Projections: Sanu Philip No:47
Projections: Sanu Philip No:47
Projections: Sanu Philip No:47
Sanu Philip
No:47
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Transform 3D objects on to a 2D plane using
projections
2 types of projections
Perspective
Parallel
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Perspective Projection
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Parallel Projection
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PROJECTIONS
PARALLEL
PERSPECTIVE
(parallel projectors)
(converging projectors)
One point
Orthographic Oblique
(one principal
(projectors perpendicular (projectors not perpendicular to vanishing point)
to view plane) view plane)
Two point
General (Two principal
Multiview Axonometric vanishing point)
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Perspective v Parallel
• Perspective:
– visual effect is similar to human visual system...
– has 'perspective foreshortening'
• size of object varies inversely with distance from the center of
projection. Projection of a distant object are smaller than the
projection of objects of the same size that are closer to the
projection plane.
• Parallel:
It preserves relative proportion of object.
– less realistic view because of no foreshortening
– however, parallel lines remain parallel.
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Perspective Projections
• Characteristics:
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• When a 3D object is projected onto view plane using
perspective transformation equations, any set of parallel lines
in the object that are not parallel to the projection plane,
converge at a vanishing point.
– There are an infinite number of vanishing points,
depending on how many set of parallel lines there are in
the scene.
• If a set of lines are parallel to one of the three principle axes,
the vanishing point is called an principal vanishing point.
– There are at most 3 such points, corresponding to the
number of axes cut by the projection plane.
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Vanishing points
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Classes of Perspective Projection
• One-Point Perspective
• Two-Point Perspective
• Three-Point Perspective
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One-Point Perspective
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Two-point perspective projection:
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Three-point perspective projection
• Three-point perspective projection is used less
frequently as it adds little extra realism to that
offered by two-point perspective projection
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Parallel Projections
• We can define a parallel projection with a projection vector that
defines the direction for the projection lines.
2 types:
• Orthographic : when the projection is perpendicular to the view
plane. In short,
– direction of projection = normal to the projection plane.
– the projection is perpendicular to the view plane.
• Oblique : when the projection is not perpendicular to the view
plane. In short,
– direction of projection normal to the projection plane.
– Not perpendicular.
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• Orthographic projection Oblique projection
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Orthographic (or orthogonal) projections:
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Orthogonal projections:
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Axonometric orthographic projections
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• 2 common oblique parallel projections:
Cavalier and Cabinet
Cavalier projection:
All lines perpendicular to the projection plane are projected with
no change in length.
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Cabinet projection:
– Lines which are perpendicular to the projection plane
(viewing surface) are projected at 1 / 2 the length .
– This results in foreshortening of the z axis, and
provides a more “realistic” view.
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THANK YOU
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