Hero Kids - Fantasy RPG 2018 Edition - Printer Friendly
Hero Kids - Fantasy RPG 2018 Edition - Printer Friendly
Hero Kids - Fantasy RPG 2018 Edition - Printer Friendly
BY
JUSTIN HALLIDAY
Hero Kids
Hero KidsTM copyright 2018 Justin Halliday
herokidsrpg.blogspot.com
Credits
Designed and written by Justin Halliday
Hero and monster art by Eric Quigley (www.ericquigley.com)
Printing Authorization:
This PDF document may be printed for personal use.
Version: 2.1 (Build 105)
Changelog:
• Updated Monster cards from Monster Compendium
• Added Role-Playing section.
• Added more monsters (new redesigned pirates).
• Updated layout of Hero and Monster cards and stand-ups.
• Renamed adventuring ‘obstacles’ to ‘obstructions’.
• Added Knocked Down to glossary.
• Added Advanced Combat section.
• Updated Skills section to add dark vision.
• Updated Ability Test Examples for clarity.
• Added Equipment and Items section.
•
Items and Boons 13
TABLE OF CONTENTS Health and Damage
Health
14
14
Introduction 5 Damage 14
Pint-Sized Heroes 6 Knocked Out 14
Big-Sized Problems 6 Healing 15
Heroes of Shapes and Sizes 6 Magic 15
The Brecken Vale 7 Potions 15
Resting 15
Materials 8
Included Stuff 8 Encounter Setup 16
Stuff You Need to Find 8 Encounter Intro 16
Awesome Stuff 8 Role-Playing 16
Downloadable Extras 8 Map 16
Encounter Features 16
Playing the Game 9
Ability Tests 16
Skirmish 9
Monsters 16
Delve 9
Tactics 16
Exploration 9
Conclusion 16
Role-Playing 9
Running Encounters 17
Rolling For Stuff 10
Preparation 17
Attacking and Defending 10
Initiative 17
Special Attacks and Abilities 10
Rounds 17
Examples, Exschamples… 10
Turns 17
Hero Cards 11 Actions 17
Melee Dice Pool (Strength) 11 Movement 17
Ranged Dice Pool (Dexterity) 11 Resolution 17
Magic Dice Pool (Intelligence) 11 Rewards 17
Armor Dice Pool 11
Adventuring 18
Health Boxes 11
Ability Tests 18
Normal Attack 12
Inventory and Skills 19
Special Action 12
Ability Test Difficulties 19
Bonus Ability 12
Ability Test Examples 19
Inventory 12
Skills 13 Exploration 20
Choices 20
Equipment and Items 13
Secrets 20
Equipment 13
Gates 20
Big-Sized Problems
Hero Kids is set in the sort of world where grown-ups
are constantly getting themselves into trouble, and
where the kids are the ones who sort it out.
• When several greedy miners get lost in the old
mine, it’s the kids who rescue them.
• When a horde of goblins raid the village festival • Double melee attack • Split shot attack
and steal the prize pig, the kids are there to fight • Animal tracking • Versatile equipment
them off.
• When rustlers steal their favorite horses and Healer Warlock
ponies, the kids set out to get them back.
• When the tavern basement is overrun by unusually
large and ferocious rats (again!), the kids drive
them back out.
• When a rare unicorn is seen in the woods, the kids
save it from mean goblins.
• When an urgent message must be sent to a
reclusive mage, the kids set out to deliver it.
• When ghost pirates attack the village and capture
everyone, the kids have to rescue themselves! • Searing magic attack • Flame burst attack
• Healing abilities • History and lore expert
Weak monster:
Resting
The final method of healing is for our heroes to take a
short rest after an encounter where they’ve been
damaged (again, assuming this makes sense in the
adventure).
When heroes rest they remove 1 damage, KO’d
In combat, this ability is a special action, which means heroes recover to hurt, hurt heroes become bruised,
that the character can either heal someone or attack and bruised heroes fully recover.
an enemy.
Outside of combat, magic healing can return all allies
to full health (if this makes sense in the adventure).
Map
Each combat encounter has a grid map that is used to
stage the encounter. This map shows the terrain and
starting positions for the heroes and monsters.
Heroes: Monsters:
Encounter Features
Some encounter areas have unique elements, such as Tactics
furniture or obstacles, which are described here. The monsters’ tactics and goals are detailed here.
Ability Tests Conclusion
Ability tests and skills that the heroes can use are What happens when the heroes have defeated their
detailed here. Read about Ability Tests on page 18. enemies or overcome the encounter’s challenges.
Special Action
Each hero’s special action is a unique attack or
alternate action that reflects the hero’s specialization.
Blank cards are included with the pre-made heroes.
Bonus Ability
What Sort of Hero? The hero’s bonus ability is something that happens
The first thing to consider is what sort of character automatically, such as added dice to attacks or armor
they want; a melee fighter, a skillful archer or knife during combat in specific circumstances.
thrower, a well-armored warrior, a powerful warlock,
or even a versatile hero who can use multiple attacks.
Inventory and Skills
The last element of the heroes is their inventory and
Allocating Dice skills. Again, look to the character’s specialization to
Each of the pre-made heroes in Hero Kids is built think of appropriate items and skills in this area.
with a four dice method.