Projection - The Presentation of An Image On A Surface, Especially A Cinema Screen.
Projection - The Presentation of An Image On A Surface, Especially A Cinema Screen.
Projection - The Presentation of An Image On A Surface, Especially A Cinema Screen.
PROJECTIONS
A Projection is defined as a process which transforms points in a coordinate system of dimension n into
points in a coordinate system of dimension less than n.
The mapping of
3D objects onto the 2D screen is done by straight projection rays (called projectors) emanating from a
center of projection, passing through each point of the object, and intersecting a projection plane to form
the projection.
Projections can be divided into two basic classes:
1.
2.
The distinction is in the relation of center of projection and projection plane. If the distance
between the center of projection and projection plane is finite then the projection is perspective
and if the distance is infinite, the projection is parallel.
Projective Projection
Projection Plane
Perspective Projections:
Perspective projections are planar geometric projections where all the projectors intersect in one point,
center of projection.
One-point perspective
Two-point perspective
Three-point perspective
Only one principal axis (Z1) Z2 and X2 axises pierce the pierces the projection plane, projection plane,
but Y2 axis does not.
Parallel Projections:
Parallel projections are planar geometric projections where all the projectors are parallel to each other.
The direction of projection or the angle between the projectors and the projection plane leads to further
subclassing. All parallel projections have the following properties in common: angles between lines that
are located on a plane that is parallel to the projection plane remain in the projected image; the projection
of any pair of parallel lines is also parallel; parallel lines not parallel to the projection plane are equally
foreshortened; as long as no scaling is applied to the projection, the distance between two points on a
plane parallel to the projection plane is the same as the distance between the projection of those points.
1.) Orthographic Parallel Projections: The orthographic projection is a parallel projection with the
projectors perpendicular to the projection plane.
1.b) Axonometric orthogonal projections -Axonometric orthogonal projections use projection planes
that are not normal to a principal axis and therefore show several faces of an object at once. They
resemble the perspective projection in this way, but differ in that the foreshortening is uniform rather than
being related to the distance from the center of projection. It is further classified into
i) Isometric Projection
ii ) Dimetric Projection
iii) Trimetric Projection
Isometric Projection Direction of viewing is such that the three axes of space appear equally foreshortened, of which
the displayed angles among them and also the scale of foreshortening are universally known.
Dimetric projections- Directions of viewing are such that two of the three axes of
space appear equally foreshortened, of which the attendant scale and angles of presentation are
determined according to the angle of viewing; the scale of the third direction (vertical) is
determined separately.
Trimetric projection-Direction of viewing is such that all of the three axes of space appear
unequally foreshortened. The scale along each of the three axes and the angles among them are
determined separately as dictated by the angle of viewing.
2.) Oblique Parallel Projection :
In this projection plane normal and the direction of projection differ. It combines properties of the front, top
and side orthogonal projections with those of the axonometric projections, the projection plane is normal
to a principal axis, so the projections of the face of the object parallel to this plane allows measurement of
angles and distances.
Oblique Projection
Two frequently used oblique projections are:
2.1) Cavalier Projection Direction of projection makes a 45 o angle with the projection plane.
2.2) Cabinet Projection - Direction of projection that makes an angle of 63.4 o with the projection plane.
PERSPECTIVE PROJECTION
Perspective projection is a projection in which Center of projection is at a finite distance from a projection
plane.
The technique of perspective projection is used in preparing perspective drawings of three dimensional
objects and scenes. Perspective Projection is characterized by perspective foreshorting and vanishing
points.
Perspective foreshortening is the illusion that objects and length appear smaller as their distance from the
center of projection increases. The illusion that certain sets of parallel lines appear to meet at a point is
another feature of perspective drawings. These points are Vanishing Points.
Let P1P2 be an object and we take a projection of this object. Straight Projectors called projectors
emanating from a center of projection, passing through each point of object and intersecting a projection
plane form a perspective image P1'P2'of the object P1P2.
P2' is the perspective image of P2 and P1' is the perspective image of P1'.
Let the distance between the center of projection and plane of projection is d (focal length).
In Perspective projection, image size is not true size; it depends upon center of projection, plane of
projection and size of the object. The size of the image will be bigger when distance between center of
projection and plane of projection decreases (i.e. d decreases).
y' / d = y/z
x ' / d = x/z
x' = xd/z
x' and y' are used to convert a given point to a perspective point.
Mathematically,
This matrix includes floating point calculation and we want to use integer point calculation as far as
possible. Here x' is not final x', it is xh . As we are using Homogenous Equation, we have to use xh/h .
So we convert the above matrix into
Standard 2 :
Centre of projection is on the negative side of z at a distance of d.
Calculation of y -
y'/d = y/z+d
y'= yd/z+d
x' /d = x /d+z
Perspective Matrix