IFS2201 W02S01 Learnability2 RIS PDF
IFS2201 W02S01 Learnability2 RIS PDF
IFS2201 W02S01 Learnability2 RIS PDF
LEARNABILITY II
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Albert Camus
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Outline
• Consistency
• Affordance
• Feedback
• Locus of Attention
• Information Scent
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Consistency
[1] Definition [2] Kinds of Consistency [3] Metaphor [4] Natural Mapping: Consistency of Layout
[5] Internal Consistency in Wording [6] External Consistency in Wording: Speak the User’s Language
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Consistency
• Similar things should look and act the same
• Different things should look different
• Principle of Least Astonishment (POLA) or Principle of Least
Surprise
• You shouldn’t surprise the user with the way a command or
interface object works
• CONSISTENCY ALLOWS THE USER TRANSFER THEIR
EXISTING KNOWLEDGE EASILY TO A NEW UI
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Consistency
Kinds of Consistency
• Three kinds of consistency:
• Internal consistency within your application
• External consistency within other applications on the same
platform
• Metaphorical consistency with your interface metaphor or
similar real-world objects
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Kinds of Consistency
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Kinds of Consistency
• The RealCD interface has problems
• Metaphorical consistency
• CD cases don’t play
• You don’t open them by pressing a button on the spine
• They don’t open as shown
• External consistency
• The player controls aren’t arranged horizontally as they’re usually
seen
• The track list doesn’t use the same scrollbar that other applications do
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EVALUATIONS REVIEWS
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Affordances
[1] Use Appropriate Affordances [2] Evolution of Hyperlinks and Buttons
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Affordances
• Affordance refers to “the perceived and actual properties of a thing”,
primarily the properties that determine how the thing could be
operated.
• Doorknobs are the right size and shape for a hand to grasp and turn.
• A button’s properties say “push me with your finger.”
• Scrollbars say that they continuously scroll or pan something that you
can’t entirely see.
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Affordances
• Affordances are rarely innate - they are
learned from experience.
• We recognize properties suitable for sitting on
the basis of our long experience with chairs.
• We recognize that list-boxes allow you to
make a selection because we’ve seen and used
many list-boxes, and that’s what they do.
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Affordances
Affordances
• Note that perceived affordance is not the same as actual
affordance.
• A facsimile of a chair made of papiermache has a perceived
affordance for sitting, but it doesn’t actually afford sitting: it
collapses under your weight.
• Conversely, a fire hydrant has no perceived affordance for
sitting, since it lacks a flat, human-width horizontal surface,
but it actually does afford sitting, albeit uncomfortably.
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Affordances
• Recall the textbox from our first reading,
• Whose perceived affordance (type a time here) disagrees with what it can
actually do (you can’t type, you have to push the Set Time button to change it).
• Or the door handle on the right, whose nonverbal message (perceived
affordance) clearly says “pull me” but whose label says “push” (which is
presumably what it actually affords).
Affordances
• The original definition of affordance (from psychology) referred
only to actual properties, but when it was imported into human
computer interaction, perceived properties became important
too.
• Actual ability without any perceivable ability is an undesirable
situation. We wouldn’t call that an affordance.
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Feedback
[1] Definition [2] Action Should Have Immediately Visible Effects
[3] Feedback Visibility Depends on Locus of Attention [4] Visible Navigation State
[5] Visible Model State [6] Visible View State [7] Useless vs Usable Feedback
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locus | ˈlōkəs |
noun (plural loci | ˈlōˌsī, -ˌsē, -ˌkē, -ˌkī | )
1 technical a particular position, point, or place: it is impossible
to specify the exact locus in the brain of these neural events.
• the effective or perceived location of something abstract: the
real locus of power is the informal council.
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focus | ˈfōkəs |
noun (plural focuses or foci | ˈfōˌsī, -ˌkī | )
1 the center of interest or activity: this generation has made the
environment a focus of attention.
• an act of concentrating interest or activity on something: our
focus on the customer's requirements.
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Information Scent
[1] Definition [2] Give Good Information Scent [3] Good & Bad Information Scent
[4] Hierarchy of Exploration Cost [5] Lots of Scent But Hard to Scan
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Referensi
• Learnability, MIT Open Courseware, User Interface Design and
Implementation, https://ocw.mit.edu/courses/electrical-engineering-
and-computer-science/6-831-user-interface-design-and-
implementation-spring-2011/lecture-notes/MIT6_831S11_lec02.pdf
• Designing The User Interface: Stategies for Effective Human-
Computer Interaction (Sixth Edition), Ben Shneiderman.
• Mental Models, Jakob Nielsen, https://www.nngroup.com/articles/
mental-models/
• http://www.wikihow.com/Use-Your-Turn-Signal
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Sumber Gambar
• http://orig15.deviantart.net/c8f0/f/2016/015/6/a/
windows_10_media_player_facelift_by_triggerspasm-d9o42pz.png
• https://upload.wikimedia.org/wikipedia/it/d/de/
Windows_Media_Player_10.jpg
• https://upload.wikimedia.org/wikipedia/vi/f/fb/WMPMM.png
• https://2.bp.blogspot.com/-_8LDW2CKOHw/U7NCgcFlAuI/AAAAAAAABYs/
iS5zjBHigKI/s1600/KMPlayer.3.9+(2).png
• http://cdn.portableapps.com/VLCPortable.png
• https://davescomputertips.com/wp-content/uploads/2014/10/itunes-12-4.jpg
• https://screenshots.en.sftcdn.net/en/scrn/30000/30671/winamp-5.jpg
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