Interactive Teaching
Interactive Teaching
Interactive Teaching
DECISION MAKING-MODEL
This strategy will help students to consider their own beliefs about their ability to view
situations and events and solve problems, explore a series of steps in making decisions in
relation to positive healthy behaviours, and share reasons for making a decision with others.
Prior to using a decision-making model students will need to understand the idea of
‘problem’, ‘choices’ and ‘decisions’. Younger students may find it difficult to identify the
Explain students make decisions everyday by looking at the choices they have available, for
example:
before making a decision. Choose the one you like best may be a useful way to introduce
decision-making or for those students requiring literacy support. Students should think
about the choices available in a given scenario and then choose the best option and use
CIRCLE TALK
1. This strategy will help students to share their own ideas and opinions, and listen to and
respect others’ opinions. It also holds all students accountable for having something to say.
2. Place students in two concentric circles (one circle within the other). This structure
facilitates dialogue between students. Students in the inner circle face outwards, directly
facing the student in the outer circle. Sit students facing each other, knees to knees, to
encourage active listening between partners. Alternatively, students can stand and face each
other.
3. Pose a scenario, question or issue for students to consider. Allow thinking time of
approximately 15 to 30 seconds.
4. Now say, ‘Person on the inside, tell your partner your thoughts. When you are finished
sharing, say ‘pass’ and your partner will share their thoughts with you.’
5. When finished, have the outside people stand up and move on one or two places to the
left or right. The discussion process is then repeated. To listen to the conversations taking
6. To debrief, discuss the ideas produced during the circle talk and list questions that were
BRAINSTORM
1. Select a topic, question, statement or issue and write this on the board.
2. Set up the rules for the brainstorm: share whatever comes to mind the more ideas the
better every idea counts – no answer is wrong no ‘put downs’ or criticisms build on others’
ideas write ideas as said – no paraphrasing record each answer unless it is a repeat set a
3. Students consider the topic and respond. Ideas can be written randomly on the board or
you may choose to write the responses on post-it notes and have students cluster the
4. Read and discuss the recorded ideas and clarify any questions where necessary. Group
ideas that are similar and eliminate those that do not relate to the topic. Discuss the
remaining ideas as a group and decide how the information can be further used.
SHARED READING
1. Use a suggested book (or poem) listed in the preparation section of the learning activity as
a starting point or to reinforce a key message. Display the book where all students can see
the cover, illustration and title and discuss these. Provide students with a short period of
2. Ask students to share their predictions of the main ideas with a partner or the class. Keep
this pre-reading discussion brief and stimulating to make sure students are keen to listen to
the story that follows. Use the following prompts. What do you think this story will be
about? Is this a fiction or non-fiction book? Does the title tell us anything about the story?
3. Accept all suggestions and ask students to see if their predictions come true. Provide any
essential knowledge that will assist student’s understanding of the story prior to reading.
4. Read the story encouraging students to join in, predict, use picture cues and look for
information. Ask questions such as: What do you think will happen next? Why do you think
that happened? What have you found out from this part of the story? How is the character
feeling? How would you feel if that happened to you? What would you do? How do you
you think we read this story? What are some of the important things you have learnt from
this story? Who might you tell about the things you learnt from this story?
picture or cartoon strip; writing two or three dot points; talking with a partner; dramatising
parts of the story; retelling the story in their own words; or innovating the story (eg change
ROLE-PLAY
1. This strategy will help students to develop interpersonal skills including assertive
communication and negotiation within a range of contexts, build empathy and experience a
variety of perspectives by adopting different roles, and plan effective strategies for managing
must exist. Establish rules such as: one person speaks at a time everyone’s responses and
feelings are to be treated with respect everyone is entitled to express their opinion or pass
2. Ensure that students have a clear understanding of the purpose of the role-play (eg to
there is an audience, prepare them for the role-play by giving a specific role to encourage
their active involvement. Audience members can also be involved by identifying the feelings
of the role-play characters, commenting on appropriateness of actions and providing
relevant feedback.
character is required to depict a negative behaviour such as acting aggressively, the teacher
4. Set the scene by choosing a relevant scenario or have students select their own. Avoid
5. Make sure the role-play doesn’t arouse anxiety as learning will decrease. Give the
students enough time to practise the role-play before they perform in front of others. If
students feel uncomfortable with the scenario of the role-play, allow them to withdraw.
6. Start the role-play by reminding students to keep the action brief (a few minutes is usually
sufficient). If the role-play starts to deteriorate, stop it quickly, discuss what is happening and
7. If students become angry, switch roles so they argue the opposing view. This may help
them to develop understanding and empathy for the views of others. Make a point of taking
students out of their role (this can be done by removing props, costumes or name tags).
8. Facilitate the role-play by allowing students to direct the action. Wait until the end of a
scenario to make any comments. Do not judge the actions of a student in any given scenario
9. Use open-ended questions that focus on the feelings of the role-play characters, attitudes
have learned about the characters portrayed, to debrief the role-play. Remember to include
the observers in the debrief time. Allow plenty of time for de-briefing and provide positive
10. As a result of the role-play, ask students to personalise the content by considering what
they would do in a similar real-life situation. Ensure they reflect on their learning and
consider its application to future experiences. The role-play can be re-enacted by switching
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