Vectors (Course Notes)
Vectors (Course Notes)
Vectors (Course Notes)
Galileo Galilee
3.1 Vector Analysis
Certain physical quantities such as mass or the absolute temperature at some point in
space only have magnitude. A single number can represent each of these quantities, with
appropriate units, which are called scalar quantities. There are, however, other physical
quantities that have both magnitude and direction. Force is an example of a quantity that
has both direction and magnitude (strength). Three numbers are needed to represent the
magnitude and direction of a vector quantity in a three dimensional space. These
quantities are called vector quantities. Vector quantities also satisfy two distinct
operations, vector addition and multiplication of a vector by a scalar. We can add two
forces together and the sum of the forces must satisfy the rule for vector addition. We can
multiply a force by a scalar thus increasing or decreasing its strength. Position,
displacement, velocity, acceleration, force, and momentum are all physical quantities that
can be represented mathematically by vectors. The set of vectors and the two operations
form what is called a vector space. There are many types of vector spaces but we shall
restrict our attention to the very familiar type of vector space in three dimensions that
most students have encountered in their mathematical courses. We shall begin our
discussion by defining what we mean by a vector in three dimensional space, and the
rules for the operations of vector addition and multiplication of a vector by a scalar.
A vector is a quantity that has both direction and magnitude. Let a vector be denoted by
the symbol A . The magnitude of A is | A |≡ A . We can represent vectors as geometric
objects using arrows. The length of the arrow corresponds to the magnitude of the vector.
The arrow points in the direction of the vector (Figure 3.1).
1
Galileo Galilei, The Assayer, tr. Stillman Drake (1957), Discoveries and Opinions of
Galileo pp. 237-8.
1
Figure 3.1 Vectors as arrows.
C= A+B C= A+B
B B
A A
(a) head to tail (b) parallelogram
(i) Commutativity:
Our geometric definition for vector addition satisfies the commutative property (3.1.1).
We can understand this geometrically because in the head to tail representation for the
2
addition of vectors, it doesn’t matter which vector you begin with, the sum is the same
vector, as seen in Figure 3.3.
C=B+A C= A+B
B
A
B
A
When adding three vectors, it doesn’t matter which two you start with
(
A + B) +
C =
A +
(B + C) .
(3.1.2)
In Figure 3.4a, we add (B
+
C
) +
A
, and use commutativity to get A
+ (
B
+
C
) . In figure,
we add ( A
+
B
) +
C
to arrive at the same vector as in Figure 3.4a.
C
A
A + (B + C) (A + B) + C
B
B
B+C A+B
C A
3
A
+ (−
A
) =
0
. (3.1.4)
The vector −A has the same magnitude as A , | A |=| −A |= A , but they point in opposite
directions (Figure 3.5).
A A
Let c > 0 , then the direction of c A is the same as the direction of A . However, the
direction of −c A is opposite of A (Figure 3.6).
A cA cA
Figure 3.6 Multiplication of vector A by c > 0 , and −c < 0 .
The order of multiplying numbers is doesn’t matter. Let b and c be real numbers. Then
b (cA) = (bc)A = (cb A) = c (bA) . (3.1.6)
Vectors satisfy a distributive law for vector addition. Let c be a real number. Then
4
c( A
+
B
) = c A
+ c B
.
(3.1.7)
c(A + B) c A + cB
C= A+B
cB cA
B
A
Vectors also satisfy a distributive law for scalar addition. Let b and c be real numbers.
Then
(b + c) A
= b A
+ c A
(3.1.8)
Our geometric definition of vector addition and scalar multiplication satisfies this
condition as seen in Figure 3.8.
(b + c) A bA + c A
cA
A bA
5
Unit vector:
Dividing a vector by its magnitude results in a vector of unit length which we denote with
a caret symbol
A
 = . (3.1.10)
Note that Aˆ = A / A = 1.
Physics involve the study of phenomena that we observe in the world. In order to connect
the phenomena to mathematics we begin by introducing the concept of a coordinate
system. A coordinate system consists of four basic elements:
There are three commonly used coordinate systems: Cartesian, cylindrical and spherical.
In this chapter we will describe a Cartesian coordinate system and a cylindrical
coordinate system.
(1) Choice of Origin: Choose an origin O at any point that is most convenient.
(2) Choice of Axes: The simplest set of axes is known as the Cartesian axes, x -axis, y -
axis, and the z -axis, that are at right angles with respect to each other. Then each point
P in space can be assigned a triplet of values (x P , y P , z P ) , the Cartesian coordinates of
the point P . The ranges of these values are: −∞ < xP < +∞ ,
−∞ < yP < +∞ , −∞ < z P < +∞ .
(3) Choice of Positive Direction: Our third choice is an assignment of positive direction
for each coordinate axis. We shall denote this choice by the symbol + along the positive
axis. In physics problems we are free to choose our axes and positive directions any way
that we decide best fits a given problem. Problems that are very difficult using the
6
conventional choices may turn out to be much easier to solve by making a thoughtful
choice of axes.
(4) Choice of Unit Vectors: We now associate to each point P in space, a set of three
unit vectors (î P , ĵP ,k̂ P ) . A unit vector has magnitude one: ˆi P = 1 , ˆjP = 1 , and kˆ P = 1 .
We assign the direction of î P to point in the direction of the increasing x -coordinate at
the point P . We define the directions for ĵP and k̂ P in the direction of the increasing
y -coordinate and z -coordinate respectively, (Figure 3.10). If we choose a different point
S , and define a similar set of unit vectors (îS , ĵS , k̂ S ) , the unit vectors at S and P
satisfy the equalities
îS = î P , ĵS = ĵP , and k̂ S = k̂ P , (3.2.1)
because vectors are equal if they have the same direction and magnitude regardless of
where they are located in space.
A Cartesian coordinate system is the only coordinate system in which Eq. (3.2.1) holds
for all pair of points. We therefore drop the reference to the point P and use (î, ĵ, k̂) to
represent the unit vectors in a Cartesian coordinate system (Figure 3.11).
.
+z
zP k̂
ĵ
î P
yP + y
0
xP
+x
7
3.2.2 Cylindrical Coordinate System
Many physical objects demonstrate some type of symmetry. For example if you rotate a
uniform cylinder about the longitudinal axis (symmetry axis), the cylinder appears
unchanged. The operation of rotating the cylinder is called a symmetry operation, and the
object undergoing the operation, the cylinder, is exactly the same as before the operation
was performed. This symmetry property of cylinders suggests a coordinate system, called
a cylindrical coordinate system, that makes the symmetrical property under rotations
transparent.
First choose an origin O and axis through O , which we call the z -axis. The
cylindrical coordinates for a point P are the three numbers (r,θ , z) (Figure 3.12). The
number z represents the familiar coordinate of the point P along the z -axis. The
nonnegative number r represents the distance from the z -axis to the point P . The points
in space corresponding to a constant positive value of r lie on a circular cylinder. The
locus of points corresponding to r = 0 is the z -axis. In the plane z = 0 , define a
reference ray through O , which we shall refer to as the positive x -axis. Draw a line
through the point P that is parallel to the z -axis. Let D denote the point of intersection
between that line PD and the plane z = 0 . Draw a ray OD from the origin to the point
D . Let θ denote the directed angle from the reference ray to the ray OD . The angle θ is
positive when measured counterclockwise and negative when measured clockwise.
+z
r
. P (r, , z)
r
z
O
x
+x
y
r
.
D (r, ,0) +y
The coordinates (r,θ ) are called polar coordinates. The coordinate transformations
between (r,θ ) and the Cartesian coordinates (x, y) are given by
8
x = r cosθ , (3.2.2)
y = r sin θ . (3.2.3)
Conversely, if we are given the Cartesian coordinates (x, y) , the coordinates (r,θ ) can
be determined from the coordinate transformations
r = +(x 2 + y 2 )1 2 , (3.2.4)
θ = tan −1 ( y / x) . (3.2.5)
We choose a set of unit vectors (r̂P ,θ̂ P ,k̂ P ) at the point P as follows. We choose k̂ P to
point in the direction of increasing z . We choose r̂P to point in the direction of
increasing r , directed radially away from the z -axis. We choose θˆ P to point in the
direction of increasing θ . This unit vector points in the counterclockwise direction,
tangent to the circle (Figure 3.13a). One crucial difference between cylindrical
coordinates and Cartesian coordinates involves the choice of unit vectors. Suppose we
consider a different point S in the plane. The unit vectors (r̂S ,θˆ S ,kˆ S ) at the point S are
also shown in Figure 3.13. Note that r̂P ≠ r̂S and θ̂ P ≠ θ̂ S because their direction differ.
We shall drop the subscripts denoting the points at which the unit vectors are defined at
and simple refer to the set of unit vectors at a point as (r̂,θ̂,k̂) , with the understanding
ˆ depend on the location of the point in question.
that the directions of the set (r̂,θ)
. k̂ S +z
r̂S k̂ P
ˆ
S
S
P
. r̂P
ˆ
P
+x
+y
9
+y
ˆ ĵ r̂
î
+x
The unit vectors (r̂,θ̂) at the point P also are related to the Cartesian unit vectors ( î, ĵ )
by the transformations
r̂ = cosθ î + sin θ ĵ , (3.2.6)
θ̂ = − sin θ î + cosθ ĵ . (3.2.7)
A cylindrical coordinate system is also a useful choice to describe the motion of an object
moving in a circle about a central point. Consider a vertical axis passing perpendicular to
the plane of motion passing through that central point. Then any rotation about this
vertical axis leaves circles unchanged.
3.3 Vectors
3.3.1 The Use of Vectors in Physics
From the last section we have three important ideas about vectors, (1) vectors can exist at
any point P in space, (2) vectors have direction and magnitude, and (3) any two vectors
that have the same direction and magnitude are equal no matter where in space they are
located. When we apply vectors to physical quantities it’s nice to keep in the back of our
minds all these formal properties. However from the physicist’s point of view, we are
interested in representing physical quantities such as displacement, velocity, acceleration,
force, impulse, and momentum as vectors. We can’t add force to velocity or subtract
momentum from force. We must always understand the physical context for the vector
quantity. Thus, instead of approaching vectors as formal mathematical objects we shall
instead consider the following essential properties that enable us to represent physical
quantities as vectors.
10
3.3.2 Vectors in Cartesian Coordinates
(1) Vector Decomposition: Choose a coordinate system with an origin, axes, and unit
vectors. We can decompose a vector into component vectors along each coordinate axis
(Figure 3.14).
+z A
Az
Ax
.
0 Ay +y
+x
where A x is the x -component vector pointing in the positive or negative x -direction,
A y is the y -component vector pointing in the positive or negative y -direction, and A z
is the z -component vector pointing in the positive or negative z -direction.
(2) Vector Components: Once we have defined unit vectors (î, ĵ, k̂) , we then define the
components of a vector. Recall our vector decomposition, A
=
A
x +
A
y +
A
z . We define
the x-component vector, A x , as
A = A ˆi .
x x (3.3.2)
In this expression the term Ax , (without the arrow above) is called the x -component of
the vector A . The x -component Ax can be positive, zero, or negative. It is not the
magnitude of A x which is given by ( Ax 2 )1/ 2 . The x -component Ax is a scalar quantity
and the x -component vector, A x is a vector. In a similar fashion we define the y -
component, Ay , and the z -component, Az , of the vector A according to
A y = Ay ˆj, A z = Az kˆ . (3.3.3)
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A vector A is represented by its three components ( Ax , Ay , Az ) . Thus we need three
numbers to describe a vector in three-dimensional space. We write the vector A as
A = Ax ˆi + Ay ˆj + Az kˆ . (3.3.4)
(3) Magnitude: Using the Pythagorean theorem, the magnitude of A is,
(4) Direction: Let’s consider a vector A = ( Ax , Ay ,0) . Because the z -component is zero,
the vector A lies in the x-y plane. Let θ denote the angle that the vector A makes in
the counterclockwise direction with the positive x -axis (Figure 3.15).
+y
ĵ
A î
Ay
P A
x
+x
Figure 3.15 Components of a vector in the xy -plane.
Once the components of a vector are known, the tangent of the angle θ can be
determined by
Ay Asin(θ )
= = tan(θ ) , (3.3.8)
Ax Acos(θ )
12
Clearly, the direction of the vector depends on the sign of Ax and Ay . For example, if
both Ax > 0 and Ay > 0 , then 0 < θ < π / 2 . If Ax < 0 and Ay > 0 then π / 2 < θ < π .
If Ax < 0 and Ay < 0 then π < θ < 3π / 2 . If Ax > 0 and Ay < 0 , then 3π / 2 < θ < 2π .
Note that tan(θ ) is a double valued function because
− Ay Ay Ay − Ay
= , and = . (3.3.10)
− Ax Ax − Ax Ax
(5) Unit Vectors: Unit vector in the direction of A : Let A = Ax ˆi + Ay ˆj + Az kˆ . Let A
ˆ
denote a unit vector in the direction of A . Then
A Ax î + Ay ĵ +
Az k̂
 = = .
(3.3.11)
A ( Ax 2 + Ay 2 +
Az 2 )1/ 2
(6) Vector Addition: Let A and B be two vectors in the x-y plane. Let θ A and θ B
denote the angles that the vectors A and B make (in the counterclockwise direction)
with the positive x -axis. Then
A = Acos(θ A ) î + Asin(θ A ) ĵ , (3.3.12)
B = Bcos(θ B ) î + Bsin(θ B ) ĵ (3.3.13)
In Figure 3.16, the vector addition C = A + B is shown. Let θ C denote the angle that the
vector C makes with the positive x-axis.
+y C= A+B
B By
C y = Ay + By
A B
C
Ay
A
+x
Ax Bx
Cx = Ax + Bx
Cx = Ax + Bx , C y = Ay + By . (3.3.14)
13
In terms of magnitudes and angles, we have
We can write the vector C as
C = ( Ax + Bx ) î + ( Ay + By ) ĵ = C cos(θ C ) î + C sin(θ C ) ĵ , (3.3.16)
Solution:
( ) ( )
1/2 1/2
(a) A = 22 + (−3)2 + 7 2 = 62 = 7.87 . (b) B = 52 + 12 + 22 = 30 = 5.48 .
A +
B = ( Ax + B
x ) î + ( Ay + By ) ĵ + ( Az + Bz ) k̂
(c) = (2 + 5) î + (−3+ 1) ĵ + (7 + 2) k̂
= 7 î − 2 ĵ + 9 k̂.
A − B = ( Ax − Bx ) î + ( Ay − By ) ĵ + ( Az − Bz ) k̂
(d) = (2 − 5) î + (−3− 1) ĵ + (7 − 2) k̂
= −3 î − 4 ĵ + 5 k̂.
(e) A unit vector
 in the direction of A can be found by dividing the vector A by the
magnitude of A . Therefore
(
 = A / A = 2 î + −3 ĵ + 7 k̂ / 62 . )
( )
(f) In a similar fashion, B̂ = B / B = 5î + ĵ + 2k̂ / 30 .
14
A Coast Guard ship is located 35 km away from a checkpoint in a direction 52 north of
west. A distressed sailboat located in still water 24 km from the same checkpoint in a
direction 18 south of east is about to sink. Draw a diagram indicating the position of
both ships. In what direction and how far must the Coast Guard ship travel to reach the
sailboat?
Coast Guard N
ship
35 km
52
W E
18
24 km
checkpoint
sailboat
S
r1
1
+x
W E
2
r2
sailboat
S
Choose the checkpoint as the origin of a Cartesian coordinate system with the positive x -
axis in the East direction and the positive y –axis in the North direction. Choose the
corresponding unit vectors î and ĵ as shown in Figure 3.18. The Coast Guard ship is
then a distance r1 = 35 km at an angle θ1 = 180 − 52 = 128 from the positive x -axis,
and the sailboat is at a distance r2 = 24 km at an angle θ 2 = −18 from the positive x -
axis. The position of the Coast Guard ship is then
15
r1 = r1 (cosθ1 î + sin θ1 ĵ)
r = −21.5km î + 27.6km ĵ
Coast Guard N
ship ĵ
21 ˆi
r1 r2 r1
W E
r2
sailboat
S
Figure 3.19 Relative position vector from ship to sailboat
The relative position vector from the Coast Guard ship to the sailboat is (Figure 3.19)
r2 −
r1 = (22.8km î − 7.4km ĵ) − (−21.5km î + 27.6km ĵ)
r2 −
r1 = 44.4km î − 35.0km ĵ.
The rescue ship’s heading would be the inverse tangent of the ratio of the y - and x -
components of the relative position vector,
16
Two vectors A and B , such that B = 2 A , have a resultant C
=
A
+
B
of magnitude
26.5 . The vector C makes an angle θ C = 41 with respect to vector A . Find the
magnitude of each vector and the angle between vectors A and B .
Solution: We begin by making a sketch of the three vectors, choosing A to point in the
positive x -direction (Figure 3.20).
C= A+B
B
ĵ
ˆi
A
Figure 3.20 Choice of coordinates system for Example 3.3
Denote the magnitude of C by C ≡ C = (Cx )2 + (C y )2 = 26.5 . The components of
C
=
A
+
B
are given by
From the condition that B = 2 A , the square of their magnitudes satisfy
(C
x −
Ax )2 + (C y )2 = 4(
Ax )2
(C
x )2 − 2Cx Ax + (
Ax )2 + (C y )2 = 4(
Ax )2 .
17
−2Cx ± (2Cx )2 + (4)(3)(C 2 ) −2(20) ± (40))2 + (4)(3)(26.5)2
Ax = = = 10.0,
6 6
where we choose the positive square root because we originally chose Ax > 0 . The
components of B are then given by Eqs. (3.3.17) and (3.3.18):
The magnitude of B = (Bx )2 + (By )2 = 20.0 which is equal to two times the magnitude
of A = 10.0 . The angle between A and B is given by
θ = sin −1 (By / B ) = sin −1 (17.4 / 20.0 N) = 60 .
.P 2
A
+x
Consider two points, P1 with coordinates (x1 , y1 ) and P2 with coordinates (x1 , y1 ) , that
are separated by distance d . Find a vector A from the origin to the point on the line
connecting P1 and P2 that is located a distance a from the point P1 (Figure 3.21).
Solution: Let r1 = x1î + y1 ĵ be the position vector of P1 and r2 = x2 î + y2 ĵ the position
vector of P2 . Let r1 − r2 be the vector from P2 to P1 (Figure 3.22a). The unit vector
pointing from P2 to P1 is given by r̂21 = (
r1 −
r2 ) /
r1 −
r2 = (
r1 −
r2 ) / d , where
d = ((x2 − x1 )2 + ( y2 − y1 )2 )1/2
18
P1 . r1 r2 P1 . .
s = a(r1 r2 ) / d
r1 . P2 r1 . P2
A r2 A r2
Figure 3.22a: Relative position vector Figure 3.22b: Relative position vector
The vector s in Figure 3.22b connects A to the point at r1 , points in the direction of r̂12 ,
and has length a . Therefore s = ar̂21 = a(r1 −
r2 ) / d . The vector r1 =
A
+
s . Therefore
A =
r1 −
s = r1 − a(r1 −
r2 ) / d = (1− a / d)r1 + (a / d)r2
A = (1− a / d)(x1
î + y1 ĵ) + (a / d)(x2 î + y2 ĵ)
⎛ a(x2 − x1 ) ⎞ ⎛ a( y2 − y1 ) ⎞
A =
⎜ x1 +
î + y + ĵ.
⎝ ((x2 − x1 )2 + ( y2 − y1 )2 )1/2 ⎟⎠ ⎜⎝ 1 ((x2 − x1 )2 + ( y2 − y1 )2 )1/2 ⎟⎠
Consider two Cartesian coordinate systems S and S′ such that the (x′, y′) coordinate
axes in S′ are rotated by an angle θ with respect to the (x, y) coordinate axes in S ,
(Figure 3.23).
ĵ ĵ
ˆi î
+y ĵ
rotation + y'
by angle î
+x '
+x
The components of the unit vector î′ in the î and ĵ direction are given by
i′x = î′ cosθ = cosθ and i′y = î′ sin θ = sin θ . Therefore
19
A similar argument holds for the components of the unit vector ĵ′ . The components of ĵ′
in the î and ĵ direction are given by jx′ = − ĵ′ sin θ = − sin θ and j′y = ĵ′ cosθ = cosθ .
Therefore
ĵ′ = jx′ î + j′y ĵ = ĵcosθ − î sin θ . (3.3.21)
Conversely, from Figure 3.23 and similar vector decomposition arguments, the
components of î and ĵ in S′ are given by
Consider a fixed vector r = x î + yĵ with components (x, y) in coordinate system S . In
coordinate system S′ , the vector is given by r = x′ î′ + y′ĵ′ , where (x′, y′) are the
components in S′ , (Figure 3.24).
ĵ î
ˆi
ĵ
y rotation
by angle
r
r
y' x'
x
Figure 3.24 Transformation of vector components
We now consider an alternate approach to understanding the transformation laws for the
components of the position vector of a fixed point in space. In coordinate system S ,
suppose the position vector r has length r = r and makes an angle φ with respect to
the positive x -axis (Figure 3.25).
20
ĵ î
ˆi
ĵ
y rotation
by angle
r
r
y' x'
x
Figure 3.25 Transformation of vector components of the position vector
Then the components of r in S are given by
x = r cosφ , (3.3.27)
y = r sin φ . (3.3.28)
In coordinate system S′ , the components of r are given by
x′ = r cos(φ − θ ) , (3.3.29)
y′ = r sin(φ − θ ) . (3.3.30)
Apply the addition of angle trigonometric identities to Eqs. (3.3.29) and (3.3.30) yielding
coordinate axes in S′ are rotated by an angle θ = 60 with respect to the (x, y)
coordinate axes in S , (Figure 3.26). (a) What are the components Ax ' and Ay ' of vector
A in coordinate system S′ ? (b) Calculate the magnitude of the vector using the ( Ax , Ay )
components and using the ( Ax ' , Ay ' ) components. Does your result agree with what you
expect?
21
ĵ ĵ î
ˆi
rotation
Ax = 60
by angle
= 60
Ay A
A
Figure 3.26 Example 3.4
Solution: a) We begin by considering the vector decomposition of A with respect to the
coordinate system S ,
A = Ax î + Ay ĵ . (3.3.33)
Now we can use our results for the transformation of unit vectors î and ĵ in terms of î′
and ĵ′ , (Eqs. (3.3.22) and (3.3.23)) in order decompose the vector A in coordinate
system S′
A = Ax î + Ay ĵ = Ax (cosθ î′ − sin θ ĵ′) + Ay (sin θ î′ + cosθ ĵ′)
= ( Ax cosθ + Ay sin θ ) î′ + (− Ax sin θ + Ay cosθ ) ĵ′ (3.3.34)
= Ax′ î + Ay′ ĵ,
where
Ax′ = Ax cosθ + Ay sin θ (3.3.35)
Ay′ = − Ax sin θ + Ay cosθ . (3.3.36)
We now use the given information that Ax = 5 , Ay = −3 , and θ = 60 to solve for the
components of A in coordinate system S′
This result agrees with what I expect because the length of vector A is independent of
the choice of coordinate system.
22
3.4 Vector Product (Cross Product)
Let A and B be two vectors. Because any two non-parallel
vectors form a plane, we
denote the angle θ to be the angle between the vectors A and B as shown in Figure
3.27. The magnitude of the vector product A× B of the vectors A and B is defined to
be product of the magnitude of the vectors A and B with the sine of the angle θ
between the two vectors,
A
×
B
=
A
B
sin(θ ) . (3.3.37)
The angle θ between the vectors is limited to the values 0 ≤ θ ≤ π ensuring that
sin(θ ) ≥ 0 .
23
C=A B
A
×
B
=
A
B
sin θ . ) (3.3.38)
The vectors A and B form a parallelogram. The area of the parallelogram is equal to the
height times the base, which is the magnitude of the vector product. In Figure 3.29, two
different representations of the height and base of a parallelogram are illustrated. As
depicted in Figure 3.29(a), the term B sin θ is the projection of the vector B in the
direction perpendicular to the vector B . We could also write the magnitude of the vector
product as
(
)
A
×
B
=
A
sin θ B
.
(3.3.39)
The term A sin θ is the projection of the vector A in the direction perpendicular to the
vector B as shown in Figure 3.29(b). The vector product of two vectors that are parallel
(or anti-parallel) to each other is zero because the angle between the vectors is 0 (or π )
and sin(0) = 0 (or sin(π ) = 0 ). Geometrically, two parallel vectors do not have a unique
component perpendicular to their common direction.
B sin A sin
B B
A A
(a) (b)
24
Figure 3.29 Projection of (a) B
perpendicular to A , (b) of A perpendicular to B
(1) The vector product is anti-commutative because changing the order of the vectors
changes the direction of the vector product by the right hand rule:
A × B = −B × A . (3.3.40)
(2) The vector product between a vector c A where c is a scalar and a vector B
is
c A × B = c (A × B) . (3.3.41)
Similarly,
A × c B = c (A × B) . (3.3.42)
(3) The vector product between the sum of two vectors A and B with a vector C is
(A + B) × C = A × C + B × C (3.3.43)
Similarly,
A × (B + C) = A × B + A × C . (3.3.44)
We first calculate that the magnitude of vector product of the unit vectors î and ĵ :
because the unit vectors have magnitude | ˆi |=| ˆj |= 1 and sin(π / 2) = 1 . By the right hand
rule, the direction of î × ĵ is in the +k̂ as shown in Figure 3.30. Thus î × ĵ = k̂ .
k̂ = ˆi ˆj
ˆj
ˆi
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We note that the same rule applies for the unit vectors in the y and z directions,
The vector product of the unit vector î with itself is zero because the two unit vectors are
parallel to each other, ( sin(0) = 0 ),
The vector product of the unit vector ĵ with itself and the unit vector k̂ with itself are
also zero for the same reason,
ˆj × ˆj = 0, kˆ × kˆ = 0 . (3.3.49)
With these properties in mind we can now develop an algebraic expression for the vector
product in terms of components. Let’s choose a Cartesian coordinate system with the
vector B pointing along the positive x-axis with positive x-component Bx . Then the
vectors A and B can be written as
A = Ax ˆi + Ay ˆj + Az kˆ (3.3.50)
B = Bx ˆi , (3.3.51)
The vector component expression for the vector product easily generalizes for arbitrary
vectors
A =
Ax î + Ay ĵ + Az k̂ (3.3.54)
B = Bx ˆi + By ˆj + Bz kˆ , (3.3.55)
to yield
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A × B = ( Ay Bz − Az By ) ˆi + ( Az Bx − Ax Bz ) ˆj + ( Ax By − Ay Bx ) kˆ . (3.3.56)
Recall the cylindrical coordinate system, which we show in Figure 3.31. We have chosen
two directions, radial and tangential in the plane, and a perpendicular direction to the
plane.
+z
!
k̂ ˆ
z r̂
+y
r
+x
The unit vectors are at right angles to each other and so using the right hand rule, the
r̂ × θ̂ = k̂ (3.3.57)
θ̂ × k̂ = r̂ (3.3.58)
k̂ × r̂ = θ̂ . (3.3.59)
Because the vector product satisfies A
×
B
= −
B
×
A
, we also have that
θ̂ × r̂ = −k̂ (3.3.60)
k̂ × θ̂ = −r̂ (3.3.61)
r̂ × k̂ = − θ̂ . (3.3.62)
Finally
r̂ × r̂ = θ̂ × θ̂ = k̂ × k̂ = 0 . (3.3.63)
Solution:
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A × B = ( Ay Bz − Az By ) î + ( Az Bx − Ax Bz ) ĵ + ( Ax By − Ay Bx ) k̂
= ((−3)(2) − (7)(1)) î + ((7)(5) − (2)(2)) ĵ + ((2)(1) − (−3)(5)) k̂
= −13 î + 31 ĵ + 17 k̂.
For the triangle shown in Figure 3.32(a), prove the law of sines,
A
/ sin α = B / sin β = C
/ sin γ , using the vector product.
A × B = ( Ay Bz − Az By ) î + ( Az Bx − Ax Bz ) ĵ + ( Ax By − Ay Bx ) k̂
= ((1)(3) − (−1)(−1)) î + ((−1)(2) − (1)(3)) ĵ + ((1)(−1) − (1)(2)) k̂
= 2 î − 5 ĵ − 3 k̂.
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A × B = (22 + 52 + 32 )1/2 = (38)1/2 .
Solution: The volume of a parallelepiped is given by area of the base times height. If the
base is formed by the vectors B and C , then the area of the base is given by the
magnitude of B × C . The vector B × C = B × C n̂ where n̂ is a unit vector perpendicular
to the base (Figure 3.33).
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The unit vector n̂ × ê lies in the plane perpendicular to n̂ and is also perpendicular to ê .
Therefore (n̂ × ê) × n̂ is also a unit vector that is parallel to ê (by the right hand rule. So
(n̂ × A) × n̂ = A⊥ ê . Thus
A =
An̂ + A⊥ ê = (A ⋅ n̂)n̂ + (n̂ × A) × n̂ .
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