REF2 - Character Record Sheets PDF
REF2 - Character Record Sheets PDF
REF2 - Character Record Sheets PDF
h. Mythos Priest: If your character is a mythos priest, con- Step 8: Record Base Movement
sult Table 5 (p. 17) and record bonus spells and chance of
spell failure. Note the weapons and armor allowed. Note a. Find the characters base movement rate on Table 64 (p.
the spheres to which he has major and minor access. 119) and record it. If the optional encumbrance rules
Note his granted powers and mythos-related special are in effect, also record the encumbrance categories
abilities. Note his religious tenets. from Table 47 (p. 76) and modified movement rates and
combat abilities (p. 79).
i. Thief: If your character is a thief, record his basic thiev-
ing skill scores from Table 26 (p. 39). Modify these
scores according to Tables 27 and 28 (p. 39). Then ap- Step 9: Select Proficiencies (optional)
portion 60 points between those abilities (no more than
30 points to any one score). a. Consult Table 34 (p. 51) to determine the characters
weapon and nonweapon proficiency slots. Add the
j. Bard: If your character is a bard, note his thief abilities characters number of languages known (from Table 4)
from Table 33 (p. 42). Modify these percentages accord- to his initial number of nonweapon proficiencies.
ing to Tables 27 and 28 (p. 39). Then apportion 20
points between these abilities. b. Select weapon proficiencies. If the character is a fighter,
you may select a weapon specialization.
Step 4: Choose Your Alignment c. Select nonweapon proficiencies. Record their relevant
abilities and check modifiers.
a. In selecting your alignment, abide by class restrictions:
Fighter any
Paladin LG Step 10: Equip Your Character
Ranger LG, NG, CG
Mage any a. Consult Table 43 (p. 66) to determine your characters
Specialist any starting funds.
Cleric any
Mythos Priest any acceptable b. Using Table 44 (p. 66), select and pay for your charac-
Thief any ters starting equipment.
Bard any N combination
c. Consult Table 46 (p. 75) to determine your characters
armor class rating. Modify this base AC by your defen-
Step 5: Record Saving Throws sive adjustment.
a. Consult Table 60 (p. 101) to determine the base saving d. Record the weight, size, and damage information for
throws for your character. each melee weapon carried. Include type and speed fac-
tors if those optional rules are in play.
Step 6: Record THACO e. Record the weight, size, damage, rate of fire, and range
information for each missile weapon carried. Include
a. Consult Table 53 (p. 91) to determine your characters type and speed factors if those optional rules are in
THACO. Play.
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h. Mythos Priest: If your character is a mythos priest, con- Step 8: Record Base Movement
sult Table 5 (p. 17) and record bonus spells and chance of
spell failure. Note the weapons and armor allowed. Note a. Find the characters base movement rate on Table 64 (p.
the spheres to which he has major and minor access. 119) and record it. If the optional encumbrance rules
Note his granted powers and mythos-related special are in effect, also record the encumbrance categories
abilities. Note his religious tenets. from Table 47 (p. 76) and modified movement rates and
combat abilities (p. 79).
i. Thief: If your character is a thief, record his basic thiev-
ing skill scores from Table 26 (p. 39). Modify these
scores according to Tables 27 and 28 (p. 39). Then ap- Step 9:Select Proficiencies (optional)
portion 60 points between those abilities (no more than
30 points to any one score). a. Consult Table 34 (p. 51) to determine the characters
weapon and nonweapon proficiency slots. Add the
j. Bard: If your character is a bard, note his thief abilities characters number of languages known (from Table 4)
from Table 33 (p. 42). Modify these percentages accord- to his initial number of nonweapon proficiencies.
ing to Tables 27 and 28 (p. 39). Then apportion 20
points between these abilities. b. Select weapon proficiencies. If the character is a fighter,
you may select a weapon specialization.
Step 4: Choose Your Alignment c. Select nonweapon proficiencies. Record their relevant
abilities and check modifiers.
a. In selecting your alignment, abide by class restrictions:
Fighter any
Pa1adin LG Step 10: Equip Your Character
Ranger LG, NG, CG
Mage any a. Consult Table 43 (p. 66) to determine your characters
Specialist any starting funds.
Cleric any
Mythos Priest any acceptable b. Using Table 44 (p. 66), select and pay for your charac-
Thief any ters starting equipment.
Bard any N combination
c. Consult Table 46 (p. 75) to determine your characters
armor class rating. Modify this base AC by your defen-
Step 5: Record Saving Throws sive adjustment.
a. Consult Table 60 (p. 101) to determine the base saving d. Record the weight, size, and damage information for
throws for your character. each melee weapon carried. Include type and speed fac-
tors if those optional rules are in play.
Step 6: Record THACO e. Record the weight, size, damage, rate of fire, and range
information for each missile weapon carried. Include
a. Consult Table 53 (p. 91) to determine your characters type and speed factors if those optional rules are in
THACO. Play*