Una Buena Configuracion de Cmi

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# Language file you want to use

Language: ES

Economy:

# Enable or disable CMI economy in general

# In case CMIInjector is present, then this will be set to true automatically.

Enabled: true

# Determines if player needs to confirm money payment by clicking on chat message

Confirmation: true

# Set to true if you want to log money transfers between players

LogEnabled: true

log:

Unknown: true

Transfer: true

# Determines max amount of cheque player can create

# Set it to 0 to remove limit

MaxChequeValue: 1.0E8

PaymentWithShorts:

# When set to true players will be able to make payments by using short amount formats
like 10k which results into 10000 and similar

# In addition 10.2k will result into 10200

Allow: true

# List of suffixes we should accept and into what amount it results into

# Only one letter is acceptable when defining suffix

values:

- k-1000

- m-1000000

- b-1000000000

- t-1000000000000

- q-1000000000000000

BalTop:

# List of players to exclude from baltop list


Exclude:

- Notch

# When enabled baltop list will show short money values, like 12.5M instead of 12501234

DisplayWithShorts: false

# List of names to exclude from baltop

# Can be used to filter out towny towns

ExcludeStartingWith:

- town_

- town-

- towny_

- towny-

# When set to true some fake accounts will be included into baltop list

# This should include some previously marked accounts as fake which have been created for
town usage or similar things

IncludeFakes: false

Global:

# Starting amount of money players will have

StartingAmount: 10000

# Minimal amount, can go into negative if needed

MinimalAmount: 0.0

# Maximal amount of money player can have. Set to -1 to disable this limit

MaximumAmount: -1

# Defines amount until player can send to another player

# This can prevent annoying spam some players would want to create by sending tiny
amounts of money

MinimalPay: 10

# Currency symbol to be used when showing balance or similar

CurrencySymbol: CLP

# Format used for displaying money

MoneyFormat: '###,##0'

# Converts long numbers to short ones, like 12305122 to 12.3m

UseShortNumbers: false
# Suffixes for short numbers

ShortNumbersSuffixes:

- ''

-k

-m

-b

-t

-q

# Replaces to western format where decimals are separated by , and thousands by . In


example 1,000,000.00 changes to 1.000.000,00

SwitchPlaces: false

# Placing of currency symbol

Placing: '[money][symbol]'

FileSave:

# Change this to true only if you have issues with drives I/O and you need to save players files
in async mode to lower waiting time for mc server

Async: false

InteractiveCommands:

# Regex used in recognizing public interactive commands used in signs

# Default format is [ic:[icName]] in example [ic:trash]

# If you want clean format use regex like: (\[([a-zA-Z0-9]+)\])

SignRegex: (\[ic:([a-zA-Z0-9]+)\])

Optimizations:

# When this set to true any message sent to console will be strip out of any colors

# In case you have mohochrome console, keep this at true

MonochromeConsole: false

# Time in seconds we want to give for playes who joins server a immortality state

# Set this to 0 to disable

ImmortalityOnJoin: 3

# Enables or disables maintenance mode

Maintenance: false
# Automatically kicks everyone from server when enabling maintenance mode who doesnt
have cmi.command.maintenance.bypass permission node

MaintenanceAutoKick: true

# When enabled will show bossbar message informing about current maintenance mode
being enabled

MaintenanceBossBar: true

# When this is set to true features like glow color, player collision, name plates will stop
working and CMI will avoid doing anything related to player teams

# Enable this if you are experiencing issue with other plugins which utilizes players teams for
certain features

DisableTeamManagement: false

ArmorStands:

# When set to true, plugin will check if player can manipulate armor stand by sending fake
block place event and checking if any plugin would want to prevent this action

# This can help out to minimize posibility for players to manipulate armor stands when they
dont have build permission in area where armorstand is standing

CheckBlockPlace: false

AutoDownload:

# In case you dont have GeoIP.dat it will be downloaded automatically on server start.
Restart can be needed for it to take effect

GeoIp: true

# In case you dont have GeoLiteCity.dat it will be downloaded automatically on server start.
Restart can be needed for it to take effect

GeoLiteCity: true

# When enabled you will see skull owner name in action bar when right clicking it

ShowSkullOwner: true

# When enabled you will see beeHive information in action bar when right clicking it

ShowBeeHiveInformation: true

# Sets indicator when creating elevator signs. Its case insensitive

ElevatorIndicator: '[ascensor]'

# Defines elevator type. If this is used on second line of sing, then player will be teleported
directly in front of it instead of keeping original players x and z coordinates

ElevatorStaticIndicator: '[*]'

# Used to show date in places like mail, checkban, infopage and similar locations
LongDateFormat2: dd/MM/yy HH:mm:ss

# Used to show date in places like inv gui and similar locations

ShortDateFormat: dd/MM/yy

# Do you want to record sell hand actions into file

SellLog: true

# When set to true players with same name but different capitalization will be denyied from
joining server to avoid possible issues. In example if on first day player Zrips joined server and
on second day player zRips tries to join server, he will be rejected

# RECOMMENDED to keep this at true

PreventDifferentCapitalizationNames: false

# When this set to true by using any command, requiring players name, in case plugin cant
determine player by given full name, then partial matches from online players will be used. In
example: /cmi heal rips can heal player Zrips

# Useful when you have players with complicated names

PartialPlayerName: false

# If you want to prioritize online players when using partial player name enable this setting

# Don't forget to enable PartialPlayerName for this to have full effect

# Keep in mind that this might block you from accessing offline player with same partial name
as some one currently being online

# For example offline Luuk might no longer be accessible while Luuk666 is online

# This can be overridden by adding -exa- suffix for a name, so luuk-exa- will return offline
player object

PrioritizeOnlinePlayers: false

# When set to true, commands in help page will be sorted alphabeticaly

# If set to false, commands will be sorted by priority

CommandSorting: true

# Percentage value (1-100) to pick best command match if command cant be found

# Example: /cmi spawnmb will have 87.5% match with /cmi spawnmob

# Set to 0 to disable

SimilarCommandChecker: 75

# When set to true, if player enters incorrect command, then command will not gonna be
performed

# But message informing about incorrect usage and best match will be shown in any case

SimilarCommandPrevention: false
# When set to true, commands in help page starting with /cmi will get shortened by hiding
base command. Example /cmi back becomes /back

# Keep in mind that this is automatic feature if alias or custom alias is set to that command

# And keep in mind that this is only cosmetic change and will not impact command usage

RemoveLabel: false

# When set to true, all players can see missing permission node by hovering over error
message

# When set to false only players with cmi.permisiononerror permission node can see missing
permission node

# Keep in mind that by default players have acces to permission node, so negate it if you want
to hide missing permission nodes from them

PermisionOnError: true

# When set to true, each time player tries to use something he doesnthave permission,
message will be shown in console

PermisionInConsole: true

Teleport:

# When true then while checking for safe location, we will try to determin it going down and
if it fails, then up from target location

# When set to false, then first of all location above target location will be checked, then
down

SafeLocationDownThenUp: false

# When this set to true each time player teleports to any destination he will be teleported to
spawn point

# This is to prevent from people knowing to which direction you have teleported too

# As everyone noticed, teleportation doesnt actually teleport you, but moves to


targetdestination in short time

ToSpawnBefore: false

# Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport]


[WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]

SwitchPlaces: true

# Applies for tpa, tpahere and tpaall only

# If set to true then player will be teleported to current player position after accepting
teleport request

# If set to false then player will be teleported to player at which teleport request was issued

CurrentLoc: true
# Default distance for jump command. Can be overriden with cmi.command.jump.[amount]
permission node

JumpDefault: 50

# Defines time in seconds for accepting tpa or tpahere requests

TpaTime: 60

# Defines time in seconds for player being teleported after tpa or tpahere is being accepted

TpaWarmup: 3

# Defines if player can move when tpa or tpahere is being accepted

TpaMove: false

# Defines time in seconds for blocking player teleport offers after denying their request

TpaBlock: 120

# Defines time in seconds for bypassing prevented teleportation to unsafe location

TpBypass: 15

# When set to true adds accept and deny buttons when sending tpa or tpahere requests

DenyConfirm: true

BlackListedItems:

# Option to prevent player teleportation when he has blacklisted items in his inventory. Can
be bypassed with cmi.teleport.bypassblacklist

Enabled: false

EnabledFor:

tp: true

tpa: true

tpahere: true

warp: true

home: true

spawn: true

# Item and amount (if not defined, defaults to 0) we want to protect

# Separate amount with : in example IronOre:5 what will limit ironOre block in players
inventory up to 5, more than that and player cant teleport

List:

- Diamond

- DiamondBlock
- DiamondOre

- ironore:5

# Back location will not be triggered if player teleports closer than defined amount of blocks

BackMinDistance: 5

# When set to false we will not include teleport location when teleporting around with
worldedit compass

# When set to true we will include each teleport action, even if you simply jumped around
with compass

BackWithWE: true

# List of worlds to whichones player can't go back with /back command

BackBlackList:

- TeztWorldz

helpop:

# When set to true player will not see his sent message to helpop, but rather predefined
message informing that his question have been sent to online staff

feedbackMessage: true

IP:

# When set to true, players ip will be recorded for future use, like recognizing players other
accounts

# Some commands will have limited usage when this is disabled

Record: true

# How long in second to wait until players ip is being recorded into data base

# This only applies for offline servers to allow for player first of all to login before recording
ip

# Try to keep this value lower than your login plugin's allowed login time

delay: 30

# Max amount of hp you can get when using /cmi maxhp command

MaxHp: 200

# When set to true, player play time will be grabbed from user stats file instead of from CMI
user data file

# This can help to get more accurate play time if you have older server and using players stats
feature

PlayTimeFromStats: true

# When set to true, playtimetop list will be loaded on server startup


PreloadTopPlaytime: false

# Do you want to use CMI playtime tracking

# While this is enabled, player play time will be record for each hour he playied in server

# This doesnt have effect on rankup or /playtime commands, it will only show more specific
playtime by hours when using /cplaytime command

CMIPlayTimeTracking: false

# Player names to be excluded from playtimetop list

PlaytimeTopExclude:

- Some

- Names

- Here

ItemName:

# List of materials to block from itemName command

TypeBlackList:

- gold_nugget

ItemLore:

# List of materials to block from itemName command

TypeBlackList:

- gold_nugget

OnDurabilityLoss:

Tools:

# Do you want to inform player when item durability gets lower than set threshold

# Player should have cmi.informDurability

Use: true

Percentage: 10

Armor:

Use: true

Percentage: 10

OnLimitedItemUse:

# Informs about left uses of item

Inform: true
# Can disable messages outputed durring start for world chunk checks

DisableWorldChunkCheckInfo: false

# Can prevent animals or monsters entering boats

PreventEntityBoatEnter:

Monsters: true

Animals: true

Villagers: true

PreventBedExplosion:

Nether: true

TheEnd: true

# Will teleport players down from nether 'roof'

PreventPlayersOnNetherRoof: false

PreventIronGolem:

# When set to true, iron golems will not drop roses on death

Roses: true

# When set to true, fishing rod will not move grabbed entity towards you

PreventHook: false

Commands:

# When set to true player will see full list of posible commands when performing /cmi
command without defining specific command

# When set to false we will return 'No command found' feedback message

ShowMainHelpPage: true

Near:

# Use approximate distances instead of exact

# This will use separate locale line which includes direction to the player

# So instead of having something like 123m you will have ~100m

Approximate: true

# When enabled, players can click on each player name and simple /cmi point [location] will
be performed which shows particles directing towards target player

PointTo: true

# How many lines you want to show when using /near command

Count: 10
Clear:

# When set to true, /cmi clear comamnd will require confirmation for it to be finalized

Confirmation: true

List:

# Sorts players custom groups in Ascending or descending order

ASCOrder: true

Multicraft:

# When set to true, will prevent multicraft servers to spam in console.

DisableList: false

PlaytimeRewards:

# Enable or disable playtime rewards.

# This is required if you want to have auto rewards

Enabled: false

# When enabled, while player is in afk mode, repeatable playtime rewards will not increase in
playtime

# ATENTION! this setting will not have any effect if you have Afk.StopPlayTime set to true

# When StopPlayTime set to true, afk will be expluded automatically

ExcludeAfk: false

# Defines time in minutes to inform player about pending reward which needs to be claimed

RewardInform: 15

# Defines how many one time rewards you want to show in list

# This will show next X amount rewards from your current playtime

# No point in listing all rewards if player is still far away

OneTimeAmount: 2

# When set to true player will be required to have cmi.prewards.[name] permission node to
get particular playtime reward

RequiresPermission: false

Sleeping:

Speedup:

# When set to true, players can speedup night by sleeping in bed

# This will allow to speed up night in percentage depending how many players are sleeping
in beds in that world
Enabled: true

# When this set to true time will be speed up only between 13000 and 24000 ticks of the day

# When having this set to false players can speed up day durring storms or other events

OnlyDurringNight: true

# Type of speedup information, can be: none, title, bossbar

InfoType: title

# When set to true, players who are in afk mode will be excluded from speed calculations

ExcludeAfk: true

# Defines speed to go throw night, bigger numbers will make it go faster and less players you
will need to go throw night

# 100 will result in 100 times faster time

BaseSpeed: 100

# Defines minimal speed to go throw night, this is in case there are more players than base
speed and calculation return default speed

MinSpeed: 5

# Minimal amount of players sleeping in beds before speeding it up

# Can be defined in 2 formats. When using clean number like 3, then 3 players will have to
be sleeping before speedup kicks in

# If amount is defined with % like 50% then half of server population will have to be sleeping
before speedup kicks in

MinBeforeSpeeding: 50%

# When set to true online players will be informed about missing sleeping people count

Inform: true

# Time in seconds between information messages can be shown when player starts or stops
sleeping

InformDelay: 30

Compass:

# Enable EXPERIMENTAL boss bar compass

# Only for 1.9+ servers

BossBar: false

# Requires to hold compass in had to see it

RequireCompass: false

# Compass update interval in milliseconds


UpdateInterval: 200

# Keep same spacing between each direction. Length can be any you want

Shape: '------------SW-------------W-------------NW-------------N-------------NE-------------E-------------
SE-------------S-'

Color: '&7'

ShowHome: true

Home: ۩

ShowSpawn: true

Spawn: ⤋

ShowDeath: true

Death: ☠

ShowCompassTarget: true

CompassTarget: ꖴ

ExploitPatcher:

PreventItemPickup: true

# When enabled this will prevent exp bootles being destroyed on portal edge and duplicating
them in result of that

PreventExpPortals: true

# When enabled this will prevent players from performing commands which could lead to
some bugs

# By default its disabled to keep vanilla behavior, but is recommended to enable it to avoid
issues

NoCommandsInBed: true

Vault:

# If your having issues with vault grabbing correct players' group or balance, consider to turn
this to false

Money: true

Group: true

Worth:

# Defines lore that will prevent an item from being sold using /cmi sell.

# Color codes and capitalization are being ignored

BadLore:

- Creative item by Gasha


BossBar:

# Enables or disbales bossbar hp bar on 1.9+ servers

# Only players with cmi.bossbar.hpbar permission node can see it

# Permission node is been rechecked no more often than every minute for efficiency

HpBarEnabled: true

# List of mob types which will be excluded from hp boss bar

HpBarBlackList:

- Ender_dragon

Ban:

# When set to true players who are banned will get messages modified by CMI instead of
seeing vanilla type of message

OverrideLoginMessage: false

Homes:

# Open gui when using /cmi home command if you have more then one home in your saved
list

Gui: true

# Homes groups to define max amount homes player can have. Permission:
cmi.command.sethome.[groupname]

# If players home group if not find then amount will be set to 1

# To have unlimited homes use cmi.command.sethome.unlimited permission

# In addition to this you can use simple numeric permission node cmi.command.sethome.
[number] which will define max number of homes player can have

Groups:

Newbie: 2

Advanced: 3

Vip: 5

Piedra: 4

Carbon: 5

Hierro: 6

Oro: 7

Diamante: 8

Esmeralda: 10
# Requires cmi.bedhome permission node

# When set to true by interacting with bed, regular home location will be created

# When set to false vanilla bed home location will be set

BedInteraction: false

# When set to true, you can only set home location when you shift click a bed

onlyShiftBed: false

# Removes bed location when home location was created by clicking on that bed

RemoveBedLocationOnBedBreak: true

# When enabled, plugin will check if player can break block in that area before creating new
home location

# This allows to prevent setting homes in protected areas

# Can be bypassed with cmi.command.sethome.bypass

CheckBlockBreak: false

# Name for default home location. By default its "Home"

DefaultName: Home

# Name for bed location. By default its "Home"

# Different name can be used to identify home location set by interacting with a bed from
home location created with command

DefaultBedName: Home

# Defines what characters you can use in your home names

ValidNameRegex: '[^a-zA-Z0-9\-\_]'

ReSpawn:

# Time in seconds to make player immortal after he respawns

# Can be used to prevent respawn camping

# Set to 0 if you want to disable it

Immortality: 3

# If you want 3rd party plugin to handle player respawning, simply set this to false and reload
plugin

Enabled: true

Global:

# Defines respawn order if defined world is not present in Specific list


# Possible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp!
[warpName]

# Spawn is preset spawnlocation with /cmi setspawn command, that location should have
RespawnLocation set to true

# bedLocation is location set by interacting with bed, BedInteraction should be set to false
and players requires cmi.bedhome to set bed location

# homeLocation is location set by player which is with default (Home) name, if that one
doesnt exist then first in the list will be used if possible

# worldSpawn is location preset to this world, this is not CMI location but default world
spawn location

# warp![warpName] can be any valid warp you set for players to be teleported, they will
bypass any requirements for that warp

PriorityOrder:

- spawn

- bedLocation

- homeLocation

- worldSpawn

# Defines respawn order for defines worlds

# Remove world if you want to leave respawn handling for server or 3rd party plugin

Specific:

world:

- spawn

- bedLocation

- homeLocation

- worldSpawn

world_nether:

- spawn

- bedLocation

- homeLocation

- worldSpawn

world_the_end:

- spawn

- bedLocation
- homeLocation

- worldSpawn

Afk:

# Enable or disable auto afk system entirely

Enabled: false

# Prevents jumping in one place to avoid afk status

PreventJumping: true

# Prevents damage while afk

PreventDamage: true

# Defines how often in seconds plugin will check for afk players state

CheckInterval: 10

# When set to true, players playtime counter stops

# As of nature how this system works you can see +-1second jumping up and down while
checking players playtime

StopPlayTime: false

# Defines how long to wait after player stops moving to set him as afk

# Player needs to have cmi.command.afk.auto permission node

AutoAfkIn: 300

# Defines commands to be performed when player enters afk mode automatically while
addling

# Supports specialized commands

AutoAfkCmds:

- cmi broadcast !&6[playerDisplayName] &eis now AFK

# Defines commands to be performed when player enters /cmi afk

# Supports specialized commands

ManualAfkCmds:

- cmi broadcast !&6[playerDisplayName] &eis now AFK

# Defines commands to be performed when player leaves afk mode

AfkLeaveCmds:

- cmi broadcast !&6[playerDisplayName] &eis no longer AFK

# Defines how long to wait after player stops moving to kick player

# This can be used not only to kick but to perform repeating action every x seconds if needed
# Keep it at -1 to disable auto kick

# Can be bypassed with cmi.command.afk.kickbypass permission node

AutoKickIn: -1

# This will define how long to wait before performing kick commands again

RepeatingAutoKickInterval: 300

# When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds

RepeatKickCommand: false

# Defines commands to be performed when player can be kicked

# If player is not kicked then commands will be repeated every RepeatingAutoKickInterval


seconds

AutoKickCmds:

- cmi kick [playerName] &eYou have been kicked for idling more than [time]

# Defines worlds where players will not be placed into afk mode after they idled for defined
time

DisabledWorlds:

- oneTestWorld

- secondTestWorld

# Disables afk on interaction

DisableOnInteract: true

# Prevents player from going bypassing afk mode while continuously holding one button with
particular items or on particular blocks

SmartInteractCheck: true

# Prevents from players abusing afk by constantly moving in afk machine

AntiAfkMachines: true

# Disables afk on inventory click

DisableOnInventoryClick: true

# Disables afk on item drop

DisableOnitemDrop: true

# Disables afk on command usage

DisableOnCommand: true

# Disables afk on public chat message

DisableOnPublicChat: true
# Disables afk on private chat message

DisableOnPrivateChat: true

# Disables afk on move

DisableOnMove: true

# Disables item pickup while afk

DisableItemPickup: false

PreventMobSpawning:

# When enabled we can prevent mob spawning near players who are afk

Enabled: false

# Prevents natural mob spawning

# This can be more on heavy side of the server as it will try constantly to spawn in monsters
near afk players

Natural: false

# Prevent mob spawning from spawners

Spawners: true

# Usually responsible for spawning in iron golems

VillageDefence: true

# Disables exp pickup while afk

# Attention! Because of weird minecraft handling of exp orbs, best way is to set orb to 0exp
and allow it to be obsorbed

# So by enabling this exp obsorbed by afk players will have no effect

DisableExpPickup: false

Holograms:

# Defines in milliseconds how often to check if player entered holograms trigger area

# Bigger numbers can help slightly lower server load

# This is not essential to keep in low numbers

CheckInterval: 2000

Defaults:

# Default value for hologram view range

# This defines from how far holograms will appear for the player or when they will disapear

viewRange: 16

# Defines default update interval


# Bigger this number is better performance we will have

updateRange: 8

updateInterval: 0.0

# Defines default page change interval

# When value is set to 0 or lower, pages will not be changed

pageChangeInterval: 0.0

# Posible values: down, up

# Defines if we should place lines up from starting position or down

placeUp: true

Votifier:

# When set to true votifier votes will be counted for player

CountVotes: true

# Number of votes one IP can make in last 24 hours

# Set it to 0 to have unlimited amount

MaxVotesInADay: 0

# Cooldown between votes from same service

# In most cases voting service will have its own cooldown setup

# But if you need extra one to prevent rapid voting you can define time in seconds over here

GeneralCooldown: 0

# When set to false, commands on sucessfull vote will not be performed

PerformCommands: true

# Defines commands to be performed when player votes

# Supports specialized commands and placeholders

# [serviceName] variable can be used to insert address

CommandsOnVote:

- cmi broadcast !&6[playerDisplayName] &evoted!

- cmi give [playerName] diamond

# Keep it at false if you dont want to give out extra rewards

ExtraRewardsEnabled: false

# Commands will be performed when player collect determined amount of votes

ExtraRewards:
'10':

- cmi heal [playerName]

- cmi money give [playerName] 100

'100':

- cmi heal [playerName]

- cmi money give [playerName] 1000

- cmi give [playerName] diamond 32

# List of players to be excluded from top voter list

ExcludeList:

- None

Ranks:

AutoRankUp:

# Defines how often in seconds plugin will check for possible player rankups

# Set it to 0 or less to disable auto rankup checks

Delay: 60

# EXPERIMENTAL. When set to true, player rankup checks will be done in async mode

# In case of errors related to this feature being turned on, turn it off and report issue with
error log to github

Async: false

# Defines how often in seconds each separate player will be checked for rankup

# This is different than general check just to avoid couple players ranking up at same time

# This also defines how often player will be notified about possible rankup and it will
proportionaly increase with each time player get notification to avoid annoying spam in chat

# Keep it longer or same as general delay time

PlayerDelay: 120

# Enable or disable progression bar in rank info window

progressBar: true

# When set to true, command /cmi ranklist will output ranks from your rankup path which
will exclude any rank from different paths or different rankup trees all together

# When set to false, all set ranks will be shown in the list

ListSamePathOnly: false

EffectUp: GColumn
# When set to true requirements which involve time will be shown in short format like '50
hours' instead of '2 days 2 hours'

OnlyHours: false

# When OnlyHours set to true you can add minutes to the output message instead of showing
fractions. So you can have '5 hours 30 minutes' instead of 5.5hours'

includeMinutes: true

Signs:

# Defines in milliseconds how often to check if player entered Dynamic Sign trigger area

# Bigger numbers can help slightly lower server load

# This is not essential to keep in low numbers

CheckInterval: 5000

Skins:

# Applies skin to player automatically on his login to server if he doesnt have one already set

# This will always set to skin by target player name

AutoApply: true

# Sets player sking to Steve when turning skin off and lets server to handle it

# If its false, then skin will be changed to online one

SteveOnOff: true

# Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]

RequireSpecificPerm: false

# Defines time in minutes how offten we want to update skin information from online Mojang
servers

# Keep in mind that your server can only send 1 request every minute, so keep it at a decent
amount, hour or more

# So if you have this set to 1 hour, then player skin information will be updated if player old
skin information is older then 1 hour

# This only triggers when player joins server or changes skin manually

SkinUpdateTimer: 60

# Defines time in minutes how offten we want to send requests to Mojang servers

# This is to limit amount of requests in specific time to avoid cluter with posible requests

SkinRequestFrequency: 10

Alert:
# Time in minutes for how long we want to keep set allert on player when performing /cmi
alert command. Default is 24 hours

Timer: 1440

Notes:

# When enebled, when player logs in who has alert set on him, staff member will get
notification that this player have some notes attached to him

ShowOnAlertEvent: true

GroundClean:

# List of item types not to be removed on ground clean action

WhiteList:

- itemType

Chat:

# Will try to modify chat to display it in defined format

ModifyChatFormat: false

# When set to true, regular and private messages (excludes clean messages) will have
additional information when hovering over it (PlaceHolderAPI supported) and can be clicked
for quick reply option

# To change default hover over messages seen on sent message, go to your locale file to Chat
section

ClickHoverMessages: false

DiscordSRV:

# Enables support for DiscordSRV plugin

Enabled: true

# Indicator which can be used as {discord} in chat format to indicate that message came
from discord and not ingame

Label: '&2[&7D&2]'

UnlinkedLabel: '&4[&cD&4]'

# Enables support for DynMap web chat

DynMapChat: true

# When set to false, each time you will use /r you will reply to person you previously sent
message directly or to person who sent you message if there is none you have conversion
before

# When this set to true, players with /r will reply to person who last sent private message.
This can result in confusion when using /r while getting private messages from multiple players
ReplyToLastMessenger: false

# If ReplyToLastMessenger is set to false, then timeOut will be taken into consideration to


who you should reply

# If you had conversation in last 120 seconds (default) then even receiving message from 3rd
person, you will still reply to original player

# If you had conversation in longer then 120 seconds period, then you will reply to latest
person who send you a message

LastMessengerTimeOut: 120

# When set to true players will need to have cmi.command.msg.[groupname].send where


[groupName] is receivers main permission group

PrivateMessagesGroups: false

# When set to false, web pge links in a chat will not get shortened to default [LINK] format

TranslateLink: true

# Defines regex when replacing url in chat with short word

# Examples:

# (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-
Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|
www\.[a-zA-Z0-9]\.[^\s]{2,})

# ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?

# ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)

LinkRegex: ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s|^\)]+)

# When set to true, particular variables in chat will be translated into items player are
holding. List of variables belove

HoverItems: true

# Defines regex when replacing item line in chat with players item in hand information. Only
works when CMI hover over chat format is enabled

ItemRegex:

- (\%item\%)

- (\[item\])

- (\%i\%)

# Attention! This will require you to have CMI Bungee plugin which can be found at zrips.net

# Or direct download https://www.zrips.net/cmi/

# Do you want to enable private messaging over bungeecord

BungeeMessages: true
# Do you want to enable public messaging over bungeecord

BungeePublicMessages: true

# Do you want to enable staff messaging over bungeecord

BungeeStaffMessages: true

# Used for simple chat messages. Optional variables: {world} {prefix} {suffix} {group} {shout}.
Supporting PlaceHolderAPI variables like %player_server%

GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'

# Defines range of regular messages to travel

# Set to -1 to disable range restriction

GeneralRange: -1

# Defines range of shout messages to travel

# Shout messages should start with ! and player should have cmi.chat.shout permission

# GeneralRange should be enabled

# set to 0 to shout across all worlds, -1 to disable

ShoutRange: 200

# Defines cost for each shout message

ShoutCost: 0

# Prefix used to idicate that message should be sent to public chat instead of current players
chat room

# Set it to empty field if you want this feature to be disabled

ChatRoomShout: '!'

# Use numeric increments to separate groups from each other. If player has more than one,
then line with higher number will be used

# Add as many lines as you need too

# cmi.chatgroup.[id] permnission node to use

# Permission example: cmi.chatgroup.2

GroupFormat:

'1': '{prefix}&f{displayName}&f: &r{message}'

'2': '{prefix}&f{displayName}&7: &r{message}'

'3': '{prefix}&f{displayName}&8: &r{message}'

Colors:
# If set to true then all public messages will be filtered from color codes and will allow to
colorize them with appropriate permission node

# cmi.colors.publicmessage.[colorName]

# Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4),


darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c),
lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n),
italic(&o), reset(&r)

PublicMessage: false

PrivateMessage: true

# If set to true then /me messages will be filtered from color codes and will allow to colorize
them with appropriate permission node

# cmi.colors.me.[colorName]

me: true

# If set to true, then color codes will get removed from text instead of leaving them if player
dont have appropriate permission node for that color

CleanUp:

publicmessage: true

privatemessage: true

me: true

signs: false

books: true

# List of strings to ignore when checking chat for color codes player cant use.

# This will bypass players colorcode restrictions and will allow usage of particular chat
formats

# Applies only for public and private messages

WhiteList:

- '&c❤&7'

# If set to true then nickName will be filtered from color codes when player changes it

# cmi.colors.nickname.[colorName]

NickName: true

ChatFilter:

Enabled: false

Deny:
ipBlock:

# If not set to true, this filter will not be used

Enabled: true

# Defines filter group and defines required permission node to bypass this filter:
cmi.chatfilter.bypass.[groupName]

Group: Advertising

# When set to true, each time player triggers filter, console will receive information about
who triggered it, which filter and with what message

InformConsole: true

# Regex expresion to filter by. How to use regex https://regexone.com/

Regex:

- '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|
coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'

- \b[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|
(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}\b

# With what we need to replace word, if not defined found expresion will not be changed

ReplaceWith: ''

# possible: none, others, all

# Where 'none' means everyone will receive this message

# 'others' means that sender will get message but not other players, this is usefull to
prevent advertising and silently block it

# 'all' means that no one will receive sent message

BlockType: others

# Players with cmi.chatfilter.inform permisison will receive defined message when rule is
broken

msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'

# List of commands to perform when rule is broken. Use [senderName] to include


message sender name. Supports global variales same as locale file

Commands: []

swearing1:

Enabled: true

Group: Swearing

InformConsole: true

Regex:
- \bass\b|\basshole

ReplaceWith: dude

BlockType: none

msgToStaff: '&4!&6[playerName] &4swearing'

Commands:

- msg [senderName] &eDon't swear!

swearing2:

Enabled: true

Group: Swearing

InformConsole: true

Regex:

- \bfu+ck

ReplaceWith: not good

BlockType: none

msgToStaff: '&4!&6[playerName] &4swearing'

Commands:

- msg [senderName] &eDon't swear!

# List of regex filter to exlude from block list. Usefull if you want to block all ip/host address
but want to allow usage of your own server.

WhiteList:

- \bgoogle.\s?([a-zA-Z]{2,4})\b

- \bspigotmc.\s?([a-zA-Z]{2,4})\b

DuplicatedMessagePrevention:

# When set to true, plugin will prevent spaming of same or similar messages in short time
range. Can be bypased with cmi.chatfilter.spambypass permission

Use: false

# How much in percentage message is counted as same

Percentage: 80

# Defines how often in seconds you can send same/similar message

Interval: 5

# How many commands you can repeat before stopped for cooldown

MinAmount: 2
# If set to true, players public message who is in your ignore list will not be shown

IgnorePublicMessage: true

Tag:

# Enable or not tag system. This will inform player with his name mentioning in public chat if
name have @ in front of it

Enabled: true

# When this is set to true, any player mentionings in public messages will be colorized and
player will get informed as usual

# This is allot more heavier on server than usual tagging with @, so enable if you know what
you are doing

HardCoreMode: false

# Determines color of taged user name in chat with @ in front of name/nickname. Sender
should have cmi.tag.color

Color: '&c'

# Commands to be performed when player is tagged

# Variables like [playerName] will be replaced with tagged player name

# You can use [senderName] to include player name who tagged

CommandsOnTag:

- asConsole! cmi sound BLOCK_NOTE_BLOCK_HARP:3:1 [playerName] -s

# Will performd tag commands only when player is afk

OnlyWhenAfk: false

# When set to true, @ simbol will be removed

RemoveEta: false

Command:

CommandFilter:

Duplicate:

# When set to true, plugin will prevent spaming of same or similar command in short time
range. Can be bypased with cmi.commandfilter.bypass permission

Use: false

# How much in percentage command is counted as same

Percentage: 80

# Defines how often in seconds you can send same/similar commands

Interval: 5
# How many commands you can repeat before stopped for cooldown

MinAmount: 2

# Whitelisted commands to ignore

WhiteList:

- msg

- tell

- login

- register

Spy:

# Delay in seconds for commands spy to turn on after relog

# This will prevent some one from loging in with admin account and seeing commands
before loging in

# Keep it at same or higher than your login plugin delay for entering password

# This includes social spy too

DelayForTrigger: 60

# Commands in this list will not be shown when command spy is enabled for player for
security/privacy reasons

BlackListed:

- register

- login

-l

# Players without cmi.security.admin will only see commands from this list with command
spy feature

CommandList:

- cmi spawn

- cmi tp

- cmi tpa

- cmi heal

- cmi feed

- cmi fly

PlayerNotes:

# For how long to keep players notes in days


ExpiresIn: 30

PlayerMail:

# For how long to keep players mail in days

ExpiresIn: 30

# Mailing to all players will send mails to players who loged into server in last x days

mailAllDays: 7

DisplayName:

# If you have 3rd party plugin changing players display name, set this to false

Change: true

# Format of players display name. By default only nick name will be visible, if its set, if not,
then players name

# Possible custom varibales: {prefix} {suffix} {nicknameprefix}

# Supports placeholders

Format: '{nickName}'

# Defines regex for valid nick name

# By default only letters and numbers are allowed

ValidNicknameRegex: '[^\p{L}0-9\-\_]'

NickName:

# Prevents players to change their nick name to one of defined without permission

# Use lower case

# cmi.command.nick.bypassblacklist

# to bypass protection against already in use name/nickname use


cmi.command.nick.bypassinuse

BlackList:

- admin

- administrator

- server

- staff

- staf

# Min length of nick name, can be bypassed with cmi.command.nick.bypass.length

MinLength: 4

# Max length of nick name, can be bypassed with cmi.command.nick.bypass.length


MaxLength: 16

# Adds prefix for players nickname to indicate that its not real name. This can be added to
display name with {nicknameprefix}

Prefix: '~'

# When true, will only add nickname prefix when its not same as original name. This can allow
colorization or capitalization change without addign prefix

PrefixWhenDifferent: false

# When true, online players nick name will be included into tabcomplete

IncludeInTabComplete: true

Dye:

# When set to true colored lether armor will be bound to the player who receives that
coloration and will not work on others if he would give it to them

# Only applies for dynamic armor colors like biome, health and so on

BoundToPlayer: false

# Shows if there is an available new version on login with cmi.versioncheck permission node

ShowNewVersion: true

Spawners:

# If you experiencing issues with spawner handling, set this to true to avoid any spawner
manipulations from CMI side

# This will disable features like, spawner placement, spawner drops, spawner charges and so
on

FullDisable: false

Break:

# Enable or disable spawner handler for spawner break

# If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner
permission node

# If player has cmi.dropspawner.nosilk permission node, player is not required to use silk
touch pickaxe to get droped spawner

Enabled: false

# If set to true, player will need to have particular permission node to break and get
particular spawner.

# In example: player should have cmi.dropspawner.pig to break pig spawner and get it
dropped, or cmi.dropspawner.zombie to get zombie spawner

RequiresExactPermission: false
# When set tp false, exp will not be dropped from broken spawner independent if spawner it
self is being dropped

# When set to true exp will be dropped only if spawner is not

DropExp: false

# Minimal silktouch level required to get spawner back

SilkTouchLevel: 1

# Number in percentage from 0 up to 100 for a spawner to be dropped when you break one

BaseDropChance: 100

Place:

# Enable or disable spawner handler for spawner place

# If enabled player will place spawner depending from what it is by its type

# If disabled then spawner will be placed in normal way and it will allow other plugins to
handle its placement

Enabled: true

# If set to true, player will need to have appropriate permission node to place spawner by its
type

RequiresPermission: false

# RequiresPermission should be set to true for this to work. If set to true, player will need to
have particular permission node to place particular spawner.

# In example: player should have cmi.placespawner.pig to place pig spawner, or


cmi.placespawner.zombie to place zombie spawner

# If set to false, then player will need to have basic cmi.placespawner permission to place
any type of spawner

RequiresExactPermission: false

Interact:

# When set to true, players trying to change spawner with monster egg will require
appropriate permission node

# In example: player should have cmi.egginteract.pig to change spawner into pig, or


cmi.egginteract.zombie to change into zombie spawner

EggRequiresPermission: false

# If set to true, spawners will have chance to be dropped when destroying with tnt

TnTExplosionDrop:

use: false

# Chance in percentage for spawner to drop


Chance: 30

# If set to true, spawners will have chance to be dropped when destroyed by creeper

CreeperExplosionDrop:

use: false

Chance: 30

Charges:

# When enabled players will be assigned to particular spawner charges group who have
cmi.spawners.charge.[groupName] permission node

# Players will be limited to how many spawners they can mine

# StartingCharge will determine how many charges they will have on first time joining group

# MaxCharge will limit to how many charges you can have at one time

# Cooldown determines how often new charge will be given

# Bonus is optional and it will determine by how many seconds to lower cooldown for next
charge when placing spawner

# Option to bypass limitations with cmi.spawners.charge.bypass

Use: false

# If set to true when player runs out of spawner charges spawner will be destroyed without
droping it

BreakWithoutCharge: false

List:

Noob:

Use: false

StartingCharge: 2

MaxCharge: 5

Cooldown: 3600

Bonus: 10

Advanced:

Use: false

StartingCharge: 3

MaxCharge: 6

Cooldown: 3000

Bonus: 10
Proximity:

# Allws to limit how tight spawners can be placed from each other

Use: false

# Radius in blocks from blaced block. Max range is 16

# Can bypass with cmi.spawners.proximity.bypass

Range: 3

ItemRenaming:

# When set to true, players will be denyied from renaming defined items

# Option to define specific name by using regex format

Prevent: false

List:

- mobspawner:([A-z]+ (?i)\w*spawner)

SpawnMob:

# Defines how many passengers entities can be spawned at once

MaxQuantity: 10

MaxPassengers: 10

Counter:

# Default range to use when performing /counter start

Range: 10

Mirror:

# Defines how far in blocks from mirror center you can build

# This is mainly to protect from forgeting to turn off mirror and starting to build on different
side of map

MaxRange: 50

NetherPortal:

# Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass

PreventCreation: false

# Maximum height nether portal can be created. Vanilla size is 23

MaxHeight: 23

# Maximum width nether portal can be created. Vanilla size is 23

MaxWidth: 23
Portals:

# Defines in milliseconds how often to check if player entered portal or not

# Bigger numbers can help slightly lower server load but small portals, 1 block depth without
back wall can be passed through without teleportations if player moves fast enought

CheckInterval: 300

# Defines in milliseconds how often to check if player entered portal range for particles to
apear

CheckParticleInterval: 500

# Perform commands on teleport or not

PerformCommands: true

# Commands to be performed on teleport event

Commands:

- cmi effect [playerName] blindness 2 1 -s

Animations:

# Enable siting on stair block by clicking on them with empty hand or by looking and using
command

# Requires cmi.command.sit.stairs

SitOnStairs: true

StairsAsChairs: true

SlabsAsChairs: true

CarpetsAsChairs: false

RemoveFromChairOnDamage: true

# Player will sit on chair only after rapid double click

DoubleClick: false

# Delay in milliseconds between clicks to sit on chair when double click is enabled

DoubleClickDelay: 200

# Range in blocks from player to look up for valid chair block

ChairRange: 4

# All possible damage causes: contact, entity_attack, entity_sweep_attack, projectile,


suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void,
lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath,
custom, fly_into_wall, hot_floor, cramming, dryout,

# Syntax should be [permissionNode]:[damageCause]:[multiplier]


# Example: nolavadamage:lava:0 will prevent lava damage with
cmi.damagecontrol.nolavadamage permission node

# Negative values will heal player instead of damaging him

# If player have more than one permission node for same damage cause, then last one in list
will be used to determine final damage

DamageControl:

- nowalldamage:fly_into_wall:0

- lowermagmacubedamage:hot_floor:0.5

Totem:

# When this set to true, on players death totem will be used even if he is not holding it in
hand

RemoveFromInventory: false

Cooldown:

# When this set to true player can use totem only every X second's

Use: false

Time: 600

Warmup:

# When this set to true player can use totem to have X amount of second's, during which he
can die and be resurected

# Totem will be consumed durring activation and wont be returned even if resurection is not
used during warmup time

Use: false

Time: 10

# If player falls into void while having totem, he will be teleported to respawn location and
totem gets consumed

ProtectFromVoid: true

Elytra:

# cmi.elytra - allows usage of elytra

# cmi.elytra.boost - allows usage of boost

# cmi.elytra.superboost - allows ussage of super boost

# cmi.elytra.speedometer - allows to see speedometer

Boost:

# Max speed until player wont get any boost


SpeedLimit: 200

# When enabled items/exp wont be consumed if player is over speed limit

SpeedLimitStop: false

# Do you want to show decimals in speed

SpeedDecimals: true

# By how much boost player on each use

GeneralMultyplier: 0.1

# By how much boost player on each super boost use

# Use shift while using simple boost

SuperMultyplier: 0.3

# Uses defined items instead of exp

UseItems: false

# Item material name

# Set it to AIR if you want to allow boost without holding any particular item in your hand

# Keep in mind that you still need to hold any item or click left moust button for it to work
when its set to AIR

Item: FEATHER

# Item material name

# Set it to AIR if you want to allow launch to be performed without holding any particular
item in your hand

# Keep in mind that you still need to hold any item or look at a block for it to work properly
when its set to AIR

LaunchItem: FEATHER

# Requires to hold defined item in hand. Only when UseItems is set to false

RequiresItem: true

# Amount consumed on each boost

Amount: 1

# Amount consumed on each super boost

SuperAmount: 5

# Shows particles when flying

ShowParticles: true

Launch:
Time: 2

# 1.13+ servers. Do you want to disable riptide enchant usage while flying with elytra and
trident which has riptide enchant

# This combination is dangerous as player can reach extreme speed's if allowed to use it

DisableRiptide: false

Fix:

# Disables option to damage yourself while flying with arrows to boost up

PreventSelfDamage: false

# Disables option to use rockets to boost yourself while flying with elytra

PreventRocketUsage: false

FlightCharge:

# When set to true, each time player gets flight charge or relogs, his fly mode will be toggled
on

# If set to false, then players will have to manually turn on flight with /cmi flyc

EnabledByDefault: true

# When set to true, in event of player changing his game mode from survival/adventure to
creative/spectator his flight charge mode will get disabled

# Same applies when changing game mode from creative/spectator to survival/adventure

AutoSwitch: false

# How much it costs for one recharge point in exp points. Value can be in decimals, like 0.2
but it cant be equal or lower than 0

# Set to 0 to disable this type of recharge

ExpRechargeCost: 1.0

# How much it costs for one recharge point. Value can be in decimals, like 0.2 but it cant be
equal or lower than 0

# Set to 0 to disable this type of recharge

MoneyRechargeCost: 1.0

# Defines maximum amount of charge player can have

# One charge is one traveled block while flying

# if player doesn't move, then one charge for each second while hovering

MaxChargeLevel: 1000

# Defines multiplier when player doesn't move but is hovering. For each second player
hovers.
# Set to 0 to disable

DeductOnIdling: 1.0

# If this is set above 0, then player will loose defined amount of charges each second they are
flying instead of traveled blocks

# Set to 0 to disable, which will deduct charges for traveled blocks

DeductOnlyForTime: 0.0

# Defines multiplier when player falls down of charge to be taken

# This only effects when player falls from above 3 blocks of hight

# In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken

# This is to prevent avoiding no penalty from jumping from cliffs

# Set to 0 if you want to disable it

DeductOnFallMulti: 2

# Defines if you want to damage player when he falls down from higher than 3 blocks height

# This will not kill player even if he would drop from 200 block height, but will leave him with
1 hp

# This will only effect players who jumped down and not those who disabled fly mode in mid
air

DamageOnFall: true

# DamageOnFall should be enabled for this to work

# This will define if you want to damage player when he deactivates fly mode in mid air

DamageOnToggle: false

# DamageOnFall should be enabled for this to work

# This will define if you want to kill player if fall damage if higher than his health amount

KillOnFall: false

# When color name is defined then at moment player starts flying with flight charges, he will
start glowing

# Set this to 'none' if you want to disable it

GlowColor: none

Point:

# Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl,
potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame,
lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion,
void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip,
snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, water_bubble,
water_wake, suspended, barrier, mob_appearance, end_rod, damage_indicator,
sweep_attack, totem, spit, squid_ink, bubble_pop, current_down, bubble_column_up,
nautilus, dolphin,

DefaultParticle: COLOURED_DUST

Messages:

Login:

# If set to true, login message wont be shown

Disabled: false

# Defines number of players from which to automatically start hiding join messages

# Set to -1 to disable this

AutoHideFrom: -1

Custom:

# If set to true, custom login message will be used. cmi.messages.disablelogin can be used
to disable message for player

Use: false

Logout:

# If set to true, logout message wont be shown

Disabled: false

# Defines number of players from which to automatically start hiding logout messages

# Set to -1 to disable this

AutoHideFrom: -1

Custom:

# If set to true, custom logout message will be used. cmi.messages.disablequit can be used
to disable message for player

Use: false

# Check locale file for translation and custom placeholders: [playername], [totalUsers],
[onlinePlayers]

FirstJoinMessage:

Use: false

DeathMessage:

# Defines number of players from which to automatically start hiding death messages

# Set to -1 to disable this

AutoHideFrom: -1
Books:

# Defines default creator name for books when using getbook command

DefaultAuthor: Server

# When set to true books write date will be added

AddDate: false

# Defines name of customtext on players login to server. To disable just set name to non
existing customText

Motd: welcomeMessage

Warnings:

Default:

LifeTime: 86400

Points: 1

DefaultReason: '&7Violated server rules'

Categories:

Swear:

LifeTime: 86400

Points: 3

DefaultReason: '&7Swearing'

Grief:

LifeTime: 86400

Points: 10

DefaultReason: '&7Griefing'

Bug:

LifeTime: 86400

Points: 30

DefaultReason: '&7Using bugs'

Cheat:

LifeTime: 86400

Points: 50

DefaultReason: '&7Using cheats'

Perform:
'3':

- cmi mute [playerName] 10m

- cmi msg [playerName] !&cMuted for &710 &cminutes for getting &73 &cwarnings!

'5':

- cmi kick [playerName] &cKicked for getting 5 warnings!

'10':

- cmi tempban [playerName] 5m &cTemporary banned for getting 10 warnings!

Spawn:

# Forces players to login in defined spawn point when logging into server

SpawnOnJoin: false

# Defines players spawn point after death if set to true, if not, then it will be used only for
/cmi spawn command

# RespawnLocation will indicate if you want to use this location as possible respawn point for
player after death

Main:

World: world

X: 108.54107046378606

Y: 73.0

Z: -233.463949049313

Pitch: -4.1999865

Yaw: -90.33606

RespawnLocation: false

Rng: 0

# Defines players first spawn point when he logs into server for the first time

FirstSpawn:

Use: true

World: None

X: 0.0

Y: 0.0

Z: 0.0

Pitch: 0.0

Yaw: 0.0
Newbie:

# Kit name to give for new players joining server

Kit: Newbie

Kits:

# When set to true, kit list will be shown in GUI instead of chat list

GUI: true

# When set to true, kit selection gui empty fields will get filled with definet item

FillEmptyFields: true

Buttons:

Cooldown: Watch

Usages: STONE_PLATE

Money: GOLD_INGOT

Exp: EXP_BOTTLE

Desc: WOOL:13

Back: Fence

Warps:

# When set to true, warps list will be shown in GUI instead of chat list

GUI: true

# Automatically opens GUI when created new warp point

GUIOnCreation: true

# Minimal lenght of warp name

MinLenght: 4

# Maximal lenght of warp name

MaxLenght: 16

# How many warps to show in each page

perPage: 50

# Do you want to show creator in warp list

showCreator: false

# When set to true, new warps by default will require permission node to use them

requirePerm: false

GlobalGui:
# Defines item type in empty fields in GUI when its needed to be filled up

EmptyField: BLACK_STAINED_GLASS_PANE

DynamicViewRange:

# By setting to true will enable dynamic view range feature. Its still in beta stage and can
result in some CPU load increase.

# Don't enable if you are not using this feature on your server

Enabled: false

WorldLimits:

# By setting to true fly and gamemode limitations per world will be aplied for player on world
change if they dont have appropiate permission node

Enabled: false

# World list with default game modes

# If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be


changed

# Possible modes: creative, survival, adventure, spectator,

Gamemode:

- world:Survival

# If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed

Fly:

- world:False

# When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build
limit

FlyAboveRoof: true

# When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build
limit

FlyAboveRoofLimitations:

- world-256

- world_nether-128

- world_the_end-256

# If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed

GodMode:

- world:False
# Prevents particular entity spawn reasons in defined worlds. All possible reasons: NATURAL,
JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN,
BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING,
SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED,
OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY,
DROWNED, SHEARED, EXPLOSION, RAID, PATROL, BEEHIVE, CUSTOM, DEFAULT

SpawnReasons:

world:

- None

world_nether:

- None

world_the_end:

- None

# Checks and shows on players login if he have been changed hes name over Mojang

# Looks to be working only with online servers, duhhhh

CheckForNameChange:

OnLogin: false

AmountToShow: 3

OnInfoShow: true

# Do you want to perform commands

PerformCommandsOnNewName: false

# Command list to be performed in case player logs in with new name

NameChangeCommands:

- 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'

inv:

# Do you want to save the player's inventory on his death

SaveOnDeath: false

# When set to true, empty inventories (no items in inventory) will not be saved on players
death

IgnoreEmpty: false

# If set to true then player should have cmi.saveinv permission node for inventory to be saved
on death

RequiresPermission: false

# How many inventories, we will keep for each player


SavedInventories: 5

restore:

# Set to false if you don't want to restore hp state on inventory load with /cmi invload
command

HP: true

# Set to false if you don't want to restore players experience points

XP: true

# Set to false if you don't want to restore food state

Food: true

# Set to false if you don't want to restore saturation level

Saturation: true

# Set to false if you don't want to restore potion effects

Potions: true

# Set to false if you don't want to restore items

Items: true

hunger:

# Do you want to give more than 20 hunger for players

overide: false

heal:

RemoveNegative:

# Do you want to remove negative potion effects from player on heal

use: false

List:

- blindness

- confusion

- harm

- hunger

- poison

- slow

- slow_digging

- weakness
- wither

Cuff:

# When set to false will allow players to talk who is cuffed

Mute: true

AllowedCommands:

- msg

-r

- tell

Mute:

# When set to true, player will not be allowed to send private messages while he is muted

DenyPrivateMessages: true

Dispose:

# defines how big is dispose ui 1-6

UILines: 4

ItemRepair:

RepairShare:

# When enabled will prevent players repairing items for others in anvil regular way. They still
can use items and repairs normaly for them selfs

# Can be bypassed with cmi.command.repair.repairshare.bypass

ProtectNormalRepair: false

# When enabled will prevent players repairing items for others with CMI command. They still
can use items and repairs normaly for them selfs

ProtectCommandRepair: false

# Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if
you don't want to change durability

Durability: 1

# When set to true, player who have cmi.command.repair permission will bypass this
protection and can use other user repaired items without any additional actions

BypassWithRepairPermission: true

# When enabled additional lore line will be added when player can't use that item. This will
not be shown for owner of item

AddLore: true

# When set to true, interact event will be canceled to prevent item usage
CancelEvent: true

# When set to true, player will get message informing about item usage he dint repaired him
self

InformWithMessage: true

Repair:

# When item costs money, player will be required to confirm repair action by clicking
message in chat

Confirmation: true

# When set to true, item repair with /cmi repair will cost money depending on setup

# Player who performs command will pay repair cost

# If command gets performed from console, then player whose items are repaired will be
paying

CostsMoney: false

# Base price to repair item

# If you have enabled durability check, then this value will wary depending on items
condition

BasePrice: 100.0

# Item repair cost will depend on how baddly item is damaged

CheckDurability: true

# Adds extra cost to repair depending on items cost set in /cmi setworth

# Value should be set from 0 to 100 range

WorthPercentage: 10.0

# Adds extra cost to repair depending on items enchantment cost set in /cmi
setenchantworth

# Value should be set from 0 to 100 range

# If item has more then one enchantment, then prices will be added up

enchantWorthPercentage: 10.0

Cooldowns:

# You can enable any command cooldown to prevent instant usage of it

# cmi heal:180 means that player can use /cmi heal command only once every 180 seconds

# if cooldown set to -1 then this command can be performed only one time

# Administration can bypass limitations with cmi.cooldownbypass.[commandname]


permission node
# Always use full command name and not its alias

# ATTENTION! If you have command like "/cmi home" and you want to prevent teleportation
to home but allow gui opening without restrictions, use space after command, in example "cmi
home :10"

Enabled: false

List:

- cmi heal:180

- cmi feed:120

Combat:

# Defines combat timer to be used in particular features

Timer: 15

# Prevents damage from players with god mode enabled

# Can be bypassed with cmi.pvp.godBypass permission node

noGodDamage: true

# informs player that he cant damage players while in god mode

noGodDamageInform: true

# If set to true, then atacked player will be included into combat mode even if he doesnt fight
back

# If set to false then only attacker will be marked for pvp mode

IncludeVictim: true

Heads:

Player:

Drop: false

# Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2

# 100 will mean that head will be dropped every time player kills another player

# 1 will mean that there is 1% that player will drop head if he is killed by another player

Percentage: 1.0

# Percentage from 0 to 100 for lowering chance in getting second head of same player

# This will reset on each server restart

LowerChanceOfterDrop: 50.0

# When enabled player heads will have bigger chance to drop when using tools with looting
enchantment
# Value is in % and it will add appropriate percentage to current drop chance by using drop
chance itself

# For example player who has head drop change of 1% with looting 3 which has 30% bonus
will have 1.3% as end value (default values)

# This only applies for player heads

# You can add as many levels as you want, simply duplicate line and set new number, in
example

# Lvl33: 35.5

LootBonus:

Enabled: true

Lvl1: 5.0

Lvl2: 15.0

Lvl3: 30.0

Mob:

# Enables custom mob heads dropping from mobs with particular chance

# Check customHeads.yml for customization by entityType

Drop: false

ShulkerBoxes:

# When set to true, players will not have option to open shulker boxes while in combat

# Combat timer can be defined under combat section

PreventInCombat: true

Vanish:

# Defines default states of vanish edit options for players

# This will not have any effect if player already edited his vanish mode with vanishedit
command

Defaults:

damageToEntity: false

playerDamage: false

itemPickup: false

mobAggro: false

interaction: false

noisyChest: false
informOnLeave: false

informOnJoin: false

nightVision: true

bossbar: true

afkcommands: false

PrivateMessages: false

relogDisable: false

noMessages: false

WarmUps:

# You can enable any command warmup to prevent instant command usage

# tp:5:false means that when player performs /tp command he will need to wait 5 sec

# false variable is optional and when its set to false player cant move while warmup is
counting

# If you dont want to deny empty warp command but want to deny any extra variable after
that, then just add space, in example 'warp :5:false'

# When setting warmups for CMI commands, use full command name and not allias, in
example 'cmi warp:5false'

# Administration can bypass limitations with cmi.command.[comandName].warmupbypass


permission node

# ATTENTION! cmi home command is being handled in special way and to prevent double
warmup, add space, example: - cmi home :5:false

# Experimental: add GlyphHead to the warmup to show particle effect while command is on
warmup period. Like

# - cmi warp :3:false:GlyphHead

Enabled: false

InformOnNoMove: true

showCounterBarInfo: false

showBossBarInfo: true

List:

- cmi tp :5:false

- cmi back:3:true

- cmi warp :3:false

- cmi home :3:false


Jail:

# Defines in milliseconds how often to check if player leaves jail area

# Bigger numbers can help slightly lower server load

CheckInterval: 500

# Defines default jail time when time is not povided with command

DefaultTime: 300

# Chat range in blocks while player is in jail

# Set to 0 to allow talking

# set to -1 to prevent talking in general while jailed

ChatRange: 20

# When set to true jail time will decreese while player is offline

# When set to false jail time will only be counted while player is online

CountWhileOffline: false

# When set to true jail time will not decreese if player gets into afk mode while being jailed

# When set to false, time will pass normally

NoAfk: false

# Do you want to prevent players damage while he is in jail

PreventDamage: true

WhiteListedCmds:

- cmi msg

- cmi reply

scan:

# Tps cap from which to start adjusting scan speed

SoftCap: 19.0

# Staring speed when scanning. Range from 1 to 30

DefaultSpeed: 15

# When this set to true, when using scan feature and not providing range, whole map will be
scanned

GlobalRangeByDefault: false

# Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in

DefaultRange: 2
# When this set to true, all found items in containers will be removed automatically durring
scan. Ex: /scan id 7 purge

EnablePurge: false

search:

# When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi
search id 7 purge

EnablePurge: false

lfix:

# Tps cap from which to start adjusting light fix speed

SoftCap: 19.0

# Staring speed when fixing light. Range from 1 to 100

DefaultSpeed: 15

# Removeuser command will use same configurations when removing player data files or
moving them to new place

purge:

# Cleans files on server startup

CleanOnStart: false

# How long player should be offline for his data to be moved

OfflineDays: 90

PlayerData:

# Do you want to enable player data file cleaning

Enabled: true

# Source folder to take files from

SourceFolder: world/playerdata

# When this is false, data files will be moved to backup folder. When its true files will be
deleted

DeleteFiles: false

# Target folder to put files into if DeleteFiles set to false

DestinationFolder: world/playerdata_backup

PlayerStats:

# Do you want to enable player stats file cleaning

Enabled: true
# Source folder to take files from

SourceFolder: world/stats

# When this is false, data files will be moved to backup folder. When its true files will be
deleted

DeleteFiles: false

# Target folder to put files into if DeleteFiles set to false

DestinationFolder: world/stats_backup

PlayerAdvancements:

# Do you want to enable player Advancements file cleaning

Enabled: true

# Source folder to take files from

SourceFolder: world/Advancements

# When this is false, data files will be moved to backup folder. When its true files will be
deleted

DeleteFiles: false

# Target folder to put files into if DeleteFiles set to false

DestinationFolder: world/Advancements_backup

Essentials:

# Do you want to enable essentials playerdata file cleaning

Enabled: false

# Source folder to take files from

SourceFolder: plugins/Essentials/userdata

# When this is false, data files will be moved to backup folder. When its true files will be
deleted

DeleteFiles: false

# Target folder to put files into if DeleteFiles set to false

DestinationFolder: plugins/Essentials/userdata_backup

LWC:

# Do you want to enable lwc protection cleaning

Enabled: false

Selection:

# Tool id to use for selection actions


Tool: wooden_shovel

Time:

# Defines preset time

Day: '12:00'

Night: '24:00'

Morning: 06:00

Dusk: '18:00'

AutoTime:

# Time in seconds time in game will be adjusted to match real

# Keep it at arround one minute

Interval: 60

# Enables by default smooth sun transition to new time

# You can always override this setting with -smooth variable in time command

Smooth: true

# Speed of smooth transition

# 100 will mean that sun moves 100 times faster than usual until it reaches target time

SmoothSpeed: 100

# Worlds effected by autotime adjustment

Worlds:

- ''

# Allows you to change vanilla time speed to your own liking and needs

TimeSpeed:

# Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time

world:

Enabled: false

# Default value: 600 Starts from tick: 0 Ends at tick: 12000

day: 600

# Default value: 90 Starts from tick: 12000 Ends at tick: 13800

sunset: 90

# Default value: 420 Starts from tick: 13800 Ends at tick: 22200

night: 420
# Default value: 90 Starts from tick: 22200 Ends at tick: 24000

sunrise: 90

# Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time

ciudadindustrial:

Enabled: false

# Default value: 600 Starts from tick: 0 Ends at tick: 12000

day: 600

# Default value: 90 Starts from tick: 12000 Ends at tick: 13800

sunset: 90

# Default value: 420 Starts from tick: 13800 Ends at tick: 22200

night: 420

# Default value: 90 Starts from tick: 22200 Ends at tick: 24000

sunrise: 90

# Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time

CCU:

Enabled: false

# Default value: 600 Starts from tick: 0 Ends at tick: 12000

day: 600

# Default value: 90 Starts from tick: 12000 Ends at tick: 13800

sunset: 90

# Default value: 420 Starts from tick: 13800 Ends at tick: 22200

night: 420

# Default value: 90 Starts from tick: 22200 Ends at tick: 24000

sunrise: 90

# Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time

mazmorras:

Enabled: false

# Default value: 600 Starts from tick: 0 Ends at tick: 12000

day: 600

# Default value: 90 Starts from tick: 12000 Ends at tick: 13800

sunset: 90
# Default value: 420 Starts from tick: 13800 Ends at tick: 22200

night: 420

# Default value: 90 Starts from tick: 22200 Ends at tick: 24000

sunrise: 90

# Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time

ciudadfuturo:

Enabled: false

# Default value: 600 Starts from tick: 0 Ends at tick: 12000

day: 600

# Default value: 90 Starts from tick: 12000 Ends at tick: 13800

sunset: 90

# Default value: 420 Starts from tick: 13800 Ends at tick: 22200

night: 420

# Default value: 90 Starts from tick: 22200 Ends at tick: 24000

sunrise: 90

# Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time

trabajo:

Enabled: false

# Default value: 600 Starts from tick: 0 Ends at tick: 12000

day: 600

# Default value: 90 Starts from tick: 12000 Ends at tick: 13800

sunset: 90

# Default value: 420 Starts from tick: 13800 Ends at tick: 22200

night: 420

# Default value: 90 Starts from tick: 22200 Ends at tick: 24000

sunrise: 90

RandomTeleportation:

# If this set to true we will generate random teleport default settings for all detected worlds

# Setting to false will not longer generate world setups, but you can add them manually if
needed

AutoGenerateWorlds: true
Worlds:

# World name to use this feature. Add annother one with appropriate name to enable
random teleportation

world_the_end:

Enabled: true

# Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and
1000 coordinates

MaxRange: 1000

# If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000
to -500 and 1000 to 500 coordinates

MinRange: 500

CenterX: 0

CenterZ: 0

Circle: false

IgnoreWater: true

IgnoreLava: true

minY: 0

maxY: 256

world_nether:

Enabled: true

MaxRange: 1000

MinRange: 500

CenterX: 0

CenterZ: 0

Circle: false

IgnoreWater: true

IgnoreLava: true

minY: 0

maxY: 256

world:

Enabled: true

MaxRange: 1000
MinRange: 500

CenterX: 0

CenterZ: 0

Circle: false

IgnoreWater: true

IgnoreLava: true

minY: 0

maxY: 256

final:

Enabled: true

MaxRange: 1000

MinRange: 500

CenterX: 0

CenterZ: 0

Circle: false

IgnoreWater: true

IgnoreLava: true

minY: 0

maxY: 256

trabajo:

Enabled: true

MaxRange: 1000

MinRange: 500

CenterX: 0

CenterZ: 0

Circle: false

IgnoreWater: true

IgnoreLava: true

minY: 0

maxY: 256

mazmorras:
Enabled: true

MaxRange: 1000

MinRange: 500

CenterX: 0

CenterZ: 0

Circle: false

IgnoreWater: true

IgnoreLava: true

minY: 0

maxY: 256

ciudadindustrial:

Enabled: true

MaxRange: 1000

MinRange: 500

CenterX: 0

CenterZ: 0

Circle: false

IgnoreWater: true

IgnoreLava: true

minY: 0

maxY: 256

CCU:

Enabled: true

MaxRange: 1000

MinRange: 500

CenterX: 0

CenterZ: 0

Circle: false

IgnoreWater: true

IgnoreLava: true

minY: 0
maxY: 256

ciudadfuturo:

Enabled: true

MaxRange: 1000

MinRange: 500

CenterX: 0

CenterZ: 0

Circle: false

IgnoreWater: true

IgnoreLava: true

minY: 0

maxY: 256

# How long force player to wait before using command again.

Cooldown: 5

# How many times to try find correct location for teleportation.

# Keep it at low number, as player always can try again after delay

MaxTries: 20

# List of biomes to exclude from random teleportation

ExcludedBiomes:

- Ocean

- Deep ocean

Enchanting:

enchantLimits:

# By disabling this, no limitation to enchanting will be applied

# This only applies for enchant command not for natural enchanting

Enabled: true

MaxLevel:

protection_fire: 4

damage_all: 5

arrow_fire: 1

water_worker: 1
arrow_knockback: 2

loyalty: 3

depth_strider: 3

vanishing_curse: 1

durability: 3

knockback: 2

luck: 3

binding_curse: 1

loot_bonus_blocks: 3

protection_environmental: 4

dig_speed: 5

mending: 1

frost_walker: 2

lure: 3

loot_bonus_mobs: 3

piercing: 4

protection_explosions: 4

damage_undead: 5

multishot: 1

fire_aspect: 2

channeling: 1

sweeping_edge: 3

thorns: 3

damage_arthropods: 5

oxygen: 3

riptide: 3

silk_touch: 1

quick_charge: 3

protection_projectile: 4

impaling: 5

protection_fall: 4
arrow_damage: 5

arrow_infinite: 1

# When set to true, players will be required to have cmi.enchantments.[enchantname]


permission node

RequireSpecificPermission: false

# When set to true, players will be required to have cmi.enchantments.[enchantname].


[maxlevel] permission node to be abble to enchant item to defined max level

# Higest permission will be taken if player has more then one

# Keep in mind that this will not prevent player from enchanting item to lower levels then
permission was set too

# And keep in mind that players without defined permission node will have access to level 1
enchants by default

PermissionLevelLimit: false

Scavenge:

ItemBreak:

# Defined percentage for item to break when salvaging it

# Value can be from 0 to 100, where 100 means that each time player extract enchant, item
breaks

# This can allow player to extract enchantments without breaking item itself

# Set it to 100 if you want to always break item

# Keep in mind that broken item will go throw ingredient return process

# Attention! Items without enchants will have 100% break chance

Base: 8.0

# Adds extra chance to break item depending on how many enchants item has

# In example having base chance of 8% and having this set to 2 while having item with 3
enchants will result into 8+(2*3)=14% chance to break item

ForEachEnchant: 2.0

# Adds extra chance to break item depending on enchant level

# This will take into consideration enchantment max and current levels

# Having this set to 7.5 means, that enchantment at max level will have 7.5% extra chance to
to break item

# But if you have sharpness 2 which has max level of 5, then only 3% fail chance will be
added

ForEachEnchantLevel: 2.0
# Defines in percentage a max chance to break item when extracting enchants

# This can limit chance to particular one in case it gets to 100% and it would always break

MaxBreakChance: 100.0

# Value between 0 and 100 which defines extra fail chance when items doesnt have max
durability

# Having this set to 50 will mean that item at 1 left durability will have fail chance increase
by 50%

# Items which are not damaged will not experience any fail chance increase

BreakDurabilityCheck: 50.0

# When set to true, items durability will be taken into consideration when extracting
ingredients

# In example if item has 100 max durability and current is at 50, then only half of ingredients
will be considered for extraction

# This doesnt mean that player gets 50% of them, it only means that half of posible
ingredients will go throw IngredientReturn process

DurabilityCheck: true

IngredientReturn:

# Defines in percentage a max chance to return ingredients of item if it fails extraction


process

# This will apply for each ingredient that item has

# Recipe to make that item should exist in database, or it will not return any ingredients

Base: 25.0

EnchantExtractionFail:

# Adds base chance to fail enchantment extraction

# When enchantment fails, player will not get enchant book with appropriate enchantment

Base: 10.0

# Adds extra chance to fail enchantment extraction depending on enchantment level

# This will take into consideration enchantment max and current levels

# Having this set to 75 means, that enchantment at max level will have 75% chance to fail
extraction process

# But if you have sharpness 2 which has max level of 5, then only 30% chance to fail will get
applied

# While enchants like Aquaaffinity will always have max fail chance as you can only have it at
level 1
ForEachLevel: 10.0

# Defines in percentage a max chance to fail enchantment extraction

# This can limit chance to particular one in case it gets to 100% and it would always fail

MaxFailChance: 75.0

LevelLower:

# Defines a chance lowering enchant level if it fails extraction

# This is secondary step when extraction fails and will only apply when it does

# If Enchant is at level 1 already, then player will not get enchanted book at all

# If you want to avoid lowering level of enchant when it fails extraction, set this to 100

# If you want to always lower level down when extracting enchantments, then set
EnchantExtractionFail.Base to 100 and set this to 100

Base: 50.0

# Will adjust level lowering chance depending on enchant level to defined max amount at
max level

# This will mean that higher levels will have higher chance to be lowered

ForEachLevel: 5.0

# Will adjust level lower chance depending on enchant level to defined max amount at max
level

MaxChance: 75.0

Cost:

# Defined base cost of extraction. Set to 0 if you want to make it free

Base: 100.0

# Extra cost which depends on enchantment worth which can be defined with /cmi
setenchantworth

# This value is in percentage from worth value of that each enchantment and item

# So if you have base cost of 100, extra cost of 5% and you are trying to extract sharpness 5
which worth is 1000 and item sell hand worth is 100, then you will have to pay 155 for
extraction process

Extra: 5.0

# List of materials to block from being scavenged

BlackList:

- diamond

- ironingot
- goldingot

- coal

# When set to true, balck list becomes whitelist and will allow scavanging of items defined in
a blacklist only

BlackToWhiteList: false

BungeeCord:

# You can disable bungeecord support entirely if you are exrperiencing issues with it

# When setting this to false some features like public messages over bungee cord, private
messages over bungeecord, portals over bungecoord and other features will stop working

# Keep in mind that regular behavior of those features will remain intacted

Enabled: true

# When set to true player names from entire bungee network will be included into tab
complete

NamesInTabComplete: false

# If you want to disable particular sound entirely, set it to ""

Sounds:

Enabled: true

WarpGuiOpen: entity_bat_takeoff:0.5:1

TeleportHome: block_beacon_activate:2:1

TeleportWarp: entity_enderman_teleport:0.5:1

TeleportFail: entity_villager_no:2:1

PrivateMessage: entity_endermite_death:2:1

TpaRequest: block_anvil_land:0.5:2

MailNotification: entity_creeper_hurt:1:0.5

TeleportUp: entity_enderman_teleport:2:1

TeleportDown: entity_enderman_teleport:0.2:1

# If you want to disable particular particle entirely, set it to ""

# More information how to set up this one can be found at


http://www.zrips.net/cmi/extra/particles/

Particles:

Enabled: true

TotemHalo:
circle;effect:reddust;c:255,255,10;twist;part:3;offset:0,2,0;pitch:90;radius:0.3;interval:2
Healing: circle;effect:heart;dur:0.1;part:1;offset:0,1.7,0;radius:0.3

GlyphHead:
circle;effect:flying_glyph;dur:5;pitchc:15;part:10;offset:0,1.7,0;radius:0.5;yawc:12;color:rs;pitc
h:90

tpaWarmup:
circle;effect:flying_glyph;dur:5;pitchc:15;part:10;offset:0,1.7,0;radius:0.5;yawc:12;color:rs;pitc
h:90

GColumn: circle;c:0,255,0;twist;part:5;r:0.75;pitch:90;move:0,0.1,0;rc:-0.02

SmallBoop: circle;effect:flying_glyph;yaw:[playerName];pitch:
[playerName];r:0.1;part:3;rc:0.03;mr:0.3;twist

TpUp: circle;c:200,50,210;twist;part:5;r:0.5;pitch:90;move:0,0.33,0;offset:0,-0.2,0

TpDown: circle;c:150,50,10;part:5;r:0.5;pitch:90;move:0,-0.33,0;offset:0,2.2,0

# From custom1 to custom30 are free to use particle presets which can be utilized for things
like command warmups

custom1: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom2: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom3: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom4: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom5: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom6: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom7: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom8: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom9: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom10: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom11: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom12: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom13: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom14: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom15: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom16: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom17: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom18: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom19: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4
custom20: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom21: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom22: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom23: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom24: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom25: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom26: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom27: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom28: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom29: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

custom30: circle;effect:reddust;dur:5;pitchc:5;part:10;offset:0,1,0;radius:1;yawc:4

# Defined animated particles will be shown on player teleportation on particular action from
place and to destination

# if you don't want it to be shown then set it to empty field

# Animation names should be used from Particles section from above like TpUp

TeleportEffects:

Unknown:

From: ''

To: ''

Elevator:

From: ''

To: ''

SafeLogin:

From: ''

To: ''

Spawn:

From: ''

To: ''

NetherRoof:

From: ''

To: ''
Back:

From: ''

To: ''

DBack:

From: ''

To: ''

Home:

From: ''

To: ''

Jump:

From: ''

To: ''

Patrol:

From: ''

To: ''

Portal:

From: ''

To: ''

WarmUp:

From: ''

To: ''

Biome:

From: ''

To: ''

FlightCharge:

From: ''

To: ''

InvEdit:

From: ''

To: ''

TimedCommand:
From: ''

To: ''

TpaAll:

From: ''

To: ''

Tp:

From: ''

To: ''

Top:

From: ''

To: ''

TpAll:

From: ''

To: ''

TpHere:

From: ''

To: ''

TpPos:

From: ''

To: ''

Warp:

From: ''

To: ''

JoinSpawn:

From: ''

To: ''

Totem:

From: ''

To: ''

randomTp:

From: ''
To: ''

World:

From: ''

To: ''

HoloEdit:

From: ''

To: ''

PotionEffects:

# When set to true player poition effect will expire even if player is offline

# Keep in mind that player potion effect durability will be updated on players login event so
by checking players potions effect while he is offline can show incorrect state

DeductWhileOffline: false

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