7-7760-Diana Novita

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MOBILE COMPUTING

Dosen Pengampu: Hendry Gunawan S.Kom, MM


Prodi Sistem Informasi - Fakultas Ilmu Komputer
The Trends in Computing Technology

1970s

1990s

Late 1990s

Now and Tomorrow ?


Pervasive Computing Era
Computing Evolution
Ubiquitous Computing

• Mark Weiser, Xerox PARC 1988


• “Ubiquitous computing enhances computer
use by making many computers available
throughout the physical environment, but
making them effectively invisible to the user.”

Source: Weiser, 1993a


Pervasive (Ubiquitous) Computing
Vision
“In the 21st century the technology revolution will move
into the everyday, the small and the invisible…”
“The most profound technologies are those that
disappear. They weave themselves into the fabrics of
everyday life until they are indistinguishable from it.”
Mark Weiser (1952 –1999), XEROX PARC

 Small, cheap, mobile processors and sensors


in almost all everyday objects
on your body (“wearable computing”)
embedded in environment (“ambient intelligence”)
Related Topics

• Several terms that share a common vision

– Pervasive Computing
– Sentient computing
– Ubiquitous Computing
– Ambient Intelligence
– Wearable Computing
– Context Awareness
– ...
What is Ubiquitous Computing?

• Ubiquitous computing (ubicomp) integrates


computation into the environment, rather than
having computers which are distinct objects.
• The idea of ubicomp enable people to interact with
information-processing devices more naturally and
casually, and in ways that suit whatever location or
context they find themselves in.
~from Wiki
Pervasive Computing

☻Pervasive computing (also called ubiquitous computing)


is the growing trend towards embedding microprocessors.

☻ The words pervasive and ubiquitous mean "existing


everywhere".

☻The aim of Pervasive Computing is for computing available


wherever it's needed. It spreads intelligence and
connectivity to more or less everything.
☻ Ships, Aircrafts, Cars, Bridges, Tunnels, Machines, Refrigerators, Door handles, Lighting fixtures,
Shoes, Hats, Tools, Homes and even things like our coffee mugs and even the human body embedded
with chips
☻ Mobile Internet access, Third-generation wireless communication, Handheld devices, and Bluetooth
have made pervasive computing a reality.
Characteristics of pervasive computing
• Physical integration: integration between computing nodes
and the physical world, e.g., a whiteboard that records what’s
on.
• Instantaneous Interoperation: devices interoperate
spontaneously in changing environments, e.g., a device
changes its partners as it moves or as the context changes.
Goals of Pervasive (Ubiquitous)
Computing
• Ultimate goal:
– Invisible technology
– Integration of virtual and physical worlds
– Throughout desks, rooms, buildings, and life
– Take the data out of environment, leaving behind
just an enhanced ability to act
PRINCIPLES OF PERVASIVE COMPUTING
Pervasive Computing Phase I

•Phase I
–Smart, ubiquitous I/O devices: tabs, pads, and boards
–Hundreds of computers per person, but casual, low-intensity
use
–Many, many “displays”: audio, visual, environmental
–Wireless networks
–Location-based, context-aware services

•Using a computer should be as refreshing as a walk in


the woods
Smart Objects
• Real world objects are
enriched with information
processing capabilities
• Embedded processors
– in everyday objects
– small, cheap, lightweight
• Communication capability
– wired or wireless
– spontaneous networking and
interaction
• Sensors and actuators
Smart Objects (cont.)

• Can remember pertinent events


– They have a memory
• Show context-sensitive behavior
– They may have sensors
– Location/situation/context
awareness
• Are responsive/proactive
– Communicate with environment
– Networked with other smart objects
Smart Objects (cont.)
Pervasive Computing Enablers

• Moore’s Law of IC Technologies

• Communication Technologies

• Material Technologies

• Sensors/Actuators
Moore’s Law
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Power

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Years

• Computing power (or number of


transistors in an integrated circuit)
doubles every 18 months
Moore’s Law
80000000000

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Power

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1965
Years

• Computing power (or number of


transistors in an integrated circuit)
Generalized Moore’s Law

• Most important
Problems:
technology parameters
• increasing cost
double every 1–3 years:
• energy
– computation cycles
– memory, magnetic disks
– bandwidth
• Consequence:
– scaling down
2nd Enabler: Communication

• Bandwidth of single fibers ~10 Gb/s


– 2002: ~20 Tb/s with wavelength multiplex
– Powerline
– coffee maker “automatically” connected to the Internet
• Wireless
– mobile phone: GSM, GPRS, 3G
– wireless LAN (> 10 Mb/s)
– PAN (Bluetooth), BAN
Body Area Networks

• Very low current (some nA), some kb/s


through the human body
• Possible applications:
– Car recognize driver
– Pay when touching
the door of a bus
– Phone configures itself
when it is touched
Spontaneous Networking

• Objects in an open, distributed, dynamic


world find each other and form a transitory
community
– Devices recognize that
they “belong together”
3rd Enabler: New Materials
•Important: whole eras named after materials
–e.g., “Stone Age”, “Iron Age”, “Pottery Age”, etc.

•Recent: semiconductors, fibers


–information and communication technologies

•Organic semiconductors
–change the external appearance of computers

•“Plastic” laser
–Flexible displays,…
Smart Paper, Electronic Ink

• Electronic ink
– micro capsules, white on one
side and black on the other
– oriented by electrical field
– substrate could be an array of
plastic transistors
• Potentially high contrast, low
energy, flexible
• Interactive: writable with
magnetic pen
Interactive Map

• Foldable and rollable

You are here!


Smart Clothing
• Conductive textiles and inks
– print electrically active patterns
directly onto fabrics
• Sensors based on fabric
– e.g., monitor pulse, blood
pressure, body temperature
• Invisible collar microphones
• Kidswear
– game console on the sleeve?
– integrated GPS-driven locators?
– integrated small cameras (to
keep the parents calm)?
Smart Glasses

• By 2009, computers will disappear. Visual


information will be written directly onto our
retinas by devices in
our eyeglasses and
contact lenses
-- Raymond Kurzweil
4th Enabler: Sensors/Actuators

• Miniaturized cameras, microphones,...


• Fingerprint sensor
• Radio sensors
• RFID
• Infrared
• Location sensors
– e.g., GPS
• ...
Example: Radio Sensors
•No external power supply
–energy from the
actuation process
–piezoelectric and
pyroelectric materials
transform changes in
pressure or temperature
into energy
•RF signal is transmitted via an antenna (20 m distance)
•Applications: temperature surveillance, remote control
(e.g., wireless light switch),...
RFIDs (“Smart Labels”)
•Identify objects from distance
–small IC with RF-transponder
•Wireless energy supply
–~1m
–magnetic field (induction)
•ROM or EEPROM (writeable)
–~100 Byte
•Cost ~$0.1 ... $1
–consumable and disposable
•Flexible tags
–laminated with paper
Lego

Making Lego
Smart:
Robot command
Explorer (Hitachi
H8 CPU, 32KB
RAM, IR)
Lego Mindstorms
Idea: Making Objects Smart

The Smart Its Project


• Vision: make everyday objects
as smart, interconnected
information artifacts
– by attaching “Smart-Its”
• Smart labels
– Atmel microcontroller:
(ETH Zurich)
4 MIPS, 128 kB flash
Magnifying Glass

• An object as a web link


– e.g., by displaying a dynamically generated
homepage
– Contents may depend
on circumstances, e.g.,
context and privileges
– possibly mediated by
different name resolvers
– HP Cooltown project
Smart Environment, Dumb Object

• A context-sensitive cookbook with RFID

RFID
Can be Context-Aware

• Properties of the ingredients


– Check whether there is enough of an ingredient
– Prefer ingredients with earlier best-before date
• Properties of the kitchen
– Check whether required tools and spices are
available
• Preferences and abilities of the cook
– Prefers Asian dishes
– Expert in vegetarian dishes
INTERACTIVE FLEX POSTERS

 Flexes that
communicate with the
person automatically
in a building and then
provide him the
information about his
office and the venue
of his meeting that his
held.
PILL CAM

 Miniature camera
 Diagnostic device
 It can be
swallowed
 Once swallowed it
gives the data
about the
functioning of the
vital organs in our
body .
ONGOING RESEARCH PROJECTS
 IBM ‘s “smarter planet “
 The project is about building
a smarter planet by including
everyday case scenarios like
parking the car in a place by
communicating with another
car.

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