Right Combothis is a tight
combination of corners. You need
the perfect line to keep your speed
up here.
2
2. Right/Left Combothis is another
tight combination.
3
3. Wide Rightsimilar geometry to a
hairpin but use a late apex here to
1 set up for the following corner.
primagames.com
129
PRIMA OFFICIAL GAME GUIDE
MAP KEY
1 1.
1 Right/Left Combothis stretch of
track is technical, so practice both
early and late apexes in areas like
this to find your best line.
2
2. Hard Leftset up for an early apex
here for the fastest line through
the following corners towards the
start line.
130
Underground Racing League
6
MAP KEY
11. Tight Right.
1 2
2. Left Hairpin.
2 3. Hard Righttake this corner as wide
3
as you can to set up for the following
sweeping left.
3
4
4. Hard Right.
5
5. Tight Chicanework your line right
here and you can maintain full speed
through this section.
primagames.com
131
PRIMA OFFICIAL GAME GUIDE
MAP KEY
2
1.
1 Tight Chicaneyou can hit this fast
and hard but it will take some keen
1 intuition and timing.
2
2. Left/Right Combopush hard
through this section and get a jump
on the back straight.
3. Left/Right Combogo as wide as
3
you can against the outside edge
5 through the middle straight.
4. Hard Rightapproach it like
4
a hairpin.
5. Hairpin Seriesthis is a brutal
5
section that will kill your speed if not
taken seriously. An early apex on
3 the first and a late on the second
will set you up on a sweet line for
the chicane.
132
Underground Racing League
5 4. Hard Right.
4
4
5. Double Apexswing wide on the first
5
1 and early apex to line up for the hard
right that follows.
6. Hard Right.
6
3 HOW TO BE THE
LEADER OF THE URL BY
MARC DE VELLIS
"The URL tracks are fairly high
speed. You can get away with stiff
suspension that will support the
car in the fast sections. Run your
car low and adjust the steering
ratio for your personal style. Less
ratio for aggressive drivers and
2
more ratio for smoother drivers.
Run more rear brake bias and max
out your tire grip. If you find
yourself lifting in the high-speed
sections, add more front aero or
decrease your rear aero. This will
enable the car to carve through
the corner. If you take the time to
adjust your gears per track, you
will find huge rewards. Drive a
normal lap and take note of what
gears you are in at each given
corner. For your second lap, take
note of your RPMs. If you are not
near the red line shorten your
gear. If there is more than one
corner that you are in the same
gear, analyze which corner is more
rewarding and tune the gear in
correlation."
CONCLUSION
That's the end of the racing styles. If you have made it through all these tracks, you're on the top of your game. Turn to the
next chapter to learn all about multiplayer and online strategies.
primagames.com
133
PRIMA OFFICIAL GAME GUIDE
134
Multiplayer & Online Strategies
primagames.com
135
PRIMA OFFICIAL GAME GUIDE
The Wallflower
If a racer is flanking you
on the inside next to a
OBSTACLES
wall and trying to pass,
Around the tracks
you'll find numerous let him pull up beside
types of obstacles you and then quickly pin
littering parts of him hard to the wall.
the street or delib- He'll succumb to the
erately placed friction speed loss and
items such as drop off your radar while
boxes or street you pull away, giving you
signs. All objects a great chance to split
have a certain while he gears down. This takes some good timing to
weight and can accomplish effectively so watch your mirrors and maps to
impact your car differently. Lighter objects may keep track of the cars behind you.
just present a quick bump while others may stop
you dead in your tracks. Items include boxes, Chicken
pylons, construction signs, and water barrels; the
latter two have a heavier anchor weight. Some of If another racer is hard
the smaller traffic signs will knock your car around on your tail drafting you,
and slow you down if you hit them. speed towards a car
ahead in the road. It is
even better if that car is
Catch Up Mode coming towards you,
Catch up mode can be head on! You'll need ice-
a blessing or a curse water in your veins and
depending on where amazing timing to play
you're placing in any this cool. Wait until the
given race. The cars last possible moment to
behind the leader are turn aside and dodge.
given a temporary The trailing racer's view is blocked if he's really close
increased acceleration behind, enough to not see some of the cars in front of you.
and top speed to As you pull away at the last second, he may end up either
match them to the totaled or in less of a position to pass you and steal your
leader. If you bail and hard-earned lead.
fall far enough behind, your speed and acceleration will go
to new ballistic levels. If you can keep it together without Blocking
crashing, you'll likely blow right by the leaders when you do
catch them. Blocking is an essential
skill. Certain types of
races like Street X will
demand it more than
others, but it will help
Know your tracks. The better you know the layout you almost everywhere.
of each track, the more advantage you have over Learn to watch your
your fellow racers. Get to know the city and its mirrors and check
little nooks and crannies. If you can push a racer behind you often to keep
into a spot he doesn't know, like a protruding part track of your opponents'
of a building on the side of the track, you may positions. Computer
stop him dead in his tracks and he'll be left a long racers may not weave while trying to pass but human
way back as you go on to win. opponents can be deceptive. Knowing where they are at all
times is essential if you are going to keep them behind you.
136
Multiplayer & Online Strategies
Wait for a pursuing racer to make a move. Anticipate his Some corners you may enter at 150mph and exit at
path and cut him off. Run him into a guardrail or just keep 140mph from riding the rail while the racer ahead of you did
moving to stay in front of him and he never gets the oppor- a perfect technical line and still came out of the corner
tunity to get by you. Keep an eye out for your surroundings slower than you did.
though; you don't want to get caught off guard and bail while
trying to take someone else out. ONLINE PLAY
Riding Rails The game dynamic changes dramatically online. Now you're
playing against a gamut of wannabee Bayview champions, so
If you get frustrated at you need all the help you can get. Here's the breakdown of
doing all this technical the two primary modes of racing Need for Speed
braking and turning, Underground 2 online: Unranked and Ranked races.
you have an option.
On some corners Unranked Races
throughout the many
tracks in Bayview, Unranked races can be played with any vehicle, including all
swing your car wide the single player career cars or online created cars.
around the corners, However, no stats at all are tracked for the unranked games.
actually grinding along These races have a special Race Again feature that
the guardrail or red allows the host to re-challenge the other players to begin the
track barriers that close sections off. If the corner is race again without having to reconnect to the lobby.
smooth enough and you come in fast and at a low angle,
you can ride that rail all the way around and shoot out the
turn exit like a rocket. The effect of friction is minimal in
this case and often you can leave the corner at a higher
speed than an opponent who enters and performs the
Outrun races are unranked only. However, there can
perfect break and turn maneuver.
be Outrun tournaments where players have to race
In some locations this doesn't work and you end up losing in consecutive races to reach the target number of
speed due to friction. But this is not true for all the corners. points to win the tournament.
primagames.com
137
PRIMA OFFICIAL GAME GUIDE
RANKING POINTS PER TIER The Underground Racing League events are the only
races in which up to six players can compete at the
Title Drag Drift Circuit Sprint Street X URL
same time.
Rookie
26 to 75 Yellow
76 to 150 Orange
138
INTERVIEW BIOGRAPHY OF MARC DE VELLIS
Marc De Vellis is a seasoned nine-year
veteran and champion in auto racing at
the age of twenty-two. He says that the
late Greg Moore was his role model and
has inspired Marc in his quest to
become a professional race driver on
the Cart FedEx Championship circuit in
the future.
primagames.com
139
PRIMA OFFICIAL GAME GUIDE
140
Interview: Marc De Vellis
fast so you can do it again and again.
In each mode, whether it is hitting
perfect shifts in Drag or connecting
your drifts, stay disciplined and you will
be rewarded. If anyone needs any
advice on car setups, they can drop
me a line at [email protected]. I
am planning on designating some time
to answer questions regarding the
maximum tunings for the cars.
MD: Currently I am
working on the sequel
for Need for Speed Hot
P: What's the best way to Pursuit 2. I am also
avoid a wreck? tuning the cars in Need
for Speed Rivals for the
MD: In the gaming world, try and
new PSP handheld.
keep your vision as far forward as
Aside from video
possible. Never look at the stationary
games, I have launched
crash; look at where you want to
my newest venture,
place your car. Keep your foot
DOLCE 67, which is
planted and stay calm. The less
Western Canada's first
steering input, the better.
and only racing caf.
primagames.com
141
PRIMA OFFICIAL GAME GUIDE
Prima Games: How similar are you to P: How does working on a video game P: Is there such a thing as going
your character Rachel? differ from working on a television show? too fast?
Brooke Burke: Rachel and I definitely BB: Since Need for Speed BB: In the gameno way! Video
have a lot in common. Strong, smart, Underground 2's story plays out like games are a great escape from
sexy, confidentand we're both thrill- a graphic novel, it was a really unique reality. Of course, I always respect
seekers with a taste for fast cars process to be involved with. Not only the rules of the road. Get me on the
and adrenaline. But that said, I'd did I capture the character in my Autobahn, however, and it's a
never drive as fast as Rachel in real voice acting, but I took thousands of completely different story.
life, of course (wink, wink). still photos with the team. Each shot P: Do you follow much of the tuner
P: How much of yourself did you put really needed to tell part of the story, culture yourself?
into the character? and each expression and pose related
BB: I'm a huge car enthusiast in real
back to the drama unfolding in the
BB: Working on a video game was an life and actually drive a bit of a race
game. It was hard work, but I think it
amazing experience and completely car myself. The prize of my collection is
really paid off in the end.
different from the work I've done in a Ferrari Maranello, which obviously
TV, movies, and modeling in the past. P: What did Electronic Arts, Inc. ask doesn't need much tuning. However, I
I think I was really able to get a lot of you to wear when you were posing for am in the process of chroming out my
my own personality into the character your character stills? SUV, which I'm absolutely in love with.
in the end. The best part about the tuner scene is
BB: You'll have to see for yourself in
that it's all about self-expression, and I
P: Were you more Rachel as per the the game! The coolest part about the love to check out what people do to
script or more Brooke? story being told in the graphic novel trick out their cars.
style is that you're not seeing a
BB: I think I bring a lot of my own P: Which car is your favorite to drive in
cyber-representation of Brooke
personality to whatever I do, but in real life as compared to in the game?
Burke. It's the real thing. The artists
the end, the character is definitely
treated my photos and animated the BB: I love my SUV in real life. It's
more Rachel than Brooke. I'm a huge
sequences to tell the story in Need really quite a powerful feeling to be
fan of cars, but Rachel is obviously
for Speed Underground 2. behind the wheel of such a huge car.
much deeper into the tuner scene. I
Luckily, Electronic Arts, Inc. has also
had a lot of fun getting up to speed P: What do you like best about the
included a number of SUVs in Need
with the lingo and really exploring my game so far?
for Speed Underground 2, so I get to
inner speed demon in the context of
BB: I love seeing the game in action drive them in the game too!
the game.
I was really impressed the first time I
P: Do you have any tips for the players
P: Rachel runs the underground racing saw one of the cut scenes from the
on their racing strategies?
circuit. Are you much of an organizer storyline in action. Games have
in real life? traveled light years since my days of BB: Use your brakes! I always love to
playing Miss Pac-Man. keep my foot on the gas, but
BB: Well, I don't run an underground
sometimes a little braking can go a
racing circuit in real life, but I do What I'm looking forward to most long way to making sure you hit the
juggle two kids and a busy career. I'm is having the opportunity to sit down turns perfectly. Never underestimate
not sure who has a harder (or more and actually play the game with my the power of a little finesse.
satisfying) job. Luckily, by playing nephew, who is the world's biggest
Rachel in the game, I get to have a Need for Speed fan. I think I'll be his P: You rock! Can we race sometime?
little bit of both! new hero. BB: You bet! Look for me online!
142