Simple Zoom Games
Simple Zoom Games
Simple Zoom Games
Go Fetch
Name and object, e.g. a teaspoon. Everyone has to leave their camera go find and return with
the object as quickly as possible. You can include a points system for 1st/2nd/3rd etc.
Mirror Mirror
Set tasks to copy one another, or copy a single ‘leader’. Can two people find a way to swap over
without saying? Can the others guess who is leading?
Radio Shuffle
The leader calls out a person’s name, and they must become a radio show, e.g. News, music,
interview, call-in, gardening, drama, documentary etc. When the next name is called, the radio
‘dial’ changes.
Yes/No
One person is asked questions by the group, if they answer with a Yes/Yeah/Yup or
No/Nah/Hope etc they are out.
Buzzy Bees
Everyone pretends to be bees, until the leader calls out a letter and everyone must freeze as
something beginning with that letter.
Wink Murder
One person is chosen to be the Detective and ‘leaves’ (is muted) and then the leader chooses
someone to be the murderer. Then everyone is given a number, or colour, or other signifier.
When the Detective returns, the Murderer must indicate someone’s signifier, e.g. if a person is
number 5 hold up 5 fingers as a yawn or pick up 5 pens. That person then dies in a dramatic
fashion (or, if death is too close-to-home at the moment, they are simply out of the game). The
Detective has to work out who is the murderer and acting suspiciously.
Band-Leader
Same as Wink Murder, but someone starts with an action, e.g. cliking fingers, tapping head,
rubbing hands etc. Everyone has the copy, and change when the Band-Leader changes. and
the Detective as to work out who is leading.
One-word story
Choose an order for people to follow, and say a single word each to build up a story.
Fortunately/Unfortunately
Tell a story one sentence at a time, but the first person starts with the phrase ‘Fortunately’. The
next person continues the story, but starts their sentence with ‘Unfortunately’. The story flips
between starting Fortunately/Unfortunately to change the route of the story.