New WFRP - 4e - CharacterSheet

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ADVANTAGE
- 0 +

Name Species WarriorBorn Class


Career Career Level
Career Path Status
Age Height Hair Eyes

Characteristics Fate Resilience Experience


WS BS S T I Ag Dex Int WP Fel Fate Resilience Resolve Motivation Current Spent Total
Initial Fortune

Advances
Movement
Current Movement Walk Run

BASIC Skills BASIC Skills Grouped & Advanced Skills


Name Characteristic Adv Skill Name Characteristic Adv Skill Name Characteristic Adv Skill
Art Dex Gossip Fel
Athletics Ag Haggle Fel
Bribery Fel Intimidate S
Charm Fel Intuition I
Charm Animal WP Leadership Fel
Climb S Melee (Basic) WS
Cool WP Melee WS
Consume Alcohol T Navigation I
Dodge Ag Outdoor Survival Int
Drive Ag Perception I
Endurance T Ride Ag
Entertain Fel Row S
Gamble Int Stealth Ag

talents Ambitions
Times Description Short
Talent Name taken Term
Ambidexterous You are agile with both hands equally.
Bulging Biceps You may carry heavy weapons one handedly
Heightened Senses (Hearing,Sight) Spend a Fate Point to make your melee attack
Long
Killing Strike impossible to parry or dodge
Term
Quick Draw
Resistance (Etheric Powers)
Unnatural Strength (x2)
Unnatural Toughness (x2)
Party
Party Name
Short Term
Ambitions

Long Term
Ambitions

Members
Armour armour points
Name Locations Enc AP Qualities 01-09

10-24
Head

25-44 Left arm


(or secondary arm)

45-79
Right arm
Trappings Psychology (or primary arm)

Name Enc 90-00 Body

Right leg 80-89

CORRUPTION & MUTATION


Left leg
Shield

Current
Wealth Encumbrance Wounds
Weapons SB
D
Armour TBx2
SS Trappings WPB
Max Enc. Hardy
GC
Total Wounds

Weapons
Name Group Enc Range/Reach Damage Qualities

Spells and Prayers


Name TN Range Target Duration Effect

Sin
• Corruption
• Mutations
• Skills
• Talents
• Trappings
• Etc

Secondary Heart/Ossmodula/Biscopea/
Haemastamen: You gain the Unnatural Strength and
Toughness Traits.
Larraman’s Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against
ingested poisons.
Omophagea: You may gain a Skill or Skill Group by
devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test
for drowning or asphyxiation. In addition, you gain a +30
to Toughness Tests made to resist gases, and may re-roll
failed results.
Occulube and Lyman’s Ear: You gain the Heightened
Senses (Sight and Hearing) Talents, +10 to relevant
Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness
Test ro resist poisons and toxins, including attacks with the
Toxic Quality.
Neuroglottis: You may detect any poison or toxin by
taste with a successful Awareness Test. You gain a +10 to
Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests
caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon
with the following profile:
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3
or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful
Medicae Test.
Black Carapace: While wearing Power Armour, enemies
do not gain a bonus to hit you due to your size.

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