EmberGen Pre Order Brochure

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EMBERGEN

REAL-TIME FLUID SIMULATIONS

EARLY ACCESS GUIDE

October 2019 https://jangafx.com

[email protected]
PAGE 1

EARLY ACCESS DISCLAIMER!

EmberGen is nearing the end of its alpha development stage and it is  NOT
production ready yet. EmberGen can generate flipbooks for your games within
seconds, but we cannot guarantee that our texture outputs are optimal. With
that said, we are sure that you will be more than impressed by the current
software. By pre-ordering, you will get instant access to the software and 15%
off via the discount code "EARLYBIRD".

The minimum GPU requirement for EmberGen is a GTX 980, or an AMD


equivalent, and you must have Windows to run the software at this time. A
Linux version will be available in the future.

Any projects that you save within EmberGen may not work once an update is
released, due to conflicts within each version. Once the software is deemed
production ready, new features should not impact saved projects. Assuming
development stays on track, we expect the software to be production ready
within the next few months.

We are opening up early access pre-orders for two reasons:


1. To get valuable feedback from our early-adopter customers.
2. To continue funding our development and grow our team.

We thank you for your support and look forward to seeing what you create
with EmberGen!

Nick Seavert
Founder & CEO
JangaFX Software
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WHAT IS EMBERGEN?
EmberGen is a standalone node-based application built for simulating fire,
smoke, explosions, and other gaseous phenomena in real-time. EmberGen gives
artists the ability to create instant iterations for simulations, renders, and data
exports. EmberGen allows artists to create compelling visuals within minutes.

WHY DO I NEED EMBERGEN?


VFX artists are pressed for time, yet they have to spend hours, days, and even
weeks to create the perfect flipbook textures for their effects. Simulation tools
like Houdini and FumeFX are built for the film industry, not games. Nothing sucks
more than having to spend hours waiting on simulations and renders, only to
have to change something, and do it all over again. EmberGen is the only fluid
simulation software that runs in real-time. It's also the only tool that has a
simulation workflow built specifically for your needs as a real-time VFX artist.
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WHAT DATA
CAN EMBERGEN
EXPORT?
Final Renders
Emissive
Motion Vectors
Normal Maps
6 Point Lighting Data
Smoke Channel
Fire Channel
Alpha
Depth
Albedo WILL EMBERGEN
Temperature WORK WITH MY
OpenVDB (soon)
And more to come! ENGINE?
Yes! EmberGen is compatible with
All data can be computed and
any game engine. EmberGen
exported within seconds. No need
exports sprite sheets and image
to create complex export setups,
sequences (coming soon), which
as all data exports are automated.
every engine supports.
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WHAT IS EMBERGEN MISSING?


Full Transparency: We're missing quite a few essential features for
production, and this is why we're still in alpha/early-access. Despite not having
the features listed below (yet), we're confident that our simulations and
rendering will still prove useful in a game development setting. By pre-
ordering, you will get updated builds as we add new features.

Major missing features in the Alpha version include:


A node graph with the following features:
Multiple emitters
Animated cameras/multiple cameras
Multiple lights
Texture packing channels for exports
Color gradients & curve editing.
Singular Image Sequence/Video Outputs
EXR, TIFF, TGA, MP4, OpenVDB exports (Currently only PNG is supported,
and we will have these other image formats integrated soon.)
Mesh Imports
Meshes as emitters
Meshes as colliders
Separation of bounding box size vs voxel resolution
Unit based sizes instead of parameters being percentage based
Undo/Redo
Preset Library/Manager/Viewer
UI polish pass with icons & tool tips
Preferences menus
Caching simulations
Better timeline controls
And other minor quality of life things

We need your support to grow our team, so pre-order today by


emailing [email protected]!
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PRICING & LICENSES


DISCOUNT CODE FOR 15% OFF PRE-ORDERS:
>>> EARLYBIRD <<<
USE THIS CODE DURING CHECKOUT
SEE NEXT PAGE FOR PERPETUAL LICENSING INFO!

INDIE/PERSONAL: REVENUE UNDER $1,000,000 USD

EMBERGEN JANGAFX SUITE


Indie Monthly - $24.99 Indie Monthly - $29.99

Indie Annual - $239.99 Indie Annual - $279.99


Year 2 - $191.99 Year 2 - $223.99
Year 3 - $143.99 Year 3 - $167.99

STUDIO: REVENUE BETWEEN $1M AND $100M USD*


FLOATING LICENSES HAVE A MINIMUM ORDER QUANTITY OF THREE (3).

EMBERGEN JANGAFX SUITE


Studio Monthly (Node) - $119.99 Studio Monthly (Node) - $179.99
Studio Floating Monthly - $199.99 Studio Floating Monthly - $289.99

Studio Annual (Node) - $1,399.99 Studio Annual (Node) - $1,699.99


Year 2 - $1,119.99 Year 2 - $1,359.99
Year 3 - $839.99 Year 3 - $1,019.99
Studio Floating Annual - $2,299.99 Studio Floating Annual - $2,799.99
Year 2 - $1,839.99 Year 2 - $2,239.99
Year 3 - $1,379.99 Year 3 - $1,679.99

*Pricing here is for studios with revenue between $1m and $100 million USD
If your studio makes more than $100m in revenue, please contact
[email protected] for enterprise pricing and services.
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EMBERGEN VS SUITE LICENSING


An EmberGen license gives you access solely to our fluid simulation software,
EmberGen. If you purchase a Suite license, you will get access to EmberGen and
VectorayGen, our real-time vector field generator, plus any other tools that we
release in the future as long as you are still subscribed. VectorayGen complements
EmberGen as it allows you to create custom vector fields for velocity injection inside
of simulations.

If you’re actively subscribed to our suite, and we release a new standalone tool, you
will automatically get access to it. For instance, we plan to release tools that aid in
the creation of liquids and other VFX assets. By subscribing to our suite, you will be
supporting the development of these future tools.

WHAT ABOUT PERPETUAL LICENSES? HOW


DOES YOUR LICENSING WORK?

We use a hybrid licensing model that allows you the flexibility of a subscription, and
the freedom of a perpetual license similar to a rent-to-own model. Once you
subscribe and pay for 12 consecutive months (12 monthly payments in a row or 1
annual payment) you will get a perpetual license. If you want to keep this perpetual
license updated, you have to stay subscribed. If you cancel your subscription, you
can no longer update that perpetual license. Perpetual licenses allow you to use the
software at its current version indefinitely. If a bug makes the software unusable and
you no longer have updates, we will up date your license to a software version that
fixes this bug on a case-by-case basis.

For example, if you pay for 15 months consecutively and then cancel, your perpetual
license will be updated until the end of your last payment period. If you pay for less
than 12 months, and then cancel, you will not get a perpetual license. If you buy the
suite, your perpetual license will work across all tools within it.

For annual subscriptions, each consecutive year gets cheaper up until year 3 as you
can see in our charts above. After year 3, that is the price you are locked into for the
rest of your subscription duration. Monthly licenses do not get this discount.
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CAN I SHARE MY LICENSE KEY/USE THE


SOFTWARE ON MULTIPLE COMPUTERS?

Not if you have a node locked license (all licenses unless they are explicitly a floating
license). Your license key is locked to your specific machine hardware upon
activation, but may be deactivated and moved to another machine if needed. If you
need the ability to use EmberGen across multiple PC's, look into a floating license
(for studios) or purchase a license for each workstation.

Floating licenses have a minimum order quantity of three (3).

WHERE CAN I LEARN HOW TO USE THE


SOFTWARE?

We have minimal documentation at this time, but we will have proper


documentation when the software is production ready. In the meantime, you can
follow this link to view the documentation that we do have.

VIEW DOCUMENTATION

JOIN OUR COMMUNITY ON DISCORD!

JOIN OUR DISCORD SERVER

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