Warhammer 4th Edition Rework of The Armour
Warhammer 4th Edition Rework of The Armour
Warhammer 4th Edition Rework of The Armour
Notes:
- When calculating which Armour Save to use, always use the strongest one for that part. So if you have Bretonnian
Plate, Mail and Arming armour you only roll for the strongest one. If it fails, the other layers only reduce the
damage, the saving throw is only one
- Arming armour goes instead of Leather one under another layers like mail and plate
- Imperial, Fluted, Jousting and Gromril plate do not get to fit another layer of mail underneath them, just Leather or
Arming armour. Their Armour Points were increased to accustom for the change
- Due to how powerful will Plate armour become, I suggest limiting it to one full plated warrior in team, the rest can
have just 1 piece on any location (arms legs do not count together, it’s either left or right)
- As for calculating Armour Penetration by weapons, the classification goes like this:
o Leather: Soft Leather, Boiled Leather, Arming
o Chainmail: Mail
o Plate: Scale (that’s why it’s a good armour, it counts as plate), Bretonnian Plate, Imperial Plate, Fluted
Imperial Plate, Jousting Plate, Runic Gromril Plate, Skaven Plate